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2 cabinets, 1 corpse (Old Man Harris), 1 footlocker, 1 oven, 1 refrigerator.
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The bed is owned by Old Man Harris and cannot be used; however the nearby concrete treehouse has a usable bed (may require the scavenger to be dead), and the sinks in the Smith and Wilson homes restore 30hps while only giving 2 rads.
Easy access to daily strange meat pies, and membership in a true community of cannibals (rather than joining The Family).
The kitchen has a bit of counter space, enough to display Old Man Harris' corpse in a similar fashion to those in the shed or basement.
If you're unable to kill Old Man Harris quickly he may flee outside, preventing his corpse from being used as decoration or a storage container.
No one from Andale will enter the house; however, the children will take up residence here if their parents are killed (either by the Lone Wanderer or other enemies).
Pappy is capable of performing very basic repairs and can be boosted by giving him proper attire.
Bittercup will give you a small, random gift every 13 hours if you make a good first impression.
If Broken Steel is installed several residents of the town may be discovered dead upon an overland return, and the Lone Wanderer may be attacked as well by an albino radscorpion.
The town can become equipped with small guns for it's residents, a minefield, robots (sentry bot, protectron) or the residents can be taught how to hide from trouble depending on choices during Big Trouble in Big Town.
Residents may steal items, or pick them up if left out as decoration.
There is only one free bed for the player and either Dom or Machete may sleep in it, making it impossible for the player to sleep in the house at that time.
Enclave soldier corpses do not disappear, providing extra storage or decoration options (e.g. cannibal).
xbox360 Enclave corpses you completely explode through post mortem abuse will become invisible after a few days, though they can still be used as storage.
Easily mined approach to the tunnel entrance, useful as a counter to the nearby wandering monsters who may attack when you fast travel to the location.
Working gate on the exterior, along with a chainlink fence.
The military truck outside will not respawn intact if destroyed.
Items you grab that cannot be added to your inventory will reset to their original positions after three days (with exception to corpses and wooden boxes).
Human guards, high walls, and a working gate all provide a sense of security and Strength to the location however the numerous npc's may steal items left here.
Beds are communal, must share them with the tribals.
Feral ghoul guards (while wearing the ghoul mask) protecting the adjacent graveyard, and entrance to the Sea Cave. The cave can provide an alternative to the cathedral itself, it rests underneath a ghoul infested graveyard and possesses macabre coffin containers (Vampire). The cave also features makeshift bedding near the holoprojector and ladder to Point Lookout for convenience.
It has a distinctive occult theme, rather than technological.
It has more beds than any other listing, allowing each bedroom to have its own theme.
A huge amount of shelf space for displaying items and its own pool table for displaying the Lucky 8-ball, The Break and other pool related items.
It has its own bathroom, including sinks and a toilet granting +30 hitpoints and only +2 rads. This makes it the cleanest bathroom in all of Point Lookout.
A very large kitchen, with plentiful counter space for displaying items such as food.
Radiation can be shut off with 44 repair, expanding the size of the home.
The entrance to the bunker is found in the Calvert atrium which has a makeshift bed.
The only home available in Point Lookout with a functional robotic guard (if left alive during The Velvet Curtain).
It possesses only two shelves, however the bare bunk bed frame and workbench can both be used for this purpose. It also contains two large floor coolers for displaying food and drink.
Is the real "highest point" in Point Lookout, it's possible with patience to hit the Duchess Gambit with a missile, knocking its current captain into the water.
Entirely unique, no other building like it in the game and connects to the St. Aubin Medical Facility which grants beds, additional storage and decorative options.
It is the only potential home in the game with a light switch (when the bulb is replaced), and it contains a non-functional jukebox.
Can fast travel from the top (even to the base of the lighthouse), this removes the lengthy descent down the stairs.