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|This page lists all derived statistics in Fallout 2.|
|Derived statistic||Description||Derived from||Initial value|
|Action Points||The amount of actions your character can take during a combat turn.||Agility||(AG / 2) + 5 ¹|
|Armor Class||How good your character is at avoiding being hit in combat.||Agility||AG|
|Carry Weight||The maximum amount of equipment your character can carry, in pounds.||Strength||25 + (ST * 25)|
|Critical Chance||Chance to cause a Critical Hit.||Luck||(LK) %|
|Damage Resistance||Any damage taken is reduced by this amount.||-||0|
|Healing Rate||How many Hit Points you heal at the end of each day.||Endurance||EN / 3 (min. 1)|
|Hit Points||How much damage your character can take before dying.||Endurance|
|15 + (2* EN) + ST|
|Melee Damage||Amount of bonus damage in hand-to-hand combat.||Strength||ST - 5 (min. 1)|
|Party Limit||The number of followers your character can have.||Charisma||CH / 2 ¹|
|Perk Rate||How many levels must pass before your character gains another perk.||-||3|
|Poison Resistance||Reduces any poison damage by this amount.||Endurance||(EN * 5) %|
|Radiation Resistance||Amount of radiation your character is exposed to is reduced by this amount.||Endurance||(EN * 2) %|
|Sequence||Determines how soon in a combat turn your character can react.||Perception||PE * 2|
|Skill Rate||How many skill points your character gains per level.||Intelligence||IN * 2 + 5 ²|
¹ Rounded down
² Skill Rate without taking gifted trait. If gifted is taken it then is IN * 2. You lose 5 skill points with gifted trait.