| Name
| Level req
| Other requirements
| Ranks
| Benefit
|
| Action Boy
| 12
| AG 5
| 3
| Additional action points in combat turns
|
| Animal Friend
| 9
| IN 5, Outdoorsman 25%
| 1
| Animals will not attack unless you attack first
|
| Awareness
| 3
| PE 5
| 1
| Examining a target shows hitpoints, weapon and ammunition count
|
| Better Criticals
| 9
| PE 6, AG 4, LK 6
| 1
| 20% bonus on the critical hit table
|
| Bonus HtH Attacks
| 6
| AG 6
| 1
| Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!)
|
| Bonus HtH Damage
| 3
| ST 6, AG 6
| 3
| +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!)
|
| Bonus Move
| 6
| AG 5
| 3
| Two extra APs per turn that can be only be used for movement
|
| Bonus Ranged Damage
| 6
| AG 6, LK 6
| 2
| +2 points of damage for attacks with ranged weapons
|
| Bonus Rate of Fire
| 9
| PE 6, IN 6, AG 7
| 1
| Ranged weapon attacks cost 1 AP less to perform
|
| Cult of Personality
| 12
| CH 10
| 1
| People will always view you favorably, no matter your reputation and their alignment
|
| Dodger
| 9
| AG 4
| 2
| +5% to your Armor Class
|
| Earlier Sequence
| 3
| PE 6
| 3
| +2 to attack sequence
|
| Educated
| 6
| IN 6
| 3
| +2 skill points at level up
|
| Empathy
| 6
| PE 7, IN 5
| 1
| Reaction levels are shown when in an indepth converstaion
|
| Explorer
| 9
|
| 1
| Higher chance of finding special places and people in random encounters
|
| Faster Healing
| 3
| EN 6
| 3
| +1 bonus to your healing rate
|
| Flower Child
| 9
| EN 5
| 1
| 50% less likely to be addicted to chems, and withdrawal time is halved
|
| Fortune Finder
| 6
| LK 8
| 1
| Additional money is found during random encounters
|
| Friendly Foe
| 6
| PE 4
| 1
| In combat characters on your team are highlighted green
|
| Ghost
| 6
| Sneak 60%
| 1
| +20% to Sneak in dark conditions
|
| Healer
| 3
| PE 7, IN 5, AG 6, First Aid 40%
| 3
| 2-5 more hit points healed when using First Aid or Doctor skills
|
| Heave Ho!
| 6
|
| 3
| +2 to Strength when determing range of a thrown weapon
|
| Lifegiver
| 12
| EN 4
| 3
| +4 HP
|
| Master Thief
| 12
|
| 1
| +10% to skills: Sneak, Lockpick, Steal and Traps
|
| Master Trader
| 9
| CH 7, Barter 60%
| 1
| 25% discount when purchasing items from stores and traders
|
| Medic
| 12
|
| 1
| +20% to skills: First Aid and Doctor
|
| Mental Block
| 15
|
| 1
| Resistance to Master's psychic attacks
|
| More Criticals
| 6
| LK 6
| 3
| +5% chance of critical hits
|
| Mr. Fixit
| 12
|
| 1
| +20% to skills: Repair and Science
|
| Mutate!
| 9
|
| 1
| Change one of your traits
|
| Mysterious Stranger
| 6
| LK 7
| 1
| Chance you will gain a temporary ally in random encounters
|
| Night Vision
| 3
| PE 6
| 3
| 10% reduction in darkness level
|
| Pathfinder
| 6
| EN 6, Outdoorsman 40%
| 2
| 25% reduction in travel time on the world map
|
| Pickpocket
| 9
| AG 8, Sneak 80%
| 1
| Size and facing modifiers are ignored when stealing from someone
|
| Presence
| 3
| CH 6
| 3
| +10% to initial reaction of NPCs
|
| Quick Pockets
| 3
| AG 5
| 3
| Inventory access during combat cost 1 AP less
|
| Rad Resistance
| 6
| EN 6, IN 4
| 3
| +15% to Radiation Resistance
|
| Ranger
| 6
| PE 6
| 3
| Chance of hostile random encounters is lowered
|
| Scout
| 3
| PE 8
| 1
| Exploration is increased by 1 square in every direction on the world map
|
| Scrounger
| 9
| LK 8
| 1
| Doubles the amount of ammo found in random encounters
|
| Sharpshooter
| 6
| PE 7, IN 6
| 2
| +2 to Perception when determining range modifiers
|
| Silent Death
| 18
| AG 10, Sneak 80%
| 1
| When sneaking HtH attacks from behind do double damage
|
| Silent Running
| 6
| AG 6, Sneak 50%
| 1
| Able to sneak and run at the same time
|
| Slayer
| 18
| ST 8, AG 8, Unarmed 80%
| 1
| All HtH attacks are critical hits
|
| Smooth Talker
| 3
| IN 4
| 3
| +1 to Intelligence for the purposes of dialogue
|
| Snakeater
| 6
| EN 3
| 1
| +25% to Poison Resistance
|
| Sniper
| 18
| PE 8, AG 8, Small Guns 80%
| 1
| Increased chance to score a critical hit with ranged weapons
|
| Speaker
| 12
|
| 1
| +20% to skills: Speech and Barter
|
| Strong Back
| 3
| ST 6, EN 6
| 3
| Carry an additional 50 lbs. of equipment
|
| Survivalist
| 3
| EN 6, IN 6, Outdoorsman 40%
| 3
| +20% bonus to Outdoorsman for survival checks
|
| Swift Learner
| 3
| IN 4
| 3
| +5% bonus whenever XP is earned
|
| Tag!
| 12
|
| 1
| Pick an additional Tag Skill
|
| Toughness
| 3
| EN 6, LK 6
| 3
| +10% to damage resistance
|