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Non-player weapons are weapons that are not intended for use by the player character in Fallout 3.

Characteristics[]

The Gamebryo engine requires all non-player characters and script effects to use a weapon in order to shoot a projectile. Some of these weapons can be obtained via console commands. The same is true for the default weapons used by followers, which may have differences from the weapons obtainable by the player character.

Weapons used by non-player characters[]

Weapons used by followers[]

Weapon name Damage per shot Damage per second Weapon Spread Critical Chance multiplier Critical Hit damage Ammunition used Magazine capacity (shots per magazine) Weapon weight Value to weight ratio Action Point cost Damage per Action Point Form ID
Notes
Butch's 10mm pistol 9 54 0.5 1 9 10mm round 12 2 15 18 0.5 0001A334 Butch's default ranged weapon
Butch's switch blade 5 14 N/A 2 9 N/A N/A 1 50 18 0.28 0006407F Butch's default melee weapon
Charon's shotgun 55 41 0.5 1 5 Shotgun shell (special) 5 10 7 N/A N/A 000372B8 Charon's default ranged weapon, uses lever-action rifle animation
Charon's combat knife 7 20 N/A 3 13 N/A N/A 1 50 17 0.41 00064093 Charon's default melee weapon
Clover's sawed-off shotgun 50 24 7 0 0 Shotgun shell (special) 2 5 38 N/A N/A 000AE8AE Clover's default ranged weapon
Clover's Chinese officer's sword 10 23 N/A 2 15 N/A N/A 3 25 28 0.36 0006415D Clover's default melee weapon
Fawkes' Gatling laser 9 135 0.5 0 8 Electron charge pack (special) 60 10 61 30 2.4 0001A333 Fawkes' default ranged weapon
Fawkes' sledgehammer 32 28 N/A 1 10 N/A N/A 12 11 38 0.53 00063FA2 Fawkes' default melee weapon
Jericho's Chinese assault rifle 11 38 1 0.8 3 5.56mm round (special) 24 7 49 N/A N/A 00040840 Jericho's default ranged weapon
Jericho's nail board 8 11 N/A 0 0 N/A N/A 4 8 27 0.3 00063FDC Jericho's default melee weapon
Star Paladin Cross' laser pistol 12 11 0 1.5 12 Energy cell (special) 30 3 107 17 0.71 00063E8A Star Paladin Cross' default ranged weapon
Star Paladin Cross' super sledge 25 35 N/A 1 25 N/A N/A 3 43 38 0.66 000B0E7C Star Paladin Cross' default melee weapon

Other weapons used by non-player characters[]

Weapon name Damage per shot Damage per second Weapon Spread Critical Chance multiplier Critical Hit damage Ammunition used Magazine capacity (shots per magazine) Weapon weight Value to weight ratio Action Point cost Damage per Action Point Form ID
Notes
Mysterious Stranger's .44 Magnum 9000 26999 0 100 9000 .44 Magnum 6 3 0 N/A N/A 00050F92 Mysterious Stranger's default ranged weapon; Name in inventory is ".44 Magnum"
Paulson's revolver(non-player version) 46 101.25 0.5 2 35 .44 Magnum 6 4 75 32 N/A xx006E1E Paulson's revolver, non-playable.
Sonora Cruz's 10mm pistol 100 54 0.5 N/A N/A 10mm round 12 3 225 N/A N/A 0006F210 Sonora Cruz's 10mm pistol, unobtainable by the player.

Weapons used by creatures[]

Weapon name Damage per shot Damage per second Weapon Spread Critical Chance multiplier Critical Hit damage Ammunition used Magazine capacity (shots per magazine) Weapon weight Value to weight ratio Action Point cost Damage per Action Point Form ID
Notes
Bloatfly dart 5 11 3 1 0 Bloatfly dart 12 1 20 0 0 000468DD Used by bloatfly. Labeled as "<Missing Name>" in inventory.
Fire hydrant 100 150 0 1 0 None None 300 100 0 0 00021367 Weapons used by super mutant behemoths
Radioactive gore 1
+260 Explosion
88 0 4 5 None N/A 1 1 24 10.46 xx00522D Used by feral ghoul reavers
Radioactive spit 30 49 1 4 5 Centaur spit 1 1 130 0 0 00058717 Used by centaurs
Acid spit 40 150 0.2 2 20 Ant spit 200 1 80 0 0 0006E8CE Used by the ant queen
Acid spit (burning) 70
+4 Fire/5s
173 1 4 5 Ant spit 200 1 130 0 0 000B8793 Used by Marigold ant queen
Shriek 12 9 1 0 0 Sonic energy 1 1 40 0 0 0007F598 Used by mirelurk king. HP -50, PER -10.

Weapons used by robots[]

Weapon name Damage per shot Damage per second Weapon Spread Critical Chance multiplier Critical Hit damage Ammunition used Magazine capacity (shots per magazine) Weapon weight Value< Item Hit Points Form ID
Notes
Liberty laser 1000
+200 Explosion
4000 1 1 0 Microfusion cell 255 0 9674000 0 00033FE2 Liberty Prime's eye-laser; AOE Radius =128
Liberty Prime's Fat Man nuke 200
+550 Explosion
121 0 1 0 N/A 12 0 23730 0 0005932F Liberty Prime's throwable nuclear bombs; AOE Radius =1200' +2 Rads/s for 12s
Sentry bot Gatling laser 6 60 0.1 0 8 Electron charge pack 40 15 1070 0 000389AF Sentry bot's Gatling laser.
Sentry bot minigun 9 67 2 0 0 5mm round 255 15 1070 0 00057E8E Sentry bot's minigun.
Sentry bot missile launcher 20 57 0.5 1 0 Missile 1 15 4300 0 00057E8F Sentry bot's missile launcher.
Electrical zap 5 16 0 1 0 Energy cell 12 1 110 0 00022FF1 Used by eyebot.
Mister Handy buzzsaw 20 46 0 1 0 N/A 12 1 250 0 0003BC6F Used by Mister Handies. Saw does not render in player's hands.
Mister Handy flamer 2 8 12 5 5 Flamer fuel 24 1 60 0 000A0C02 Used by Mister Handies. Cannot be fired by player.
Mister Gutsy flamer 6 24 12 5 5 Flamer fuel 10 1 210 0 00039550 Used by Mister Gutsies.
Mister Gutsy plasma gun 60 199 0.3 1 30 Energy cell 6 1 7200 0 0003954F Used by Mister Gutsies.
Turret gun 5 15 2 1 10 5.56mm round 24 7 140 0 000A84BD Used by automated turret. Uses "Jerico's Special Ammo."

Weapons used by vehicles[]

Weapon name Damage per shot Damage per second Weapon Spread Critical Chance multiplier Critical Hit damage Ammunition used Magazine capacity (shots per magazine) Weapon weight Value Item Hit Points Form ID
Notes
Vertibird gun 20 400 4 1 0 Microfusion cell 255 10 6040 3000 xx003B6D Sometimes this weapon does not do any damage, and leaves most keys unusable (the console, esc button, tab) while it loops the reload animation. If this occurs, reload a save state prior and just drop the weapon.
Vertibird Bomb Gun 1600 2542 2 0 0 Mini nuke 1 30 999 0003E5E2 This is a fully textured invincible Fatman.
Vertibird missile launcher 20 72 0 0 0 Missile 1 20 500 100 xx00292C
Chimera Mortar Lobber 210 ? 0 0 0 Microfusion cell 1 0 9667032 ? xx003E21 This weapon is fully operable, although it is invisible in player hands, and actually fires a Mortar complete with texture.
Chimera Laser Cannon 1111 ? 0 0 0 Microfusion cell 35 0 9667032 ? xx00CF2E This weapon is fully operable, although it is invisible in player hands, and fires completely automatic whereas the Liberty Prime Laser fires only once.

Weapons used by scripts[]

Weapon name Damage per shot Damage per second Weapon Spread Critical Chance multiplier Critical Hit damage Ammunition used Magazine capacity (shots per magazine) Weapon weight Value to weight ratio Action Point cost Damage per Action Point Form ID
Notes
SatCom nuclear strike 20
+2000 Explosion
435 0.5 0 0 Missile 1 20 25 55 29.45 0005DEEE Inventory name is <name missing> and shows no name when dropped. When fired, the missile has extremely fast speed, and shows rocket-propelled thruster animation from the back of each missile. Rads in the center of the explosion are +30/sec. Should be cautious, as this projectile can go outside the render distance. Once the missile hits an object, another sound effect will play, this is the "Wind" sound effect from the explosion.
Gas trap dummy 26 0 10 1 0 0 12 0 0 0 0 000001F6 This item is leftover and incomplete. It doesn't work because it's 2HandMeleeWeapon and it has no set projectile.

See GasTrapFireBurst.

GasTrapFireBurst

[Explosion]

6

Explosion

- - - - - - - - - - 000348D0 This is the GasTrap Explosion used by the game

Console Usage:

PlaceAtMe 348D0

BioGasGrenade

[Explosion]

0 +5 5/Sec

Poison Gas Damage

- - - - - - - - - xx00D1E6 GasGrenade Explosion behaves like a GasTrap

Console Usage:

PlaceAtMe xx00d1e6

Anchorage Overlook Cannon 10

+1600

Explosion

443 2 0 0 Mini nuke 1 30 ? 65 ? xx00C169 This is will show up as a "Fatman" in the PipBoy but the way to know you're using it is: It has an added MuzzleFlash and it has +500Range more than a FatMan.
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