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|This page lists all derived statistics in Fallout 3.|
|Derived statistic||Description||Derived from||Initial value|
|Action Points||The higher the number, the more actions you can accomplish before another entity (whether friend or foe) reacts.||Agility||(AG * 2) + 65|
|Carry Weight||How much you can carry before becoming overencumbered.||Strength||(ST * 10) + 150|
|Critical Chance||Chance that a hit will inflict Critical Damage.||Luck||(LK) %|
|Damage Resistance||All damage you receive is reduced by this percentage.||Armor||0|
|Fire Resistance||All fire damage you receive is reduced by this percentage.||Armor||0|
|Hit Points||How much damage you can take before you die.||Endurance||(EN * 20) + 100|
|Melee Damage||Bonus damage with Melee Weapons.||Strength||ST * 0.5|
|Poison Resistance||All poison damage you receive is reduced by this percentage.||Endurance||(EN - 1) * 5 %|
|Radiation Resistance||How adept your body is at ignoring exposure to radiation.||Endurance||(EN - 1) * 2 %|
|Skill Rate||How many skill points your character gains per level.||Intelligence||IN + 10|
|Unarmed Damage||Damage done with fists (damage of Unarmed weapons is added to this value).||Unarmed skill||(Unarmed / 20) + 0.5|