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Fallout 2 random encounters

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This page lists all random encounters in Fallout 2.
 
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Gametitle-FO2

Random encounters in Fallout 2 are, as the name suggests, extraordinary occurences the player may stumble upon during their travels through the wastelands.

Frequency and varietyEdit

Encounters are determined by the player's location on the worldmap, their level and global variables governing it and finally, the chances of encountering one, stored in WORLDMAP.TXT. They can be everything, from a number of molerats foraging in the area, through a press gang to and including merchant caravans.

Frequency means the chance to stumble upon a particular encounter when the game rolls a random encounter during travels. 100% means that an encounter of this type will always be chosen.

When stumbling upon an encounter, the game calculates if the character can choose to avoid it. The chance is directly based on the Outdoorsman skill and caps at 95%, meaning there is no need to raise it above 95% or 75%, if one carries a motion sensor. The experience received for avoiding an encounter is calculated thus: 100 xp + encounter zone difficulty (0-70).

List of generic encountersEdit

The generic (repeatable) encounters are grouped by area and sorted by name. Rows include information on map used (desert, mountains, city or coast), characters, creatures and items found and other relevant information.

ArroyoEdit

Encounters in the vicinity of Arroyo and to the west and south of the village, up to the coast.

Title Frequency Overview Details Notes
Tribal war party 9% 2-4 tribals Male hunter w/ sharpened spear (30%)

Female hunter w/ sharpened spear (20%)

Cannibals 9% 2-4 hostile tribals
Dead tribal hunter
Male cannibal w/ knife (30%)

Female cannibal w/ knife (30%)

Silver geckos hiding among spore plants 9% 2-4 spore plants
1-2 silver geckos
Minor loot (dead body, plants)
Spore plants (100%)
Silver gecko (90%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Silver geckos 12% 1-4 silver geckos Silver gecko (90%)
Tough silver gecko (10%)
Spore plants 12% 3-6 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Some small radscorpions 12% 3-6 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Some pigrats 12% 4-8 pigrats
Minor loot (herbs)
Pigrat (95%)
mole rat (5%)
Broc flower (5%)
Some rats 12% 6-10 rats
Minor loot (herbs)
Rat (95%)
Pigrat (5%)
Xander root (10%)
Perception check determines player placement
Hunting party fighting cannibals 2% 2-4 hunters
3-4 cannibals
Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Dead silver gecko
Giant ants 3% 6-9 giant ants Ants (100%)
Hunting party hunting scorpions 2% 2-4 hunters
3-6 radscorpions
Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Small radscorpion (100%)
Dead silver gecko
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Some pigrats 3% 2-4 pigrats
Minor loot (herbs)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Some small radscorpions 4% 2-4 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Giant ants 4% 5-8 giant ants Ants (100%)
Hunting party 5% 3-6 hunters Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Dead silver gecko
Nomads 5% 3-5 nomads Male nomad w/ antidote, meat jerky and spear (50%)

Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)

Arroyo - Klamath trade routeEdit

Title Frequency Overview Details Notes
Nomads 6% 2-4 nomads Male nomad w/ antidote, meat jerky and spear (50%)

Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)

Outcasts 10% 2-5 cannibals Male cannibal (60%)

Female cannibal (20%)
Male cannibal w/ knife (10%)
Female cannibal w/ knife (10%)

Holy people 10% 3-5 holy people Holy man w/ spear (70%)

Holy woman w/ knife (30%)
Minor trade possible.

Silver geckos hiding among spore plants 10% 2-4 spore plants
1-2 silver geckos
Minor loot (dead body, plants)
Spore plants (100%)
Silver gecko (90%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Geckos 10% 1-4 geckos
Minor loot
Tough silver gecko (85%)

Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)

Small radscorpions hiding among spore plants 9% 2-4 spore plants
3-6 small radscorpions
Minor loot (dead body, plants)
Spore plants (100%)
Small radscorpions (100%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Dead tribal (5%)
Spore plants 10% 3-5 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Some small radscorpions 12% 4-7 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Mole rats 10% 2-4 molerats Molerat (85%)

Greater molerat (15%)
Dead silver gecko (15%)

Holy people defending against a tribal war party 3% 4-6 holy people
2-4 tribals
Holy people:

Holy man w/ spear (70%)
Holy woman w/ knife (30%)
War party:
Male hunter w/ sharpened spear (30%)
Female hunter w/ sharpened spear (20%)

Nomads 6% 2-4 nomads Male nomad w/ antidote, meat jerky and spear (50%)

Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)

Klamath trappers 7% 2-4 trappers Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)

Bandits fighting golden geckos 2% 3-5 bandits
2-4 golden geckos
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)

Weak melee guard (male) w/ crowbar (33%) Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Klamath trappers hunting geckos 7% 3-5 trappers
2-3 golden geckos
Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Farmers 7% 2-4 farmers Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog

Farmers fighting golden geckos 7% 2-4 farmers
2-4 golden geckos
Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%) Female child w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Farmers fighting pigrats 2% 2-3 farmers
3-6 pigrats
Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)

Farmers fighting radscorpions 2% 2-5 farmers
3-4 radscorpions
Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)

Farmers fighting geckos 0% 2-4 farmers
3-5 geckos
Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%) Female child w/ fruit (4%)
Male child (4%)
Dead dog
Tough silver gecko (85%)
Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)

Trappers fighting bandits 0% 2-4 trappers
3-6 bandits
Trappers:

Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard

Trappers hunting geckos 0% 4-6 trappers
3-6 geckos
Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Tough silver gecko (85%)
Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)

Trappers hunting radscorpions 0% 3-5 trappers
4-7 radscorpions
Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)

Trappers hunting pigrats 2% 2-4 trappers
3-6 pigrats
Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)

Homeless people attacking some farmers 3% 3-5 homeless
2-4 farmers
Homeless:

Strong peasant female w/ club (33%) Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)

Bandits attacking farmers: 3% 3-6 bandits
2-4 farmers
Bandits:

Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)

Bandits attacking homeless people: 0% 3-6 bandits
2-5 homeless
Bandits:

Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog

KlamathEdit

Areas around Klamath.

Title Frequency Overview Details Notes
Golden geckos and radscorpions 0% 4-8 golden geckos
3-6 radscorpions
Golden gecko (85%)

Tough silver gecko (15%)
Tough golden gecko (10%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Dead male trapper w/ antidote

Bandits 10% 3-6 bandits Bandits:

Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard

Homeless people: 10% 4-8 homeless Strong peasant female w/ club (33%)

Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog

Some small radscorpionss 10% 6-8 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Golden geckos 10% 4-8 golden geckos Golden gecko (85%)

Tough silver gecko (15%)
Tough golden gecko (10%)

Spore plants 10% 6-10 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Klamath trappers 8% 4-7 trappers Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)

Bandits fighting golden geckos 2% 3-5 bandits
2-4 golden geckos
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)

Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Klamath trappers hunting geckos 2% 4-6 trappers
3-6 golden geckos
Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Farmers 7% 2-4 farmers Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog

Farmers fighting golden geckos 0% 2-4 farmers
3-5 golden geckos
Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Farmers fighting pigrats 2% 2-3 farmers
3-6 pigrats
Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)

Farmers fighting radscorpions 0% 2-5 farmers
3-4 radscorpions
Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)

Farmers fighting golden geckos 0% 2-4 farmers
2-4 golden geckos
Average peasant male w/ 10mm SMG and fruit (67%)

Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Trappers fighting bandits 0% 2-4 trappers
3-6 bandits
Trappers:

Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard

Trappers hunting radscorpions 0% 3-5 trappers
4-7 radscorpions
Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)

Trappers hunting pigrats 2% 2-4 trappers
3-6 pigrats
Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Pigrat (95%)
mole rat (5%)
Broc flower (5%)

Homeless people attacking some farmers 3% 3-5 homeless
2-4 farmers
Homeless:

Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)

Bandits attacking farmers: 3% 3-6 bandits
2-4 farmers
Bandits:

Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)

Bandits attacking homeless people: 0% 3-6 bandits
2-5 homeless
Bandits:

Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog

Trappers hunting geckos 0% 4-6 trappers
3-6 geckos
Male trapper w/ club (33%)

Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

NavarroEdit

Areas around Navarro.

Title Frequency Overview Details Notes
Enclave patrol 100% 3-9 Enclave patrolmen Enclave male patrolman w/ Avenger minigun and combat knife (10%)

Enclave male patrolman w/ plasma pistol (25%)
Enclave male patrolman w/ H&K G11E (10%)
Enclave female patrolman w/ Gatling laser (2.5%)
Enclave female patrolman w/ YK32 pulse pistol (25%)
Enclave female patrolman w/ PPK12 Gauss pistol

CavesEdit

Mountain areas.

Title Frequency Overview Details Notes
Cave 0 No entrance
Cave 1
Cave 2 Looks like another unfinished Vault
Cave 3
Cave 4 Looks like unfinished Vault 15-style vault
Cave 5 Similar to Cave 1, but has two entrances and can be passed through

Special encountersEdit

All of the following are unique, one-time occurences.

Title Frequency Overview Details Notes
Pariah dog 2% + Luck (stat check) A lone surviving dog See article Player level 5, only in the deserts
Mad Brahmins 2% + Luck (stat check) A herd of exploding brahmin See article Player level 7, only in the deserts
Crashed whale 1% + Luck (stat check) Remains of a whale and a pot of daisies See article Player level 5 or more, only in the deserts
A giant stone head 1% + Luck (stat check) A mysterious sculpture See article Player level 9 or more, only in the deserts
Bridge Keeper 1% + Luck (stat check) A strange, hooded figure guarding a bridge over the abyss See article Player level 9 or more, only in the mountains
Toxic waste dump 2% + Luck (stat check) A dump for toxic waste, filled with geckos See article Player level 5, only in deserts
Federation Crash Site 1% + Luck (stat check) Mysterious wreckage See article Player level 5 or more, only in the deserts
Guardian of Forever 1% + Luck (stat check) A mysterious ruin in the middle of the desert See article Player level 7 or more, only in the deserts
Tin Man 1% + Luck (stat check) A mysterious metal figure standing in the middle of the desert See article Player level 5 or more, only in the deserts
Unwashed Villagers 1% + Luck (stat check) A strange conflict involving a spammer See article Player level 5 or more, only in the deserts
King Arthur 1% + Luck (stat check) An odd expedition with horses! See article Player level 5 or more, only in the deserts
Café of Broken Dreams 1% + Luck (stat check) Some Fallout characters meet here See article Player level 5 or more, only in the deserts

See alsoEdit

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