| Name
| Level req
| Other requirements
| Ranks
| Benefit
|
| Action Boy
| 12
| AG 5
| 2
| Additional action point available in combat
|
| Adrenaline Rush
| 6
| ST < 10
| 1
| +1 to Strength when your HP drops below 50%
|
| Awareness
| 3
| PE 5
| 1
| Examining a target shows hitpoints, weapon and ammunition count
|
| Better Criticals
| 9
| PE 6, AG 4, LK 6
| 1
| 20% bonus on the critical hit table
|
| Bonus HtH Attacks
| 15
| AG 6
| 1
| Hand-to-hand attacks cost 1 AP less to perform
|
| Bonus HtH Damage
| 3
| ST 6, AG 6
| 3
| +2 points of damage for hand-to-hand and melee attacks
|
| Bonus Move
| 6
| AG 5
| 2
| Two extra APs per turn that can be used only for movement
|
| Bonus Ranged Damage
| 6
| AG 6, LK 6
| 2
| +2 points of damage for attacks with ranged weapons
|
| Bonus Rate of Fire
| 15
| PE 6, IN 6, AG 7
| 1
| Ranged weapon attacks cost 1 AP less to perform
|
| Cautious Nature
| 3
| PE 6
| 1
| +3 to Perception during random encounters
|
| Comprehension
| 3
| IN 6
| 1
| 50% more skill points when reading books
|
| Cult of Personality
| 12
| CH 10
| 1
| People will always view you favorably, no matter your reputation and their alignment
|
| Demolition Expert
| 9
| AG 4, Traps 75%
| 1
| Explosives do more damage and always detonate on time
|
| Dodger
| 9
| AG 6
| 1
| +5 to your Armor Class
|
| Earlier Sequence
| 3
| PE 6
| 3
| +2 to attack sequence
|
| Educated
| 6
| IN 6
| 3
| +2 skill points at level up
|
| Empathy
| 6
| PE 7, IN 5
| 1
| Reaction levels are shown when in an indepth converstaion
|
| Explorer
| 9
|
| 1
| Higher chance of finding special places and people in random encounters
|
| Faster Healing
| 3
| EN 3
| 3
| +2 bonus to your healing rate
|
| Fortune Finder
| 6
| LK 8
| 1
| Additional money is found during random encounters
|
| Gain
| 12
| (Statistic) < 10
| 1 (x7)
| +1 to the respective Statistic
|
| Gambler
| 6
| Gambling 50%
| 1
| +20% to Gambling
|
| Ghost
| 6
| Sneak 60%
| 1
| +20% to Sneak in dark conditions
|
| Harmless
| 6
| Steal 50%, Karma 50 or more
| 1
| +20% to Steal
|
| Healer
| 3
| PE 7, IN 5, AG 6, First Aid 40%
| 2
| 4-10 more hit points healed when using First Aid or Doctor skills
|
| Heave Ho!
| 6
| ST less than 9
| 1
| +2 to Strength when determing range of a thrown weapon
|
| Here and Now
| 3
|
| 1
| Immediately gain an extra level
|
| HtH Evade
| 12
| Unarmed 75%
| 1
| +2 for each unused Action Point, plus 1/12 your Unarmed skill to Armor Class at the end of a combat turn
|
| Kama Sutra Master
| 3
| EN 5, AG 5
| 1
| Some characters more likely to have sex with you
|
| Karma Beacon
| 9
| CH 6
| 1
| Karma is doubled for the purposes of dialogue and reactions
|
| Lifegiver
| 12
| EN 4
| 2
| Additional 4 Hit Points on level-up
|
| Light Step
| 9
| AG 5, LK 5
| 1
| 50% reduction in your chance of setting off a trap
|
| Living Anatomy
| 12
| Doctor 60%
| 1
| +10% to Doctor and +5 damage to living creatures
|
| Magnetic Personality
| 6
| CH < 10
| 1
| +1 to the number of party members who can be recruited
|
| Master Thief
| 12
| Lockpick 50%, Steal 50%
| 1
| +15% to skills: Lockpick and Steal
|
| Master Trader
| 9
| CH 7, Barter 75%
| 1
| 25% discount when purchasing items from stores and traders
|
| Medic
| 12
| First Aid 40% or Doctor 40%
| 1
| +10% to skills: First Aid and Doctor
|
| More Criticals
| 6
| LK 6
| 3
| +5% chance of critical hits
|
| Mr. Fixit
| 12
| Science 40% or Repair 40%
| 1
| +10% to skills: Repair and Science
|
| Mutate!
| 9
|
| 1
| Change one of your traits
|
| Mysterious Stranger
| 9
| LK 4
| 1
| Chance you will gain a temporary ally in random encounters
|
| Negotiator
| 6
| Barter 50%, Speech 50%
| 1
| +10% to skills: Speech and Barter
|
| Night Vision
| 3
| PE 6
| 1
| 20% reduction in darkness level
|
| Pack Rat
| 6
|
| 1
| Carry an addition 50 lbs. of equipment
|
| Pathfinder
| 6
| EN 6, Outdoorsman 40%
| 2
| 25% reduction in travel time on the world map
|
| Pickpocket
| 15
| AG 8, Steal 80%
| 1
| Size and facing modifiers are ignored when stealing from someone
|
| Presence
| 3
| CH 6
| 3
| +10% to initial reaction of non-player characters
|
| Pyromaniac
| 9
| Big Guns 75%
| 1
| +5 points of damage with fire-based weapons, more violent fire death animations
|
| Quick Pockets
| 3
| AG 5
| 1
| Inventory access during combat only costs 2 AP
|
| Quick Recovery
| 6
| AG 5
| 1
| Getting up after being knocked down in combat only costs 1 AP
|
| Rad Resistance
| 6
| EN 6, IN 4
| 2
| +15% to Radiation Resistance
|
| Ranger
| 6
| EN 6
| 1
| +15% to Outdoorsman
|
| Salesman
| 6
| Barter 50%
| 1
| +15% to Barter
|
| Scout
| 3
| PE 7
| 1
| Amount of viewable map increased
|
| Sharpshooter
| 9
| PE 7, IN 6
| 1
| +2 to Perception when determining range modifiers
|
| Silent Death
| 18
| AG 10, Sneak 80%, Unarmed 80%
| 1
| When sneaking HtH attacks from behind do double damage
|
| Silent Running
| 6
| AG 6, Sneak 50%
| 1
| Able to sneak and run at the same time
|
| Slayer
| 24
| ST 8, AG 8, Unarmed 80%
| 1
| All HtH attacks are critical hits
|
| Smooth Talker
| 3
| IN 4
| 3
| +1 to Intelligence for the purposes of dialogue
|
| Snakeater
| 6
| EN 3
| 2
| +25% to Poison Resistance
|
| Sniper
| 24
| PE 8, AG 8, Small Guns 80%
| 1
| Increased chance to score a critical hit with ranged weapons
|
| Speaker
| 9
| Speech 50%
| 1
| +20% to Speech
|
| Stonewall
| 3
| ST 6
| 1
| Reduction in chance to be knocked down during combat
|
| Strong Back
| 3
| ST 6, EN 6
| 3
| Carry an additional 50 lbs. of equipment
|
| Survivalist
| 3
| EN 6, IN 6, Outdoorsman 40%
| 1
| +25% to Outdoorsman
|
| Swift Learner
| 3
| IN 4
| 3
| +5% bonus whenever XP is earned
|
| Tag!
| 12
|
| 1
| Pick an addition Tag Skill
|
| Thief
| 3
|
| 1
| +10% to skills: Sneak, Lockpick, Steal and Traps
|
| Toughness
| 3
| EN 6, LK 6
| 3
| +10% to damage resistance
|
| Weapon Handling
| 12
| ST < 7, AG 5
| 1
| +3 to Strength for weapon calculations
|
| Name
| Requirements/cost
| Location(s)
| Benefit
|
| Alcohol Lowered hit points
| 2 Luck, Consume 100 bottles of Alcohol-Z
| Vault City
| -2 HP
|
| Alcohol Lowered hit points II
| 1 Luck, Consume 100 bottles of Alcohol-Z
| Vault City
| -4 HP
|
| Alcohol Raised hit points
| 9 Luck, Consume 100 bottles of Alcohol-Z
| Vault City
| +2 HP
|
| Alcohol Raised hit points II
| 10 Luck, Consume 100 bottles of Alcohol-Z
| Vault City
| +4 HP
|
| Autodoc Raised Hit Points
| <4 IN, Ride the Autodoc Rodeo
| Vault City
| +2 HP
|
| Dermal Impact Armor
| Combat armor, $5000–$7000, 2 days
| Vault City, Redding, San Francisco
| +5% to Damage Resistance against normal and explosion damage
|
| Dermal Impact Assault Enhancement
| Dermal Impact Armor, combat armor, $30000-$40000, 5 Days
| Vault City, Redding, San Francisco
| +10% to Damage Resistance against normal and explosion damage, -1 Charisma
|
| Expert Excrement Expeditor
| >4 Intelligence
| Broken Hills
| +5% Speech skill
|
| Gecko Skinning
| Rescue Smiley
| Toxic Caves
| Ability to skin geckos for sale
|
| Phoenix Armor Implants
| Combat armor, $8000–$10000, 3 days
| Vault City, Redding, San Francisco
| +5% to Damage Resistance against plasma, laser and fire weapons
|
| Phoenix Assault Enhancement
| Phoenix Armor Implants, combat armor, $30000-$50000, 4-6 Days
| Vault City, Redding, San Francisco
| +10% to Damage Resistance against plasma, laser and fire weapons, -1 Charisma
|
| Vault City Training
| 75% Doctor Skill
| Vault City
| +5% to skills: Doctor and First Aid
|
| Vault City Inoculations
| 75% Doctor Skill, Vault City Training
| Vault City
| +10% to poison and radiation resistance
|