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− | {{Games|FO3 |
+ | {{Games|FO3}}{{cleanup|Needs to be more like [[Fallout: New Vegas cut content]]<br />Removal of DLC content/Transfer of DLC content to the add-on CC page}} |
− | '''Fallout 3 cut content''' refers to content in ''[[Fallout 3]]'' which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of [[ |
+ | '''Fallout 3 cut content''' refers to content in ''[[Fallout 3]]'' which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of [[Gamebryo console commands|console commands]]. |
+ | |||
+ | ==Add-on cut content== |
||
+ | For cut content related to add-ons, refer to [[Fallout 3 add-on cut content]]. |
||
==Cut quests== |
==Cut quests== |
||
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* [[Last Rites]] - According to its numbering, it was supposed to take place after [[Take it Back!]]. |
* [[Last Rites]] - According to its numbering, it was supposed to take place after [[Take it Back!]]. |
||
* [[The Wasteland Survival Guide (quest)|The Wasteland Survival Guide]] - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at [[Hubris Comics (location)|Hubris Comics]] and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its [[G.E.C.K. (editor)|editor ID]], the [[mirelurk bait grenade]] was also intended to be part of this quest. It was most likely to be used for the mission at [[Anchorage Memorial]]. |
* [[The Wasteland Survival Guide (quest)|The Wasteland Survival Guide]] - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at [[Hubris Comics (location)|Hubris Comics]] and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its [[G.E.C.K. (editor)|editor ID]], the [[mirelurk bait grenade]] was also intended to be part of this quest. It was most likely to be used for the mission at [[Anchorage Memorial]]. |
||
− | * [[MS07]] - A quest involving [[Sarah Lyons]] that was completely cut from the game, with |
+ | * [[MS07]] - A quest involving [[Sarah Lyons]] that was completely cut from the game, with the exception of a strange disk. |
==Cut radio== |
==Cut radio== |
||
− | * [[Tenpenny Tower |
+ | * [[Tenpenny Tower radio]] |
==Cut characters== |
==Cut characters== |
||
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* [[Burke (Fallout 3)|Mister Burke]] (Japanese version only) |
* [[Burke (Fallout 3)|Mister Burke]] (Japanese version only) |
||
* [[O'Grady]] |
* [[O'Grady]] |
||
− | * [[Dead pilot]] {{icon|FO3PL}} |
||
− | * [[Twigbag]] {{icon|FO3PL}} |
||
− | * [[Richard Dunwich]] {{icon|FO3PL}} (mentioned-only character) |
||
− | * [[Beth (The Pitt)|Beth]] {{icon|FO3TP}} |
||
}} |
}} |
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* [[Seven years and counting]] |
* [[Seven years and counting]] |
||
* [[Strayer's note]] |
* [[Strayer's note]] |
||
− | * [[Tales of the |
+ | * [[Tales of the wastes]] |
* [[Tara's note]] |
* [[Tara's note]] |
||
− | * [[Tenpenny |
+ | * [[Tenpenny network password]] |
* [[Trapped, trapped, trapped]] |
* [[Trapped, trapped, trapped]] |
||
* [[Vault 101 Lesson Review - History]] |
* [[Vault 101 Lesson Review - History]] |
||
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* [[Leo Stahl]] (image note) |
* [[Leo Stahl]] (image note) |
||
* [[Megaton atomic bomb]] |
* [[Megaton atomic bomb]] |
||
− | * [[Minefield |
+ | * [[Minefield playground]] |
* [[Mirelurk spawning pod]] |
* [[Mirelurk spawning pod]] |
||
* [[Tenpenny Tower]] (image note) |
* [[Tenpenny Tower]] (image note) |
||
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| [[Recon helmet]] |
| [[Recon helmet]] |
||
| Perception +1 |
| Perception +1 |
||
− | | |
+ | | An identical copy is used in ''[[Broken Steel]]'' with a different BaseID. |
|- |
|- |
||
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|- |
|- |
||
− | | [[Enclave |
+ | | [[Enclave Shocktrooper armor]] |
| {{ID|0cb5f3}} |
| {{ID|0cb5f3}} |
||
| 40 |
| 40 |
||
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|- |
|- |
||
− | | [[Enclave |
+ | | [[Enclave Shocktrooper helmet]] |
| {{ID|0cb5f4}} |
| {{ID|0cb5f4}} |
||
| 7 |
| 7 |
||
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| - |
| - |
||
| [[Merc troublemaker outfit]] |
| [[Merc troublemaker outfit]] |
||
− | | Unique merc troublemaker outfit. Statistically, it only differs in weight (3 vs. 8) |
+ | | Unique merc troublemaker outfit. Statistically, it only differs in weight (3 vs. 8). Appears in ''Fallout: New Vegas'' in the possession of [[Orion Moreno]]. |
|- |
|- |
||
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|- |
|- |
||
− | | [[Clover's |
+ | | [[Clover's Cleaver]] |
| {{ID|0c80b8}} |
| {{ID|0c80b8}} |
||
| 15 |
| 15 |
||
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| 2 |
| 2 |
||
| 70 |
| 70 |
||
− | | [[Wrench]] |
+ | | [[Wrench (Fallout 3)|Wrench]] |
| cut from ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' |
| cut from ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' |
||
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|} |
|} |
||
− | * There are also the cut weapons [[Mason |
+ | * There are also the cut weapons [[Mason jar mine]]s and [[Piggy bank grenade]]s that appear only in [[The Art of Fallout 3]]. There is no hint of what they might have done or what damage they might have caused, as there is only concept art about them. |
===Consumables=== |
===Consumables=== |
||
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| '''Colin Moriarty's Key''' |
| '''Colin Moriarty's Key''' |
||
| {{ID|20751}} |
| {{ID|20751}} |
||
− | | Unlocks |
+ | | Unlocks the cabinet in [[Colin Moriarty]]'s room in his saloon. |
| |
| |
||
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|- |
|- |
||
| '''Housekey - Jericho''' |
| '''Housekey - Jericho''' |
||
− | | {{ID| |
+ | | {{ID|0430cb}} |
− | | Unlocks [[Jericho (character)|Jericho]]'s [[Jericho's house|house]] in [[Megaton]]. |
+ | | Unlocks [[Jericho (character)|Jericho]]'s [[Jericho's house|house]] in [[Megaton]]. |
| |
| |
||
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|- |
|- |
||
| '''Key - Craterside Supply''' |
| '''Key - Craterside Supply''' |
||
− | | {{ID| |
+ | | {{ID|0430c9}} |
− | | Grant's access to [[Craterside Supply]] after hours. |
+ | | Grant's access to [[Craterside Supply]] after hours. |
| In-game, the building requires 100 lockpick for entry. |
| In-game, the building requires 100 lockpick for entry. |
||
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| '''Survival Guide Manuscript''' |
| '''Survival Guide Manuscript''' |
||
| {{ID|2d3b2}} |
| {{ID|2d3b2}} |
||
− | | An item from a cut segment of the quest [[Wasteland Survival Guide (quest)|The Wasteland Survival Guide]]. At one point you were given a manuscript and had to go to Hubris Comics to print out copies. In the final game however, the location is |
+ | | An item from a cut segment of the quest [[Wasteland Survival Guide (quest)|The Wasteland Survival Guide]]. At one point you were given a manuscript and had to go to Hubris Comics to print out copies. In the final game however, the location is not connected to any quest. |
|- |
|- |
||
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| '''You're SPECIAL!''' |
| '''You're SPECIAL!''' |
||
| {{ID|ab2ef}} |
| {{ID|ab2ef}} |
||
− | | An item version of the book [[You're SPECIAL]], which is used to allocate stat points in [[Fallout 3]]. |
+ | | An item version of the book [[You're SPECIAL!]], which is used to allocate stat points in [[Fallout 3]]. |
|} |
|} |
||
Line 1,209: | Line 1,208: | ||
| '''Kamikaze''' |
| '''Kamikaze''' |
||
| {{ID|094ec3}} |
| {{ID|094ec3}} |
||
− | | The same trait from [[Fallout 1]] and [[Fallout 2|2]]. Increases ''AP'' by '''10''' and reduces ''DR'' by '''20'''. |
+ | | The same trait from [[Fallout|Fallout 1]] and [[Fallout 2|2]]. Increases ''AP'' by '''10''' and reduces ''DR'' by '''20'''. |
| [[Fallout 3]] doesn't have traits, so it would have been a perk instead. |
| [[Fallout 3]] doesn't have traits, so it would have been a perk instead. |
||
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Cutrecycler.png|A recycler, according to its file name. |
Cutrecycler.png|A recycler, according to its file name. |
||
Cuttv.png|Unused high-resolution TV with no polygons on the back. |
Cuttv.png|Unused high-resolution TV with no polygons on the back. |
||
− | Dupontcut.png|[[Dupont Circle station]] poster |
||
Cutwoodblock.png|A block for testing texture display. There are different blocks for various textures. |
Cutwoodblock.png|A block for testing texture display. There are different blocks for various textures. |
||
Emancipationproclamation.png|The [[Emancipation Proclamation]]. One of many unused (as an item) historical documents, but the only one not already in the possession of [[Abraham Washington]]. |
Emancipationproclamation.png|The [[Emancipation Proclamation]]. One of many unused (as an item) historical documents, but the only one not already in the possession of [[Abraham Washington]]. |
Revision as of 17:53, 30 June 2014
Cleanup (Issue: Needs to be more like Fallout: New Vegas cut content
Removal of DLC content/Transfer of DLC content to the add-on CC page) To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by improving the article.
|
Fallout 3 cut content refers to content in Fallout 3 which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of console commands.
Add-on cut content
For cut content related to add-ons, refer to Fallout 3 add-on cut content.
Cut quests
- Infiltration
- Last Rites - According to its numbering, it was supposed to take place after Take it Back!.
- The Wasteland Survival Guide - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at Hubris Comics and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its editor ID, the mirelurk bait grenade was also intended to be part of this quest. It was most likely to be used for the mission at Anchorage Memorial.
- MS07 - A quest involving Sarah Lyons that was completely cut from the game, with the exception of a strange disk.
Cut radio
Cut characters
- Gary Template
- Tuck Johnson
- Susie Mack (as a child)
- Christine Kendall (as a child)
- Karen Johnson
- Little Toe
- Lucy West's Father (non-player character version)
- Meat (non-player character version)
- Paladin Northup
- Professor Malleus (non-player character version)
- Rock Crick hunter
- Stacey
- Trigger
- Mister Burke (Japanese version only)
- O'Grady
Cut creatures
- Clancy, a centaur
- Manowar tendril floater, variant of floaters
- Needle tooth floater, variant of floaters
- Lamprey floater, variant of floaters
- Mister Mulberry, a Mister Handy
- Catfish Mirelurks, a giant mutated humanoid catfish.
- Mutant Wanamingos, a giant variation of wanamingos. Note that "normal" wanamingos do not appear in Fallout 3.
Cut holodisks and notes
- Autonomic Nervous System
- Contract with Ahzrukhal
- CPU Option 1HX-53BB
- Dave's note
- Diary of Candace Keller
- Dispatch to Scribe Yearling
- Fort Constantine CO keycard
- I'm leaving!
- Letter from Bittercup
- Lunch meat casserole recipe
- Mainframe access password
- Metro computer password
- Mister Crowley's hit list
- Note to the Librarian
- Note from Walter
- Notice from Winthrop
- Nuka 4 Zip!
- Overseer's Message
- Password to AntAgonizer Lair
- Password to Mechanist Lair
- Research Note - Laser Rifle
- Self determination is not a malfunction - Transcript
- Seven years and counting
- Strayer's note
- Tales of the wastes
- Tara's note
- Tenpenny network password
- Trapped, trapped, trapped
- Vault 101 Lesson Review - History
- Vault 101 Classroom Lesson Review
Cut image notes
- Arlington Library Photo
- Bloody Sketch found in Dunwich Building
- Leo Stahl (image note)
- Megaton atomic bomb
- Minefield playground
- Mirelurk spawning pod
- Tenpenny Tower (image note)
Cut items
Armor and clothing
Name | Base ID | DR | Weight | Value | Health | Base Armor | Bonus | Notes |
---|---|---|---|---|---|---|---|---|
All-purpose science suit | 000CB605 | - | - | - | - | Enclave scientist outfit | A unique version of the Enclave scientist outfit. Though unused, it was added to Fallout: New Vegas in a patch. | |
Apocalypse gladiator armor | 000CB5F6 | 36 | 30 | 460 | 1200 | Metal armor | Agility -1 | |
Apocalypse gladiator helmet | 000CB5F7 | 5 | 3 | 70 | 75 | Metal helmet | ||
Army power armor | 00061A72 | 40 | 45 | 739 | 1000 | T-45d power armor | Strength +2 Agility -2 Radiation Resistance +10 |
|
Blast Off helmet | 0007494C | 1 | 1 | 30 | 100 | Blast Off pajamas | Doesn't appear in inventory | |
ChildBlastoffHelmet | 0007C109 | - | - | - | - | - | - | Similar to the Blast Off helmet, but can be used by the player. |
Commando armor | 000CB544 | 24 | 15 | 160 | 150 | Leather armor | ||
Composite recon armor | 000CB5FA | 28 | 20 | 180 | 600 | Recon armor | Sneak +5 | |
Composite recon helmet | 000CB5FB | 4 | 3 | 40 | 70 | Recon helmet | Perception +1 | An identical copy is used in Broken Steel with a different BaseID. |
Defender armor | 000CB543 | 24 | 15 | 160 | 150 | Leather armor | ||
Doctor Li's glasses | 0005C9A0 | 1 | 0 | 6 | 100 | Glasses | ||
Enclave Shocktrooper armor | 000CB5F3 | 40 | 45 | 899 | 1500 | Enclave power armor | Strength +1 Agility -1 Radiation Resistance +15 |
|
Enclave Shocktrooper helmet | 000CB5F4 | 7 | 5 | 150 | 125 | Enclave power helmet | Charisma -1 Radiation Resistance +5 |
|
Explorer's gear | 000CB549 | - | - | - | - | - | Merc troublemaker outfit | Unique merc troublemaker outfit. Statistically, it only differs in weight (3 vs. 8). Appears in Fallout: New Vegas in the possession of Orion Moreno. |
Hat of the People | 000CB604 | - | - | - | - | - | Chinese commando hat | Unused in the base game of Fallout 3, but later used in The Pitt. |
Hand-Me-Down raider armor | 000CB5FE | 15 | 15 | 180 | 100 | Raider sadist armor | ||
Handyman jumpsuit | 000BF6FD | 2 | 1 | 6 | 100 | Repairman jumpsuit | Repair +5 | Used in Point Lookout |
Head wrap | 00074335 | - | - | - | - | - | Head wrap | Has a red and yellow texture, is later used in Point Lookout. |
Highway scar armor | 000CB5FF | - | - | - | - | - | Raider blastmaster armor | Similar to raider blastmaster armor, with lower DR (15 vs. 16) |
Lab Goggles | xx00D5BD | 1 | 1 | 25 | 10 | Biker goggles | +10 Energy Weapons | Cut from Point Lookout |
(Unplayable) Leather armor | 0002DC05 | - | - | - | - | - | Leather armor | Unusable by the player |
Makeshift gas mask | 000C111A | 3 | 2 | 40 | 25 | Raider blastmaster helmet | Bugged (see article) | |
Oasis exile hood | 000C942D | - | - | - | - | - | Oasis druid hood | Similar to the Oasis druid hood, but with higher monetary value. (30 vs. 6) |
Outcast recon armor | 000645ED 000645EC | - | - | - | - | - | Recon armor | An Outcast variant of recon armor. Statistically similar, except the helmet gives +1 perception. |
Police hat | 000AB491 | - | - | - | - | - | - | Though unused, a children's version exists. The adult version is made available in expansions. |
Power suit armor | 000CB60C | 3 | 2 | 12 | 100 | Grimy pre-War businesswear | Speech +5 | |
(Unique) Pre-War outfits | cb60f | - | - | - | - | - | - | Indistinguishable from the regular version in-game, though they will appear as different items in the inventory. Their uniqueness is only apparent when looking at them in the editor, and they are likely just copied placeholders for until the developers could create differing names, stats and textures (which they never did). |
Pre-War outfit and watch | 000ABBE2 0008198C | - | - | - | - | - | - | Worn by the player character in Tranquility Lane. A regular version exists for child NPCs, but is unused. |
Pyro helmet | 000CB600 | 3 | 3 | 20 | 15 | Raider blastmaster helmet | ||
Road Rascal leather armor | 000CB5F5 | 24 | 15 | 160 | 150 | Leather armor | ||
"Robo-Thor" armor | 000CB5F9 | 40 | 45 | 819 | 3000 | Tesla armor | Strength +1 Agility -1 Radiation Resistance +15 |
|
"Robo-Thor" helmet | 000CB5F8 | 8 | 5 | 120 | 125 | Tesla helmet | Charisma -1 Radiation Resistance +5 |
|
Sharp-dressed raider's armor | 000CB5FC | 15 | 15 | 180 | 100 | Raider painspike armor | ||
Shellshocked combat armor | 000CB5EF | 32 | 25 | 390 | 400 | Combat armor | ||
Shellshocked combat helmet | 000CB5F0 | 5 | 3 | 50 | 50 | Combat helmet | ||
Sleepwear | 000CB60E | 1 | 1 | 10 | 100 | Sexy sleepwear | Charisma +1 | |
Surgical mask | 0003E591 0007CFF0 | - | - | - | - | - | - | Its internal name ties it to the Wasteland Survival Guide quest. It has no world model or menu icon. A second version also exists, which is the version worn by James in the intro sequence. This version has no name when added to the inventory and does not affect the user's stats |
Talon combat armor | 000CB5F2 | 32 | 25 | 390 | 1000 | Talon combat armor | ||
Talon combat helmet | 000CB5F1 | 5 | 3 | 60 | 50 | Talon combat helmet | ||
Tenpenny security helmet | 0005B6EB | 4 | 1 | 50 | 25 | Combat helmet | ||
Tesla resonance armor | xx002480 | 43 | 45 | 820 | 1500 | Tesla armor | Energy Weapons +10 Radiation Resistance +20 |
Cut from Broken Steel |
The Devil's Pigtails | 000CB5FD | 3 | 3 | 20 | 15 | Raider psycho-tic helmet | ||
The Peepers | xx003473 | 1 | 1 | 6 | 10 | Biker goggles | Night Vision effect | Cut from Operation: Anchorage |
Vault 87 jumpsuit | 000340ED | 1 | 1 | 6 | 100 | Vault jumpsuit | Melee Weapons +2 Speech +2 |
|
Underwear | 00089B52 | - | - | - | - | - | - | Uses the same skin as the Vault 101 jumpsuit for male characters, and as glued-on underwear for female characters. This may be a sign that underwear was independently equippable, or that the player would wear the Vault jumpsuit under any external armor like in the first and second Fallout games. |
Vault 87 jumpsuit | 000340ED | 1 | 1 | 6 | 100 | Vault jumpsuit | Melee Weapons +2 Speech +2 |
|
Vault 92 jumpsuit | 000B73F3 | 1 | 1 | 6 | 100 | Vault jumpsuit | Melee Weapons +2 Speech +2 |
|
Wastelander's gear | 000CB545 | 12 | 2 | 50 | 100 | Wasteland legend outfit | Melee Weapons +2 Small Guns +2 |
Weapons
Name | Base ID | Damage | Ammo Cap | Weight | Value | Base Weapon | Comment |
---|---|---|---|---|---|---|---|
Baseball | 00033D84 | - | - | - | - | - | Fired at the player by a trap. There is sufficient evidence to suggest it was a player weapon at one point, including a first person view model and Pip-Boy icon for a cut Throwing skill |
Black Bart's Bane | 0006B535 | 8 | 100 | 2 | 60 | BB gun | |
Breaker | 000CB546 | 12 | - | 4 | 30 | Nail board | |
Clover's Cleaver | 000C80B8 | 15 | - | 3 | 100 | Chinese officer's sword | |
Cryo grenade | xx002A71 | 1 (Frozen for 7 sec.) | - | .5 | 50 | Frag grenade | Readded in Mothership Zeta |
Cryo mine | xx006FC0 | 1 (Frozen for 7 sec.) | - | .5 | 50 | Frag mine | Readded in Mothership Zeta |
Cryolator | - | - | - | - | - | - | Cut from the GECK as well, not available through console commands |
Curse Breaker | 000C80BB | 13 | - | 3 | 75 | Baseball bat | |
Discharge hammer | xx0088BF | 25 | - | 20 | 180 | Super sledge | cut from Broken Steel |
Excalibat | 000C80BC | 13 | - | 3 | 75 | Baseball bat | |
Fists | 000001F4 | - | - | - | - | - | An equippable, non-damaging pair of fists, equivalent to being completely unarmed, except not eliciting a reaction from any NPCs whatsoever. It is coded as part of the game engine rather than being pulled from external asset files like all other weapons. |
(Tranquility Lane) Frag mine | 00028172 | - | - | - | - | - | The internal name of this weapon associates it with the Tranquility Lane portion of the main quest, but there are no mines used there in-game. This was probably intended as an alternate method for murdering Mabel Henderson at Betty's command. This version inflicts 300x as much damage, is much more valuable (3900 vs. 25 caps), and oddly weighs twice as much |
Gauss rifle (Beta) | xx001616 | 24 | 5 | 8 | 500 | AER9 laser rifle |
cut from Operation: Anchorage (beta version of the real Gauss rifle) |
Grenade launcher | xx00ADC8 (explosives) xx00A502 (small guns) |
39 + 50 AoE (explosives) 55 + 100 AoE (small guns) |
3 | 7 | 200 | Combat shotgun | cut from Broken Steel |
(Demo) Laser rifle | 00074795 | - | - | - | - | - | A weaker version of the laser rifle, seemingly used for a demonstration, with lower crit damage (10 vs. 22). |
Law Dog | 0006B532 | 9 | 5 | 2 | 210 | .32 pistol | |
Lightning gun | xx003580 | 73 | 24 | 8 | 1000 | AER9 laser rifle | cut from Broken Steel |
Love Tap | 000C80B9 | 8 | - | 1 | 20 | Brass knuckles | |
Mirelurk bait grenade | 00030664 | 0 | - | 5 | 60 | Frag grenade | Not implemented, does not bait mirelurks |
O'Grady's Peacemaker | 0007843D | 6 | - | 2 | 100 | Police baton | |
Pa's fishing aid | xx00D5B3 | 80 | 2 | 6 | 350 | Double-barrel shotgun | cut from Point Lookout |
Smoke grenade | xx008236 | 1 + 100 AoE | - | 0.5 | 25 | Frag grenade | cut from Operation: Anchorage, can be found off the map |
(Sonora Cruz's) 10mm pistol | 0006F210 | - | - | - | - | - | Sonora Cruz's unique 10mm pistol inflicts 100 damage per hit. It is flagged as unplayable, it will not show up in her inventory and cannot be pickpocketed. As she is programmed to flee instead of fight, she will never use it, effectively making it unused.
|
Spanner | xx003C52 | 17 | - | 2 | 70 | Wrench | cut from Mothership Zeta |
Tesla cannon (Beta) | xx0026FF | 100 | 1 | 20 | 500 | Missile launcher | developer test weapon included in Broken Steel (beta version of the Tesla cannon) which can be found off-map |
Wanda | 0006B533 | 12 | 30 | 7 | 500 | Assault rifle |
- There are also the cut weapons Mason jar mines and Piggy bank grenades that appear only in The Art of Fallout 3. There is no hint of what they might have done or what damage they might have caused, as there is only concept art about them.
Consumables
Miscellaneous
Keys
Name | Base ID | Unlocks | Notes |
---|---|---|---|
Arefu Master Key | 000158E9 | Unlocks nothing. | |
Colin Moriarty's Key | 00020751 | Unlocks the cabinet in Colin Moriarty's room in his saloon. | |
Dr. Preston's Key | 000A1BED | Unlocks Rivet City clinic's inventory. | Set to spawn on Preston's death, but he is flagged as essential. |
Dukov's House Key | 000C9520 | Unlocks nothing. | |
Flak and Shrapnel's Key | 000A1BE6 | Unlocks several cabinets and ammo boxes in Flak and Shrapnel's inventory. | Set to spawn when both men are dead or enslaved; however, Shrapnel is flagged essential. |
Forge Lobby Key | 0003D798 | Unlocks nothing. | |
Housekey - Jericho | 000430CB | Unlocks Jericho's house in Megaton. | |
Housekey - Mister Burke | 000430CE | Unlocks Mister Burke's House in Megaton. | Burke's house has nothing of interest inside. In-game, the house requires 100 lockpick for entry. |
Housekey - Moriarty's | 000430CF | Unlocks nothing. | |
Key - Craterside Supply | 000430C9 | Grant's access to Craterside Supply after hours. | In-game, the building requires 100 lockpick for entry. |
Key to AntAgonizer Lair | 00036F7E | Unlocks nothing. | |
Key - Megaton Clinic | 000430D3 | Unlocks nothing. | |
Key to Statesman Safe | 000CB58F | Unlocks nothing. | |
Leo Stahl's Supply Key | 0002919E | Unlocks nothing. | |
Main Hall Key | 000309C6 | Unlocks nothing. Its internal prefix places it in Roosevelt Academy. | |
Muddy Rudder Key | 000A2822 | Unlocks a door in the Muddy Rudder. | This key shares its name with a non-functional counterpart which actually is used. This is most likely a development error. |
Noodle Stand Supply Key | 00020107 | Unlocks nothing. | |
OLH Master Meds Key | 000CB596 | Unlocks nothing. | OLH stands for "Our Lady of Hope". |
Paradise Falls Clinic Key | 000394CE | Unlocks nothing. | |
Porter's Larder Key | 00068E89 | Unlocks nothing. | |
Seedspreader Seeds Storage Key | 000B4209 | Unlocks nothing. | |
Sydney's Ammo Case Key | 000B422E | Unlocks Sydney's vendor chest in the Underworld. |
Aid/miscellaneous items
Name | Base ID | Description |
---|---|---|
Big Book of Science | 0002D3A4 | An oversized copy of the science skill book. Its internal prefix associates it with the quest Wasteland Survival Guide. It weighs five Fallout pounds. |
Chandelier | 000291D7 | Unused. Its internal name prefix associates it with the quest Tranquility Lane. There in fact is a chandelier in the simulation which can be used to commit and assigned act of murder, but it is a world object, not an item. |
Computer Password Module | 0005B5A9 | Related to the quest "Stealing Independence". |
Constitution of the United States | 0008C214 | One of many cut documents related to Stealing Independence. |
Emancipation Proclamation | 0008C215 | See Constitution of the United States. |
Monroe Doctrine | 0008C217 | See Constitution of the United States. |
Museum Token | 00022419 | See Constitution of the United States. |
U.S. Declaration of War on China | 0008C219 | See Constitution of the United States. |
U.S. Declaration of War on Germany | 0008C218 | See Constitution of the United States. |
Control Collar | 0006C55A | Called RRControlCollar internally. The 'RR' prefix is used exclusively for Reilly's Rangers. |
Empty Sap Container | 000504D7 | Quest item related to "Oasis". The player might have been supposed to show this to Father Birch after completing the quest for his side as proof. |
Garden Gnome | 0003407A | Identical to the Damaged Garden Gnome. |
Gettysburg Address | 00000??? | Cut Miscellaneous Item. |
Motivational Secrets of the Stars | 0002D3A3 | Preliminary version of the speech skill book. Uses the world mesh of the green pre-war book. Unlike the used skill books, it weighs three nonspecific weight units. |
(Pre-War Book) | 000199B2
000199B3 000199B5 000199B9 000199C2 |
There are seven unused pre-War books skins. None of them have names. The skins were later used in Fallout: New Vegas for junk items. |
Survival Guide Manuscript | 0002D3B2 | An item from a cut segment of the quest The Wasteland Survival Guide. At one point you were given a manuscript and had to go to Hubris Comics to print out copies. In the final game however, the location is not connected to any quest. |
Wasteland Survival Guide | 000C5634 | Finalized version of the Wasteland Survival Guide. Classified as a book, rather than a miscellaneous item like the one accessible in game. |
You're SPECIAL! | 000AB2EF | An item version of the book You're SPECIAL!, which is used to allocate stat points in Fallout 3. |
- There are unreadable text notes attached to every book item, due to Fallout 3 using a modified Oblivion engine (where books functioned more like Fallout 3's notes). The text for each book is either the book's name, "This is a book", or "I am the schematics for the Bottlecap Mine."
Other
Throwing skill
Throwing is a skill from the first two Fallout games, which in Fallout 3 was consolidated into the Explosives skill to simplify gameplay. There are Pip-Boy images in the game's texture file which reveal that it was planned to return at some point before ultimately being cut.
The image intended for use as its skill icon was later used in Fallout: New Vegas for the Heave, Ho! perk.
Cut actor effects
Name | Base ID | Description | Notes/more |
---|---|---|---|
Atomization | 0005B141 | This is an unused critical kill effect for weapons that fire mini-nukes, much like disintegration or gooification. The victim is engulfed in a sparkling bright lime green particle effect. The corpse is strangely rendered transparent afterwards with a mild radioactive glow, possibly due to a missing texture. | |
Better Rivet City Prices | 0006F592 | Related to the quest The Wasteland Survival Guide. Increases barter by 15, regardless of location. | |
EMP Disable | 0005B148 | Has the effect of a Pulse grenade on susceptible targets. | The weapons in-game use the EMP object effect, which is effectively the same thing. |
Kamikaze | 00094EC3 | The same trait from Fallout 1 and 2. Increases AP by 10 and reduces DR by 20. | Fallout 3 doesn't have traits, so it would have been a perk instead. |
Life Giver | Rank2:00031D8A
Rank3:00031D8B |
There are effects for unused second and third ranks for this perk. | |
Poison | 0006B20E | Called "DeathClawPoison" internally. | Deathclaws cannot inflict poison in the final game. |
Rad Poisoning | 0009ADE8 | Called "NukalurkAttack" internally. | |
RL3 Survive | 0007D4F2 | Increased DR by 10, three stages. | |
Stealth Shield | 0007D412 | Called "EnclaveInfiltratorStealth" internally. | Runs a stealth boy script on the actor. |
Cut base effects
Name | Base ID | Description | Notes/more |
---|---|---|---|
Ant Vision | 00031034 | Calls a script which was to be activated after consuming Ant Nectar | |
Attack Health | 0009FB00 | Unknown | |
Cripple Be Gone Effect | 0002BFDD | Unknown | |
Cure Addiction | 000963D2 | Meant to cure a particular Addiction, or all. | |
Damage Chest | 00015176 | The only "damage body part" effects which are used are damage legs, used by the Dart gun. | |
Damage Left Arm | 00015174 | See Damage Chest. | |
Damage Radiation Resistance | 00015178 | Unknown | |
Damage Right Arm | 00015171 | See Damage Chest. | |
Flamer Burn | 00060C17 | Unknown | |
Flamer Smoke Effect | 000BD475 | Unknown | |
Frost Damage | 0000014C | Unknown | This was possibly used later in Mothership Zeta. |
Generic Debug Effect | 00062693 | Unknown | |
Glowing One Rad B Self Effect | 000AAE52 | Unknown | |
Glowing One Rad Burst | 0008C031 | Unknown | |
(no name) (Gooification Effect Shader) | 000ABCF2 | Unknown | |
Increased Agility - Jet | 0006697B | Increases Agility when Jet is used. | Unknown increase amount, possible % multiplier. |
Increased Agility - Psycho | 00066983 | Increases Agility when Psycho is used. | Unknown increase amount, possible % multiplier. |
Increased Damage Resistance - Med-X | 00066EC3 | Increases Damage Resistance when Med-X is used. | Unknown increase amount, possible % multiplier. |
Increased Endurance - Med-X | 00060C50 | Increases Endurance when Med-X is used. | Unknown increase amount, possible % multiplier. |
Increased Perception - Jet | 0006697F | Increases Perception when Jet is used. | Unknown increase amount, possible % multiplier. |
Increased Strength - Jet | 00066973 | Increases Strength when Jet is used. | Unknown increase amount, possible % multiplier. |
Increased Strength - Med-X | 00060C4F | Increases Strength when Med-X is used. | Unknown increase amount, possible % multiplier. |
Increased Confidence | 0001B17B | Increases Confidence. | Unknown increase amount, possible % multiplier. |
Increased Speed Multiplier | 00031D7A | Increases Speed Multiplier. | Unknown increase amount, possible % multiplier. |
Reduce Charisma (Mentat Addiction) | 00066977 | Reduces Charisma when the player has a Mentat Addiction. | Unknown reduction amount, possible % multiplier. |
Reduce Charisma (Psycho Addiction) | 0005A33D | Reduces Charisma when the player has a Psycho Addiction. | Unknown reduction amount, possible % multiplier. |
Reduce Charisma (Buffout Addiction) | 0005A33F | Reduces Charisma when the player has a Buffout Addiction. | Unknown reduction amount, possible % multiplier. |
Reduce Intelligence (Psycho Addiction) | 00066979 | Reduces Intelligence when the player has a Psycho Addiction. | Unknown reduction amount, possible % multiplier. |
Reduce Intelligence - Psycho+ | 00066984 | Reduces Intelligence when the player uses Psycho+. | Unknown reduction amount, possible % multiplier.
Psycho+ doesn't appear in item form. |
Reduced Action Points | 00035F08 | Reduces Action Points. | Unknown reduction amount, possible % multiplier. |
Reduced Carry Weight | 00035F07 | Reduces Carry Weight. | Unknown reduction amount, possible % multiplier. |
Reduced Health | 00043906 | Reduces Health. | Unknown reduction amount, possible % multiplier. |
Reduced Luck | 00032DE7 | Reduces Luck. | Unknown reduction amount, possible % multiplier. |
Reduced Poison Resistance | 00077787 | Reduces Poison Resistance. | Unknown reduction amount, possible % multiplier. |
Reduced Radiation Resistance | 00034AA1 | Reduces Radiation Resistance. | Unknown reduction amount, possible % multiplier. |
Script Effect | 0000014A | Unknown | |
Shock Damage | 0000014D | Unknown | Unknown damage amount, possible % multiplier. |
Cut projectiles
Name | Base ID | Description | Notes/more |
---|---|---|---|
AntFireSpitProjectile | Unknown | A flaming version of the globs of spit the giant ant Queens hurl, meant exclusively for the Marigold fire ant Queen | |
Bolt | Unknown | Found in the models folder for projectiles, it appears to be a crossbow bolt. There are no crossbows in Fallout 3. | |
GTBoulderProjectile | Unknown | There are two projectiles using this mesh named BoulderProjectile and FusionCarBatteryProjectile (a gun that fires car batteries?) internally. It is a large rock. | |
MQ04OvenProjectile | Unknown | This is tied to the Tranquility Lane frag mine, meaning the oven was involved in the act. The copy of the frag mine mesh it uses was deleted. | Unknown |
PhilFunProjectile | Unknown | This is an eyeless, static mesh of a vicious dog, which can be easily modded into any weapon to turn it into a dog shooter. They bark when fired, but otherwise behave like regular bullets. | File:Philfun.png |
Though not unused, the projectiles for all bullet-firing weapons use a model labeled 7.62mm, a caliber not used in the game. Similarly, the shell casing's filename is the common in real life (but non-existent in Fallout 3) .45 caliber.
Cut object effects
Name | Base ID | Effect |
---|---|---|
Armor Damage | 000A874C | DR -5 |
Barter Outfit | 00071B8A | Barter +5 |
Dunce Cap | 0003D339 | Intelligence -1. Cut headwear |
Football Helmet | 0003D337 | Unarmed +5. More cut headwear. |
Jumpsuit | 000C2522 | Perception +2 |
Merchant Clothing | 00071B89 | Speech +5 |
Metal Armor | 000C7C4C | Sneak +5, Agility -1 |
Officer's Uniform | 00071B8C | Speech +5 |
Radiation Burst | 000C1938 | Rads +5 |
Slasher Mask | 00071B8D | Melee damage +10 |
Cut graphics
Cut Pip-Boy icons
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