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Gametitle-FO2

Legend

  • Damage: This shows the damage caused by a single attack of your weapon.
  • Min ST: Strength required to wield the weapon optimally.
  • Ammunition: The type of ammunition used by the weapon.
  • Hands req: Hands required to wield the weapon.
  • Magazine Size: The magazine capacity of the firearm. Basically, how many shots you can fire before having to reload.
  • VALUE: The value of the weapon. This game's currency is NCR dollars.
  • Range: Maximum reached distance of ranged fire.

Melee Weapons

One-handed melee weapons
Name Damage Min ST Weight Value/pound
Knives
Combat knife 3-10 2 2 82
End Boss knife 15-30
Knife 1-6 2 1 40
"Little Jesus" 5-14 2 2 100
Shiv 1-4 1 1
Switchblade 2-10 1 1 2
Throwing knife 3-6 3 1 100
Wakizashi 4-12 2 3 66
Clubs & Hammers
Special Boxer Weapon 1-1
Club 1-6 3 3 10
Crowbar 3-10 5 5 13
Wrench 3-6 3 4 16
Rocks
Rock 1-4 1 1
Gold nugget 3-6 2 10
Uranium ore 3-6 2
Refined uranium ore 3-6 2
Spears
Sharpened pole 2-4 4 3 1
Sharpened spear 4-12 4 4 25
Spear 3-10 4 4 20


Two-handed melee weapons
Name Damage Min ST
Louisville slugger 12-30 4
Sledgehammer 4-9 6
Super sledge 18-36 5


Powered melee weapons
Name Damage Min ST Ammunition Cell Capacity
Ripper 15-32 4 Small energy cell 30
Super cattle prod 20-32 4 Small energy cell 20
Cattle prod 12-20 4 Small energy cell 20
Note:All powered melee weapons are also one-handed

Unarmed

While "unarmed weapons" sounds like an oxymoron, the various gloves and knuckles use the Unarmed skill.

Knuckles (1-handed)
Name Damage Min ST
Brass knuckles 2-5 1
Spiked knuckles 4-10 1


Gloves (2-handed)
Name Damage Min ST
Boxing gloves 1-1 1
Plated boxing gloves 2-5 1


Powered gloves (1-handed)
Name Damage Min ST Ammunition Cell Capacity
Power fist 12-24 1 Small energy cell 25
Mega power fist 20-40 1 Small energy cell 25

Small guns

Pistols

Name Range Damage Min ST AP cost
S/A
Hands Req Ammo Type Magazine Size
.223 pistol 30 20-30 5 5/6 1 .223 FMJ 5
.44 magnum revolver 15 12-18 5 4/5 1 .44 magnum 6
.44 magnum (speed load) 20 12-18 5 4/5 1 .44 magnum 6
9mm Mauser 22 5-10 3 4/5 1 9mm 7
10mm pistol 25 5-12 3 5/6 1 10mm 12
14mm pistol 30 12-22 5 5/6 1 14mm 6
Desert Eagle .44 25 10-16 4 5/6 1 .44 magnum 8
Desert Eagle (Exp. Mag.) 25 10-16 4 5/6 1 .44 magnum 20
Needler pistol 24 12-24 3 5/6 1 HN Needler cartridge 10
PPK12 Gauss pistol 50 22-32 4 4/5 1 2mm EC 12
Zip gun Cut content 15 5-12 4 -/- 1 10mm round 12

SMGs

Name Range Damage Min ST AP cost
S/A/B
Burst Rounds Hands Req Ammo Type Magazine Size
10mm SMG Single: 25
Burst: 20
5-12 4 5/6/6 10 1 10mm 30
M3A1 "Grease Gun" SMG Single: 20
Burst: 15
10-20 4 4/5/5 8 1 .45 Caliber 30
Tommy gun Single: 32
Burst: 16
3-20 6 5/6/6 10 2 .45 Caliber 50
H&K P90c Single: 30
Burst: 25
12-16 4 4/5/5 12 1 10mm 24

Rifles

Name Range Damage Min ST AP cost
S/A/B
Burst Rounds Hands Req Ammo Type Magazine Size
Assault rifle Single: 45
Burst: 38
8-16 5 5/6/6 8 2 5mm 24
Assault rifle (exp. mag.) Single: 45
Burst: 38
8-16 5 5/6/6 8 2 5mm 100
FN FAL Single: 35
Burst: 30
9-18 5 5/6/6 10 2 7.62mm 20
FN FAL (Night Sight) Single: 35
Burst: 30
9-18 5 5/6/6 10 2 7.62mm 20
FN FAL HPFA Single: 35
Burst: 30
11-22 5 5/6/6 20 2 7.62mm 20
H&K G11 Single: 35
Burst: 30
10-20 5 5/6/6 5 2 4.7mm caseless 50
H&K G11E Single: 40
Burst: 35
13-23 6 5/6/6 5 2 4.7mm caseless 50
Hunting rifle 40 8-20 5 5/6/ - - 2 .223 FMJ 10
Jonny's BB gun 22 1-3 3 5/6/ - - 2 BBs 100
M72 Gauss rifle 50 32-43 6 5/6/ - - 2 2mm EC 20
Pipe rifle 20 5-12 5 5/6/ - - 2 10mm 1
Red Ryder BB gun 30 1-3 3 5/6/ - - 2 BBs 100
Red Ryder LE BB gun 32 25-25 4 4/5/ - - 2 BBs 100
Scoped hunting rifle 40 8-20 5 5/6/ - - 2 .223 FMJ 10
Sniper rifle 50 14-34 5 6/7/ - - 2 .223 FMJ 6
XL70E3 Single: 35
Burst: 30
12-19 5 5/6/6 8 2 5mm 20

Shotguns

Name Range Damage Min ST AP cost
S/A/B
Burst Rounds Hands Req Ammo Type Magazine Size
Combat shotgun Single: 22
Burst: 18
15-25 5 5/6/6 3 2 12 gauge 12
H&K CAWS Single: 30
Burst: 20
15-25 6 5/6/6 5 2 12 gauge 10
Pancor Jackhammer Single: 35
Burst: 25
18-29 5 5/6/6 5 2 12 gauge 10
Sawed-off shotgun 7 12-24 4 5/6/ - - 1 12 gauge 2
Shotgun 14 12-22 4 5/6/ - - 2 12 gauge 2

Big guns

Name Range Damage Min ST AP cost
S/A/B
Burst rounds Hands Req Ammunition Type Magazine Size
Bozar 35 25-35 6 - / - /6 15 2 .223 FMJ 30
Light support weapon 40 20-30 6 - / - /6 10 2 .223 FMJ 30
M60 35 18-26 7 - / - /6 10 2 7.62mm 50
Minigun 35 7-11 7 - / - /6 40 (30 FO) 2 5mm 120
Avenger minigun 40 10-14 7 - / - /6 40 2 5mm 120
Vindicator minigun 30 14-19 7 - / - /6 25 2 4.7mm caseless 100
Flamer 5 40-90 6 - / - /6 1 2 Flamethrower fuel 5
Improved flamer 5 45-90 6 - / - /6 1 2 Flamethrower fuel 5
Rocket launcher 40 35-100 6 6/ - / - - 2 Rocket 1

Energy Weapons

Pistols

Pistols
Name Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Cell Capacity
Alien blaster 10 30-90 2 4/5/ - 1 - Small energy cell 30
Laser pistol 35 10-22 3 5/6/ - 1 - Small energy cell 12
Magneto-laser pistol 35 10-22 3 5/6/ - 1 - Small energy cell 12
Phazer Cut content 15 20-30 3 -/-/- 1 - Small energy cell 12
Plasma pistol 20 15-35 4 5/6/ - 1 - Small energy cell 16
Plasma pistol (ext. cap.) 20 15-35 4 5/6/ - 1 - Small energy cell 32
Solar scorcher 20 20-60 3 4/5/ - 1 - None (Sunlight) 6-8
YK32 Pulse pistol 15 32-46 3 4/5/ - 1 - Small energy cell 5

Rifles

Rifles
Name Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Cell Capacity
Gatling laser 40 20-40 6 - / - /6 2 10 Microfusion cell 30
Laser rifle 45 25-50 6 5/6/ - 2 - Microfusion cell 12
Laser rifle (ext. cap.) 45 25-50 6 5/6/ - 2 - Microfusion cell 24
Plasma rifle 25 30-65 6 5/6/ - 2 - Microfusion cell 10
Turbo plasma rifle 35 35-70 6 5/6/ - 2 - Microfusion cell 10
YK42B pulse rifle 30 54-78 6 5/6/ - 2 - Microfusion cell 10

Throwing

Explosives
Name Damage Damage
Type
Min STR Range Weight Value
Frag grenade 20-35 Explosion 3 15 1 $150
Plasma grenade 40-90 Plasma 4 15 1 $300
Pulse grenade 100-150 EMP 4 15 1 $250
Holy Hand Grenade 300-500 Explosion 2 20 2 $1
Molotov cocktail 8-20 Explosion 3 12 1 $50
Blunt
Rock 1-4 Normal 1 15 1 $0
Gold nugget 3-6 Normal 2 10 10 $50
Uranium ore 3-6 Normal 2 10 10 $0
Refined uranium ore 3-6 Normal 2 10 15 $0
Plant spike 1-2 Normal 1 8 0 $0
Flare 1-1 Normal 1 15 1 $35
Piercing
Spear 3-10 Normal 4 8 4 $80
Sharpened spear 4-12 Normal 4 8 4 $80
Sharpened pole 2-4 Normal 4 8 3 $5
Throwing knife 3-6 Normal 3 16 1 $100

Explosives

Weapons in Fallout 2
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