This page describes the SPECIAL implementation in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For SPECIAL implementations in other Fallout games, please see "SPECIAL".
  • For an overview of Fallout 76 content, please refer to "Portal:Fallout 76".


In Fallout 76, player characters start with 1 point in every attribute. Each time a player character levels up until level 50, they can choose 1 S.P.E.C.I.A.L. attribute to increase. The maximum point for each attribute was raised to 15 in Fallout 76. After level 50, player characters will continue to level up but cannot increase any S.P.E.C.I.A.L. attribute.

Primary statisticsEdit

Main article: SPECIAL

In Fallout 76, the primary statistics from which in game values such as Hit Points or Carry Weight are derived uses the S.P.E.C.I.A.L. system. The main article on S.P.E.C.I.A.L. describes its meaning and importance to the Fallout series, whereas the main article for primary statistics gives more detail specifically for Fallout 76.

S.P.E.C.I.A.L. stands for:

Derived statisticsEdit

Unlike the primary statistics, derived statistics are not explicitly stated in game and are instead calculated based on the primary S.P.E.C.I.A.L. values.

See main article for more derived statistics.


Main article: Fallout 76 perks

Perks in Fallout 76 are now available in perk cards that player characters collect. Each perk card costs 1 or more points in a S.P.E.C.I.A.L. attribute to equip. Player characters can equip multiple cards per attribute when the total card point cost is equal or less than the points of the attribute.