|This page lists all derived statistics in Fallout 4.|
- The content is not described in full detail on this page. For details, please see the respective articles.
- For derived statistics in other Fallout games, please see "Derived statistic".
- For an overview of Fallout 4 content, please refer to "Portal:Fallout 4".
| Derived statistic
|| Derived from
|| Initial value
||Primarily used for VATS; now also used for sprinting, holding your breath while sniping, gun bashing, and power attacks.
||60 + AGL*10
||The amount of weight you can carry before becoming overencumbered.
||200 + STR*10
||A number used to determine how much ballistic damage you can negate.
||A number used to determine how much energy damage you can negate.
||A number used to determine how much radiation damage and rads you can negate.
||How much damage you can sustain before death; reduced by radiation poisoning.
||Base: 80 + END*5|
Per level: 2.5 + END/2
||Bonus damage you do in close combat; unlike previous Fallout games, this also includes unarmed.
||10% bonus for each point of STR
||A bonus to all experience earned.
||3% bonus for each point of INT
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