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==[[Energy weapons]]==
 
 
===Pistols===
 
{| border="1" cellpadding="5" cellspacing="0"
 
 
|-
 
|-
! style="background:#ffdead;" | Name
+
!colspan="9" style="background:#ffdead;"|Pistols
! style="background:#ffdead;" | Range
+
|- style="background:#ffdead;"
  +
! Mame
! style="background:#ffdead;" | Damage
 
  +
! Range
! style="background:#ffdead;" | Min ST
 
  +
! Damage
! style="background:#ffdead;" | Single/Aimed/Burst
 
  +
! Min ST
! style="background:#ffdead;" | Hands Req
 
  +
! [[Action Points|AP cost]]<br>[[Single Shot|S]]/[[Aimed Shot|A]]/[[Burst Shot|B]]
! style="background:#ffdead;" | Ammo Type
 
  +
! Hands<br>required
! style="background:#ffdead;" | Clip Size
 
  +
! Rounds<br>per burst
  +
! Ammo Type
  +
! Clip Size
 
|-
 
|-
| align="center" | [[Alien Blaster]]
+
| [[Alien Blaster]]
  +
| 10
| align="center" | 10
 
| align="center" | 30-90
+
| 30-90
  +
| 2
| align="center" | 2
 
  +
| 4/5/ -
| align="center" | 4 [[AP]]/5 [[AP]]/na
 
  +
| 1
| align="center" | 1
 
  +
| -
| align="center" | [[Small Energy Cell]]
+
| [[Small Energy Cell]]
| align="center" | 30
 
  +
| 30
 
|-
 
|-
| align="center" | [[Laser Pistol]]
+
| [[Laser Pistol]]
  +
| 15
| align="center" | 15
 
| align="center" | 10-22
+
| 10-22
  +
| 3
| align="center" | 3
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 1
| align="center" | 1
 
| align="center" | [[Small Energy Cell]]
+
| - || [[Small Energy Cell]]
  +
| 12
| align="center" | 12
 
 
|-
 
|-
| align="center" | [[Magneto-Laser Pistol]]
+
| [[Magneto-Laser Pistol]]
  +
| 35
| align="center" | 35
 
| align="center" | 10-22
+
| 10-22
  +
| 3
| align="center" | 3
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 1
| align="center" | 1
 
| align="center" | [[Small Energy Cell]]
+
| - || [[Small Energy Cell]]
  +
| 12
| align="center" | 12
 
 
|-
 
|-
| align="center" | [[Plasma Pistol]]
+
| [[Plasma Pistol]]
  +
| 20
| align="center" | 20
 
| align="center" | 15-35
+
| 15-35
  +
| 4
| align="center" | 4
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 1
| align="center" | 1
 
| align="center" | [[Small Energy Cell]]
+
| - || [[Small Energy Cell]]
  +
| 16
| align="center" | 16
 
 
|-
 
|-
| align="center" | [[Plasma Pistol (Ext. Cap.)]]
+
| [[Plasma Pistol (Ext. Cap.)]]
  +
| 20
| align="center" | 20
 
| align="center" | 15-35
+
| 15-35
  +
| 4
| align="center" | 4
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 1
| align="center" | 1
 
| align="center" | [[Small Energy Cell]]
+
| - || [[Small Energy Cell]]
  +
| 32
| align="center" | 32
 
 
|-
 
|-
| align="center" | [[Solar Scorcher]]
+
| [[Solar Scorcher]]
  +
| 20
| align="center" | 20
 
| align="center" | 20-60
+
| 20-60
  +
| 3
| align="center" | 3
 
  +
| 4/5/ -
| align="center" | 4 [[AP]]/5 [[AP]]/na
 
  +
| 1
| align="center" | 1
 
  +
| -
| align="center" | [[Sunlight]]
+
| [[Sunlight]]
| align="center" | na
 
  +
| -
 
|-
 
|-
| align="center" | [[YK32 Pulse Pistol]]
+
| [[YK32 Pulse Pistol]]
  +
| 15
| align="center" | 15
 
| align="center" | 32-46
+
| 32-46
  +
| 3
| align="center" | 3
 
  +
| 4/5/ -
| align="center" | 4 [[AP]]/5 [[AP]]/na
 
  +
| 1
| align="center" | 1
 
| align="center" | [[Small Energy Cell]]
+
| - || [[Small Energy Cell]]
  +
| 5
| align="center" | 5
 
|}
 
 
===Rifles===
 
{| border="1" cellpadding="5" cellspacing="0"
 
 
|-
 
|-
! style="background:#ffdead;" | Name
+
!colspan="9" style="background:#ffdead;"|Rifles
! style="background:#ffdead;" | Range
 
! style="background:#ffdead;" | Damage
 
! style="background:#ffdead;" | Min ST
 
! style="background:#ffdead;" | Single/Aimed/Burst
 
! style="background:#ffdead;" | Hands Req
 
! style="background:#ffdead;" | Ammo Type
 
! style="background:#ffdead;" | Clip Size
 
 
|-
 
|-
| align="center" | [[Laser Rifle]]
+
| [[Wattz_2000_Laser_Rifle|Laser Rifle]]
  +
| 45
| align="center" | 45
 
| align="center" | 25-50
+
| 25-50
  +
| 6
| align="center" | 6
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 2
| align="center" | 2
 
  +
| -
| align="center" | [[Micro Fusion Cell]]
+
| [[Micro Fusion Cell]]
| align="center" | 12
 
  +
| 12
 
|-
 
|-
| align="center" | [[Laser Rifle (Ext. Cap.)]]
+
| [[Laser Rifle (Ext. Cap.)]]
  +
| 45
| align="center" | 45
 
| align="center" | 25-50
+
| 25-50
  +
| 6
| align="center" | 6
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 2
| align="center" | 2
 
  +
| -
| align="center" | [[Micro Fusion Cell]]
+
| [[Micro Fusion Cell]]
| align="center" | 24
 
  +
| 24
 
|-
 
|-
| align="center" | [[Plasma Rifle]]
+
| [[Plasma Rifle]]
  +
| 25
| align="center" | 25
 
| align="center" | 30-65
+
| 30-65
  +
| 6
| align="center" | 6
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 2
| align="center" | 2
 
  +
| -
| align="center" | [[Micro Fusion Cell]]
+
| [[Micro Fusion Cell]]
| align="center" | 10
 
  +
| 10
 
|-
 
|-
| align="center" | [[Turbo Plasma Rifle]]
+
| [[Turbo Plasma Rifle]]
  +
| 35
| align="center" | 35
 
| align="center" | 35-70
+
| 35-70
  +
| 6
| align="center" | 6
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 2
| align="center" | 2
 
  +
| -
| align="center" | [[Micro Fusion Cell]]
+
| [[Micro Fusion Cell]]
| align="center" | 10
 
  +
| 10
 
|-
 
|-
| align="center" | [[YK42B Pulse Rifle]]
+
| [[YK42B Pulse Rifle]]
  +
| 30
| align="center" | 30
 
| align="center" | 54-78
+
| 54-78
  +
| 6
| align="center" | 6
 
  +
| 5/6/ -
| align="center" | 5 [[AP]]/6 [[AP]]/na
 
  +
| 2
| align="center" | 2
 
  +
| -
| align="center" | [[Micro Fusion Cell]]
+
| [[Micro Fusion Cell]]
| align="center" | 10
 
|}
+
| 10
 
 
===Big energy guns===
 
{| border="1" cellpadding="5" cellspacing="0"
 
 
|-
 
|-
! style="background:#ffdead;" | Name
+
!colspan="9" style="background:#ffdead;"|Big 'uns
  +
<!-- Does the "big guns" skill apply to this weapon? -->
! style="background:#ffdead;" | Range
 
! style="background:#ffdead;" | Damage
 
! style="background:#ffdead;" | Min ST
 
! style="background:#ffdead;" | Single/Aimed/Burst
 
! style="background:#ffdead;" | Burst Rounds
 
! style="background:#ffdead;" | Hands Req
 
! style="background:#ffdead;" | Ammo Type
 
! style="background:#ffdead;" | Clip Size
 
 
|-
 
|-
| align="center" | [[Gatling Laser]]
+
| [[Gatling Laser]]
  +
| 40
| align="center" | 40
 
| align="center" | 20-40
+
| 20-40
  +
| 6
| align="center" | 6
 
| align="center" | na/na/6 [[AP]]
+
| - / - /6
  +
| 10
| align="center" | 10
 
  +
| 2
| align="center" | 2
 
| align="center" | [[Micro Fusion Cell]]
+
| [[Micro Fusion Cell]]
  +
| 30
| align="center" | 30
 
 
|}
 
|}
 
   
 
==[[Throwing]]==
 
==[[Throwing]]==

Revision as of 05:56, 12 December 2007

Melee Weapons

Knuckles
Name Damage Min ST
Brass Knuckles 2-5 1
Spiked Knuckles 4-10 1
Knives
Combat Knife 3-10 2
Knife 1-6 2
"Little Jesus" 5-14 2
Shiv 1-4 1
Switchblade 2-10 1
Throwing Knife 3-6 3
Wakizashi Blade 4-12 2
Clubs & Hammers
Club 1-6 3
Crowbar 3-10 5
Wrench 3-6 3
Rocks
Rock 1-4 1
Gold Nugget 3-6 2
Uranium Ore 3-6 2
Refined Uranium Ore 3-6 2
Spears
Sharpened Pole 2-4 4
Sharpened Spear 4-12 4
Spear 3-10 4
Two-handed melee weapons
Name Damage Min ST
Boxing Gloves 1-1 1
Plated Boxing Gloves 2-5 1
Louisville Slugger 12-30 4
Sledgehammer 4-9 6
Super Sledge 18-36 5



Powered one-handed melee weapons
Name Damage Min ST Ammo Type Clip Size
Ripper 15-32 4 Small Energy Cell 30
Super Cattle Prod 20-32 4 Small Energy Cell 20
Cattle Prod 12-20 4 Small Energy Cell 20
Power Fist 12-24 1 Small Energy Cell 25
Mega Power Fist 20-40 1 Small Energy Cell 25

Small guns

Pistols

Name Range Damage Min ST Single/Aimed/Burst Hands Req Ammo Type Clip Size
.223 Pistol 30 20-30 5 5 AP/6 AP/na 1 .223 5
.44 Magnum Revolver 15 12-18 5 4 AP/5 AP/na 1 .44 Magnum 6
.44 Magnum (Speed Load) 20 12-18 5 4 AP/5 AP/na 1 .44 Magnum 6
9mm Mauser 22 5-10 3 4 AP/5 AP/na 1 9mm 7
10mm Pistol 25 5-12 3 5 AP/6 AP/na 1 10mm 12
14mm Pistol 30 12-22 5 5 AP/6 AP/na 1 14mm 6
Desert Eagle .44 25 10-16 5 5 AP/6 AP/na 1 .44 Magnum 8
Desert Eagle (Exp. Mag.) 25 10-16 4 5 AP/6 AP/na 1 .44 Magnum 20
Needler Pistol 24 12-24 3 5 AP/5 AP/na 1 HN Needler Cartridge 10
PPK12 Gauss Pistol 50 22-32 4 4 AP/5 AP/na 1 2mm 12

SMGs

Name Range Damage Min ST Hands Req Ammo Type Clip Size
10mm SMG Single=25 ~ Burst=20 5-12 5 1 10mm 30
M3A1 "Grease Gun" SMG Single=20 ~ Burst=15 10-20 4 1 .45 Caliber 30
Tommy Gun Single=32 ~ Burst=16 3-20 6 2 .45 Caliber 50
H&K P90c Single=30 ~ Burst=25 12-16 4 1 10mm 24

Rifles

Name Range Damage Min ST Hands Req Ammo Type Clip Size
Assault Rifle Single=45 ~ Burst=38 8-16 5 2 5mm 24
Assault Rifle (Exp. Mag.) Single=45 ~ Burst=38 8-16 5 2 5mm 100
FN FAL Single=35 ~ Burst=30 9-18 5 2 7.62mm 20
FN FAL (Night Sight) Single=35 ~ Burst=30 9-18 5 2 7.62mm 20
H&K G11 Single=35 ~ Burst=30 10-20 5 2 4.7mm Caseless 50
H&K G11E Single=40 ~ Burst=35 13-23 6 2 4.7mm Caseless 50
Hunting Rifle 40 8-20 5 2 .223 10
Jonny's BB Gun 22 1-3 3 2 BBs 100
M72 Gauss Rifle 50 32-43 6 2 2mm 20
Pipe Rifle 20 22-32 5 2 10mm 1
Red Ryder BB Gun ? 1-3 3 2 BBs 100
Red Ryder LE BB Gun 32 25-25 4 2 BBs 100
Scoped Hunting Rifle 40 8-20 5 2 .223 10
Sniper Rifle 50 14-34 5 2 .223 6
XL70E3 Single=35 ~ Burst=30 12-19 5 2 5mm 20
With the exception of the Sniper Rifle and the Red Ryder LE BB Gun all rifles take 5 AP for a single shot and 6 AP for aimed shot or burst if available. The Sniper Rifle only has a single shot option and it costs 6 AP, the Red Ryder LE BB Gun Taks 4 AP for a single shot and 5AP for aimed.

Shotguns

Name Range Damage Min ST Hands Req Ammo Type Clip Size
Combat Shotgun Single=22 ~ Burst=18 15-25 5 2 12 Gauge 12
H&K CAWS Single=30 ~ Burst=20 15-25 6 2 12 Gauge 10
Pancor Jackhammer Single=35 ~ Burst=25 18-29 5 2 12 Gauge 10
Sawed-Off Shotgun 7 12-24 4 1 12 Gauge 2
Shotgun 14 12-22 4 1 12 Gauge 2

Big guns

Name Range Damage
per round
Minimum
Strength
# AP
(Single/Aimed/Burst)
Burst rounds Hands Req Ammunition Clip Size
Machine Guns
Bozar 35 25-35 6 - / - /6 15 2 .223 30
Light Support Weapon 40 20-30 6 - / - /6 10 2 .223 30
M60 35 18-26 6 - / - /6 10 2 7.62mm 50
Miniguns
Minigun 35 7-11 7 - / - /6 40 2 5mm 120
Avenger Minigun 40 10-14 7 - / - /6 40 2 5mm 120
Vindicator Minigun 30 14-19 7 - / - /6 25 2 4.7mm Caseless 100
Flamers
Flamer 5 40-90 6 - / - /6 1 2 Flamethrower Fuel 5
Improved Flamer 35 45-90 6 - / - /6 1 2 Flamethrower Fuel 5
Rocket Launcher
Rocket Launcher 40 35-100 6 6/ - / - - 2 Rocket 1
Pistols
Mame Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Clip Size
Alien Blaster 10 30-90 2 4/5/ - 1 - Small Energy Cell 30
Laser Pistol 15 10-22 3 5/6/ - 1 - Small Energy Cell 12
Magneto-Laser Pistol 35 10-22 3 5/6/ - 1 - Small Energy Cell 12
Plasma Pistol 20 15-35 4 5/6/ - 1 - Small Energy Cell 16
Plasma Pistol (Ext. Cap.) 20 15-35 4 5/6/ - 1 - Small Energy Cell 32
Solar Scorcher 20 20-60 3 4/5/ - 1 - Sunlight -
YK32 Pulse Pistol 15 32-46 3 4/5/ - 1 - Small Energy Cell 5
Rifles
Laser Rifle 45 25-50 6 5/6/ - 2 - Micro Fusion Cell 12
Laser Rifle (Ext. Cap.) 45 25-50 6 5/6/ - 2 - Micro Fusion Cell 24
Plasma Rifle 25 30-65 6 5/6/ - 2 - Micro Fusion Cell 10
Turbo Plasma Rifle 35 35-70 6 5/6/ - 2 - Micro Fusion Cell 10
YK42B Pulse Rifle 30 54-78 6 5/6/ - 2 - Micro Fusion Cell 10
Big 'uns
Gatling Laser 40 20-40 6 - / - /6 10 2 Micro Fusion Cell 30

Throwing

Explodey bits
Name Damage Damage
Type
Min STR Range Weight Value
Grenade (Frag) 20-35 Explosion 3 15 3 $150
Grenade (Plasma) 40-90 Plasma 4 15 1 $300
Grenade (Pulse) 100-150 EMP 4 15 1 $250
Holy Hand Grenade 300-500 Explosion 2 20 2 $1
Molotov Cocktail 8-20 Explosion 3 12 1 $50
Earthy bits
Rock 1-4 Normal 1 15 1 $0
Gold Nugget 3-6 Normal 2 10 10 $50
Uranium Ore 3-6 Normal 2 10 10 $0
Refined Uranium Ore 3-6 Normal 2 10 15 $0
Pointy bits
Spear 3-10 Normal 4 8 4 $80
Sharpened Spear 4-12 Normal 4 8 4 $80
Sharpened Pole 2-4 Normal 4 8 3 $3
Throwing Knife 3-6 Normal 3 16 1 $100

Explosives