In Fallout 4, containers are world objects that have their own inventory and that can be interacted with.
Characteristics[]
The player character can transfer items from the container's inventory to their own inventory and vice versa. When a container is locked, its inventory cannot be accessed until the player character unlocks it. When a container is marked as owned, taking items from such container is considered as theft and might turn nearby characters hostile. Items placed in a container will disappear over time. Containers in settlements that are controlled by the player character are not affected.
If one wishes to store an item in a container, the "Transfer" option must be selected by pressing the corresponding button. From there, they can choose what items to store and take.
Types of containers[]
- Ammo box
- Bureau
- Cabinet
- Cash register
- Chem box
- Cigarette machine
- Cooler
- Desk
- Dresser
- Dryer
- Duffle bag
- File cabinet
- First aid box
- Footlocker
- Hamper
- Hollowed-out rock
- Ice cooler
- Locker
- Lunch pail
- Mailbox
- Meat bag
- Metal box
- Milk vending machine
- Mirror
- News stand
- Safe
- Steamer trunk (military, vault)
- Suitcase
- Tent
- Tool case
- Tool chest
- Toolbox
- Trash can
- Tribute chest
- Washer
- Wooden crate (explosives)
Notes[]
- The player character can view the container's contents and loot the container without having to open it by scrolling up and down and selecting the "Take" option. This is different from Fallout 3 and Fallout: New Vegas where the player must actually open the container before any looting or transferring can be done.
- Unlike Fallout 3 and Fallout: New Vegas, empty containers are not marked or tagged as "Empty" on the screen; the "Take" option is simply darkened to represent unavailable.