Fallout 1 Perks
From The Vault
There are 53 Perks in the first Fallout:
Contents |
[edit] By name
- Action Boy
- Animal Friend
- Awareness
- Better Criticals
- Bonus HtH Attacks
- Bonus HtH Damage
- Bonus Move
- Bonus Ranged Damage
- Bonus Rate of Fire
- Cult of Personality
- Dodger
- Earlier Sequence
- Educated
- Empathy
- Explorer
- Faster Healing
- Flower Child
- Fortune Finder
- Friendly Foe
- Ghost
- Healer
- Heave Ho!
- Lifegiver
- Master Thief
- Master Trader
- Medic
- Mental Block
- More Criticals
- Mr. Fixit
- Mutate!
- Mysterious Stranger
- Night Vision
- Pathfinder
- Pickpocket
- Presence
- Quick Pockets
- Rad Resistance
- Ranger
- Scout
- Scrounger
- Sharpshooter
- Silent Death
- Silent Running
- Slayer
- Smooth Talker
- Snakeater
- Sniper
- Speaker
- Strong Back
- Survivalist
- Swift Learner
- Tag!
- Toughness
[edit] By level
[edit] Level 3
- Awareness
- Bonus HtH Damage
- Earlier Sequence
- Faster Healing
- Healer
- Night Vision
- Presence
- Quick Pockets
- Scout
- Smooth Talker
- Strong Back
- Survivalist
- Swift Learner
- Toughness
[edit] Level 6
- Bonus HtH Attacks
- Bonus Move
- Bonus Ranged Damage
- Educated
- Empathy
- Fortune Finder
- Friendly Foe
- Ghost
- Heave Ho!
- More Criticals
- Mysterious Stranger
- Pathfinder
- Rad Resistance
- Ranger
- Sharpshooter
- Silent Running
- Snakeater
[edit] Level 9
- Animal Friend
- Better Criticals
- Bonus Rate of Fire
- Dodger
- Explorer
- Flower Child
- Master Trader
- Mutate!
- Pickpocket
- Scrounger
