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Objectives are tasks that can be found in Fallout Shelter.

At any given time The Overseer can have 3 objectives, which can be viewed in the objective menu. After completing the objective The Overseer will be rewarded with varying numbers of bottle caps, a lunchbox, a Mister Handy, or a pet carrier. Once a day, a challenge can be skipped for free by pressing the red X, and additional objectives can be skipped at the cost of Nuka-Cola Quantum by pressing the blue X. Once a challenge has been deleted or completed it will be replaced with a new one. It is important to note that any progress towards an objective will not count if done while on a quest, unless it involves leveling up dwellers in the Wasteland. Pets that add a multiplication to objective bonus help complete certain objectives faster.

List of objectives and associated rewards[]

Falloutshelterobjectives

Some objectives and respective rewards

Challenge Reward
Assign 2 dwellers in the right room 25 caps
Assign 4 dwellers in the right room 100 caps
Assign 5 dwellers in the right room 150 caps
Assign 6 dwellers in the right room 165 caps
Assign 7 dwellers in the right room 210 caps
Assign 10 dwellers in the right room 1 lunchbox
Assign 14 dwellers in the right room 240 caps
Assign 15 dwellers in the right room 1 lunchbox or 170 caps
Assign 18 dwellers in the right room 1 lunchbox
Assign 20 dwellers in the right room 600 caps
Assign 27 dwellers in the right room 1 lunchbox
Assign 30 dwellers in the right room 1 lunchbox
Collect 1300 caps 240 caps
Collect 2000 caps 1 lunchbox
Collect 3200 caps 1 lunchbox
Collect 32000 caps 1 Mr. Handy
Collect 200 caps in the Vault 50 caps
Collect 1100 caps in the Vault 510 caps
Collect 1300 caps in the Vault 1 Nuka-Cola Quantum
Collect 10000 caps in the Wasteland 1000 caps
Collect 32000 caps in the Wasteland 1 Mr. Handy
Collect 32500 caps in the Wasteland 2500 caps
Collect 38500 caps in the Wasteland 2900 caps
Collect 44500 caps in the Wasteland 3300 caps
Collect 55000 caps in the Wasteland 4000 caps
Collect 59500 caps in the Wasteland 4300 caps
Collect 140000 caps in the Wasteland 1 Mr. Handy
Collect 2750 caps on quests 1 Nuka-Cola Quantum
Collect 6000 caps on quests 1 Nuka-Cola Quantum
Collect 11000 caps on quests 2 Nuka-Cola Quantum
Collect 44000 caps on quests 3 Nuka-Cola Quantum
Collect 3 stimpaks 70 caps
Collect 4 stimpaks 120 caps
Collect 5 stimpaks 150 caps
Collect 6 stimpaks 880 caps
Collect 9 stimpaks 220 or 1120 caps
Collect 11 stimpaks 240 caps
Collect 13 stimpaks 1300 caps
Collect 14 stimpaks 1 lunchbox
Collect 15 stimpaks 280 caps
Collect 16 stimpaks 200 caps
Collect 17 stimpaks 1320 caps
Collect 25 stimpaks 1 Mr. Handy
Collect 29 stimpaks 1820 caps
Collect 33 stimpaks 850 caps
Collect 40 stimpaks 1 Mr. Handy
Collect 47 stimpaks 2660 caps
Collect 65 stimpaks 4200 caps
Collect 83 stimpaks 5280 caps
Collect 110 stimpaks 1 Mr. Handy
Collect 7 pieces of junk 600 caps
Collect 13 pieces of junk 240 caps
Collect 50 pieces of junk 760 caps
Collect 57 pieces of junk 1 pet carrier
Collect 76 pieces of junk 1 lunchbox
Collect 78 pieces of junk 1920 caps
Collect 3 outfits 50 caps
Collect 4 outfits 55 caps
Collect 6 outfits 80 or 165 caps
Collect 8 outfits 195 caps
Collect 9 outfits 270 caps
Collect 14 outfits 170 or 240 caps
Collect 17 outfits 425 caps
Collect 18 outfits 1 lunchbox
Collect 19 outfits 570 caps
Collect 22 outfits 320 caps
Collect 24 outfits 1 lunchbox
Collect 38 outfits 950 caps
Collect 102 outfits 1 lunchbox
Collect 150 outfits 1100 or 2400 caps
Collect 230 outfits 2850 caps
Collect 250 outfits 2400 caps
Collect 340 outfits 3000 caps
Collect 420 outfits 1 lunchbox
Collect 480 outfits 1 lunchbox
Collect 14 rare outfits 320 caps
Collect 30 rare outfits 1320 caps
Collect 34 rare outfits 1440 caps
Collect 4 weapons 100 caps
Collect 5 weapons 150 caps
Collect 6 weapons 65, 120, or 165 caps
Collect 7 weapons 175 caps
Collect 8 weapons 140 caps
Collect 10 weapons 225 caps
Collect 12 weapons 220 caps
Collect 15 weapons 1 lunchbox
Collect 17 weapons 190 caps
Collect 21 weapons 1 lunchbox
Collect 30 weapons 1 lunchbox
Collect 37 weapons 925 caps
Collect 40 weapons 550 caps
Collect 57 weapons 1 lunchbox
Collect 108 weapons 1 lunchbox
Collect 110 weapons 1 pet carrier
Collect 175 weapons 2600 caps
Collect 190 weapons 2000 caps
Collect 210 weapons 1 pet carrier
Collect 250 weapons 1 pet carrier
Collect 300 weapons 1850 caps
Collect 310 weapons 2800 caps
Collect 390 weapons 1 pet carrier
Collect 450 weapons 4800 caps
Collect 480 weapons 1 pet carrier
Collect 8 rare weapons 1320 caps
Collect 20 rare weapons 1800 caps
Collect 24 rare weapons 2880 caps
Collect 34 rare weapons 2000 caps
Collect 74 rare weapons 1 lunchbox
Collect 50 food 25 caps
Collect 100 food 50 caps
Collect 300 food 100 caps
Collect 550 food 165 caps
Collect 700 food 270 caps
Collect 780 food 500 caps
Collect 1110 food 775 caps
Collect 1150 food 220 caps
Collect 2000 food 1 lunchbox
Collect 2400 food 1 lunchbox
Collect 3600 food 1 lunchbox
Collect 4400 food 1 lunchbox
Collect 9200 food 1 lunchbox
Collect 12800 food 1 lunchbox
Collect 230 food in under 1 minute 1820 caps or 1 Mr. Handy
Collect 250 food in under 1 minute 2600 caps
Collect 430 food in under 1 minute 1 Mr. Handy
Collect 450 food in under 1 minute 3600 caps
Collect 50 water 1 lunchbox
Collect 100 water 50 caps
Collect 200 water 50 caps
Collect 230 water 80 caps
Collect 300 water 100 caps
Collect 510 water 360 caps
Collect 650 water 195 caps
Collect 1000 water 200 caps
Collect 1150 water 540 caps
Collect 1050 water 725 caps
Collect 1450 water 260 caps
Collect 1600 water 280 or 400 caps
Collect 1850 water 960 caps
Collect 2000 water 1 lunchbox
Collect 2800 water 1 lunchbox
Collect 5650 water 1750 caps
Collect 5950 water 1750 caps
Collect 6000 water 1 lunchbox
Collect 12000 water 1 lunchbox
Collect 130 water in under 1 minute 1320 caps
Collect 150 water in under 1 minute 1 Mr. Handy
Collect 170 water in under 1 minute 1440 caps
Collect 250 water in under 1 minute 1680 or 2600 caps
Collect 270 water in under 1 minute 1960 caps
Collect 450 water in under 1 minute 3600 caps
Collect 100 power 50 caps
Collect 200 power 50 caps
Collect 210 power 55 caps
Collect 300 power 100 caps
Collect 390 power 130 caps
Collect 500 power 150 caps
Collect 530 power 380 caps
Collect 550 power 180 caps
Collect 720 power 450 caps
Collect 850 power 255 caps
Collect 1300 power 630 caps
Collect 1600 power 400 caps
Collect 2000 power 800 caps
Collect 2800 power 1 lunchbox
Collect 4800 power 1 lunchbox
Collect 5050 power 1550 caps
Collect 5800 power 1800 caps
Collect 6800 power 1 lunchbox
Collect 16000 power 1 lunchbox
Collect 200 power in under 1 minute 1100 or 1400 caps
Collect 240 power in under 1 minute 960 caps or 1 pet carrier or 2 Nuka-Cola Quantum
Collect 360 power in under 1 minute 1680 caps
Collect 440 power in under 1 minute 1820 caps
Collect 480 power in under 1 minute 1 pet carrier
Collect from 15 containers on quests 550 caps
Collect from 30 containers on quests 750 caps
Collect from 40 containers in quests 1 pet carrier
Collect from 45 containers on quests 1 pet carrier
Collect from 95 containers on quests 1 pet carrier
Collect from 105 containers on quests 1 pet carrier
Collect from 120 containers on quests 5200 caps
Collect from 150 containers on quests 1 pet carrier
Complete 4 quests from the Overseer's office. 600 or 1000 caps
Complete 6 quests from the Overseer's office. 1040 caps or 1 Mr. Handy
Complete 8 quests from the Overseer's office. 1 Mr. Handy
Complete 10 quests from the Overseer's office. 1 Mr. Handy
Complete 4 quests discovered in the Wasteland 690 or 735 caps
Complete 5 quests discovered in the Wasteland. 1 lunchbox
Complete 10 quests discovered in the Wasteland. 1 lunchbox
Craft 3 outfits 330 caps
Craft 5 outfits 715 caps
Craft 7 outfits 450 caps
Craft 8 outfits 1105 caps or 1 lunchbox
Craft 10 outfits 1 pet carrier
Craft 15 outfits 990 caps
Craft 19 outfits 1 lunchbox
Craft 20 outfits 1690 caps
Craft 24 outfits 2465 caps
Craft 1 rare outfit 400 caps
Craft 5 rare outfits 560 caps
Craft 10 rare outfits 1080 caps
Craft 15 rare outfits 1760 caps
Craft 17 rare outfits 2300 caps
Craft 25 rare outfits 3 Nuka-Cola Quantum
Craft 7 weapons 1 lunchbox
Craft 15 weapons 1100 caps
Craft 18 weapons 1680 caps or 1 lunchbox
Craft 20 weapons 1820 caps
Craft 5 rare weapons 280 caps
Craft 10 rare weapons 720 caps
Craft 14 rare weapons 1280 caps
Deliver 1 baby dweller 25 caps
Deliver 2 baby dwellers 50 caps
Deliver 3 baby dwellers 55 caps
Deliver 7 baby dwellers 130 or 230 caps
Deliver 8 baby dwellers 200 or 250 caps
Deliver 10 baby dwellers 1 lunchbox
Deliver 11 baby dwellers 350 caps
Deliver 12 baby dwellers 1 lunchbox
Deliver 14 baby dwellers 1 lunchbox
Equip 1 dweller with an outfit 1 lunchbox
Equip 4 dwellers with an outfit 175 caps
Equip 5 dwellers with an outfit 225 caps
Equip 7 dwellers with an outfit 325 caps
Equip 10 dwellers with an outfit 1 lunchbox
Equip 11 dwellers with an outfit 65 caps
Equip 13 dwellers with an outfit 375 caps
Equip 16 dwellers with an outfit 775 caps
Equip 18 dwellers with an outfit 595 caps
Equip 20 dwellers with an outfit 255 caps
Equip 21 dwellers with an outfit 780 caps
Equip 22 dwellers with an outfit 540 caps
Equip 26 dwellers with an outfit 1 lunchbox
Equip 29 dwellers with an outfit 1040 caps
Equip 34 dwellers with an outfit 1675 caps
Equip 38 dwellers with an outfit 1280 caps
Equip 1 dweller with a weapon 25 caps
Equip 4 dwellers with a weapon 100 or 125 caps
Equip 7 dwellers with a weapon 75 caps
Equip 8 dwellers with a weapon 180 caps
Equip 9 dwellers with a weapon 280 caps
Equip 10 dwellers with a weapon 1 lunchbox
Equip 12 dwellers with a weapon 240 caps
Equip 14 dwellers with a weapon 1 lunchbox
Equip 19 dwellers with a weapon 565 caps
Equip 21 dwellers with a weapon 780 caps
Equip 22 dwellers with a weapon 880 caps
Equip 25 dwellers with a weapon 305 caps
Equip 33 dwellers with a weapon 305 caps
Equip 40 dwellers with a weapon 3 Nuka-Cola Quantum
Equip 44 dwellers with a weapon 1760 caps
Equip 50 dwellers with a weapon 1 lunchbox
Equip 56 dwellers with a weapon 1760 caps
Equip 2 dwellers with a railway rifle 55 caps
Equip 2 dwellers with a 10mm pistol 55 caps
Equip 3 dwellers with a BB Gun 275 caps
Equip 3 dwellers with a Plasma Pistol 300 caps
Equip 10 dwellers with a Flamer 380 caps
Equip 15 dwellers with an Assault rifle 575 caps
Explore 4 locations in the Wasteland 900 caps
Explore 5 locations in the Wasteland 840 caps
Explore 7 locations in the Wasteland 1 Mr. Handy
Explore 15 locations in the Wasteland 1150 caps
Explore 20 locations in the Wasteland 1 Mr. Handy
Explore 34 locations in the Wasteland 2870 or 1 Mr. Handy
Find the Mysterious Stranger 5 times 520 caps
Find the Mysterious Stranger 6 times 1100 caps, 1 or 2 pet carrier(s)
Find the Mysterious Stranger 13 times 1 pet carrier
Find the Mysterious Stranger 15 times 1820 caps
Find the Mysterious Stranger 20 times 2 pet carriers
Find the Mysterious Stranger 25 times 3000 caps
Find the Mysterious Stranger 30 times 1 pet carrier
Have 1 bald dweller in the vault 50 caps
Have 2 bald dwellers in the vault 55 or 275 caps
Have 3 bald dwellers in the vault 350 caps
Have 5 bald dwellers in the vault 350 caps or 1 lunchbox
Have 6 bald dwellers in the vault 1 lunchbox
Have 19 bald dwellers in the vault 1 lunchbox
Customize 5 dwellers 560 caps
Customize 15 dwellers 1 pet carrier
Have 3 female dwellers pregnant 110 or 175 caps
Have 5 female dwellers pregnant 180 caps or 1 lunchbox
Have 7 female dwellers pregnant 260 caps or 1 lunchbox
Have 9 female dwellers pregnant 155 caps
Have 5 male and female couples dance in the living rooms 110 caps
Have 6 male and female couples dance in the living rooms 165 caps
Have 7 male and female couples dance in the living rooms 360 caps
Have 8 male and female couples dance in the living rooms 300 caps
Have 10 male and female couples dance in the living rooms 450 caps
Have 12 male and female couples dance in the living rooms 220 caps
Have 15 male and female couples dance in the living rooms 1 lunchbox
Have 18 male and female couples dance in the living rooms 1 lunchbox
Have a dweller exploring the Wasteland for 2 hours 100 caps
Have a dweller exploring the Wasteland for 4 hours 150 caps
Have a dweller exploring the Wasteland for 6 hours 165 caps
Have a dweller exploring the Wasteland for 7 hours 150 caps
Have a dweller exploring the Wasteland for 9 hours 130 or 220 caps
Have a dweller exploring the Wasteland for 10 hours 225 caps
Have a dweller exploring the Wasteland for 12 hours 255 caps or 1 lunchbox
Have a dweller exploring the Wasteland for 16 hours 1 lunchbox
Have a dweller exploring the Wasteland for 17 hours 1 lunchbox
Have a dweller exploring the Wasteland for 24 hours 1 lunchbox
Have a dweller exploring the Wasteland for 25 hours 290 caps
Have a dweller exploring the Wasteland for 35 hours 900 caps
Have a dweller exploring the Wasteland for 50 hours 1 lunchbox
Have a dweller exploring the Wasteland for 58 hours 1 lunchbox
Kill 15 creatures in the Wasteland 150 caps
Kill 17 creatures in the Wasteland 165 or 220 caps
Kill 20 creatures in the Wasteland 200 caps
Kill 26 creatures in the Wasteland 300 caps
Kill 30 creatures in the Wasteland 300 caps or 1 lunchbox
Kill 35 creatures in the Wasteland 300 caps or 1 lunchbox
Kill 50 creatures in the Wasteland 700 caps
Kill 68 creatures in the Wasteland 1000 caps
Kill 100 creatures in the Wasteland 1 lunchbox
Kill 725 creatures in the Wasteland 1050 caps
Kill 800 creatures in the Wasteland 1900 caps
Kill 875 creatures in the Wasteland 1 pet carrier
Kill 950 creatures in the Wasteland 3000 caps
Kill 1025 creatures in the Wasteland 1 pet carrier
Kill 1 deathclaw without a weapon 500 caps
Kill 4 deathclaws without a weapon 575 caps
Kill 6 deathclaws without a weapon 1 Mr. Handy
Kill 8 deathclaws without a weapon 1 lunchbox
Kill 10 deathclaws without a weapon 1 lunchbox
Kill 24 deathclaws without a weapon 1 pet carrier
Kill 30 deathclaws without a weapon 1 pet carrier
Kill 10 radscorpions without a weapon 1 lunchbox
Kill 7 raiders without a weapon 1 lunchbox
Kill 8 raiders without a weapon 1 lunchbox
Kill 9 raiders without a weapon 1 lunchbox
Kill 10 raiders without a weapon 1 lunchbox
Kill 17 raiders without a weapon 1 pet carrier
Kill 30 raiders without a weapon 1 pet carrier
Kill 8 radroaches without a weapon 1 lunchbox
Kill 9 radroaches without a weapon 1 lunchbox
Kill 15 radroaches without a weapon 3600 caps
Kill 16 radroaches without a weapon 1 pet carrier
Kill 17 radroaches without a weapon 1 pet carrier
Kill 6 mole rats without a weapon 3 Nuka-Cola Quantum
Kill 7 mole rats without a weapon 1 lunchbox
Kill 6 feral ghouls without a weapon 3 Nuka-Cola Quantum
Kill 7 Feral Ghouls without a weapon 1 lunchbox
Kill 10 Feral Ghouls without a weapon 2100 caps
Level up 1 dweller 1 lunchbox
Level up 6 dwellers 120 caps
Level up 12 dwellers 250 caps
Level up 13 dwellers 150 caps
Level up 15 dwellers 1 lunchbox
Level up 18 dwellers 1 lunchbox
Level up 33 dwellers 1 lunchbox
Level up 10 times in the Wasteland 720 caps
Level up 25 times in the Wasteland 1 Mr. Handy
Make 6 friends in the Wasteland 300 caps
Make 7 friends in the Wasteland 1040 caps
Make 9 friends in the Wasteland 360 caps or 1 pet carrier
Make 10 friends in the Wasteland 380 caps
Make 13 friends in the Wasteland 1 pet carrier
Make 17 friends in the Wasteland 1 pet carrier
Make 24 friends in the Wasteland 2400 caps
Make 26 friends in the Wasteland 2 pet carriers
Make 30 friends in the Wasteland 1 or 2 pet carriers
Merge 2 pairs of rooms together 50 caps
Merge 3 pairs of rooms together 330 caps
Merge 4 pairs of rooms together 200 caps
Merge 5 pairs of rooms together 220 or 550 caps
Merge 6 pairs of rooms together 1 lunchbox
Merge 7 pairs of rooms together 1 lunchbox
Perform 3 perfect critical hits 700 caps
Perform 5 perfect critical hits 900 caps
Perform 7 perfect critical hits 1 lunchbox
Perform 10 perfect critical hits 2200 caps
Perform 20 perfect critical hits 1 lunchbox
Perform 25 perfect critical hits 1 lunchbox
Perform 20 critical hits 1 Nuka-Cola Quantum
Perform 30 critical hits 1 Nuka-Cola Quantum
Perform 40 critical hits 2 Nuka-Cola Quantum
Perform 50 critical hits 3 Nuka-Cola Quantum
Raise any SPECIAL stat of 2 dwellers 55, 110, or 150 caps
Raise any SPECIAL stat of 3 dwellers 110 caps
Raise any SPECIAL stat of 4 dwellers 180 caps
Raise any SPECIAL stat of 5 dwellers 150 caps
Raise any SPECIAL stat of 6 dwellers 165 caps
Raise any SPECIAL stat of 7 dwellers 75 caps
Raise any SPECIAL stat of 10 dwellers 1 lunchbox
Raise any SPECIAL stat of 17 dwellers 440 caps
Raise any SPECIAL stat of 18 dwellers 1 lunchbox
Raise any SPECIAL stat of 45 dwellers 725 caps
Raise any SPECIAL stat of 50 dwellers 1 lunchbox
Raise the charisma of 4 dwellers 65 caps
Raise the endurance of 6 dwellers 1 lunchbox
Raise the endurance of 18 dwellers 840 caps
Raise the happiness of 1 dweller to 100% 25 caps
Raise the happiness of 2 dwellers to 100% 200 caps
Raise the happiness of 4 dwellers to 100% 220 caps
Raise the happiness of 5 dwellers to 100% 110 caps
Raise the happiness of 6 dwellers to 100% 300 caps
Raise the happiness of 8 dwellers to 100% 200 or 350 caps
Raise the happiness of 10 dwellers to 100% 1 lunchbox
Raise the happiness of 12 dwellers to 100% 240 caps
Raise the agility of 3 dwellers 150 caps
Raise the agility of 15 dwellers 735 caps
Raise the intelligence of 3 dwellers 150 caps
Raise the intelligence of 5 dwellers 220 caps
Raise the intelligence of 8 dwellers 280 caps
Raise the intelligence of 9 dwellers 1 lunchbox
Raise the perception of 2 dwellers 55 caps
Raise the perception of 25 dwellers 680 caps
Raise the strength of 7 dwellers 1 lunchbox
Raise the luck of 29 dwellers 1 lunchbox
Scrap 3 weapons or outfits 100 caps
Scrap 11 weapons or outfits 305 caps
Scrap 21 weapons or outfits 1 lunchbox
Scrap 28 weapons or outfits 700 caps
Scrap 29 weapons or outfits 425 caps
Scrap 34 weapons or outfits 600 caps
Scrap 44 weapons or outfits 1100 caps
Sell 1 weapon or outfit 25 caps
Sell 2 weapons or outfits 50 caps
Sell 3 weapons or outfits 100 caps
Sell 5 weapons or outfits 165 caps
Sell 6 weapons or outfits 60 or 220 caps or 1 lunchbox
Sell 7 weapons or outfits 150 caps
Sell 8 weapons or outfits 210 caps
Sell 10 weapons or outfits 1 lunchbox
Sell 13 weapons or outfits 195 caps
Sell 15 weapons or outfits 1 lunchbox
Sell 25 weapons or outfits 800 caps
Sell 27 weapons or Outfits 880 caps
Sell 30 weapons or Outfits 300 caps
Sell 53 weapons or outfits 255 caps
Sell 70 weapons or Outfits 1400 caps
Sell 83 weapons or outfits 3120 caps
Sell 107 weapons or outfits 1440 caps
Sell 210 weapons or outfits 4200 caps
Sell 260 weapons or outfits 630 caps
Sell 291 weapons or outfits 220 caps
Sell 329 weapons or outfits 1100 caps
Sell 363 weapons or outfits 1840 caps
Sell 415 weapons or outfits 4340 caps
Sell 1230 weapons or outfits 1 lunchbox
Sell 1330 weapons or outfits 2600 caps
Sell 1915 weapons or outfits 2940 caps
Sell 2123 weapons or outfits 3120 caps
Sell 3150 weapons or outfits 1 lunchbox
Sell 12 pieces of junk 455 caps
Sell 40 pieces of junk 840 caps
Sell 60 pieces of junk 1295 caps
Sell 164 pieces of junk 475 caps
Sell 516 pieces of junk 780 caps
Sell 890 pieces of junk 1550 caps
Send 1 dweller to the Wasteland 25 caps
Send 6 dwellers to the Wasteland 70 caps
Send 7 dwellers to the Wasteland 1 lunchbox
Send 10 dwellers to the Wasteland 1 lunchbox
Send 13 dwellers to the Wasteland 160 caps
Send 17 dwellers to the Wasteland 450 caps
Send 18 dwellers to the Wasteland 210 caps
Send 19 dwellers to the Wasteland 1 lunchbox
Send 25 dwellers to the Wasteland 780 caps
Send 30 dwellers to the Wasteland 1 lunchbox
Stop 4 incidents 250 caps
Stop 6 incidents 120 caps
Stop 7 incidents 325 caps
Stop 8 incidents 200 caps
Stop 10 incidents 160 caps
Stop 12 incidents 480 caps
Stop 14 incidents 500 caps or 1 lunchbox
Stop 16 incidents 1 lunchbox
Stop 18 incidents 1 lunchbox
Stop 20 incidents 600 caps
Stop 34 incidents 805 caps or 1140 caps
Stop 45 incidents 850 caps
Stop 50 incidents 1600 caps or 1 lunchbox
Stop 60 incidents 1 pet carrier or 2 Nuka-Cola Quantum
Stop 65 incidents 3000 caps
Stop 75 incidents 1 pet carrier
Stop 5 mole rat infestations before they spread 1 lunchbox
Successfully extinguish 1 Vault fire 25 caps
Successfully extinguish 6 Vault fires 230 caps
Successfully extinguish 7 Vault fires 130 or 180 caps
Successfully extinguish 9 Vault fires 210 caps
Successfully extinguish 10 Vault fires 200 caps
Successfully extinguish 15 Vault fires 800 caps, 1 lunchbox or 3 Nuka-Cola Quantum
Successfully extinguish 16 Vault fires 530 caps
Successfully extinguish 18 Vault fires 280 caps, 450 caps or 1 lunchbox
Successfully extinguish 19 Vault fires 525 caps
Successfully extinguish 21 Vault fires 1 lunchbox
Successfully extinguish 22 Vault fires 550 caps
Successfully extinguish 23 Vault fires 600 or 1380 caps
Successfully extinguish 24 Vault fires 1 lunchbox
Successfully extinguish 30 Vault fires 1800 caps
Successfully extinguish 36 Vault fires 1 lunchbox
Successfully rush 1 room 1 lunchbox
Successfully rush 5 rooms 125 caps
Successfully rush 6 rooms 50 caps
Successfully rush 8 rooms 195 caps
Successfully rush 11 rooms 180 caps
Successfully rush 12 rooms 220 caps
Successfully rush 15 rooms 1 lunchbox
Successfully rush 18 rooms 1200 caps
Successfully rush 20 rooms 500 caps
Successfully rush 24 rooms 720 caps or 1 lunchbox
Successfully rush 27 rooms 1 lunchbox
Successfully rush 53 rooms 1900 caps
Successfully rush 56 rooms 1000 caps
Successfully rush 75 rooms 1 lunchbox
Survive 4 deathclaw attacks without any casualties 600 caps
Survive 5 deathclaw attacks without any casualties 1 lunchbox
Survive 6 deathclaw attacks without any casualties 1 Mr. Handy
Survive 8 deathclaw attacks without any casualties 1 lunchbox
Survive 10 deathclaw attacks without any casualties 1 pet carrier
Survive 6 feral ghoul attacks without any casualties 900 caps
Survive 12 feral ghoul attacks without any casualties 3600 caps
Survive 4 mole rat attacks without any casualties 600 caps
Survive 6 mole rat attacks without any casualties 1 Mr. Handy
Survive 8 mole rat attacks without any casualties 1 pet carrier or a lunchbox
Survive 10 mole rat attacks without any casualties 1 Mr. Handy or 1 pet carrier
Survive 3 radscorpion attacks without any casualties 1200 caps
Survive 10 radscorpion attacks without any casualties 1 pet carrier
Survive 12 radscorpion attacks without any casualties 1 lunchbox
Survive 15 radscorpion attacks without any casualties 1 lunchbox
Survive 5 hours in the Vault with no casualties 1 lunchbox
Survive 5 hours in the Wasteland without using Radaway 250 caps
Upgrade 2 rooms 55 or 275 caps
Upgrade 3 rooms 150 or 330 caps
Upgrade 4 rooms 165, 200, or 385 caps
Upgrade 5 rooms 130, 220, or 550 caps
Upgrade 6 rooms 1 lunchbox or 1 Mr. Handy
Win 12 battles on quests 900 caps
Win 14 battles on quests 1600 caps
Win 50 battles on quests 1 lunchbox
Win 60 battles on quests 1 lunchbox

Assigning dwellers to the right room[]

A dweller's abilities with effective values (after applying outfit modifiers) that are greater or equal to other SPECIAL abilities values of the dweller define the list of proficient abilities. E.g. if dweller has SPECIAL 4, 3, 4, 2, 1, 3, 3, he is proficient at Strength and Endurance (abilities with the highest value).

When this objective is issued, the game creates a list of effective dwellers: dwellers whose highest ability (or one of the highest, if many are at the same level) corresponds to the room they currently work (except for living rooms). Then, if a dweller that is not in that list is assigned to work in a room that uses one of their highest abilities, this dweller is added to the list of effective dwellers and the objective progresses.

Bald dwellers[]

The number of bald dwellers in the Vault are counted as soon as you receive the objective. Male hairstyles 10, 21, and 24 all count towards this objective. A dweller with a bald haircut is added to the objective every time a dweller is customised to have it or every time a bald dweller enters the Vault. This means that bald dwellers who are sent to the Wasteland and then recalled immediately will add to the objective even if they were already previously counted.

Raising SPECIAL stats[]

For objectives that require you to raise special stats, each individual dweller is only counted once, be they specific specials, or any specials. For example, "Raise the agility of 6 dwellers" means six separate dwellers, a dweller who levels in agility twice does not add to the objective twice. It is the same for the "Raise any SPECIAL stat of (number) dwellers".

Collecting resources[]

When an objective requires you to collect resources under a certain amount of time, be it Power, Water, or Food, and the game is closed and reopened, the game calculates the total number of resources collected all at once during the time the game was closed if you have assigned a Mr. Handy to those resource rooms. This allows you to complete these objectives without having to rush rooms or create extra resource rooms.

Exploring the Wasteland for X hours[]

For exploring the wasteland objectives in a certain number of hours, the game chooses a dweller that has been exploring the longest that has been sent out after you receive the objective. Hours displayed on the objective are reset if the dweller returns to the vault without reaching the required amount of hours, upon which the next longest exploring dweller's hours will be displayed in the objective. As such, for objectives that require you to explore the wasteland for 50+ hours, it is advised that you do not equip a dweller with a pet that increases the amount of items that they collect, otherwise they may return to the vault early and not contribute to the objective. An objective multiplier pet is recommended instead, as the hours required will be cut in half or in thirds. It is important to note that any dwellers already exploring when this objective is received do not count towards the objective's progress.

Killing enemies without a weapon[]

For objectives that require killing radroaches, radscorpions, and mole rats without a weapon, a small room can be built for the specific purpose of completing this objective (This strategy is recommended for end game vaults, when caps, radaways and stimpaks are no longer an issue). Assigning one or two dwellers without weapons to the room and repeatedly rushing it is quick way to complete this objective. Note that if a Mr. Handy gets the final killing blow on the enemy, it will not count towards the objective. Building a small room for the purpose of completing objectives also works for the "extinguishing fires" objectives, and most of the "surviving attacks without casualties" objectives.

Sending X dwellers to the Wasteland[]

These objectives can be easily and quickly completed. The requirement is to have X dwellers sent to explore the Wasteland. This can be done by sending X different dwellers or sending a single dweller X times. To complete this quickly, it is possible to send a dweller exploring, wait for him to exit the Vault, immediately call him back, wait for him to return, "collect" (to allow entering the Vault) and repeat X times. This way, the dweller doesn't need to have any stimpaks, radaways, or even equipment and there is no minimal time the dweller has to be outside the Vault.


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