Fallout Wiki
Fallout Wiki
No edit summary
Tag: sourceedit
(13 intermediate revisions by 8 users not shown)
Line 6: Line 6:
   
 
==List of ''Fallout 2'' consumables==
 
==List of ''Fallout 2'' consumables==
{|cellspacing="0" cellpadding="0" border="1" class="va-table" style="text-align:center;"
+
{|cellspacing="0" cellpadding="0" border="1" class="va-table sortable" style="text-align:center;"
  +
! style="width: 10em;" | Image
 
!Name
 
!Name
 
!Addiction<br />Rate
 
!Addiction<br />Rate
!Weight<br />(lbs)
+
!data-sort-type="number"|Weight<br />(lbs)
!Value<br />(Caps)
+
!data-sort-type="currency"|Value<br />(Caps)
 
!Effect/Quest/Note
 
!Effect/Quest/Note
 
|-
 
|-
 
|
 
| [[Alcohol-Z]]
 
| [[Alcohol-Z]]
  +
|None
|
 
|
+
| -
 
|[[NCR dollars|$]]20
|
 
  +
|'''Immediate''': +3 [[Hit Points]]
|
 
 
|-
 
|-
  +
| [[File:Chem Antidote.png]]
 
| [[Antidote]]
 
| [[Antidote]]
 
|None
 
|None
 
|1
 
|1
  +
|$50
|[[NCR dollars|$]]50
 
 
|'''Immediate''': -25 [[Poison]]<br />'''After 1 Minute''': -25 Poison<br />'''After 2 Minutes''': -25 Poison
 
|'''Immediate''': -25 [[Poison]]<br />'''After 1 Minute''': -25 Poison<br />'''After 2 Minutes''': -25 Poison
 
|-
 
|-
  +
| [[File:Chem beer.png]]
 
| [[Beer (Fallout)|Beer]]
 
| [[Beer (Fallout)|Beer]]
 
|''20% Chance of [[Addiction]]''
 
|''20% Chance of [[Addiction]]''
|1
+
|0
 
|$5
 
|$5
 
|'''Immediate''': -1 [[Perception]]<br />'''After 30 Minutes''': +1 Perception
 
|'''Immediate''': -1 [[Perception]]<br />'''After 30 Minutes''': +1 Perception
 
|-
 
|-
  +
| [[File:Chem Booze.png]]
 
| [[Booze]]
 
| [[Booze]]
 
|''20% Chance of [[Addiction]]''
 
|''20% Chance of [[Addiction]]''
Line 37: Line 42:
 
|'''Immediate''': -1 [[Perception]]<br />'''After 30 Minutes''': +1 Perception
 
|'''Immediate''': -1 [[Perception]]<br />'''After 30 Minutes''': +1 Perception
 
|-
 
|-
  +
| [[File:Chem Buffout.png]]
 
| [[Buffout (Fallout)|Buffout]]
 
| [[Buffout (Fallout)|Buffout]]
 
|''25% Chance of [[Addiction]]''
 
|''25% Chance of [[Addiction]]''
Line 43: Line 49:
 
|$200
 
|$200
 
|
 
|
 
 
'''Immediate''': +2 [[Strength]],
 
'''Immediate''': +2 [[Strength]],
 
+2 [[Agility]],
 
+2 [[Agility]],
Line 50: Line 55:
 
'''After 18 Hours''': +2 Strength, +2 Agility, +1 Endurance<br />
 
'''After 18 Hours''': +2 Strength, +2 Agility, +1 Endurance<br />
 
|-
 
|-
  +
| [[File:Chem Cookie.png]]
 
| [[Cookie (item)|Cookie]]
 
| [[Cookie (item)|Cookie]]
 
|None
 
|None
Line 56: Line 62:
 
|'''Immediate''': +1 Maximum [[Action Points]]<br />'''After 15 Minutes''': -1 Maximum Action Points
 
|'''Immediate''': +1 Maximum [[Action Points]]<br />'''After 15 Minutes''': -1 Maximum Action Points
 
|-
 
|-
  +
| [[File:Chem fruit.png]]
 
| [[Fruit (Fallout)|Fruit]]
 
| [[Fruit (Fallout)|Fruit]]
 
|None
 
|None
Line 62: Line 69:
 
|'''Immediate''': +1 to +4 [[Hit Points]]<br />'''After 2 Hours''': +1 [[Radiated]]<br />'''After 8 Hours''': +1 Radiated
 
|'''Immediate''': +1 to +4 [[Hit Points]]<br />'''After 2 Hours''': +1 [[Radiated]]<br />'''After 8 Hours''': +1 Radiated
 
|-
 
|-
  +
| [[File:Chem GGBeer.png]]
 
| [[Gamma Gulp beer]]
 
| [[Gamma Gulp beer]]
 
|''20% Chance of [[Addiction]]''
 
|''20% Chance of [[Addiction]]''
Line 68: Line 76:
 
|'''Immediate''': -1 [[Perception]]<br />'''After 30 Minutes''': +1 Perception
 
|'''Immediate''': -1 [[Perception]]<br />'''After 30 Minutes''': +1 Perception
 
|-
 
|-
  +
| [[File:Chem Powder.png]]
 
| [[Healing powder (Fallout 2)|Healing powder]]
 
| [[Healing powder (Fallout 2)|Healing powder]]
 
|None
 
|None
Line 74: Line 83:
 
|'''Immediate''': +8 to 18 [[Hit Points]]-1 [[Perception]]<br />'''After 6 Hours''':+1 Perception
 
|'''Immediate''': +8 to 18 [[Hit Points]]-1 [[Perception]]<br />'''After 6 Hours''':+1 Perception
 
|-
 
|-
  +
| [[File:Chem Hypo.png]]
 
| [[Hypo]]
 
| [[Hypo]]
 
|None
 
|None
Line 80: Line 90:
 
|'''Immediate''': +75 to +100 [[Hit Points]]
 
|'''Immediate''': +75 to +100 [[Hit Points]]
 
|-
 
|-
  +
| [[file:Iguanaonastick1.gif]]
 
| [[Iguana-on-a-stick (Fallout)|Iguana-on-a-stick]]
 
| [[Iguana-on-a-stick (Fallout)|Iguana-on-a-stick]]
 
|None
 
|None
Line 88: Line 99:
 
+1 to +4 [[Hit Points]]
 
+1 to +4 [[Hit Points]]
 
|-
 
|-
  +
| [[File:Chem jet.png]]
 
| [[Jet (Fallout 2)|Jet]]
 
| [[Jet (Fallout 2)|Jet]]
 
|''50% Chance of [[Addiction]], which is permanent without the Cure''
 
|''50% Chance of [[Addiction]], which is permanent without the Cure''
Line 97: Line 109:
 
'''After 24 Hours''': +2 [[Action Points]], +3 [[Strength]], +3 [[Perception]]
 
'''After 24 Hours''': +2 [[Action Points]], +3 [[Strength]], +3 [[Perception]]
 
|-
 
|-
  +
| [[File:Chem AntiJet.png]]
 
| [[Jet antidote]]
 
| [[Jet antidote]]
 
|None
 
|None
Line 103: Line 116:
 
|Cured of Jet Addiction
 
|Cured of Jet Addiction
 
|-
 
|-
  +
| [[File:Meatjerky.png]]
 
| [[Meat jerky]]
 
| [[Meat jerky]]
 
|None
 
|None
|0
+
|1
 
|$5
 
|$5
 
|N/A
 
|N/A
 
|-
 
|-
  +
| [[File:Chem Mentats.png]]
 
| [[Mentats (Fallout)|Mentats]]
 
| [[Mentats (Fallout)|Mentats]]
 
|''15% Chance of [[Addiction]]''
 
|''15% Chance of [[Addiction]]''
Line 118: Line 133:
 
'''After 4 Days''': +2 Intelligence, +2 Perception, +2 Charisma
 
'''After 4 Days''': +2 Intelligence, +2 Perception, +2 Charisma
 
|-
 
|-
  +
| [[File:Chem MChunk.png]]
 
| [[Monument chunk]]
 
| [[Monument chunk]]
 
|None
 
|None
Line 126: Line 142:
 
'''After 2 Hours''': +3 [[Strength]], +3 [[Agility]]
 
'''After 2 Hours''': +3 [[Strength]], +3 [[Agility]]
 
|-
 
|-
| [[Mutated Toe]]
+
| [[File:Chem MToe.png]]
  +
| [[Mutated toe]]
 
|None
 
|None
 
|1
 
|1
Line 133: Line 150:
 
'''After 7 days''': +3 Maximum [[HP]]
 
'''After 7 days''': +3 Maximum [[HP]]
 
|-
 
|-
  +
| [[File:Chem Nuka-Cola.png]]
 
| [[Nuka-Cola (Fallout)|Nuka-Cola]]
 
| [[Nuka-Cola (Fallout)|Nuka-Cola]]
 
|''10% Chance of Addiction''
 
|''10% Chance of Addiction''
 
Starts at 30 minutes
 
Starts at 30 minutes
 
|0
 
|0
|$3
+
|$1/$3
 
|None
 
|None
 
|-
 
|-
  +
| [[File:Chem Poison.png]]
  +
| [[Poison]]
  +
|None
 
|0
  +
|$200
  +
|None
 
|-
  +
| [[File:Chem psycho.png]]
 
| [[Psycho (Fallout)|Psycho]]
 
| [[Psycho (Fallout)|Psycho]]
 
|''20% Chance of Addiction''
 
|''20% Chance of Addiction''
Line 145: Line 171:
 
|0
 
|0
 
|$400
 
|$400
|'''Immediate''': +3 [[Agility]], -3[[Intelligence]], +50 [[Damage Resistance]]<br />
+
|'''Immediate''': +3 [[Agility]], -3 [[Intelligence]], +50 [[Damage Resistance]]<br />
 
'''After 4 Hours''': -3 Agility, +1 Intelligence, -25 Damage Resistance<br />
 
'''After 4 Hours''': -3 Agility, +1 Intelligence, -25 Damage Resistance<br />
 
'''After 8 Hours''': +2 Intelligence, -25 Damage Resistance
 
'''After 8 Hours''': +2 Intelligence, -25 Damage Resistance
 
|-
 
|-
  +
| [[File:Chem RadAway.png]]
 
| [[RadAway (Fallout)|RadAway]]
 
| [[RadAway (Fallout)|RadAway]]
 
|''10% Chance of Addiction''
 
|''10% Chance of Addiction''
Line 158: Line 185:
 
'''After 4 Hours''': -75 Radiation Count
 
'''After 4 Hours''': -75 Radiation Count
 
|-
 
|-
  +
| [[File:Chem Rad-X.png]]
 
| [[Rad-X (Fallout)|Rad-X]]
 
| [[Rad-X (Fallout)|Rad-X]]
 
|None
 
|None
Line 166: Line 194:
 
'''After 48 Hours''': -25 Radiation Resistance
 
'''After 48 Hours''': -25 Radiation Resistance
 
|-
 
|-
  +
| [[File:Chem RRum.png]]
 
| [[Roentgen rum]]
 
| [[Roentgen rum]]
 
|''20% Chance of [[Addiction]]''
 
|''20% Chance of [[Addiction]]''
Line 173: Line 202:
 
'''After 30 Minutes''': +2 Perception
 
'''After 30 Minutes''': +2 Perception
 
|-
 
|-
  +
| [[File:Chem RotGut.png]]
 
| [[Rot gut]]
 
| [[Rot gut]]
 
|''20% Chance of [[Addiction]]''
 
|''20% Chance of [[Addiction]]''
Line 180: Line 210:
 
'''After 30 Minutes''': +2 [[Perception]]
 
'''After 30 Minutes''': +2 [[Perception]]
 
|-
 
|-
  +
| [[File:Chem stimpak.png]]
 
| [[Stimpak (Fallout)|Stimpak]]
 
| [[Stimpak (Fallout)|Stimpak]]
 
|None
 
|None
Line 186: Line 217:
 
|'''Immediate''': +5 to +20 Hit Points
 
|'''Immediate''': +5 to +20 Hit Points
 
|-
 
|-
  +
| [[File:Chem SuperStim.png]]
 
| [[Super stimpak (Fallout)|Super stimpak]]
 
| [[Super stimpak (Fallout)|Super stimpak]]
 
|None
 
|None
|0
+
|1
 
|$225
 
|$225
 
|'''Immediate''': +75 Hit Points<br />
 
|'''Immediate''': +75 Hit Points<br />
Line 198: Line 230:
   
 
[[Category:Fallout 2 consumables| ]]
 
[[Category:Fallout 2 consumables| ]]
  +
  +
[[ru: Медпрепараты и еда в Fallout 2]]
  +
[[de: Fallout 2 Verbrauchsgegenstände]]

Revision as of 16:18, 27 April 2015

 
Gametitle-FO2
Gametitle-FO2

List of Fallout 2 consumables

Image Name Addiction
Rate
Weight
(lbs)
Value
(Caps)
Effect/Quest/Note
Alcohol-Z None - $20 Immediate: +3 Hit Points
Chem Antidote Antidote None 1 $50 Immediate: -25 Poison
After 1 Minute: -25 Poison
After 2 Minutes: -25 Poison
Chem beer Beer 20% Chance of Addiction 0 $5 Immediate: -1 Perception
After 30 Minutes: +1 Perception
Chem Booze Booze 20% Chance of Addiction 1 $10 Immediate: -1 Perception
After 30 Minutes: +1 Perception
Chem Buffout Buffout 25% Chance of Addiction

Effects after 48 Hours of non-use
-2 Strength
-3 Agility
-2 Endurance

0 $200

Immediate: +2 Strength, +2 Agility, +3 Endurance
After 6 Hours: -4 Strength, -4 Agility, -4 Endurance
After 18 Hours: +2 Strength, +2 Agility, +1 Endurance

Chem Cookie Cookie None 0 $0 Immediate: +1 Maximum Action Points
After 15 Minutes: -1 Maximum Action Points
Chem fruit Fruit None 1 $10 Immediate: +1 to +4 Hit Points
After 2 Hours: +1 Radiated
After 8 Hours: +1 Radiated
Chem GGBeer Gamma Gulp beer 20% Chance of Addiction 0 $5 Immediate: -1 Perception
After 30 Minutes: +1 Perception
Chem Powder Healing powder None 1 $20 Immediate: +8 to 18 Hit Points-1 Perception
After 6 Hours:+1 Perception
Chem Hypo Hypo None 0 $500 Immediate: +75 to +100 Hit Points
Iguanaonastick1 Iguana-on-a-stick None 1 $20

+1 to +4 Hit Points

Chem jet Jet 50% Chance of Addiction, which is permanent without the Cure

After 2 days on Non-Use
-1 Strength
-1 Perception

0 $25 Immediate: +2 Action Points, +1 Strength, +1 Perception

After 5 Minutes: -4 Action Points, -4 Strength, -4 Perception
After 24 Hours: +2 Action Points, +3 Strength, +3 Perception

Chem AntiJet Jet antidote None 0 $25 Cured of Jet Addiction
Meatjerky Meat jerky None 1 $5 N/A
Chem Mentats Mentats 15% Chance of Addiction

Effects for 1 Week, after 7 days of Non-use
-3 Intelligence
-2 Agility

0 $280 Immediate: +2 Intelligence, +2 Perception, +1 Charisma

After 1 Day: -4 Intelligence, -4 Perception, -3 Charisma
After 4 Days: +2 Intelligence, +2 Perception, +2 Charisma

Chem MChunk Monument chunk None 5 $0 Immediate: +3 Strength, +3 Agility, +50 Damage Resistance

After 1 Hour: -6 Strength, -6 Agility, -50 Damage Resistance
After 2 Hours: +3 Strength, +3 Agility

Chem MToe Mutated toe None 1 $0 Immediate: -3 Maximum HP, +2 Current Poison Level

After 7 days: +3 Maximum HP

Chem Nuka-Cola Nuka-Cola 10% Chance of Addiction

Starts at 30 minutes

0 $1/$3 None
Chem Poison Poison None 0 $200 None
Chem psycho Psycho 20% Chance of Addiction

Effects for 1 Week, starting after 7 days
-2 Intelligence

0 $400 Immediate: +3 Agility, -3 Intelligence, +50 Damage Resistance

After 4 Hours: -3 Agility, +1 Intelligence, -25 Damage Resistance
After 8 Hours: +2 Intelligence, -25 Damage Resistance

Chem RadAway RadAway 10% Chance of Addiction

Effects for 1 week, starting after 10 Days
-20 to Radiation Resistance

0 $500 Immediate: -25 Radiated

After 2 Hours: -50 Radiation Count
After 4 Hours: -75 Radiation Count

Chem Rad-X Rad-X None 0 $300 Immediate: +50 Radiation Resistance

After 24 Hours: -25 Radiation Resistance
After 48 Hours: -25 Radiation Resistance

Chem RRum Roentgen rum 20% Chance of Addiction 0 $0 Immediate: -2 Perception

After 30 Minutes: +2 Perception

Chem RotGut Rot gut 20% Chance of Addiction 0 $5 Immediate: -2 Perception

After 30 Minutes: +2 Perception

Chem stimpak Stimpak None 0 $175 Immediate: +5 to +20 Hit Points
Chem SuperStim Super stimpak None 1 $225 Immediate: +75 Hit Points

After 1 Minute: -3 Hit Points
After 2 Minutes: -6 Hit Points

Consumables in Fallout 2