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Fallout Bible reference guide by subject

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This page catalogues the information provided in the Fallout Bible series, created by Chris Avellone during the development of Van Buren.

Status - This includes statements including all of Bibles 1-4, 7, and 8 and parts of 5.

IndexEdit

DevelopmentEdit

StatementBibleStatusNotes
Mark O'Green was responsible for the spoken dialogue in Fallout and Fallout 2Fallout Bible 1greenIcon greenAs out of game, Chris Avellone is an authority on this.
The Vault experiment idea was created by Tim CainFallout Bible 1greenIcon greenAs out of game, Chris is an authority on this
Talking heads were designed by Scott RodenheizerFallout Bible 1greenIcon greenAs out of game, Chris is an authority on this
The Abbey was inspired by "A Canticle for Leibowitz" by Walter M. MillerFallout Bible 4greenIcon greenTim Cain is cited and is an absolute authority on this.
Chris Jones is responsible of the Exploding Tim Cain Head animationFallout Bible 7greenIcon greenChris is an absolute authority on development
Chris Jones is a programmer on F1, F2, Arcanum, and JeffersonFallout Bible 7greenIcon greenChris is an absolute authority on development and developers
Scott Bennie designed some of the Hub (inc Iguana Bobs, Jakes, thieves guild) and the Upper CathedralFallout Bible 7 Fallout Bible 8greenIcon greenScott Bennie (quoted) is an absolute authority on his own history
Scott Bennie wrote some of the pain messagesFallout Bible 8greenIcon greenScott Bennie (quoted) is an absolute authority on his own history
Scott Bennie designed the mysterious stranger perkFallout Bible 8greenIcon greenScott Bennie (quoted) is an absolute authority on his own history
Scot Bennie got into the RPG industry through Dragon Magazine, is Canadian, worked on Lord of the Rings, Castles, Stopekeep II, and many of Interplay’s star Trek games (including Starfleet Academy)Fallout Bible 8greenIcon greenScott Bennie (quoted) is an absolute authority on his own history
Dave Hendee designed the Hub PoliceFallout Bible 8greenIcon greenScott Bennie and Chris Avellone are absolute authorities on development
Scott Bennie designed Dr Wu in the CathedralFallout Bible 8greenIcon greenScott Bennie (quoted) is an absolute authority on how own history
Scott Bennie designed a different introduction involving a person ranting about his ancestors, After War never changes was decided upon instead it was supposed to appear in game said by a barfly, but got lostFallout Bible 8greenIcon greenScott Bennie (quoted) is an absolute authority on his own history
Fallout was inspired by movies like Duck and cover, survival under atomic attack, atomic alert, and about FalloutFallout Bible 8amberIcon amberwhilst it may be obvious that it was, Chris says “As I understand it”
Chris Holland scripted the Craps and Roulette tables iN Fallout 2Fallout Bible 8greenIcon greenChris is an absolute authority on development
Fallout is NOT in wastelands TimelineFallout Bible 8greenIcon greenChris is an absolute authority on development

EngineEdit

StatementBibleStatusNotes
There was to be a tracking skillFallout Bible 7greenIcon greenIncluded in inclusive Burrows design document. Probably a hold over from GURPS stage and likely evolved into Survival.
There was to be a Detect Traps abilityFallout Bible 7greenIcon greenIncluded in inclusive Burrows design document. Probably a hold over from GURPS stage and likely evolved into Traps.
Armor class is subtracted from too hit percentage before rounding down to 95% if requiredFallout Bible 8greenIcon greenChris is an absolute authority on development, and demonstrable in games.
Craps and Roulette are not included in Fallout, later coded into Fallout 2Fallout Bible 8greenIcon greenChris is an absolute authority on development, and demonstrable in games.

PerksEdit

StatementBibleStatusNotes
Scott Bennie designed the mysterious stranger perkFallout Bible 8greenIcon greenScott Bennie (quoted) is an absolute authority on his own history

Pre WarEdit

StatementBibleStatusNotes
The UN broke upFallout Bible 4greenIcon greenFallout 1 Intro

Enclave and US GovernmentEdit

Enclave BackstoryEdit

StatementBibleStatusNotes
The Enclave retreated to locations across the USFallout Bible 1amberIcon amber
The Enclave retreated to locations outside of the USFallout Bible 1amberIcon amber

MariposaEdit

DevelopmentEdit
StatementBibleStatusNotes
Military base was originally noted as Base OmegaFallout Bible 7greenIcon greenAs a developer Decision, Chris is an absolute authority
Pre warEdit
StatementBibleStatusNotes
Mariposa was under Enclave control pre-warFallout Bible 3redIcon redChris states not known, but possible
Military prisoners used to test FEVFallout Bible 3amberIcon amber
Fallout 2 EraEdit
StatementBibleStatusNotes
Melchior's pet deathclaw is dark due to exposure to pure FEVFallout Bible 5amberIcon amberJohn Deiley is cited as saying so. In game references?
Melchior caught rather than created some of his petsFallout Bible 5amberIcon amberJohn Deiley is cited as saying so. In game references?
Melchior's pets were not in the Military Base during Enclave occupationFallout Bible 5amberIcon amberJohn Deiley is cited as saying so. In game references?

President RichardsonEdit

StatementBibleStatusNotes
Ending Dialogue as per FO2 (President is a term used only like a boogeyman).Fallout Bible 3redIcon redSomewhat contradicted by NCRs use of president in Fallout: New Vegas

Frank HorriganEdit

StatementBibleStatusNotes
Frank Horrigan is a mutant in power armourFallout Bible 1greenIcon greenObvious from Fallout 2 death sequence
Frank Horrigan's mutation is the result of many DNA and physiological changesFallout Bible 1greenIcon greenConfirmed in Fallout 2 by Granite[1]
Frank Horrigan is considered a freak amongst the Enclave forcesFallout Bible 1greenIcon greenGranite casually refers to him as "that freak"[2] He is in the Enclave Forces, and thus proves the proposition.
Horrigan was a monster before his exposure to FEVFallout Bible 1amberIcon amber
Horrigan has low intelligenceFallout Bible 1redIcon red
Horrigan was psychologically conditioned for loyalty.Fallout Bible 1amberIcon amber
Horrigan was the President's Bodyguard at one stageFallout Bible 3greenIcon green
The farmer in the first Horrigan "Foreshadowing encounter" had Enclave/Brotherhood/FEV knowledge, was complicit in the Redding miner enslavement or knew the Location of Vault 13Fallout Bible 4redIcon red

Brotherhood of SteelEdit

StatementBibleStatusNotes
Appoitnment of Elders (election or not)Fallout Bible 8amberIcon amber
Paladins are appointed from KnightsFallout Bible 8amberIcon amber
Knights see combat and go on patrolsFallout Bible 8amberIcon amber
Brotherhood dislike Super MutantsFallout Bible 8greenIcon green
The BOS have limited contact with ghouls but see them Ghouls as “Filthy Scavangers”Fallout Bible 8amberIcon amber

TechnologyEdit

StatementBibleStatusNotes
Holodisks/Tapes are high-density, laser-readable, manufactured-crystal storage devices. Each one holds over 4,000 gigabytes of informationFallout Bible 8greenIcon green

Mutations and FEVEdit

FEVEdit

StatementBibleStatusNotes
FEV causes sterility in some creaturesFallout Bible 1greenIcon greenShown to cause sterility Humans in Fallout 1[3] although may not be permanent if Marcus's claims are true[4].
Marcus’ comments about no longer being sterile[5] are intended as a joke.Fallout Bible 1amberIcon amberNothing in canon to prove, or disprove this. There have been no other signs of Super Mutants becoming fertile, but no continued corroboration post Fallout 1 that the original strain mutants cannot become fertile.
FEV enhances fertility in some creatures - specifically Mantii and Giant RatsFallout Bible 1amberIcon amberNothing to confirm or deny this possibility. It does fit with the number of creatures in all games, but not specifically confirmed
Ghouls were exposed to both Radiation and FEV.Fallout Bible 3amberIcon amberFallout 3 and Fallout Tactics would suggest that FEV is not required for Ghoulification due to distance from West Tek. It is possible that Necropolis Ghouls have been exposed to some degree.
Any stat gain in the Glow is a bug, not FEVFallout Bible 4greenIcon greenAlthough stats gain is possible in the Glow, this is due to a bug, not intended FEV exposure.

Super mutantsEdit

StatementBibleStatusNotes
The purpose of the strap under the Super Mutants lip is...Fallout Bible 4redIcon redNumerous theories are suggested, but none stated as fact.

The Master / Richard Grey / Richard MoreauEdit

StatementBibleStatusNotes
The "Other voices" of the Master are those he has consumedFallout Bible 4amberIcon amber
Richard Grey / Moreau is from Vault 8Fallout Bible 3greenIcon greenRichard Moreau confirmed as a vault exile in Fallout 2[6]. Richard Grey confirmed as being with Harold in a military base with FEV believed to be Mariposa in Fallout 1. Proof linking names is missing.
The Master is a TelepathFallout Bible 4greenIcon greenChris Taylor cited "The Master was an extremely powerful telepath" confirmed in Fallout[7]
The Master was the first and last TelepathFallout Bible 4First: amberIcon amber
Last: redIcon red
"last" contradicted by Hakunin, and the Forecaster. First unprovable.
The Master was neurolinked to the Vault's computerFallout Bible 4greenIcon greenComputer in shot during talking head, and talks with digitised voice. Neurolink possibility confirmed in Richard Grey's audio diary at 0154 - 0172</ref>

HaroldEdit

StatementBibleStatusNotes
Harold is not a ghoulFallout Bible 1greenIcon greenFallout 1, Fallout 3.
Harolds transformation is FEV relatedFallout Bible 1greenIcon greenFallout 1 confirms occurred after being exposed to FEV in a military base that is implied to be Mariposa[8].
Cut Ending Dialogue - Tree has grown larger with fruit, the seeds can take rough even in the most barren stretches of the wastelandFallout Bible 3amberIcon amberonly shown to be true in the Oasis.

GhoulsEdit

StatementBibleStatusNotes
Ghouls spread from Necropolis in “All Directions”Fallout Bible 1greenIcon greenConfirmed North to Broken Hills and Gecko in Fallout 2, and the Mojave Wasteland in Fallout: New Vegas. The presence of Ghouls in Fallout 3 and Fallout Tactics is a concurrent development to New California Ghouls.
Ghouls still reside in necropolisFallout Bible 1amberIcon amberLimited mention post Fallout 1. The ending slide of Fallout 1 usually results in the death of all Ghouls, however this is thought to be a bug and is contradicted by Fallout 2.
Ghouls were exposed to both Radiation and FEV.Fallout Bible 3amberIcon amberFallout 3 and Fallout Tactics would suggest that FEV is not required for Ghoulification due to distance from West Tek. It is possible that Necropolis Ghouls have been exposed to some degree.
There were Ghouls in the HubFallout Bible 4amberIcon amber"there may have been a handful wandering around in Old Town" "The ending (suggesting this) is more appropriate if you just mentally change the word "ghouls" to "skags." Basically, peace and harmony reign supreme. It's possible several ghouls traveled to the Hub during the Migration after they formed their engineering development house in Necropolis.

DeathclawEdit

StatementBibleStatusNotes
The Vault 13 Deathclaw were not designed to breedFallout Bible 1amberIcon amberThey can and do breed, whether this was the intention is another question.
Intelligence in Deathclaw is linked to the Male GenesFallout Bible 5redIcon redThis is stated by John Deiley, however if it is purely linked to the Male genes then how is Kerith able to talk?
Any Female mating with either Xarn or Goris (should they survive Fallout 2) would result in Intelligent DeathclawFallout Bible 5amberIcon amberWith caveats as to the Genetics question above
Deathclaw pay homage to the Shadowclaws in Wasteland -Fallout Bible 7greenIcon greenAs a developer Decision, Chris is an authority
Deathclaws originally were designed with hairFallout Bible 7greenIcon greenAs a developer Decision, Chris is an authority
The model used for Deathclaw in the end was a leftover asset from a Forgotten Realms fighting game.Fallout Bible 7greenIcon greenAs a developer Decision, Chris is an authority
The Deathclaw Model design is based off the Tarrasque, found in the in the white covered Dungeons and Dragons 2nd edition Monstorous ManualFallout Bible 7, Fallout Bible 8greenIcon greenAs a developer decision, Chris is an authority on this.

WanamingoEdit

StatementBibleStatusNotes
Wanamingo are created with FEVFallout Bible 1amberIcon amber
Wanamingo are not aliensFallout Bible 1amberIcon amber
The generation in the Wanamingo eggs are the last generation due to a genetic clockFallout Bible 1 Fallout Bible 2amberIcon amber
The Wanamingos are not found outside of the Fallout 2 areaFallout Bible 1amberIcon amberIndeed, to date they have not been shown elsewhere, but were cut from Fallout 3
Wanamingo are designed as weaponsFallout Bible 1amberIcon amber
The Enclave created the Wanamingos as a weaponFallout Bible 1redIcon red

CrittersEdit

RadscorpionsEdit

StatementBibleStatusNotes
Radscorpions are a combination of Radiation and FEV related mutationsFallout Bible 1amberIcon amberSomewhat confirmed by Razlo in Fallout 1 who is unable to determine the origin on their mutations, except to say they are "large versions of the American Emperor Scorpion"[9].

BrahminEdit

StatementBibleStatusNotes
Brahmin include FEV related mutationsFallout Bible 1amberIcon amberunsupported elsewhere, presence away from FEV centres suggests this may not always be the case.

RatsEdit

StatementBibleStatusNotes
Various rat species include FEV mutationsFallout Bible 1amberIcon amberunsupported elsewhere, presence away from FEV centres suggests this may not always be the case.

MantisEdit

StatementBibleStatusNotes
Mantises include FEV mutationsFallout Bible 1amberIcon amberunsupported elsewhere, presence away from FEV centres suggests this may not always be the case.

AntsEdit

StatementBibleStatusNotes
Some Ants include FEV mutationsFallout Bible 1greenIcon greenLesko performed FEV experiments to create some great ants. Fallout Bible 1 speculates other ants may not be mutated.

Spore plantsEdit

StatementBibleStatusNotes
Spore plants are FEV mutated Venus fly trapsFallout Bible 1amberIcon amberunsupported elsewhere, presence away from FEV centres suggests this may not be the case.

CentaurEdit

StatementBibleStatusNotes
Centaurs originate from the MasterFallout Bible 1redIcon redChris mentions it as a possibility, but says nobody knows.
Centaurs are too vicious to tameFallout Bible 8redIcon redChris says “I think” so non authoritative. Likely right though.

GeckosEdit

StatementBibleStatusNotes
Geckos are flesh and bloodFallout Bible 4greenIcon greenDefinately NOT robots.

HorsesEdit

StatementBibleStatusNotes
Horses did not survive the great warFallout Bible 8greenIcon green/amberIcon amberAlthough seen in the All Roads comic, this was an error. References to Horses were deliberately removed from FNV to ensure they are seen as extinct
Some Mules survived as seen in Fallout 1Fallout Bible 8redIcon redIts actually a donkey in Fallout 1 (belonging to Irwin). Mules would require horses as a mule is a combination of Horse and Donkey.

PsykersEdit

StatementBibleStatusNotes
Psykers have been removed from the genre following Fallout 1Fallout Bible 1redIcon redContradicted by the existence of The Forecaster in Fallout: New Vegas
Wiggum is an electro-kinetic dominant psykerFallout Bible 1amberIcon amber
Lucy was a telekinetic-Dominant and minor photo kineticFallout Bible 1amberIcon amber
Moore is a pyrokinetic-dominantFallout Bible 1amberIcon amber
Gideon is a receiving-telephath-dominant but unable to control this. He also has photo kinetic abilities.Fallout Bible 1amberIcon amber

VaultsEdit

Vault-TecEdit

StatementBibleStatusNotes
The Correct spelling is Vault-TecFallout Bible 1greenIcon greenCorrects typos/errors in Fallout 1/2.

Vault ExperimentEdit

StatementBibleStatusNotes
The Vault experiment idea was created by Tim CainFallout Bible 1greenIcon greenAs out of game, Chris is an authority on this
The Enclave was responsible for the Vault ExperimentsFallout Bible 2redIcon redChris says specifically they may not have been.... However, partially contradicted by Fallout Bible 4
The Enclave were able to monitor, and send the All Clear signal to the vaultsFallout Bible 4amberIcon amber
There were 122 different vault experimentsFallout Bible 1amberIcon amberFull quotes:"and Vault-Tec was commissioned to build only 122 such Vaults" ... "Rumour is there were 122 different vault experiments" Depending on whether you count control vaults as an experiment, this may be a contradiction (with Vault 8) and further contradicted in later games.
There was no Inter-Vault CommunicationFallout Bible 4amberIcon amber
(Early) overseers were aware of the experimentsFallout Bible 4amberIcon amber

On Screen vaultsEdit

Vault 8/Vault CityEdit
StatementBibleStatusNotes
A control Vault, intended to open and re-colonize the surface after 10 years. Vault City is the result. Unfortunately.Fallout Bible 1greenIcon greenFallout 2
Vault 8 was designed to hold 1000 peopleFallout Bible 1greenIcon greenDesign in game mirrors Vault 13 suggesting similar makeup. Vault Dweller's Survival Guide cites Vault 13 as having a maximum capacity of 1000.
Richard Grey / Moreau is from Vault 8Fallout Bible 3(orange)Richard Moreau confirmed as a vault exile in Fallout 2[10]. Richard Grey confirmed as being with Harold in a military base with FEV believed to be Mariposa in Fallout 1. Proof linking names is missing.
(First Citizen) Joanne LynetteEdit
StatementBibleStatusNotes
Lynette was made black because of her support for slaveryFallout Bible 3redIcon redChris says he suspects, but original designers would have to be consulted.
Lynette wasn't abused, tortured, or twisted in any way when she was youngFallout Bible 3amberIcon amber
Lynette "got a certain privileged and superiority complex hardwired into her head around five or six years old”Fallout Bible 3amberIcon amber
Rather than taking sympathy on the poor souls that have come to Vault City for protection, she has instead taken the view that these "outlanders" were simply not strong or smart enough to achieve what Vault City has, and thus, are inferiorFallout Bible 3(Green/Amber)Displays some evidence of this in Fallout 2 but but can hug low intel characters
Lynette has had no positive romantic relationships up until her potential relationship with Westin from NCR in the endgame of Fallout 2Fallout Bible 3(Green/amber)Potential Westin relationship confirmed in Fallout 2 ending slides. Previous relationships unknown and not likely knowable.
Lynette cut endgame Dialogue - McClure became president, Lynette became an honorary council member, and was responsible for legislation between NCR and Vault City.Fallout Bible 3amberIcon amber
Vault 12 / NecropolisEdit
StatementBibleStatusNotes
In order the study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result.Fallout Bible 1greenIcon green
Vault 13Edit
StatementBibleStatusNotes
Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war.Fallout Bible 1amberIcon amberEnclave information confirmed by Richardson[11], however he only calls it a control vault. 200 year information cut from Fallout 2
The Vault 13 Deathclaw were not designed to breedFallout Bible 1amberIcon amber
The Overseer was aware of the Vault experimentFallout Bible 1amberIcon amberCut Fallout 2 content.
Vault 13 is under Mt WhitneyFallout Bible 8redIcon redChris says he doesn’t know
GorisEdit
StatementBibleStatusNotes
Goris is Gruthar's SonFallout Bible 5amberIcon amberJohn Deiley, the characters is cited. In Game confirmation of no other intelligent deathclaw packs?
Goris took regular scholarly TripsFallout Bible 5amberIcon amberJohn Deiley, the characters is cited. In Game confirmation?
Goris explained away his appearance amongst humans as being disfiguredFallout Bible 5amberIcon amberJohn Deiley, the characters is cited. In Game confirmation?
Goris was on one of his trips when Frankie visted the vaultFallout Bible 5greenIcon greenJohn Deiley, the characters is cited. In Game confirmation (beyond option to recruit)?
Goris's color is due toFallout Bible 5greenIcon greenJohn Deiley, is cited. In Game confirmation?
Vault 15Edit
StatementBibleStatusNotes
Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout 1, he has quite a bit of multi-cultural flavoring to his speech.Fallout Bible 1amberIcon amberImplied by Fallout although not specifically stated as the purpose in game.
Vault 34Edit
StatementBibleStatusNotes
The armory was overstocked with weapons and ammo and not provided with a lock.Fallout Bible 1greenIcon green.Present in Fallout: New Vegas
Vault 106Edit
StatementBibleStatusNotes
Psychoactive drugs were released into the air filtration system 10 days after the Door was sealed.Fallout Bible 1greenIcon green.Shown in Fallout 3
LA/Boneyard/Cathederal VaultEdit
StatementBibleStatusNotes
The Los Angeles / Cathedral vault is unnumbered and a demonstration or test vaultFallout Bible 1amberIcon amberBible cites Chris Taylor on Vault13.net (defunct). No number present on this vault in Fallout.

Off Screen vaultsEdit

StatementBibleStatusNotes
Vault 27 would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount. The location of this Vault is unknown.Fallout Bible 1amberIcon amber
No one in Vault 29 was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault.Fallout Bible 1amberIcon amberstatements elsewhere suggest grandparents permitted
The food extruders of Vault 36 were designed to produce only a thin, watery gruel.Fallout Bible 1amberIcon amber
No light bulbs of more than 40 watts were provided to Vault 42.Fallout Bible 1amberIcon amber
Most of the equipment in Vault 53 was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.Fallout Bible 1amberIcon amber
All entertainment tapes were removed from Vault 55.Fallout Bible 1amberIcon amber
All entertainment tapes were removed from Vault 56 except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55.Fallout Bible 1amberIcon amber
Of the one thousand people who entered Vault 68, there was only one woman.Fallout Bible 1amberIcon amber
Of the one thousand people who entered Vault 69, there was only one man.Fallout Bible 1amberIcon amber
Vault 69’s Location is...Fallout Bible 8redIcon redChris says not fixed until future game
All jumpsuit extruders are designed to fail in Vault 70 after 6 months.Fallout Bible 1amberIcon amber

CompanionsEdit

DogmeatEdit

StatementBibleStatusNotes
Dogmeat was originally going to be called DogshitFallout Bible 7greenIcon greenAs a developer decision, Chris Avellone is an absolute authority
Dogmeat was intended to be Jake’s (from the Hub) dogFallout Bible 7greenIcon greenAs a developer decision, Chris Avellone is an absolute authority

MarcusEdit

StatementBibleStatusNotes
Marcus cut endgame dialogue - He travelled east searching for refugees from the Masters’ ArmyFallout Bible 3greenIcon greenClarified by Fallout: New Vegas[12]

MyronEdit

StatementBibleStatusNotes
Chris felt myron was developed too muchFallout Bible 8greenIcon greenChris is an absolute authority on development

LocationsEdit

New RenoEdit

StatementBibleStatusNotes
There is an Easter Egg in New RenoFallout Bible 5greenIcon greenEaster egg
The Easter Egg in New Reno is intended to do nothingFallout Bible 5greenIcon greenAs lead developer, Chris is an absolute authority on this.
Prices increase in New Reno arms, and being attacked when asking for mods post came is a bugFallout Bible 8amberIcon amberChris says probably, seems likely.

ArroyoEdit

ElderEdit
StatementBibleStatusNotes
Cut ending dialogue - Pleased that V13 and Arroyo reconciled. Passed away in her sleepFallout Bible 3amberIcon amberNot confirmed elsewhere, but seems extremely likely

Boneyard/Los AngelesEdit

StatementBibleStatusNotes
P.T.Barnum will not give the S'lanter children in his possession back unless he gets something better - Red Scorpion venom from LAFallout Bible 7redIcon redS'lanter, Burrows and P.T. Barnum cut.
Followers of the ApocalypseEdit
StatementBibleStatusNotes
The Abbey was supposed to be a Followers of the Apocolypse locationFallout Bible 4redIcon redChris cites Tim Cain as saying no.
CathedralEdit
StatementBibleStatusNotes
Tim Cain hated Dr Wu and insisted his speech be toned down away from obscenities. Although this was done, the revised version of the dialogue did not make it in game.Fallout Bible 8greenIcon greenScott Bennie cited who is an absolute authority on development

AbbeyEdit

StatementBibleStatusNotes
The Abbey was supposed to be a Followers of the Apocolypse locationFallout Bible 4redIcon redChris cites Tim Cain as saying no.
The Abbey was supposed to be a Jesuit locationFallout Bible 4redIcon redTim Cain cited "probably of Jesuits or something like them (I'd probably go with the latter to avoid right-wing complaints)"
The Abbey was inspired by "A Canticle for Leibowitz" by Walter M. MillerFallout Bible 4greenIcon greenTim Cain is cited and is an absolute authority on this.

HubEdit

StatementBibleStatusNotes
Scott Bennie designed some of the Hub (inc Iguana Bobs and the blackmail quest)Fallout Bible 7greenIcon greenAs development information, Chris Avellone is an absolute authority
There were Ghouls in the HubFallout Bible 4amberIcon amber
Dogmeat was intended to be Jake’s (from the Hub) dogFallout Bible 7greenIcon greenAs a developer decision, Chris Avellone is an absolute authority
P.T. Barnum came from the vault that populated the hub, and is defended from a line of circus owners and wants to return to the hubFallout Bible 7redIcon redBurrows Design Document included in Bible 7; as this area and character were cut, this is non canon.
The Hub is willing to trade with the S’lanterFallout Bible 7redIcon redS'lanter and burrows are cut content and thus non canon

Broken HillsEdit

StatementBibleStatusNotes
Typhon is Set's son, and was so before the warFallout Bible 7greenIcon green
The Talking plants, Old Ghoul's home and Treasure Hunter should be disregarded and are excised from the canonFallout Bible 7redIcon red

Sierra Military DepotEdit

StatementBibleStatusNotes
The news Holodisk and Skynets name should be disregardedFallout Bible 8redIcon redAs Chris Avellone is no longer in charge of the franchise or its development, any information would have to come from future games or subsequent developer information.

The BurrowsEdit

cutIcon cut - As the burrows is a cut location, the content here is to be treated as RED for all in game canon purposes. Green And Amber ratings refer only to development decisions, or to the Canon as it would have applied had this location not been cut.
StatementBibleStatusNotes
The Burrows were designed by Scott Campbell and Brian FreyermuthFallout Bible 7greenIcon greenAs a developer Decision, Chris is an absolute authority
The Burrows was cut as it was felt to be not appropriate in style and feel to the rest of the Fallout gameFallout Bible 7greenIcon greenAs a developer Decision, Chris is an absolute authority
The Burrows was to be a Farming and Hunting community of small animalsFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Burrows community was set up 60 years prior to Fallout 1 (2101)Fallout Bible 7greenIcon greenDesign Document included in Bible 7
The Burrows community contains adobe buildings around a giant dead oak tree, and dens build undergroundFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Town hall is in a giant dead oak, it also serves as a tavern and meeting area, library, and shine to the gods of the glowFallout Bible 7greenIcon greenDesign Document included in Bible 7
The dens were in an outer circle, surrounding the adobe inner circle, with the oak tree in the middleFallout Bible 7greenIcon greenDesign Document included in Bible 7
The town was lush, and had a river running through it.Fallout Bible 7greenIcon greenDesign Document included in Bible 7
Jungle type plants grow in the burrowsFallout Bible 7greenIcon greenDesign Document included in Bible 7
Neres-Ka lead the mutant animals (S’Lanter) from the GlowFallout Bible 7greenIcon greenDesign Document included in Bible 7
The S’Lanter in the Burrows came from the glowFallout Bible 7greenIcon greenDesign Document included in Bible 7
The S’Lanter brought texts from the glowFallout Bible 7greenIcon greenDesign Document included in Bible 7
S’Lanter means kindredFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Adobe buildings in the Burrows were human looking on the outside, but not on the insideFallout Bible 7greenIcon greenDesign Document included in Bible 7
The S’lanter met the Jackals in 2106 (before the jackals became the jackals)Fallout Bible 7greenIcon greenDesign Document included in Bible 7
The encounter with the Jackals divided the community between those who became den-dwellers and prioritised security, with the more technological inclined staying in adobe buildingsFallout Bible 7greenIcon greenDesign Document included in Bible 7
S’Lanter have communal property for all but homes. Homes however were treated differently, with trespassers facing ostracisation for a month.Fallout Bible 7greenIcon greenDesign Document included in Bible 7
A few humans located the village prior to 2120 but were either turned away or killedFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Mourning song dates from Neres-Ka’s deathFallout Bible 7greenIcon greenDesign Document included in Bible 7
Neres-Ka’s son (Minshen) lead the tribe until 2140, and was succeeded by his daughter RinarFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Glow” gets its name from an original survivor of the Glow heading back to the location and turning back after all he could see was a great big glowFallout Bible 7greenIcon greenDesign Document included in Bible 7
2130 was known as the great winter in many part of the wastesFallout Bible 7greenIcon greenDesign Document included in Bible 7
Minshen created the “religion of the glow” to give his tribe hope in the great winter of 2130Fallout Bible 7greenIcon greenDesign Document included in Bible 7
The religion of the glow teaches there are gods in the glow, and used the original founders journals talking about “masters” as proofFallout Bible 7greenIcon greenDesign Document included in Bible 7
Minshen died in 2050Fallout Bible 7amberIcon amberDesign Document included in Bible 7 (Probable typo as prior to burrows setup date and great war, should be 2150?)
A number of “Top Dwelling” Slanter left the village to the glow and al but 1 died there in 2061 , the survivor reported “there are no gods, only death”Fallout Bible 7amberIcon amberDesign Document included in Bible 7 (Probable typo as prior to burrows setup date and great war, should be 2161)
The report of death from The Glow expedition caused the village division to split furtherFallout Bible 7greenIcon greenDesign Document included in Bible 7
Rinar has a house behind the great treeFallout Bible 7greenIcon greenDesign Document included in Bible 7
Rinar has 9 children, including Kally-Ya, and is very protective of them.Fallout Bible 7greenIcon greenDesign Document included in Bible 7
Despite the split, both sides of the S'lanters feud would die for their leaderFallout Bible 7greenIcon greenDesign Document included in Bible 7
Both sides mistrust humans, the Den Dwellers more so, but the top dwellers would be curious.Fallout Bible 7greenIcon greenDesign Document included in Bible 7
There are no guards in the burrows, but all would attack if neededFallout Bible 7greenIcon greenDesign Document included in Bible 7
There is a garden behind the great treeFallout Bible 7greenIcon greenDesign Document included in Bible 7
Mek can guide the player to the glowFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Jungle contains traps. This will results in the player being ambushed by den dwellers and then assisted by tip dwellers, and eventually stopped by RinarFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Burrows starts the quest to find the glowFallout Bible 7greenIcon greenDesign Document included in Bible 7
The player can bring back Chi-Pa’s journal for proof they visited the glow.Fallout Bible 7greenIcon greenDesign Document included in Bible 7
There is a quest to find Kally-Ya (Rinar's child)Fallout Bible 7greenIcon greenDesign Document included in Bible 7
A mutated human named Bill lives nearby the burrows. He has a mental illness, and was bitten by a mutant beetleFallout Bible 7greenIcon greenDesign Document included in Bible 7
Bill kidnapped a short mutant woman from junktown who died. He thinks Kelly-Ya is his wife.Fallout Bible 7greenIcon greenDesign Document included in Bible 7
There are traps around Bill’s home to “ward of liberals”Fallout Bible 7greenIcon greenDesign Document included in Bible 7
Children are going missing from the S’lanter village without an apparent trace, but is actually just covered up. The Jackals are taking themFallout Bible 7greenIcon greenDesign Document included in Bible 7
T-Bone, a Jackal has been contracted to capture and sell the S'lanter children to a caravan owned by P.T.BarnumFallout Bible 7greenIcon greenDesign Document included in Bible 7
P.T.Barnum came from the vault that populated the hub, and is defended from a line of circus owners and wants to return to the hubFallout Bible 7greenIcon greenDesign Document included in Bible 7
P.T.Barnum found and created several of his exhibitsFallout Bible 7greenIcon greenDesign Document included in Bible 7
P.T.Barnum will not give the children back unless he gets something better - Red Scorpion venom from LAFallout Bible 7greenIcon greenDesign Document included in Bible 7
The S’lanter children made poor exhibits for P.T. Barnum anyway as people tended not to be interestedFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Hub is willing to trade with the S’lanterFallout Bible 7greenIcon greenDesign Document included in Bible 7
The Khans will slaughter the S’Lanter if they are told of the creaturesFallout Bible 7greenIcon greenDesign Document included in Bible 7
Junktown has no interest in trading with the S’lanterFallout Bible 7greenIcon greenDesign Document included in Bible 7

NecropolisEdit

StatementBibleStatusNotes
Barstow/Bakersfield Controversy - Bakersfield doesnt correspond to the location in game, but Bakersfield is mentioned in Vault locations v34.129.?NAChris says he believes that it is meant to be Bakersfield, but isn’t sure. However the information included from emails by readers seems conclusive that it is in Barstow's position.

The GlowEdit

StatementBibleStatusNotes
The Glow” gets its name from an original survivor of the Glow heading back to the location and turning back after all he could see was a great big glowFallout Bible 7redIcon redComes from Burrows Design Document included in Bible 7, but location cut from end game as it wasn't felt to fit the setting. Hence red rating
West Tek was originally going to be called FSEFFallout Bible 7greenIcon greenDevelopment decision, so Chris Avellone is an absolute authority

EPAEdit

cutIcon cut - As the EPA is a cut location, the content here is to be treated as RED for all in game canon purposes. Green And Amber ratings refer only to development decisions, or to the Canon as it would have applied had this location not been cut.
StatementBibleStatusNotes
The EPA site was to be a pre war industrial waste management site.Fallout Bible 8greenIcon green(Design doc inc)
The chemical s stored have now leaked into a lake with special mutagenic qualitiesFallout Bible 8greenIcon green(Design doc inc)
“The Doctor” has started to experiment with the lake’s substanceFallout Bible 8greenIcon green(Design doc inc)
“The Doctor” spends most of his time in the workshop with his experimentsFallout Bible 8greenIcon green(Design doc inc)
“The Doctor's" experiments include centaurs, floaters, deathclaw and peopleFallout Bible 8greenIcon green(Design doc inc)

Fallout TacticsEdit

StatementBibleStatusNotes
The Elders going missing at the end was left as a deliberate open threadFallout Bible 4greenIcon greenAs out of game, Chris is an authority on this

Raider GroupsEdit

KhansEdit

StatementBibleStatusNotes
The Khans will slaughter the S’Lanter if they are told of the creaturesFallout Bible 7redIcon redDesign Document included in Bible 7; S'lanter and Burrows cut from game so non canon
The Khans were supposed to have a tire armor set.Fallout Bible 8greenIcon greenFile:FB8 Khan Tire Armor concept art.png

JackalsEdit

StatementBibleStatusNotes
The S’lanter met the Jackals in 2106 (before the jackals became the jackals)Fallout Bible 7redIcon redDesign Document included in Bible 7; Both Jackals and Burrows cut from game although Jackals still referenced in some dialogue.
Children are going missing from the S’lanter village without an apparent trace, but is actually just covered up. The Jackals are taking themFallout Bible 7redIcon redDesign Document included in Bible 7; Both Jackals and Burrows cut from game although Jackals still referenced in some dialogue.

VipersEdit

Using this index/citing the bibleEdit

Chris Avellone has stated that his bibles shouldn’t be taken as the official word on canon as Bethesda is now in charge on the canon. The only true guide that we have as to what can be accepted is what is in game, and any public developer comment from the Bethesda team that seems to be binding. This guide shows how reliable the statements in the bible are, and help determine if, and how, they should be used as a source.

Green - Reliable facts.

  • Where a statement has been shown to be true in game
  • Where a statement relates to the real world where Chris Avellone (or his source) is an authority (e.g.- Fallout 1/2 development)

Examples:

Vaults 8, 13, 15, 34 and 106 appear in games as described in Fallout Bible 1, as such they receive Green Status. Other vaults do not.
The Vault Experiment being Tim Cain’s idea is confirmed in Fallout Bible 1 and Fallout Bible 2. Chris is a reliable witness on this, and as such gets green status

Using Green information:

  • For game facts, always cite the game where it appears (and link to dialogue files, etc)
  • Cite to the bible if the information goes beyond the facts shown in game
  • For real world facts, cite the Bible freely

Amber - Uncorroborated facts
Required: The statement is provided by Chris as a "Fact", but one of the following exists:

  • No corroborating information is known from games
  • There is conflicting information from games - some confirms, some denies
Frank Horrigan being subjected to conditioning programs before his mutation is stated in Fallout Bible 1. This is not verifiable elsewhere, and is unlikely to be verified by a future game. It thus has Amber status.
The term “President” becoming a boogeyman figure is mentioned in Fallout Bible 3 and confirmed by an unavoidable ending slide in Fallout 2. However, in Fallout: New Vegas, the term is used by the NCR to refer to their president without this context being present.

Using Amber Informatoion: The Bible can be cited, but only with appropriate warnings about unclear canonicity.

Red - Unreliable or Incorrect statements

  • The statement is contradicted in games
  • The statement is floated by Chris as a possibility
Chris suggests that the Enclave may or may not be responsible for the Wanamingos. It gets a mention, but only red status.
That Psykers were supposedly removed from the genre is disproven by the Forcaster in New Vegas (and thus red).

Using Red Information:

  • DO NOT cite as fact
  • Mentioned only where the conflict is interesting enough to warrant a mention in an article.

ReferencesEdit

  1. Granite Dialogue File, line 137
  2. Granite Dialogue File line 127
  3. Vree's autopsy report at "hypothesis"
  4. Marcus Dialogue File, line 356
  5. Marcus Dialogue File, line 356
  6. Lynette Dialogue file, line 345
  7. Richard Grey's audio diary at 0058-0096
  8. Harold's dialogue file various points
  9. Razlo Dialogue file Lines 153 and 154
  10. Lynette Dialogue file, line 345
  11. President Richardson dialogue file, line 228
  12. fnvGametitle-FNV "We went seperate ways after that. I went east into the Rockies, looking for other mutants like myself."

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