Unlike previous games, the Fallout 4 ending cutscene does not change based on how the Sole Survivor has finished most quests or interacted with other people. Only the choice of completing Nuclear Family or The Nuclear Option has any effect on the ending. Also, unlike previous games, the ending is voiced by the Sole Survivor instead of Ron Perlman, and unlike the intro - it is based on the chosen gender.
- Video scene 1-3 - Based on choosing to complete Nuclear Family or The Nuclear Option. In the latter case, it's also based on the gender of the Sole Survivor (One will always be included).
- Video scene 4 - Always included.
- Video scene 5 - Always included.
- Video scene 6 - Always included.
- Video scene 7-8 - Based on the gender of the Sole Survivor (One will always be included).
Due to the limited variables affecting the ending cutscene, the cutscene itself is not broken down into segments like in Fallout 3 or Fallout: New Vegas; but exist as 4 separate, complete videos for the two endings and two genders. To maintain the format, "scenes" will be used instead of "segments".
|#||Scenes||Voice-over narration||In-game Condition|
|1||I can feel it all wash over me. The heat. The force. The radiation...the fear. It's the end of the world - all over again.||Complete The Nuclear Option for the Brotherhood of Steel, The Minutemen, or The Railroad, as a male character.|
|2||I can feel it all wash over me. The heat. The force. The radiation...the fear. It's the end of the world - all over again.||Complete The Nuclear Option for the Brotherhood of Steel, The Minutemen, or The Railroad, as a female character.|
|3||I've lost Shaun - all over again.||Complete Nuclear Family for the Institute.|
|4||I close my eyes, I see my life before all of this. Before the bombs. Everything can change in an instant, and the future you plan for yourself shifts - whether or not you're ready. At some point, it happens to all of us.||None.|
|5||This, wasn't the world I wanted; but it was the one I found myself in. The Commonwealth, my home. Ripped apart, and put back together.||None.|
|6||I thought I...I hoped I could find my family. Cheat time. Make us whole again. The way we were.||None.|
|7||But now, I know. I know I can't go back. I know the world has changed. The road ahead will be hard. This time, I'm ready. Because I know, war...war never changes.||Male character chosen.|
|8||But now, I know. I know I can't go back. I know the world has changed. The road ahead will be hard. This time, I'm ready. Because I know, war...war never changes.||Female character chosen.|
Although there are two real endings (Nuclear Option and Nuclear Family) as far as cutscenes are concerned, there are four major endings (one for each faction) and their variants (though there are no cutscenes or ending slides for them). Most notable effects of the ending are what faction patrols the Commonwealth and whose flags appear in Diamond City. And while there are no ending slides which tell the player the future, Mama Murphy can give the player the vision of the future once they choose their side (as part of the quest The Sight)
The Minutemen endingEdit
You're standing with... the people. Working together. United. I see a land filled with hope again. Fear falls away as the brave step forward to join the ranks. You're a hero. A symbol for a better world. Our world.”— Mama Murphy
This ending can only be achieved if the player got into hostile relations with the Institute. In this ending, the Minutemen become the dominant force in the Commonwealth and the player restored the Minutemen to their full power. It is possible to stay on positive terms with the Railroad and Brotherhood of Steel by not making any of those two factions hostile
- Minutemen destroy the Brotherhood of Steel - should the player become hostile with the Brotherhood of Steel, be it before or after the end of the Main Quest, they can destroy the Commonwealth chapter of the Brotherhood of Steel with use of artillery and then fighting off the retaliation force
- Minutemen and Railroad become enemies - should the player not trigger the evacuation signal before destroying the Institute and then speak to Desdemona, the Railroad will become hostile to the player (there are claims that the player can get Tactical Thinking if the Brotherhood of Steel still exists and they didn't get the quest earlier)
- Minutemen, Railroad and Brotherhood coexist should the player not allow themself to participate in any turning point missions which would make them enemies with another faction (Tactical Thinking from the Brotherhood, or Underground Undercover for the Railroad, or starting Mass Fusion for the Institute). They rather get banished from the Institute by themself, and then trigger the Evacuation Protocol BD-2 while eventually destroying the Institute with the Minutemen.
Brotherhood of Steel endingEdit
You're wearing a suit of steel and energy. You're standing with... your brothers. Your mission. Accomplished. I see a land secured, contained. Dangerous objects taken from those who don't understand. Those who can't be trusted. You are the uniform, and you wear it well. And your rank and chain of command protect you better than the thickest armor.”— Mama Murphy
In this ending, the Brotherhood of Steel destroys The Railroad and The Institute and the Sole Survivor is promoted to the position of Sentinel. Even though their missions has been accomplished, the Brotherhood does not leave the Commonwealth and continue with their other tasks.
- Brotherhood and the Minutemen allied - with the Brotherhood's new Sentinel being none other but the Minutemen General, the two factions are technically in alliance
- Brotherhood of Steel gets betrayed and destroyed by the Minutemen - should the player become hostile to the Brotherhood after the Main Quest is completed, the player can ask the Minutemen to help them destroy the Brotherhood, just like in the Minutemen ending
The Railroad endingEdit
You're wearing a mask. You're standing with... outcasts. The underdogs. The lanterns in the dark. I see a world that will never know your sacrifice. You have led the enslaved to freedom, but they must still hide from those who don't understand. But you'll be there for them. You'll see their humanity when no one else will. You'll be their guardian in the shadows.”— Mama Murphy
In this ending, the Railroad destroys the Brotherhood of Steel and The Institute, after which their organization starts focusing on protecting the Synths from groups which persecute them. Furthermore, their military presence seems to grow as their agents patrol the wastelands and they also put up their flags around Diamond City.
- Railroad ally with the Minutemen - if the player gets banned from the Institute, the Railroad will tell them to ask the Minutemen for help instead, leading to an alliance between these two factions and to the Minutemen ending
The Institute endingEdit
You're wearing a lab coat. You're standing with... men of science. Visionaries. Brilliant but misunderstood. I see a land marked up, like a great experiment. Each test a new beginning. Each sacrifice an acceptable loss. You will not be loved, but you will save humanity. However you choose to define it.”— Mama Murphy
In this ending, the Railroad and the Brotherhood of Steel are destroyed. With their enemies gone and their improved Nuclear Reactor activated, The Institute cements its dominance over the Commonwealth and becomes even more assertive, with numerous Synths patrolling the Commonwealth and the Diamond City being decorated with the flags of the Institute. The Sole Survivor is promoted to the position of the Director and declares their standing on the future of the Institute and the Commonwealth (although it does not have in-game consequences other than their speech repeating on Diamond City Radio)
- Institute and Minutemen are at war - If the Sole Survivor used The Railroad to destroy the Brotherhood of Steel, then betrayed The Railroad in favor of The Institute and kill important named NPCs inside (such as Father) before completing Nuclear Family, he will be teleported outside by an angry scientist and the quest The Nuclear Option will be given by Preston Garvey.
- Institute and Minutemen have questionable relations - if during quest Pinned the player failed to convince the Minutemen to stand down then they will be forced to kill them (or side with them, but that will lock the player out of the Institute ending)
- Institute and Minutemen allied - although it does not have a direct effect on the game world, the player can tell the Minutemen that they are now allied with the Institute during the quest Pinned
- Publick Occurrences spreads pro-Institute propaganda - the formerly anti-Institute newspapers release a pro-Institute article if the player sides with the Institute and has a high affinity with Piper Wright
- The Sole Survivor is in war with Institute - If the Sole Survivor never accepted to be the leader of the Minutemen, used The Railroad to destroy the Brotherhood, then betrayed The Railroad in favor of The Institute and kill important named NPCs inside (such as Father) before completing Nuclear Family, he will be teleportated outside by an angry scientist and the Institute will shoot him on sight.
- The Sole Survivor will always take on the default appearance of Nate/Nora and wear their vault suit in all endings.