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Fallout 2 books

From The Vault

 
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This page lists all books in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For books in other Fallout games, please see "Book".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".

Contents

[edit] General information

Some books in Fallout 2 can be used to increase a character's skill in specific areas of study. After a book is used, it is removed from your inventory. Other books are used in quests.

In Fallout 2, the amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can increased by books is up to 91%.

[edit] Skillbooks

[edit] Maximizing skill point gain

Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.
It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink Beer, Booze, Rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.[1]

[edit] Locations

This section is transcluded from the respective item articles. To change it, please edit the transcluded pages (linked in the first column).
NameClosest map markerLocation description
Gecko PowerplantOn the shelves in the Supply Cabinet.
Vault 8In a locker in the south-eastern quarters.
GeckoOn the shelves in the Manager's Office.
StablesOn the shelves in Myron's workroom.
Sierra Army DepotTwo in the desk in the CO's quarters, level three.
Sierra Army DepotIn the hands of a skeleton, level four.
NavarroOn the shelves in the Commander's office.
NavarroIn the workbench next to Quincy.
Oil RigOn the scientist in the mainframe room, Reactor Level.
New California Republic (town)On the bookshelf in the outpost, NCR Bazaar.
Vault CityMerchant: Randall
San FranciscoMerchant: Lao Chou, Flying Dragon 8
San FranciscoMerchant: Female merchant on Oil tanker
New RenoQuest reward for Deliver ten Cat's Paw magazines to Miss Kitty
Ghost FarmOn one of the skinless Slags.
Gecko JunkyardInside the workshop storage room, in the stuff on the table
Vault CityDowntown, inside Valerie's storeroom.
New RenoSalvatore's Bar, 1st floor, on the shelves in Mr. Salvatore's apartment.
New RenoNew Reno Arms, inside the workshop in the back room (accessible from the street).
Sierra Army DepotIn the desk in the CO's quarters, level three.
Sierra Army DepotIn the robobrain assembly lab, level three.
Mariposa Military BaseTwo outside, one on the ground in the tent and the other inside a locker in another.
New California Republic (town)On the bookshelf in the outpost, NCR Bazaar.
NavarroIn the middle workbench in the Vertibird hangar
Oil RigTwo on the shelves in the scientist's office, Detention level.
Oil RigTwo in CO's storage in the Barracks area.
Oil RigOn the scientist in the mainframe room, Reactor Level.
New RenoFrom Father Tully in New Reno if you continue the game after destroying the Enclave's Oil Rig (if Father Tully is dead, you cannot get the hintbook)
ModocOn the bookshelf behind Grisham
Mercenaries' CaveIn a locker inside their base
Vault CityIn a bookcase in the house near the Central Council building.
ReddingOn the shelves in Doc Johnson's clinic
New RenoOn the shelves in Mr. Salvatore's apartment, Salvatore's Bar 1st Floor.
Sierra Army DepotIn the locker in the infirmary, level one.
Sierra Army DepotIn the desk in the CO's quarters, level three.
New California Republic (town)On the bookshelf in downtown clinic.
Mariposa Military BaseTwo in a rusty locker in the medical section on the second level.
NavarroIn the workbench behind Quincy.
Oil RigTwo in CO's storage in the Barracks area.
Oil RigIn a locker inside the experimentation lab, Detention level.
Oil RigTwo on the shelves in the scientist's office, Detention level.
Oil RigThree inside the Survival\Gear Locker inside the Trap Level.
KlamathIn a bookcase in the building near the Grazing Grounds.
Toxic CavesDesk inside the storage bunker.
DenIn a bookcase inside Lara's gang hideout.
Ghost FarmOn one of the skinless Slags.
Vault CityIn a bookcase inside Cassidy's room in his bar.
Vault CityInside a desk next to Stark.
New Reno Shark Club 1st floorOn the shelves in the room with the bald thug.
New Reno ArmsOn the collapsed shelves in Eldridge's quarters (you need to kill the dog to get to it).
Mercenaries' CaveIn the safe.
ReddingIn Ascorti's office, in the casino.
Sierra Army DepotIn the locker in the barracks, level one.
NavarroOn the shelves in the Commander's office
NavarroIn the middle locker in the Vertibird hangar
Oil RigIn the desk at the security checkpoint, Detention level
Oil RigIn the desk in the storage room, Barracks level
KlamathOn one of the kids in the Traper Town
Vault 8In a locker on the living quarters level.
ReddingIn the middle room in Malamute Saloon
ReddingOn the shelves next to Marge LeBarge
ReddingOn the shelves in the ruined building at the Great Wanamingo Mine
New RenoOn the shelves in Mr. Salvatore's apartment.
Oil RigTwo in CO's storage in the Barracks area
Oil RigThree inside the Survival\Gear Locker inside the Trap Level

[edit] Other books

[edit] References

  1. The Nearly Ultimate Fallout Guide by Per Jorner: Items
Skillbooks in the Fallout games