Fallout 2 weapons
From The Vault
Contents |
This page lists all weapons in Fallout 2.
[edit] Melee Weapons
| Knives | ||
|---|---|---|
| Name | Damage | Min ST |
| Combat Knife | 3-10 | 2 |
| Knife | 1-6 | 2 |
| "Little Jesus" | 5-14 | 2 |
| Shiv | 1-4 | 1 |
| Switchblade | 2-10 | 1 |
| Throwing Knife | 3-6 | 3 |
| Wakizashi Blade | 4-12 | 2 |
| Clubs & Hammers | ||
| Club | 1-6 | 3 |
| Crowbar | 3-10 | 5 |
| Wrench | 3-6 | 3 |
| Rocks | ||
| Rock | 1-4 | 1 |
| Gold Nugget | 3-6 | 2 |
| Uranium Ore | 3-6 | 2 |
| Refined Uranium Ore | 3-6 | 2 |
| Spears | ||
| Sharpened Pole | 2-4 | 4 |
| Sharpened Spear | 4-12 | 4 |
| Spear | 3-10 | 4 |
| Two-handed melee weapons | ||||
|---|---|---|---|---|
| Name | Damage | Min ST | ||
| Louisville Slugger | 12-30 | 4 | ||
| Sledgehammer | 4-9 | 6 | ||
| Super Sledge | 18-36 | 5 | ||
| Powered melee weapons | ||||
|---|---|---|---|---|
| Name | Damage | Min ST | Ammunition | Cell Capacity |
| Ripper | 15-32 | 4 | Small Energy Cell | 30 |
| Super Cattle Prod | 20-32 | 4 | Small Energy Cell | 20 |
| Cattle Prod | 12-20 | 4 | Small Energy Cell | 20 |
| Note:All powered melee weapons are also one-handed | ||||
[edit] Unarmed
While "unarmed weapons" sounds like an oxymoron, the various gloves and knuckles use the Unarmed skill.
| Knuckles (1-handed) | ||
|---|---|---|
| Name | Damage | Min ST |
| Brass Knuckles | 2-5 | 1 |
| Spiked Knuckles | 4-10 | 1 |
| Gloves (2-handed) | ||||
|---|---|---|---|---|
| Name | Damage | Min ST | ||
| Boxing Gloves | 1-1 | 1 | ||
| Plated Boxing Gloves | 2-5 | 1 | ||
| Powered gloves (1-handed) | ||||
|---|---|---|---|---|
| Name | Damage | Min ST | Ammunition | Cell Capacity |
| Power Fist | 12-24 | 1 | Small Energy Cell | 25 |
| Mega Power Fist | 20-40 | 1 | Small Energy Cell | 25 |
[edit] Small guns
[edit] Pistols
| Name | Range | Damage | Min ST | Single/Aimed/Burst | Hands Req | Ammo Type | Magazine Size |
|---|---|---|---|---|---|---|---|
| .223 Pistol | 30 | 20-30 | 5 | 5 AP/6 AP/na | 1 | .223 FMJ | 5 |
| .44 Magnum Revolver | 15 | 12-18 | 5 | 4 AP/5 AP/na | 1 | .44 Magnum | 6 |
| .44 Magnum (Speed Load) | 20 | 12-18 | 5 | 4 AP/5 AP/na | 1 | .44 Magnum | 6 |
| 9mm Mauser | 22 | 5-10 | 3 | 4 AP/5 AP/na | 1 | 9mm | 7 |
| 10mm Pistol | 25 | 5-12 | 3 | 5 AP/6 AP/na | 1 | 10mm | 12 |
| 14mm Pistol | 30 | 12-22 | 5 | 5 AP/6 AP/na | 1 | 14mm | 6 |
| Desert Eagle .44 | 25 | 10-16 | 4 | 5 AP/6 AP/na | 1 | .44 Magnum | 8 |
| Desert Eagle (Exp. Mag.) | 25 | 10-16 | 4 | 5 AP/6 AP/na | 1 | .44 Magnum | 20 |
| Needler Pistol | 24 | 12-24 | 3 | 5 AP/5 AP/na | 1 | HN Needler Cartridge | 10 |
| PPK12 Gauss Pistol | 50 | 22-32 | 4 | 4 AP/5 AP/na | 1 | 2mm | 12 |
[edit] SMGs
| Name | Range | Damage | Min ST | Hands Req | Ammo Type | Magazine Size |
|---|---|---|---|---|---|---|
| 10mm SMG | Single=25 ~ Burst=20 | 5-12 | 4 | 1 | 10mm | 30 |
| M3A1 "Grease Gun" SMG | Single=20 ~ Burst=15 | 10-20 | 4 | 1 | .45 Caliber | 30 |
| Tommy Gun | Single=32 ~ Burst=16 | 3-20 | 6 | 2 | .45 Caliber | 50 |
| H&K G11 | Single=35 ~ Burst=30 | 10-20 | 5 | 2 | 4.7mm Caseless | 50 |
| H&K G11E | Single=40 ~ Burst=35 | 13-23 | 6 | 2 | 4.7mm Caseless | 50 |
| H&K P90c | Single=30 ~ Burst=25 | 12-16 | 4 | 1 | 10mm | 24 |
[edit] Rifles
| Name | Range | Damage | Min ST | Hands Req | Ammo Type | Magazine Size |
|---|---|---|---|---|---|---|
| Assault Rifle | Single=45 ~ Burst=38 | 8-16 | 5 | 2 | 5mm | 24 |
| Assault Rifle (Exp. Mag.) | Single=45 ~ Burst=38 | 8-16 | 5 | 2 | 5mm | 100 |
| FN FAL | Single=35 ~ Burst=30 | 9-18 | 5 | 2 | 7.62mm | 20 |
| FN FAL (Night Sight) | Single=35 ~ Burst=30 | 9-18 | 5 | 2 | 7.62mm | 20 |
| FN FAL HPFA | Single=35 ~ Burst=30 | 11-22 | 5 | 2 | 7.62mm | 20 |
| Hunting Rifle | 40 | 8-20 | 5 | 2 | .223 FMJ | 10 |
| Jonny's BB Gun | 22 | 1-3 | 3 | 2 | BBs | 100 |
| M72 Gauss Rifle | 50 | 32-43 | 6 | 2 | 2mm | 20 |
| Pipe Rifle | 20 | 5-12 | 5 | 2 | 10mm | 1 |
| Red Ryder BB Gun | 22 | 1-3 | 3 | 2 | BBs | 100 |
| Red Ryder LE BB Gun | 32 | 25-25 | 4 | 2 | BBs | 100 |
| Scoped Hunting Rifle | 40 | 8-20 | 5 | 2 | .223 FMJ | 10 |
| Sniper Rifle | 50 | 14-34 | 5 | 2 | .223 FMJ | 6 |
| XL70E3 | Single=35 ~ Burst=30 | 12-19 | 5 | 2 | 5mm | 20 |
With the exception of the Sniper Rifle and the Red Ryder LE BB Gun all rifles take 5 AP for a single shot and 6 AP for aimed shot or burst if available. The Sniper Rifle only has a single shot option and it costs 6 AP, the Red Ryder LE BB Gun Taks 4 AP for a single shot and 5AP for aimed.
[edit] Shotguns
| Name | Range | Damage | Min ST | Hands Req | Ammo Type | Magazine Size |
|---|---|---|---|---|---|---|
| Combat Shotgun | Single=22 ~ Burst=18 | 15-25 | 5 | 2 | 12 Gauge | 12 |
| H&K CAWS | Single=30 ~ Burst=20 | 15-25 | 6 | 2 | 12 Gauge | 10 |
| Pancor Jackhammer | Single=35 ~ Burst=25 | 18-29 | 5 | 2 | 12 Gauge | 10 |
| Sawed-Off Shotgun | 7 | 12-24 | 4 | 1 | 12 Gauge | 2 |
| Shotgun | 14 | 12-22 | 4 | 1 | 12 Gauge | 2 |
[edit] Big guns
| Name | Range | Damage per round | Minimum Strength | # AP (Single/Aimed/Burst) | Burst rounds | Hands Req | Ammunition | Magazine Size |
|---|---|---|---|---|---|---|---|---|
| Bozar | 35 | 25-35 | 6 | - / - /6 | 15 | 2 | .223 FMJ | 30 |
| Light Support Weapon | 40 | 20-30 | 6 | - / - /6 | 10 | 2 | .223 FMJ | 30 |
| M60 | 35 | 18-26 | 7 | - / - /6 | 10 | 2 | 7.62mm | 50 |
| Minigun | 35 | 7-11 | 7 | - / - /6 | 40 (30 FO) | 2 | 5mm | 120 |
| Avenger Minigun | 40 | 10-14 | 7 | - / - /6 | 40 | 2 | 5mm | 120 |
| Vindicator Minigun | 30 | 14-19 | 7 | - / - /6 | 25 | 2 | 4.7mm Caseless | 100 |
| Flamer | 5 | 40-90 | 6 | - / - /6 | 1 | 2 | Flamethrower Fuel | 5 |
| Improved Flamer | 5 | 45-90 | 6 | - / - /6 | 1 | 2 | Flamethrower Fuel | 5 |
| Rocket Launcher | 40 | 35-100 | 6 | 6/ - / - | - | 2 | Rocket | 1 |
[edit] Energy Weapons
| Pistols | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Range | Damage | Min ST | AP cost S/A/B | Hands required | Rounds per burst | Ammo Type | Cell Capacity |
| Alien Blaster | 10 | 30-90 | 2 | 4/5/ - | 1 | - | Small Energy Cell | 30 |
| Laser Pistol | 15 | 10-22 | 3 | 5/6/ - | 1 | - | Small Energy Cell | 12 |
| Magneto-Laser Pistol | 35 | 10-22 | 3 | 5/6/ - | 1 | - | Small Energy Cell | 12 |
| Plasma Pistol | 20 | 15-35 | 4 | 5/6/ - | 1 | - | Small Energy Cell | 16 |
| Plasma Pistol (Ext. Cap.) | 20 | 15-35 | 4 | 5/6/ - | 1 | - | Small Energy Cell | 32 |
| Solar Scorcher | 20 | 20-60 | 3 | 4/5/ - | 1 | - | None (Sunlight) | - |
| YK32 Pulse Pistol | 15 | 32-46 | 3 | 4/5/ - | 1 | - | Small Energy Cell | 5 |
[edit] Rifles
| Rifles | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Range | Damage | Min ST | AP cost S/A/B | Hands required | Rounds per burst | Ammo Type | Cell Capacity |
| Gatling Laser | 40 | 20-40 | 6 | - / - /6 | 2 | 10 | Micro Fusion Cell | 30 |
| Laser Rifle | 45 | 25-50 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 12 |
| Laser Rifle (Ext. Cap.) | 45 | 25-50 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 24 |
| Plasma Rifle | 25 | 30-65 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 10 |
| Turbo Plasma Rifle | 35 | 35-70 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 10 |
| YK42B Pulse Rifle | 30 | 54-78 | 6 | 5/6/ - | 2 | - | Micro Fusion Cell | 10 |
[edit] Throwing
| Explodey bits | ||||||
|---|---|---|---|---|---|---|
| Name | Damage | Damage Type | Min STR | Range | Weight | Value |
| Grenade (Frag) | 20-35 | Explosion | 3 | 15 | 1 | $150 |
| Grenade (Plasma) | 40-90 | Plasma | 4 | 15 | 1 | $300 |
| Grenade (Pulse) | 100-150 | EMP | 4 | 15 | 1 | $250 |
| Holy Hand Grenade | 300-500 | Explosion | 2 | 20 | 2 | $1 |
| Molotov Cocktail | 8-20 | Explosion | 3 | 12 | 1 | $50 |
| Earthy bits | ||||||
| Rock | 1-4 | Normal | 1 | 15 | 1 | $0 |
| Gold Nugget | 3-6 | Normal | 2 | 10 | 10 | $50 |
| Uranium Ore | 3-6 | Normal | 2 | 10 | 10 | $0 |
| Refined Uranium Ore | 3-6 | Normal | 2 | 10 | 15 | $0 |
| Plant Spike | 1-2 | Normal | 1 | 8 | 0 | $0 |
| Flare | 1-1 | Normal | 1 | 15 | 1 | $35 |
| Pointy bits | ||||||
| Spear | 3-10 | Normal | 4 | 8 | 4 | $80 |
| Sharpened Spear | 4-12 | Normal | 4 | 8 | 4 | $80 |
| Sharpened Pole | 2-4 | Normal | 4 | 8 | 3 | $5 |
| Throwing Knife | 3-6 | Normal | 3 | 16 | 1 | $100 |
