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General information[]

Magazines grant the player character additional perks when read, or unlock certain benefits. Perk magazines replace skill books from earlier installments in the Fallout franchise, due to the merger of skills and perks. These perks can have multiple ranks, with the rank increasing each time the player character reads a copy of the magazine. The magazine may be sold, dropped, displayed or stored after being read, and the perk or benefit will be retained.

There are 121 magazines to collect throughout the Commonwealth, 5 additional with the Far Harbor add-on and another 5 additional with the Nuka-World add-on, totaling 131 magazines. There are also 3 additional magazines that can be added through Creation Club Creation Club purchases. Magazines can be stored on display at settlements if the player character builds a magazine rack and transfers them to that storage.

Types[]

Perk magazines[]

Name Related perk Issues
Astoundingly Awesome Tales Astoundingly Awesome 14
Grognak the Barbarian Barbarian 10
Guns and Bullets Guns and Bullets 10
Live & Love Live & Love 9
Massachusetts Surgical Journal Massachusetts Surgery 9
Tales of a Junktown Jerky Vendor Junktown Vendor 8
Tesla Science Magazine Tesla Science 9
Tumblers Today Tumblers Today 5
U.S. Covert Operations Manual Covert Operations 10
Unstoppables Unstoppable 5
Wasteland Survival Guide Wasteland Survival 9
Islander's Almanac Far Harbor (add-on) Islander's Almanac 5
SCAV! Nuka-World (add-on) SCAV! 5

Miscellaneous magazines[]

Name Unlocks Issues
Hot Rodder Each issue unlocks a power armor custom paintjob 3 (+1 Creation Club)
La Coiffe Each issue unlocks a new hair style 2
Picket Fences Each issue unlocks new and unique items for your settlements 5 (+1 Creation Club)
RobCo Fun Each issue unlocks a new holotape game 4 (plus one game without magazine)
Taboo Tattoos Each issue unlocks a new facial tattoo 5
Total Hack Each issue unlocks a new terminal option. 3
You're SPECIAL! Gain one SPECIAL point of choice 1
Slocum's Joe franchise kit Creation Club Unlocks Slocum's Joe settlement items 1

Location list[]

Magazine Issue Location Location description Effect
Astoundingly Awesome Tales #6, Attack Of The Fishmen Skylanes Flight 1981 On the restroom toilet below the cockpit. Do +5% damage against Mirelurks.
#14, Rise of the Mutants! Trinity Church On the lectern, by the steamer trunk at the East side of the church interior. (may respawn) Do +5% damage against Super Mutants.
#7 Deep Sea Terror! "Sinister Seafood Strikes!!" Outpost Zimonja On the workshop. Do +5% damage at night.
#4, Invasion of the Zetans Hubris Comics Top floor (the film studio), in the “star” restroom (south east corner of room), on a table under an irradiated blood pack, near the steamer trunk. (may respawn) Do +5% damage with the Alien Blaster.
#9 When Apes Go Bananas!!! "A Gorilla Ate My Patrol Car!" Railroad HQ Inside Railroad HQ (Freedom Trail mission must be completed to open the Railroad HQ), on a metal desk in the brick crypt area, West area of the room. Do +5% damage with the Cryolator.
#1 My Brain and I... (A Twisted Love Tale) Boston mayoral shelter Lower level bedroom, Southwest corner, on a small table. Regenerate 1 point of health per minute.
#8, The Man Who Could Stop Time Vault 114 In the living quarters area, on a container in the blocked corridor, under the “Laundry” sign. Gain +5 Action Points.
#3 Attack of the Metal Men Dunwich Borers At the bottom of the pit below terminal #3, on a table near the steamer trunk. Take 5% less damage from robots.
#12, Have Dog, Will Travel! The Institute On the triangular table of the outside balcony, accessed via Holdren's quarters, North of atrium. (may respawn) Your canine companion permanently takes 10% less damage.
#5, The Mad Russian's Revenge Pickman Gallery To the right or of the steamer trunk (or on the floor infront) in the last tunnel chamber, where you meet Pickman. Gain +5 Poison Resistance.
#2 The Starlet Sniper Coast Guard Pier In the basement, on the toilet inside the locked cell (expert lock or use terminal to unlock the cell), by the secured storage room. Do +5% damage with scoped weapons.
#13, Curse of the Burned! Crater of Atom Top floor (up the stairs) of the central metal shack built into the Western rocks. (may respawn) Do +5% damage against ghouls.
#10, Giant Insects Invade Sentinel site In the first main area right at the start of the sentinel site, in one of the outer hallway areas, under some stairs, this magazine is found on the desk as part of a large row of work terminals on the Eastern side of the facility. Gain +5 Radiation Resistance.
#11, Rise of the Radiated East Boston Preparatory School On a desk in the computer room, top floor, southeast corner. (may respawn). RadAway heals +5% radiation damage.
Grognak the Barbarian Blood on the Harp Wicked Shipping Fleet Lockup South end of the main warehouse in the small office, on the desk with the key. Critical Hits with unarmed and melee attacks do +5% damage.
Cometh the Trickster Bus and apartment wreckage north of Andrew Station On the bed of the comic book fan's apartment, with the bus crashed into it, close to Andrew Street Station.
Jungle of the Bat-Babies Sanctuary Hills On the kitchen table of the The House of Tomorrow, where Codsworth resides.
In the Bosom of the Corsair Queen Corvega assembly plant Assembly level (top floor), in the Raider metal hut accessed via catwalk bridge, near Steamer Trunk.
Demon Slaves, Demon Sands
  • On the bed, inside the Overseer's office, top floor.
  • Given as a reward by Katy the teacher for completing Miscellaneous Quest: Short Stories in the Classroom.
Enter Maula: War Maiden of Mars Boston Common In the bandstand, near the skeleton, close to Park Street Station entrance.
Fatherless Cur! Mass Pike Interchange On the toilet inside the Gunner camp, by the Power Armor Station.
Lost in the Snows of Lust Back Street Apparel On a living room table in the ruined upstairs apartment, near the TV and safe.
In the Lair of the Virgin Eater Hyde Park In the raider camp on the roof of the buildings south of the main drag.
What Sorcery This? Museum of Witchcraft On the table in the “dungeon” room, upper floor, south wall.
Guns and Bullets #10, The Future of Hunting? BADTFL regional office On a desk in the chief's office, bullpen room in the western part of the building. +5% ballistic weapons Critical Hit damage.
#5, Lasers & Hunting: Acceptable Overkill Fort Hagen On the oval table in the kitchen area, top floor, southeast area.
#2, Little Guns For Little Ladies Fraternal Post 115 On the lectern in the stage area, by the American flag and sandbags.
#4, Street Guns of Detroit Gunners plaza Top floor lounge, in the table surrounded by sofas, south mezzanine offices.
#5, Avoid those Pesky Gun Laws! Rook family house Inside Barney's bunker, on a metal desk near the lantern and filing cabinet.
The Moon: A Communist Doomsday Device? Quincy ruins On the desk with the terminal, elevated freeway Gunners camp, between the two big-rig trailers.
#7, Take Aim, Army Style South Boston military checkpoint Inside the checkpoint, on a metal desk, east wall.
#8, Bear Proofing Your Campsite:... Cambridge Police Station In a locked safe in the station chief's office. Available only after Brotherhood reinforcements arrive at the station.
#8, Plasma - The Weapon of Tomorrow The Castle On the radio operator's desk, in the middle of the Castle grounds, outside.
#5, Guide to hunting commies! Ticonderoga On the desk of the corner office, northwest corner, top floor. This location is only accessible after completing Boston After Dark.
Hot Rodder #1 Flame Job! Robotics disposal ground Inside the small concrete hut, on the desk with the terminal on it. Unlocks Flame Job paint for Power Armor.
#2 Shark Paint Schemes! Atom Cats garage On the bedside table in Zeke's trailer. Unlocks Shark paint for Power Armor.
#3 Hot Pink! Milton parking garage Inside the parking lot, to the west of the Hospital. Top floor sleeping quarters, near the prize cells. Unlocks Hot Pink paint for Power Armor.
Racing Stripes! Creation Club Unmarked location near Federal ration stockpile On the counter of a blown out building where Dawson Wakefield spawns during Malevolent Malfunction Creation Club Unlocks Racing Stripes paint for Power Armor.
La Coiffe #1 Megaton Hair Fallon's department store In the upper floor septagonal room, on the table in the center of the room, west side of the building near the roof exit. Unlocks Megaton haircut.
#2 The Hornet's Nest Charlestown laundry In a shopping basket on top of one of the washing machines. (may respawn). Unlocks The Hornet's Nest haircut.
Live & Love #1, Fabulous 1st Issue: Life Long Best Friends! Faneuil Hall On the small table, attic level, just after climbing the main staircase. Companions permanently gain +10 health.
#2, Nuke-The-Man College Square station On the safe behind the counter, at the station entrance interior, before descending the stairs. Companions permanently inflict +5% damage.
#3, Trim the Fat WRVR broadcast station On the table near the recording desk and wall computer. Companions permanently gain +10 carry weight.
#12, The Secretary Charmer Fiddler's Green Trailer Estates Inside the caravan trailer, east side of the estates (and swimming pool). Permanently gain +25% XP from persuading women.
#14, Talk Yourself Sober Revere Beach station On the concrete blocks by the cooking pot and steamer trunk, inside the promenade building, upper floor. Permanently gain +1 Luck from alcohol when traveling with a companion.
#4, Advice From Married Men The Third Rail in Goodneighbor On top of the toilet, The Third Rail restroom, entrance area (north). Companions permanently gain +5 Damage Resistance and Energy Resistance.
#7, Beware The Man Handler Bunker Hill At the top of the monument. Permanently gain +25% XP from persuading men.
#8, An Experience to Remember Hotel Rexford in Goodneighbor On the bar counter, just right of the entrance, in the lobby of Hotel Rexford. Permanently gain +5% XP while adventuring with a companion.
#9, I Married a Robot! Diamond City schoolhouse Inside the schoolhouse bedroom, ground floor, on a cinder block. Robot companions permanently inflict +5% damage.
Massachusetts Surgical Journal #5, Better Living Through Chems Cabot House Top floor, first bedroom on the east side, on the wooden desk. +2% limb damage for all weapons.
#8, Cryo Technology: Haven or Tomb! Greater Mass blood clinic In the analyst's room (accessed via the wall terminal), on the desk.
#16, ER Nurses Confess All Medford Memorial Hospital In the filing and storage room, west side balcony above the main lobby, one floor up from the ground.
#13, Finding Your Funny Bone Boston Public Library In the overdue book vending machine (northwest area). Purchase with 50 Tokens via the terminal.
#3, Happy Sedation Special Sandy Coves Convalescent Home Behind the security door, next to the wall of safes, near the reception
#16, Let's Play Doctor! Parsons State Insane Asylum Inside Lorenzo's living quarters, at the very bottom floor of the facility.
#13, Pay Now, Get Better Later!! Insurance Scandal Sweeps Medical Industries Greenetech Genetics On the table between the two red sofas and dark carpet, in the long room three storys up the north side of the building.
#9, Raised by Robots Med-Tek Research On the large central laboratory table, lowest floor of the sub-level, where the Prevent is located.
#15, Scars Are Cool Cambridge Polymer Labs On the desk inside the Director's office, above the reception area.
Picket Fences #1, The House of Tomorrow... Today! Beantown Brewery In the foreman's concrete wall office, upper walkways of the main vat room, near the steamer trunk. Picket fences can be built at settlements.
#2, Modern Hearth! Hardware Town In the upstairs office on the desk with the key, center of the building, near the steamer trunk. High-tech lights can be built at settlements.
#3, Essential Upgrades! Saugus Ironworks Blast Furnace area, on the catwalk just below the steamer trunk and Bobblehead. Statues can be built at settlements.
#4, Modern Lawn Care! Combat Zone On the formica table, ground level near the bar, in front of the main stage. Potted plants can be built at settlements.
#5, Welcome Home! Weston water treatment plant In the metal office overlooking the generator room, before descending to the main treatment chamber. Patio furniture can be built at settlements.
Picket Fences Holiday Special Creation Club Fallon's department store In a box inside the small garage area behind the store pointed out during the quest Holiday Spirits Christmas themed decorations can be built at settlements as well as Christmas themed weapon and armor paints.
RobCo Fun #1 Atomic Command Museum of Freedom In the chamber above the front doors, where Preston is holed up, on Sturges’ desk. (may respawn) Unlocks Atomic Command Pip-Boy game.
#2 Grognak The Barbarian Memory Den in Goodneighbor In the Memory Den back room / basement (Must be in Act II of MQ). Unlocks Grognak the Barbarian Pip-Boy game.
#3 Pip Fall Fort Hagen Command Center - adjacent to Kellogg's Terminal under a table, in the chamber where you speak with Kellogg. (may respawn) Unlocks Pip Fall Pip-Boy game.
#4 Red Menace Vault 111 Inside the cafeteria terminal, northeast area. Only the holotape is available, not the magazine. Unlocks Red Menace Pip-Boy game.
#5 Zeta Invaders Valentine Detective Agency On a desk, inside the Valentine's Detective Agency located in Diamond City Market. Unlocks Zeta Invaders Pip-Boy game.
Taboo Tattoos #1, 13 Mass Pike Tunnel east or west In a locked room to the South, next to Det. Perry's holotape Unlocks lucky clover tattoo.
#2, Anchor Thicket Excavations In the metal trailer caravan on the south edge of the excavation area, close to two other trailers. Unlocks nautical anchor tattoo.
#3, Eagle's Nest Concord Civic Access In the scavenger's sleeping area, close to the steamer trunk, western area near exit stairs. Unlocks Eagle tattoo.
#4, Skulls Are Hip!! Irish Pride Industries shipyard On the metal picnic table, inside the docked ship, in the shipyard interior. Unlocks radiation skull tattoo.
#16, Sailor Vault 81 On the lowest level of the atrium, in the barber's shop. Unlocks bad luck horseshoe tattoo.
Tales of a Junktown Jerky Vendor How to Run a Successful Vendor Stand Big John's Salvage On the small table with the lantern, inside the caravan perched atop the containers, adjacent to the steamer trunk. Decreases vendor prices by 3% when bartering.
Capitalism & You Four Leaf fishpacking plant Basement locker room, on the bench, western side of the plant.
The Art of Haggling Super Duper Mart On the metal wire magazine stand, west wall, just right of the Milton General Hospital poster.
Benefits of Child Labor Longneck Lukowski's Cannery Inside the metal catwalk hut, northwest upper area of the main cannery room, with the Bobblehead.
Take Your Business on the Road Mystic Pines On the sideboard table by the TV, west wall, inside the building, just north of the main entrance.
The Joy of Wealth Gwinnett Brewery Inside the building, on a desk, next to a terminal, in an office, upper level, along the northwest wall. Climb the pipes and catwalks to reach the office.
Why I Sold My Mother Walden Pond On the barrel with the lantern on it, inside the pipe tunnel interior cave.
Suit Up & Succeed Wreck of the FMS Northern Star Upper level, mid-deck, on the parasol table, north side of the ship.
Tesla Science Magazine 10 Number 1 Hits!!! Poseidon Energy On the metal desk with the Bobblehead near the steamer trunk, in the central metal catwalk hut. Energy Weapons inflict +5% critical damage.
#5, Future of Warfare? Reeb Marina On the wooden bench in the kitchen of the warehouse, near the birthday sweetroll.
Geckos and Gamma Radiation University Point Top floor of Sedgwick Hall, in the northern computer room, northeast corner on a small table. Access via the open curtains.
#5, Giant Super Weapons Mass Fusion building On the computer bank, southeast mezzanine room, upper offices above the glass floor.
#3, Rocket Science for Toddlers Rocky cave In Virgil's Laboratory on a broken fridge, just left of Virgil's terminal
#9, Tomorrow's technology for today's Super Soldiers (Blast Off To Adventure!) Mahkra Fishpacking Lowest floor filleting room, on a small table, north west corner. Room below the one with the Steamer Trunk.
U.S. Army Goes to Space HalluciGen, Inc. First floor, in the Weaponization Research lab, in the northeast corner.
What is Plasma, Anyway? General Atomics factory In the upper floor office, on a metal desk against the east wall, directly above the entrance lobby.
Will Robots Rule the World? ArcJet Systems In the CEO's office on the second floor, next to his terminal.
Total Hack #1 Control Robots Wattz Consumer Electronics Basement server room, on the terminal desk, north wall. Unlocks ability to control robots using a terminal.
#2 Control Spotlights The Shamrock Taphouse Held by the female mannequin standing on the table in the “game” room with the checkers board. Unlocks ability to control spotlights using a terminal.
#3 Control Turrets Wildwood Cemetery Under the tree in the center of the cemetery. Unlocks ability to control turrets using a terminal.
Tumblers Today #1, Bobby Pins – More Effective Than Lockpicks? Easy City Downs On the side chest by the black sofa, in the commentator's area, southwest side of the racetrack Wider "sweet spot" when lockpicking.
#2, Confessions of a Housebreaker Fens Street sewer Next to the holotape on the metal drawers, inside the “cell” area of the sewers, northwest catwalks and tunnels.
#3, Open Any Lock in 5 Seconds Flat West Roxbury station In the open locker, eastern platform maintenance room, next wall button.
#4, Locksmith Certification Special – Pass With Flying Colors Malden Center Inside one of the cargo carriages at the station, in the Raider camp at the deepest part of this location.
#5, Mysteries of the Master Key Exposed! Poseiden Energy Turbine 18-F In the metal control room, northwest corner of the facility, by the steamer trunk, on a metal shelf.
U.S. Covert Operations Manual #01, Whistling in the Dark The Switchboard in Lexington On the desk by the terminal in the executive office above the open office and double stairwell area. Makes you more difficult to detect while sneaking.
#02, Urban Camouflage USS Constitution Ship interior, on a corner table inside the Captain's cabin.
#03, Facepaint Fundamentals Federal ration stockpile On the main table in front of the sofa, in Red Tourette's base, southeast tunnels near exit.
#04, Not the Soldiers You're Looking For Abandoned shack/Federal Surveillance Center K-21B In Federal Surveillance Center K-21B, deepest area, on the light blue metal computer bank, near the steamer trunk and terminal.
#05, Who Goes There? Fort Strong armory On the desk of General Brock, southwest corner of the ground floor.
#06, Squeaky Floorboard, Sudden Death Fort Hagen Command Center, on the side table of the bedroom and kitchenette room, just east of the armory.
#07 Bushes, Boxes and Beehives Camouflage Special Libertalia By a red padded chair on the exterior of the main shanty ship, halfway up, same level as the second boat cabin.
#08 Getting the Drop on Communists National Guard Training Yard On a table in the cafeteria of the barracks, near a cooler.
#09, Look Better in Black Revere satellite array In the shanty hut atop the central satellite support (without the dish).
#10, Tiptoe Through the Tulips USAF Satellite Station Olivia Inside the computer room unlocked by terminal (southeast interior), on the desk with the mini nuke.
Unstoppables Commie-Kazi VS. Manta Man Westing Estate On the shack closest to the river, with the lantern on the wooden floor near the mattress. +1% chance of taking no damage from an attack.
Dr. Brainwash and His Army of De-Capitalists! Shaw High School Library office on the lower level, with the Steamer Trunk. North area.
Trapped In The Dimension Of The Pterror-Dactyls! Suffolk County Charter School In the library room, upper floor, by the holotape and steamer trunk.
Visit the Ux-Ron Galaxy!! Hubris Comics On the shop counter, in front of the cheeky monkey and Grognak's Axe in the display case.
Who Can Stop The Unstoppable Grog-Na-Rok?! D.B. Technical High School Basement level swimming pool, northwest corner wall, on a table above a Fat Man and near the steamer trunk.
Wasteland Survival Guide #1, Farming The Wastes Wreck of the USS Riptide Inside the ship, on a table, under the bridge on the water's level. Heal +50% more from fruits and vegetables.
#2, Insect Repellent Special Crater house Western side of the crater, on the table, lower level of a stilt shack with a lantern and caps stash on a table. Permanently take 5% less damage from insects.
#3, The Bright Side of Radiation Poisoning Egret Tours Marina On the counter of the diner and coolant recharge station. Permanently heal +50% from irradiated packaged food and drink.
#4, The Scrapyard Home Decoration Guide Lynn Woods On the sleeping bag, inside the main shack with the steamer trunk. Permanently unlock new decoration items in workshop settlements.
#5, Guide To Diamond City Gorski cabin In the underground bunker, by the journal terminal, on a metal desk. Diamond City is now permanently marked on your map.
#6, Commonwealth Coupon Spectacular Nahant Oceanological Society On the metal desk with the typewriter, entrance room area, ground floor. Permanently gain +10% discount from food and drink vendors.
#7, Water Aerobics for Ghouls Old Gullet sinkhole On a concrete block inside the sinkhole, by the cooking pot station. Permanently swim 25% faster.
#8, Self-Defense Secrets Ranger cabin On the sideboard table in the cabin. Permanently take 5% less damage from melee attacks.
#9, Hunting in the Wastes Sunshine Tidings co-op In the locked cabin near the silos, on the floor near a mattress and steamer trunk. Permanently collect more meat from animal kills.
You're SPECIAL! You're SPECIAL! Sanctuary Hills In The House of Tomorrow, under Shaun's crib. Add one S.P.E.C.I.A.L. point.
Islander's Almanac Far Harbor (add-on) Pincer Dodge Northwood Ridge Quarry Inside the quarry's interior area, on a bedside table at the top of the indoor shack. Take 5% less damage from Mirelurk melee attacks.
Precision Hunting Brooke's Head Lighthouse Top of the lighthouse, on a small broken bookcase next to the cooking stove. 5% higher VATS chance against animals the player is in combat with.
Far Harbor Sightseer's Guide The Last Plank On the table where Old Longfellow is sitting when first met. Marks multiple locations on the map.
Children of Atom Exposé Acadia On Dejen's counter next to the group of candles. Receive 10% less damage from radiation-based attacks.
Recipe Roundup National Park visitor's center On the counter to the right of the front entrance. Unlocks sludge based recipes at chemistry stations.
SCAV! Nuka-World (add-on) #1, The Terrible Truce Star Control in Galactic Zone Behind Star Control on crate by fire. Increases speech challenge success chance by 10%
#2, Fear the Knife King Nuka-World junkyard In a barn north east of the junkyard. +25% Combat Knife and Switchblade damage.
#3, Mutant Fists of Stephie Knuckles Fun House in Kiddie Kingdom In the maze with green rotating tunnels. +10% hand-to-hand weapon damage.
#4, Nuka Brahmin Stampede Grandchester Mystery Mansion In the attic on a box. +5% explosives damage.
#5, That No-Caps Rage Employee Area in Dry Rock Gulch In the Employee Area. Can be accessed after turning Nuka-World's power on or by flying over the wall with a jet pack. +1 Strength & Endurance if you have <= 10,000 caps.

+2 Strength & Endurance if you have <= 1,000 caps.
+3 Strength & Endurance if you have <= 100 caps.

Slocum's Joe franchise kit Creation Club Slocum's Joe franchise kit Slocum's Joe Corporate HQ In a box pointed to during Slocum's Joe (company) Allows Slocum's Joe themed settlement objects to be built

Location map[]


Notes[]

  • They have no relation to skill magazines in Fallout: New Vegas, which provide temporary benefits.
  • Under general stats the game will recognize 121 magazines found. This is due to the existence of two copies of Grognak the Barbarian Issue #5: Demon Slaves, Demon Sands.
  • In the Pip-Boy, under Stat → Perks, some magazine perks are listed with magazine number, making it easier to track them.
  • You can keep track of collected magazines by building magazine racks to place them on. You can do this at the settlement of your choice by accessing the workshop, and selecting Furniture → Shelves. Both the large yellow and metal rotating rack can hold up to 20 magazines each. Once stored, they are displayed on the rack, and can be transferred to and from at any time.
  • It is possible for certain magazines to respawn. This includes: the RobCo Fun issues inside the Concord Museum of Freedom and Nick Valentine's office (though both without the holotapes), Grognak The Barbarian #02 Cometh the Trickster behind Joe Spuckie's, and the LaCoiffe in the Charlestown Laundry. Additionally, the Grognak the Barbarian issue in Vault 75 can be obtained again (but apparently only obtained twice) by doing a quest in Vault 81 ("Short Stories"). Other magazines (particularly the Live & Love in the Diamond City schoolhouse) have been reported as respawning, but these four seem to be the only ones which regularly respawn. It is unknown if this is a bug or not.
  • All magazines in the game may be freely taken by the player, even if everything else in the vicinity is considered stealing.
Fallout 4 magazines
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