Name
|
Level req
|
Other requirements
|
Ranks
|
Benefit
|
Action Boy
|
12
|
AG 5
|
2
|
Additional action point available in combat
|
Adrenaline Rush
|
6
|
ST < 10
|
1
|
+1 to Strength when your HP drops below 50%
|
Awareness
|
3
|
PE 5
|
1
|
Examining a target shows hitpoints, weapon and ammunition count
|
Better Criticals
|
9
|
PE 6, AG 4, LK 6
|
1
|
20% bonus on the critical hit table
|
Bonus HtH Attacks
|
15
|
AG 6
|
1
|
Hand-to-hand attacks cost 1 AP less to perform
|
Bonus HtH Damage
|
3
|
ST 6, AG 6
|
3
|
+2 points of damage for hand-to-hand and melee attacks
|
Bonus Move
|
6
|
AG 5
|
2
|
Two extra APs per turn that can only be used for movement
|
Bonus Ranged Damage
|
6
|
AG 6, LK 6
|
2
|
+2 points of damage for attacks with ranged weapons
|
Bonus Rate of Fire
|
15
|
PE 6, IN 6, AG 7
|
1
|
Ranged weapon attacks cost 1 AP less to perform
|
Cautious Nature
|
3
|
PE 6
|
1
|
+3 to Perception during random encounters
|
Comprehension
|
3
|
IN 6
|
1
|
50% more skill points when reading books
|
Cult of Personality
|
12
|
CH 10
|
1
|
People will always view you favorably, no matter your reputation nor their alignment
|
Demolition Expert
|
9
|
AG 4, Traps 75%
|
1
|
Explosives do more damage and always detonate on time
|
Dodger
|
9
|
AG 6
|
1
|
+5 to your Armor Class
|
Earlier Sequence
|
3
|
PE 6
|
3
|
+2 to attack sequence
|
Educated
|
6
|
IN 6
|
3
|
+2 skill points at level up
|
Empathy
|
6
|
PE 7, IN 5
|
1
|
Reaction levels are shown when in an indepth conversation
|
Explorer
|
9
|
|
1
|
Higher chance of finding special places and people in random encounters
|
Faster Healing
|
3
|
EN 3
|
3
|
+2 bonus to your healing rate
|
Fortune Finder
|
6
|
LK 8
|
1
|
Additional money is found during random encounters
|
Gain
|
12
|
(Statistic) < 10
|
1 (x7)
|
+1 to the respective Statistic
|
Gambler
|
6
|
Gambling 50%
|
1
|
+20% to Gambling
|
Ghost
|
6
|
Sneak 60%
|
1
|
+20% to Sneak in dark conditions
|
Harmless
|
6
|
Steal 50%, Karma 50 or more
|
1
|
+20% to Steal
|
Healer
|
3
|
PE 7, IN 5, AG 6, First Aid 40%
|
2
|
4-10 more hit points healed when using First Aid or Doctor skills
|
Heave Ho!
|
6
|
ST less than 9
|
1
|
+2 to Strength when determing range of a thrown weapon
|
Here and Now
|
3
|
|
1
|
Immediately gain an extra level
|
HtH Evade
|
12
|
Unarmed 75%
|
1
|
+2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
|
Kama Sutra Master
|
3
|
EN 5, AG 5
|
1
|
Some characters more likely to have sex with you
|
Karma Beacon
|
9
|
CH 6
|
1
|
Karma is doubled for the purposes of dialogue and reactions
|
Lifegiver
|
12
|
EN 4
|
2
|
Additional 4 Hit Points on level-up
|
Light Step
|
9
|
AG 5, LK 5
|
1
|
50% reduction in your chance of setting off a trap
|
Living Anatomy
|
12
|
Doctor 60%
|
1
|
+10% to Doctor and +5 damage to living creatures
|
Magnetic Personality
|
6
|
CH < 10
|
1
|
+1 to the number of party members who can be recruited
|
Master Thief
|
12
|
Lockpick 50%, Steal 50%
|
1
|
+15% to skills: Lockpick and Steal
|
Master Trader
|
9
|
CH 7, Barter 75%
|
1
|
25% discount when purchasing items from stores and traders
|
Medic
|
12
|
First Aid 40% or Doctor 40%
|
1
|
+10% to skills: First Aid and Doctor
|
More Criticals
|
6
|
LK 6
|
3
|
+5% chance of critical hits
|
Mr. Fixit
|
12
|
Science 40% or Repair 40%
|
1
|
+10% to skills: Repair and Science
|
Mutate!
|
9
|
|
1
|
Change one of your traits
|
Mysterious Stranger
|
9
|
LK 4
|
1
|
Chance you will gain a temporary ally in random encounters
|
Negotiator
|
6
|
Barter 50%, Speech 50%
|
1
|
+10% to skills: Speech and Barter
|
Night Vision
|
3
|
PE 6
|
1
|
20% reduction in darkness level
|
Pack Rat
|
6
|
|
1
|
Carry an additional 50 lbs. of equipment
|
Pathfinder
|
6
|
EN 6, Outdoorsman 40%
|
2
|
25% reduction in travel time on the world map
|
Pickpocket
|
15
|
AG 8, Steal 80%
|
1
|
Size and facing modifiers are ignored when stealing from someone
|
Presence
|
3
|
CH 6
|
3
|
+10% to initial reaction of non-player characters
|
Pyromaniac
|
9
|
Big Guns 75%
|
1
|
+5 points of damage with fire-based weapons, more violent fire death animations
|
Quick Pockets
|
3
|
AG 5
|
1
|
Inventory access during combat only costs 2 AP
|
Quick Recovery
|
6
|
AG 5
|
1
|
Getting up after being knocked down in combat only costs 1 AP
|
Rad Resistance
|
6
|
EN 6, IN 4
|
2
|
+15% to Radiation Resistance
|
Ranger
|
6
|
EN 6
|
1
|
+15% to Outdoorsman
|
Salesman
|
3
|
Barter 50%
|
1
|
+15% to Barter
|
Scout
|
3
|
PE 7
|
1
|
Amount of viewable map increased
|
Sharpshooter
|
9
|
PE 7, IN 6
|
1
|
+2 to Perception when determining range modifiers
|
Silent Death
|
18
|
AG 10, Sneak 80%, Unarmed 80%
|
1
|
When sneaking HtH attacks from behind do double damage
|
Silent Running
|
6
|
AG 6, Sneak 50%
|
1
|
Able to sneak and run at the same time
|
Slayer
|
24
|
ST 8, AG 8, Unarmed 80%
|
1
|
All HtH attacks are critical hits
|
Smooth Talker
|
3
|
IN 4
|
3
|
+1 to Intelligence for the purposes of dialogue
|
Snakeater
|
6
|
EN 3
|
2
|
+25% to Poison Resistance
|
Sniper
|
24
|
PE 8, AG 8, Small Guns 80%
|
1
|
Increased chance to score a critical hit with ranged weapons
|
Speaker
|
9
|
Speech 50%
|
1
|
+20% to Speech
|
Stonewall
|
3
|
ST 6
|
1
|
Reduction in chance to be knocked down during combat
|
Strong Back
|
3
|
ST 6, EN 6
|
3
|
Carry an additional 50 lbs. of equipment
|
Survivalist
|
3
|
EN 6, IN 6, Outdoorsman 40%
|
1
|
+25% to Outdoorsman
|
Swift Learner
|
3
|
IN 4
|
3
|
+5% bonus whenever XP is earned
|
Tag!
|
12
|
|
1
|
Pick an addition Tag Skill
|
Thief
|
3
|
|
1
|
+10% to skills: Sneak, Lockpick, Steal and Traps
|
Toughness
|
3
|
EN 6, LK 6
|
3
|
+10% to damage resistance
|
Weapon Handling
|
12
|
ST < 7, AG 5
|
1
|
+3 to Strength for weapon calculations
|