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− | {{ |
+ | {{Navbox overviews FO2}} |
+ | {{overviewintro |
||
− | In ''[[Fallout 2]]'', [[Perks]] are selected every 3 levels (or every 4 levels if you have the [[Skilled]] [[trait]]). For perks with multiple ranks the benefit listed should be interpreted as "per rank". |
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+ | |subject =perk |
||
− | __TOC__ |
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+ | |game =FO2 |
||
− | ==Regular Perks== |
||
+ | }}{{Games|FO2}} |
||
− | {| border="1" cellpadding="2" class="fallout-table sortable" |
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+ | |||
+ | ==General information== |
||
+ | In ''[[Fallout 2]]'', perks are selected every 3rd level (or every 4th level if you have the [[Skilled]] [[trait]]). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank". |
||
+ | |||
+ | You can take [[chems]] (e.g., [[Mentats (Fallout)|Mentats]] or [[Buffout (Fallout)|Buffout]]) to increase desired [[SPECIAL]] stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out. |
||
+ | |||
+ | ==Regular perks== |
||
+ | {| class="va-table sortable" |
||
+ | |||
|- |
|- |
||
− | ! |
+ | ! scope="col" |Name |
− | ! |
+ | ! scope="col" |Level req |
− | ! |
+ | ! Other requirements |
− | ! |
+ | ! scope="col" |Ranks |
− | ! |
+ | ! Benefit |
+ | |||
|- |
|- |
||
− | || [[Action Boy]] |
||
− | || 12 |
||
− | || [[AG]] 5 |
||
− | || 2 |
||
− | || Additional action points in combat turns |
||
|- |
|- |
||
− | + | | [[Action Boy]] |
|
− | + | | 12 |
|
− | + | | [[Agility|AG]] 5 |
|
− | + | | 2 |
|
+ | | Additional action point available in combat |
||
− | || +1 to Strength when your HP drops below 50% |
||
+ | |||
|- |
|- |
||
− | + | | [[Adrenaline Rush]] |
|
− | + | | 6 |
|
− | + | | [[Strength|ST]] < 10 |
|
− | + | | 1 |
|
+ | | +1 to Strength when your HP drops below 50% |
||
− | || Examining a target shows hitpoints, weapon and ammunition count |
||
+ | |||
|- |
|- |
||
− | + | | [[Awareness]] |
|
− | + | | 3 |
|
− | + | | [[Perception|PE]] 5 |
|
− | + | | 1 |
|
+ | | Examining a target shows hitpoints, weapon and ammunition count |
||
− | || 20% bonus on the critical hit table |
||
+ | |||
|- |
|- |
||
− | + | | [[Better Criticals]] |
|
− | + | | 9 |
|
− | || [[AG]] 6 |
+ | | [[Perception|PE]] 6, [[Agility|AG]] 4, [[Luck|LK]] 6 |
− | + | | 1 |
|
+ | | 20% bonus on the critical hit table |
||
− | || Hand-to-hand attacks cost 1 AP less to perform |
||
+ | |||
|- |
|- |
||
− | + | | [[Bonus HtH Attacks]] |
|
− | + | | 15 |
|
− | + | | [[Agility|AG]] 6 |
|
− | + | | 1 |
|
+ | | Hand-to-hand attacks cost 1 AP less to perform |
||
− | || +2 points of damage for hand-to-hand and melee attacks |
||
+ | |||
|- |
|- |
||
− | + | | [[Bonus HtH Damage]] |
|
− | + | | 3 |
|
− | || [[AG]] |
+ | | [[Strength|ST]] 6, [[Agility|AG]] 6 |
− | + | | 3 |
|
+ | | +2 points of damage for hand-to-hand and melee attacks |
||
− | || Two extra APs per turn that can be only be used for movement |
||
+ | |||
|- |
|- |
||
− | + | | [[Bonus Move]] |
|
− | + | | 6 |
|
− | + | | [[Agility|AG]] 5 |
|
− | + | | 2 |
|
+ | | Two extra APs per turn that can be used only for movement |
||
− | || +2 points of damage for attacks with ranged weapons |
||
+ | |||
|- |
|- |
||
− | + | | [[Bonus Ranged Damage]] |
|
− | + | | 6 |
|
− | + | | [[Agility|AG]] 6, [[Luck|LK]] 6 |
|
− | + | | 2 |
|
+ | | +2 points of damage for attacks with ranged weapons |
||
− | || Ranged weapon attacks cost 1 AP less to perform |
||
+ | |||
|- |
|- |
||
− | + | | [[Bonus Rate of Fire]] |
|
− | + | | 15 |
|
+ | | [[Perception|PE]] 6, [[Intelligence|IN]] 6, [[Agility|AG]] 7 |
||
− | || [[PE]] 6 |
||
− | + | | 1 |
|
+ | | Ranged weapon attacks cost 1 AP less to perform |
||
− | || +3 to Perception during random encounters |
||
+ | |||
|- |
|- |
||
− | + | | [[Cautious Nature]] |
|
− | + | | 3 |
|
− | + | | [[Perception|PE]] 6 |
|
− | + | | 1 |
|
+ | | +3 to Perception during random encounters |
||
− | || 50% more skill points when reading books |
||
+ | |||
|- |
|- |
||
− | + | | [[Comprehension]] |
|
− | + | | 3 |
|
− | + | | [[Intelligence|IN]] 6 |
|
− | + | | 1 |
|
+ | | 50% more skill points when reading books |
||
− | || People will always view you favorably, no matter your reputation and their alignment |
||
+ | |||
|- |
|- |
||
− | + | | [[Cult of Personality]] |
|
− | + | | 12 |
|
− | + | | [[Charisma|CH]] 10 |
|
− | + | | 1 |
|
+ | | People will always view you favorably, no matter your reputation and their alignment |
||
− | || Explosives do more damage and always detonate on time |
||
+ | |||
|- |
|- |
||
− | + | | [[Demolition Expert]] |
|
− | + | | 9 |
|
− | + | | [[Agility|AG]] 4, [[Traps]] 75% |
|
− | + | | 1 |
|
+ | | Explosives do more damage and always detonate on time |
||
− | || +5 to your Armor Class |
||
+ | |||
|- |
|- |
||
− | + | | [[Dodger]] |
|
− | + | | 9 |
|
− | + | | [[Agility|AG]] 6 |
|
− | + | | 1 |
|
− | + | | +5 to your Armor Class |
|
+ | |||
|- |
|- |
||
− | + | | [[Earlier Sequence]] |
|
− | + | | 3 |
|
− | + | | [[Perception|PE]] 6 |
|
− | + | | 3 |
|
+ | | +2 to attack sequence |
||
− | || +2 skill points at level up |
||
+ | |||
|- |
|- |
||
− | + | | [[Educated]] |
|
− | + | | 6 |
|
− | + | | [[Intelligence|IN]] 6 |
|
− | + | | 3 |
|
+ | | +2 skill points at level up |
||
− | || Reaction levels are shown when in an indepth converstaion |
||
+ | |||
|- |
|- |
||
− | + | | [[Empathy]] |
|
− | + | | 6 |
|
+ | | [[Perception|PE]] 7, [[Intelligence|IN]] 5 |
||
− | || |
||
− | + | | 1 |
|
+ | | Reaction levels are shown when in an indepth converstaion |
||
− | || Higher chance of finding special places and people in random encounters |
||
+ | |||
|- |
|- |
||
− | + | | [[Explorer]] |
|
− | + | | 9 |
|
+ | | |
||
− | || [[EN]] 3 |
||
− | + | | 1 |
|
+ | | Higher chance of finding special places and people in random encounters |
||
− | || +2 bonus to your healing rate |
||
+ | |||
|- |
|- |
||
− | + | | [[Faster Healing]] |
|
− | + | | 3 |
|
− | + | | [[Endurance|EN]] 3 |
|
− | + | | 3 |
|
+ | | +2 bonus to your healing rate |
||
− | || Additional money is found during random encounters |
||
+ | |||
|- |
|- |
||
− | + | | [[Fortune Finder]] |
|
− | + | | 6 |
|
+ | | [[Luck|LK]] 8 |
||
− | || (Statistic) < 10 |
||
− | + | | 1 |
|
+ | | Additional money is found during random encounters |
||
− | || +1 to the respective Statistic |
||
+ | |||
|- |
|- |
||
− | + | | [[Gain (statistic)|Gain]] |
|
− | + | | 12 |
|
+ | | (Statistic) < 10 |
||
− | || [[Gambling]] 50% |
||
− | + | | 1 (x7) |
|
+ | | +1 to the respective Statistic |
||
− | || +20% to Gambling |
||
+ | |||
|- |
|- |
||
− | + | | [[Gambler (perk)|Gambler]] |
|
− | + | | 6 |
|
− | + | | [[Gambling]] 50% |
|
− | + | | 1 |
|
− | + | | +20% to Gambling |
|
+ | |||
|- |
|- |
||
− | + | | [[Ghost (perk)|Ghost]] |
|
− | + | | 6 |
|
− | + | | [[Sneak]] 60% |
|
− | + | | 1 |
|
− | + | | +20% to Sneak in dark conditions |
|
+ | |||
|- |
|- |
||
− | + | | [[Harmless]] |
|
− | + | | 6 |
|
− | + | | [[Steal]] 50%, [[Karma (Fallout 2)|Karma]] 50 or more |
|
− | + | | 1 |
|
+ | | +20% to Steal |
||
− | || 4-10 more hit points healed when using First Aid or Doctor skills |
||
+ | |||
|- |
|- |
||
− | + | | [[Healer]] |
|
− | + | | 3 |
|
+ | | [[Perception|PE]] 7, [[Intelligence|IN]] 5, [[Agility|AG]] 6, [[First Aid]] 40% |
||
− | || [[ST]] less than 9 |
||
− | + | | 2 |
|
+ | | 4-10 more hit points healed when using First Aid or Doctor skills |
||
− | || +2 to Strength when determing range of a thrown weapon |
||
+ | |||
|- |
|- |
||
− | + | | [[Heave Ho!]] |
|
− | + | | 6 |
|
+ | | [[Strength|ST]] less than 9 |
||
− | || |
||
− | + | | 1 |
|
+ | | +2 to Strength when determing range of a thrown weapon |
||
− | || Immediately gain an extra level |
||
+ | |||
|- |
|- |
||
− | + | | [[Here and Now]] |
|
− | + | | 3 |
|
+ | | |
||
− | || [[Unarmed]] 75% |
||
− | + | | 1 |
|
+ | | Immediately gain an extra level |
||
− | || +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn |
||
+ | |||
|- |
|- |
||
− | + | | [[HtH Evade]] |
|
− | + | | 12 |
|
− | + | | [[Unarmed]] 75% |
|
− | + | | 1 |
|
+ | | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn |
||
− | || Some characters more likely to have sex with you |
||
+ | |||
|- |
|- |
||
− | + | | [[Kama Sutra Master]] |
|
− | + | | 3 |
|
− | || [[ |
+ | | [[Endurance|EN]] 5, [[Agility|AG]] 5 |
− | + | | 1 |
|
+ | | Some characters more likely to have sex with you |
||
− | || Karma is doubled for the purposes of dialogue and reactions |
||
+ | |||
|- |
|- |
||
− | + | | [[Karma Beacon]] |
|
− | + | | 9 |
|
− | + | | [[Charisma|CH]] 6 |
|
− | + | | 1 |
|
+ | | Karma is doubled for the purposes of dialogue and reactions |
||
− | || Addition 4 Hit Points on level-up |
||
+ | |||
|- |
|- |
||
− | + | | [[Lifegiver]] |
|
− | + | | 12 |
|
− | + | | [[Endurance|EN]] 4 |
|
− | + | | 2 |
|
+ | | Additional 4 Hit Points on level-up |
||
− | || 50% reduction in your chance of setting off a trap |
||
+ | |||
|- |
|- |
||
− | + | | [[Light Step]] |
|
− | + | | 9 |
|
− | || [[ |
+ | | [[Agility|AG]] 5, [[Luck|LK]] 5 |
− | + | | 1 |
|
+ | | 50% reduction in your chance of setting off a trap |
||
− | || +10% to Doctor and +5 damage to living creatures |
||
+ | |||
|- |
|- |
||
− | + | | [[Living Anatomy]] |
|
− | + | | 12 |
|
− | + | | [[Doctor]] 60% |
|
− | + | | 1 |
|
+ | | +10% to Doctor and +5 damage to living creatures |
||
− | || +1 to the number of party members who can be recruited |
||
+ | |||
|- |
|- |
||
− | + | | [[Magnetic Personality]] |
|
− | + | | 6 |
|
− | + | | [[Charisma|CH]] < 10 |
|
− | + | | 1 |
|
+ | | +1 to the number of party members who can be recruited |
||
− | || +15% to skills: Lockpick and Steal |
||
+ | |||
|- |
|- |
||
− | + | | [[Master Thief]] |
|
− | + | | 12 |
|
− | + | | [[Lockpick]] 50%, [[Steal]] 50% |
|
− | + | | 1 |
|
+ | | +15% to skills: Lockpick and Steal |
||
− | || 25% discount when purchasing items from stores and traders |
||
+ | |||
|- |
|- |
||
− | + | | [[Master Trader]] |
|
− | + | | 9 |
|
− | + | | [[Charisma|CH]] 7, [[Barter]] 75% |
|
− | + | | 1 |
|
+ | | 25% discount when purchasing items from stores and traders |
||
− | || +10% to skills: First Aid and Doctor |
||
+ | |||
|- |
|- |
||
− | + | | [[Medic (perk)|Medic]] |
|
− | + | | 12 |
|
+ | | [[First Aid]] 40% or [[Doctor]] 40% |
||
− | || [[LK]] 6 |
||
− | + | | 1 |
|
+ | | +10% to skills: First Aid and Doctor |
||
− | || +5% chance of critical hits |
||
+ | |||
|- |
|- |
||
− | + | | [[More Criticals]] |
|
− | + | | 6 |
|
+ | | [[Luck|LK]] 6 |
||
− | || [[Science]] 40% or [[Repair]] 40% |
||
− | + | | 3 |
|
+ | | +5% chance of critical hits |
||
− | || +10% to skills: Repair and Science |
||
+ | |||
|- |
|- |
||
− | + | | [[Mr. Fixit]] |
|
− | + | | 12 |
|
+ | | [[Science]] 40% or [[Repair]] 40% |
||
− | || |
||
− | + | | 1 |
|
+ | | +10% to skills: Repair and Science |
||
− | || Change one of your traits |
||
+ | |||
|- |
|- |
||
− | + | | [[Mutate!]] |
|
− | + | | 9 |
|
+ | | |
||
− | || [[LK]] 4 |
||
− | + | | 1 |
|
+ | | Change one of your traits |
||
− | || Chance you will gain a temporary ally in random encounters |
||
+ | |||
|- |
|- |
||
− | + | | [[Mysterious Stranger]] |
|
− | + | | 9 |
|
− | + | | [[Luck|LK]] 4 |
|
− | + | | 1 |
|
+ | | Chance you will gain a temporary ally in random encounters |
||
− | || +10% to skills: Speech and Barter |
||
+ | |||
|- |
|- |
||
− | + | | [[Negotiator]] |
|
− | + | | 6 |
|
− | + | | [[Barter]] 50%, [[Speech]] 50% |
|
− | + | | 1 |
|
+ | | +10% to skills: Speech and Barter |
||
− | || 20% reduction in darkness level |
||
+ | |||
|- |
|- |
||
− | + | | [[Night Vision]] |
|
− | + | | 3 |
|
+ | | [[Perception|PE]] 6 |
||
− | || |
||
− | + | | 1 |
|
+ | | 20% reduction in darkness level |
||
− | || Carry an addition 50 lbs. of equipment |
||
+ | |||
|- |
|- |
||
− | + | | [[Pack Rat]] |
|
− | + | | 6 |
|
+ | | |
||
− | || [[EN]] 6, [[Outdoorsman]] 40% |
||
− | + | | 1 |
|
+ | | Carry an addition 50 lbs. of equipment |
||
− | || 25% reduction in travel time on the world map |
||
+ | |||
|- |
|- |
||
− | + | | [[Pathfinder]] |
|
− | + | | 6 |
|
− | + | | [[Endurance|EN]] 6, [[Outdoorsman]] 40% |
|
− | + | | 2 |
|
+ | | 25% reduction in travel time on the world map |
||
− | || Size and facing modifiers are ignored when stealing from someone |
||
+ | |||
|- |
|- |
||
− | + | | [[Pickpocket]] |
|
− | + | | 15 |
|
− | || [[ |
+ | | [[Agility|AG]] 8, [[Steal]] 80% |
− | + | | 1 |
|
+ | | Size and facing modifiers are ignored when stealing from someone |
||
− | || +10% to initial reaction of NPCs |
||
+ | |||
|- |
|- |
||
− | + | | [[Presence]] |
|
− | + | | 3 |
|
− | + | | [[Charisma|CH]] 6 |
|
− | + | | 3 |
|
+ | | +10% to initial reaction of non-player characters |
||
− | || +5 points of damage with fire-based weapons, more violent fire death animations |
||
+ | |||
|- |
|- |
||
− | + | | [[Pyromaniac]] |
|
− | + | | 9 |
|
− | + | | [[Big Guns]] 75% |
|
− | + | | 1 |
|
+ | | +5 points of damage with fire-based weapons, more violent fire death animations |
||
− | || Inventory access during combat only costs 2 AP |
||
+ | |||
|- |
|- |
||
− | + | | [[Quick Pockets]] |
|
− | + | | 3 |
|
− | + | | [[Agility|AG]] 5 |
|
− | + | | 1 |
|
− | + | | Inventory access during combat only costs 2 AP |
|
+ | |||
|- |
|- |
||
− | + | | [[Quick Recovery]] |
|
− | + | | 6 |
|
− | + | | [[Agility|AG]] 5 |
|
− | + | | 1 |
|
+ | | Getting up after being knocked down in combat only costs 1 AP |
||
− | || +15% to Radiation Resistance |
||
+ | |||
|- |
|- |
||
− | + | | [[Rad Resistance]] |
|
− | + | | 6 |
|
− | + | | [[Endurance|EN]] 6, [[Intelligence|IN]] 4 |
|
− | + | | 2 |
|
− | + | | +15% to Radiation Resistance |
|
+ | |||
|- |
|- |
||
− | + | | [[Ranger]] |
|
− | + | | 6 |
|
− | + | | [[Endurance|EN]] 6 |
|
− | + | | 1 |
|
− | + | | +15% to Outdoorsman |
|
+ | |||
|- |
|- |
||
− | + | | [[Salesman]] |
|
− | + | | 6 |
|
− | + | | [[Barter]] 50% |
|
− | + | | 1 |
|
+ | | +15% to Barter |
||
− | || Amount of viewable map increased |
||
+ | |||
|- |
|- |
||
− | + | | [[Scout]] |
|
− | + | | 3 |
|
− | + | | [[Perception|PE]] 7 |
|
− | + | | 1 |
|
+ | | Amount of viewable map increased |
||
− | || +2 to Perception when determining range modifiers |
||
+ | |||
|- |
|- |
||
− | + | | [[Sharpshooter]] |
|
− | + | | 9 |
|
− | + | | [[Perception|PE]] 7, [[Intelligence|IN]] 6 |
|
− | + | | 1 |
|
+ | | +2 to Perception when determining range modifiers |
||
− | || When sneaking HtH attacks from behind do double damage |
||
+ | |||
|- |
|- |
||
− | + | | [[Silent Death]] |
|
− | + | | 18 |
|
− | + | | [[Agility|AG]] 10, [[Sneak]] 80%, [[Unarmed]] 80% |
|
− | + | | 1 |
|
+ | | When sneaking HtH attacks from behind do double damage |
||
− | || Able to sneak and run at the same time |
||
+ | |||
|- |
|- |
||
− | + | | [[Silent Running]] |
|
− | + | | 6 |
|
− | + | | [[Agility|AG]] 6, [[Sneak]] 50% |
|
− | + | | 1 |
|
+ | | Able to sneak and run at the same time |
||
− | || All HtH attacks are critical hits |
||
+ | |||
|- |
|- |
||
− | + | | [[Slayer]] |
|
− | + | | 24 |
|
+ | | [[Strength|ST]] 8, [[Agility|AG]] 8, [[Unarmed]] 80% |
||
− | || [[IN]] 4 |
||
− | + | | 1 |
|
+ | | All HtH attacks are critical hits |
||
− | || +1 to Intelligence for the purposes of dialogue |
||
+ | |||
|- |
|- |
||
− | + | | [[Smooth Talker]] |
|
− | + | | 3 |
|
− | + | | [[Intelligence|IN]] 4 |
|
− | + | | 3 |
|
+ | | +1 to Intelligence for the purposes of dialogue |
||
− | || +25% to Poison Resistance |
||
+ | |||
|- |
|- |
||
− | + | | [[Snakeater]] |
|
− | + | | 6 |
|
+ | | [[Endurance|EN]] 3 |
||
− | || [[PE]] 8, [[AG]] 8, [[Small Guns]] 80% |
||
− | + | | 2 |
|
+ | | +25% to Poison Resistance |
||
− | || Increased chance to score a critical hit with ranged weapons |
||
+ | |||
|- |
|- |
||
− | + | | [[Sniper]] |
|
− | + | | 24 |
|
+ | | [[Perception|PE]] 8, [[Agility|AG]] 8, [[Small Guns]] 80% |
||
− | || [[Speech]] 50% |
||
− | + | | 1 |
|
+ | | Increased chance to score a critical hit with ranged weapons |
||
− | || +20% to Speech |
||
+ | |||
|- |
|- |
||
− | + | | [[Speaker]] |
|
− | + | | 9 |
|
− | + | | [[Speech]] 50% |
|
− | + | | 1 |
|
+ | | +20% to Speech |
||
− | || Reduction in chance to be knocked down during combat |
||
+ | |||
|- |
|- |
||
− | + | | [[Stonewall]] |
|
− | + | | 3 |
|
− | + | | [[Strength|ST]] 6 |
|
− | + | | 1 |
|
+ | | Reduction in chance to be knocked down during combat |
||
− | || Carry an additional 50 lbs. of equipment |
||
+ | |||
|- |
|- |
||
− | + | | [[Strong Back]] |
|
− | + | | 3 |
|
− | + | | [[Strength|ST]] 6, [[Endurance|EN]] 6 |
|
− | + | | 3 |
|
+ | | Carry an additional 50 lbs. of equipment |
||
− | || +25% to Outdoorsman |
||
+ | |||
|- |
|- |
||
− | + | | [[Survivalist]] |
|
− | + | | 3 |
|
+ | | [[Endurance|EN]] 6, [[Intelligence|IN]] 6, [[Outdoorsman]] 40% |
||
− | || [[IN]] 4 |
||
− | + | | 1 |
|
+ | | +25% to Outdoorsman |
||
− | || +5% bonus whenever XP is earned |
||
+ | |||
|- |
|- |
||
− | + | | [[Swift Learner]] |
|
− | + | | 3 |
|
+ | | [[Intelligence|IN]] 4 |
||
− | || |
||
− | + | | 3 |
|
+ | | +5% bonus whenever XP is earned |
||
− | || Pick an addition Tag Skill |
||
+ | |||
|- |
|- |
||
− | + | | [[Tag!]] |
|
− | + | | 12 |
|
− | | |
+ | | |
− | + | | 1 |
|
+ | | Pick an addition Tag Skill |
||
− | || +10% to skills: Sneak, Lockpick, Steal and Traps |
||
+ | |||
|- |
|- |
||
− | + | | [[Thief]] |
|
− | + | | 3 |
|
+ | | |
||
− | || [[EN]] 6, [[LK]] 6 |
||
− | + | | 1 |
|
− | + | | +10% to skills: Sneak, Lockpick, Steal and Traps |
|
+ | |||
|- |
|- |
||
− | + | | [[Toughness]] |
|
− | + | | 3 |
|
− | + | | [[Endurance|EN]] 6, [[Luck|LK]] 6 |
|
− | + | | 3 |
|
+ | | +10% to damage resistance |
||
− | || +3 to Strength for weapon calculations |
||
+ | |||
+ | |- |
||
+ | | [[Weapon Handling]] |
||
+ | | 12 |
||
+ | | [[Strength|ST]] < 7, [[Agility|AG]] 5 |
||
+ | | 1 |
||
+ | | +3 to Strength for weapon calculations |
||
|} |
|} |
||
− | ==Special |
+ | ==Special perks== |
− | {| |
+ | {| class="va-table sortable" |
+ | ! Name |
||
+ | ! Requirements/cost |
||
+ | ! Location(s) |
||
+ | ! Benefit |
||
+ | |||
|- |
|- |
||
+ | | [[Alcohol Lowered Hit Points]] |
||
− | !| Name |
||
+ | | 2 [[Luck]], Consume 100 bottles of [[Alcohol-Z]] |
||
− | !| Requirements/Cost |
||
+ | | [[Vault City]] |
||
− | !| Location(s) |
||
+ | | -2 HP |
||
− | !| Benefit |
||
+ | |||
|- |
|- |
||
− | + | | [[Alcohol Lowered Hit Points II]] |
|
+ | | 1 [[Luck]], Consume 100 bottles of [[Alcohol-Z]] |
||
− | || Combat Armor, $5000-$7000, 2 days |
||
− | + | | [[Vault City]] |
|
+ | | -4 HP |
||
− | || +5% to Damage Resistance against normal and explosion damage |
||
+ | |||
|- |
|- |
||
− | + | | [[Alcohol Raised Hit Points]] |
|
+ | | 9 [[Luck]], Consume 100 bottles of [[Alcohol-Z]] |
||
− | || [[Dermal Impact Armor]], Combat Armor, $30000-$40000, 5 Days |
||
− | + | | [[Vault City]] |
|
+ | | +2 HP |
||
− | || +10% to Damage Resistance against normal and explosion damage, -1 [[Charisma]] |
||
+ | |||
|- |
|- |
||
+ | | [[Alcohol Raised Hit Points II]] |
||
− | || [[Gecko Skinning]] |
||
+ | | 10 [[Luck]], Consume 100 bottles of [[Alcohol-Z]] |
||
− | || Rescue [[Smiley]] |
||
− | + | | [[Vault City]] |
|
+ | | +4 HP |
||
− | || Ability to skin geckos for sale |
||
+ | |||
|- |
|- |
||
− | + | | [[Autodoc Raised Hit Points]] |
|
+ | | <4 IN, Ride the Autodoc Rodeo |
||
− | || Combat Armor, $8000-$10000, 3 days |
||
− | + | | [[Vault City]] |
|
+ | | +2 HP |
||
− | || +5% to Damage Resistance against plasma, laser and fire weapons |
||
+ | |||
|- |
|- |
||
− | + | | [[Dermal Impact Armor]] |
|
− | + | | Combat armor, $5000–$7000, 2 days |
|
− | + | | [[Vault City]], [[Redding]], [[San Francisco]] |
|
− | + | | +5% to Damage Resistance against normal and explosion damage |
|
+ | |||
|- |
|- |
||
+ | | [[Dermal Impact Assault Enhancement]] |
||
− | || [[Vault City Training]] |
||
+ | | [[Dermal Impact Armor]], combat armor, $30000-$40000, 5 Days |
||
− | || 75% [[Doctor]] Skill |
||
− | + | | [[Vault City]], [[Redding]], [[San Francisco]] |
|
− | + | | +10% to Damage Resistance against normal and explosion damage, -1 [[Charisma]] |
|
+ | |||
|- |
|- |
||
− | + | | [[Expert Excrement Expeditor]] |
|
+ | | >4 [[Intelligence]] |
||
− | || 75% [[Doctor]] Skill, [[Vault City Training]] |
||
− | + | | [[Broken Hills]] |
|
+ | | +5% [[Speech]] skill |
||
− | || +10% to poison and radiation resistance |
||
+ | |||
+ | |- |
||
+ | | [[Gecko Skinning]] |
||
+ | | Rescue [[Smiley]] |
||
+ | | [[Toxic Caves]] |
||
+ | | Ability to skin geckos for sale |
||
+ | |||
+ | |- |
||
+ | | [[Phoenix Armor Implants]] |
||
+ | | Combat armor, $8000–$10000, 3 days |
||
+ | | [[Vault City]], [[Redding]], [[San Francisco]] |
||
+ | | +5% to Damage Resistance against plasma, laser and fire weapons |
||
+ | |||
+ | |- |
||
+ | | [[Phoenix Assault Enhancement]] |
||
+ | | [[Phoenix Armor Implants]], combat armor, $30000-$50000, 4-6 Days |
||
+ | | [[Vault City]], [[Redding]], [[San Francisco]] |
||
+ | | +10% to Damage Resistance against plasma, laser and fire weapons, -1 [[Charisma]] |
||
+ | |||
+ | |- |
||
+ | | [[Vault City Training]] |
||
+ | | 75% [[Doctor]] Skill |
||
+ | | [[Vault City]] |
||
+ | | +5% to skills: [[Doctor]] and [[First Aid]] |
||
+ | |||
+ | |- |
||
+ | | [[Vault City Inoculations]] |
||
+ | | 75% [[Doctor]] Skill, [[Vault City Training]] |
||
+ | | [[Vault City]] |
||
+ | | +10% to poison and radiation resistance |
||
|} |
|} |
||
Line 479: | Line 601: | ||
* [[Fallout perks]] |
* [[Fallout perks]] |
||
* [[Fallout 3 perks]] |
* [[Fallout 3 perks]] |
||
+ | * [[Fallout: New Vegas perks]] |
||
* [[Fallout Tactics perks]] |
* [[Fallout Tactics perks]] |
||
+ | * [[Fallout: Brotherhood of Steel skills]] |
||
− | {{FO2 perks}} |
||
+ | |||
+ | {{Navbox perks FO2}} |
||
− | [[Category:Fallout 2 perks| |
+ | [[Category:Fallout 2 perks| ]] |
− | [[Category:Perks| |
+ | [[Category:Perks| Fallout 2]] |
[[ru:Способности Fallout 2]] |
[[ru:Способности Fallout 2]] |
Revision as of 11:22, 20 March 2014
|
This page lists all perks in Fallout 2. |
|
General information
In Fallout 2, perks are selected every 3rd level (or every 4th level if you have the Skilled trait). There are 70 regular perks and 12 special perks. For perks with multiple ranks the benefit listed should be interpreted as "per rank".
You can take chems (e.g., Mentats or Buffout) to increase desired SPECIAL stats temporarily; This way you can get perks that wouldn't normally be available. Perks taken under drug influence remain permanent, even when your stats fall under the requirements after the chems wear out.
Regular perks
Name | Level req | Other requirements | Ranks | Benefit |
---|---|---|---|---|
Action Boy | 12 | AG 5 | 2 | Additional action point available in combat |
Adrenaline Rush | 6 | ST < 10 | 1 | +1 to Strength when your HP drops below 50% |
Awareness | 3 | PE 5 | 1 | Examining a target shows hitpoints, weapon and ammunition count |
Better Criticals | 9 | PE 6, AG 4, LK 6 | 1 | 20% bonus on the critical hit table |
Bonus HtH Attacks | 15 | AG 6 | 1 | Hand-to-hand attacks cost 1 AP less to perform |
Bonus HtH Damage | 3 | ST 6, AG 6 | 3 | +2 points of damage for hand-to-hand and melee attacks |
Bonus Move | 6 | AG 5 | 2 | Two extra APs per turn that can be used only for movement |
Bonus Ranged Damage | 6 | AG 6, LK 6 | 2 | +2 points of damage for attacks with ranged weapons |
Bonus Rate of Fire | 15 | PE 6, IN 6, AG 7 | 1 | Ranged weapon attacks cost 1 AP less to perform |
Cautious Nature | 3 | PE 6 | 1 | +3 to Perception during random encounters |
Comprehension | 3 | IN 6 | 1 | 50% more skill points when reading books |
Cult of Personality | 12 | CH 10 | 1 | People will always view you favorably, no matter your reputation and their alignment |
Demolition Expert | 9 | AG 4, Traps 75% | 1 | Explosives do more damage and always detonate on time |
Dodger | 9 | AG 6 | 1 | +5 to your Armor Class |
Earlier Sequence | 3 | PE 6 | 3 | +2 to attack sequence |
Educated | 6 | IN 6 | 3 | +2 skill points at level up |
Empathy | 6 | PE 7, IN 5 | 1 | Reaction levels are shown when in an indepth converstaion |
Explorer | 9 | 1 | Higher chance of finding special places and people in random encounters | |
Faster Healing | 3 | EN 3 | 3 | +2 bonus to your healing rate |
Fortune Finder | 6 | LK 8 | 1 | Additional money is found during random encounters |
Gain | 12 | (Statistic) < 10 | 1 (x7) | +1 to the respective Statistic |
Gambler | 6 | Gambling 50% | 1 | +20% to Gambling |
Ghost | 6 | Sneak 60% | 1 | +20% to Sneak in dark conditions |
Harmless | 6 | Steal 50%, Karma 50 or more | 1 | +20% to Steal |
Healer | 3 | PE 7, IN 5, AG 6, First Aid 40% | 2 | 4-10 more hit points healed when using First Aid or Doctor skills |
Heave Ho! | 6 | ST less than 9 | 1 | +2 to Strength when determing range of a thrown weapon |
Here and Now | 3 | 1 | Immediately gain an extra level | |
HtH Evade | 12 | Unarmed 75% | 1 | +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn |
Kama Sutra Master | 3 | EN 5, AG 5 | 1 | Some characters more likely to have sex with you |
Karma Beacon | 9 | CH 6 | 1 | Karma is doubled for the purposes of dialogue and reactions |
Lifegiver | 12 | EN 4 | 2 | Additional 4 Hit Points on level-up |
Light Step | 9 | AG 5, LK 5 | 1 | 50% reduction in your chance of setting off a trap |
Living Anatomy | 12 | Doctor 60% | 1 | +10% to Doctor and +5 damage to living creatures |
Magnetic Personality | 6 | CH < 10 | 1 | +1 to the number of party members who can be recruited |
Master Thief | 12 | Lockpick 50%, Steal 50% | 1 | +15% to skills: Lockpick and Steal |
Master Trader | 9 | CH 7, Barter 75% | 1 | 25% discount when purchasing items from stores and traders |
Medic | 12 | First Aid 40% or Doctor 40% | 1 | +10% to skills: First Aid and Doctor |
More Criticals | 6 | LK 6 | 3 | +5% chance of critical hits |
Mr. Fixit | 12 | Science 40% or Repair 40% | 1 | +10% to skills: Repair and Science |
Mutate! | 9 | 1 | Change one of your traits | |
Mysterious Stranger | 9 | LK 4 | 1 | Chance you will gain a temporary ally in random encounters |
Negotiator | 6 | Barter 50%, Speech 50% | 1 | +10% to skills: Speech and Barter |
Night Vision | 3 | PE 6 | 1 | 20% reduction in darkness level |
Pack Rat | 6 | 1 | Carry an addition 50 lbs. of equipment | |
Pathfinder | 6 | EN 6, Outdoorsman 40% | 2 | 25% reduction in travel time on the world map |
Pickpocket | 15 | AG 8, Steal 80% | 1 | Size and facing modifiers are ignored when stealing from someone |
Presence | 3 | CH 6 | 3 | +10% to initial reaction of non-player characters |
Pyromaniac | 9 | Big Guns 75% | 1 | +5 points of damage with fire-based weapons, more violent fire death animations |
Quick Pockets | 3 | AG 5 | 1 | Inventory access during combat only costs 2 AP |
Quick Recovery | 6 | AG 5 | 1 | Getting up after being knocked down in combat only costs 1 AP |
Rad Resistance | 6 | EN 6, IN 4 | 2 | +15% to Radiation Resistance |
Ranger | 6 | EN 6 | 1 | +15% to Outdoorsman |
Salesman | 6 | Barter 50% | 1 | +15% to Barter |
Scout | 3 | PE 7 | 1 | Amount of viewable map increased |
Sharpshooter | 9 | PE 7, IN 6 | 1 | +2 to Perception when determining range modifiers |
Silent Death | 18 | AG 10, Sneak 80%, Unarmed 80% | 1 | When sneaking HtH attacks from behind do double damage |
Silent Running | 6 | AG 6, Sneak 50% | 1 | Able to sneak and run at the same time |
Slayer | 24 | ST 8, AG 8, Unarmed 80% | 1 | All HtH attacks are critical hits |
Smooth Talker | 3 | IN 4 | 3 | +1 to Intelligence for the purposes of dialogue |
Snakeater | 6 | EN 3 | 2 | +25% to Poison Resistance |
Sniper | 24 | PE 8, AG 8, Small Guns 80% | 1 | Increased chance to score a critical hit with ranged weapons |
Speaker | 9 | Speech 50% | 1 | +20% to Speech |
Stonewall | 3 | ST 6 | 1 | Reduction in chance to be knocked down during combat |
Strong Back | 3 | ST 6, EN 6 | 3 | Carry an additional 50 lbs. of equipment |
Survivalist | 3 | EN 6, IN 6, Outdoorsman 40% | 1 | +25% to Outdoorsman |
Swift Learner | 3 | IN 4 | 3 | +5% bonus whenever XP is earned |
Tag! | 12 | 1 | Pick an addition Tag Skill | |
Thief | 3 | 1 | +10% to skills: Sneak, Lockpick, Steal and Traps | |
Toughness | 3 | EN 6, LK 6 | 3 | +10% to damage resistance |
Weapon Handling | 12 | ST < 7, AG 5 | 1 | +3 to Strength for weapon calculations |
Special perks
Name | Requirements/cost | Location(s) | Benefit |
---|---|---|---|
Alcohol Lowered Hit Points | 2 Luck, Consume 100 bottles of Alcohol-Z | Vault City | -2 HP |
Alcohol Lowered Hit Points II | 1 Luck, Consume 100 bottles of Alcohol-Z | Vault City | -4 HP |
Alcohol Raised Hit Points | 9 Luck, Consume 100 bottles of Alcohol-Z | Vault City | +2 HP |
Alcohol Raised Hit Points II | 10 Luck, Consume 100 bottles of Alcohol-Z | Vault City | +4 HP |
Autodoc Raised Hit Points | <4 IN, Ride the Autodoc Rodeo | Vault City | +2 HP |
Dermal Impact Armor | Combat armor, $5000–$7000, 2 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against normal and explosion damage |
Dermal Impact Assault Enhancement | Dermal Impact Armor, combat armor, $30000-$40000, 5 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against normal and explosion damage, -1 Charisma |
Expert Excrement Expeditor | >4 Intelligence | Broken Hills | +5% Speech skill |
Gecko Skinning | Rescue Smiley | Toxic Caves | Ability to skin geckos for sale |
Phoenix Armor Implants | Combat armor, $8000–$10000, 3 days | Vault City, Redding, San Francisco | +5% to Damage Resistance against plasma, laser and fire weapons |
Phoenix Assault Enhancement | Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days | Vault City, Redding, San Francisco | +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma |
Vault City Training | 75% Doctor Skill | Vault City | +5% to skills: Doctor and First Aid |
Vault City Inoculations | 75% Doctor Skill, Vault City Training | Vault City | +10% to poison and radiation resistance |
See also
- Fallout perks
- Fallout 3 perks
- Fallout: New Vegas perks
- Fallout Tactics perks
- Fallout: Brotherhood of Steel skills