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Fallout 2 weapons

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This page lists all weapons in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".
 
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LegendEdit

  • Damage: This shows the damage caused by a single attack of your weapon.
  • Min ST: Strength required to wield the weapon optimally.
  • Ammunition: The type of ammunition used by the weapon.
  • Hands req: Hands required to wield the weapon.
  • Magazine Size: The magazine capacity of the firearm. Basically, how many shots you can fire before having to reload.
  • VALUE: The value of the weapon. This game's currency is NCR dollars.
  • Range: Maximum reached distance of ranged fire.

Melee WeaponsEdit

One-handed melee weapons
Image Name Damage Min ST AP cost
S/T
Weight Value/pound
Knives
Shiv Shiv 1-4 1 3/3 1 2
Switchblade Switchblade 2-5 1 3/3 1 50
Fo1 Knife Knife 1-6 2 3/3 1 40
Fo1 Throwing Knife Throwing knife 3-6 3 4/- 1 100
Fo1 combat knife Combat knife 3-10 2 3/3 2 82
LittleJesus "Little Jesus" 5-14 2 3/3 2 100
Wknife Wakizashi 4-12 2 3/3 3 66
End Boss knife End Boss knife 15-30 2 3/3 1 0
Clubs & Hammers
Special Boxer Weapon 1-1
Fo1 Club Club 1-6 3 3/- 3 10
Fo1 Crowbar Crowbar 3-10 5 4/- 5 13
Wrench Wrench 3-6 3 3/- 4 16
Rocks
ROCK Rock 1-4 1 3/- 1 0
ROCK2 Gold nugget 3-6 2 3/- 10 5
UraniumOre Uranium ore 3-6 2 3/- 10 0
UraniumOre Refined uranium ore 3-6 2 3/- 15 0
Spears
Spear3 Sharpened pole 2-4 4 4/- 3 1
Spear Spear 3-10 4 4/- 4 20
Spear2 Sharpened spear 4-12 4 4/- 4 25


Two-handed melee weapons
Image Name Damage Min ST AP cost
S/T
Weight Value/pound
Fo1 Sledgehammer Sledgehammer 4-9 6 4/5 12 10
Fo1 Super Sledge Super sledge 18-36 5 3/4 12 321.5
Fo2 Louisville Slugger Louisville Slugger 12-30 4 3/4 4 2.25


Powered melee weapons
Image Name Damage Min ST AP cost
S/T
Ammunition Cell Capacity Weight Value/pound
Fo1 Ripper Ripper 15-32 4 4/- Small energy cell 30 2 450
Fo1 Cattle Prod Cattle prod 12-20 4 4/4 Small energy cell 20 3 200
Fo2 Super Cattle Prod Super cattle prod 20-32 4 4/4 Small energy cell 20 3 200
Note:All powered melee weapons are also one-handed

UnarmedEdit

While "unarmed weapons" sounds like an oxymoron, the various gloves and knuckles use the Unarmed skill.

Knuckles (1-handed)
Image Name Damage Min ST AP cost Weight Value/pound
Fo1 brass knuckles Brass knuckles 2-5 1 3 1 40
Fo1 spiked knuckles Spiked knuckles 4-10 1 3 1 250


Gloves (2-handed)
Image Name Damage Min ST AP cost Weight Value/pound
Fo2 Boxing Gloves Boxing gloves 1-1 1 3 5 50
Fo2 Plated Boxing Gloves Plated boxing gloves 2-5 1 3 10 30


Powered gloves (1-handed)
Image Name Damage Min ST AP cost Ammunition Cell Capacity Weight Value/pound
Fo1 power fist Power fist 12-24 1 3 Small energy cell 25 7 314.3
Fo2 Mega power fist Mega power fist 20-40 1 3 Small energy cell 25 7 314.3

Small gunsEdit

PistolsEdit

Image Name Range Damage Min ST AP cost
S/A
Hands
Req
Ammo Type Magazine
Size
Weight Value/pound
Fo1 .223 Pistol .223 pistol 30 20-30 5 5/6 1 .223 FMJ 5 5 700
Fo2 .44 Magnum Revolver .44 magnum revolver 15 12-18 5 4/5 1 .44 magnum 6 5 120
Fo2 .44 Magnum Speedloader .44 magnum (speed load) 20 12-18 5 4/5 1 .44 magnum 6 5 120
Fo1 Desert Eagle Desert Eagle .44 25 10-16 4 5/6 1 .44 magnum 8 4 200
Fo2 Desert Eagle Expanded Mags Desert Eagle (exp. mag.) 25 10-16 4 5/6 1 .44 magnum 20 4 200
Fo1 9mm Mouser 9mm Mauser 22 5-10 3 4/5 1 9mm 7 3 500
Fo1 10mm Pistol 10mm pistol 25 5-12 3 5/6 1 10mm 12 3 83.3
Fo1 14mm Pistol 14mm pistol 30 12-22 4 5/6 1 14mm 6 4 275
Fo2 Needler Pistol Needler pistol 24 12-24 3 5/6 1 HN Needler cartridge 10 4 550
Fo2 Gauss Pistol PPK12 Gauss pistol 50 22-32 4 4/5 1 2mm EC 12 5 1050
Tactics zip gun Zip gun cutIcon cut 15 5-12 4 -/- 1 10mm round 12 5 30

SMGsEdit

Image Name Range Damage Min ST AP cost
S/A/B
Burst
Rounds
Hands
Req
Ammo Type Magazine
Size
Weight Value/pound
Fo1 10mm SMG 10mm SMG Single:25
Burst: 20
5-12 4 5/6/6 10 1 10mm 30 5 200
Fo2 Grease Gun M3A1 "grease gun" SMG Single:20
Burst: 15
10-20 4 4/5/5 8 1 .45 Caliber 30 7 250
TOMMYGUN Tommy gun Single:32
Burst: 16
3-20 6 5/6/6 10 2 .45 Caliber 50 7 171.4
Fo2 H&K P90c H&K P90c Single:30
Burst: 25
12-16 4 4/5/5 12 1 10mm 24 8 312.5

RiflesEdit

Image Name Range Damage Min ST AP cost
S/A/B
Burst
Rounds
Hands
Req
Ammo Type Magazine
Size
Weight Value/pound
Fo1 assault rifle Assault rifle Single:45
Burst: 38
8-16 5 5/6/6 8 2 5mm 24 7 185.7
Fo2 assault rifle Expanded Mags Assault rifle (exp. mag.) Single:45
Burst: 38
8-16 5 5/6/6 8 2 5mm 100 9 144.4
XL70E3 XL70E3 Single:35
Burst: 30
12-19 5 5/6/6 8 2 5mm 20 9 333.3
Fo2 FN FAL FN FAL Single:35
Burst: 30
9-18 5 5/6/6 10 2 7.62mm 20 9 166.6
Fo2 FN FAL Low-light FN FAL (night sight) Single:35
Burst: 30
9-18 5 5/6/6 10 2 7.62mm 20 10 200
Fo2 FN FAL FN FAL HPFA Single:35
Burst: 30
11-22 5 5/6/6 20 2 7.62mm 20 10 225
Fo2 H&K G11 H&K G11 Single:35
Burst: 30
10-20 5 5/6/6 5 2 4.7mm caseless 50 8 812.5
Fo2 H&K G11E H&K G11E Single:40
Burst: 35
13-23 6 5/6/6 7 2 4.7mm caseless 50 8 1000
Fo1 Hunting Rifle Hunting rifle 40 8-20 5 5/6/ - - 2 .223 FMJ 10 9 111.1
Fo2 Scoped Hunting Rifle Scoped hunting rifle 40 8-20 5 5/6/ - - 2 .223 FMJ 10 11 136.4
Fo1 Sniper Rifle Sniper rifle 50 14-34 5 6/7/ - - 2 .223 FMJ 6 10 220
Fo2 M72 Gauss Rifle M72 Gauss rifle 50 32-43 6 5/6/ - - 2 2mm EC 20 10 825
Springun Pipe rifle 20 5-12 5 5/6/ - - 2 10mm 1 10 20
Fo2 Jonny's BB Gun Jonny's BB gun 22 1-3 3 5/6/ - - 2 BBs 100 5 40
Fo1 Red Ryder BB Gun Red Ryder BB gun 30 1-3 3 5/6/ - - 2 BBs 100 5 40
Fo1 Red Ryder LE BB Gun Red Ryder LE BB gun 32 25-25 4 4/5/ - - 2 BBs 100 5 700

ShotgunsEdit

Image Name Range Damage Min ST AP cost
S/A/B
Burst
Rounds
Hands
Req
Ammo Type Magazine
Size
Weight Value/pound
Fo2 Sawed-Off Shotgun Sawed-off shotgun 7 12-24 4 5/6/ - - 1 12 gauge 2 4 200
Fo1 Shotgun Shotgun 14 12-22 4 5/6/ - - 2 12 gauge 2 5 160
Fo1 Combat Shotgun Combat shotgun Single:22
Burst: 18
15-25 5 5/6/6 3 2 12 gauge 12 10 275
Fo2 H&K CAWS H&K CAWS Single:30
Burst: 20
15-25 6 5/6/6 5 2 12 gauge 10 5 950
Fo2 Pancor Jackhammer Pancor Jackhammer Single:35
Burst: 25
18-29 5 5/6/6 5 2 12 gauge 10 12 458.3

Big gunsEdit

Image Name Range Damage Min ST AP cost
S/B
Burst
Rounds
Hands
Req
Ammo Type Magazine
Size
Weight Value/pound
Fo2 Light Support Weapon Light support weapon 40 20-30 6 - /6 10 2 .223 FMJ 30 20 237.5
Fo2 Bozar Bozar 35 25-35 6 - /6 15 2 .223 FMJ 30 20 262.5
Fo2 M60 M60 35 18-26 7 - /6 10 2 7.62mm 50 23 152.2
Fo1 Minigun Minigun 35 7-11 7 - /6 40 (30 FO) 2 5mm 120 38 135.7
Fo2 Avenger Minigun Avenger minigun 40 10-14 7 - /6 40 2 5mm 120 28 196.4
Fo2 Vindicator Minigun Vindicator minigun 30 14-19 7 - /6 25 2 4.7mm caseless 100 28 544.6
Fo1 Flamer Flamer 5 40-90 6 - /6 1 2 Flamethrower fuel 5 18 111.1
Fo2 Improved Flamer Improved flamer 5 45-90 6 - /6 1 2 Flamethrower fuel 5 19 105.3
Fo1 Rocket Launcher Rocket launcher 40 35-100 6 6/ - - 2 Rocket 1 15 153.3

Energy WeaponsEdit

PistolsEdit

Image Name Range Damage Min ST AP cost
S/A
Hands
Req
Ammo Type Cell
Capacity
Weight Value/pound
Fo1 Laser Pistol Laser pistol 35 10-22 3 5/6 1 Small energy cell 12 4 350
Fo2 Magneto-Laser Pistol Magneto-laser pistol 35 10-22 3 5/6 1 Small energy cell 12 4 350
PhazerImage Phazer cutIcon cut 15 20-30 3 -/- 1 Small energy cell 12 4 1875
Fo2 Solar Scorcher Solar Scorcher 20 20-60 3 4/5 1 None (Sunlight) 6-8 5 400
Fo1 Plasma Pistol Plasma pistol 20 15-35 4 5/6 1 Small energy cell 16 4 687.5
Fo2 Plasma Pistol Extended Capacity Plasma pistol (ext. cap.) 20 15-35 4 5/6 1 Small energy cell 32 5 550
Fo2 YK32 Pulse Pistol YK32 pulse pistol 15 32-46 3 4/5 1 Small energy cell 5 5 2500
Fo1 alien blaster Alien blaster 10 30-90 2 4/5 1 Small energy cell 30 2 5000

RiflesEdit

Image Name Range Damage Min ST AP cost
S/A/B
Hands
Req
Burst
Rounds
Ammo Type Cell
Capacity
Weight Value/pound
Fo1 Gatling Laser Gatling laser 40 20-40 6 - / - /6 2 10 Microfusion cell 30 24 312.5
Fo1 laser rifle Laser rifle 45 25-50 6 5/6/ - 2 - Microfusion cell 12 12 416.6
Fo2 Laser Rifle (Ext. Cap.) Laser rifle (ext. cap.) 45 25-50 6 5/6/ - 2 - Microfusion cell 24 17 294.1
Fo1 plasma rifle Plasma rifle 25 30-65 6 5/6/ - 2 - Microfusion cell 10 12 333.3
Fo1 turbo plasma rifle Turbo plasma rifle 35 35-70 6 5/6/ - 2 - Microfusion cell 10 14 714.3
Fo2 YK42B Pulse Rifle YK42B pulse rifle 30 54-78 6 5/6/ - 2 - Microfusion cell 10 9 1944.4

ThrowingEdit

Explosives
Image Name Damage Damage
Type
Min STR Range Weight Value
Fo1 frag grenade Frag grenade 20-35 Explosion 3 15 1 $150
Fo1 plasma grenade Plasma grenade 40-90 Plasma 4 15 1 $300
Fo1 pulse grenade Pulse grenade 100-150 EMP 4 15 1 $250
Fo2 Holy Hand Grenade Holy Hand Grenade 300-500 Explosion 2 20 2 $1
Fo1 Molotov Cocktail Molotov cocktail 8-20 Explosion 3 12 1 $50
Blunt
ROCK Rock 1-4 Normal 1 15 1 $0
ROCK2 Gold nugget 3-6 Normal 2 10 10 $50
UraniumOre Uranium ore 3-6 Normal 2 10 10 $0
UraniumOre Refined uranium ore 3-6 Normal 2 10 15 $0
Fo2 Plant Spike Plant spike 1-2 Normal 1 8 0 $0
Fo1 Flare Flare 1-1 Normal 1 15 1 $35
Piercing
Spear Spear 3-10 Normal 4 8 4 $80
Spear2 Sharpened spear 4-12 Normal 4 8 4 $80
Spear3 Sharpened pole 2-4 Normal 4 8 3 $5
Fo1 Throwing Knife Throwing knife 3-6 Normal 3 16 1 $100

ExplosivesEdit

See alsoEdit

Weapons in Fallout 2

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