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{{For|about=the game produced by [[Bethesda Softworks]]|the canceled ''Fallout 3'' by [[Black Isle Studios]]|Van Buren|an overview of our ''Fallout 3''-related articles|Portal:Fallout 3}}
{{Infobox game
|image =Fallout 3 cover art.png
|developer =[[Bethesda Game Studios]]
|publisher =[[Bethesda Softworks]]<br />[[Ubisoft]] (GER)
|release date =October 28, 2008 (US)<br />October 31, 2008 (EU, AU)<br />December 4, 2008 (JP)
|genre =Role-playing game
|engine =[[Gamebryo]]
|modes =Single player
|rating =BBFC: 18<br />[[wikipedia:Computer Entertainment Rating Organization|CERO]]: Z<br />[[wikipedia:Entertainment Software Ratings Board|ESRB]]: M<br />OFLC: MA15+<br />PEGI: 18+<br />OFLC (NZ): 18+<br />
|platforms =[[Fallout 3 (PC)|Microsoft Windows XP, Windows 7, or Vista]]<br />[[Fallout 3 (Xbox 360)|Xbox 360]]<br />[[Fallout 3 (PlayStation 3)|PlayStation 3]]
|media =Blu-ray disc, DVD, digital download
|requirements ='''Minimum''': Windows XP/Vista<br />
1GB System RAM (XP)/ 2GB System RAM (Vista)<br />
2.4 GHz Intel Pentium 4 or equivalent processor<br />
Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)<br />[[Fallout 3 (PC)#System requirements|More...]]
'''''Fallout 3''''' is a post-apocalyptic computer and console semi-open ended, action role-playing game developed and published by [[Bethesda Softworks]] as the third installment in the [[Fallout series|''Fallout'' series]] and a sequel to [[Interplay]]'s ''[[Fallout]]'' and ''[[Fallout 2]]''. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. It is available on the [[Fallout 3 (PC)|PC]], [[Fallout 3 (Xbox 360)|Xbox 360]] and [[Fallout 3 (PlayStation 3)|PlayStation 3]].
The game takes place in the year [[Timeline#2277|2277]], 200 years after the [[Great War]], on the East Coast of what used to be the [[United States of America]], mostly in [[Washington, D.C.]], Southwest [[Maryland]], Eastern [[Pennsylvania]] and Northeast [[Virginia]]. The game play features include real-time combat and first or third person perspective, in contrast to the previous games, which were turn-based and isometric.
==Setting and story==
[[Image:Capitol m.jpg|thumb|280px|Capitol Hill]]
{{Main|Fallout world}}
The game is set in a post-apocalyptic, [[divergence|retro-futuristic]] [[Washington, D.C.]] following the [[Great War]] between the [[United States|U.S.]], [[China]] and other countries. The Great War was a conventional and nuclear war that occurred on October 23, [[Timeline#2077|2077]] which caused immense damage and destruction despite lasting only less than two hours. Before the [[Great War]] were the [[Resource Wars]], during which the [[United Nations]] disbanded, a plague rendered the [[United States]] paranoid, and [[Canada]] was annexed.
{{Main|Fallout 3 plot}}
The player character, known as the [[Lone Wanderer]] in-game, is a young inhabitant of [[Vault 101]], a fallout shelter in the Washington, D.C. area. The vault has reportedly been sealed for 200 years, until the player's father, [[James (Fallout 3)|James]], opens the only door to the outside world and disappears without any explanation. The [[Alphonse Almodovar|Vault Overseer]] believes that the Lone Wanderer was involved in James' escape, and sends the vault's security force to arrest the player character. This leaves the player little choice but to follow James by escaping the vault, with the hope of locating James and finding out why he left.
Abandoned to rust, decay, and creeping vegetation, monuments from before the [[Great War]] still stand amidst the ruins of [[Washington, D.C.]]: the [[Capitol Building]], the [[Jefferson Memorial]] and the battered remains of the [[Washington Monument]]; this desolate area is known as the [[Capital Wasteland]]. A central hub of civilization in the ruins of the former capital is [[Rivet City]], based in and around the remains of an aircraft carrier carried far inland and beached by a catastrophic tidal wave whose waters have long since receded. Other large settlements include the towns of [[Megaton]], [[Canterbury Commons]], [[Big Town]], [[Arefu]], [[Tenpenny Tower]] and [[Paradise Falls]]. Movement between towns is done on foot through the wastes. In the Metro area rubble blocks the streets, but one can use the DC [[Metro]] tunnels.
The [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] community is stationed in the [[Citadel]] built in the ruins of the pre-War Pentagon. The mysterious [[Burke (Fallout 3)|Mister Burke]] and his employer, [[Allistair Tenpenny]], send the player on a mission of sabotage and destruction in the town of [[Megaton]]. But it is [[Vault 87 super mutant|super mutant]]s, who since emerging from their refuges have waged an unceasing war against [[human]]s to invade their territory,<ref>[ Interview with Pete Hines] at</ref> and the [[Enclave]] - the self-styled inheritors of the power of the United States government - under the leadership of their new President [[John Henry Eden]] and his ruthless second-in-command Colonel [[Augustus Autumn]], who are the player's biggest foes in the game.
* [[Ron Perlman]] - [[Narrator]]
* [[Liam Neeson]] - [[James (Fallout 3)|James]], the player character's father.
* [[Malcolm McDowell]] - [[Enclave]] President [[John Henry Eden]]
* [[Peter Gil]] - [[Enclave]] military commander Colonel [[Augustus Autumn]]
* [[Heather Marie Marsden]] - [[Sarah Lyons]]
* [[Erik Dellums]] - [[Three Dog]]
* [[Wes Johnson]] - [[Burke (Fallout 3)|Mister Burke]]
* [[Odette Yustman]] - [[Amata Almodovar|Amata]]
[[Image:VATS.jpg|thumb|[[Vault-Tec Assisted Targeting System|V.A.T.S.]]]]
{{Main|Fallout 3 gameplay}}
===Character system===
{{Main|Fallout 3 SPECIAL|Fallout 3 perks|Fallout 3 skills}}
Main character creation occurs as the player experiences the character's childhood. The player decides the character's general appearance using a Gene Projection, conducted by the father before the mother dies. Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character; your father's race will also be the same as your own no matter what. As a child in the Vault, the character receives a book titled "[[SPECIAL System|You're SPECIAL]]," whereupon the player can set the character's seven primary aptitudes. The character receives training weapons and a [[Pip-Boy 3000]] later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault are able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of 13 to be the character's specialties. Five skills have been cut out from the game (''Fallout'' and ''Fallout 2'' had 18 skills). [[First Aid]] and [[Doctor]] have been integrated into [[Medicine]], [[Throwing]] and [[Traps]] have been merged into [[Explosives]], [[Steal]] integrated into [[Sneak]], and both [[Outdoorsman]] and Gamble have been removed completely. The maximum level the player can achieve is level 20 (which is to be raised to 30 after purchase of the third DLC installment, along with the ability to continue your game after the main story missions are complete). The Traits from the previous ''Fallout'' installments were combined with Perks in ''Fallout 3'', and the player can choose a new Perk each time after gaining a level.
{{main|Fallout 3 combat}}
The Vault-Tec Assisted Targeting System, or [[Vault-Tec Assisted Targeting System|V.A.T.S.]], is an active pause combat system implemented in the game. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and in great detail. Attacks in V.A.T.S. cost action points, and the player can target specific body areas for attacks to inflict specific injuries. It should be noted that whilst the player receives greatly reduced damage while using V.A.T.S., it also greatly reduces a weapons condition, forcing the player to strike a balance between using more ammunition or losing guns more quickly. This trade-off allows for two very different play styles throughout the game.
{{Main|Fallout 3 items}}
A dynamic facet of gameplay is that firearms wear out over time of use. As a weapon degenerates, its damage is reduced and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the [[Rock-It Launcher]] that can fire various items such as lunchboxes and stuffed animals, or the [[Bottlecap mine (Fallout 3)|bottlecap mine]], made out of a [[Vault-Tec lunchbox]], [[Cherry Bomb|cherry bombs]], [[sensor module]] and [[Bottle cap (Fallout 3)|bottle cap]]s. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor as well as masks and facial clothing which can be worn with hats. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Story-related or essential items like [[Ammunition]] have no weight, due to the developer not wishing to bog down inventory management. Your weight limit will increase if you increase your Strength stat in [[SPECIAL]].
{{Main|Fallout 3 companions}}
The player can have a maximum party of three, consisting of himself/herself, [[Dogmeat (Fallout 3)|Dogmeat]], and a single [[non-player character]]. In addition to having Dogmeat in your party you are able to send him out on his own to search for items such as arms and ammunition, radiation medicine, and [[stimpak (Fallout 3)|stimpak]]s. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situations such as leading him into the [[Deathclaw Sanctuary]] and he cannot be replaced, unless you buy the ''[[Broken Steel]]'' add on, in which you can choose a perk allowing you to recruit Dogmeat's puppy ([[Puppies!]]), but if the player kills Dogmeat he can acquire two followers. Dogmeat and Dogmeat's puppies can be given stimpaks to heal them if needed. In the PC version of the game, Dogmeat can then be resurrected via console commands and will continue with the player unaffected. The player's party can further be extended, with several temporary quest non-player characters that will stay with them until the quest related to the non-player character is completed, if their quest is never completed however, many will stay permanently with the player until killed.
The [[Karma]] system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received more positively by non-player characters, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime are fully aware of the player's action in most cases. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Beware however, good or evil deeds will cause a bounty by the opposite alignment group. Talon Company (If you are good) or the Regulators (if you've been bad) will ambush you randomly, and are not bound to any particular area, they can appear anywhere in the wastes. Factions can range in size and boundaries, however, and may not be restricted to a single area. The game world itself was planned to be significantly smaller than that of ''Oblivion's'' but is now similar in size.<ref name="Bobblehead Interview">[ E3 2008: Bobble-Head Apocalypse Interview HD]</ref>
===Changes from previous Fallout games===
[[File:Lone Wanderer-SMG.jpg|right|thumb|Fallout 3 in game.]]
* While ''[[Fallout]]'' and ''[[Fallout 2]]'' feature turn-based combat and top-down isometric view in a 2-D engine, ''Fallout 3'' features real-time combat and first or third person view in a 3-D engine. ''[[Fallout Tactics]]'' and the canceled ''[[Van Buren]]'' featured both turn-based and real-time combat and a top-down view.
* Perks and Traits have been merged. In ''[[Fallout]]'' and ''[[Fallout 2]]'', Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
* In the [[SPECIAL]] character system, the number of [[skill]]s has been reduced from 18 to 13, [[trait]]s have been removed and [[perk]]s are selected every level instead of every 3 to 4 levels.
S.P.E.C.I.A.L stands for '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility and '''L'''uck. These stats determine which kind of person your character will be.
==Development history==
{{main|Van Buren}}
''Fallout 3'' was initially under development by [[Black Isle Studios]], a studio owned by [[Interplay Entertainment]], under the working title ''[[Van Buren]]''. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop ''Fallout 3'' was sold for a $1,175,000 minimum guaranteed advance against royalties to [[Bethesda Softworks]], a studio primarily known as the developer of the ''The Elder Scrolls'' series.<ref>{{cite paper| author =Herve Caen| title =Interplay| version =Q2 2004| publisher =[[wikipedia:United States Securities and Exchange Commission|SEC]] [[wikipedia:EDGAR|EDGAR]]| date =2004-10-13| url =| format =[[wikipedia:Form 10-Q|Form 10-Q]]| accessdate =2006-10-30}}</ref> Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.<ref>{{cite web|url=|title=Van Buren tech demo|author="Brother None"|journal=|accessdate=2007-09-19}}</ref>
[[Image:FO3 poster.jpg|thumb|240x240px|Poster of ''Fallout 3''. E3 2006 expo]]
Bethesda stated it would be working on ''Fallout 3'' in July 2004,<ref>[ Bethesda Softworks to Develop and Publish Fallout 3]</ref> but principal development did not begin until after ''The Elder Scrolls IV: Oblivion'' was completed.<ref>[ Gamespot News]</ref> Bethesda announced their intention to make ''Fallout 3'' similar to the previous two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the ''Fallout'' series. ''Fallout 3'' uses a version of the same [[Gamebryo]] engine as ''Oblivion'', and was developed by the same team. Initially Bethesda held the right to make only 3 Fallout games with royalties to be paid to Interplay.<ref name="shacknews20080208">[ Interview: Bethesda Softworks' Pete Hines]</ref>
In 2006, Bethesda bought the full Fallout franchise leaving Interplay the right to make [[Project V13]]. Between May 2 and June 5, 2007 Bethesda showcased 5 pieces of concept art by [[Craig Mullins]] on the ''Fallout 3'' website during the countdown to the teaser. The cinematic [[Fallout 3 teaser|teaser trailer]] for ''Fallout 3'', consisting of the first part of the [[Fallout 3 intro|intro]], was released by Bethesda Softworks on June 5, 2007, after a 30 day countdown on the ''Fallout 3'' website. On August 2, 2007, the game's website was opened.
[[Leonard Boyarsky]], one of the creators of the original Fallout, when asked about Interplay's sale of the rights to Bethesda, said that he felt as though "our ex-wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series,<ref></ref> but also admitted that his concerns have nothing to do with Bethesda.<ref>[ Interview with Duck & Cover]</ref> Considerable concern was also raised by some members of the series' fan community, largely concerning major changes in game play style compared to the original games and ''Fallout 3''<nowiki>'</nowiki>s similarity to ''Oblivion.'' The reaction from the press, however, was largely positive, with many considering the shift to first person view and real time combat an update, and with most considering the similarities to ''Oblivion'' to be a good thing.
In a review from, ''Fallout 3'' was praised for its open-ended gameplay and flexible character-leveling system. Its memorable setting prompted a favorable comparison to the 2007 game, ''BioShock.'' While the [[Vault-Tec Assisted Targeting System|V.A.T.S.]] system was called "fun," enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded that despite the game's shortcomings, ''Fallout 3'' is a "hugely ambitious game that doesn't come around very often," and one would "be a fool not to play it and enjoy the hell out of it."<ref name=" review">{{cite web|url=|title=Fallout 3 Review|author=Demian Linn|publisher=[]|date=2008-10-27|accessdate=2008-10-28}}</ref>
Sales for ''Fallout 3'' have thus far been very high, and figures suggest that the game has outsold all previous ''Fallout'' games (including all other spin-offs) in its first week.<ref>[ ''Fallout 3'' outsells all previous Fallout games]</ref>
''Fallout 3'' won several awards following its showcasing at E3 2007. IGN gave it the Game of E3 2007 award, and GameSpot gave it the Best Role-Playing Game of E3 2007 award.<ref>[ IGN Pre-E3 2008: Fallout 3 Confirmed for Show]</ref><ref>[ GameSpot E3 2007 Editor's Choice Awards]</ref> Following the game's demonstration at E3 2008, IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.<ref>[ IGN's Overall Best of E3 2008 Awards]</ref> Game Critics Awards gave the game Best Role-Playing Game and Best of Show for E3 2008.<ref>[ Game Critics Awards 2008 Winners]</ref>
===Controversies and censorship===
On July 4, 2008, ''Fallout 3'' was refused classification by the [[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]] in Australia, thus making the game illegal for sale in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have to be removed by Bethesda Softworks and the game resubmitted to the OFLC.<ref>[ ''Fallout 3'' Officially Refused Classification in Australia]</ref> According the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs." Despite this, Australia's Fallout 3 was expected to be released on October 30, on par with the European version, and was delivered on time with the drug-name changes.<ref name="OFLC Report">[ OFLC Report: Why Fallout 3 Was Banned In Australia]</ref>
On September 9, 2008 Bethesda vice president of PR and marketing, Peter Hines, has described the idea of a censored Australian version of ''Fallout 3'' as a misconception. All versions of ''Fallout 3'' no longer include real world drug references,<ref name="Edge Interview">[ Edge: Censors Force ''Fallout 3'' Changes]</ref> then [[morphine]] was renamed to [[Med-X (Fallout 3)|Med-X]].
Game content was edited in the German release to include less violence." (No gore).<ref name="NMA">[ NMA Forum: ''Fallout 3'' to be censored in Germany]</ref>
[[Bethesda Softworks]] changed the side quest "[[The Power of the Atom]]" in the Japanese version of ''Fallout 3'' to relieve concerns about depictions of atomic detonation in inhabited areas. In non-Japanese versions, players are given the option of either defusing, ignoring, or detonating the dormant atomic bomb in the town of [[Megaton]]. In the Japanese version, the character [[Burke (Fallout 3)|Mister Burke]] has been taken out of this side quest, making it impossible to detonate the bomb.
Also in the Japanese release, the "[[Fat Man (Fallout 3)|Fat Man]]" nuclear catapult weapon was renamed "Nuka Launcher," as the original name was a reference to the bomb used on Nagasaki, Japan.
Microsoft India decided not to release the game in that country, citing "cultural sensivities". It has been speculated that this is either because the cattle in the game are called [[Brahmin (Fallout 3)|brahmin]], which is the name of the highest Hindu caste, or possibly due to the fact that the player can kill and eat the cattle, which, as it is a sacred animal, is against the principles of most Hindu sects.<ref>, 08/11/11</ref>
On October 9, 2008, an Xbox 360 review copy of ''Fallout 3'' was leaked on torrents all around the world. Bethesda Softworks reacted by closing streaming videos and YouTube videos of the leaked copy. However a large amount of information was leaked, including most of the main quest line.
[[Image:Fallout 3 devs.jpg|thumb|Fallout 3 development team]]
{{Main|Fallout 3 developers}}
The project is headed by executive producer [[Todd Howard]]. Other producers include [[Ashley Cheng]], [[Gavin Carter]] and [[Jeff Gardiner]]. The lead designer is [[Emil Pagliarulo]] who previously worked on ''Thief'' games as well as the Dark Brotherhood quests in ''Oblivion''. Lead level designer is [[Joel Burgess]]. Other leads are lead artist [[Istvan Pely]] and lead programmer [[Steve Meister]]. PR and marketing for the game is coordinated by [[Pete Hines]].
See: [[Fallout 3 developers|''Fallout 3'' developers]] for a full list of known developers.
{{Main|Fallout 3 soundtrack}}
The soundtrack of ''Fallout 3'' is comprised of two main elements: the ambient soundtrack composed by [[Inon Zur]], who also created the soundtrack of ''[[Fallout Tactics]]'', and songs and other musical works which are played by in-game [[Fallout 3 radio stations|radio stations]].
===Collector's Edition===
[[Image:Fallout 3 Collector's Edition.jpg|thumb|The products included in the ''Fallout 3'' Collector's Edition.]]
The collector's edition of ''Fallout 3'' features:
A [[Vault Boy]] [[Bobblehead]], ''[[The Art of Fallout 3]]'' (which features never before seen exclusive concept art for the game), and "[[The Making of Fallout 3]]" DVD. The entire package is contained in a [[Vault-Tec lunch box]] container.
===Survival Edition===
[[Image:Images (21).jpg|thumb|Pip-Boy 3000 digital clock|right]]
In addition to the above products, the Survival Edition features a life-size model of the Pip-Boy wrist computer upon whose screen is a fully functional digital clock display.
The Pip-Boy is a dashing rendition of the one you use in game. However it is made from a lightweight plastic that surprised many users. Undeterred fans put the batteries into their clocks, however many found the buttons to not be functional. Others had the clock function for a time, then turn into a flashing "12:00" before never working again.
The piece is still considered valued amongst hardcore fans for the chance of having a Pip-Boy on their desk, however the quality of the construction, and its value as a collectible, has been put into question.
===Limited Edition===
[[Image:336332ps 500h.jpg|thumb|''Fallout 3'' Limited Edition]]
There was also a limited edition of the game simply called the ''Fallout 3 Limited Edition'' that was exclusive to the UK and only available through the retailer GAME. It comes with the game and a Brotherhood of Steel power armor figurine.
{{main|Fallout 3 add-ons}}
[[Bethesda Softworks]] has released five [[Fallout 3 add-ons|add-ons]] for ''Fallout 3'':
* ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''
* ''[[The Pitt (add-on)|The Pitt]]''
* ''[[Broken Steel]]''
* ''[[Point Lookout (add-on)|Point Lookout]]''
* ''[[Mothership Zeta (add-on)|Mothership Zeta]]''
===Game of the Year Edition===
''Fallout 3: Game of the Year Edition'' was released on October 13, 2009 for PC, PS3, and 360; this edition includes all five add-on packs, a Vault Boy poster and a 2 sided map of the Capital Wasteland. ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' will not be available in any disc version aside from the ''Game of the Year'' edition.
==Behind the scenes==
* The original inspiration for [[Vault-Tec Assisted Targeting System|V.A.T.S.]] was ''Burnout''{{'}}s crash mode replays.
* In the world of ''[[Fallout]]'', the bombs fell on October 23. Bethesda tried to coincide the release of ''Fallout 3'' to that.
* The downtown D.C. area in ''Fallout 3'' was twice the size at one point. The team decided it was too large and confusing and cut the area space in half. The [[Wasteland]] area was half the size, and the team felt it was too small, so the Wasteland size doubled.
<gallery captionalign="left">
Fallout3 Cover Art PC.jpg|Box art for the PC version
Fallout 3 PlayStation 3.jpg|Box art for the PS3 version
Fallout3XBox360RetailBoxArt.jpg|Box art for the Xbox 360 Version
Fallout 3 GOY edition.jpg|Box art for the PC Game of Year Edition
Fallout3 1 lg.jpg|Example of the game's graphics in Springvale
Wasteland.jpg|Capital Wasteland concept art
Memorial m.jpg|Jefferson Memorial concept art
Carrier m.jpg|Rivet City concept art
FO3 capitol concept2.jpg|Capitol Hill concept art
Fallout-3-Game-Of-The-Year-Edition-Front-Cover-17932.jpg|Box art for the Xbox 360 Game of the Year edition (European version)
Fallout 3 GOTY box art.jpg|Fallout 3 GOTY PS3 Edition
==See also==
* [[Fallout 3 announcement|''Fallout 3'' announcement]]
* [[Fallout 3 teaser|''Fallout 3'' teaser]]
* [[Meet the Fallout 3 devs|Meet the ''Fallout 3'' devs]]
* [[Fallout 3 FAQ|''Fallout 3'' FAQ]]
==External links==
===Official links===
* [ Official site]
* [ Official Fallout 3 Forum]
* [ Planet Fallout]
===Fansite links===
* [ No Mutants Allowed]
* [ Duck and Cover]
* [ Fallout 3 Zone]
* [ RPG Codex]
* [ Fallout 3 Headquarter (German)]
* [ Nukacola (French)]
{{Navbox Fallout games}}
{{Copyright Wikipedia|Fallout 3}}
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