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When traveling across the world map in New California, the Chosen One may stumble upon unique characters or dangerous creatures. These are known as random encounters, since it is not known what the player will come across or when they will occur.[1] Random encounters are usually hostile, but not always.

FO2 WorldMap

Fallout 2 world map

Frequency and variety[]

Type Encounter chance
Forced 100%
Frequent 38%
Common 22%
Uncommon 12%
Rare 4%
None 0%

Encounters are determined by the player character's location on the world map, the player's level, the current status of Fallout 2's global variables, and the encounter's frequency chance in the Fallout 2 world map data file. The Chosen One could encounter almost anything, from mole rats to merchant caravans to Enclave patrolmen. Frequency is determined on a per-tile basis; each tile on the map has an assigned "Frequency" used to determine if the player does stumble upon a random encounter. Then, the game rolls to determine the actual encounter, picking from encounter tables assigned to a particular area.

Game difficulty can change the frequency of random encounters.[2]

  • "Easy" difficulty causes 15% less random encounters.
  • "Hard" difficulty causes 15% more random encounters.

Avoiding random encounters[]

Since many random encounters involve hostile creatures, they player may want to bypass the random encounter and continue on with their journey.[3] The player has two independent chances to avoid random encounters. First, the player may be able to detect the encounter before the encounter detects them, primarily using their Outdoorsman skill. If that fails, the player may be able to drive past the random encounter if they are in the Highwayman.

Using the Outdoorsman skill[]

The player may be able to detect the random encounter before the random encounter detects them. The formula is as follows.[4][5]

is the highest Outdoorsman skill among the Chosen One and their companions. If a companion has a higher Outdoorsman skill than the Chosen One, the companion's Outdoorsman skill will be used in the above calculation. Sulik is the only companion to have a significant Outdoorsman skill (80% at his highest level).

is a +20% bonus if the Chosen One is carrying a motion sensor in their inventory while traveling on the world map. A motion sensor does nothing in the inventory of a companion.

refers to the fact that that the effective Outdoorsman skill (chance of success before negative modifiers are applied) is capped at 95%. This means there is no need to raise the Outdoorsman skill above 95%. If the Chosen One will always carry a motion sensor, there is no need to raise the Outdoorsman skill above 75%.

is the difficulty of the random encounters on that individual tile of the world map. They range from a 0% difficulty modifier to a 70% difficulty modifer. Random encounter difficulty values can be found in WORLDMAP.TXT or on the following page.

Using the Highwayman[]

If the player is unable to detect the random encounter before the random encounter detects them, the player may be able to drive past the random encounter if they are in the Highwayman. This has a 50% chance of success and is independent of any other calculation.

Example[]

Let's use an example situation where the Chosen One has an Outdoorsman skill of 130%, has a motion sensor in their inventory, and is driving the Highwayman across the toughest area of the world map (70% difficulty modifier). First, the Chosen One would try to avoid the random encounter using their Outdoorsman skill, with a success rate of 25%.

If that failed, the Chosen One would then try to try to avoid the random encounter by driving pass it on their Highwayman, with an independent success rate of 50%.

In the example above, the total chance to avoid the random encounter would be 62.5%.

Encounter modifiers[]

Game difficulty can change the number of enemies in each random encounter.[6]

  • "Easy" difficulty removes 2 enemies from each random encounter (but not less than the minimum).
  • "Hard" difficulty adds 2 enemies to each random encounter.

If the Chosen One is traveling with more than one companion, the game will add 2 more enemies to each random encounter.[6]

Though some random encounters place enemies a preset distance from the player,[7] the vast majority of random encounters use the Chosen One's Perception to determine enemy placement. Specifically, enemies are placed a number of hexes away equal to the sum of:[8]

  • the numerical value of the Chosen One's Perception
  • a random number between -2 and +2
  • +3 if they have Cautious Nature

Terrain[]

The world map is divided into a matrix of square-shaped grid tiles.

Each grid tile consists of a specific terrain:

Terrain Name Grid color in the

images below

Speed[9] Notes
Desert Yellow 100% The vast majority of special encounters can only be found in desert terrain.
Mountain Red 70% Often includes the cavern random encounter.

A few special encounters can only be found in mountain terrain.

City Green 100% Very rare terrain consisting of ruined urban areas.

Only present around "EPA", "New Reno", "San Francisco" and "San Francisco - Redding".

No special encounters.

Coast Blue 100% Referenced as "Ocean" in the game files.[10]

No special encounters.

Several grid tiles on the world map are grouped together into "Encounter Tables" in WORLDMAP.TXT. Each "Encounter Table" shares the same random encounters. Each "Encounter Table" is listed below.

List of random encounters[]

Arroyo[]

Encounters in the vicinity of Arroyo.

Fo2 arroyo

Arroyo random encounter tiles

Title Chance Overview Details
Tribal war party 9% 2-4 hostile tribals Male hunter w/ sharpened spear (30%)
Female hunter w/ sharpened spear (20%)
Cannibals 9% 2-4 hostile tribals
Dead tribal hunter
Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)
Silver geckos hiding among spore plants 9% 2-4 spore plants
1-2 silver geckos
Minor loot (dead body, plants)
Spore plants (100%)
Silver gecko (90%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Silver geckos 12% 1-4 silver geckos
Silver gecko (90%)
Tough silver gecko (10%)
Spore plants 12% 3-6 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Some small radscorpions 12% 3-6 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Some small radscorpions 12% 3-6 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Some pig rats 12% 4-8 pigrats
Minor loot (herbs)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Some rats ¹ 12% 6-10 rats
Minor loot (herbs)
Rat (95%)
Pigrat (5%)
Xander root (10%)
Hunting party fighting |Cannibals 2% 2-4 hunters
3-4 cannibals
Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Dead silver gecko
Giant ants 3% 6-9 giant ants Ants (100%)
Hunting party hunting scorpions 2% 2-4 hunters
3-6 radscorpions
Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Small radscorpion (100%)
Dead silver gecko
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Some pigrats 3% 2-4 pigrats
Minor loot (herbs)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Some small radscorpions 4% 2-4 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Giant ants 4% 5-8 giant ants Ants (100%)
Hunting party 5% 3-6 hunters Male hunter w/ sharpened spear (leader)
Male hunter w/ spear (60%)
Female hunter w/ spear (40%)
Dead silver gecko
Nomads 5% 3-5 nomads Male nomad w/ antidote, meat jerky and spear (50%)
Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)
¹ Perception check determines player placement

Arroyo - Klamath trade route[]

Fo2 arrdok

Arroyo-Klamath random encounter tiles

Title Frequency Overview Details
Nomads 6% 2-4 nomads Male nomad w/ antidote, meat jerky and spear (50%)
Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)
Outcasts 10% 2-5 cannibals
Male cannibal (60%)
Female cannibal (20%)
Male cannibal w/ knife (10%)
Female cannibal w/ knife (10%)
Holy people 10% 3-5 holy people
Holy man w/ spear (70%)
Holy woman w/ knife (30%)
Minor trade possible.
Silver geckos hiding among spore plants 10% 2-4 spore plants
1-2 silver geckos
Minor loot (dead body, plants)
Spore plants (100%)
Silver gecko (90%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Geckos 10% 1-4 geckos
Minor loot
Tough silver gecko (85%)
Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)
Small radscorpions hiding among spore plants 9% 2-4 spore plants
3-6 small radscorpions
Minor loot (dead body, plants)
Dead primitive female with healing powder (10%)
Dead primitive male with spear (10%)
Spore plants (100%)
Small radscorpions (100%)
Tough silver gecko (10%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Spore plants 10% 3-5 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Some small radscorpions 12% 4-7 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Mole rats 10% 2-4 molerats
Molerat (85%)
Greater molerat (15%)
Dead silver gecko (15%)
Holy people defending against a tribal war party 3% 4-6 holy people
2-4 tribals
Holy people:
Holy man w/ spear (70%)
Holy woman w/ knife (30%)

War party:
Male hunter w/ sharpened spear (30%)
Female hunter w/ sharpened spear (20%)
Nomads 6% 2-4 nomads Male nomad w/ antidote, meat jerky and spear (50%)
Female nomad w/ healing powder and knife (50%)
Male orphan (10%)
Female orphan (5%)
Klamath trappers 7% 2-4 trappers
Male trapper w/ sharpened spear (33%)
Male trapper w/ club (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Bandits fighting golden geckos 2% 3-5 bandits
2-4 golden geckos
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Klamath trappers hunting geckos 7% 3-5 trappers
2-3 golden geckos
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Farmers 7% 2-4 farmers Farmer w/ 10mm SMG and fruit (67%)
Farmer's wife w/ hunting rifle and fruit (25%)
Farmer's child (female) w/ fruit (4%)
Male child (4%)
Dead dog
Farmers fighting golden geckos 7% 2-4 farmers
2-4 golden geckos
Farmer w/ 10mm SMG and fruit (67%)
Farmer's wife w/ hunting rifle and fruit (25%)
Farmer's child (female) w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Farmers fighting pigrats 2% 2-3 farmers
3-6 pigrats
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Farmers fighting radscorpions 2% 2-5 farmers
3-4 radscorpions
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Small radscorpion (100%)
Farmers fighting geckos 0% 2-4 farmers
3-5 geckos
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Tough silver gecko (85%)
Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)
Trappers fighting bandits 0% 2-4 trappers
3-6 bandits
Trappers:
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)

Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Trappers hunting geckos 0% 4-6 trappers
3-6 geckos
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Tough silver gecko (85%)
Golden gecko (15%)
Dead primitive male w/ spear (100%)
Sharpened pole (100%)
Trappers hunting radscorpions 0% 3-5 trappers
4-7 radscorpions
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Trappers hunting pigrats 2% 2-4 trappers
3-6 pigrats
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Homeless people attacking some farmers 3% 3-5 homeless
2-4 farmers
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Bandits attacking farmers: 3% 3-6 bandits
2-4 farmers
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Bandits attacking homeless people: 0% 3-6 bandits
2-5 homeless
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog

Klamath[]

Areas around Klamath.

Fo2 klamath

Klamath random encounter tiles

Title Chance Overview Details
Golden geckos and radscorpions 0% 4-8 golden geckos
3-6 radscorpions
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Dead male trapper w/ antidote
Bandits 10% 3-6 bandits Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Homeless people: 10% 4-8 homeless Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Some small radscorpions 10% 6-8 scorpions
Minor loot (dead bodies)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Golden geckos 10% 4-8 golden geckos
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Spore plants 10% 6-10 spore plants
Minor loot (dead body, plants)
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)
Klamath trappers 8% 4-7 trappers
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Bandits fighting golden geckos 2% 3-5 bandits
2-4 golden geckos
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Klamath trappers hunting geckos 2% 4-6 trappers
3-6 golden geckos
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Farmers 7% 2-4 farmers Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Farmers fighting golden geckos 0% 2-4 farmers
3-5 golden geckos
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Farmers fighting pigrats 2% 2-3 farmers
3-6 pigrats
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Farmers fighting radscorpions 0% 2-5 farmers
3-4 radscorpions
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Farmers fighting golden geckos 0% 2-4 farmers
2-4 golden geckos
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote
Trappers fighting bandits 0% 2-4 trappers
3-6 bandits
Trappers:
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)

Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Trappers hunting radscorpions 0% 3-5 trappers
4-7 radscorpions
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Small radscorpion (100%)
Dead primitive male with spear (10%)
Dead primitive female with healing powder (10%)
Trappers hunting pigrats 2% 2-4 trappers
3-6 pigrats
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Pigrat (95%)
Mole rat (5%)
Broc flower (5%)
Homeless people attacking some farmers 3% 3-5 homeless
2-4 farmers
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Bandits attacking farmers: 3% 3-6 bandits
2-4 farmers
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Bandits attacking homeless people: 0% 3-6 bandits
2-5 homeless
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
Bandit (female) w/ club (33%)
Bandit (female) w/ spear (25%)
Dead bad merchant
Dead male weak gun guard
Dead female weak gun guard
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Trappers hunting geckos 0% 4-6 trappers
3-6 geckos
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
Female trapper w/ spear (17%)
Female trapper w/ knife (17%)
Golden gecko (85%)
Tough silver gecko (15%)
Tough golden gecko (10%)
Dead male trapper w/ antidote

Klamath - Den trade route[]

Area between Klamath and the Den.

Fo2 klamathden

Klamath-Den random encounter tiles

Title Frequency Overview Details
Some trappers. 5% A small group of 4-7 trappers

4-7 characters:
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Some bandits attacking a merchant party. 3% A combat encounter between 4 caravaneers and 3 bandits Caravan (4-5 characters):


Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer

Bandits (3-6 characters):
Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)

Dead:
Dead Bad Merchant
Dead Male Weak Gun Guard
Dead Female Weak Gun Guard

Some bandits ambushing some trappers. 0% Some bandits attacking a group of trappers Bandits (4-8 characters):


Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)

Trappers (3-6 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Dead:
Dead Bad Merchant
Dead Male Weak Gun Guard
Dead Female Weak Gun Guard

A family of radscorpions attacking a merchant party. 3% A caravan fighting a group of scorpions. Caravan (4-5 characters):


Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer

Scorpions (4-8 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)

Dead:
Dead Average Female Merchant

Some trappers trying to catch radscorpions. 3% A group of trappers fighting a group of scorpions. Trappers (4-6 characters):


Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Scorpions (4-9 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)

Dead:
Dead Average Female Merchant

A group of radscorpions. 9% A group of scorpions ambushes the player Scorpions (4-8 critters):


Small Radscorpion (70%)
Large Radscorpions (30%)

A family of molerats. 9% A group of mole and pig rats ambushes the player Rats (5-9 critters):


Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Some bandits. 9% 5-8 bandits ambush the player Bandits (5-8 characters):


Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)

A band of trappers trying to catch some golden geckos. 2% A group of trappers on a hunt. Trappers (3-5 characters):


Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Geckos (3-5 critters):
Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)

Dead:
Dead male Trapper w/ Antidote

Some scorpions fighting some golden geckos. 0% A group of critters duking it out. Scorpions (4-7 critters):


Small Radscorpion (70%)
Large Radscorpions (30%)

Geckos (4-8 critters):
Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)

Some scorpions attacking some molerats and pig rats. 0% A group of critters that collaborate to attack the player. Scorpions (4-7 critters):


Small Radscorpion (70%)
Large Radscorpions (30%)

Rats (5-9 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Some trappers and a merchant party fending off bandits. 3% A large combat encounter between a group of trappers and caravaneers and a significant bandit force.

Trappers (3-6 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

Caravan (4-5 characters):
Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer

Bandits (8-12 characters):
Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)

Some golden geckos. 10% A group of golden gecko want to gnaw on the player's knees. Geckos (6-10 critters):


Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)

Some trappers fighting some molerats and pig rats. 0% Self-explanatory.

Rats (6-8 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Trappers (3-5 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5

A merchant party fending off some molerats and pig rats. 0% Self-explanatory.

Rats (6-10 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Caravan (4-5 characters):
Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer

Den[]

Areas around the Den.

Fo2 den

Den random encounter tiles

Title Frequency Overview Details
A group of slavers and slaves. 8% 4-9 Slavers and Slaves

Male Slaver w/ Desert Eagle and Stimpak (20%)
Female Slaver w/ Hunting Rifle and Stimpak (20%)
Cute Female Slave (20%)
Strong Male Slave (20%)
Generic Female Slave (10%)
Generic Male Slave (10%)

A group of highwaymen. 8% A group of 3-5 (3-6 in mountain sectors). Highwaymen ambushing the player.

Tough Male Thug w/ Hunting Rifle, Stimpak, and Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

A band of robbers. 8% A group of 2-5(3-5 in mountain sectors) Robbers ambushing the player.

Tough Female Thug w/ Hunting Rifle, Stimpak, and Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)

Some golden geckos hiding amongst a large number of spore plants. 8% Group of 2-4 Golden Geckos hiding among 4-8(3-6 in mountain sectors) Spore Plants. Golden Geckos:


Golden Gecko (80%)
Tough Golden Gecko: (20%)

Spore Plants:


Spore Plants (100%)
Broc Flower (10%)
Xander Root (10%)

A pack of radscorpions. 8% Group of 4-7(3-5 in mountain sectors) Scorpions attacking the player.
Large Radscorpions (100%)


Small Dead Radscorpion

A group of molerats. 8% Group of 4-7(3-5 in mountain sectors) Pigrats and Molerats attacking the player.


Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

A pack of radscorpions and some molerats. 2% Herd of 2-4 Radscorpions as well as 4-8 Pigrats and Molerats attack the player. Radscorpions:


Large Radscorpions (100%)
Small Dead Radscorpion

Rats:


Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

A band of robbers ambushing a group of highwaymen. 2% Group of 3-5 Robbers fighting 4-6 Highwaymen. Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, and Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%) Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, and Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

A group of slavers attempting to enslave some people. 4% Group of 3-5 Slavers attempting to capture 3-6(3-5 in mountain sectors) people. Slavers:


Male Slaver w/ Club (50%)
Female Slaver w/ Crowbar (50%) Potential Slaves:


Healthy Female Slave w/ Knife (40%)
Healthy Male Slave w/ Spear (40%)
Male Orphan (10%)
Female Orphan (10%)

A group of slavers and slaves fending off some robbers. 1% 4-6 Slavers and Slaves fending off a group of 3-6(3-5 in mountain sectors) Robbers. Slavers and Slaves:


Male Slaver w/ Desert Eagle and Stimpak (20%)
Female Slaver w/ Hunting Rifle and Stimpak (20%)
Cute Female Slave (20%)
Strong Male Slave (20%)
Generic Female Slave (10%)
Generic Male Slave (10%) Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, and Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)

Some slavers and slaves fending off some golden geckos. 1% 4-6(6-8 in mountain sectors) Slavers and Slaves fending off 3-5(3-6 in mountain sectors) Golden Geckos. Slavers and Slaves:

Male Slaver w/ Desert Eagle and Stimpak (20%)
Female Slaver w/ Hunting Rifle and Stimpak (20%)
Cute Female Slave (20%)
Strong Male Slave (20%)
Generic Female Slave (10%)
Generic Male Slave (10%)

Golden Geckos:
Golden Gecko (80%)
Tough Golden Gecko: (20%)

Den - Modoc - Vault City - Redding trade route[]

Trade route between the Den, Modoc, Vault City, and Redding.

Fo2 dmrv

DMRV random encounter tiles

Title Frequency Overview Details
A band of highwaymen. 7% A group of 2-5 Highwaymen ambushing the player.

Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

A band of robbers. 7% A group of 2-5 Robbers ambushing the player.

Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)

A band of robbers and highwaymen. 2% A group of 2-4 Robbers and 2-4 Highwaymen ambushing the player.

Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)

Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

A family of golden geckos. 7% A group of 3-5(3-6 in mountain sectors) Golden Geckos ambushing the player.

Golden Geckos:
Golden Gecko (80%)
Tough Golden Gecko (20%)

A large group of radscorpions. 7% A group of 3-5 scorpions attacking the player.

Scorpions:
Large Radscorpion (100%)
Dead Small Scorpion

Some golden geckos and some radscorpions. 7% A group of 3-6 Golden Geckos and 3-6 Scorpions attacking the player.

Golden Geckos (3-6 critters):
Golden Gecko (80%)
Tough Golden Gecko (20%)

Scorpions (3-6 critters):
Large Radscorpion (100%)
Dead Small Scorpion

A large infestation of spore plants. 7% A group of 6-10(5-8 in mountain sectors) spore plants.

Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)}}

A band of robbers contesting a group of highwaymen. 2% A group of 3-5 Robbers fighting a group of 3-5 Highwaymen(5-8 for both sides in mountain sectors)

Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%) Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

A merchant with some guards. 25% A travelling caravan of 6-8 people.


Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)

A merchant party fending off some highwaymen. 2% A caravan of 3-6 people fighting off 3-7 Highwaymen

Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%) Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

A merchant party fending off some robbers. 2% A caravan of 3-6 people fighting off 4-7 Robbers

Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%) Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)

A merchant party fending off some radscorpions. 2% A caravan of 3-6 people fighting off 4-7 Scorpions

Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%) Scorpions:
Golden Gecko (100%)
Dead Small Scorpion

A group of golden geckos battling some radscorpions. 2% A group of 5-8 Golden Geckos fighting 5-8 scorpions

Golden Geckos:


Golden Gecko (80%)
Tough Golden Gecko (20%) Scorpions:


Golden Gecko (100%)
Dead Small Scorpion

A family of molerats. 7% A group of 3-6 Pig Rats and Mole Rats attack the player.


Mole Rats (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Bandits Pass[]

An area along the DMRV where bandits prey upon passing people.

Fo2 banditspass

Bandits Pass random encounter tiles

Title Frequency Overview Details
Some highwaymen. 10% Group of 2-5 highwaymen.


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

Some robbers. 15% Group of 2-4 robbers.


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)

Some highwaymen and robbers. 5% Group of 2-4 robbers.

Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%) Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

A family of golden geckos. 10% A group of 3-5 Golden Geckos ambushing the player.


Golden Gecko (80%)
Tough Golden Gecko (20%)

Some radscorpions hiding in the spore plants. 10% Group of 3-5 radscorpions hiding among 3-6 Spore Plants. Radscorpions:


Large Radscorpions (100%)
Small Dead Radscorpion


Spore Plants:


Spore Plants (100%)
Broc Flower (10%)
Xander Root (10%)

Some robbers fighting some radscorpions. 2% A group of 3-5 robbers fighting 3-6 Radscorpions.

Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%) Radscorpions:


Large Radscorpions (100%)
Small Dead Radscorpion

A merchant party. 10% A travelling caravan of 4-5 people.


Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)

A merchant party attacked by highwaymen. 3% A caravan of 4-5 people fighting off 3-5 Highwaymen

Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%) Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

A merchant party ambushed by robbers. 4% A caravan of 4-5 people fighting off 3-5 Robbers

Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%) Robbers:


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)

Some highwaymen attacked by some spore plants. 2% 3-6 Highwaymen attacked by 6-12 spore plants.

Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%) Spore Plants:


Spore plants (100%)
Broc flower (10%)
Xander root (10%)

Modoc[]

Areas around Modoc.

Fo2 modoc

Modoc random encounter tiles

Title Frequency Overview Details
Some highwaymen. 7% Group of 3-5 highwaymen.


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

Some robbers. 7% Group of 2-4 robbers.


Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)

Some homeless people. 7% 4-8 homeless
Strong peasant female w/ club (33%)


Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog

Some golden geckos and mantis. 2% 4-7 golden geckos and 6-12 mantises.

Golden Geckos:


Golden Gecko (80%)
Tough Golden Gecko (20%) Manti:


Mantis from Arroyo Caves (40%)
Medium Mantis (60%)
Dead Large Radscorpion (random (15%))

Some wild brahmin. 6% 4-8 wild brahamin.


Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)

Some radscorpions. 6% Pack of 5-7 radscorpions.


Small Radscorpions (70%)
Large Radscorpions (30%)
Dead Average Female Merchant

Some moonshiners. 7% 4-6 Moonshiners.


Tough Male Thug w/ Shotgun
Tough Male Thug w/ Shotgun (40%)
Tough Female Thug w/ Desert Eagle (40%)
Female Combat Slave w/ Zip Gun (10%)
Male Combat Slave w/ Switchblade (10%)
Still (random (20%))

Some farmers. 7% 3-5 farmers


Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog

Some moonshiners attacked by some highwaymen. 3% A group of 3-4 moonshiners attacked by 2-4 Highwaymen.

Moonshiners:


Tough Male Thug w/ Shotgun
Tough Male Thug w/ Shotgun (40%)
Tough Female Thug w/ Desert Eagle (40%)
Female Combat Slave w/ Zip Gun (10%)
Male Combat Slave w/ Switchblade (10%)
Still (random (20%)) Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)

Some highwaymen attacking some homeless people. 2% A group of 6-9 Highwaymen attacking 3-6 homeless people.

Highwaymen:


Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%) Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog

Some moonshiners and farmers. 2% A group of 3-4 Moonshiners attacking 3-5 farmers.

Moonshiners:


Tough Male Thug w/ Shotgun
Tough Male Thug w/ Shotgun (40%)
Tough Female Thug w/ Desert Eagle (40%)
Female Combat Slave w/ Zip Gun (10%)
Male Combat Slave w/ Switchblade (10%)
Still (random (20%))

Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog

Some mantis attacking some farmers. 3% A group of 5-8 Manti attacking 3-5 farmers.

Manti:


Mantis from Arroyo Caves (40%)
Medium Mantis (60%)
Dead Large Radscorpion (random (15%)) Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog

Some moonshiners battling some farmers. 2% A group of 3-5 moonshiners attacking 3-6 farmers.

Moonshiners:


Tough Male Thug w/ Shotgun
Tough Male Thug w/ Shotgun (40%)
Tough Female Thug w/ Desert Eagle (40%)
Female Combat Slave w/ Zip Gun (10%)
Male Combat Slave w/ Switchblade (10%)
Still (random (20%)) Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog

Some brahmin fending off some mantis. 4% 5-8 wild brahmin fending off a group of 4-7 Manti.

Wild brahmin:


Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%) Manti:


Mantis from Arroyo Caves (40%)
Medium Mantis (60%)
Dead Large Radscorpion (random (15%))

Some mantis attacking some molerats. 2% 5-9 Manti fighting 3-6 molerats and pigrats.

Manti:


Mantis from Arroyo Caves (40%)
Medium Mantis (60%)
Dead Large Radscorpion (random (15%)) Rats:


Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)

Den - Vault City - Modoc[]

Den - Vault City - Modoc trade route.

Fo2 dvmv1

DVMV random encounter tiles

Title Frequency Overview Details
Some highwaymen tracking with wild dogs. 8% 3-6 Highwaymen and 2-5 wild dogs.

Highwaymen:


Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%) Wild Dogs:


Wild Dog (80%)
Dead Female Nomad (20%)

Some robbers searching with wild dogs. 8% 2-5 robbers and 3-6 wild dogs.

Robbers:


Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%) Wild Dogs:


Wild Dog (80%)
Dead Female Nomad (20%)

A band of highwaymen. 8% 3-6 Highwaymen


Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)

A band of robbers. 8% 3-6 robbers


Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)

A swarm of mantis. 8% 6-10 Manti


Medium Mantis (80%)
Dead Brahmin (20%)

A swarm of mantis infesting some spore plants. 1% 5-8 Manti and 2-5 spore plants.

Manti:


Medium Mantis (80%)
Dead Brahmin (20%) Spore plants:


Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))

A pack of wild dogs amongst some spore plants. 7% 3-5 wild dogs and 6-8 spore plants.

Wild Dogs:


Wild Dog (80%)
Dead Female Nomad (20%) Spore plants:


Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))

A pack of wild dogs. 8% 4-8 wild dogs.


Wild Dog (80%)
Dead Female Nomad (20%)

A caravan. 10% 6-8 people in a caravan.


Male Master Merchant w/ Combat Knife, Jet, Stimpak
Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak (50%)
Female Gun Guard w/ FN FAL, Stimpak (50%)

Some robbers fending off some wild dogs. 1% 2-4 robbers fighting 3-6 wild dogs.

Robbers:


Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%) Wild Dogs:


Wild Dog (80%)
Dead Female Nomad (20%)

A caravan attacked by wild dogs. 3% 6-8 people in a caravan fighting 3-6 wild dogs.

Caravan:


Male Master Merchant w/ Combat Knife, Jet, Stimpak
Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak (50%)
Female Gun Guard w/ FN FAL, Stimpak (50%) Wild Dogs:


Wild Dog (80%)
Dead Female Nomad (20%)

A caravan ambushed by robbers. 3% 6-8 people in a caravan fighting 3-6 robbers.

Caravan:


Male Master Merchant w/ Combat Knife, Jet, Stimpak
Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak (50%)
Female Gun Guard w/ FN FAL, Stimpak (50%) Robbers:


Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)

A caravan ambushed by robbers. 3% 6-8 people in a caravan fighting 3-6 highwaymen.

Caravan:


Male Master Merchant w/ Combat Knife, Jet, Stimpak
Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak (50%)
Female Gun Guard w/ FN FAL, Stimpak (50%) Highwaymen:


Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)

Wilderness 1[]

Wilderness North of Modoc

Fo2 wild1

Wilderness 1 random encounter tiles

Title Frequency Overview Details
Some golden geckos. 10% 4-7 Golden Geckos


Golden Gecko (80%)
Tough Golden Gecko (20%)

A swarm of mantis. 10% 6-8 Manti


Medium Mantis (80%)
Dead Brahmin (20%)

Some radscorpions. 10% 4-8 Radscorpions


Large Radscorpion (100%)
Dead Small Scorpion

Some wild brahmin. 10% 4-8 wild brahamin.


Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)

A trader and guards. 10% 3-6 trader and guards.


Average Male Merchant w/ Combat Knife
Male Gun Guard w/ 9mm Mauser (50%)
Female Gun Guard w/ Hunting Rifle (50%)

A trader and guards fighting golden geckos. 1% 3-5 trader and guards fighting 3-6 golden geckos.

Trader and guards:


Average Male Merchant w/ Combat Knife
Male Gun Guard w/ 9mm Mauser (50%)
Female Gun Guard w/ Hunting Rifle (50%) Golden geckos:


Golden Gecko (80%)
Tough Golden Gecko (20%)

A swarm of mantis massacring a trading band. 1% 6-10 Manti attacking 3-5 trader and guards.

Manti:


Medium Mantis (80%)
Dead Brahmin (20%) Trader and guards:


Average Male Merchant w/ Combat Knife
Male Gun Guard w/ 9mm Mauser (50%)
Female Gun Guard w/ Hunting Rifle (50%)

A swarm of mantis fighting wild brahmin. 2% 6-8 Manti attacking 5-8 wild brahamin.

Manti:


Medium Mantis (80%)
Dead Brahmin (20%) Wild brahmin:


Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)

Some radscorpions feasting on mantis. 2% 3-6 radscorpions fighting 6-10 manti.

Radscorpions:


Large Radscorpion (100%)
Dead Small Scorpion Manti:


Medium Mantis (80%)
Dead Brahmin (20%)

Some radscorpions butchering some wild brahmin. 2% 6-10 radscorpions fighting 6-8 brahmin.

Radscorpions:


Large Radscorpion (100%)
Dead Small Scorpion Wild brahmin:


Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)

Wilderness 2[]

Wilderness North of Vault City

Fo2 wild2

Wilderness 2 random encounter tiles

Title Frequency Overview Details
Some mutated molerats. 10% 2-4 molerats

Mutated Molerats (90%)
Dead Tough Male Guard (10%)

Some mutated pig rats. 10% 3-6 pigrats

Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)

Some spore plants. 10% 4-8 spore plants

Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))

A hermit. 5% 1-2 hermits

Holy Man w/ combat knife and Healing Powder (100%)

A hermit and some dogs fighting mutated molerats. 10% 3-5 wild dogs and 1-2 hermits fighting 5-8 molerats.

Wild dogs:


Wild Dog (80%)
Dead Female Nomad (20%) Hermit:


Holy Man w/ combat knife and Healing Powder (100%) Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%)

A hermit fending off some wild dogs. 1% 1-2 hermits fighting 3-5 wild dogs

Wild dogs:


Wild Dog (80%)
Dead Female Nomad (20%) Hermit:


Holy Man w/ combat knife and Healing Powder (100%)

A hermit fending off some mutated pig rats. 1% 1-2 hermits fighting 3-5 pig rats.

Hermit:


Holy Man w/ combat knife and Healing Powder (100%) Pigrats:


Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)

A hermit with some dogs fighting mutated molerats. 1% 1-2 hermits and 3-5 wild dogs fighting 3-6 molerats

Wild dogs:


Wild Dog (80%)
Dead Female Nomad (20%) Hermit:


Holy Man w/ combat knife and Healing Powder (100%) Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%)

Some mutated molerats fighting some mutated pig rats. 2% 3-5 molerats fighting 4-6 pigrats.

Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%) Pigrats:


Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)

Some mutated molerats fighting some spore plants. 2% 5-9 molerats fighting 6-12 spore plants.

Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%) Spore plants:


Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))

Some mutated pig rats fighting some wild dogs. 2% 3-5 pigrats fighting 5-8 wild dogs.

Pigrats:


Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%) Wild dogs:


Wild Dog (80%)
Dead Female Nomad (20%)

Vault City[]

Areas around Vault City.

Fo2 vaultcity

Vault City random encounter tiles

Title Frequency Overview Details
A band of slavers. 10% 4-7 slavers

Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%)

Some golden geckos. 10% 4-8 golden geckos

Tough Golden Gecko (20%)
Golden Gecko (80%)

A pack of wild dogs. 10% 5-8 wild dogs

Wild Dog (80%)
Dead Female Nomad (20%)

A band of slavers and some dogs. 10% 3-6 slavers and 3-4 wild dogs

Slavers:

Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%) Wild Dog:


Wild Dog (80%)
Dead Female Nomad (20%)

A patrol unit. 10% 5-8 patrolmen

Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%)

A patrol unit and dogs subduing slavers. 5% 3-6 patrolmen and 2-4 wild dogs fighting 6-8 slavers

Patrol:


Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%) Slavers:


Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%) Wild Dog:


Wild Dog (80%)
Dead Female Nomad (20%)

A band of slavers fending off some golden geckos. 1% 4-7 slavers fighting 5-8 golden geckos

Slavers:

Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%) Golden gecko:


Tough Golden Gecko (20%)
Golden Gecko (80%)

A patrol unit fighting some slavers. 10% 5-8 patrolmen fighting 4-6 slavers

Patrol:


Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%) Slavers:


Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%)

A patrol unit battling some golden geckos. 1% 3-5 patrolmen fighting 5-8 golden geckos

Patrol:


Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%) Golden gecko:


Tough Golden Gecko (20%)
Golden Gecko (80%)

A patrol unit fending off wild dogs. 1% 3-5 patrolmen fighting 6-10 wild dogs

Patrol:


Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%) Wild Dog:


Wild Dog (80%)
Dead Female Nomad (20%)

Gecko[]

Areas around Gecko.

Fo2 gecko

Gecko random encounter tiles

Title Frequency Overview Details
A slew of scavengers. 10% 5-8 scavengers

Scavenger w/ 10mm SMG (15%)
Scavenger w/ Desert Eagle (35%)
Glowing Scavenger (50%)

Some ghoul scavengers. 10% 6-10 ghoul scavengers

Scavenger w/ 10mmm Pistol (25%)
Scavenger w/ rocks (33%)
Scavenger w/ Brass Knuckles (32%)
Scavenger w/ Molotov Cocktail (10%)

A bunch of crazies. 10% 4-8 crazies

Crazy w/ Shotgun (25%)
Crazy w/ Hunting Rifle (25%)
Glowing Crazy (50%)

Some ghoul crazies. 10% 5-8 ghoul crazies

Crazy w/ Sawed off shotgun and Sharpened spear (35%)
Crazy w/ Hunting Rifle (50%)
Crazy w/ Assault Rifle (15%)

Some geckos. 5% 5-9 geckos

Tough Silver Gecko (30%)
Golden Gecko (30%)
Tough Golden Gecko (40%)

A pack of wild dogs. 5% 6-10 wild dogs

Wild Dog (80%)
Dead Female Nomad (20%)

A family of radscorpions. 5% 6-10 radscorpions

Large Radscorpion (100%)
Dead Small Radscorpion

A bunch of mutated pig rats. 5% 6-8 pigrats

Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)

A pack of mutated rats. 5% 10-15 mutated rats

Mutated Rats (100%)

Some scavengers battling a bunch of crazies. 1% 6-9 scavengers fighting 5-8 crazies

Scavengers:


Scavenger w/ 10mm SMG (15%)
Scavenger w/ Desert Eagle (35%)
Glowing Scavenger (50%) Crazies:


Crazy w/ Shotgun (25%)
Crazy w/ Hunting Rifle (25%)
Glowing Crazy (50%)

Some ghoul scavengers fending off some crazies. 1% 5-9 ghoul scavengers fighting 6-10 crazies

Scavengers:


Scavenger w/ 10mmm Pistol (25%)
Scavenger w/ rocks (33%)
Scavenger w/ Brass Knuckles (32%)
Scavenger w/ Molotov Cocktail (10%) Crazies:


Crazy w/ Shotgun (25%)
Crazy w/ Hunting Rifle (25%)
Glowing Crazy (50%)

Some geckos fighting some crazies. 1% 7-12 geckos fighting 3-6 crazies

Gecko:


Tough Silver Gecko (30%)
Golden Gecko (30%)
Tough Golden Gecko (40%) Crazies:


Crazy w/ Shotgun (25%)
Crazy w/ Hunting Rifle (25%)
Glowing Crazy (50%)

Some mutated rats infesting some ghoul scavengers. 1% 5-9 pigrats fighting 2-5 ghoul scavengers

Pigrat:


Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%) Scavenger:


Scavenger w/ 10mmm Pistol (25%)
Scavenger w/ rocks (33%)
Scavenger w/ Brass Knuckles (32%)
Scavenger w/ Molotov Cocktail (10%)

North Coastal regions[]

Coastal regions of the North near Arroyo.

Fo2 fish

Coastal region random encounter tiles

Title Frequency Overview Details
Cannibals. 10% 4-7 cannibals

Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)

Some wilders. 10% 5-7 cannibals

Male Wilder (70%)
Female Wilder (30%)

A war party. 10% 4-8 hostile war party members

Male hunter w/ sharpened spear (30%)
Female hunter w/ sharpened spear (20%)

Some Outcasts. 10% 4-8 outcasts

Male Cannibal (60%)
Female Cannibal (20%)
Male Cannibal w/ Knife (10%)
Female Cannibal w/ Knife (10%)

A family of radscorpions. 10% 3-6 radscorpions

Large Radscorpion (100%)
Dead Small Radscorpion

Some molerats. 10% 4-7 molerats

Greater Molerats (60%)
Regular Molerats (40%)

Some fishermen. 10% 3-6 fishermen

Male Fisherman (70%)
Female Fisherman (30%)

Cannibals. 10% 3-5 fishermen fighting 3-6 cannibals.

Fishermen:


Male Fisherman (70%)
Female Fisherman (30%) Cannibals:


Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)

Cannibals battling some wilders. 2% 4-7 cannibals fighting 3-5 wilders

Cannibals:


Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%) Wilders:


Male Wilder (70%)
Female Wilder (30%)

Some radscorpions attacking some wilders. 1% 4-8 radscorpions fighting 3-6 wilders

Radscorpion:


Large Radscorpion (100%)
Dead Small Radscorpion Wilders:


Male Wilder (70%)
Female Wilder (30%)

Primitive Tribe[]

Regions around where the Primitive Trive would be were it not cut.

Fo2 prim

Primitive Trive random encounter tiles

Title Frequency Overview Details
Cannibals. 7% 4-8 cannibals

Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)

Some Outcasts. 7% 3-6 outcasts

Male cannibal (60%)
Female cannibal (20%)
Male cannibal w/ knife (10%)
Female cannibal w/ knife (10%)

Some wilders. 8% 4-6 wilders

Male Wilder (70%)
Female Wilder (30%)

A war party. 8% 4-6 war party members

Male hunter w/ sharpened spear (30%)
Female hunter w/ sharpened spear (20%)

Some geckos. 7% 4-8 golden geckos

Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (random(10%))

Some geckos hiding in some spore plants. 7% 2-4 golden geckos and 3-6 spore plants

Geckos:

Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (random(10%)) Spore plants:


Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))

Some geckos and some radscorpions. 2% 2-5 golden geckos and 3-5 small radscorpions

Geckos:

Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (random(10%)) Small Radscorpions:


Small Radscorpions (100%)
Dead Primitive Male w/ Spear (random(10%))
Dead Primitive Female w/ Healing Herb (random(10%))

Some radscorpions. 7% 4-9 small radscorpions

Small Radscorpions (100%)
Dead Primitive Male w/ Spear (random(10%))
Dead Primitive Female w/ Healing Herb (random(10%))

Some radscorpions hiding in some spore plants. 7% 4-8 radscorpions and 2-4 spore plants

Radscorpions:


Large radscorpion (100%)
Small dead radscorpion Spore plants:


Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))

A hermit. 10% 1-2 hermits

Holy Man w/ combat knife and Healing Powder (100%)

Some geckos attacking some Outcasts. 1% 3-5 golden geckos fighting 2-4 outcasts

Geckos:

Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (random(10%)) Outcasts:


Male cannibal (60%)
Female cannibal (20%)
Male cannibal w/ knife (10%)
Female cannibal w/ knife (10%)

Some geckos fighting some wilders. 1% 3-5 golden geckos fighting 3-5 wilders

Geckos:

Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (random(10%)) Wilders:


Male Wilder (70%)
Female Wilder (30%)

Cannibals. 7% 4-8 radscorpions fighting 3-6 cannibals

Radscorpions:


Large radscorpion (100%)
Small dead radscorpion Cannibals:

Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)

Some radscorpions attacking a hermit. 7% 3-6 small radscorpions fighting 1-2 hermits

Small Radscorpions (100%)
Dead Primitive Male w/ Spear (random(10%))
Dead Primitive Female w/ Healing Herb (random(10%)) Hermit:


Holy Man w/ combat knife and Healing Powder (100%)

Den - New Reno - Redding - Vault City[]

Den - New Reno - Redding - Vault City trade route.

Fo2 dnrv

DNRV random encounter tiles

Title Frequency Overview Details
A Den caravan. 10% 5-8 people in a caravan

Bad Merchant Male
Strong Slaver Male w/ Combat Knife (20%)
Slaver Guard w/ 10mm SMG (50%)
Healthy Female Slave (15%)
Healthy Male Slave (15%)

Some highwaymen. 10% 6-9 highwaymen

Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)

Some robbers. 10% 6-9 robbers

Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)

Some highwaymen and robbers. 10% 2-4 highwaymen and 2-4 robbers

Highwaymen:


Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%) Robbers:


Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)

A Vault City caravan. 5% 6-8 people in a caravan

Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%)

A Den caravan. 7% 4-8 people in a caravan

Bad Merchant Male
Strong Slaver Male w/ Combat Knife (20%)
Slaver Guard w/ 10mm SMG (50%)
Healthy Female Slave (15%)
Healthy Male Slave (15%)

A Redding caravan fending off highwaymen. 3% 4-7 people in a caravan fighting 4-7 highwaymen Caravan:


Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%) Highwaymen:


Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)

A New Reno caravan fending off robbers. 5% 4-8 people in a caravan fighting 4-7 robbers Caravan:


Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%) Robbers:


Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)

A Den caravan fending off highwaymen. 5% 4-8 people in a caravan fighting 4-7 highwaymen Caravan:


Bad Merchant Male
Strong Slaver Male w/ Combat Knife (20%)
Slaver Guard w/ 10mm SMG (50%)
Healthy Female Slave (15%)
Healthy Male Slave (15%) Highwaymen:


Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)

Some robbers ambushing a caravan. 10% 4-7 people in a caravan fighting 2-5 robbers Caravan:


Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%) Robbers:


Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)

A Den caravan attacking a Vault City caravan. 1% 4-8 people in a Den caravan fighting 4-8 people in a Vault City Caravan Den Caravan:


Bad Merchant Male
Strong Slaver Male w/ Combat Knife (20%)
Slaver Guard w/ 10mm SMG (50%)
Healthy Female Slave (15%)
Healthy Male Slave (15%) Vault City Caravan:


Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%)

Some highwaymen fighting some robbers. 2% 6-8 highwaymen fighting 6-10 robbers

Highwaymen:


Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%) Robbers:


Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)

Redding[]

Areas around Redding.

Fo2 redding

Redding random encounter tiles

Title Frequency Overview Details
Some claim jumpers. 10% 4-6 claim jumpers

Gun Thug male w/ Combat Shotgun (25%)
Gun Thug male w/ Sledgehammer (25%)
Gun Thug female w/ M60 (25%)
Gun Thug female w/ Needler Pistol (25%)

Some wolves. 10% 6-10 wolves

Wild Dog (100%)

Some golden geckos. 10% 4-8 golden geckos

Tough Golden Gecko (20%)
Golden Gecko (80%)

Some golden geckos and some wolves. 10% 4-8 golden geckos and 4-6 wolves

Golden Gecko:


Tough Golden Gecko (20%)
Golden Gecko (80%) Wolves:


Wild Dog (100%)

Some bootleggers. 7% 4-6 bootleggers

Bootlegger male w/ Super Sledgehammer
Bootlegger male w/ Sledgehammer (25%)
Bootlegger male w/ Pancor Jackhammer (25%)
Bootlegger female w/ Grease Gun (25%)
Bootlegger female w/ 14mm (25%)

Some trappers. 7% 4-6 trappers


Melee Thug male w/ 14mm (25%)
Melee Thug male w/ 10mm SMG (25%)
Melee Thug female w/ Combat Knife (25%)
Melee Thug female w/ 10mm SMG (25%)

Some prospectors. 7% 3-6 prospectors

Prospector male w/ Sledge
Prospector male w/ Assault Rifle (25%)
Prospector male w/ Pancor Jackhammer (25%)
Prospector female w/ (25%)
Prospector female w/ H&K CAWS (25%)

Some prospectors fighting some claim jumpers. (if player level > 9) 2% 3-6 prospectors fighting 2-4 claim jumpers

Prospector male w/ Sledge
Prospector male w/ Assault Rifle (25%)
Prospector male w/ Pancor Jackhammer (25%)
Prospector female w/ (25%)
Prospector female w/ H&K CAWS (25%) Claim jumpers:


Gun Thug male w/ Combat Shotgun (25%)
Gun Thug male w/ Sledgehammer (25%)
Gun Thug female w/ M60 (25%)
Gun Thug female w/ Needler Pistol (25%)

Some trappers fighting some golden geckos. 10% 4-6 trappers fighting 2-4 golden geckos Trappers:


Melee Thug male w/ 14mm (25%)
Melee Thug male w/ 10mm SMG (25%)
Melee Thug female w/ Combat Knife (25%)
Melee Thug female w/ 10mm SMG (25%) Golden Gecko:


Tough Golden Gecko (20%)
Golden Gecko (80%)

Some bootleggers fighting some wolves. 1% 2-4 bootleggers fighting 5-8 wolves Bootlegger:


Bootlegger male w/ Super Sledgehammer
Bootlegger male w/ Sledgehammer (25%)
Bootlegger male w/ Pancor Jackhammer (25%)
Bootlegger female w/ Grease Gun (25%)
Bootlegger female w/ 14mm (25%) Wolves:


Wild Dog (100%)

Some homesteaders fighting some claim jumpers. (if player level > 9) 1% 2-4 homesteaders fighting 6-8 claim jumpers Homesteaders:


Homesteader male w/ Grease Gun (25%)
Homesteader male w/ Cattle Prod (25%)
Homesteader female w/ H&K CAWS (25%)
Homesteader female w/ H&K G11 (25%) Claim jumpers:


Gun Thug male w/ Combat Shotgun (25%)
Gun Thug male w/ Sledgehammer (25%)
Gun Thug female w/ M60 (25%)
Gun Thug female w/ Needler Pistol (25%)

Some homesteaders fending off some wolves. 5% 4-6 homesteaders fighting 4-8 wolves Homesteaders:


Homesteader male w/ Grease Gun (25%)
Homesteader male w/ Cattle Prod (25%)
Homesteader female w/ H&K CAWS (25%)
Homesteader female w/ H&K G11 (25%) Wolves:


Wild Dog (100%)

Wilderness 3[]

Wilderness area between Redding and the Raiders.

Fo2 wild3

Wilderness 3 random encounter tiles

Title Frequency Overview Details
A pack of wolves. 10% 6-8 wolves Wild Dog (100%)
A pack of mutated molerats. 10% 5-10 molerats Mutated Molerats (90%)

Dead Tough Male Guard (10%)

A pack of radscorpions. 10% 7-10 radscorpions Large radscorpion (100%)

Small dead radscorpion

A pack of golden geckos. 10% 4-8 golden geckos Golden Gecko (80%)

Tough Golden Gecko (20%)

A pack of wolves and some molerats. 1% 3-6 wolves and 3-6 molerats Wolves:


Wild Dog (100%) Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%)

Some radscorpions and some wolves. 2% 5-10 radscorpions and 5-10 wolves Radscorpions:


Large radscorpion (100%)
Small dead radscorpion Wolves:


Wild Dog (100%)

Some mutated molerats and some radscorpions. 2% 4-9 molerats and 6-10 radscorpions Radscorpions:


Large radscorpion (100%)
Small dead radscorpion Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%)

A pack of wolves and some golden geckos. 2% 7-12 wolves fighting 5-8 golden geckos Wolves:


Wild Dog (100%) Golden geckos:


Golden Gecko (80%)
Tough Golden Gecko (20%)

Some mutated molerats fighting some golden geckos. 2% 4-9 molerats fighting 7-12 golden geckos Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%) Golden geckos:


Golden Gecko (80%)
Tough Golden Gecko (20%)

Some molerats fighting some radscorpions. 2% 5-9 molerats fighting 6-9 radscorpions Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%) Radscorpion:


Large radscorpion (100%)
Small dead radscorpion

Vault City - New Reno - Gecko - Broken Hills[]

Vault City - New Reno - Gecko - Broken Hills trade route.

Fo2 rdrc

RDRC random encounter tiles

Title Frequency Overview Details
A band of raiders. 25% 4-6 raiders

Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)

Some wolves. 15% 6-8 wolves

Wild Dog (100%)

A Vault City caravan. 6% 6-10 people in a caravan

Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%)

A New Reno caravan. 6% 6-10 people in a caravan

Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)

A Broken Hills caravan. 6% 6-10 people in a caravan

Master Trader female w/ H&K CAWS
Big Gun Guard male w/ Minigun (50%)
Big Gun Guard female w/ Minigun (50%)

A Gecko caravan. 6% 6-10 people in a caravan

Generic Ghoul w/ Shotgun (Caravan Leader)
Reactor Ghoul w/ Hunting rifle (50%)
Reactor Ghoul w/ Assault Rifle (50%)

A Vault City caravan fending off some raiders. 5% 6-10 people in a caravan fighting 6-8 raiders

Caravan:


Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%) Raiders:


Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)

A New Reno caravan fending off some raiders. 5% 4-8 people in a caravan fighting 6-8 raiders

Caravan:

Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%) Raiders:


Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)

A Broken Hills caravan fending off some raiders. 3% 6-8 people in a caravan fighting 6-8 raiders

Caravan:


Master Trader female w/ H&K CAWS
Big Gun Guard male w/ Minigun (50%)
Big Gun Guard female w/ Minigun (50%) Raiders:


Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)

Gecko caravan fending off some raiders. 9% 6-10 people in a caravan fighting 6-8 raiders

Caravan:


Generic Ghoul w/ Shotgun (Caravan Leader)
Reactor Ghoul w/ Hunting rifle (50%)
Reactor Ghoul w/ Assault Rifle (50%)

Raiders:


Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)

Raiders[]

Area patrolled by Raiders.

Fo2 raiders

Raiders random encounter tiles

Title Frequency Overview Details
A band of raiders. 30% 6-10 raiders

Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)

A pack of wolves. 15% 6-10 wolves

Wild Dog (100%)

A pack of radscorpions. 15% 7-10 radscorpions

Large Radscorpion (100%)
Small Dead Radscorpion

A band of raiders leading some wolves. 15% 3-6 raiders and 4-7 wolves

Raiders:


Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%) Wolves:


Wild Dog (100%)

Some spore plants and some wolves. 15% 4-10 spore plants and 5-10 wolves

Spore Plants:


Spore Plant w/ Spikes (100%)
Xander Root (random(10%))
Broc Flower (random(10%))
Primitive Female (random(5%)) Wolves:


Wild Dog (100%)

A pack of wolves fighting some raiders. 1% 4-6 raiders fighting 5-10 wolves

Raiders:


Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%) Wolves:


Wild Dog (100%)

Navarro[]

Areas around Navarro.

Fo2 navarro

Navarro random encounter tiles

Title Frequency Overview Details
Enclave patrol 100% 4-7 Enclave patrolmen Enclave male patrolman w/ Avenger minigun random (10%)


Enclave male patrolman w/ plasma pistol (25%)
Enclave male patrolman w/ H&K G11E random (10%)
Enclave female patrolman w/ Gatling laser (25%) random (10%)
Enclave female patrolman w/ YK32 pulse pistol (25%)
Enclave female patrolman w/ PPK12 Gauss pistol (25%)

EPA[]

Areas around where the EPA would be were it not cut.

Fo2 epa

EPA random encounter tiles

Title Frequency Overview Details
Some aliens and deathclaws. 4% 3-6 aliens and 2-4 deathclaws

Tough Alien:


Alien (30%)
Tough Alien (70%) Deathclaws:


Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))

An army of floaters and centaurs. 12% 6-8 floaters and centaurs

Centaur (20%)
Mean Centaur (20%)
Floater (30%)
Nasty Floater (30%)

Some fire geckos. 12% 5-7 fire geckos

Fire Gecko w/ Flame Breath (40%)
Tough Fire Gecko w/ Flame Breath (60%)

A large pack of aliens. 12% 5-8 aliens

Alien (30%)
Tough Alien (70%)

Some deathclaws. 12% 4-6 deathclaws

Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))

Some fire geckos. 12% 6-9 fire geckos

Fire Gecko w/ Flame Breath (100%)

Some aliens. 12% 6-9 aliens

Alien (100%)

A pack of centaurs. 12% 6-8 centaurs

Centaur (40%)
Mean Centaur (60%)

A swarm of floaters. 12% 6-10 floaters

Floater (40%)
Nasty Floater (60%)

Wilderness 4[]

Wilderness between the EPA and Coast.

Fo2 wild4

Wilderness 4 random encounter tiles

Title Frequency Overview Details
A pack of fire geckos. 40% 6-9 fire geckos

Fire gecko w/ flame breath (100%)

A pack of fire geckos. 40% 8-10 fire geckos

Fire gecko w/ flame breath (40%)
Tough fire gecko w/ flame breath (60%)

A large pack of golden geckos. 20% 6-12 golden geckos

Tough golden gecko (20%)
Golden gecko (80%)

San Francisco - NCR - Redding - Reno trade route[]

San Francisco - NCR - Redding - Reno trade route.

Fo2 srnrrn

SRNRRN random encounter tiles

Title Frequency Overview Details
A pack of deathclaws. 10% 4-6 deathclaws

Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))

A pack of fire geckos. 15% 5-8 fire geckos

Fire Gecko w/ Flame Breath (100%)

A caravan. 10% 6-10 people in a caravan

Grand Master Trader male w/ Sniper Rifle
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)

A caravan. 20% 5-8 people in a caravan

Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)

A caravan. 15% 6-9 people in a caravan

Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
3Female Agile guard w/ Sawed off shotgun and Shells (25%)

A caravan. 13% 7-11 people in a caravan

Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)

A caravan fending off deathclaws 3% 6-9 people in a caravan fighting 3-5 deathclaws

Caravan:


Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
3Female Agile guard w/ Sawed off shotgun and Shells (25%) Deathclaws:


Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))

A caravan fending off deathclaws 3% 6-10 people in a caravan fighting 4-7 deathclaws

Caravan:

Grand Master Trader male w/ Sniper Rifle
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%) Deathclaws:


Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))

A caravan fending off fire geckos. 8% 5-8 people in a caravan fighting 4-6 fire geckos

Caravan:


Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%) Fire gecko:


Fire gecko w/ Flame Breath (100%)

A caravan fending off fire geckos. 8% 7-11 people in a caravan fighting 4-7 fire geckos

Caravan:


Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%) Fire gecko:


Fire gecko w/ Flame Breath (100%)

New Reno[]

Areas around New Reno.

Fo2 newreno

New Reno random encounter tiles

Title Frequency Overview Details
Some yakuza. 15% 4-8 yakuza members

Yakuza with Wakizashi (wielded), $0-40 or Wakizashi, throwing knife (wielded), $0-40

A gang. 15% 4-7 gang members

Gun Thug male w/ Combat Shotgun (25%)
Gun Thug female w/ 14mm Pistol (25%)
Big Gun Thug female w/ Flamer (25%)
Tough Thug Male w/ .223 Autoloader (25%)

Some mobsters. 20% 4-8 mobsters

Mobster w/ Tommy Gun
Thug w/ tommy gun (50%)
Thug w/ Sniper Rifle (50%)

A traveler. 10% Lone traveler

Female Homesteader w/ Combat Knife

A pack of wolves. 10% 7-10 wolves

Wild Dog (100%)

Some mobsters fighting some yakuza. 5% 4-8 mobsters fighting 3-6 yakuza

Mobsters:


Mobster w/ Tommy Gun
Thug w/ tommy gun (50%)
Thug w/ Sniper Rifle (50%)
Yakuza:

Yakuza with Wakizashi (wielded), $0-40 or Wakizashi, throwing knife (wielded), $0-40

Some mobsters fighting a gang. 5% 4-8 mobsters fighting 3-6 gangsters.

Mobsters:


Mobster w/ Tommy Gun
Thug w/ tommy gun (50%)
Thug w/ Sniper Rifle (50%)
Gangsters:


Gun Thug male w/ Combat Shotgun (25%)
Gun Thug female w/ 14mm Pistol (25%)
Big Gun Thug female w/ Flamer (25%)
Tough Thug Male w/ .223 Autoloader (25%)

Broken Hills[]

Areas around Broken Hills.

Fo2 brok

Broken Hills random encounter tiles

Title Frequency Overview Details
A band of rogues. 20% 4-8 rogues.

Gun Thug male w/ Needler Pistol (25%)
Gun Thug female w/ Pancor Jackhammer (25%)
Big Gun Thug female w/ Flamer (10%)
Big Gun Thug male w/ H&K CAWS (10%)

A pack of wolves. 10% 6-10 wolves

Wild Dog (100%)

A pack of radscorpions. 10% 6-12 radscorpions.

Large Radscorpion (100%)
Small Dead Radscorpion

A forest of spore plants. 10% 8-12 spore plants.

Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))

A band of rogues and some wolves. 10% 2-6 rogues and 3-5 wolves

Rogues:

Gun Thug male w/ Needler Pistol (25%)
Gun Thug female w/ Pancor Jackhammer (25%)
Big Gun Thug female w/ Flamer (10%)
Big Gun Thug male w/ H&K CAWS (10%) Wolves:

Wild Dog (100%)

A Unity patrol. 20% 8-10 Unity patrolmen

Nightkin w/ Minigun (20%)
Tough Nightkin w/ Rocket Launcher and AP Rockets (25%)
Tough Ghoul w/ Combat Shotgun (15%)
Tough Ghoul w/ Assault Rifle (15%)
Big Gun Guard male w/ Minigun (12%)
Big Gun Guard female w/ Rocket Launcher and Explosive Rockets (13%)

A Unity patrol fighting some rogues. 5% 6-10 Unity patrolmen fighting 3-6 rogues

Unity patrol:


Nightkin w/ Minigun (20%)
Tough Nightkin w/ Rocket Launcher and AP Rockets (25%)
Tough Ghoul w/ Combat Shotgun (15%)
Tough Ghoul w/ Assault Rifle (15%)
Big Gun Guard male w/ Minigun (12%)
Big Gun Guard female w/ Rocket Launcher and Explosive Rockets (13%) Rogues:


Gun Thug male w/ Needler Pistol (25%)
Gun Thug female w/ Pancor Jackhammer (25%)
Big Gun Thug female w/ Flamer (10%)
Big Gun Thug male w/ H&K CAWS (10%)

A Unity patrol fighting some wolves. 5% 5-8 Unity patrolmen fighting 8-12 wolves.

Unity patrol:


Nightkin w/ Minigun (20%)
Tough Nightkin w/ Rocket Launcher and AP Rockets (25%)
Tough Ghoul w/ Combat Shotgun (15%)
Tough Ghoul w/ Assault Rifle (15%)
Big Gun Guard male w/ Minigun (12%)
Big Gun Guard female w/ Rocket Launcher and Explosive Rockets (13%) Wolves:

Wild Dog (100%)

San Francisco[]

Areas around San Francisco.

Fo2 sanfran

San Francisco random encounter tiles

Title Frequency Overview Details
A band of mercenaries. 15% 4-9 mercenaries

Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)

A press gang. 15% 7-10 press gangsters

Press Gang male w/ Power Fist (25%)
Press Gang male w/ Ripper (25%)
Press Gang Female w/ Power Fist (25%)
Press Gang female w/ Ripper (25%)

A herd of deathclaws. 7% 4-7 deathclaws

Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))

A batch of fire geckos. 7% 6-10 fire geckos

Fire Gecko w/ Flame Breath (40%)
Tough Fire Geckos w/ Flame Breath (60%)

A slew of aliens. 7% 10-12 tough aliens

Alien (30%)
Tough Alien (70%)

Hubologists. 20% 4-8 Hubologists

Elronologist Male w/ Power Fist (25%)
Elronologist Male w/ H&K G11E (25%)
Elronologist Female w/ 4-8 Plasma Grenades (25%)
Elronologist Female w/ H&K G11E (25%)

Hubologists fighting mercenaries. 10% 5-8 Hubologists fighting 3-6 mercenaries

Hubologists:

Elronologist Male w/ Power Fist (25%)
Elronologist Male w/ H&K G11E (25%)
Elronologist Female w/ 4-8 Plasma Grenades (25%)
Elronologist Female w/ H&K G11E (25%) Mercenaries:

Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)

Hubologists fending off a press gang. 10% 5-8 Hubologists fighting 3-6 press gangsters

Hubologists:

Elronologist Male w/ Power Fist (25%)
Elronologist Male w/ H&K G11E (25%)
Elronologist Female w/ 4-8 Plasma Grenades (25%)
Elronologist Female w/ H&K G11E (25%) Press gang:


Press Gang male w/ Power Fist (25%)
Press Gang male w/ Ripper (25%)
Press Gang Female w/ Power Fist (25%)
Press Gang female w/ Ripper (25%)

San Francisco - Redding[]

San Francisco - Redding trade route.

Fo2 fran2

San Francisco-Redding random encounter tiles

Descripton Frequency Details
Mercenaries (4-9) ambush player 10%

Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)

Deathclaws (5-9) ambush player 10%

Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))

Fire geckos* (8-12) 10%

Fire Gecko w/ Flame Breath (40%)
Tough Fire Geckos w/ Flame Breath (60%)

Wanamingos (8-12) ambush player 10%

Alien (30%)
Tough Alien (70%)

San Fransisco caravan (4-8) 10%

Grand Master Trader male w/ Needler Pistol (1)
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)

Redding caravan (6-8) 10%

Master Merchant Female (1)
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)

San Fransisco caravan (4-8) fighting mercenaries (3-6) 10% Grand Master Trader male w/ Needler Pistol (1)

Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)

Mercenary male w/ Plasma Pistol (25%)

Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)

Redding caravan (6-8) fighting mercenaries (3-6) 10% Master Merchant Female (1)

Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)

Mercenary male w/ Plasma Pistol (25%)

Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)

San Fransisco caravan (4-8) fighting fire geckos (3-6) 10% Grand Master Trader male w/ Needler Pistol (1)

Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)

Fire Gecko w/ Flame Breath (40%)

Tough Fire Geckos w/ Flame Breath (60%)

Redding caravan (6-8) fighting mercenaries (3-6) 10%

Master Merchant Female (1)
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)

Alien (30%)

Tough Alien (70%)

* not immediately hostile

Wilderness 5[]

Wilderness between San Francisco and NCR.

Fo2 wild5

Wilderness 5 random encounter tiles

Title Frequency Overview Details
An Enclave patrol. 2% 5-8 Enclave patrolmen

Enclave male patrolman w/ Avenger minigun random (10%)
Enclave male patrolman w/ plasma pistol (25%)
Enclave male patrolman w/ H&K G11E random (10%)
Enclave female patrolman w/ Gatling laser (25%) random (10%)
Enclave female patrolman w/ YK32 pulse pistol (25%)
Enclave female patrolman w/ PPK12 Gauss pistol (25%)

Remnants of the Master's army. 20% 4-9 remnant members of the Master's Army

Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)

A pack of Deathclaws. 20% 3-6 Deathclaws

Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) random(10%))

A swarm of mantis. 35% 8-12 Manti

Medium Mantis (80%)
Dead Brahmin (20%)

NCR - New Reno - Redding[]

NCR - New Reno - Redding trade route.

Fo2 nrnr

NRNR random encounter tiles

Title Frequency Overview Details
A caravan. 13% 6-10 people in a caravan.

Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)

A caravan. 13% 6-10 people in a caravan.

Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)

A caravan. 13% 6-10 people in a caravan.

Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)

A caravan fending off remnants of the Master's army. 3% 6-10 people in a caravan fighting 4-8 remnant members of the Master's Army.

Caravan:


Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%) Master's Army:


Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)

A caravan fending off remnants of the Master's army. 3% 6-10 people in a caravan fighting 4-8 remnant members of the Master's Army.

Caravan:


Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%) Master's Army:


Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)

A caravan fending off some deathclaws. 1% 6-10 people in a caravan fighting 3-6 deathclaws

Caravan:


Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%) Deathclaws:


Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))

Wilderness 6[]

Wilderness between NCR and New Reno.

Fo2 wild6

Wilderness 6 random encounter tiles

Title Frequency Overview Details
A pack of wolves. 33% 8-12 wolves

Wild Dog (100%)

A swarm of mantis. 33% 8-12 manti

Medium Mantis (80%)
Dead Brahmin (20%)

A family of radscorpions. 33% 8-12 radscorpions

Large Radscorpion(100%)
Dead Small Radscorpion

Vault 15 - New Reno - NCR - Broken Hills[]

Vault 15 - New Reno - NCR - Broken Hills trade route.

Fo2 vnnb

VNNB random encounter tiles

Title Frequency Overview Details
A band of marauders. 20% 6-10 marauders

Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)

A pack of wolves. 10% 8-10 wolves

Wild Dog (100%)

A pack of radscorpions. 10% 7-10 radscorpions

Large Radscorpion (100%)
Small Dead Radscorpion

A caravan. 5% 5-9 people in a caravan

Master Trader female w/ H&K CAWS
Big Gun Guard male w/ Minigun (50%)
Big Gun Guard female w/ Minigun (50%)

A caravan. 5% 6-9 people in a caravan

Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)

A caravan. 5% 5-10 people in a caravan

Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)

A caravan. 5% 4-8 people in a caravan

Master Trader female w/ Grease Gun
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)

A traveler. 8% 1-2 travellers

Female Homesteader w/ Combat Knife

A caravan fending off marauders. 3% 5-9 people in a caravan fighting 3-6 marauders

Caravan:


Master Trader female w/ H&K CAWS
Big Gun Guard male w/ Minigun (50%)
Big Gun Guard female w/ Minigun (50%) Marauders:


Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)

A caravan fending off marauders. 3% 6-9 people in a caravan fighting 3-6 marauders

Caravan:


Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%) Marauders:


Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)

A caravan fending off wolves. 1% 5-10 people in a caravan fighting 4-8 wolves

Caravan:


Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%) Wolves:

Wild Dog (100%)

A caravan fending off radscorpions. 2% 4-8 people in a caravan fighting 4-9 radscorpions

Caravan:

Master Trader female w/ Grease Gun
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%) Radscorpions:


Large Radscorpion (100%)
Small Dead Radscorpion

NCR[]

Areas around NCR.

Fo2 NCR

NCR random encounter tiles

Title Frequency Overview Details
A detachment of the Master's armies. 10% 5-7 remnant members of the Master's Army.

Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)

A detachment of NCR Rangers. 20% 6-10 NCR Rangers

NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)

Some farmers. 10% 3-5 farmers

Average Peasant Male w/ 10mm SMG and Fruit (67%)
Average Peasant Female w/ Hunting Rifle and Fruit (25%)
Female Child w/ Fruit (4%)
Male Child (4%)
Dead Dog

A band of marauders. 15% 6-10 marauders

Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)

Some Rangers fending off a squad of the Master's armies. 2% 5-9 Rangers fighting 4-6 remnant members of the Master's Army

Rangers:


NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%) Master's Army:


Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)

Some Rangers fighting some marauders. 10% 5-10 Rangers fighting 4-9 marauders.

Rangers:


NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%) Marauders:


Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)

Some farmers fending off parts of the Master's armies. 2% 2-6 Farmers fighting 5-9 remnant members of the Master's Army.

Farmers:


Average Peasant Male w/ 10mm SMG and Fruit (67%)
Average Peasant Female w/ Hunting Rifle and Fruit (25%)
Female Child w/ Fruit (4%)
Male Child (4%)
Dead Dog Master's Army:


Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)

Some farmers fending off marauders. 10% 3-6 Farmers fighting 6-9 marauders

Farmers:


Average Peasant Male w/ 10mm SMG and Fruit (67%)
Average Peasant Female w/ Hunting Rifle and Fruit (25%)
Female Child w/ Fruit (4%)
Male Child (4%)
Dead Dog Marauders:


Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)

Vault 15[]

Areas around Vault 15.

Fo2 V15

Vault 15 random encounter tiles

Title Frequency Overview Details
Remnants of the Master's armies. 8% 4-8 remnant members of the Master's army.


Tough Nightkin w/ Laser Rifle (25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)

A pack of mutated molerats. 20% 4-8 molerats.


Mutated Molerats (90%)
Dead Tough Male Guard (10%)

Remnants of the Master's army fighting mutated molerats. 2% 5-9 remnant members of the Master's army fighting 8-12 molerats.

Master's Army Remnants:


Tough Nightkin w/ Laser Rifle (25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%) Molerats:


Mutated Molerats (90%)
Dead Tough Male Guard (10%)

A swarm of mantis. 20% 8-12 manti.


Medium Mantis (80%)
Dead Brahmin (20%)

A pack of radscorpions. 20% 6-12 radscorpions.


Large Radscorpion (100%)
Small Dead Radscorpion (20%)

Special encounters[]

All of the following are unique, one-time occurrences.

Title Frequency Overview Notes
A lone surviving dog 2% + Luck (stat check) A lone surviving dog Player level 5, only in the deserts
Mad Brahmins 2% + Luck (stat check) A herd of exploding brahmin Player level 7, only in the deserts
Crashed whale 1% + Luck (stat check) Remains of a whale and a pot of daisies Player level 5 or more, only in the deserts
Café of Broken Dreams 1% + Luck (stat check) Some Fallout characters meet here Player level 5 or more, only in the deserts
Sacred head of the Vault Dweller 1% + Luck (stat check) A mysterious sculpture Player level 9 or more, only in the deserts
Bridge Keeper 1% + Luck (stat check) A strange, hooded figure guarding a bridge over the abyss Player level 9 or more, only in the mountains
Toxic waste dump 2% + Luck (stat check) A dump for toxic waste, filled with geckos Player level 5, only in deserts
Federation Crash Site 1% + Luck (stat check) Mysterious wreckage Player level 5 or more, only in the deserts
Guardian of Forever 1% + Luck (stat check) A mysterious ruin in the middle of the desert Player level 7 or more, only in the deserts
Tin Man 1% + Luck (stat check) A mysterious metal figure standing in the middle of the desert Player level 5 or more, only in the deserts
Unwashed Villagers 1% + Luck (stat check) A strange conflict involving a spammer Player level 5 or more, only in the deserts
King Arthur's Knights 1% + Luck (stat check) An odd expedition with horses! Player level 5 or more, only in the deserts

Gallery[]

Mountain[]

Coast[]

See also[]

References[]

  1. "When you are travelling on the world map, it is still possible to encounter other travellers or dangerous animals. These are known as random encounters, since you are never sure what you will be coming across, or when. Some areas of the map may have more encounters than others. Random encounters are usually hostile, but not always."
    (Fallout 2 manual pg. 62)
  2. snippet of code from worldmap.cc: https://github.com/alexbatalov/fallout2-ce/blob/a8d3cdd1482a64ea8a3f2ea5664720b2e88bd2d3/src/worldmap.cc
       int frequency = wmFreqValues[wmGenData.currentSubtile->encounterChance[dayPart]];

       if (frequency > 0 && frequency < 100) {
           int modifier = frequency / 15;
           switch (settings.preferences.game_difficulty) {
           case GAME_DIFFICULTY_EASY:
               frequency -= modifier;
               break;
           case GAME_DIFFICULTY_HARD:
               frequency += modifier;
               break;
           }
  3. "Depending on your Outdoorsman skill, some Perks and whether or not you have the Motion Sensor, you may be able to detect a random encounter before it detects you. In this case, you are given the option of bypassing the encounter and continuing your journey, or going ahead with the encounter." pg. 62 of the Fallout 2 manual
  4. "It seems that your effective Outdoorsman skill (chance of success before negative modifiers are applied) cannot exceed 95%, meaning there's no point in raising the skill beyond that, or carrying a Motion Sensor if you're already at that skill level." (The Nearly Ultimate Fallout 2 Guide)
  5. "The game takes your Outdoorsman skill (or a party member if any of theirs is higher), adds + 20 to that if you have the motion sensor (will add the bonus to a party member even if it's in your back pack). The sum will be capped off at 95 if the total exceeds that. Then it will subtract the encounter difficulty (between 0 and 70 depending on map tile), and what is left is your chance to avoid an encounter."'"I'm sure you already know the following bit, but just to be clear. If you look in WORLDMAP.TXT you can see that the world map is divided into 20 tiles (each containing 42 map squares). At the top of each tile section you will find the 'encounter_difficulty' for that set of map squares."'"So let's say you have Outdoorsman at 95 (with or without the motion sensor) and you are running around in a tile with an encounter difficulty of 0, you will have a 95% chance to avoid trouble. If you are in the toughest areas however (difficulty 70), you will only have a 25% chance to skip the encounter. The Outdoorsman skill (+ motion sensor) obviously has to be higher than the encounter difficulty, or there is no chance at all."'"Your trusty old car also comes with it's own built in encounter skipping system. But unfortunately for you it only works half the time. So if you are driving around in the car and you first fail the Outdoorsman check, the car will do a 50/50 roll (not a skill check), and if you pass, you can skip the encounter."'"Also, you get experience points for avoiding an encounter with the help of your Outdoorsman skill, but you get none from the car check. I suppose the logic is that it takes no skill to just put your foot down and accelerate away. Either that or the devs just forgot the XP (It's not like that kind of thing hasn't happened before)."(No Mutants Allowed thread)
  6. 6.0 6.1 snippet of code from worldmap.cc: https://github.com/alexbatalov/fallout2-ce/blob/a8d3cdd1482a64ea8a3f2ea5664720b2e88bd2d3/src/worldmap.cc

    int critterCount = randomBetween(encounterTableSubEntry->minimumCount, encounterTableSubEntry->maximumCount);
           switch (gameDifficulty) {
           case GAME_DIFFICULTY_EASY:
               critterCount -= 2;
               if (critterCount < encounterTableSubEntry->minimumCount) {
                   critterCount = encounterTableSubEntry->minimumCount;
               }
               break;
           case GAME_DIFFICULTY_HARD:
               critterCount += 2;
               break;
           }

           int partyMemberCount = _getPartyMemberCount();
           if (partyMemberCount > 2) {
           critterCount += 2;
           }
  7. WORLDMAP.TXT
  8. snippet of code from worldmap.cc: https://github.com/alexbatalov/fallout2-ce/blob/a8d3cdd1482a64ea8a3f2ea5664720b2e88bd2d3/src/worldmap.cc

    if (encounterEntry->distance != 0) {
    distance = encounterEntry->distance;
    } else {
    distance = randomBetween(-2, 2);

    distance += critterGetStat(gDude, STAT_PERCEPTION);

    if (perkHasRank(gDude, PERK_CAUTIOUS_NATURE)) {
    distance += 3;
    }
    }

    if (distance < 0) {
    distance = 0;
    }
  9. "In Fallout 2 it takes 25 hours to cross a square of desert, city, or ocean, and 32.5 hours (30% more) to cross a square of mountains. In Fallout 1 it took 10 hours for desert and ocean, 20 for mountains, and 6 for city terrain." (https://falloutmods.fandom.com/wiki/Worldmap.txt_File_Format)
  10. WORLDMAP.TXT
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