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{{Games|FO2}}
+
{{Navbox overviews FO2}}
  +
{{overviewintro
In ''[[Fallout 2]]'', [[Perks]] are selected every 3 levels (or every 4 levels if you have the [[Skilled]] [[trait]]). For perks with multiple ranks the benefit listed should be interpreted as "per rank".
 
  +
|subject =perk
__TOC__
 
  +
|game =FO2
==Regular Perks==
 
  +
}}{{Games|FO2}}
{| border="1" cellpadding="2" class="fallout-table sortable"
 
  +
  +
==General information==
  +
In ''[[Fallout 2]]'', perks are selected every 3rd level (or every 4th level if you have the [[Skilled]] [[trait]]). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".
  +
  +
You can take [[chems]] (e.g., [[Mentats (Fallout)|Mentats]] or [[Buffout (Fallout)|Buffout]]) to increase desired [[SPECIAL]] stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
  +
  +
==Regular perks==
  +
{| class="va-table sortable"
  +
 
|-
 
|-
!| Name
+
! scope="col" |Name
!| Level Req
+
! scope="col" |Level req
!| Other Requirements
+
! Other requirements
!| Ranks
+
! scope="col" |Ranks
!| Benefit
+
! Benefit
  +
 
|-
 
|-
|| [[Action Boy]]
 
|| 12
 
|| [[AG]] 5
 
|| 2
 
|| Additional action points in combat turns
 
 
|-
 
|-
|| [[Adrenaline Rush]]
+
| [[Action Boy]]
|| 6
+
| 12
|| [[ST]] < 10
+
| [[Agility|AG]] 5
|| 1
+
| 2
  +
| Additional action point available in combat
|| +1 to Strength when your HP drops below 50%
 
  +
 
|-
 
|-
|| [[Awareness]]
+
| [[Adrenaline Rush]]
|| 3
+
| 6
|| [[PE]] 5
+
| [[Strength|ST]] < 10
|| 1
+
| 1
  +
| +1 to Strength when your HP drops below 50%
|| Examining a target shows hitpoints, weapon and ammunition count
 
  +
 
|-
 
|-
|| [[Better Criticals]]
+
| [[Awareness]]
|| 9
+
| 3
|| [[PE]] 6, [[AG]] 4, [[LK]] 6
+
| [[Perception|PE]] 5
|| 1
+
| 1
  +
| Examining a target shows hitpoints, weapon and ammunition count
|| 20% bonus on the critical hit table
 
  +
 
|-
 
|-
|| [[Bonus HtH Attacks]]
+
| [[Better Criticals]]
|| 15
+
| 9
|| [[AG]] 6
+
| [[Perception|PE]] 6, [[Agility|AG]] 4, [[Luck|LK]] 6
|| 1
+
| 1
  +
| 20% bonus on the critical hit table
|| Hand-to-hand attacks cost 1 AP less to perform
 
  +
 
|-
 
|-
|| [[Bonus HtH Damage]]
+
| [[Bonus HtH Attacks]]
|| 3
+
| 15
|| [[ST]] 6, [[AG]] 6
+
| [[Agility|AG]] 6
|| 3
+
| 1
  +
| Hand-to-hand attacks cost 1 AP less to perform
|| +2 points of damage for hand-to-hand and melee attacks
 
  +
 
|-
 
|-
|| [[Bonus Move]]
+
| [[Bonus HtH Damage]]
|| 6
+
| 3
|| [[AG]] 5
+
| [[Strength|ST]] 6, [[Agility|AG]] 6
|| 2
+
| 3
  +
| +2 points of damage for hand-to-hand and melee attacks
|| Two extra APs per turn that can be only be used for movement
 
  +
 
|-
 
|-
|| [[Bonus Ranged Damage]]
+
| [[Bonus Move]]
|| 6
+
| 6
|| [[AG]] 6, [[LK]] 6
+
| [[Agility|AG]] 5
|| 2
+
| 2
  +
| Two extra APs per turn that can be used only for movement
|| +2 points of damage for attacks with ranged weapons
 
  +
 
|-
 
|-
|| [[Bonus Rate of Fire]]
+
| [[Bonus Ranged Damage]]
|| 15
+
| 6
|| [[PE]] 6, [[IN]] 6, [[AG]] 7
+
| [[Agility|AG]] 6, [[Luck|LK]] 6
|| 1
+
| 2
  +
| +2 points of damage for attacks with ranged weapons
|| Ranged weapon attacks cost 1 AP less to perform
 
  +
 
|-
 
|-
|| [[Cautious Nature]]
+
| [[Bonus Rate of Fire]]
|| 3
+
| 15
  +
| [[Perception|PE]] 6, [[Intelligence|IN]] 6, [[Agility|AG]] 7
|| [[PE]] 6
 
|| 1
+
| 1
  +
| Ranged weapon attacks cost 1 AP less to perform
|| +3 to Perception during random encounters
 
  +
 
|-
 
|-
|| [[Comprehension]]
+
| [[Cautious Nature]]
|| 3
+
| 3
|| [[IN]] 6
+
| [[Perception|PE]] 6
|| 1
+
| 1
  +
| +3 to Perception during random encounters
|| 50% more skill points when reading books
 
  +
 
|-
 
|-
|| [[Cult of Personality]]
+
| [[Comprehension]]
|| 12
+
| 3
|| [[CH]] 10
+
| [[Intelligence|IN]] 6
|| 1
+
| 1
  +
| 50% more skill points when reading books
|| People will always view you favorably, no matter your reputation and their alignment
 
  +
 
|-
 
|-
|| [[Demolition Expert]]
+
| [[Cult of Personality]]
|| 9
+
| 12
|| [[AG]] 4, [[Traps]] 75%
+
| [[Charisma|CH]] 10
|| 1
+
| 1
  +
| People will always view you favorably, no matter your reputation and their alignment
|| Explosives do more damage and always detonate on time
 
  +
 
|-
 
|-
|| [[Dodger]]
+
| [[Demolition Expert]]
|| 9
+
| 9
|| [[AG]] 6
+
| [[Agility|AG]] 4, [[Traps]] 75%
|| 1
+
| 1
  +
| Explosives do more damage and always detonate on time
|| +5 to your Armor Class
 
  +
 
|-
 
|-
|| [[Earlier Sequence]]
+
| [[Dodger]]
|| 3
+
| 9
|| [[PE]] 6
+
| [[Agility|AG]] 6
|| 3
+
| 1
|| +2 to attack sequence
+
| +5 to your Armor Class
  +
 
|-
 
|-
|| [[Educated]]
+
| [[Earlier Sequence]]
|| 6
+
| 3
|| [[IN]] 6
+
| [[Perception|PE]] 6
|| 3
+
| 3
  +
| +2 to attack sequence
|| +2 skill points at level up
 
  +
 
|-
 
|-
|| [[Empathy]]
+
| [[Educated]]
|| 6
+
| 6
|| [[PE]] 7, [[IN]] 5
+
| [[Intelligence|IN]] 6
|| 1
+
| 3
  +
| +2 skill points at level up
|| Reaction levels are shown when in an indepth converstaion
 
  +
 
|-
 
|-
|| [[Explorer]]
+
| [[Empathy]]
|| 9
+
| 6
  +
| [[Perception|PE]] 7, [[Intelligence|IN]] 5
||
 
|| 1
+
| 1
  +
| Reaction levels are shown when in an indepth converstaion
|| Higher chance of finding special places and people in random encounters
 
  +
 
|-
 
|-
|| [[Faster Healing]]
+
| [[Explorer]]
|| 3
+
| 9
  +
|
|| [[EN]] 3
 
|| 3
+
| 1
  +
| Higher chance of finding special places and people in random encounters
|| +2 bonus to your healing rate
 
  +
 
|-
 
|-
|| [[Fortune Finder]]
+
| [[Faster Healing]]
|| 6
+
| 3
|| [[LK]] 8
+
| [[Endurance|EN]] 3
|| 1
+
| 3
  +
| +2 bonus to your healing rate
|| Additional money is found during random encounters
 
  +
 
|-
 
|-
|| [[Gain (Statistic)]]
+
| [[Fortune Finder]]
|| 12
+
| 6
  +
| [[Luck|LK]] 8
|| (Statistic) < 10
 
|| 1 (x7)
+
| 1
  +
| Additional money is found during random encounters
|| +1 to the respective Statistic
 
  +
 
|-
 
|-
|| [[Gambler]]
+
| [[Gain (statistic)|Gain]]
|| 6
+
| 12
  +
| (Statistic) < 10
|| [[Gambling]] 50%
 
|| 1
+
| 1 (x7)
  +
| +1 to the respective Statistic
|| +20% to Gambling
 
  +
 
|-
 
|-
|| [[Ghost]]
+
| [[Gambler (perk)|Gambler]]
|| 6
+
| 6
|| [[Sneak]] 60%
+
| [[Gambling]] 50%
|| 1
+
| 1
|| +20% to Sneak in dark conditions
+
| +20% to Gambling
  +
 
|-
 
|-
|| [[Harmless]]
+
| [[Ghost (perk)|Ghost]]
|| 6
+
| 6
|| [[Steal]] 50%, [[Karma]] 50 or more
+
| [[Sneak]] 60%
|| 1
+
| 1
|| +20% to Steal
+
| +20% to Sneak in dark conditions
  +
 
|-
 
|-
|| [[Healer]]
+
| [[Harmless]]
|| 3
+
| 6
|| [[PE]] 7, [[IN]] 5, [[AG]] 6, [[First Aid]] 40%
+
| [[Steal]] 50%, [[Karma (Fallout 2)|Karma]] 50 or more
|| 2
+
| 1
  +
| +20% to Steal
|| 4-10 more hit points healed when using First Aid or Doctor skills
 
  +
 
|-
 
|-
|| [[Heave Ho!]]
+
| [[Healer]]
|| 6
+
| 3
  +
| [[Perception|PE]] 7, [[Intelligence|IN]] 5, [[Agility|AG]] 6, [[First Aid]] 40%
|| [[ST]] less than 9
 
|| 1
+
| 2
  +
| 4-10 more hit points healed when using First Aid or Doctor skills
|| +2 to Strength when determing range of a thrown weapon
 
  +
 
|-
 
|-
|| [[Here and Now]]
+
| [[Heave Ho!]]
|| 3
+
| 6
  +
| [[Strength|ST]] less than 9
||
 
|| 1
+
| 1
  +
| +2 to Strength when determing range of a thrown weapon
|| Immediately gain an extra level
 
  +
 
|-
 
|-
|| [[HtH Evade]]
+
| [[Here and Now]]
|| 12
+
| 3
  +
|
|| [[Unarmed]] 75%
 
|| 1
+
| 1
  +
| Immediately gain an extra level
|| +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
 
  +
 
|-
 
|-
|| [[Kama Sutra Master]]
+
| [[HtH Evade]]
|| 3
+
| 12
|| [[EN]] 5, [[AG]] 5
+
| [[Unarmed]] 75%
|| 1
+
| 1
  +
| +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
|| Some characters more likely to have sex with you
 
  +
 
|-
 
|-
|| [[Karma Beacon]]
+
| [[Kama Sutra Master]]
|| 9
+
| 3
|| [[CH]] 6
+
| [[Endurance|EN]] 5, [[Agility|AG]] 5
|| 1
+
| 1
  +
| Some characters more likely to have sex with you
|| Karma is doubled for the purposes of dialogue and reactions
 
  +
 
|-
 
|-
|| [[Lifegiver]]
+
| [[Karma Beacon]]
|| 12
+
| 9
|| [[EN]] 4
+
| [[Charisma|CH]] 6
|| 2
+
| 1
  +
| Karma is doubled for the purposes of dialogue and reactions
|| Addition 4 Hit Points on level-up
 
  +
 
|-
 
|-
|| [[Light Step]]
+
| [[Lifegiver]]
|| 9
+
| 12
|| [[AG]] 5, [[LK]] 5
+
| [[Endurance|EN]] 4
|| 1
+
| 2
  +
| Additional 4 Hit Points on level-up
|| 50% reduction in your chance of setting off a trap
 
  +
 
|-
 
|-
|| [[Living Anatomy]]
+
| [[Light Step]]
|| 12
+
| 9
|| [[Doctor]] 60%
+
| [[Agility|AG]] 5, [[Luck|LK]] 5
|| 1
+
| 1
  +
| 50% reduction in your chance of setting off a trap
|| +10% to Doctor and +5 damage to living creatures
 
  +
 
|-
 
|-
|| [[Magnetic Personality]]
+
| [[Living Anatomy]]
|| 6
+
| 12
|| [[CH]] < 10
+
| [[Doctor]] 60%
|| 1
+
| 1
  +
| +10% to Doctor and +5 damage to living creatures
|| +1 to the number of party members who can be recruited
 
  +
 
|-
 
|-
|| [[Master Thief]]
+
| [[Magnetic Personality]]
|| 12
+
| 6
|| [[Lockpick]] 50%, [[Steal]] 50%
+
| [[Charisma|CH]] < 10
|| 1
+
| 1
  +
| +1 to the number of party members who can be recruited
|| +15% to skills: Lockpick and Steal
 
  +
 
|-
 
|-
|| [[Master Trader]]
+
| [[Master Thief]]
|| 9
+
| 12
|| [[CH]] 7, [[Barter]] 75%
+
| [[Lockpick]] 50%, [[Steal]] 50%
|| 1
+
| 1
  +
| +15% to skills: Lockpick and Steal
|| 25% discount when purchasing items from stores and traders
 
  +
 
|-
 
|-
|| [[Medic (perk)|Medic]]
+
| [[Master Trader]]
|| 12
+
| 9
|| [[First Aid]] 40% or [[Doctor]] 40%
+
| [[Charisma|CH]] 7, [[Barter]] 75%
|| 1
+
| 1
  +
| 25% discount when purchasing items from stores and traders
|| +10% to skills: First Aid and Doctor
 
  +
 
|-
 
|-
|| [[More Criticals]]
+
| [[Medic (perk)|Medic]]
|| 6
+
| 12
  +
| [[First Aid]] 40% or [[Doctor]] 40%
|| [[LK]] 6
 
|| 3
+
| 1
  +
| +10% to skills: First Aid and Doctor
|| +5% chance of critical hits
 
  +
 
|-
 
|-
|| [[Mr. Fixit]]
+
| [[More Criticals]]
|| 12
+
| 6
  +
| [[Luck|LK]] 6
|| [[Science]] 40% or [[Repair]] 40%
 
|| 1
+
| 3
  +
| +5% chance of critical hits
|| +10% to skills: Repair and Science
 
  +
 
|-
 
|-
|| [[Mutate!]]
+
| [[Mr. Fixit]]
|| 9
+
| 12
  +
| [[Science]] 40% or [[Repair]] 40%
||
 
|| 1
+
| 1
  +
| +10% to skills: Repair and Science
|| Change one of your traits
 
  +
 
|-
 
|-
|| [[Mysterious Stranger]]
+
| [[Mutate!]]
|| 9
+
| 9
  +
|
|| [[LK]] 4
 
|| 1
+
| 1
  +
| Change one of your traits
|| Chance you will gain a temporary ally in random encounters
 
  +
 
|-
 
|-
|| [[Negotiator]]
+
| [[Mysterious Stranger]]
|| 6
+
| 9
|| [[Barter]] 50%, [[Speech]] 50%
+
| [[Luck|LK]] 4
|| 1
+
| 1
  +
| Chance you will gain a temporary ally in random encounters
|| +10% to skills: Speech and Barter
 
  +
 
|-
 
|-
|| [[Night Vision]]
+
| [[Negotiator]]
|| 3
+
| 6
|| [[PE]] 6
+
| [[Barter]] 50%, [[Speech]] 50%
|| 1
+
| 1
  +
| +10% to skills: Speech and Barter
|| 20% reduction in darkness level
 
  +
 
|-
 
|-
|| [[Pack Rat]]
+
| [[Night Vision]]
|| 6
+
| 3
  +
| [[Perception|PE]] 6
||
 
|| 1
+
| 1
  +
| 20% reduction in darkness level
|| Carry an addition 50 lbs. of equipment
 
  +
 
|-
 
|-
|| [[Pathfinder]]
+
| [[Pack Rat]]
|| 6
+
| 6
  +
|
|| [[EN]] 6, [[Outdoorsman]] 40%
 
|| 2
+
| 1
  +
| Carry an addition 50&nbsp;lbs. of equipment
|| 25% reduction in travel time on the world map
 
  +
 
|-
 
|-
|| [[Pickpocket]]
+
| [[Pathfinder]]
|| 15
+
| 6
|| [[AG]] 8, [[Steal]] 80%
+
| [[Endurance|EN]] 6, [[Outdoorsman]] 40%
|| 1
+
| 2
  +
| 25% reduction in travel time on the world map
|| Size and facing modifiers are ignored when stealing from someone
 
  +
 
|-
 
|-
|| [[Presence]]
+
| [[Pickpocket]]
|| 3
+
| 15
|| [[CH]] 6
+
| [[Agility|AG]] 8, [[Steal]] 80%
|| 3
+
| 1
  +
| Size and facing modifiers are ignored when stealing from someone
|| +10% to initial reaction of NPCs
 
  +
 
|-
 
|-
|| [[Pyromaniac]]
+
| [[Presence]]
|| 9
+
| 3
|| [[Big Guns]] 75%
+
| [[Charisma|CH]] 6
|| 1
+
| 3
  +
| +10% to initial reaction of non-player characters
|| +5 points of damage with fire-based weapons, more violent fire death animations
 
  +
 
|-
 
|-
|| [[Quick Pockets]]
+
| [[Pyromaniac]]
|| 3
+
| 9
|| [[AG]] 5
+
| [[Big Guns]] 75%
|| 1
+
| 1
  +
| +5 points of damage with fire-based weapons, more violent fire death animations
|| Inventory access during combat only costs 2 AP
 
  +
 
|-
 
|-
|| [[Quick Recovery]]
+
| [[Quick Pockets]]
|| 6
+
| 3
|| [[AG]] 5
+
| [[Agility|AG]] 5
|| 1
+
| 1
|| Getting up after being knocked down in combat only costs 1 AP
+
| Inventory access during combat only costs 2 AP
  +
 
|-
 
|-
|| [[Rad Resistance]]
+
| [[Quick Recovery]]
|| 6
+
| 6
|| [[EN]] 6, [[IN]] 4
+
| [[Agility|AG]] 5
|| 2
+
| 1
  +
| Getting up after being knocked down in combat only costs 1 AP
|| +15% to Radiation Resistance
 
  +
 
|-
 
|-
|| [[Ranger]]
+
| [[Rad Resistance]]
|| 6
+
| 6
|| [[EN]] 6
+
| [[Endurance|EN]] 6, [[Intelligence|IN]] 4
|| 1
+
| 2
|| +15% to Outdoorsman
+
| +15% to Radiation Resistance
  +
 
|-
 
|-
|| [[Salesman]]
+
| [[Ranger]]
|| 6
+
| 6
|| [[Barter]] 50%
+
| [[Endurance|EN]] 6
|| 1
+
| 1
|| +15% to Barter
+
| +15% to Outdoorsman
  +
 
|-
 
|-
|| [[Scout]]
+
| [[Salesman]]
|| 3
+
| 6
|| [[PE]] 7
+
| [[Barter]] 50%
|| 1
+
| 1
  +
| +15% to Barter
|| Amount of viewable map increased
 
  +
 
|-
 
|-
|| [[Sharpshooter]]
+
| [[Scout]]
|| 9
+
| 3
|| [[PE]] 7, [[IN]] 6
+
| [[Perception|PE]] 7
|| 1
+
| 1
  +
| Amount of viewable map increased
|| +2 to Perception when determining range modifiers
 
  +
 
|-
 
|-
|| [[Silent Death]]
+
| [[Sharpshooter]]
|| 18
+
| 9
|| [[AG]] 10, [[Sneak]] 80%, [[Unarmed]] 80%
+
| [[Perception|PE]] 7, [[Intelligence|IN]] 6
|| 1
+
| 1
  +
| +2 to Perception when determining range modifiers
|| When sneaking HtH attacks from behind do double damage
 
  +
 
|-
 
|-
|| [[Silent Running]]
+
| [[Silent Death]]
|| 6
+
| 18
|| [[AG]] 6, [[Sneak]] 50%
+
| [[Agility|AG]] 10, [[Sneak]] 80%, [[Unarmed]] 80%
|| 1
+
| 1
  +
| When sneaking HtH attacks from behind do double damage
|| Able to sneak and run at the same time
 
  +
 
|-
 
|-
|| [[Slayer]]
+
| [[Silent Running]]
|| 24
+
| 6
|| [[ST]] 8, [[AG]] 8, [[Unarmed]] 80%
+
| [[Agility|AG]] 6, [[Sneak]] 50%
|| 1
+
| 1
  +
| Able to sneak and run at the same time
|| All HtH attacks are critical hits
 
  +
 
|-
 
|-
|| [[Smooth Talker]]
+
| [[Slayer]]
|| 3
+
| 24
  +
| [[Strength|ST]] 8, [[Agility|AG]] 8, [[Unarmed]] 80%
|| [[IN]] 4
 
|| 1
+
| 1
  +
| All HtH attacks are critical hits
|| +1 to Intelligence for the purposes of dialogue
 
  +
 
|-
 
|-
|| [[Snakeater]]
+
| [[Smooth Talker]]
|| 6
+
| 3
|| [[EN]] 3
+
| [[Intelligence|IN]] 4
|| 2
+
| 3
  +
| +1 to Intelligence for the purposes of dialogue
|| +25% to Poison Resistance
 
  +
 
|-
 
|-
|| [[Sniper]]
+
| [[Snakeater]]
|| 24
+
| 6
  +
| [[Endurance|EN]] 3
|| [[PE]] 8, [[AG]] 8, [[Small Guns]] 80%
 
|| 1
+
| 2
  +
| +25% to Poison Resistance
|| Increased chance to score a critical hit with ranged weapons
 
  +
 
|-
 
|-
|| [[Speaker]]
+
| [[Sniper]]
|| 9
+
| 24
  +
| [[Perception|PE]] 8, [[Agility|AG]] 8, [[Small Guns]] 80%
|| [[Speech]] 50%
 
|| 1
+
| 1
  +
| Increased chance to score a critical hit with ranged weapons
|| +20% to Speech
 
  +
 
|-
 
|-
|| [[Stonewall]]
+
| [[Speaker]]
|| 3
+
| 9
|| [[ST]] 6
+
| [[Speech]] 50%
|| 1
+
| 1
  +
| +20% to Speech
|| Reduction in chance to be knocked down during combat
 
  +
 
|-
 
|-
|| [[Strong Back]]
+
| [[Stonewall]]
|| 3
+
| 3
|| [[ST]] 6, [[EN]] 6
+
| [[Strength|ST]] 6
|| 3
+
| 1
  +
| Reduction in chance to be knocked down during combat
|| Carry an additional 50 lbs. of equipment
 
  +
 
|-
 
|-
|| [[Survivalist]]
+
| [[Strong Back]]
|| 3
+
| 3
|| [[EN]] 6, [[IN]] 6, [[Outdoorsman]] 40%
+
| [[Strength|ST]] 6, [[Endurance|EN]] 6
|| 1
+
| 3
  +
| Carry an additional 50&nbsp;lbs. of equipment
|| +25% to Outdoorsman
 
  +
 
|-
 
|-
|| [[Swift Learner]]
+
| [[Survivalist]]
|| 3
+
| 3
  +
| [[Endurance|EN]] 6, [[Intelligence|IN]] 6, [[Outdoorsman]] 40%
|| [[IN]] 4
 
|| 3
+
| 1
  +
| +25% to Outdoorsman
|| +5% bonus whenever XP is earned
 
  +
 
|-
 
|-
|| [[Tag!]]
+
| [[Swift Learner]]
|| 12
+
| 3
  +
| [[Intelligence|IN]] 4
||
 
|| 1
+
| 3
  +
| +5% bonus whenever XP is earned
|| Pick an addition Tag Skill
 
  +
 
|-
 
|-
|| [[Thief]]
+
| [[Tag!]]
|| 3
+
| 12
||
+
|
|| 1
+
| 1
  +
| Pick an addition Tag Skill
|| +10% to skills: Sneak, Lockpick, Steal and Traps
 
  +
 
|-
 
|-
|| [[Toughness]]
+
| [[Thief]]
|| 3
+
| 3
  +
|
|| [[EN]] 6, [[LK]] 6
 
|| 3
+
| 1
|| +10% to damage resistance
+
| +10% to skills: Sneak, Lockpick, Steal and Traps
  +
 
|-
 
|-
|| [[Weapon Handling]]
+
| [[Toughness]]
|| 12
+
| 3
|| [[ST]] < 7, [[AG]] 5
+
| [[Endurance|EN]] 6, [[Luck|LK]] 6
|| 1
+
| 3
  +
| +10% to damage resistance
|| +3 to Strength for weapon calculations
 
  +
  +
|-
  +
| [[Weapon Handling]]
  +
| 12
  +
| [[Strength|ST]] < 7, [[Agility|AG]] 5
  +
| 1
  +
| +3 to Strength for weapon calculations
 
|}
 
|}
   
==Special Perks==
+
==Special perks==
{| border="1" cellpadding="2" class="fallout-table sortable"
+
{| class="va-table sortable"
  +
! Name
  +
! Requirements/cost
  +
! Location(s)
  +
! Benefit
  +
 
|-
 
|-
  +
| [[Alcohol Lowered Hit Points]]
!| Name
 
  +
| 2 [[Luck]], Consume 100 bottles of [[Alcohol-Z]]
!| Requirements/Cost
 
  +
| [[Vault City]]
!| Location(s)
 
  +
| -2 HP
!| Benefit
 
  +
 
|-
 
|-
|| [[Dermal Impact Armor]]
+
| [[Alcohol Lowered Hit Points II]]
  +
| 1 [[Luck]], Consume 100 bottles of [[Alcohol-Z]]
|| Combat Armor, $5000-$7000, 2 days
 
|| [[Vault City]], [[Redding]], [[San Francisco]]
+
| [[Vault City]]
  +
| -4 HP
|| +5% to Damage Resistance against normal and explosion damage
 
  +
 
|-
 
|-
|| [[Dermal Impact Assault Enhancement]]
+
| [[Alcohol Raised Hit Points]]
  +
| 9 [[Luck]], Consume 100 bottles of [[Alcohol-Z]]
|| [[Dermal Impact Armor]], Combat Armor, $30000-$40000, 5 Days
 
|| [[Vault City]], [[Redding]], [[San Francisco]]
+
| [[Vault City]]
  +
| +2 HP
|| +10% to Damage Resistance against normal and explosion damage, -1 [[Charisma]]
 
  +
 
|-
 
|-
  +
| [[Alcohol Raised Hit Points II]]
|| [[Gecko Skinning]]
 
  +
| 10 [[Luck]], Consume 100 bottles of [[Alcohol-Z]]
|| Rescue [[Smiley]]
 
|| [[Toxic Caves]]
+
| [[Vault City]]
  +
| +4 HP
|| Ability to skin geckos for sale
 
  +
 
|-
 
|-
|| [[Phoenix Armor Implants]]
+
| [[Autodoc Raised Hit Points]]
  +
| <4 IN, Ride the Autodoc Rodeo
|| Combat Armor, $8000-$10000, 3 days
 
|| [[Vault City]], [[Redding]], [[San Francisco]]
+
| [[Vault City]]
  +
| +2 HP
|| +5% to Damage Resistance against plasma, laser and fire weapons
 
  +
 
|-
 
|-
|| [[Phoenix Assault Enhancement]]
+
| [[Dermal Impact Armor]]
|| [[Phoenix Armor Implants]], Combat Armor, $30000-$50000, 4-6 Days
+
| Combat armor, $5000–$7000, 2 days
|| [[Vault City]], [[Redding]], [[San Francisco]]
+
| [[Vault City]], [[Redding]], [[San Francisco]]
|| +10% to Damage Resistance against plasma, laser and fire weapons, -1 [[Charisma]]
+
| +5% to Damage Resistance against normal and explosion damage
  +
 
|-
 
|-
  +
| [[Dermal Impact Assault Enhancement]]
|| [[Vault City Training]]
 
  +
| [[Dermal Impact Armor]], combat armor, $30000-$40000, 5 Days
|| 75% [[Doctor]] Skill
 
|| [[Vault City]]
+
| [[Vault City]], [[Redding]], [[San Francisco]]
|| +5% to skills: [[Doctor]] and [[First Aid]]
+
| +10% to Damage Resistance against normal and explosion damage, -1 [[Charisma]]
  +
 
|-
 
|-
|| [[Vault City Inoculations]]
+
| [[Expert Excrement Expeditor]]
  +
| >4 [[Intelligence]]
|| 75% [[Doctor]] Skill, [[Vault City Training]]
 
|| [[Vault City]]
+
| [[Broken Hills]]
  +
| +5% [[Speech]] skill
|| +10% to poison and radiation resistance
 
  +
  +
|-
  +
| [[Gecko Skinning]]
  +
| Rescue [[Smiley]]
  +
| [[Toxic Caves]]
  +
| Ability to skin geckos for sale
  +
  +
|-
  +
| [[Phoenix Armor Implants]]
  +
| Combat armor, $8000–$10000, 3 days
  +
| [[Vault City]], [[Redding]], [[San Francisco]]
  +
| +5% to Damage Resistance against plasma, laser and fire weapons
  +
  +
|-
  +
| [[Phoenix Assault Enhancement]]
  +
| [[Phoenix Armor Implants]], combat armor, $30000-$50000, 4-6 Days
  +
| [[Vault City]], [[Redding]], [[San Francisco]]
  +
| +10% to Damage Resistance against plasma, laser and fire weapons, -1 [[Charisma]]
  +
  +
|-
  +
| [[Vault City Training]]
  +
| 75% [[Doctor]] Skill
  +
| [[Vault City]]
  +
| +5% to skills: [[Doctor]] and [[First Aid]]
  +
  +
|-
  +
| [[Vault City Inoculations]]
  +
| 75% [[Doctor]] Skill, [[Vault City Training]]
  +
| [[Vault City]]
  +
| +10% to poison and radiation resistance
 
|}
 
|}
   
Line 479: Line 601:
 
* [[Fallout perks]]
 
* [[Fallout perks]]
 
* [[Fallout 3 perks]]
 
* [[Fallout 3 perks]]
  +
* [[Fallout: New Vegas perks]]
 
* [[Fallout Tactics perks]]
 
* [[Fallout Tactics perks]]
  +
* [[Fallout: Brotherhood of Steel skills]]
{{FO2 perks}}
 
  +
  +
{{Navbox perks FO2}}
   
[[Category:Fallout 2 perks|*]]
+
[[Category:Fallout 2 perks| ]]
[[Category:Perks|*Fallout2]]
+
[[Category:Perks| Fallout 2]]
   
 
[[ru:Способности Fallout 2]]
 
[[ru:Способности Fallout 2]]

Revision as of 11:22, 20 March 2014

 
Gametitle-FO2
Gametitle-FO2

General information

In Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".

You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.

Regular perks

Name Level req Other requirements Ranks Benefit
Action Boy 12 AG 5 2 Additional action point available in combat
Adrenaline Rush 6 ST < 10 1 +1 to Strength when your HP drops below 50%
Awareness 3 PE 5 1 Examining a target shows hitpoints, weapon and ammunition count
Better Criticals 9 PE 6, AG 4, LK 6 1 20% bonus on the critical hit table
Bonus HtH Attacks 15 AG 6 1 Hand-to-hand attacks cost 1 AP less to perform
Bonus HtH Damage 3 ST 6, AG 6 3 +2 points of damage for hand-to-hand and melee attacks
Bonus Move 6 AG 5 2 Two extra APs per turn that can be used only for movement
Bonus Ranged Damage 6 AG 6, LK 6 2 +2 points of damage for attacks with ranged weapons
Bonus Rate of Fire 15 PE 6, IN 6, AG 7 1 Ranged weapon attacks cost 1 AP less to perform
Cautious Nature 3 PE 6 1 +3 to Perception during random encounters
Comprehension 3 IN 6 1 50% more skill points when reading books
Cult of Personality 12 CH 10 1 People will always view you favorably, no matter your reputation and their alignment
Demolition Expert 9 AG 4, Traps 75% 1 Explosives do more damage and always detonate on time
Dodger 9 AG 6 1 +5 to your Armor Class
Earlier Sequence 3 PE 6 3 +2 to attack sequence
Educated 6 IN 6 3 +2 skill points at level up
Empathy 6 PE 7, IN 5 1 Reaction levels are shown when in an indepth converstaion
Explorer 9 1 Higher chance of finding special places and people in random encounters
Faster Healing 3 EN 3 3 +2 bonus to your healing rate
Fortune Finder 6 LK 8 1 Additional money is found during random encounters
Gain 12 (Statistic) < 10 1 (x7) +1 to the respective Statistic
Gambler 6 Gambling 50% 1 +20% to Gambling
Ghost 6 Sneak 60% 1 +20% to Sneak in dark conditions
Harmless 6 Steal 50%, Karma 50 or more 1 +20% to Steal
Healer 3 PE 7, IN 5, AG 6, First Aid 40% 2 4-10 more hit points healed when using First Aid or Doctor skills
Heave Ho! 6 ST less than 9 1 +2 to Strength when determing range of a thrown weapon
Here and Now 3 1 Immediately gain an extra level
HtH Evade 12 Unarmed 75% 1 +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
Kama Sutra Master 3 EN 5, AG 5 1 Some characters more likely to have sex with you
Karma Beacon 9 CH 6 1 Karma is doubled for the purposes of dialogue and reactions
Lifegiver 12 EN 4 2 Additional 4 Hit Points on level-up
Light Step 9 AG 5, LK 5 1 50% reduction in your chance of setting off a trap
Living Anatomy 12 Doctor 60% 1 +10% to Doctor and +5 damage to living creatures
Magnetic Personality 6 CH < 10 1 +1 to the number of party members who can be recruited
Master Thief 12 Lockpick 50%, Steal 50% 1 +15% to skills: Lockpick and Steal
Master Trader 9 CH 7, Barter 75% 1 25% discount when purchasing items from stores and traders
Medic 12 First Aid 40% or Doctor 40% 1 +10% to skills: First Aid and Doctor
More Criticals 6 LK 6 3 +5% chance of critical hits
Mr. Fixit 12 Science 40% or Repair 40% 1 +10% to skills: Repair and Science
Mutate! 9 1 Change one of your traits
Mysterious Stranger 9 LK 4 1 Chance you will gain a temporary ally in random encounters
Negotiator 6 Barter 50%, Speech 50% 1 +10% to skills: Speech and Barter
Night Vision 3 PE 6 1 20% reduction in darkness level
Pack Rat 6 1 Carry an addition 50 lbs. of equipment
Pathfinder 6 EN 6, Outdoorsman 40% 2 25% reduction in travel time on the world map
Pickpocket 15 AG 8, Steal 80% 1 Size and facing modifiers are ignored when stealing from someone
Presence 3 CH 6 3 +10% to initial reaction of non-player characters
Pyromaniac 9 Big Guns 75% 1 +5 points of damage with fire-based weapons, more violent fire death animations
Quick Pockets 3 AG 5 1 Inventory access during combat only costs 2 AP
Quick Recovery 6 AG 5 1 Getting up after being knocked down in combat only costs 1 AP
Rad Resistance 6 EN 6, IN 4 2 +15% to Radiation Resistance
Ranger 6 EN 6 1 +15% to Outdoorsman
Salesman 6 Barter 50% 1 +15% to Barter
Scout 3 PE 7 1 Amount of viewable map increased
Sharpshooter 9 PE 7, IN 6 1 +2 to Perception when determining range modifiers
Silent Death 18 AG 10, Sneak 80%, Unarmed 80% 1 When sneaking HtH attacks from behind do double damage
Silent Running 6 AG 6, Sneak 50% 1 Able to sneak and run at the same time
Slayer 24 ST 8, AG 8, Unarmed 80% 1 All HtH attacks are critical hits
Smooth Talker 3 IN 4 3 +1 to Intelligence for the purposes of dialogue
Snakeater 6 EN 3 2 +25% to Poison Resistance
Sniper 24 PE 8, AG 8, Small Guns 80% 1 Increased chance to score a critical hit with ranged weapons
Speaker 9 Speech 50% 1 +20% to Speech
Stonewall 3 ST 6 1 Reduction in chance to be knocked down during combat
Strong Back 3 ST 6, EN 6 3 Carry an additional 50 lbs. of equipment
Survivalist 3 EN 6, IN 6, Outdoorsman 40% 1 +25% to Outdoorsman
Swift Learner 3 IN 4 3 +5% bonus whenever XP is earned
Tag! 12 1 Pick an addition Tag Skill
Thief 3 1 +10% to skills: Sneak, Lockpick, Steal and Traps
Toughness 3 EN 6, LK 6 3 +10% to damage resistance
Weapon Handling 12 ST < 7, AG 5 1 +3 to Strength for weapon calculations

Special perks

Name Requirements/cost Location(s) Benefit
Alcohol Lowered Hit Points 2 Luck, Consume 100 bottles of Alcohol-Z Vault City -2 HP
Alcohol Lowered Hit Points II 1 Luck, Consume 100 bottles of Alcohol-Z Vault City -4 HP
Alcohol Raised Hit Points 9 Luck, Consume 100 bottles of Alcohol-Z Vault City +2 HP
Alcohol Raised Hit Points II 10 Luck, Consume 100 bottles of Alcohol-Z Vault City +4 HP
Autodoc Raised Hit Points <4 IN, Ride the Autodoc Rodeo Vault City +2 HP
Dermal Impact Armor Combat armor, $5000–$7000, 2 days Vault City, Redding, San Francisco +5% to Damage Resistance against normal and explosion damage
Dermal Impact Assault Enhancement Dermal Impact Armor, combat armor, $30000-$40000, 5 Days Vault City, Redding, San Francisco +10% to Damage Resistance against normal and explosion damage, -1 Charisma
Expert Excrement Expeditor >4 Intelligence Broken Hills +5% Speech skill
Gecko Skinning Rescue Smiley Toxic Caves Ability to skin geckos for sale
Phoenix Armor Implants Combat armor, $8000–$10000, 3 days Vault City, Redding, San Francisco +5% to Damage Resistance against plasma, laser and fire weapons
Phoenix Assault Enhancement Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days Vault City, Redding, San Francisco +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma
Vault City Training 75% Doctor Skill Vault City +5% to skills: Doctor and First Aid
Vault City Inoculations 75% Doctor Skill, Vault City Training Vault City +10% to poison and radiation resistance

See also

Perks in Fallout 2