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{{Games|FO3}}{{FO3CC}}{{cleanup|Needs to be more like [[Fallout: New Vegas cut content]]}}{{Split|Have separate pages for different DLC.}}
+
{{Games|FO3}}{{cleanup|Needs to be more like [[Fallout: New Vegas cut content]]<br />Removal of DLC content/Transfer of DLC content to the add-on CC page}}
   
'''Fallout 3 cut content''' refers to content in ''[[Fallout 3]]'' which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of [[Fallout 3 console commands|console commands]].
+
'''Fallout 3 cut content''' refers to content in ''[[Fallout 3]]'' which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of [[Gamebryo console commands|console commands]].
  +
  +
==Add-on cut content==
  +
For cut content related to add-ons, refer to [[Fallout 3 add-on cut content]].
   
 
==Cut quests==
 
==Cut quests==
Line 7: Line 10:
 
* [[Last Rites]] - According to its numbering, it was supposed to take place after [[Take it Back!]].
 
* [[Last Rites]] - According to its numbering, it was supposed to take place after [[Take it Back!]].
 
* [[The Wasteland Survival Guide (quest)|The Wasteland Survival Guide]] - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at [[Hubris Comics (location)|Hubris Comics]] and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its [[G.E.C.K. (editor)|editor ID]], the [[mirelurk bait grenade]] was also intended to be part of this quest. It was most likely to be used for the mission at [[Anchorage Memorial]].
 
* [[The Wasteland Survival Guide (quest)|The Wasteland Survival Guide]] - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at [[Hubris Comics (location)|Hubris Comics]] and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its [[G.E.C.K. (editor)|editor ID]], the [[mirelurk bait grenade]] was also intended to be part of this quest. It was most likely to be used for the mission at [[Anchorage Memorial]].
* [[MS07]] - A quest involving [[Sarah Lyons]] that was completely cut from the game, with an exception of a strange disk.
+
* [[MS07]] - A quest involving [[Sarah Lyons]] that was completely cut from the game, with the exception of a strange disk.
   
 
==Cut radio==
 
==Cut radio==
* [[Tenpenny Tower Radio]]
+
* [[Tenpenny Tower radio]]
   
 
==Cut characters==
 
==Cut characters==
Line 29: Line 32:
 
* [[Burke (Fallout 3)|Mister Burke]] (Japanese version only)
 
* [[Burke (Fallout 3)|Mister Burke]] (Japanese version only)
 
* [[O'Grady]]
 
* [[O'Grady]]
* [[Dead pilot]] {{icon|FO3PL}}
 
* [[Twigbag]] {{icon|FO3PL}}
 
* [[Richard Dunwich]] {{icon|FO3PL}} (mentioned-only character)
 
* [[Beth (The Pitt)|Beth]] {{icon|FO3TP}}
 
 
}}
 
}}
   
Line 70: Line 69:
 
* [[Seven years and counting]]
 
* [[Seven years and counting]]
 
* [[Strayer's note]]
 
* [[Strayer's note]]
* [[Tales of the Wastes]]
+
* [[Tales of the wastes]]
 
* [[Tara's note]]
 
* [[Tara's note]]
* [[Tenpenny Network password]]
+
* [[Tenpenny network password]]
 
* [[Trapped, trapped, trapped]]
 
* [[Trapped, trapped, trapped]]
 
* [[Vault 101 Lesson Review - History]]
 
* [[Vault 101 Lesson Review - History]]
Line 79: Line 78:
   
 
==Cut image notes==
 
==Cut image notes==
* [[Arlington Library Photo]]
+
* [[Arlington Library terminal entries#Arlington Library Photo|Arlington Library Photo]]
 
* [[Bloody Sketch found in Dunwich Building]]
 
* [[Bloody Sketch found in Dunwich Building]]
 
* [[Leo Stahl]] (image note)
 
* [[Leo Stahl]] (image note)
 
* [[Megaton atomic bomb]]
 
* [[Megaton atomic bomb]]
* [[Minefield Playground]]
+
* [[Minefield playground]]
 
* [[Mirelurk spawning pod]]
 
* [[Mirelurk spawning pod]]
 
* [[Tenpenny Tower]] (image note)
 
* [[Tenpenny Tower]] (image note)
Line 89: Line 88:
 
==Cut items==
 
==Cut items==
 
===Armor and clothing===
 
===Armor and clothing===
{| class="va-table va-table-top sortable"
+
{| class="va-table va-table-top va-table-full sortable"
! Name
+
! style="width: 12%;" | Name
! [[Form ID|Base ID]]
+
! style="width: 8%;" | [[Form ID|Base ID]]
! [[Damage Resistance|DR]]
+
! style="width: 3%;" | [[Damage Resistance|DR]]
! Weight
+
! style="width: 3%;" | Weight
! Value
+
! style="width: 3%;" | Value
! Health
+
! style="width: 3%;" | Health
! Base Armor
+
! style="width: 10%;" | Base Armor
! Bonus
+
! style="width: 13%;" | Bonus
! Notes
+
! style="width: 45%;" | Notes
   
 
|-
 
|-
 
| [[All-purpose science suit]]
 
| [[All-purpose science suit]]
| {{ID|cb605
+
| {{ID|0cb605}}
 
| -
 
| -
 
| -
 
| -
Line 108: Line 107:
 
| -
 
| -
 
| [[Enclave scientist outfit]]
 
| [[Enclave scientist outfit]]
| =
+
|
 
| A unique version of the Enclave scientist outfit. Though unused, it was added to ''Fallout: New Vegas'' in a patch.
 
| A unique version of the Enclave scientist outfit. Though unused, it was added to ''Fallout: New Vegas'' in a patch.
   
Line 123: Line 122:
   
 
|-
 
|-
| [[Apocalypse gladiator helmet]]
+
| [[Apocalypse gladiator armor|Apocalypse gladiator helmet]]
 
| {{ID|0cb5f7}}
 
| {{ID|0cb5f7}}
 
| 5
 
| 5
Line 197: Line 196:
 
| [[Recon helmet]]
 
| [[Recon helmet]]
 
| Perception +1
 
| Perception +1
| Used in ''[[Broken Steel]]''
+
| An identical copy is used in ''[[Broken Steel]]'' with a different BaseID.
   
 
|-
 
|-
Line 222: Line 221:
   
 
|-
 
|-
| [[Enclave shocktrooper armor]]
+
| [[Enclave Shocktrooper armor]]
 
| {{ID|0cb5f3}}
 
| {{ID|0cb5f3}}
 
| 40
 
| 40
Line 233: Line 232:
   
 
|-
 
|-
| [[Enclave shocktrooper helmet]]
+
| [[Enclave Shocktrooper helmet]]
 
| {{ID|0cb5f4}}
 
| {{ID|0cb5f4}}
 
| 7
 
| 7
Line 252: Line 251:
 
| -
 
| -
 
| [[Merc troublemaker outfit]]
 
| [[Merc troublemaker outfit]]
| Unique merc troublemaker outfit. Statistically, it only differs in weight (3 vs. 8)
+
| Unique merc troublemaker outfit. Statistically, it only differs in weight (3 vs. 8). Appears in ''Fallout: New Vegas'' in the possession of [[Orion Moreno]].
   
 
|-
 
|-
Line 376: Line 375:
   
 
|-
 
|-
| [[Power-Suit Armor]]
+
| [[Power suit armor]]
 
| {{ID|0cb60c}}
 
| {{ID|0cb60c}}
 
| 3
 
| 3
Line 630: Line 629:
   
 
===Weapons===
 
===Weapons===
{| class="va-table va-table-top sortable"
+
{| class="va-table va-table-top va-table-full sortable"
! Name
+
! style="width: 15%;" | Name
! [[Form ID|Base ID]]
+
! style="width: 8%;" | [[Form ID|Base ID]]
! Damage
+
! style="width: 8%;" | Damage
! Ammo Cap.
+
! style="width: 5%;" | Ammo Cap
! Weight
+
! style="width: 5%;" | Weight
! Value
+
! style="width: 5%;" | Value
! Base Weapon
+
! style="width: 10%;" | Base Weapon
! Comment
+
! style="width: 44%;" | Comment
   
 
|-
 
|-
Line 671: Line 670:
   
 
|-
 
|-
| [[Clover's cleaver]]
+
| [[Clover's Cleaver]]
 
| {{ID|0c80b8}}
 
| {{ID|0c80b8}}
 
| 15
 
| 15
Line 880: Line 879:
 
| 2
 
| 2
 
| 70
 
| 70
| [[Wrench]]
+
| [[Wrench (Fallout 3)|Wrench]]
 
| cut from ''[[Mothership Zeta (add-on)|Mothership Zeta]]''
 
| cut from ''[[Mothership Zeta (add-on)|Mothership Zeta]]''
   
Line 904: Line 903:
 
|}
 
|}
   
* There are also the cut weapons [[Mason Jar Mine|Mason Jar Mines]] and [[Piggy Bank Grenade|Piggy Bank Granades]] that appear only in [[The Art of Fallout 3]]. There is no hint of what they might have done or what damage they might have caused, as there is only concept art about them.
+
* There are also the cut weapons [[Mason jar mine]]s and [[Piggy bank grenade]]s that appear only in [[The Art of Fallout 3]]. There is no hint of what they might have done or what damage they might have caused, as there is only concept art about them.
   
 
===Consumables===
 
===Consumables===
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| '''Colin Moriarty's Key'''
 
| '''Colin Moriarty's Key'''
 
| {{ID|20751}}
 
| {{ID|20751}}
| Unlocks a cabinet in the salloon.
+
| Unlocks the cabinet in [[Colin Moriarty]]'s room in his saloon.
 
|
 
|
   
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|-
 
|-
 
| '''Housekey - Jericho'''
 
| '''Housekey - Jericho'''
| {{ID|430cb}}
+
| {{ID|0430cb}}
| Unlocks [[Jericho (character)|Jericho]]'s [[Jericho's house|house]] in [[Megaton]].{{verify}}
+
| Unlocks [[Jericho (character)|Jericho]]'s [[Jericho's house|house]] in [[Megaton]].
 
|
 
|
   
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|-
 
|-
 
| '''Key - Craterside Supply'''
 
| '''Key - Craterside Supply'''
| {{ID|430c9}}
+
| {{ID|0430c9}}
| Grant's access to [[Craterside Supply]] after hours.{{verify}}
+
| Grant's access to [[Craterside Supply]] after hours.
 
| In-game, the building requires 100 lockpick for entry.
 
| In-game, the building requires 100 lockpick for entry.
   
Line 1,135: Line 1,134:
 
{{ID|199b9}}
 
{{ID|199b9}}
 
{{ID|199c2}}
 
{{ID|199c2}}
| There are seven unused [[Pre-war]] books skins. None of them have names. The skins were later used in [[Fallout: New Vegas]] for junk items.
+
| There are seven unused pre-[[Great War|War]] books skins. None of them have names. The skins were later used in [[Fallout: New Vegas]] for junk items.
   
 
|-
 
|-
 
| '''Survival Guide Manuscript'''
 
| '''Survival Guide Manuscript'''
 
| {{ID|2d3b2}}
 
| {{ID|2d3b2}}
| An item from a cut segment of the quest [[Wasteland Survival Guide (quest)|The Wasteland Survival Guide]]. At one point you were given a manuscript and had to go to Hubris Comics to print out copies. In the final game however, the location is just a pointless dungeon crawl.
+
| An item from a cut segment of the quest [[Wasteland Survival Guide (quest)|The Wasteland Survival Guide]]. At one point you were given a manuscript and had to go to Hubris Comics to print out copies. In the final game however, the location is not connected to any quest.
   
 
|-
 
|-
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| '''You're SPECIAL!'''
 
| '''You're SPECIAL!'''
 
| {{ID|ab2ef}}
 
| {{ID|ab2ef}}
| An item version of the book [[You're SPECIAL]], which is used to allocate stat points in [[Fallout 3]].
+
| An item version of the book [[You're SPECIAL!]], which is used to allocate stat points in [[Fallout 3]].
 
|}
 
|}
   
 
* There are unreadable text notes attached to every book item, due to ''Fallout 3'' using a modified Oblivion engine (where books functioned more like Fallout 3's notes). The text for each book is either the book's name, "This is a book", or "I am the schematics for the Bottlecap Mine."
 
* There are unreadable text notes attached to every book item, due to ''Fallout 3'' using a modified Oblivion engine (where books functioned more like Fallout 3's notes). The text for each book is either the book's name, "This is a book", or "I am the schematics for the Bottlecap Mine."
  +
  +
<gallery>
  +
Firstaidfo3.png|Texture for [[First aid kit (cut)|a cut first aid kit]].
  +
Cutbaseballbatfo3.png|Unused baseball bat texture
  +
44calcenterfire.png|[[.44 caliber center fire]]
  +
Molotovlighter.png|Lighter used to ignite [[Molotov cocktail (Fallout 3)|Molotov cocktails]].
  +
Flymeat.png|[[Fly meat]]
  +
Altapple.png|Unused texture for [[Fresh apple (Fallout 3)|fresh apples]].
  +
Cleanstim.png|Unused clean texture for stimpaks
  +
Liqnit.png|[[Liquid nitrogen canister]]
  +
Coolcomp.png|[[Coolant component]]
  +
CryoGrenadeOriginal.png|Base game texture for [[cryo grenade]]s.
  +
CryoMineOriginal.png|Base game texture for [[cryo mine]]s
  +
Cryolator.png|[[Cryolator]]
  +
Cocktail.png|[[Molotov cocktail (Fallout 3)|Molotov cocktail]]
  +
Nuka cocktail.png|[[Nuka cocktail]]
  +
Chandelier.png|Tranquility Lane chandelier
  +
MS07 disk.png|Disk related to [[MS07]].
  +
</gallery>
   
 
==Other==
 
==Other==
  +
===[[Throwing#Behind the scenes|Throwing]] skill===
===Loading screens===
 
[[File:FO3load.png|600px]]
+
[[File:HeaveHo.png|right|100px]]
  +
Throwing is a skill from the first two ''Fallout'' games, which in ''Fallout 3'' was consolidated into the Explosives skill to simplify gameplay. There are Pip-Boy images in the game's texture file which reveal that it was planned to return at some point before ultimately being cut.
   
  +
The image intended for use as its skill icon was later used in ''[[Fallout: New Vegas]]'' for the [[Heave, Ho!]] perk.
  +
{{clear}}
 
===Cut actor effects===
 
===Cut actor effects===
 
{| class="va-table va-table-top sortable"
 
{| class="va-table va-table-top sortable"
Line 1,168: Line 1,189:
 
|-
 
|-
 
| '''Atomization'''
 
| '''Atomization'''
| {{ID|5b141}}
+
| {{ID|05b141}}
 
| This is an unused critical kill effect for weapons that fire mini-nukes, much like disintegration or gooification. The victim is engulfed in a sparkling bright lime green particle effect. The corpse is strangely rendered transparent afterwards with a mild radioactive glow, possibly due to a missing texture.
 
| This is an unused critical kill effect for weapons that fire mini-nukes, much like disintegration or gooification. The victim is engulfed in a sparkling bright lime green particle effect. The corpse is strangely rendered transparent afterwards with a mild radioactive glow, possibly due to a missing texture.
| [[File:Atomization 1.png|Atomization|200px]] [[File:Atomization 2.png|Result|200px]]{{Clear}}
+
| [[File:Atomization 1.png|Atomization|115px]] [[File:Atomization 2.png|Result|115px]]{{Clear}}
   
 
|-
 
|-
Line 1,180: Line 1,201:
 
|-
 
|-
 
| '''EMP Disable'''
 
| '''EMP Disable'''
| {{ID|5b148}}
+
| {{ID|05b148}}
 
| Has the effect of a Pulse grenade on susceptible targets.
 
| Has the effect of a Pulse grenade on susceptible targets.
 
| The weapons in-game use the EMP object effect, which is effectively the same thing.
 
| The weapons in-game use the EMP object effect, which is effectively the same thing.
Line 1,186: Line 1,207:
 
|-
 
|-
 
| '''Kamikaze'''
 
| '''Kamikaze'''
| {{ID|94ec3}}
+
| {{ID|094ec3}}
| The same trait from [[Fallout 1]] and [[Fallout 2|2]]. Increases ''AP'' by '''10''' and reduces ''DR'' by '''20'''.
+
| The same trait from [[Fallout|Fallout 1]] and [[Fallout 2|2]]. Increases ''AP'' by '''10''' and reduces ''DR'' by '''20'''.
 
| [[Fallout 3]] doesn't have traits, so it would have been a perk instead.
 
| [[Fallout 3]] doesn't have traits, so it would have been a perk instead.
   
 
|-
 
|-
 
| '''Life Giver'''
 
| '''Life Giver'''
| Rank2:{{ID|31d8a}}
+
| Rank2:{{ID|031d8a}}
Rank3:{{ID|31d8b}}
+
Rank3:{{ID|031d8b}}
 
| There are effects for unused second and third ranks for this perk.
 
| There are effects for unused second and third ranks for this perk.
 
|
 
|
Line 1,199: Line 1,220:
 
|-
 
|-
 
| '''Poison'''
 
| '''Poison'''
| {{ID|6b20e}}
+
| {{ID|06b20e}}
 
| Called "DeathClawPoison" internally.
 
| Called "DeathClawPoison" internally.
 
| Deathclaws cannot inflict poison in the final game.
 
| Deathclaws cannot inflict poison in the final game.
Line 1,205: Line 1,226:
 
|-
 
|-
 
| '''Rad Poisoning'''
 
| '''Rad Poisoning'''
| {{ID|9ade8}}
+
| {{ID|09ade8}}
 
| Called "NukalurkAttack" internally.
 
| Called "NukalurkAttack" internally.
 
|
 
|
Line 1,217: Line 1,238:
 
|-
 
|-
 
| '''Stealth Shield'''
 
| '''Stealth Shield'''
| {{ID|7d412}}
+
| {{ID|07d412}}
 
| Called "EnclaveInfiltratorStealth" internally.
 
| Called "EnclaveInfiltratorStealth" internally.
 
| Runs a stealth boy script on the actor.
 
| Runs a stealth boy script on the actor.
Line 1,231: Line 1,252:
 
|-
 
|-
 
| '''Ant Vision'''
 
| '''Ant Vision'''
| {{ID|31034}}
+
| {{ID|031034}}
 
| Calls a script which was to be activated after consuming Ant Nectar
 
| Calls a script which was to be activated after consuming Ant Nectar
 
| [[File:Ant vision.png|120px]]
 
| [[File:Ant vision.png|120px]]
Line 1,237: Line 1,258:
 
|-
 
|-
 
| '''Attack Health'''
 
| '''Attack Health'''
| {{ID|9fb00}}
+
| {{ID|09fb00}}
 
| ''Unknown''
 
| ''Unknown''
 
|
 
|
Line 1,243: Line 1,264:
 
|-
 
|-
 
| '''Cripple Be Gone Effect'''
 
| '''Cripple Be Gone Effect'''
| {{ID|2bfdd}}
+
| {{ID|02bfdd}}
 
| ''Unknown''
 
| ''Unknown''
 
|
 
|
Line 1,249: Line 1,270:
 
|-
 
|-
 
| '''Cure Addiction'''
 
| '''Cure Addiction'''
| {{ID|963d2}}
+
| {{ID|0963d2}}
 
|
 
|
 
| Meant to cure a particular Addiction, or all.
 
| Meant to cure a particular Addiction, or all.
Line 1,255: Line 1,276:
 
|-
 
|-
 
| '''Damage Chest'''
 
| '''Damage Chest'''
| {{ID|15176}}
+
| {{ID|015176}}
 
|
 
|
 
| The only "damage body part" effects which are used are damage legs, used by the [[Dart gun]].
 
| The only "damage body part" effects which are used are damage legs, used by the [[Dart gun]].
Line 1,261: Line 1,282:
 
|-
 
|-
 
| '''Damage Left Arm'''
 
| '''Damage Left Arm'''
| {{ID|15174}}
+
| {{ID|015174}}
 
|
 
|
 
| See ''Damage Chest''.
 
| See ''Damage Chest''.
Line 1,267: Line 1,288:
 
|-
 
|-
 
| '''Damage Radiation Resistance'''
 
| '''Damage Radiation Resistance'''
| {{ID|15178}}
+
| {{ID|015178}}
 
| ''Unknown''
 
| ''Unknown''
 
|
 
|
Line 1,273: Line 1,294:
 
|-
 
|-
 
| '''Damage Right Arm'''
 
| '''Damage Right Arm'''
| {{ID|15171}}
+
| {{ID|015171}}
 
|
 
|
 
| See ''Damage Chest''.
 
| See ''Damage Chest''.
Line 1,279: Line 1,300:
 
|-
 
|-
 
| '''Flamer Burn'''
 
| '''Flamer Burn'''
| {{ID|60c17}}
+
| {{ID|060c17}}
 
| ''Unknown''
 
| ''Unknown''
 
|
 
|
Line 1,291: Line 1,312:
 
|-
 
|-
 
| '''Frost Damage'''
 
| '''Frost Damage'''
| {{ID|0014c}}
+
| {{ID|00014c}}
 
| ''Unknown''
 
| ''Unknown''
 
| This was possibly used later in [[Mothership Zeta (add-on)|Mothership Zeta]].
 
| This was possibly used later in [[Mothership Zeta (add-on)|Mothership Zeta]].
Line 1,303: Line 1,324:
 
|-
 
|-
 
| '''Glowing One Rad B Self Effect'''
 
| '''Glowing One Rad B Self Effect'''
| {{ID|aae52}}
+
| {{ID|0aae52}}
 
| ''Unknown''
 
| ''Unknown''
 
|
 
|
Line 1,315: Line 1,336:
 
|-
 
|-
 
| '''(no name) (Gooification Effect Shader)'''
 
| '''(no name) (Gooification Effect Shader)'''
| {{ID|abcf2}}
+
| {{ID|0abcf2}}
 
| ''Unknown''
 
| ''Unknown''
 
|
 
|
Line 1,327: Line 1,348:
 
|-
 
|-
 
| '''Increased Agility - Psycho'''
 
| '''Increased Agility - Psycho'''
| {{ID|66983}}
+
| {{ID|066983}}
 
| Increases Agility when Psycho is used.
 
| Increases Agility when Psycho is used.
 
| Unknown increase amount, possible % multiplier.
 
| Unknown increase amount, possible % multiplier.
Line 1,339: Line 1,360:
 
|-
 
|-
 
| '''Increased Endurance - Med-X'''
 
| '''Increased Endurance - Med-X'''
| {{ID|60c50}}
+
| {{ID|060c50}}
 
| Increases Endurance when Med-X is used.
 
| Increases Endurance when Med-X is used.
 
| Unknown increase amount, possible % multiplier.
 
| Unknown increase amount, possible % multiplier.
Line 1,345: Line 1,366:
 
|-
 
|-
 
| '''Increased Perception - Jet'''
 
| '''Increased Perception - Jet'''
| {{ID|6697f}}
+
| {{ID|06697f}}
 
| Increases Perception when Jet is used.
 
| Increases Perception when Jet is used.
 
| Unknown increase amount, possible % multiplier.
 
| Unknown increase amount, possible % multiplier.
Line 1,351: Line 1,372:
 
|-
 
|-
 
| '''Increased Strength - Jet'''
 
| '''Increased Strength - Jet'''
| {{ID|66973}}
+
| {{ID|066973}}
 
| Increases Strength when Jet is used.
 
| Increases Strength when Jet is used.
 
| Unknown increase amount, possible % multiplier.
 
| Unknown increase amount, possible % multiplier.
Line 1,357: Line 1,378:
 
|-
 
|-
 
| '''Increased Strength - Med-X'''
 
| '''Increased Strength - Med-X'''
| {{ID|60c4f}}
+
| {{ID|060c4f}}
 
| Increases Strength when Med-X is used.
 
| Increases Strength when Med-X is used.
 
| Unknown increase amount, possible % multiplier.
 
| Unknown increase amount, possible % multiplier.
Line 1,363: Line 1,384:
 
|-
 
|-
 
| '''Increased Confidence'''
 
| '''Increased Confidence'''
| {{ID|1b17b}}
+
| {{ID|01b17b}}
 
| Increases Confidence.
 
| Increases Confidence.
 
| Unknown increase amount, possible % multiplier.
 
| Unknown increase amount, possible % multiplier.
Line 1,369: Line 1,390:
 
|-
 
|-
 
| '''Increased Speed Multiplier'''
 
| '''Increased Speed Multiplier'''
| {{ID|31d7a}}
+
| {{ID|031d7a}}
 
| Increases Speed Multiplier.
 
| Increases Speed Multiplier.
 
| Unknown increase amount, possible % multiplier.
 
| Unknown increase amount, possible % multiplier.
Line 1,375: Line 1,396:
 
|-
 
|-
 
| '''Reduce Charisma (Mentat Addiction)'''
 
| '''Reduce Charisma (Mentat Addiction)'''
| {{ID|66977}}
+
| {{ID|066977}}
 
| Reduces Charisma when the player has a Mentat Addiction.
 
| Reduces Charisma when the player has a Mentat Addiction.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,381: Line 1,402:
 
|-
 
|-
 
| '''Reduce Charisma (Psycho Addiction)'''
 
| '''Reduce Charisma (Psycho Addiction)'''
| {{ID|5a33d}}
+
| {{ID|05a33d}}
 
| Reduces Charisma when the player has a Psycho Addiction.
 
| Reduces Charisma when the player has a Psycho Addiction.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,387: Line 1,408:
 
|-
 
|-
 
| '''Reduce Charisma (Buffout Addiction)'''
 
| '''Reduce Charisma (Buffout Addiction)'''
| {{ID|5a33f}}
+
| {{ID|05a33f}}
 
| Reduces Charisma when the player has a Buffout Addiction.
 
| Reduces Charisma when the player has a Buffout Addiction.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,393: Line 1,414:
 
|-
 
|-
 
| '''Reduce Intelligence (Psycho Addiction)'''
 
| '''Reduce Intelligence (Psycho Addiction)'''
| {{ID|66979}}
+
| {{ID|066979}}
 
| Reduces Intelligence when the player has a Psycho Addiction.
 
| Reduces Intelligence when the player has a Psycho Addiction.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,399: Line 1,420:
 
|-
 
|-
 
| '''Reduce Intelligence - Psycho+'''
 
| '''Reduce Intelligence - Psycho+'''
| {{ID|66984}}
+
| {{ID|066984}}
 
| Reduces Intelligence when the player uses Psycho+.
 
| Reduces Intelligence when the player uses Psycho+.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,406: Line 1,427:
 
|-
 
|-
 
| '''Reduced Action Points'''
 
| '''Reduced Action Points'''
| {{ID|35f08}}
+
| {{ID|035f08}}
 
| Reduces Action Points.
 
| Reduces Action Points.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,412: Line 1,433:
 
|-
 
|-
 
| '''Reduced Carry Weight'''
 
| '''Reduced Carry Weight'''
| {{ID|35f07}}
+
| {{ID|035f07}}
 
| Reduces Carry Weight.
 
| Reduces Carry Weight.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,418: Line 1,439:
 
|-
 
|-
 
| '''Reduced Health'''
 
| '''Reduced Health'''
| {{ID|43906}}
+
| {{ID|043906}}
 
| Reduces Health.
 
| Reduces Health.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,424: Line 1,445:
 
|-
 
|-
 
| '''Reduced Luck'''
 
| '''Reduced Luck'''
| {{ID|32de7}}
+
| {{ID|032de7}}
 
| Reduces Luck.
 
| Reduces Luck.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,430: Line 1,451:
 
|-
 
|-
 
| '''Reduced Poison Resistance'''
 
| '''Reduced Poison Resistance'''
| {{ID|77787}}
+
| {{ID|077787}}
 
| Reduces Poison Resistance.
 
| Reduces Poison Resistance.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,436: Line 1,457:
 
|-
 
|-
 
| '''Reduced Radiation Resistance'''
 
| '''Reduced Radiation Resistance'''
| {{ID|34aa1}}
+
| {{ID|034aa1}}
 
| Reduces Radiation Resistance.
 
| Reduces Radiation Resistance.
 
| Unknown reduction amount, possible % multiplier.
 
| Unknown reduction amount, possible % multiplier.
Line 1,442: Line 1,463:
 
|-
 
|-
 
| '''Script Effect'''
 
| '''Script Effect'''
| {{ID|0014a}}
+
| {{ID|00014a}}
 
| ''Unknown''
 
| ''Unknown''
 
|
 
|
Line 1,464: Line 1,485:
 
| Unknown
 
| Unknown
 
| A flaming version of the globs of spit the giant ant Queens hurl, meant exclusively for the Marigold fire ant Queen
 
| A flaming version of the globs of spit the giant ant Queens hurl, meant exclusively for the Marigold fire ant Queen
|[[File:Ant Queen Spit.png|200px]]
+
|[[File:Ant Queen Spit.png|120px]]
   
 
|-
 
|-
Line 1,470: Line 1,491:
 
| Unknown
 
| Unknown
 
| Found in the models folder for projectiles, it appears to be a crossbow bolt. There are no crossbows in ''Fallout 3''.
 
| Found in the models folder for projectiles, it appears to be a crossbow bolt. There are no crossbows in ''Fallout 3''.
|[[File:bolt.png|200px]]
+
|[[File:bolt.png|120px]]
   
 
|-
 
|-
Line 1,476: Line 1,497:
 
| Unknown
 
| Unknown
 
| There are two projectiles using this mesh named BoulderProjectile and FusionCarBatteryProjectile (a gun that fires car batteries?) internally. It is a large rock.
 
| There are two projectiles using this mesh named BoulderProjectile and FusionCarBatteryProjectile (a gun that fires car batteries?) internally. It is a large rock.
|[[File:Boulder.png|200px]]
+
|[[File:Boulder.png|120px]]
   
 
|-
 
|-
Line 1,488: Line 1,509:
 
| Unknown
 
| Unknown
 
| This is an eyeless, static mesh of a vicious dog, which can be easily modded into any weapon to turn it into a dog shooter. They bark when fired, but otherwise behave like regular bullets.
 
| This is an eyeless, static mesh of a vicious dog, which can be easily modded into any weapon to turn it into a dog shooter. They bark when fired, but otherwise behave like regular bullets.
| [[File:Philfun.png|200px]]
+
| [[File:Philfun.png|75px]]
 
|}
 
|}
   
Line 1,557: Line 1,578:
 
Alternate BB gun icon.png
 
Alternate BB gun icon.png
 
Alternate Chinese pistol icon.png
 
Alternate Chinese pistol icon.png
Alternate Chinese sword icon.png
+
Alternate Chinese Sword icon.png
 
Alternate combat knife icon.png
 
Alternate combat knife icon.png
 
Alternate laser pistol icon.png
 
Alternate laser pistol icon.png
 
Alternate lead pipe icon.png
 
Alternate lead pipe icon.png
Alternate Lincoln's repeater icon.png
+
Alternate Lincoln's Repeater icon.png
Alternate minigun icon.png
+
Alternate Minigun icon.png
 
Alternate pool cue icon.png
 
Alternate pool cue icon.png
 
Alternate Ripper icon.png
 
Alternate Ripper icon.png
 
Alternate sawed-off shotgun icon.png
 
Alternate sawed-off shotgun icon.png
Alternate sledgehammer icon.png
+
Alternate Sledgehammer icon.png
 
Alternate switchblade icon.png
 
Alternate switchblade icon.png
 
Alternate tire iron icon.png|Last alternate weapon icon
 
Alternate tire iron icon.png|Last alternate weapon icon
Line 1,572: Line 1,593:
 
Alternate mini nuke icon.png|Unused mini nuke icon
 
Alternate mini nuke icon.png|Unused mini nuke icon
 
Alternate missile icon.png|Unused missile icon
 
Alternate missile icon.png|Unused missile icon
Handwear icon.png|Hotkey icon for handwear, not to be confused with unarmed weapons (which have their own icon). Handwear cannot be equipped independently.
+
Handwear Icon.png|Hotkey icon for handwear, not to be confused with unarmed weapons (which have their own icon). Handwear cannot be equipped independently.
Musuem token icon.png
+
Museum token icon.png|Museum token
 
Turpentine icon.png|Unused turpentine icon, later replaced by the typical junk symbol
 
Turpentine icon.png|Unused turpentine icon, later replaced by the typical junk symbol
Repair kit icon.png|[[Repair kit (Fallout 3)|Repair kit]] hotkey
+
Repair Kit icon.png|[[Repair kit (Fallout 3)|Repair kit]] hotkey
Surgery kit icon.png|[[Surgery kit]] hotkey
+
Surgery Kit icon.png|[[Surgery kit]] hotkey
 
FO3vault suit 95.png
 
FO3vault suit 95.png
 
Vault suit 100.png
 
Vault suit 100.png
 
Icon super stimpak.png|Later used in ''Fallout: New Vegas''
 
Icon super stimpak.png|Later used in ''Fallout: New Vegas''
Goggles icon.png
+
Goggles icon.png|Night-vision goggles
 
Icon empty sap container.png|[[Empty sap container]]
 
Icon empty sap container.png|[[Empty sap container]]
 
Icon police hat.png|Cut from base game
 
Icon police hat.png|Cut from base game
 
Items food.png|Possibly a placeholder from before food items had unique icons. Later used in ''Fallout: New Vegas'' for [[Cave fungus (Fallout: New Vegas)|cave fungus]].
 
Items food.png|Possibly a placeholder from before food items had unique icons. Later used in ''Fallout: New Vegas'' for [[Cave fungus (Fallout: New Vegas)|cave fungus]].
  +
</gallery>
   
===Cut Vault Boy images===
+
===Cut world objects===
  +
<gallery>
{{section}}
 
  +
Cutcentresign.png
  +
Cutbureausign.png
  +
Cutbank.png
  +
Cutcitsign1.png|Unused signs for use in the [[Citadel]]
  +
Cutcitsign2.png
  +
Cutcitsign3.png
  +
Cutcitsign4.png
  +
Cutcitsign5.png
  +
Cutcrane.png|[[Liberty Prime]] on a crane, rather than the scaffolding used in-game.
  +
Cutdadpic.png|The player character's parents. This photo is also used in [[Vault 21]] in ''Fallout: New Vegas''.
  +
Cutgear.png|Unused gear decorations for the [[Mechanist's Forge]].
  +
Cuthandydisplay.png|A display version of Mister Handy for the RobCo Headquarters. There are models for protectron and sentry bots as well.
  +
Cuthose.png|A garden hose
  +
Cutjeffmemo.png|A picture of [[Project Purity]].
  +
Cutletters.png
  +
Cutmetrosign.png
  +
Cutmuseum.png|[[Museum of Technology]] sign
  +
Cutparfalsign.png
  +
Cutraidergraf.png|Cut raider graffiti
  +
Cutranquilphoto.png|A photo of Tranquility Lane.
  +
Cutrecycler.png|A recycler, according to its file name.
  +
Cuttv.png|Unused high-resolution TV with no polygons on the back.
  +
Cutwoodblock.png|A block for testing texture display. There are different blocks for various textures.
  +
Emancipationproclamation.png|The [[Emancipation Proclamation]]. One of many unused (as an item) historical documents, but the only one not already in the possession of [[Abraham Washington]].
  +
MetroSignCrystalCity.png|[[Crystal City]] metro sign.
  +
MetroSignFloodedSewer.png|[[Flooded Metro (CW)|Flooded Metro]] sign.
  +
Ingamefo3map.png|A satellite photo of the Capital Wasteland superimposed with Fallout 3's miniaturized map.
  +
Mower1.png|An unused model with no entry in the GECK, apparently a [[LR3000 Mower|remote-controlled mower]].
  +
Mowerdest.png|Post-War Mower
  +
Mowerremote.png|A remote control for the Mower
  +
Mowerremotedest.png|Post-War Mower remote
  +
Olohsigncut.png|[[Our Lady of Hope Hospital]] sign
  +
Pristineskldesk.png|Pristine school-desk
  +
Cocanalsign.png|[[Georgetown|C&O Canal]] sign
  +
2street.png|Unused street sign
  +
Santiagost.png
  +
Texturescroll.png|A large animated polygon object in the models archive. It retracts and expands, making the textures glitch up when overlapping.
  +
FO3load.png|Very early [[Fallout 3 loading screen hints|loading screen]]
  +
</gallery>
   
  +
===Cut Vault Boy derived stat images===
  +
<gallery captionalign="center">
  +
Fo3 Light Step.png|Unused [[Light Step]] [[Fallout 3 perks|perk]] graphic, similar to the one used in the first two ''Fallout'' games. The version in ''Fallout 3'' uses landmines instead of beartraps.
  +
Fo3 Carry Weight.png|[[Carry Weight]]
  +
Melee Damage.png|[[Melee Damage]]
  +
Damage Resistance.png|[[Damage Resistance]]
  +
Poison Resistance.png|[[Poison Resistance]]
  +
Hit Points.png|[[Hit Points]]
  +
Healing Rate.png|[[Healing rate]]. The player character cannot heal at all in ''Fallout 3'' without using items, resting, or having specific perks.
  +
Critical Chance.png|[[Critical Chance]]
  +
Action Points.png|[[Action Points]]. There is no method for the player character to actually see their derived statistics.
 
</gallery>
 
</gallery>
   

Revision as of 17:53, 30 June 2014

 
Gametitle-FO3
Gametitle-FO3

Fallout 3 cut content refers to content in Fallout 3 which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of console commands.

Add-on cut content

For cut content related to add-ons, refer to Fallout 3 add-on cut content.

Cut quests

  • Infiltration
  • Last Rites - According to its numbering, it was supposed to take place after Take it Back!.
  • The Wasteland Survival Guide - At some stage in development, the Wasteland Survival Guide contained another quest stage. The player's objective would have been to print the books at Hubris Comics and return them to Moira (who at this point was apparently still called "Lea") as part of the work on the last chapter. This makes Moira's remark in the final game that it's cynical of the player to assume she would require such a dangerous task of him/her doubly ironic. Judging by its editor ID, the mirelurk bait grenade was also intended to be part of this quest. It was most likely to be used for the mission at Anchorage Memorial.
  • MS07 - A quest involving Sarah Lyons that was completely cut from the game, with the exception of a strange disk.

Cut radio

Cut characters

Cut creatures

Cut holodisks and notes

Cut image notes

Cut items

Armor and clothing

Name Base ID DR Weight Value Health Base Armor Bonus Notes
All-purpose science suit 000CB605 - - - - Enclave scientist outfit A unique version of the Enclave scientist outfit. Though unused, it was added to Fallout: New Vegas in a patch.
Apocalypse gladiator armor 000CB5F6 36 30 460 1200 Metal armor Agility -1
Apocalypse gladiator helmet 000CB5F7 5 3 70 75 Metal helmet
Army power armor 00061A72 40 45 739 1000 T-45d power armor Strength +2
Agility -2
Radiation Resistance +10
Blast Off helmet 0007494C 1 1 30 100 Blast Off pajamas Doesn't appear in inventory
ChildBlastoffHelmet 0007C109 - - - - - - Similar to the Blast Off helmet, but can be used by the player.
Commando armor 000CB544 24 15 160 150 Leather armor
Composite recon armor 000CB5FA 28 20 180 600 Recon armor Sneak +5
Composite recon helmet 000CB5FB 4 3 40 70 Recon helmet Perception +1 An identical copy is used in Broken Steel with a different BaseID.
Defender armor 000CB543 24 15 160 150 Leather armor
Doctor Li's glasses 0005C9A0 1 0 6 100 Glasses
Enclave Shocktrooper armor 000CB5F3 40 45 899 1500 Enclave power armor Strength +1
Agility -1
Radiation Resistance +15
Enclave Shocktrooper helmet 000CB5F4 7 5 150 125 Enclave power helmet Charisma -1
Radiation Resistance +5
Explorer's gear 000CB549 - - - - - Merc troublemaker outfit Unique merc troublemaker outfit. Statistically, it only differs in weight (3 vs. 8). Appears in Fallout: New Vegas in the possession of Orion Moreno.
Hat of the People 000CB604 - - - - - Chinese commando hat Unused in the base game of Fallout 3, but later used in The Pitt.
Hand-Me-Down raider armor 000CB5FE 15 15 180 100 Raider sadist armor
Handyman jumpsuit 000BF6FD 2 1 6 100 Repairman jumpsuit Repair +5 Used in Point Lookout
Head wrap 00074335 - - - - - Head wrap Has a red and yellow texture, is later used in Point Lookout.
Highway scar armor 000CB5FF - - - - - Raider blastmaster armor Similar to raider blastmaster armor, with lower DR (15 vs. 16)
Lab Goggles xx00D5BD 1 1 25 10 Biker goggles +10 Energy Weapons Cut from Point Lookout
(Unplayable) Leather armor 0002DC05 - - - - - Leather armor Unusable by the player
Makeshift gas mask 000C111A 3 2 40 25 Raider blastmaster helmet Bugged (see article)
Oasis exile hood 000C942D - - - - - Oasis druid hood Similar to the Oasis druid hood, but with higher monetary value. (30 vs. 6)
Outcast recon armor 000645ED 000645EC - - - - - Recon armor An Outcast variant of recon armor. Statistically similar, except the helmet gives +1 perception.
Police hat 000AB491 - - - - - - Though unused, a children's version exists. The adult version is made available in expansions.
Power suit armor 000CB60C 3 2 12 100 Grimy pre-War businesswear Speech +5
(Unique) Pre-War outfits cb60f - - - - - - Indistinguishable from the regular version in-game, though they will appear as different items in the inventory. Their uniqueness is only apparent when looking at them in the editor, and they are likely just copied placeholders for until the developers could create differing names, stats and textures (which they never did).
Pre-War outfit and watch 000ABBE2 0008198C - - - - - - Worn by the player character in Tranquility Lane. A regular version exists for child NPCs, but is unused.
Pyro helmet 000CB600 3 3 20 15 Raider blastmaster helmet
Road Rascal leather armor 000CB5F5 24 15 160 150 Leather armor
"Robo-Thor" armor 000CB5F9 40 45 819 3000 Tesla armor Strength +1
Agility -1
Radiation Resistance +15
"Robo-Thor" helmet 000CB5F8 8 5 120 125 Tesla helmet Charisma -1
Radiation Resistance +5
Sharp-dressed raider's armor 000CB5FC 15 15 180 100 Raider painspike armor
Shellshocked combat armor 000CB5EF 32 25 390 400 Combat armor
Shellshocked combat helmet 000CB5F0 5 3 50 50 Combat helmet
Sleepwear 000CB60E 1 1 10 100 Sexy sleepwear Charisma +1
Surgical mask 0003E591 0007CFF0 - - - - - - Its internal name ties it to the Wasteland Survival Guide quest. It has no world model or menu icon. A second version also exists, which is the version worn by James in the intro sequence. This version has no name when added to the inventory and does not affect the user's stats
Talon combat armor 000CB5F2 32 25 390 1000 Talon combat armor
Talon combat helmet 000CB5F1 5 3 60 50 Talon combat helmet
Tenpenny security helmet 0005B6EB 4 1 50 25 Combat helmet
Tesla resonance armor xx002480 43 45 820 1500 Tesla armor Energy Weapons +10
Radiation Resistance +20
Cut from Broken Steel
The Devil's Pigtails 000CB5FD 3 3 20 15 Raider psycho-tic helmet
The Peepers xx003473 1 1 6 10 Biker goggles Night Vision effect Cut from Operation: Anchorage
Vault 87 jumpsuit 000340ED 1 1 6 100 Vault jumpsuit Melee Weapons +2
Speech +2
Underwear 00089B52 - - - - - - Uses the same skin as the Vault 101 jumpsuit for male characters, and as glued-on underwear for female characters. This may be a sign that underwear was independently equippable, or that the player would wear the Vault jumpsuit under any external armor like in the first and second Fallout games.
Vault 87 jumpsuit 000340ED 1 1 6 100 Vault jumpsuit Melee Weapons +2
Speech +2
Vault 92 jumpsuit 000B73F3 1 1 6 100 Vault jumpsuit Melee Weapons +2
Speech +2
Wastelander's gear 000CB545 12 2 50 100 Wasteland legend outfit Melee Weapons +2
Small Guns +2

Weapons

Name Base ID Damage Ammo Cap Weight Value Base Weapon Comment
Baseball 00033D84 - - - - - Fired at the player by a trap. There is sufficient evidence to suggest it was a player weapon at one point, including a first person view model and Pip-Boy icon for a cut Throwing skill
Black Bart's Bane 0006B535 8 100 2 60 BB gun
Breaker 000CB546 12 - 4 30 Nail board
Clover's Cleaver 000C80B8 15 - 3 100 Chinese officer's sword
Cryo grenade xx002A71 1 (Frozen for 7 sec.) - .5 50 Frag grenade Readded in Mothership Zeta
Cryo mine xx006FC0 1 (Frozen for 7 sec.) - .5 50 Frag mine Readded in Mothership Zeta
Cryolator - - - - - - Cut from the GECK as well, not available through console commands
Curse Breaker 000C80BB 13 - 3 75 Baseball bat
Discharge hammer xx0088BF 25 - 20 180 Super sledge cut from Broken Steel
Excalibat 000C80BC 13 - 3 75 Baseball bat
Fists 000001F4 - - - - - An equippable, non-damaging pair of fists, equivalent to being completely unarmed, except not eliciting a reaction from any NPCs whatsoever. It is coded as part of the game engine rather than being pulled from external asset files like all other weapons.
(Tranquility Lane) Frag mine 00028172 - - - - - The internal name of this weapon associates it with the Tranquility Lane portion of the main quest, but there are no mines used there in-game. This was probably intended as an alternate method for murdering Mabel Henderson at Betty's command. This version inflicts 300x as much damage, is much more valuable (3900 vs. 25 caps), and oddly weighs twice as much
Gauss rifle (Beta) xx001616 24 5 8 500 AER9 laser rifle

cut from Operation: Anchorage (beta version of the real Gauss rifle)

Grenade launcher xx00ADC8 (explosives)
xx00A502 (small guns)
39 + 50 AoE (explosives)
55 + 100 AoE (small guns)
3 7 200 Combat shotgun cut from Broken Steel
(Demo) Laser rifle 00074795 - - - - - A weaker version of the laser rifle, seemingly used for a demonstration, with lower crit damage (10 vs. 22).
Law Dog 0006B532 9 5 2 210 .32 pistol
Lightning gun xx003580 73 24 8 1000 AER9 laser rifle cut from Broken Steel
Love Tap 000C80B9 8 - 1 20 Brass knuckles
Mirelurk bait grenade 00030664 0 - 5 60 Frag grenade Not implemented, does not bait mirelurks
O'Grady's Peacemaker 0007843D 6 - 2 100 Police baton
Pa's fishing aid xx00D5B3 80 2 6 350 Double-barrel shotgun cut from Point Lookout
Smoke grenade xx008236 1 + 100 AoE - 0.5 25 Frag grenade cut from Operation: Anchorage, can be found off the map
(Sonora Cruz's) 10mm pistol 0006F210 - - - - - Sonora Cruz's unique 10mm pistol inflicts 100 damage per hit. It is flagged as unplayable, it will not show up in her inventory and cannot be pickpocketed. As she is programmed to flee instead of fight, she will never use it, effectively making it unused.


Spanner xx003C52 17 - 2 70 Wrench cut from Mothership Zeta
Tesla cannon (Beta) xx0026FF 100 1 20 500 Missile launcher developer test weapon included in Broken Steel (beta version of the Tesla cannon) which can be found off-map
Wanda 0006B533 12 30 7 500 Assault rifle

Consumables

Miscellaneous

Keys

Name Base ID Unlocks Notes
Arefu Master Key 000158E9 Unlocks nothing.
Colin Moriarty's Key 00020751 Unlocks the cabinet in Colin Moriarty's room in his saloon.
Dr. Preston's Key 000A1BED Unlocks Rivet City clinic's inventory. Set to spawn on Preston's death, but he is flagged as essential.
Dukov's House Key 000C9520 Unlocks nothing.
Flak and Shrapnel's Key 000A1BE6 Unlocks several cabinets and ammo boxes in Flak and Shrapnel's inventory. Set to spawn when both men are dead or enslaved; however, Shrapnel is flagged essential.
Forge Lobby Key 0003D798 Unlocks nothing.
Housekey - Jericho 000430CB Unlocks Jericho's house in Megaton.
Housekey - Mister Burke 000430CE Unlocks Mister Burke's House in Megaton. Burke's house has nothing of interest inside. In-game, the house requires 100 lockpick for entry.
Housekey - Moriarty's 000430CF Unlocks nothing.
Key - Craterside Supply 000430C9 Grant's access to Craterside Supply after hours. In-game, the building requires 100 lockpick for entry.
Key to AntAgonizer Lair 00036F7E Unlocks nothing.
Key - Megaton Clinic 000430D3 Unlocks nothing.
Key to Statesman Safe 000CB58F Unlocks nothing.
Leo Stahl's Supply Key 0002919E Unlocks nothing.
Main Hall Key 000309C6 Unlocks nothing. Its internal prefix places it in Roosevelt Academy.
Muddy Rudder Key 000A2822 Unlocks a door in the Muddy Rudder. This key shares its name with a non-functional counterpart which actually is used. This is most likely a development error.
Noodle Stand Supply Key 00020107 Unlocks nothing.
OLH Master Meds Key 000CB596 Unlocks nothing. OLH stands for "Our Lady of Hope".
Paradise Falls Clinic Key 000394CE Unlocks nothing.
Porter's Larder Key 00068E89 Unlocks nothing.
Seedspreader Seeds Storage Key 000B4209 Unlocks nothing.
Sydney's Ammo Case Key 000B422E Unlocks Sydney's vendor chest in the Underworld.

Aid/miscellaneous items

Name Base ID Description
Big Book of Science 0002D3A4 An oversized copy of the science skill book. Its internal prefix associates it with the quest Wasteland Survival Guide. It weighs five Fallout pounds.
Chandelier 000291D7 Unused. Its internal name prefix associates it with the quest Tranquility Lane. There in fact is a chandelier in the simulation which can be used to commit and assigned act of murder, but it is a world object, not an item.
Computer Password Module 0005B5A9 Related to the quest "Stealing Independence".
Constitution of the United States 0008C214 One of many cut documents related to Stealing Independence.
Emancipation Proclamation 0008C215 See Constitution of the United States.
Monroe Doctrine 0008C217 See Constitution of the United States.
Museum Token 00022419 See Constitution of the United States.
U.S. Declaration of War on China 0008C219 See Constitution of the United States.
U.S. Declaration of War on Germany 0008C218 See Constitution of the United States.
Control Collar 0006C55A Called RRControlCollar internally. The 'RR' prefix is used exclusively for Reilly's Rangers.
Empty Sap Container 000504D7 Quest item related to "Oasis". The player might have been supposed to show this to Father Birch after completing the quest for his side as proof.
Garden Gnome 0003407A Identical to the Damaged Garden Gnome.
Gettysburg Address 00000??? Cut Miscellaneous Item.
Motivational Secrets of the Stars 0002D3A3 Preliminary version of the speech skill book. Uses the world mesh of the green pre-war book. Unlike the used skill books, it weighs three nonspecific weight units.
(Pre-War Book) 000199B2

000199B3 000199B5 000199B9 000199C2

There are seven unused pre-War books skins. None of them have names. The skins were later used in Fallout: New Vegas for junk items.
Survival Guide Manuscript 0002D3B2 An item from a cut segment of the quest The Wasteland Survival Guide. At one point you were given a manuscript and had to go to Hubris Comics to print out copies. In the final game however, the location is not connected to any quest.
Wasteland Survival Guide 000C5634 Finalized version of the Wasteland Survival Guide. Classified as a book, rather than a miscellaneous item like the one accessible in game.
You're SPECIAL! 000AB2EF An item version of the book You're SPECIAL!, which is used to allocate stat points in Fallout 3.
  • There are unreadable text notes attached to every book item, due to Fallout 3 using a modified Oblivion engine (where books functioned more like Fallout 3's notes). The text for each book is either the book's name, "This is a book", or "I am the schematics for the Bottlecap Mine."

Other

Throwing skill

HeaveHo

Throwing is a skill from the first two Fallout games, which in Fallout 3 was consolidated into the Explosives skill to simplify gameplay. There are Pip-Boy images in the game's texture file which reveal that it was planned to return at some point before ultimately being cut.

The image intended for use as its skill icon was later used in Fallout: New Vegas for the Heave, Ho! perk.

Cut actor effects

Name Base ID Description Notes/more
Atomization 0005B141 This is an unused critical kill effect for weapons that fire mini-nukes, much like disintegration or gooification. The victim is engulfed in a sparkling bright lime green particle effect. The corpse is strangely rendered transparent afterwards with a mild radioactive glow, possibly due to a missing texture. Atomization Result
Better Rivet City Prices 0006F592 Related to the quest The Wasteland Survival Guide. Increases barter by 15, regardless of location.
EMP Disable 0005B148 Has the effect of a Pulse grenade on susceptible targets. The weapons in-game use the EMP object effect, which is effectively the same thing.
Kamikaze 00094EC3 The same trait from Fallout 1 and 2. Increases AP by 10 and reduces DR by 20. Fallout 3 doesn't have traits, so it would have been a perk instead.
Life Giver Rank2:00031D8A

Rank3:00031D8B

There are effects for unused second and third ranks for this perk.
Poison 0006B20E Called "DeathClawPoison" internally. Deathclaws cannot inflict poison in the final game.
Rad Poisoning 0009ADE8 Called "NukalurkAttack" internally.
RL3 Survive 0007D4F2 Increased DR by 10, three stages.
Stealth Shield 0007D412 Called "EnclaveInfiltratorStealth" internally. Runs a stealth boy script on the actor.

Cut base effects

Name Base ID Description Notes/more
Ant Vision 00031034 Calls a script which was to be activated after consuming Ant Nectar Ant vision
Attack Health 0009FB00 Unknown
Cripple Be Gone Effect 0002BFDD Unknown
Cure Addiction 000963D2 Meant to cure a particular Addiction, or all.
Damage Chest 00015176 The only "damage body part" effects which are used are damage legs, used by the Dart gun.
Damage Left Arm 00015174 See Damage Chest.
Damage Radiation Resistance 00015178 Unknown
Damage Right Arm 00015171 See Damage Chest.
Flamer Burn 00060C17 Unknown
Flamer Smoke Effect 000BD475 Unknown
Frost Damage 0000014C Unknown This was possibly used later in Mothership Zeta.
Generic Debug Effect 00062693 Unknown
Glowing One Rad B Self Effect 000AAE52 Unknown
Glowing One Rad Burst 0008C031 Unknown
(no name) (Gooification Effect Shader) 000ABCF2 Unknown
Increased Agility - Jet 0006697B Increases Agility when Jet is used. Unknown increase amount, possible % multiplier.
Increased Agility - Psycho 00066983 Increases Agility when Psycho is used. Unknown increase amount, possible % multiplier.
Increased Damage Resistance - Med-X 00066EC3 Increases Damage Resistance when Med-X is used. Unknown increase amount, possible % multiplier.
Increased Endurance - Med-X 00060C50 Increases Endurance when Med-X is used. Unknown increase amount, possible % multiplier.
Increased Perception - Jet 0006697F Increases Perception when Jet is used. Unknown increase amount, possible % multiplier.
Increased Strength - Jet 00066973 Increases Strength when Jet is used. Unknown increase amount, possible % multiplier.
Increased Strength - Med-X 00060C4F Increases Strength when Med-X is used. Unknown increase amount, possible % multiplier.
Increased Confidence 0001B17B Increases Confidence. Unknown increase amount, possible % multiplier.
Increased Speed Multiplier 00031D7A Increases Speed Multiplier. Unknown increase amount, possible % multiplier.
Reduce Charisma (Mentat Addiction) 00066977 Reduces Charisma when the player has a Mentat Addiction. Unknown reduction amount, possible % multiplier.
Reduce Charisma (Psycho Addiction) 0005A33D Reduces Charisma when the player has a Psycho Addiction. Unknown reduction amount, possible % multiplier.
Reduce Charisma (Buffout Addiction) 0005A33F Reduces Charisma when the player has a Buffout Addiction. Unknown reduction amount, possible % multiplier.
Reduce Intelligence (Psycho Addiction) 00066979 Reduces Intelligence when the player has a Psycho Addiction. Unknown reduction amount, possible % multiplier.
Reduce Intelligence - Psycho+ 00066984 Reduces Intelligence when the player uses Psycho+. Unknown reduction amount, possible % multiplier.

Psycho+ doesn't appear in item form.

Reduced Action Points 00035F08 Reduces Action Points. Unknown reduction amount, possible % multiplier.
Reduced Carry Weight 00035F07 Reduces Carry Weight. Unknown reduction amount, possible % multiplier.
Reduced Health 00043906 Reduces Health. Unknown reduction amount, possible % multiplier.
Reduced Luck 00032DE7 Reduces Luck. Unknown reduction amount, possible % multiplier.
Reduced Poison Resistance 00077787 Reduces Poison Resistance. Unknown reduction amount, possible % multiplier.
Reduced Radiation Resistance 00034AA1 Reduces Radiation Resistance. Unknown reduction amount, possible % multiplier.
Script Effect 0000014A Unknown
Shock Damage 0000014D Unknown Unknown damage amount, possible % multiplier.

Cut projectiles

Name Base ID Description Notes/more
AntFireSpitProjectile Unknown A flaming version of the globs of spit the giant ant Queens hurl, meant exclusively for the Marigold fire ant Queen Ant Queen Spit
Bolt Unknown Found in the models folder for projectiles, it appears to be a crossbow bolt. There are no crossbows in Fallout 3. Bolt
GTBoulderProjectile Unknown There are two projectiles using this mesh named BoulderProjectile and FusionCarBatteryProjectile (a gun that fires car batteries?) internally. It is a large rock. Boulder
MQ04OvenProjectile Unknown This is tied to the Tranquility Lane frag mine, meaning the oven was involved in the act. The copy of the frag mine mesh it uses was deleted. Unknown
PhilFunProjectile Unknown This is an eyeless, static mesh of a vicious dog, which can be easily modded into any weapon to turn it into a dog shooter. They bark when fired, but otherwise behave like regular bullets. File:Philfun.png

Though not unused, the projectiles for all bullet-firing weapons use a model labeled 7.62mm, a caliber not used in the game. Similarly, the shell casing's filename is the common in real life (but non-existent in Fallout 3) .45 caliber.

Cut object effects

Name Base ID Effect
Armor Damage 000A874C DR -5
Barter Outfit 00071B8A Barter +5
Dunce Cap 0003D339 Intelligence -1. Cut headwear
Football Helmet 0003D337 Unarmed +5. More cut headwear.
Jumpsuit 000C2522 Perception +2
Merchant Clothing 00071B89 Speech +5
Metal Armor 000C7C4C Sneak +5, Agility -1
Officer's Uniform 00071B8C Speech +5
Radiation Burst 000C1938 Rads +5
Slasher Mask 00071B8D Melee damage +10

Cut graphics

Cut Pip-Boy icons

Cut world objects

Cut Vault Boy derived stat images