Wikia

Nukapedia

Fallout 2 weapons

Talk13
17,616pages on
this wiki
This page lists all weapons in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".
 
Gametitle-FO2
Gametitle-FO2

LegendEdit

  • Damage: This shows the damage caused by a single attack of your weapon.
  • Min ST: Strength required to wield the weapon optimally.
  • Ammunition: The type of ammunition used by the weapon.
  • Hands req: Hands required to wield the weapon.
  • Magazine Size: The magazine capacity of the firearm. Basically, how many shots you can fire before having to reload.
  • VALUE: The value of the weapon. This game's currency is NCR dollars.
  • Range: Maximum reached distance of ranged fire.

Melee WeaponsEdit

One-handed melee weapons
Image Name Damage Min ST Weight Value/pound
Knives
Fo1 combat knife Combat knife 3-10 2 2 82
End Boss knife End Boss knife 15-30
Fo1 Knife Knife 1-6 2 1 40
LittleJesus "Little Jesus" 5-14 2 2 100
Shiv Shiv 1-4 1 1
Switchblade Switchblade 2-10 1 1 2
Fo1 Throwing Knife Throwing knife 3-6 3 1 100
Wknife Wakizashi 4-12 2 3 66
Clubs & Hammers
Special Boxer Weapon 1-1
Fo1 Club Club 1-6 3 3 10
Fo1 Crowbar Crowbar 3-10 5 5 13
Wrench Wrench 3-6 3 4 16
Rocks
ROCK Rock 1-4 1 1
ROCK2 Gold nugget 3-6 2 10
UraniumOre Uranium ore 3-6 2
UraniumOre Refined uranium ore 3-6 2
Spears
Spear3 Sharpened pole 2-4 4 3 1
Spear2 Sharpened spear 4-12 4 4 25
Spear Spear 3-10 4 4 20


Two-handed melee weapons
Image Name Damage Min ST
Fo2 Louisville Slugger Louisville Slugger 12-30 4
Fo1 Sledgehammer Sledgehammer 4-9 6
Fo1 Super Sledge Super sledge 18-36 5


Powered melee weapons
Image Name Damage Min ST Ammunition Cell Capacity
Fo1 Ripper Ripper 15-32 4 Small energy cell 30
Fo2 Super Cattle Prod Super cattle prod 20-32 4 Small energy cell 20
Fo1 Cattle Prod Cattle prod 12-20 4 Small energy cell 20
Note:All powered melee weapons are also one-handed

UnarmedEdit

While "unarmed weapons" sounds like an oxymoron, the various gloves and knuckles use the Unarmed skill.

Knuckles (1-handed)
Image Name Damage Min ST
Fo1 brass knuckles Brass knuckles 2-5 1
Fo1 spiked knuckles Spiked knuckles 4-10 1


Gloves (2-handed)
Image Name Damage Min ST
Fo2 Boxing Gloves Boxing gloves 1-1 1
Fo2 Plated Boxing Gloves Plated boxing gloves 2-5 1


Powered gloves (1-handed)
Image Name Damage Min ST Ammunition Cell Capacity
Fo1 power fist Power fist 12-24 1 Small energy cell 25
Fo2 Mega power fist Mega power fist 20-40 1 Small energy cell 25

Small gunsEdit

PistolsEdit

Image Name Range Damage Min ST AP cost
S/A
Hands Req Ammo Type Magazine Size
Fo1 .223 Pistol .223 pistol 30 20-30 5 5/6 1 .223 FMJ 5
Fo2 .44 Magnum Revolver .44 magnum revolver 15 12-18 5 4/5 1 .44 magnum 6
Fo2 .44 Magnum Speedloader .44 magnum (speed load) 20 12-18 5 4/5 1 .44 magnum 6
Fo1 9mm Mouser 9mm Mauser 22 5-10 3 4/5 1 9mm 7
Fo1 10mm Pistol 10mm pistol 25 5-12 3 5/6 1 10mm 12
Fo1 14mm Pistol 14mm pistol 30 12-22 5 5/6 1 14mm 6
Fo1 Desert Eagle Desert Eagle .44 25 10-16 4 5/6 1 .44 magnum 8
Fo2 Desert Eagle Expanded Mags Desert Eagle (exp. mag.) 25 10-16 4 5/6 1 .44 magnum 20
Fo2 Needler Pistol Needler pistol 24 12-24 3 5/6 1 HN Needler cartridge 10
Fo2 Gauss Pistol PPK12 Gauss pistol 50 22-32 4 4/5 1 2mm EC 12
Tactics zip gun Zip gun cutIcon cut 15 5-12 4 -/- 1 10mm round 12

SMGsEdit

Image Name Range Damage Min ST AP cost
S/A/B
Burst Rounds Hands Req Ammo Type Magazine Size
Fo1 10mm SMG 10mm SMG Single: 25
Burst: 20
5-12 4 5/6/6 10 1 10mm 30
Fo2 Grease Gun M3A1 "grease gun" SMG Single: 20
Burst: 15
10-20 4 4/5/5 8 1 .45 Caliber 30
TOMMYGUN Tommy gun Single: 32
Burst: 16
3-20 6 5/6/6 10 2 .45 Caliber 50
Fo2 H&K P90c H&K P90c Single: 30
Burst: 25
12-16 4 4/5/5 12 1 10mm 24

RiflesEdit

Image Name Range Damage Min ST AP cost
S/A/B
Burst Rounds Hands Req Ammo Type Magazine Size
Fo1 assault rifle Assault rifle Single: 45
Burst: 38
8-16 5 5/6/6 8 2 5mm 24
Fo2 assault rifle Expanded Mags Assault rifle (exp. mag.) Single: 45
Burst: 38
8-16 5 5/6/6 8 2 5mm 100
Fo2 FN FAL FN FAL Single: 35
Burst: 30
9-18 5 5/6/6 10 2 7.62mm 20
Fo2 FN FAL Low-light FN FAL (night sight) Single: 35
Burst: 30
9-18 5 5/6/6 10 2 7.62mm 20
Fo2 FN FAL FN FAL HPFA Single: 35
Burst: 30
11-22 5 5/6/6 20 2 7.62mm 20
Fo2 H&K G11 H&K G11 Single: 35
Burst: 30
10-20 5 5/6/6 5 2 4.7mm caseless 50
Fo2 H&K G11E H&K G11E Single: 40
Burst: 35
13-23 6 5/6/6 7 2 4.7mm caseless 50
Fo1 Hunting Rifle Hunting rifle 40 8-20 5 5/6/ - - 2 .223 FMJ 10
Fo2 Jonny's BB Gun Jonny's BB gun 22 1-3 3 5/6/ - - 2 BBs 100
Fo2 M72 Gauss Rifle M72 Gauss rifle 50 32-43 6 5/6/ - - 2 2mm EC 20
Springun Pipe rifle 20 5-12 5 5/6/ - - 2 10mm 1
Fo1 Red Ryder BB Gun Red Ryder BB gun 30 1-3 3 5/6/ - - 2 BBs 100
Fo1 Red Ryder LE BB Gun Red Ryder LE BB gun 32 25-25 4 4/5/ - - 2 BBs 100
Fo2 Scoped Hunting Rifle Scoped hunting rifle 40 8-20 5 5/6/ - - 2 .223 FMJ 10
Fo1 Sniper Rifle Sniper rifle 50 14-34 5 6/7/ - - 2 .223 FMJ 6
XL70E3 XL70E3 Single: 35
Burst: 30
12-19 5 5/6/6 8 2 5mm 20

ShotgunsEdit

Image Name Range Damage Min ST AP cost
S/A/B
Burst Rounds Hands Req Ammo Type Magazine Size
Fo1 Combat Shotgun Combat shotgun Single: 22
Burst: 18
15-25 5 5/6/6 3 2 12 gauge 12
Fo2 H&K CAWS H&K CAWS Single: 30
Burst: 20
15-25 6 5/6/6 5 2 12 gauge 10
Fo2 Pancor Jackhammer Pancor Jackhammer Single: 35
Burst: 25
18-29 5 5/6/6 5 2 12 gauge 10
Fo2 Sawed-Off Shotgun Sawed-off shotgun 7 12-24 4 5/6/ - - 1 12 gauge 2
Fo1 Shotgun Shotgun 14 12-22 4 5/6/ - - 2 12 gauge 2

Big gunsEdit

Image Name Range Damage Min ST AP cost
S/A/B
Burst rounds Hands Req Ammunition Type Magazine Size
Fo2 Bozar Bozar 35 25-35 6 - / - /6 15 2 .223 FMJ 30
Fo2 Light Support Weapon Light support weapon 40 20-30 6 - / - /6 10 2 .223 FMJ 30
Fo2 M60 M60 35 18-26 7 - / - /6 10 2 7.62mm 50
Fo1 Minigun Minigun 35 7-11 7 - / - /6 40 (30 FO) 2 5mm 120
Fo2 Avenger Minigun Avenger minigun 40 10-14 7 - / - /6 40 2 5mm 120
Fo2 Vindicator Minigun Vindicator minigun 30 14-19 7 - / - /6 25 2 4.7mm caseless 100
Fo1 Flamer Flamer 5 40-90 6 - / - /6 1 2 Flamethrower fuel 5
Fo2 Improved Flamer Improved flamer 5 45-90 6 - / - /6 1 2 Flamethrower fuel 5
Fo1 Rocket Launcher Rocket launcher 40 35-100 6 6/ - / - - 2 Rocket 1

Energy WeaponsEdit

PistolsEdit

Pistols
Image Name Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Cell Capacity
Fo1 alien blaster Alien blaster 10 30-90 2 4/5/ - 1 - Small energy cell 30
Fo1 Laser Pistol Laser pistol 35 10-22 3 5/6/ - 1 - Small energy cell 12
Fo2 Magneto-Laser Pistol Magneto-laser pistol 35 10-22 3 5/6/ - 1 - Small energy cell 12
PhazerImage Phazer cutIcon cut 15 20-30 3 -/-/- 1 - Small energy cell 12
Fo1 Plasma Pistol Plasma pistol 20 15-35 4 5/6/ - 1 - Small energy cell 16
Fo2 Plasma Pistol Extended Capacity Plasma pistol (ext. cap.) 20 15-35 4 5/6/ - 1 - Small energy cell 32
Fo2 Solar Scorcher Solar Scorcher 20 20-60 3 4/5/ - 1 - None (Sunlight) 6-8
Fo2 YK32 Pulse Pistol YK32 Pulse pistol 15 32-46 3 4/5/ - 1 - Small energy cell 5

RiflesEdit

Rifles
Image Name Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Cell Capacity
Fo1 Gatling Laser Gatling laser 40 20-40 6 - / - /6 2 10 Microfusion cell 30
Fo1 laser rifle Laser rifle 45 25-50 6 5/6/ - 2 - Microfusion cell 12
Fo2 Laser Rifle (Ext. Cap.) Laser rifle (ext. cap.) 45 25-50 6 5/6/ - 2 - Microfusion cell 24
Fo1 plasma rifle Plasma rifle 25 30-65 6 5/6/ - 2 - Microfusion cell 10
Fo1 turbo plasma rifle Turbo plasma rifle 35 35-70 6 5/6/ - 2 - Microfusion cell 10
Fo2 YK42B Pulse Rifle YK42B pulse rifle 30 54-78 6 5/6/ - 2 - Microfusion cell 10

ThrowingEdit

Explosives
Image Name Damage Damage
Type
Min STR Range Weight Value
Fo1 frag grenade Frag grenade 20-35 Explosion 3 15 1 $150
Fo1 plasma grenade Plasma grenade 40-90 Plasma 4 15 1 $300
Fo1 pulse grenade Pulse grenade 100-150 EMP 4 15 1 $250
Fo2 Holy Hand Grenade Holy Hand Grenade 300-500 Explosion 2 20 2 $1
Fo1 Molotov Cocktail Molotov cocktail 8-20 Explosion 3 12 1 $50
Blunt
ROCK Rock 1-4 Normal 1 15 1 $0
ROCK2 Gold nugget 3-6 Normal 2 10 10 $50
UraniumOre Uranium ore 3-6 Normal 2 10 10 $0
UraniumOre Refined uranium ore 3-6 Normal 2 10 15 $0
Fo2 Plant Spike Plant spike 1-2 Normal 1 8 0 $0
Fo1 Flare Flare 1-1 Normal 1 15 1 $35
Piercing
Spear Spear 3-10 Normal 4 8 4 $80
Spear2 Sharpened spear 4-12 Normal 4 8 4 $80
Spear3 Sharpened pole 2-4 Normal 4 8 3 $5
Fo1 Throwing Knife Throwing knife 3-6 Normal 3 16 1 $100

ExplosivesEdit

See alsoEdit

Weapons in Fallout 2

Other Wikia wikis

Random Wiki