Fallout 3 perks
From The Vault
| | For general information about perks, see Perk. |
|---|
In Fallout 3, you gain perks every level (opposed to every three levels in previous games). Also, unlike previous games, traits that gave you both bonuses and penalties at the same time are no longer in the game. Instead, some of them (like Bloody Mess) were changed into perks.
In Fallout 3 a perk's S.P.E.C.I.A.L. requirements cannot be met by equipping items or using drugs (with the exception of the Lucky 8 Ball).
Contents |
[edit] Regular perks
- Note: These perks are gained by leveling. To see the quest perks, go to Quest perks
| Name | Level req | Other requirements | Ranks | Description | Code |
|---|---|---|---|---|---|
| Black Widow/ Lady Killer | 2 | 1 | You do +10% damage against opponents of the opposite sex. You'll sometimes have access to unique dialogue options when dealing with the opposite sex. | 00094EB8/ 00094EB9 | |
| Daddy's Boy/ Daddy's Girl | 2 | IN 4 | 3 | Just like dear ol' Dad, you've devoted your time to intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills. | 00044948/ 00069310 |
| Gun Nut | 2 | IN 4, AG 4 | 3 | You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills. | 0004494E |
| Little Leaguer | 2 | ST 4 | 3 | Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill. | 00014B97 |
| Thief | 2 | PE 4, AG 4 | 3 | With each rank of the Thief perk, you gain an immediate bonus 5 points to both Sneak and Lockpick skills. | 00031DD6 |
| Swift Learner | 2 | IN 4 | 3 | With each rank in the Swift Learner perk, you gain an additional 10% of total Experience Points whenever Experience Points are earned. | 00031DD3 |
| Intense Training | 2 | 10 | With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes. | 00044CB1 | |
| Child at Heart | 4 | CH 4 | 1 | The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices. | 00003142 |
| Comprehension | 4 | IN 4 | 1 | With the Comprehension perk, you gain one additional skill point whenever a skill book is read. | 00031DE1 |
| Educated | 4 | IN 4 | 1 | With the Educated perk, you gain three more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness. | 00031DD8 |
| Entomologist | 4 | IN 4, Science 40 | 1 | With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the Radroach, Giant Ant, or Radscorpion. | 00031DD9 |
| Scoundrel | 4 | CH 4 | 3 | Take the Scoundrel perk, and you can use your wily charms to influence people - - each rank raises your Speech and Barter skills by 5 points. | 00044CA6 |
| Iron Fist | 4 | ST 4 | 3 | With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank. | 00031DDB |
| Bloody Mess | 6 | 1 | With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons. | 00094EBA | |
| Lead Belly | 6 | EN 5 | 1 | With the Lead Belly perk, you take 50% less radiation from drinking irradiated water. | 00044CA9 |
| Toughness | 6 | EN 5 | 1 | With the Toughness perk, you gain +10% to overall Damage Resistance, up to the maximum of 85%. | 00031DE0 |
| Fortune Finder | 6 | LK 5 | 1 | With the Fortune Finder perk, you'll find considerably more Nuka-Cola caps in containers than you normally would. | 00031DE3 |
| Gunslinger | 6 | 1 | While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased. | 00094EBB | |
| Demolition Expert | 6 | Explosives 50 | 3 | With each rank of this perk, all of your explosive weapons do an additional 20% damage. | 00031DAB |
| Commando | 8 | 1 | While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased. | 00099828 | |
| Rad Resistance | 8 | EN 5 | 1 | Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance. | 00031DA9 |
| Scrounger | 8 | LK 5 | 1 | With the Scrounger perk, you'll find considerably more ammunition in containers than you normally would. | 00031DAA |
| Size Matters | 8 | EN 5 | 3 | You're obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the Big Guns Skill. | 0009982E |
| Strong Back | 8 | ST 5, EN 5 | 1 | With the Strong Back perk, you can carry 50 more pounds of equipment. | 00031DDE |
| Impartial Mediation | 8 | CH 5 | 1 | With the Impartial Mediation perk, you gain an extra 30 points to Speech... so long as you maintain a Neutral Karma level. | 00044CAD |
| Animal Friend | 10 | CH 6 | 2 | At the first rank of this perk, animals simply won't attack. At the second rank, they will come to your aid in combat, but never against another animal. This perk affects the Dog, Yao Guai, Mole Rat, and Brahmin. | 00031DB5 |
| Finesse | 10 | 1 | With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck. | 00094EC1 | |
| Mister Sandman | 10 | Sneak 60 | 1 | With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP. | 00031DAD |
| Mysterious Stranger | 10 | LK 6 | 1 | You've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency. | 00031DBC |
| Nerd Rage! | 10 | IN 5, Science 50 | 1 | You've been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below. | 00044CA7 |
| Night Person | 10 | 1 | When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your "internal clock", and remains active both inside and outside. | 00094EBD | |
| Here and Now | 10 | 1 | The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings. | 00031DAC | |
| Pyromaniac | 12 | Explosives 60 | 1 | With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab. | 00031DB2 |
| Cannibal | 12 | 1 | With the Cannibal perk, when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature. | 00094EBC | |
| Life Giver | 12 | EN 6 | 1 | With the Life Giver perk, you gain an additional 30 hit points. | 00031DB1 |
| Robotics Expert | 12 | Science 50 | 1 | With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state. | 00031DC2 |
| Sniper | 12 | PE 6, AG 6 | 1 | With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased. | 00031DB4 |
| Silent Running | 12 | AG 6, Sneak 50 | 1 | With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt. | 00031DB3 |
| Fast Metabolism | 12 | 1 | With the Fast Metabolism perk, you gain a 20% Health bonus when using Stimpaks. | 00094EBF | |
| Lawbringer | 14 | 1 | Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma. | 00044CAC | |
| Chemist | 14 | Medicine 60 | 1 | With the Chemist perk, any chems you take last twice as long. | 0009982D |
| Contract Killer | 14 | 1 | Once you have the Contract Killer perk, any good character you kill will have an ear on their corpse. This ear can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and negative Karma. | 00044CA8 | |
| Cyborg | 14 | Medicine 60, Science 60 | 1 |
You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill. | 00044CAB |
| Light Step | 14 | PE 6, AG 6 | 1 | With the Light Step perk, you'll never set off an enemy's mines or floor-based traps. | 00031DB7 |
| Master Trader | 14 | CH 6, Barter 60 | 1 | When you take the Master Trader perk, the price of every item you buy from a vendor is reduced by 25%. | 00031DB8 |
| Adamantium Skeleton | 14 | 1 | With the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would. | 00094EC4 | |
| Tag! | 16 | 1 | The Tag! perk allows you to select a fourth Skill to be a Tag Skill, which instantly raises it by 15 points. | 00031DBD | |
| Better Criticals | 16 | PE 6, LK 6 | 1 | With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent. | 00031DBB |
| Action Boy/ Action Girl | 16 | AG 6 | 1 | With the Action Boy/Girl perk, you gain an additional 25 Action Points to use in V.A.T.S.. | 00031DBA/ 0007B202 |
| Chem Resistant | 16 | Medicine 60 | 1 | Having the Chem Resistant perk means you're 50% less likely to develop an addiction to chems, like Psycho or Jet. | 00099827 |
| Infiltrator | 18 | PE 7, Lockpick 70 | 1 | With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt. | 00044CB0 |
| Computer Whiz | 18 | IN 7, Science 70 | 1 | Fail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of. | 00031DC4 |
| Concentrated Fire | 18 | Energy Weapons 60, Small Guns 60 | 1 | With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increase slightly with each subsequent hit on that body part. | 00044CAF |
| Paralyzing Palm | 18 | Unarmed 70 | 1 | With Paralyzing Palm, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed. (note: contrary to what this insinuates, unarmed weapons such as brass knuckles will still perform paralyzing palm in V.A.T.S.) | 00044CAA |
| Solar Powered | 20 | EN 7 | 1 | With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost health. | 00031DC5 |
| Ninja | 20 | Melee Weapons 80, Sneak 80 | 1 | The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal. | 00031DCC |
| Grim Reaper's Sprint | 20 | 1 | If you kill a target in V.A.T.S., all your Action Points are restored upon exiting V.A.T.S. | 00099834 | |
| Explorer | 20 | 1 | When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore! | 00031DE5 |
Important Note: Codes can be used by opening the console in the PC version and using the following commands
- player.removeperk [perk code]
- player.addperk [perk code]
Replace [perk code] with the code listed for the desired perk. For ranked perks, repeat the process until the desired rank is reached.
[edit] Quest perks
You can get these perks as a reward for quests.
| Name | Found in quest | Requirements | Description | Code |
|---|---|---|---|---|
| Ant Might | Those! | Assist in eliminating the giant fire ants without eliminating their queen. | +1 ST and +25% fire resistance. | 000C1A6B |
| Ant Sight | Those! | Same as before, but choose this perk instead. | +1 PE and +25% fire resistance. | 000C1A6C |
| Barkskin | Oasis | Destroy Harold's heart. | You gain a permanent +5% to Damage Resistance. | 00035E04 |
| Dream Crusher | Wasteland Survival Guide | Talk Moira Brown out of writing the Wasteland Survival Guide. | Reduces an enemy's chance to critically hit you by 50%. Plus you get a discount and Moira can repair at 75 now. | 00030FEB |
| Hematophage | Blood Ties | Talk to Vance about being a vampire. | Blood Packs heal 20 Hit Points instead of 1 point. | 00003131 |
| Power Armor Training | None | Learned from the Paladin Gunny or completing Operation: Anchorage (quest) | You won't be able to use a suit of Power Armor without this perk. | 00058FDF |
| Rad Regeneration | Wasteland Survival Guide | Help Moira Brown with the Wasteland Survival Guide by gaining 600 rads when she asks. | With the Rad Regeneration perk, any crippled limbs will regenerate themselves when exposed to a certain level of radiation. (At least 400 rads of radiation is required for this to work) | 0003066B |
| Survival Expert (Junior Survivor / Survival Guru) | Wasteland Survival Guide | Help Moira Brown finish the Wasteland Survival Guide by completing the final chapter. | varies You gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Crit %, Additional DR, or 6 points to both the Medicine and Science or Sneak and Speech. Follow the link for more info. | see article |
| Wired Reflexes | The Replicated Man | Side with Dr. Zimmer. | Advanced technology from the Commonwealth has increased your reaction speed, giving you a 10% higher chance to hit in V.A.T.S. | 00024D5C |
Important note about quest perk codes: Trying to add them before doing the quest required may cause game to crash or corrupt.
[edit] Add-on perks
Perks available through add-ons.
[edit] Regular perks
These perks are added only in Broken Steel.
| Name | Level req | Other requirements | Ranks | Description | Code |
|---|---|---|---|---|---|
| Deep Sleep | 22 | 1 | You get the Well Rested benefit of +10% XP for eight hours no matter what bed you sleep in. | xx003213 | |
| Puppies! | 22 | 1 | If Dogmeat dies, you'll be able to get a new canine companion from his litter of puppies. After a while, you'll find a new dog waiting at Vault 101. | xx003211 | |
| Quantum Chemist | 22 | Science 70 | 1 | Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum | xx004C71 |
| Devil's Highway | 24 | Karma higher than Very Evil | 1 | Karma is instantly set to Very Evil. | xx004C6D |
| Escalator to Heaven | 24 | Karma lower than Very Good | 1 | Karma is instantly set to Very Good. | xx004C6F |
| Karmic Rebalance | 24 | Karma not neutral | 1 | Karma is instantly set to Neutral. | xx004C6E |
| No Weaknesses | 24 | 1 | All SPECIAL stats lower than 5 become 5. | xx00108E | |
| Rad Tolerance | 26 | EN 7 | 1 | No effects from minor radiation poisoning. | xx0011C1 |
| Warmonger | 26 | IN 7 | 1 | All custom weapon types become available at 125% condition of your Repair skill (+25% Item HP) to you without the schematics. | xx0011BE |
| Nerves of Steel | 26 | AG 7 | 1 | Action Points regenerate faster. | xx0011C2 |
| Party Boy/Party Girl | 28 | 1 | You no longer suffer the withdrawl effect from alcohol addiction. | xx0011BF/xx0011C0 | |
| Rad Absorption | 28 | EN 7 | 1 | Radiation level slowly decreases automatically over time. | xx0011BD |
| Nuclear Anomaly | 30 | 1 | Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion. Note that any allies in the vicinity will also suffer the effects of the blast! | xx004C6C | |
| Almost Perfect | 30 | 1 | All main SPECIAL stats are raised to 9. | xx004C6B |
[edit] Quest perks
[edit] Cut perks
| | The following is based on Fallout 3 cut content and has not been confirmed by canon sources. |
|---|
These are perks cut from Point Lookout which can only be obtained on the PC with the console.
| Name | DLC pack | Description | Code |
|---|---|---|---|
| Mirelurk Ecology | Point Lookout | +5 damage to Mirelurks. | xx00fc2e |
| Gray Matters | Point Lookout | 25% less damage from attacks to your head. | xx00d1fd |
| Swing For The Fences | Point Lookout | +10 damage with Melee Weapons. | xx00d1fb |
