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==General information==
 
==General information==
 
[[File:FO3 Keys GECK.png|right|210px|thumb|Keys: clean, dirty, red pass card.]]
 
[[File:FO3 Keys GECK.png|right|210px|thumb|Keys: clean, dirty, red pass card.]]
Keys in ''[[Fallout 3]]'' open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of [[non-player characters]] and can be [[pickpocket]]ed while a few can only be retrieved if their owner has been killed.
+
Keys in ''[[Fallout 3]]'' open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of [[Character|non-player characters]] and can be [[pickpocket]]ed while a few can only be retrieved if their owner has been killed.
   
 
===Legend===
 
===Legend===
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| '''{{linkable|Agatha's ammo box key|Agatha's Ammo Box Key}}'''<br />{{small|(MS17AmmoBoxKey)}}
 
| '''{{linkable|Agatha's ammo box key|Agatha's Ammo Box Key}}'''<br />{{small|(MS17AmmoBoxKey)}}
 
|
 
|
* Agatha's ammo box in [[Agatha's House]]
+
* Agatha's ammo box in [[Agatha's house]]
 
|
 
|
 
* [[Agatha Egglebrecht|Agatha]] {{Icon|dial}}
 
* [[Agatha Egglebrecht|Agatha]] {{Icon|dial}}
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* Opens the stash behind refrigerator in cellar of the [[Anchorage Memorial]]
 
* Opens the stash behind refrigerator in cellar of the [[Anchorage Memorial]]
 
|
 
|
* In a first aid kit in the memorial (the same that holds the door component needed to get to [[The Tenderizer]])
+
* In a utility closet on a shelf in the service entrance of the memorial (the same that holds [[The Tenderizer]])
 
|
 
|
 
| {{ID|000ac37a}}
 
| {{ID|000ac37a}}
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| '''{{linkable|Andale basement key|Andale Basement Key}}'''<br />{{small|(AndaleSmithBasementKey)}}
 
| '''{{linkable|Andale basement key|Andale Basement Key}}'''<br />{{small|(AndaleSmithBasementKey)}}
 
|
 
|
* Door to basement in [[The Smith's House|the Smith's house]] in [[Andale]]
+
* Door to basement in [[the Smith's house]] in [[Andale]]
 
|
 
|
 
* [[Jack Smith]]
 
* [[Jack Smith]]
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| '''{{linkable|Andale shed key|Andale Shed Key}}'''<br />{{small|(AndaleWilsonShedKey)}}
 
| '''{{linkable|Andale shed key|Andale Shed Key}}'''<br />{{small|(AndaleWilsonShedKey)}}
 
|
 
|
* Door to [[Garden Shed|garden shed]] behind [[The Wilson's House]] in [[Andale]]
+
* Door to [[Garden Shed|garden shed]] behind [[the Wilson's house]] in [[Andale]]
 
|
 
|
 
* [[Bill Wilson]]
 
* [[Bill Wilson]]
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| '''{{linkable|AntAgonizer Lair key|AntAgonizer Lair Key}}'''<br />{{small|(AntAgonizerLairKey)}}
 
| '''{{linkable|AntAgonizer Lair key|AntAgonizer Lair Key}}'''<br />{{small|(AntAgonizerLairKey)}}
 
|
 
|
* The sewer grate on top of the [[AntAgonizer's Lair]]
+
* The sewer grate on top of the [[AntAgonizer's lair]]
 
|
 
|
 
* [[AntAgonizer]]
 
* [[AntAgonizer]]
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| '''{{linkable|Armory key|Armory Key}}'''<br />{{small|(RCArmoryKey)}}
 
| '''{{linkable|Armory key|Armory Key}}'''<br />{{small|(RCArmoryKey)}}
 
|
 
|
* [[Rivet City Armory]] and the lockers within
+
* [[Rivet City armory]] and the lockers within
 
|
 
|
 
* [[Harkness]]
 
* [[Harkness]]
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| '''{{linkable|Cutter's medical supply key|Cutter's Medical Supply Key}}'''<br />{{small|(CutterVendorKey)}}
 
| '''{{linkable|Cutter's medical supply key|Cutter's Medical Supply Key}}'''<br />{{small|(CutterVendorKey)}}
 
|
 
|
* Store inventory (2 containers) of [[Cutter's Clinic]] in [[Paradise Falls]]
+
* Store inventory (2 containers) of [[Cutter's clinic]] in [[Paradise Falls]]
 
|
 
|
 
* [[Cutter]] {{Icon|dead}}
 
* [[Cutter]] {{Icon|dead}}
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| '''{{linkable|Danvers' key|Danvers' Key}}'''<br />{{small|(RCDanversKey)}}
 
| '''{{linkable|Danvers' key|Danvers' Key}}'''<br />{{small|(RCDanversKey)}}
 
|
 
|
* A footlocker in [[Bridge Tower]]
+
* A footlocker in [[Bridge tower]]
 
|
 
|
 
* [[Lana Danvers]]
 
* [[Lana Danvers]]
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|
 
|
 
* [[Dave (Fallout 3)|Dave]]'s safe in [[The Republic of Dave]]
 
* [[Dave (Fallout 3)|Dave]]'s safe in [[The Republic of Dave]]
* Door in [[Fort Constantine]] Bomb Storage that leads to [[T-51b Power Armor (Fallout 3)|T-51b power armor]]
+
* Door in [[Fort Constantine]] bomb storage that leads to [[T-51b power armor (Fallout 3)|T-51b power armor]]
 
|
 
|
 
* [[Dave (Fallout 3)|Dave]] ({{Icon|dial}})
 
* [[Dave (Fallout 3)|Dave]] ({{Icon|dial}})
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| '''{{linkable|Deathclaw cage key|Deathclaw Cage Key}}'''<br />{{small|(DeathclawCageKey)}}
 
| '''{{linkable|Deathclaw cage key|Deathclaw Cage Key}}'''<br />{{small|(DeathclawCageKey)}}
 
|
 
|
* [[Enclave]]-controlled [[deathclaw]] cages
+
* [[Enclave]]-controlled [[Deathclaw (Fallout 3)|deathclaw]] cages
 
|
 
|
 
* Certain [[Enclave officer]]s
 
* Certain [[Enclave officer]]s
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| '''{{linkable|Dr. Preston's key|Dr. Preston's Key}}'''<br />{{small|(DoctorPrestonVendorKey)}}
 
| '''{{linkable|Dr. Preston's key|Dr. Preston's Key}}'''<br />{{small|(DoctorPrestonVendorKey)}}
 
|
 
|
* Store inventory of [[Rivet City Clinic]]
+
* Store inventory of [[Rivet City clinic]]
 
|
 
|
* [[Doctor Preston]] {{Icon|dead}}
+
* [[Preston|Doctor Preston]] {{Icon|dead}}
 
* Since Preston is [[essential]], these conditions mean the key can never actually be obtained
 
* Since Preston is [[essential]], these conditions mean the key can never actually be obtained
 
|
 
|
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* Door to [[Doctor Preston]]'s room in [[Rivet City]]
 
* Door to [[Doctor Preston]]'s room in [[Rivet City]]
 
|
 
|
* [[Doctor Preston]]
+
* [[Preston|Doctor Preston]]
 
* In Doctor Preston's room
 
* In Doctor Preston's room
 
|
 
|
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| '''{{linkable|Driver's key|Driver's Key}}'''<br />{{small|(FFWaste04DriverKey)}}
 
| '''{{linkable|Driver's key|Driver's Key}}'''<br />{{small|(FFWaste04DriverKey)}}
 
|
 
|
* Personal footlocker inside an upturned truck between [[Corvega Factory]] and [[Rock Creek Caverns]]
+
* Personal footlocker inside an upturned truck between [[Corvega factory]] and [[Rock Creek Caverns]]
 
|
 
|
 
* Under an empty whiskey bottle under a milk crate, next to a skeleton lying prone upon a rock in front of the truck's driving cab
 
* Under an empty whiskey bottle under a milk crate, next to a skeleton lying prone upon a rock in front of the truck's driving cab
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| '''{{linkable|Durga's supply key|Durga's Supply Key}}'''<br />{{small|(KnightSergeantDurgaVendorKey)}}
 
| '''{{linkable|Durga's supply key|Durga's Supply Key}}'''<br />{{small|(KnightSergeantDurgaVendorKey)}}
 
|
 
|
* [[Citadel Lab Armament Locker]] in the [[Citadel|Citadel Lab Armory]]
+
* Citadel Lab armament locker in the [[Citadel armory]]
 
|
 
|
* [[Knight Captain Durga]]
+
* [[Durga|Knight Captain Durga]]
 
|
 
|
 
| {{ID|000b9d9d}}
 
| {{ID|000b9d9d}}
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* Encrypted terminal in Drainage Chamber near [[Broadcast Tower KT8]] (origin of [[Signal Sierra Romeo]])
 
* Encrypted terminal in Drainage Chamber near [[Broadcast Tower KT8]] (origin of [[Signal Sierra Romeo]])
 
|
 
|
* On a desk in the Drainage Chamber
+
* On a desk in the drainage chamber
 
|
 
|
 
| {{ID|00039265}}
 
| {{ID|00039265}}
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|
 
|
 
* One of the raiders
 
* One of the raiders
* In a locker inside the northeastern guard house
+
* In a locker inside the northeastern [[Northern shack|guard house]]
 
|
 
|
 
| {{ID|0001b1be}}
 
| {{ID|0001b1be}}
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| '''{{linkable|Gallo's storage key|Gallo's Storage Key}}'''<br />{{small|(GalloStorageKey)}}
 
| '''{{linkable|Gallo's storage key|Gallo's Storage Key}}'''<br />{{small|(GalloStorageKey)}}
 
|
 
|
* [[Gallo's Storage Closet]]
+
* [[Gallo's storage closet]]
 
|
 
|
  +
* In a [[footlocker]] near [[Gallo]]'s bed in the [[County sewer mainline]]
* [[Gallo]]
 
 
|
 
|
 
| {{ID|00065435}}
 
| {{ID|00065435}}
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| '''{{linkable|Gibson's key|Gibson's Key}}'''<br />{{small|(GibsonHouseKey)}}
 
| '''{{linkable|Gibson's key|Gibson's Key}}'''<br />{{small|(GibsonHouseKey)}}
 
|
 
|
* A locked model house inside the [[Gibson House]]
+
* A locked model house inside the [[Gibson house]]
 
|
 
|
 
* [[Gibson]] in the [[Capitol Post (location)|Capitol Post]] office
 
* [[Gibson]] in the [[Capitol Post (location)|Capitol Post]] office
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* Grady's safe in [[Marigold station]]
 
* Grady's safe in [[Marigold station]]
 
|
 
|
* A special fire hose box titled "Grady's Fire Hose Box"
+
* A special firehose box titled "Grady's Fire Hose Box"
 
| [[Grady's Package]]
 
| [[Grady's Package]]
 
| {{ID|000c8e0b}}
 
| {{ID|000c8e0b}}
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* Doors to [[Rivet City]] marketplace at night
 
* Doors to [[Rivet City]] marketplace at night
 
|
 
|
* [[Rivet City Guard]]s
+
* [[Rivet City guard]]s
 
|
 
|
 
| {{ID|000abeba}}
 
| {{ID|000abeba}}
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| '''{{linkable|Harkness' key|Harkness' Key}}'''<br />{{small|(RCHarknessKey)}}
 
| '''{{linkable|Harkness' key|Harkness' Key}}'''<br />{{small|(RCHarknessKey)}}
 
|
 
|
* Ammo box and footlocker in [[Rivet City]]'s [[Bridge Tower]] (on the level patrolled by [[Private Jones]])
+
* Ammo box and footlocker in [[Rivet City]]'s [[Bridge tower]] (on the level patrolled by [[Private Jones]])
 
* Door in Rivet City's marketplace (near [[Gary's Galley]], leading outdoors to the front of the ship)
 
* Door in Rivet City's marketplace (near [[Gary's Galley]], leading outdoors to the front of the ship)
 
|
 
|
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* Opens an ammo box in the northwest corner of [[Scrapyard]]
 
* Opens an ammo box in the northwest corner of [[Scrapyard]]
 
|
 
|
* [[John (Fallout 3)|John]]'s corpse in the [[Fallout 3 random encounters|random encounter]] "[[More Than Just Scrap]]".
+
* [[John (Fallout 3)|John]]'s corpse in the [[Fallout 3 random encounters|random encounter]] "[[More Than Just Scrap]]"
 
|
 
|
 
| {{ID|00060c6d}}
 
| {{ID|00060c6d}}
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| '''{{linkable|Key to Red's medical supplies|Key to Red's Medical Supplies}}'''<br />{{small|(RedVendorKey)}}
 
| '''{{linkable|Key to Red's medical supplies|Key to Red's Medical Supplies}}'''<br />{{small|(RedVendorKey)}}
 
|
 
|
* Store inventory of [[Red's Clinic]] in [[Big Town]]
+
* Store inventory of [[Red's clinic]] in [[Big Town]]
 
|
 
|
 
* [[Red]] {{Icon|dead}}
 
* [[Red]] {{Icon|dead}}
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| '''{{linkable|Madame's key|Madame's Key}}'''<br />{{small|(EMillsBazBrothelKey)}}
 
| '''{{linkable|Madame's key|Madame's Key}}'''<br />{{small|(EMillsBazBrothelKey)}}
 
|
 
|
* Cell door, cash register and safe in [[Evergreen Mills Bazaar]]'s brothel
+
* Cell door, cash register and safe in [[Evergreen Mills bazaar]]'s brothel
 
|
 
|
* [[Raider]] in the brothel ([[Madame]])
+
* [[Raiders|Raider]] in the brothel ([[Madame]])
 
|
 
|
 
| {{ID|000ad826}}
 
| {{ID|000ad826}}
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| '''{{linkable|MDPL-05 Power Station key|MDPL-05 Power Station Key}}'''<br />{{small|(PS05key)}}
 
| '''{{linkable|MDPL-05 Power Station key|MDPL-05 Power Station Key}}'''<br />{{small|(PS05key)}}
 
|
 
|
* Fence gates to [[MDPL-05 Power Station]]
+
* Fence gates to [[MDPL-05 power station]]
 
|
 
|
 
* In a toolbox inside the fenced area
 
* In a toolbox inside the fenced area
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|
 
|
 
* [[Murphy (Fallout 3)|Murphy]]'s footlocker and first aid box in [[Northwest Seneca Station]]
 
* [[Murphy (Fallout 3)|Murphy]]'s footlocker and first aid box in [[Northwest Seneca Station]]
|
+
|
  +
* [[Barrett]] {{Icon|dead}}
 
* [[Murphy (Fallout 3)|Murphy]] {{Icon|dead}}
 
* [[Murphy (Fallout 3)|Murphy]] {{Icon|dead}}
 
|
 
|
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| '''{{linkable|My Tenpenny Tower suite key|My Tenpenny Tower Suite Key}}'''<br />{{small|(TenpennySuiteKey)}}
 
| '''{{linkable|My Tenpenny Tower suite key|My Tenpenny Tower Suite Key}}'''<br />{{small|(TenpennySuiteKey)}}
 
|
 
|
* Doors to [[Tenpenny Tower Suite|Tenpenny Tower suite]]
+
* Doors to [[Tenpenny Tower suite]]
 
|
 
|
 
* [[Mister Burke]] {{Icon|dial}}
 
* [[Mister Burke]] {{Icon|dial}}
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| {{ID|00031946}}
 
| {{ID|00031946}}
 
|-
 
|-
| '''{{linkable|Overseer's Office key|Overseer's Office Key}}'''<br />{{small|(Vault101OverseersKey)}}
+
| '''{{linkable|Overseer's Office key|Overseer's office key}}'''<br />{{small|(Vault101OverseersKey)}}
 
|
 
|
 
* Overseer's Office in [[Vault 101]]
 
* Overseer's Office in [[Vault 101]]
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* Research Department safe in the [[Nuka-Cola plant]]
 
* Research Department safe in the [[Nuka-Cola plant]]
 
|
 
|
* [[Milo, Shipping Foreman]] {{Icon|dead}} {{Icon|dial}}
+
* [[Milo, shipping foreman]] {{Icon|dead}} {{Icon|dial}}
 
| [[The Nuka-Cola Challenge]]
 
| [[The Nuka-Cola Challenge]]
 
| {{ID|000cadd9}}
 
| {{ID|000cadd9}}
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| '''{{linkable|Ridgefield gate key|Ridgefield Gate Key}}'''<br />{{small|(RidgefieldGateKey)}}
 
| '''{{linkable|Ridgefield gate key|Ridgefield Gate Key}}'''<br />{{small|(RidgefieldGateKey)}}
 
|
 
|
* [[Benson House]], [[Gibson House]], [[Gillian House]] and [[Zane House]] in [[Minefield]]
+
* [[Benson house]], [[Gibson house]], [[Gillian house]] and [[Zane house]] in [[Minefield]]
 
|
 
|
 
* [[Arkansas]]
 
* [[Arkansas]]
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| '''{{linkable|Ryan Brigg's safe key|Ryan Brigg's Safe Key}}'''<br />{{small|(LDJuryBossKey)}}
 
| '''{{linkable|Ryan Brigg's safe key|Ryan Brigg's Safe Key}}'''<br />{{small|(LDJuryBossKey)}}
 
|
 
|
* Safe in [[Jury St. Tunnels]] (in the room where you encounter [[Ryan Brigg]])
+
* Safe in [[Jury St. tunnels]] (in the room where you encounter [[Ryan Brigg]])
 
|
 
|
 
* [[Ryan Brigg]]
 
* [[Ryan Brigg]]
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| '''{{linkable|Safe key|Safe Key}}'''<br />{{small|(BethRuinsSafeKey)}}
 
| '''{{linkable|Safe key|Safe Key}}'''<br />{{small|(BethRuinsSafeKey)}}
 
|
 
|
* Safe on upper level of [[Bethesda Ruins]]' Bethesda Offices East
+
* Safe on upper level of [[Bethesda ruins]]' Bethesda Offices East
 
|
 
|
* [[Raider]] in the vicinity (the one with a flamer/missile launcher and [[U.S. Army: 30 Handy Flamethrower Recipes|skillbook]])
+
* [[Raider leader (Bethesda ruins)|Raider leader]] (the one with a flamer/missile launcher and [[U.S. Army: 30 Handy Flamethrower Recipes|skill book]])
 
|
 
|
 
| {{ID|000cb55d}}
 
| {{ID|000cb55d}}
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| '''{{linkable|Smiling Jack vendor key|Smiling Jack Vendor Key}}'''<br />{{small|(SmilingJackVendorKey)}}
 
| '''{{linkable|Smiling Jack vendor key|Smiling Jack Vendor Key}}'''<br />{{small|(SmilingJackVendorKey)}}
 
|
 
|
* [[Smiling Jack]]'s store inventory in [[Evergreen Mills Bazaar]]
+
* [[Smiling Jack]]'s store inventory in [[Evergreen Mills bazaar]]
 
|
 
|
 
* [[Smiling Jack]] {{Icon|dead}}
 
* [[Smiling Jack]] {{Icon|dead}}
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| '''{{linkable|Springvale basement key|Springvale Basement Key}}'''<br />{{small|(SpringElemBossKey)}}
 
| '''{{linkable|Springvale basement key|Springvale Basement Key}}'''<br />{{small|(SpringElemBossKey)}}
 
|
 
|
* Door to ant tunnels in [[Springvale School]] Lower Level
+
* Door to ant tunnels in [[Springvale school]] Lower Level
 
|
 
|
* [[Raider]] in Springvale Elementary School, topmost level
+
* [[Raider leader (Springvale school)|Raider leader]] in Springvale Elementary school, topmost level
 
|
 
|
 
| {{ID|00088326}}
 
| {{ID|00088326}}
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| '''{{linkable|Springvale library key|Springvale Library Key}}'''<br />{{small|(SpringElemMinibossKey)}}
 
| '''{{linkable|Springvale library key|Springvale Library Key}}'''<br />{{small|(SpringElemMinibossKey)}}
 
|
 
|
* Door in the back of the library in [[Springvale School|Springvale Elementary School]], topmost level
+
* Door in the back of the library in [[Springvale school|Springvale Elementary school]], topmost level
 
|
 
|
* [[Raider]] in Springvale Elementary School library
+
* [[Raider miniboss (Springvale school)|Raider miniboss]] in Springvale Elementary school library
 
|
 
|
 
| {{ID|00088328}}
 
| {{ID|00088328}}
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| '''{{linkable|Tenpenny armament key|Tenpenny Armament Key}}'''<br />{{small|(ChiefGustavoVendorKey)}}
 
| '''{{linkable|Tenpenny armament key|Tenpenny Armament Key}}'''<br />{{small|(ChiefGustavoVendorKey)}}
 
|
 
|
* Store inventory of [[Gustavo's Armory]] in [[Tenpenny Tower]]
+
* Store inventory of [[Gustavo's armory]] in [[Tenpenny Tower]]
 
|
 
|
 
* [[Gustavo|Chief Gustavo]] {{Icon|dead}}
 
* [[Gustavo|Chief Gustavo]] {{Icon|dead}}
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| '''{{linkable|The Surgeon's key|The Surgeon's Key}}'''<br />{{small|(RedRacerSurgeonsKey)}}
 
| '''{{linkable|The Surgeon's key|The Surgeon's Key}}'''<br />{{small|(RedRacerSurgeonsKey)}}
 
|
 
|
* Two safes in [[Red Racer Factory]] CEO Offices
+
* Two safes in [[Red Racer factory]] CEO Offices
 
* [[Stefan]]'s cage door
 
* [[Stefan]]'s cage door
 
|
 
|
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| '''{{linkable|William Brandice's key|William Brandice's Key}}'''<br />{{small|(WilliamBrandiceKey)}}
 
| '''{{linkable|William Brandice's key|William Brandice's Key}}'''<br />{{small|(WilliamBrandiceKey)}}
 
|
 
|
* Container upstairs in the Brandice House in [[Grayditch]]
+
* Container upstairs in the [[Brandice's house]] in [[Grayditch]]
 
|
 
|
 
* [[William Brandice]] (dead in [[Marigold station]])
 
* [[William Brandice]] (dead in [[Marigold station]])
Line 1,342: Line 1,343:
 
| '''{{linkable|Power Plant key|Power Plant Key}}'''<br />{{small|(DLC01PowerPlantKey)}}
 
| '''{{linkable|Power Plant key|Power Plant Key}}'''<br />{{small|(DLC01PowerPlantKey)}}
 
|
 
|
* Manhole to [[The Pitt Underground|Underground]] in [[The Pitt (town)|The Pitt]]'s [[Pitt steelyard|steelyard]]
+
* Manhole to [[The Pitt underground|Underground]] in [[The Pitt (city)|The Pitt]]'s [[Pitt steelyard|steelyard]]
 
|
 
|
 
* [[Wernher]] {{Icon|dead}} {{Icon|dial}}
 
* [[Wernher]] {{Icon|dead}} {{Icon|dial}}
Line 1,354: Line 1,355:
 
|
 
|
 
* [[Ramsey]] ({{Icon|dial}})
 
* [[Ramsey]] ({{Icon|dial}})
| [[Into the Pitt]]
+
| [[Into The Pitt]]
 
| {{DLC ID|002210}}
 
| {{DLC ID|002210}}
 
|}
 
|}
Line 1,378: Line 1,379:
 
* Crate with [[Flamethrower fuel (Fallout 3)|flamer fuel]] in west-northwest corner of [[Adams Air Force Base]]
 
* Crate with [[Flamethrower fuel (Fallout 3)|flamer fuel]] in west-northwest corner of [[Adams Air Force Base]]
 
|
 
|
* Specific [[Enclave scientist (Fallout 3)|Enclave scientist]] at the base
+
* [[Adams Air Force Base scientist]], located in the hangars
 
|
 
|
 
| {{DLC ID|0081e2}}
 
| {{DLC ID|0081e2}}
Line 1,386: Line 1,387:
 
* Door inside [[Mobile Base Crawler]], Launch Platform Base
 
* Door inside [[Mobile Base Crawler]], Launch Platform Base
 
|
 
|
* Two [[Security Officer|security officers]] inside the Mobile Base Crawler, Launch Platform Base
+
* Two [[security officer]]s inside the Mobile Base Crawler, Launch Platform Base
 
|
 
|
 
| {{DLC ID|00953f}}
 
| {{DLC ID|00953f}}
Line 1,410: Line 1,411:
 
* [[Aqua Pura]] crates in front of [[Rivet City]] and [[Jefferson Memorial]]
 
* [[Aqua Pura]] crates in front of [[Rivet City]] and [[Jefferson Memorial]]
 
|
 
|
* Specific [[Rivet City Guard]]s
+
* Specific [[Rivet City guard]]s
 
|
 
|
 
| {{DLC ID|001d2d}}
 
| {{DLC ID|001d2d}}
Line 1,433: Line 1,434:
 
| '''{{linkable|Marcella's safe key|Marcella's Safe Key}}'''<br />{{small|(DLC04FF02MarcellaKey)}}
 
| '''{{linkable|Marcella's safe key|Marcella's Safe Key}}'''<br />{{small|(DLC04FF02MarcellaKey)}}
 
|
 
|
* Safe in Marcella's tent at [[Disaster Relief Outpost]]
+
* Safe in Marcella's tent at [[Disaster relief outpost]]
 
|
 
|
 
* [[Marcella]] {{Icon|dead}}
 
* [[Marcella]] {{Icon|dead}}
Line 1,457: Line 1,458:
 
| '''{{linkable|Reward vault key|Reward Vault Key}}'''<br />{{small|(DLC04MQ05RewardKey)}}
 
| '''{{linkable|Reward vault key|Reward Vault Key}}'''<br />{{small|(DLC04MQ05RewardKey)}}
 
|
 
|
* Door to reward vault in [[Underground Lab]] (door opens automatically once [[Calvert (brain)|Calvert]] is dead though)
+
* Door to reward vault in [[St. Aubin medical facility|underground lab]] (door opens automatically once [[Calvert (brain)|Calvert]] is dead though)
 
|
 
|
 
* [[Desmond Lockheart]] {{Icon|dial}}
 
* [[Desmond Lockheart]] {{Icon|dial}}
Line 1,489: Line 1,490:
 
| '''{{linkable|Sea Cave key|Sea Cave Key}}'''<br />{{small|(DLC04SeaCaveKey)}}
 
| '''{{linkable|Sea Cave key|Sea Cave Key}}'''<br />{{small|(DLC04SeaCaveKey)}}
 
|
 
|
* Door to [[Wrecked Seatub]]
+
* Door to [[Sea cave|wrecked seatub]]
 
|
 
|
 
* [[Nadine]] {{Icon|dial}}
 
* [[Nadine]] {{Icon|dial}}
Line 1,501: Line 1,502:
 
[[Category:Fallout 3 items| Keys]]
 
[[Category:Fallout 3 items| Keys]]
   
  +
[[de:Fallout 3 Schlüssel]]
 
[[ru:Ключи Fallout 3]]
 
[[ru:Ключи Fallout 3]]

Revision as of 18:45, 25 February 2015

 
Gametitle-FO3
Gametitle-FO3

General information

FO3 Keys GECK

Keys: clean, dirty, red pass card.

Keys in Fallout 3 open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed.

Legend

DeadOnly found if the NPC in question is dead.
DialogueReceived through dialogue or as part of a quest; not in the NPC's normal or death inventory.
(Dialogue)In the NPC's inventory but can also be received through dialogue or as part of a quest.
In-game spelling, punctuation and/or grammarName is spelled as it is in-game, even if the in-game spelling is grammatically or otherwise wrong.

Base game

A - F

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Abraham Washington's key
(RCAbrahamWashingtonKey)
  • nothing
000AA54A
Agatha's ammo box key
(MS17AmmoBoxKey)
Agatha's Song 0004F7C6
Allistair Tenpenny's suite key
(AllistairTenpennySuiteKey)
000747D4
Anchorage stash key
(AWMStashKey)
  • In a utility closet on a shelf in the service entrance of the memorial (the same that holds The Tenderizer)
000AC37A
Andale basement key
(AndaleSmithBasementKey)
Our Little Secret 0002E375
Andale shed key
(AndaleWilsonShedKey)
Our Little Secret 0001A335
AntAgonizer Lair key
(AntAgonizerLairKey)
The Superhuman Gambit 000A35DB
Anthony Ling inventory key
(AnthonyLingVendorKey)
000B4217
Armory key
(RCArmoryKey)
00080C26
Bannon's key
(BannonVendorKey)
000A1BE4
Bannon's room key
(BannonRoomKey)
0007CF5C
Belle Bonny's key
(BelleBonnyVendorKey)
00083516
Bessie Lynn's inventory key
(BessieLynnVendorKey)
00052BA5
Brass Lantern supply key
(StahlVendorKey)
  • Store inventory of Brass Lantern
  • Jenny Stahl's store inventory in front of Brass Lantern
000B9DA1
Brock's key
(RCBrockKey)
000A2824
Cantelli's key
(CantelliVendorKey)
000A1BE9
Cantelli's room key
(CantelliRoomKey)
0007CF0A
Captain's key
(FFWasteCaptainsKey)
  • Two personal footlockers on a dock southeast of the Citadel
  • On a sunken boat southeast of the Citadel
00051DB6
Carol's Place supply key
(GretaVendorKey)
00031947
Chryslus Building master key
(chryslusMasterKey)
0009CFE8
Colin Moriarty's key
(MegatonColinsKey)
  • Cabinet in Moriarty's saloon
  • nobody/nowhere
00020751
Craterside Supply key
(MoiraBrownVendorKEY)
0001FF13
Crazy Wolfgang's supply key
(CaravanWolfgangKey)
00068E8B
Crow's supply key
(CaravanCrowKey)
00068E8A
Cutter's medical supply key
(CutterVendorKey)
0001C2A1
Danvers' key
(RCDanversKey)
000A1BEE
Dashwood's safe key
(DashwwodSafeKey)
A Manhandled Manservant 000BD6B0
Dave's special key
(MS14DavesKey)
You Gotta Shoot 'Em in the Head 0002BF5A
Deathclaw cage key
(DeathclawCageKey)
000BCC4C
Diego's key
(RCDiegoKey)
  • Footlocker in a room on the Midship Deck of Rivet City
000A2828
Doc Hoff's supply key
(CaravanDocHoffKey)
00068E8D
Doctor Banfield medical supplies key
(DoctorBanfieldVendorKey)
000B421C
Doctor Barrows' medical supplies key
(DoctorBarrowsVendorKey)
000B4226
Doctor Li's key
(RCDoctorLiKey)
000A1BE3
Dominic's house key
(DomHouseKey)
  • nothing
000B2947
Dr. Preston's key
(DoctorPrestonVendorKey)
000A1BED
Dr. Preston's room key
(DoctorPrestonRoomKey)
0007CF5E
Driver's key
(FFWaste04DriverKey)
  • Under an empty whiskey bottle under a milk crate, next to a skeleton lying prone upon a rock in front of the truck's driving cab
0001DD0F
Dukov's special key
(MS14DukovsKey)
You Gotta Shoot 'Em in the Head 0002B8DB
Durga's supply key
(KnightSergeantDurgaVendorKey)
000B9D9D
Eclair's cooler key
(EclairVendorKey)
0008933D
Encryption key
(RadioCache06KeyCard)
  • On a desk in the drainage chamber
00039265
Evergreen Mills slave pen key
(EvergreenMillsSlaveKey)
  • One of the raiders
  • In a locker inside the northeastern guard house
0001B1BE
Father Clifford's key
(RCFatherCliffordKey)
  • Footlocker in a room on the Midship Deck of Rivet City
000A2829
Flak and Shrapnel's key
(FlakShrapnelVendorKey)
  • Flak Dead (only if Shrapnel is dead as well)
  • Shrapnel Dead (only if Flak is enslaved or dead)
  • Since Shrapnel is essential, these conditions mean the key can never actually be obtained
000A1BE6
Flak and Shrapnel's room key
(FlakShrapnelRoomKey)
0007CF5D
Fort Ind. storage key
(FortIndpendenceWeaponsKey)
  • In a footlocker in Fort Independence Lower Level
000B2C44
Fort Independence access
(OutcastBaseKey)
00072C2A
Frank's box key
(Forge01FranksKey)
000A4627
Front gate key
(RDGateKey)
0003178E

G - M

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Gallo's storage key
(GalloStorageKey)
00065435
Germantown jailors key
(MS01JailorsKey)
Big Trouble in Big Town 00044533
Gibson's key
(GibsonHouseKey)
0006EBE4
Grady's safe key
(MS04GradysSafeKey)
  • A special firehose box titled "Grady's Fire Hose Box"
Grady's Package 000C8E0B
Grayditch dumpster key
(MS04CaHDumpsterKey)
00060931
Gun locker key
(MQ02GunKey)
  • In a safe in the museum's security office
Jiggs' Loot 000C8592
Hangar key
(RCHangarKey)
000ABEBA
Hargrave's key
(RCHargraveKey)
000A282D
Harkness' key
(RCHarknessKey)
000A1BEC
Housekey - Billy Creel
(MegatonBillyCreelHouseKey)
000430D2
Housekey - Jericho
(MegatonJerichoHouseKey)
  • nobody/nowhere
000430CB
Housekey - Lucas Simms
(MegatonLucasSimmsHouseKey)
000430CC
Housekey - Lucy West
(MegatonLucyWestHouseKey)
000430CD
Housekey - Mister Burke
(MegatonMisterBurkeHouseKey)
  • nobody/nowhere
000430CE
Housekey - Nathan and Manya
(MegatonNathanMaynaHouseKey)
000430D0
Jabsco's key
(fortBanJabscoKey)
000B25B4
Joe Poter's storage key In-game spelling, punctuation and/or grammar
(JoePorterVendorKey)
000B9DA2
John's key
(FFEU16Key)
  • Opens an ammo box in the northwest corner of Scrapyard
00060C6D
Karl's supply key
(TheFamilyKarlVendorKey)
000B9D9B
Key - Brass Lantern door
(MegatonBrassLanternKey)
  • nothing
000430D1
Key - Church of Atom
(MegatonChurchKey)
  • nothing
000430CA
Key - Craterside Supply
(MegatonCratersideSupplyKey)
  • nobody/nowhere
000430C9
Key - Custodian key for Tech Museum
(MuseumTechCustodianKey01)
00062072
Key code to data storage
(vault92bDataStorageKey)
00093746
Key to Boutique Le Chic inventory
(LydiaMontenegroVendorKey)
00098CE6
Key to Grandma Sparkle's fridge
(GrandmaSparkleVendorKey)
0005729F
Key to Oasis
(MS10OasisMasterKey)
  • Door to Oasis from Capital Wasteland
  • Door to Harold's area from Oasis
0005C6CF
Key to Oasis Caves
(MS10CavesKey)
  • Door from Harold's area to Damp Caves
  • Door from Oasis to Oasis Caverns
Oasis 00031EFF
Key to Red's medical supplies
(RedVendorKey)
000B4200
Key to Tenpenny generator room
(MS12Key)
Tenpenny Tower 00022643
Knick Knack supply key
(KnickKnackVendorKey)
000B9DA3
Leo's stash key
(LeoStahlDrugsVendorKey)
Leo's Drug Habit 000BE3DB
LOB Enterprises CEO key
(LOBEnterpriseCEOKey)
0001CF8A
Lock and Load supply key
(ProntoVendorKey)
0001C29A
Lucky Harith's supply key
(caravanHarithKey)
00068E8C
Madame's key
(EMillsBazBrothelKey)
000AD826
Mama Dolce's encryption key
(MamaDolceKeyCard)
  • Terminal on the upper level in the Food Distribution area in Mama Dolce's
0005AD67
Margaret Primrose's freezer key
(MargaretPrimroseVendorKey)
000B421E
MDPL-05 Power Station key
(PS05key)
  • In a toolbox inside the fenced area
0001867F
Megaton Clinic key
(DocChurchVendorKey)
0001FF14
Mei Wong's key
(RCMeiWongKey)
000A282C
Metro Utility gate key
(FriendshipFFGateKey)
00054E9E
Michael Masters's inventory key In-game spelling, punctuation and/or grammar
(MichaelMastersVendorKey)
00052BA6
Mister Lopez's key
(RCMisterLopezKey)
000A2830
Moriarty's office key
(MegatonMoriartyOfficeKey)
  • Cabinet in Moriarty's saloon in Megaton (contains Moriarty's terminal password)
Following in His Footsteps 00087D86
Moriarty's Saloon Supply Key
(GobVendorKey)
  • Store inventory of Gob/Moriarty's saloon in Megaton
00020479
Muddy Rudder key
(MuddyRudderKey)
  • nothing
00083514
Muddy Rudder key
(RCMuddyRudderKey)
  • nobody/nowhere
000A2822
Murphy's footlocker key
(MS09MurphysLockerKey)
000C9CF7
My Megaton house key
(MegatonHouseKey)
The Power of the Atom 000151E4
My Tenpenny Tower suite key
(TenpennySuiteKey)
The Power of the Atom 0001522E

N - S

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Ninth Circle supply key
(AhzrukhalVendorKey)
00031946
Overseer's Office key
(Vault101OverseersKey)
  • Overseer (Dialogue)
  • In the Overseer's/Amata's apartment
Escape! 0002E0B4
Paradise Falls Box key
(PFallsSlavePenKey)
Rescue from Paradise 00031748
Research Dept. safe key
(MS05ResearchSafeKey)
The Nuka-Cola Challenge 000CADD9
Ridgefield gate key
(RidgefieldGateKey)
0006B5B3
Rocksalt's key
(tepidRockSaltsKey)
  • Storage room, several containers in the storage room as well as a safe in Tepid Sewers
000B5C6B
Roe's storage key
(UncleRoeVendorKey)
  • nothing
00068E88
Roosevelt Library key
(RHSLibraryKey)
00030097
Ryan Brigg's safe key
(LDJuryBossKey)
000ABD06
Safe key
(BethRuinsSafeKey)
000CB55D
Saint Monica's key
(RCSaintMonicaKey)
000A2826
Scavenger's key
(ScavengerBarnKey)
  • Under the wrecked bus behind the barn
0004589B
Seagrave Holme's key In-game spelling, punctuation and/or grammar
(SeagraveHolmesKey)
000A1BEB
Seagrave Holme's room key In-game spelling, punctuation and/or grammar
(SeagraveHolmesRoomKey)
Council Seat 0007CE57
Sector A encryption key
(Forge01KeyCard)
  • In a safe near the terminal
000A53E7
Shack key
(MS04ShackKey)
Those! 0005F6EF
Shake's liquor cabinet key In-game spelling, punctuation and/or grammar
(ShakesVendorKey)
000B4222
Sister's key
(RCSisterKey)
000A1BE5
Smiling Jack vendor key
(SmilingJackVendorKey)
000B4204
Springvale basement key
(SpringElemBossKey)
00088326
Springvale library key
(SpringElemMinibossKey)
00088328
Staley's key
(StaleyVendorKey)
  • Store inventory and refrigerator in Gary's Galley in Rivet City
  • Refrigerator and footlockers in Staleys' room in Rivet City
000A1BEA
Staley's room key
(StaleyRoomKey)
0007CF3C
Storage room key
(evergreenLootClosetKey)
  • In a desk on the top floor of the Evergreen Mills Foundry, in a room on the right side
000AAFA0
Storeroom key
(TempleUnionStoreroomKey)
00035E06
Super-Duper pharmacy key
(PharmacyKey)
  • Inside a metal crate in Super-Duper Mart
The Wasteland Survival Guide 0004BDAC
Sydney's ammo case key
(SydneyVendorKey)
  • nobody/nowhere
000B422E

T - Z

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Ted Strayer's key
(RCTedStrayerKey)
000A2831
Ted Strayer's special key
(MS14TedsKey)
You Gotta Shoot 'Em in the Head 0002B8DA
Temple of the Union key
(TempleUnionKey)
00035E05
Tenpenny armament key
(ChiefGustavoVendorKey)
000CAE02
Tenpenny resident's key
(TenpennyResidentKey)
  • nothing
0007CF72
The Surgeon's key
(RedRacerSurgeonsKey)
000C71E2
Trinnie's key
(RCTrinnieKey)
000A2823
Underworld Outfitters supply key
(TulipVendorKey)
00031945
Vance's sword cabinet key
(MS09VanceSwordCabinetKey)
0007087B
Vault 101 utility key
(CG04StanleyKey)
0005688C
Vault 106 master key
(Vault106MasterKey)
  • At the right of a terminal in the Lab
  • At the very bottom end of the Vault
00074D55
Vera Weatherly's key
(VeraWeatherlyVendorKey)
000A1BEF
Vera Weatherly's room key
(VeraWeatherlyRoomKey)
0007CF64
Warhead storage key
(LDFortCWarheadStorageKEY)
You Gotta Shoot 'Em in the Head 0004CFDA
Weapons cache key
(MQ02LootStashKey)
Galaxy News Radio 00071F01
William Brandice's key
(WilliamBrandiceKey)
0007086F
Young's key
(RCYoungKey)
000A1BE8
Zimmer's key
(RCZimmerKey)
  • Door to Zimmer's room in Rivet City and two footlockers within
000A1BE7

Operation: Anchorage

No keys are added by Operation: Anchorage.

The Pitt

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Ashur's key
(DLC01AshurKey)
xx007FC1
Friday's supply key
(DLC01FridayVendorKey)
xx00B5EB
Harris' supply key
(DLC01HarrisVendorKey)
xx00B5EC
Power Plant key
(DLC01PowerPlantKey)
Free Labor xx00A5F8
Slave pen key
(DLC01DCSlavePenKey)
Into The Pitt xx002210

Broken Steel

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Armory key
(DLC03CitadelArmoryKey)
  • Door to Citadel Armory (after Citadel has been destroyed)
Who Dares Wins xx0095C6
Fuel stash conatiner key In-game spelling, punctuation and/or grammar
(DLC03AFBCrateKey01)
xx0081E2
High clearance keycard
(DLC03MBKeyCard)
xx00953F
Lag-Bolt's suitcase key
(DLC03NNSuitcaseKey)
The Sorrowful Suitor xx00B965
Monastery key
(DLC03WQ03MonasteryKey)
Holy Water xx0071E6
Water crate key
(DLC03EncounterRCKey)
xx001D2D

Point Lookout

Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Duchess Gambit key
(DLC04DuchessGambitKey)
  • nothing
xx0072F7
Marcella's safe key
(DLC04FF02MarcellaKey)
xx00E301
Locker key
(DLC04FF05LockerKey)
The Velvet Curtain xx005B72
Haley's inventory key
(DLC04HaleyVendorKey)
xx010EF3
Reward vault key
(DLC04MQ05RewardKey)
A Meeting of the Minds xx00C1C4
Panada's inventory key
(DLC04PanadaVendorKey)
xx010EF4
Homestead room 1G key
(DLC04Room1GKEY)
  • In the motel office of the Homestead Motel
xx00FCDE
Homestead room 1K key
(DLC04Room1KKEY)
  • In the motel office of the Homestead Motel
xx00FCDF
Sea Cave key
(DLC04SeaCaveKey)
Hearing Voices xx00A869

Mothership Zeta

No keys are added by Mothership Zeta.