This page lists all derived statistics in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For derived statistics in other Fallout games, please see "Derived statistic".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".


Derived statistic Description Derived from Initial value
Action Points The amount of actions your character can take during a combat turn. Agility (AG / 2) + 5 ¹
Armor Class How good your character is at avoiding being hit in combat. Agility AG
Carry Weight The maximum amount of equipment your character can carry, in pounds. Strength 25 + (ST * 25)
Critical Chance Chance to cause a Critical Hit. Luck (LK) %
Damage Resistance Any damage taken is reduced by this amount. - 0
Healing Rate How many Hit Points you heal at the end of each day. Endurance EN / 3 (min. 1)
Hit Points How much damage your character can take before dying. Endurance
15 + (2* EN) + ST
Melee Damage Amount of bonus damage in hand-to-hand combat. Strength ST - 5 (min. 1)
Party Limit The number of followers your character can have. Charisma CH / 2 ¹
Perk Rate How many levels must pass before your character gains another perk. - 3
Poison Resistance Reduces any poison damage by this amount. Endurance (EN * 5) %
Radiation Resistance Amount of radiation your character is exposed to is reduced by this amount. Endurance (EN * 2) %
Sequence Determines how soon in a combat turn your character can react. Perception PE * 2
Skill Rate How many skill points your character gains per level. Intelligence IN * 2 + 5 ²

¹ Rounded down

² Skill Rate without taking gifted trait. If gifted is taken it then is IN * 2. You lose 5 skill points with gifted trait.