Fallout Wiki
Register
Advertisement
Fallout Wiki
 
Gametitle-FNV
Gametitle-FNV

Legend

  • DMG: This information comes from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
  • DPS: This stands for damage per second. E.G. a gun has a DMG of 10 and fires 3 bullets per second. Therefore the gun's DPS is 30.
  • AOE RADIUS: Area of effect. 64 units is equal to 1 yard.
  • SPRD: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
  • CRIT % MULT: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that a single V.A.T.S. attack with automatic weapons only checks for critical hit once and then applies the damage bonus for all bullets in such an attack if a critical hit occurs.
  • CRIT DMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
  • AMMO: The type of ammunition used by the weapon.
  • MAG: The magazine capacity of the firearm. Basically, how many shots you can fire before having to reload.
  • WG: The weight of the weapon.
  • VALUE: The value of the weapon.
  • V:W: Value to Weight ratio.
  • AP: The amount of Action Points used per shot/burst in V.A.T.S.
  • DMG:AP: Damage per single Action point.
  • HP: Health points or condition is the amount of health a weapon has. The lower the condition of the weapon, the lower the damage and the more chance the weapon has to jam. Also this determines how many times a weapon can be fired.
  • ATT REQ: Attributes required to wield the weapon optimally: to gain full attack speed for melee weapons, or full aiming stability for ranged weapons. Note that further increases in weapon skill beyond the requirements will continue to increase the weapon's damage (and DPS).

Guns

Pistols

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
.357 magnum revolver² 26 45.5 0.5 x 1 26 .357 magnum 6 2 110 55 26 1 200 0008F216 Guns:0 Strength:3
Lucky² 30 82.5 0.3 x 2.5 30 .357 magnum 6 2.5 1500 600 17 1.76 225 000E2C86 Guns:0 Strength:3
.44 magnum revolver² 36 67.5 0.7 x 1 36 .44 magnum 6 3.5 2500 714.28 25 1.44 250 0008F215 Guns:50 Strength:5
Mysterious Magnum² 42 102.4 0.5 x 1 42 .44 magnum 6 4 3200 800 22 1.91 150 00127C6C Guns:50 Strength:6
.45 Auto pistol² Honest Hearts 29 79.8 0.8 x 1 29 .45 Auto 7 1.5 1750 1166.66 17 1.7 150 xx008E1A Guns:25 Strength:3
A Light Shining in Darkness² Honest Hearts 33 144.4 0.55 x 2 33 .45 Auto 6 1.2 4500 3750 15 2.2 250 xx009DBE Guns:75 Strength:3
5.56mm pistol² Gun Runners' Arsenal 28 77 0.6 x 2 28 5.56mm 5 5 1200 240 21 1.33 175 xx000813 Guns:50 Strength:6
That Gun 30 90 0.5 x 2.5 30 5.56mm 5 5 1750 350 19 1.58 225 00133058 Guns:50 Strength:6
9mm pistol² 16 50 0.7 x 1 16 9mm 13 1.5 100 66.6 17 0.94 150 000E3778 Guns:0 Strength:2
Maria² 20 75 0.2 x 2 20 9mm 13 1.5 1000 666.6 15 1.3 200 000E7655 Guns:0 Strength:2
10mm pistol² 22 60.5 0.8 x 1 22 10mm 12 3 750 250 17 1.29 80 0000434F Guns:25 Strength:4
Weathered 10mm pistol Fnv-classicpackblog1 (1) 24 66 0.8 x 1 24 10mm 12 3 1200 400 17 1.41 110 001735D4 Guns:0 Strength:4
12.7mm pistol 40 110 1.1 x 1 40 12.7mm 7 3.5 4000 1142.85 17 2.35 80 0008F213 Guns:75 Strength:7
Li'l Devil¹ Gun Runners' Arsenal 45 146.3 0.9 x 2 45 12.7mm 7 3.2 16000 5000 15 3 120 xx000805 Guns:75 Strength:8
Hunting revolver
(GRA) Gun Runners' Arsenal
58 87 0.35 x 1 58 .45-70 5 4 3500 875 31 1.87 110 0008F214
xx000852
Guns:75 Strength:6
Ranger Sequoia 62 104.6 0.1 x 1.5 62 .45-70 5 4 1200 300 30 2.07 80 00129A44 Guns:75 Strength:6
Police pistol¹ Dead Money 30 60 0.5 x 1 45 .357 magnum 6 3 1000 333.3 19 1.58 225 xx00BBC2 Guns:0 Strength:4
Silenced .22 pistol¹ 9 31.5 0.5 x 3 18 .22LR 16 3 80 26.6 17 0.53 100 000E377A Guns:0 Strength:1
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50

Rifles

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Anti-materiel rifle¹
(GRA) Gun Runners' Arsenal
110 49.3 0.015 x 1 110 .50 MG 8 20 5600 280 55
(65)
2
(1.69)
95 0008F21C
xx00084F
Guns:100 Strength:8
Assault carbine
(GRA) Gun Runners' Arsenal
13 156 1.2 x 0.06 13 5mm 24 6 3950 658 20 3.25 750 0008F21E
xx000850
Guns:75 Strength:3
Automatic rifle Dead Money 40 240 2.5 x 0.18 40 .308 20 16 4500 281 35 2.28 200 xx00A7A9 Guns:100 Strength:8
Battle rifle Gun Runners' Arsenal 48 92.6 0.55 x 1 48 .308 8 9.5 1500 157.89 25 1.92 300 xx000812 Guns:75 Strength:6
This Machine 55 117.9 0.5 x 1 55 .308 8 9.5 2800 295 22 2.5 600 000F062B Guns:75 Strength:6
BB gun 4 6.2 0.5 x 1 4 BB 100 2 36 18 28 0.14 50 00004323 Guns:0 Strength:1
Abilene Kid LE BB gun 4 6.2 0.5 x 1.5 70 BB 100 2 500 250 28 0.14 100 0015FF5D Guns:0 Strength:1
Brush gun 75 92.3 0.06 x 1 75 .45-70 6 5 4900 980 33 2.27 150 00121148 Guns:100 Strength:6
Medicine Stick Gun Runners' Arsenal 78 108 0.06 x 1 78 .45-70 8 5.5 20000 3636.36 31 2.52 200 xx00080E Guns:100 Strength:6
Cowboy repeater 32 54.2 0.06 x 1.25 32 .357 magnum 7 5 800 160 27 1.19 120 0008F21A Guns:25 Strength:4
La Longue Carabine¹ 35 75.4 0.05 x 1.5 35 .357 magnum 11 5 1500 300 24 1.46 150 000F56F5 Guns:25 Strength:5
Hunting rifle 52 49.3 0.01 x 2 52 .308 5 6 2200 366 40 1.3 300 00004333 Guns:50 Strength:6
Paciencia Gun Runners' Arsenal 55 65.1 0.01 x 2 110 .308 3 6.2 12000 1935.48 35 1.57 350 xx00080C Guns:50 Strength:6
Light machine gun 21 252 1.5 x 0.06 21 5.56mm 90 15 5200 347 18 5.83 800 000906DF Guns:100 Strength:8
Bozar¹ Gun Runners' Arsenal 19 285 0.75 x 0.05 19 5.56mm 30 15 20000 1333.33 18 4.22 800 xx000806 Guns:100 Strength:8
Marksman carbine¹ 24 136.8 0.04 x 1 24 5.56mm 20 6 5200 867 14 1.71 400 00106FEA Guns:100 Strength:4
All-American¹ 26 156 0.035 x 1 26 5.56mm 24 6 5900 983 13 2 400 00106FEB Guns:100 Strength:4
Service rifle 18 75.6 0.55 x 1 18 5.56mm 20 8.5 540 64 15 1.2 400 000E9C3B Guns:25 Strength:2
Survivalist's rifle Honest Hearts 48 187.2 0.08 x 1 48 12.7mm 10 8.5 5400 635 20 2.4 500 xx00DD79 Guns:75 Strength:4
Sniper rifle¹ 45 86.8 0.02 x 2 45 .308 5 8 4100 513 27 1.66 80 00004353 Guns:75 Strength:6
Christine's COS silencer rifle¹ Old World Blues (add-on) 62 99.6 0.02 x 2.5 62 .308 5 5.5 6100 1109.09 38 1.63 85 xx0112BA Guns:75 Strength:6
Gobi Campaign scout rifle¹ 48 102.9 0.018 x 2 80 .308 6 4.5 6200 1378 24 2 160 001429E1 Guns:75 Strength:6
Trail carbine 48 73.8 0.06 x 1 48 .44 magnum 8 5.5 3900 709 29 1.65 500 000CD539 Guns:75 Strength:5
Varmint rifle 18 21.9 0.024 x 1 18 5.56mm 5 5.5 75 14 35 0.51 120 0007EA24 Guns:0 Strength:3
Ratslayer¹ 23 30 0.0225 x 5 23 5.56mm 8 4.5 2000 444 33 0.7 200 000E5B17 Guns:0 Strength:3
Unique weapons are highlighted with a darker background
¹ Scoped by default.

SMGs

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
.45 Auto SMG Honest Hearts 26 286 2.3 x 0.06 26 .45 Auto 30 11 3750 340 19 5.47 600 xx00996C Guns:75 Strength:6
9mm SMG 14 154 1.5 x 0.06 14 9mm 30 4 850 213 20 2.8 550 0008F217 Guns:25 Strength:3
Vance's 9mm SMG 17 221 1.5 x 0.05 17 9mm 60 4 1500 375 20 4.25 750 000E32F4 Guns:25 Strength:3
10mm SMG 19 171 2.2 x 0.08 19 10mm 30 5 2370 474 22 2.59 500 00004321 Guns:50 Strength:5
Sleepytyme¹ Gun Runners' Arsenal 22 220 1.7 x 0.01 22 10mm 40 5 8250 1650 22 4 500 xx00080D Guns:50 Strength:5
12.7mm SMG
(GRA) Gun Runners' Arsenal
36 324 2 x 0.08 36 12.7mm 21 5 5100 1020 24 4.5 500 001429D1
xx00084E
Guns:100 Strength:6
H&H Tools nail gun Lonesome Road (add-on) 9 126 1.4 x 0.12 9 Nails 90 4 5000 1250 20 2.7 550 xx00925E Guns:75 Strength:2
Silenced .22 SMG 10 110 2 x 0.23 20 .22LR 180 8 1850 231 19 2.1 1000 0008F218 Guns:50 Strength:2
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥50

Shotguns

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Caravan shotgun 45 (6.4 x7) 42.4 2.2 x 1 6 20 gauge 2 3 675 225 20 2.25 140 000CD53A Guns:25 Strength:3
Sturdy caravan shotgun Fnv-caravanpack (1) 50 (7.1 x7) 47.1 4 x 1 7 20 gauge 2 3 875 292 27 1.85 300 001735E3 Guns:0 Strength:3
Hunting shotgun 70 (10 x7) 108.5 1.5 x 1 10 12 gauge 5 7.5 3800 506.7 28 2.5 200 0008ED0B Guns:75 Strength:5
Dinner Bell 75 (10.7 x7) 125 1.2 x 1 11 12 gauge 5 7.5 4800 640 28 2.67 150 000F0B12 Guns:75 Strength:5
Lever-action shotgun 48 (6.9 x7) 84.9 1.9 x 1 7 20 gauge 5 3 2000 666.6 25 1.92 100 0008ED0C Guns:50 Strength:4
Riot shotgun 67 (9.5 x7) 268 2.5 x 1 10 12 gauge 12 5 5500 1100 17 3.94 175 0008ED0A Guns:100 Strength:7
Sawed-off shotgun¹ 100 (7.1 x14) 28.2 4 x 1 7 12 gauge 2 4 1950 487.5 37 2.7 80 0000434C Guns:50 Strength:4
Big Boomer 120 (8.6 x14) 34.2 3.5 x 1 9 12 gauge 2 4 2500 625 35 3.43 80 001673CD Guns:50 Strength:4
Single shotgun 50 (7.1 x7) 20.9 1.4 x 1 7 20 gauge 1 7 175 25 50 1 200 000E393B Guns:0 Strength:5
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥50

Heavy Weapons

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
K9000 cyberdog gun¹ Old World Blues (add-on) 26 182 1.35 x 0.5 13 .357 magnum 50 27 7500 277.77 27 11.55 500 xx00E39E Guns:75 Strength:8
FIDO¹ Old World Blues (add-on) 36 252 1.5 x 0.5 18 .44 magnum 50 27 9500 339.28 28 15.42 500 xx00FD3C Guns:85 Strength:9
Minigun 12 240 1 x 0.5 12 5mm 240 25 5500 220 30 4 1200 0000433F Guns:100 Strength:10
CZ57 Avenger 13 390 0.55 x 0.5 13 5mm 120 18 8500 340 25 6.24 1600 001629B6 Guns:100 Strength:10
Shoulder mounted machine gun Lonesome Road (add-on) 30 210 0.9 x 0 20 10mm 60 17 7500 441.17 30 3 800 xx008858 Guns:75 Strength:7
Unique weapons are highlighted with a darker background
¹ Scoped by default

Energy weapons

Energy Pistols

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Alien blaster¹ 75 131.3 0 x 100 50 Alien power cell 10 2 4000 2000 20 3.75 500 00004322 Energy Weapons:75 Strength:1
Euclid's C-Finder 0 +150 AoE 20.6 0.5 x 50 0 ARCHII charge 1 15 1 0.07 50 3 1000 0014EB3C Energy Weapons:0 Strength:1
Flare gun²³ Lonesome Road (add-on) 10
+1 for 10s
3.4 0.5 x 1.5 10 Flamer fuel 10 2 500 250 30 0.33 50 xx004C4E Energy Weapons:0 Strength:3
Laser pistol²
(GRA)² Gun Runners' Arsenal
12 45 0.1 x 1.5 12 Energy cell 30 3 175 58.3 15 0.8 200 00004335
xx00084D
Energy Weapons:0 Strength:1
Compliance Regulator² Honest Hearts 8 30 0.1 x 1.5 12 Energy cell 30 3 175 58.3 15 0.53 200 xx00C626 Energy Weapons:0 Strength:1
Missing laser pistol³ 11 41.3 0.1 x 1.5 11 Energy cell 30 3 175 58.3 15 0.73 200 0010A6FC Energy Weapons:0 Strength:1
Pew Pew² 75 150 0.1 x 2.5 50 Energy cell (5) 10 3 2498 832.6 35 2.14 80 00103B1D Energy Weapons:0 Strength:1
Plasma Defender
(GRA) Gun Runners' Arsenal
38 95 0.3 x 1 38 Energy cell (2) 32 2 3000 1500 20 1.9 100 00090727
xx000853
Energy Weapons:50 Strength:2
Plasma pistol²
(GRA)² Gun Runners' Arsenal
33 57.8 0.5 x 1.5 33 Energy cell (2) 32 3 200 66.6 30 1.1 150 00004343
xx000855
Energy Weapons:0 Strength:2
Pulse gun 5
+250 EMP(R)
+110 EMP(PA)
5.17 0.1 x 1 5 Energy cell (5) 25 2 1800 900 20 0.25 100 00090A6B Energy Weapons:25 Strength:2
Recharger pistol 18 90 0.1 x 1.2 18 MF breeder 20 7 2700 385.7 13 1.38 300 0009071F Energy Weapons:50 Strength:2
MF Hyperbreeder Alpha² Gun Runners' Arsenal 25 150 1 x 2 25 MF breeder 10 7 8900 1271.4 20 1.25 800 xx000802 Energy Weapons:50 Strength:2
Sonic emitter - Gabriel's bark² Old World Blues (add-on) 55
+20 EMP
56.9 0.1 x 1 25 Energy cell (2) 24 2 3500 1750 30 1.83 100 xx00E37E Energy Weapons:50 Strength:2
Sonic emitter - opera singer² Old World Blues (add-on) 55
+20 EMP
56.9 0.1 x 1 25 Energy cell 24 2 3500 1750 30 1.83 100 xx00E1B8 Energy Weapons:50 Strength:2
Sonic emitter - revelation² Old World Blues (add-on) 31
+20 EMP
32.1 0.1 x 1 18 Energy cell 24 2 3500 1750 30 1.03 100 xx00E381 Energy Weapons:50 Strength:2
Sonic emitter - robo-scorpion² Old World Blues (add-on) 65
+20 EMP
67.2 0.1 x 1 30 Energy cell (3) 24 2 3500 1750 30 2.16 100 xx00E386 Energy Weapons:75 Strength:2
Sonic emitter - tarantula² Old World Blues (add-on) 60
+20 EMP
62 0.1 x 1 30 Energy cell (3) 24 2 3500 1750 30 2 100 xx00E389 Energy Weapons:75 Strength:2
Unique weapons are highlighted with a darker background
¹ May only be acquired if the player has chosen the Wild Wasteland trait.
² Improved holdout weapon: May be concealed if Sneak ≥50.
³ Frightens abominations.

Energy Rifles

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Gauss rifle 120 45 0.03 x 2 60 MFC (5) 5 7 3000 428.57 40 3 80 0015837B Energy Weapons:75 Strength:4
YCS/186 ¹ 140 52 0.0275 x 2 70 MFC (4) 4 8 3000 375 40 3.5 100 0015B38D Energy Weapons:75 Strength:5
Holorifle Dead Money 80 88.9 0.4 x 1 80 MFC 4 8 3000 375 30 2.67 100 xx0092EF Energy Weapons:50 Strength:4
LAER Old World Blues (add-on) 65 162.5 0.08 x 1.5 15 MFC 20 4 8000 2000 32 2 75 xx00B9CF Energy Weapons:75 Strength:4
Elijah's advanced LAER Old World Blues (add-on) 65 178.8 0.08 x 1.5 15 MFC 15 4 8500 2125 32 2 50 xx015DD3 Energy Weapons:75 Strength:4
Laser RCW 15 135 0.08 x 0.5 15 EC pack 60 4 2150 537.5 20 2.25 400 0009073B Energy Weapons:50 Strength:4
Laser rifle 22 67.8 0.025 x 1.5 23 MFC 24 8 800 100 18 1.22 125 00004336 Energy Weapons:25 Strength:3
AER14 prototype 35 105 0.0225 x 2 36 MFC (2) 24 8.5 2200 258.82 20 1.75 100 001479B3 Energy Weapons:25 Strength:3
Van Graff laser rifle 15 46.2 0.025 x 1.5 15 MFC 24 8 800 100 18 0.83 55 001251CD Energy Weapons:0 Strength:3
Multiplas rifle 105 (35 x3) 105 1.5 x 1 35 MFC (3) 60 7 2500 357.14 35 3 50 00121168 Energy Weapons:50 Strength:4
Plasma rifle 47 65.8 0.2 x 2 47 MFC (2) 24 8 1300 162.5 30 1.57 75 00004344 Energy Weapons:25 Strength:3
Van Graff plasma rifle 32 44.8 0.2 x 2 32 MFC (2) 24 8 1300 162.5 30 1.06 75 001251CC Energy Weapons:0 Strength:3
Q-35 matter modulator 40 96 0.2 x 2 62 MFC 12 7 3000 428.57 28 1.43 250 000E6064 Energy Weapons:25 Strength:2
Recharger rifle 12 51 0.02 x 1.5 9 MF breeder 7 15 250 16.73 19 0.63 200 00121154 Energy Weapons:0 Strength:5
Tri-beam laser rifle
(GRA) Gun Runners' Arsenal
66 (22 x3) 180 0.5 x 1.5 22 MFC (3) 24 9 4800 533.33 23 2.87 50 000E2BF4
xx000854
Energy Weapons:75 Strength:4
Unique weapons are highlighted with a darker background
¹ May only be acquired if the player has not chosen the Wild Wasteland trait.

Energy Heavy Weapons

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Arc welder Lonesome Road (add-on) 9
+4 EMP
72 0.5 x 4 1 EC pack 30 15 3700 246.66 30 0.9 250 xx00766B Energy Weapons:75 Strength:7
Flamer 16
+2 for 5s
130 0.5 x 4 1 Flamer fuel 60 15 2350 156.6 50 0.96 200 0000432D Energy Weapons:50 Strength:7
Cleansing Flame Gun Runners' Arsenal 15
+30 for 6s
135 1.5 x 1 1 Flamer fuel 100 22 9500 431.9 55 0.81 300 xx00080B Energy Weapons:50 Strength:7
Gatling laser 10 300 0.6 x 1 10 EC pack 240 18 6800 377.7 30 3 1500 0000432E Energy Weapons:100 Strength:8
Sprtel-Wood 9700 Gun Runners' Arsenal 16 320 0.5 x 1 16 EC pack 90 15 20000 1333.3 30 1.88 1000 xx000803 Energy Weapons:100 Strength:6


Heavy incinerator 15 +20 AoE
+8 for 5s
140 0.5 x 4 5 Flamer fuel 24 15 7200 480 50 2.1 200 000E2BFC Energy Weapons:100 Strength:8
Incinerator 1 +20 AoE
+4 for 8s
42 0.1 x 4 1 Flamer fuel 30 12 1300 108.3 50 0.42 200 000906DA Energy Weapons:25 Strength:6
Plasma caster 65 195 0.7 x 1 65 MFC 10 20 7000 350 25 2.6 80 000906CF Energy Weapons:100 Strength:8
The Smitty Special Gun Runners' Arsenal 35 250 1.3 x 1 35 MFC 20 20 20000 1000 30 3.5 220 0000080A Energy Weapons:100 Strength:8
Tesla cannon 80
+20 for 2s
107.4 0.1 x 2 40 EC pack (5) 20 8 8700 1087.5 37 2.16 80 000E2BEC Energy Weapons:100 Strength:8
Tesla-Beaton prototype 90
+25 for 2s
120.8 0.08 x 2 45 EC pack (6) 24 8 12525 1565.62 37 2.43 40 0015A47F Energy Weapons:100 Strength:8
Elijah's jury-rigged Tesla cannon Old World Blues (add-on) 85
+20 for 2s
134.2 0 x 1.5 45 EC pack (5) 30 8 13500 1687.5 37 2.29 50 xx01199E Energy Weapons:100 Strength:8
Unique weapons are highlighted with a darker background

Explosives

Projectile

NAME DMG: SHOT AOE RADIUS DPS SPRD Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Fat Man
(GRA) Gun Runners' Arsenal
400 +600 AoE 1700 275.2 0.5 Mini nuke 1 30 6000 200 65 15.38 100 0000432C
xx000AC3
Explosives:100 Strength:8
Esther Gun Runners' Arsenal 475 +600 AoE 1700 304.6 0.5 Mini nuke 1 40 18000 450 55 19.55 125 xx000804 Explosives:100 Strength:8
Grenade launcher 2 +100 AoE 750 56.7 0.7 40mm grenade 4 12 4200 350 35 3.71 100 0007EA25 Explosives:75 Strength:5
25mm grenade APWGun Runners' Arsenal 2 +50 AoE 130 0.7 25mm grenade 6 8 4200 525 25 2.08 150 xx00081B Explosives:75 Strength:5
Grenade rifle 2 +100 AoE 750 41.4 1 40mm grenade 1 6 300 50 35 2.91 100 000FF576 Explosives:25 Strength:3
Great Bear grenade rifle Lonesome Road (add-on) 15 +100 AoE 750 46.6 0.5 40mm grenade 1 5 950 190 32 3.59 250 xx0046C4 Explosives:25 Strength:3
Red Victory grenade rifle Lonesome Road (add-on) 2 +100 AoE 750 44.1 0.5 40mm grenade 1 4 950 237.5 29 3.51 125 xx0046C3 Explosives:25 Strength:3
Mercenary's grenade rifle Fnv-mercenarypack (1) 2 +100 AoE 750 41.4 1 40mm grenade 1 5.5 300 54.5 35 2.91 100 001735E4 Explosives:0 Strength:3
Thump-Thump 2 +100 AoE 750 43.2 0.8 40mm grenade 1 5.5 800 145.4 35 2.91 125 001429E2 Explosives:25 Strength:3
Grenade machinegun 5 +50 AoE 550 165 1 25mm grenade 30 15 5200 346.6 50 1.1 400 00090A6A Explosives:100 Strength:8
Mercy 5 +100 AoE 750 325.5 1 40mm grenade 18 15 5200 346.6 50 2.1 500 0015FFF4 Explosives:100 Strength:8
Missile launcher 125 +200 AoE 1000 70.1 0.5 Missile 1 20 3900 195 55 5.9 50 00004340 Explosives:75 Strength:6
Annabelle 150 +200 AoE 1000 77.3 0.02 Missile 1 15 5200 346.6 47 7.44 100 00162019 Explosives:75 Strength:5
Red Glare Lonesome Road (add-on) 20 +40 AoE ? 240 0.5 Rocket 13 20 15000 750 25 2.4 450 xx004C3C Explosives:100 Strength:6
Unique weapons are highlighted with a darker background

Thrown

NAME DMG DPS AOE
RADIUS
WG VALUE V:W AP DMG:
AP
Base ID ATT REQ
Dynamite² 1 +75 AoE 30 750 0.3 25 83 24 3.17 000BA0F3 Explosives:0
Strength:1
Fire bomb² Honest Hearts 1 +20 AoE
+4 for 8s
8 212 0.5 200 400 24 0.9 xx00BCB4 Explosives:50
Strength:2
Flash bang² Lonesome Road (add-on) 1 +15 AoE 9 768 0.5 50 100 24 0.67 xx004C35 Explosives:50
Strength:4
Frag grenade² 1 +125 AoE 48 900 0.5 150 300 24 3.17 00004330 Explosives:25
Strength:2
Holy Frag Grenade³ 1 +800 AoE 326 1500 0.5 500 1000 24 20.88 0014EA5A Explosives:0
Strength:2
Gas bomb Dead Money 1 +80 AoE 26 600 5 100 200 24 5.2 xx00C45D Explosives:50
Strength:1
Incendiary grenade 1 +50 AoE
+6 for 15s
32 450 0.5 200 400 24 2.13 0014DDDE Explosives:50
Strength:2
Long-fuse dynamite² 1 +75 AoE 30 750 0.3 25 83 24 3.17 00109A0C Explosives:0
Strength:1
MFC grenade¹
Gun Runners' Arsenal
1 +90 AoE 48 600 0.5 15 30 35 2.17 xx0008C8 Explosives:25
Strength:2
Nuka-grenade¹
Gun Runners' Arsenal
1 +350 AoE
+2 for 5s
228 450 0.5 50 100 24 15.04 xx000818 Explosives:100
Strength:2
Plasma grenade² 1 +225 AoE 97 450 0.5 300 600 24 6.29 00004332 Explosives:75
Strength:2
Pulse grenade² 1 +10 AoE
+200 EMP(R)
+80 EMP(PA)
6 750 0.5 40 80 24 11.7 00004331 Explosives:50
Strength:2
Tin grenade¹
Gun Runners' Arsenal
1 +100 AoE 65 768 0.5 25 50 35 2.89 xx000814 Explosives:0
Strength:2
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50
³ May only be acquired if the player has chosen the Wild Wasteland trait.

Placed

NAME DMG AOE
RADIUS
WG VALUE V:W AP DMG:
AP
Base ID ATT REQ
Bottlecap mine² 1 +200 AoE 256 0.5 150 300 35 5.74 0000433A Explosives:0
Strength:1
C-4 plastic explosive¹ 1 +250 AoE 512 0.5 1000 2000 24 10.45 001221C1 Explosives:50
Strength:1
Demolition charge Dead Money 2 +100 AoE 192 1.5 75 50 38 2.68 xx01140B Explosives:0
Strength:1
Detonator¹ N/A N/A 0.5 25 50 - - 00130041 Explosives:0
Strength:0
Fat mine Gun Runners' Arsenal 5 +450 AoE 1400 3.25 275 84.62 35 13 xx000815 Explosives:50
Strength:3
Frag mine 1 +100 AoE 192 0.5 75 150 35 2.88 0000433C Explosives:25
Strength:1
MFC cluster¹ ²
Gun Runners' Arsenal
1 +75x6 600 0.5 110 220 35 13.03 xx0008C9 Explosives:50
Strength:2
Plasma mine 1 +150 AoE 192 0.5 300 600 35 4.31 0000433D Explosives:75
Strength:2
Powder charge² 1 +75 AoE 192 0.5 25 50 35 2.17 00109A0B Explosives:0
Strength:1
Pulse mine 1 +10 AoE
+200 EMP(R)
+80 EMP(PA)
450 0.5 40 80 35 0.31 0000433E Explosives:50
Strength:2
Satchel charge Lonesome Road (add-on) 1 +250 AoE 384 0.75 125 166.66 35 7.17 xx0076E3 Explosives:50
Strength:4
Time bomb² 1 +300 AoE 1024 0.5 750 1500 24 12.54 0013D534 Explosives:50
Strength:1
Time bomb, high yield² Gun Runners' Arsenal 1 +400 AoE 1536 0.5 750 1500 24 16.71 00000811 Explosives:50
Strength:1
¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
² Custom-built weapon

Melee

Bladed

NAME DMG: HIT DPS CRIT %MULT CRIT DMG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Bowie knife² Lonesome Road (add-on) 23 79.6 x 1.5 35 1 1000 1000 20 2.3 100 xx0046C7 Melee:75 Strength:3
Blood-Nap² Lonesome Road (add-on) 30 110.8 x 1.5 45 1 2000 2000 17 3.66 100 xx00A606 Melee:50 Strength:4
Bumper sword 32 45.5 x 1 32 12 2500 208 38 1.68 300 000CD50D Melee:50 Strength:8
Blade of the East 65 +2 for 10s 97.5 +2 x 1 30 12 45 3.75 35 3.71 800 0013E4DE Melee:100 Strength:9
Blade of the West Lonesome Road (add-on) 60 127.9 x 1.5 30 12 5700 475 29 4.14 150 xx008B05 Melee:100 Strength:9
Chainsaw³
(GRA) Gun Runners' Arsenal
80 80 x 1 8 20 2800 140 65 2.46 1600 0015FE44
xx000851
Melee:75 Strength:7
Cleaver² 7 17.8 x 1 7 2 20 10 22 0.64 250 00109A0A Melee:0 Strength:2
Chopper² 14 54.9 x 2 14 2 800 400 22 1.27 250 0014D2AA Melee:0 Strength:2
Combat knife² 15 48.5 x 2 15 1 500 500 17 1.76 90 00004326 Melee:50 Strength:3
Chance's knife² 22 91.4 x 2 22 1 900 900 17 2.59 90 00162C92 Melee:50 Strength:3
Cosmic knife¹ Dead Money 12 36 x 1 12 1 35 35 20 1.2 150 xx00BD09 Melee:0 Strength:1
Cosmic knife clean¹ Dead Money 15 45 x 1.2 15 1 50 50 20 1.5 200 xx012209 Melee:0 Strength:1
Cosmic knife super-heated¹ Dead Money 14 42 x 5 14 1 50 50 20 1.4 150 xx010589 Melee:0 Strength:1
Fire axe 55 86.8 x 1 27 8 2500 313 22 5.0 200 0011A8B9 Melee:75 Strength:5
Knock-Knock 66 118.8 x 1 33 8 3200 400 21 6.29 110 00156F7C Melee:75 Strength:5
Hatchet² 16 40.6 x 1 16 2 75 37.5 22 1.45 300 0011A8E4 Melee:25 Strength:2
Katana Gun Runners' Arsenal 22 71.1 x 2 22 3 2500 833 21 2.1 200 xx000817 Melee:75 Strength:4
Knife¹ 8 24 x 1 8 1 20 20 20 0.8 150 00004334 Melee:0 Strength:1
Knife spear Dead Money 20 37.9 x 1 20 3 55 18.33 35 1.14 400 xx000FBE Melee:25 Strength:2
Knife spear clean Dead Money 25 45 x 1.2 25 3 55 18.33 35 1.43 400 xx012208 Melee:25 Strength:2
Machete 11 33 x 1.5 11 2 50 25 20 1.1 50 000CE569 Melee:25 Strength:3
Broad machete Fnv-tribalpackblog1 (1) 15 48.5 x 2 15 1 75 75 17 1.76 75 001735E5 Melee:0 Strength:3
Liberator 18 62.3 x 3 18 2 1000 500 18 2.0 75 00127E45 Melee:25 Strength:3
Machete gladius 28 84 x 1.5 28 2 1000 500 20 2.8 75 0015430B Melee:25 Strength:4
Proton axe Old World Blues (add-on) 50 +50/20 EMP 95.5 x 1 25 8 3500 437.5 22 4.55 200 xx016A4B Melee:50 Strength:5
Protonic inversal axe Old World Blues (add-on) 58 +50/20 EMP 110.8 x 1 45 8 4000 500 25 4.64 250 xx009701 Melee:55 Strength:5
Ripper²³
(GRA) Gun Runners' Arsenal
50 50 x 1 5 6 1200 200 65 1.54 1200 00004349
xx000857
Melee:50 Strength:3
Shishkebab 40 +2 for 5s 92.3 x 2 20 3 2500 833.3 28 2.86 500 0000434E Melee:75 Strength:6
Gehenna Gun Runners' Arsenal 42 + 5 for 5s 116.3 x 2 21 3 12000 4000 25 3.36 400 xx00080F Melee:75 Strength:6
Straight razor¹ 5 18.5 x 2 10 1 35 35 18 0.56 75 000F0F04 Melee:0 Strength:1
Figaro¹ 8 33.2 x 4 16 1 400 400 17 0.94 90 0014D2A7 Melee:0 Strength:1
Switchblade¹ 7 14 x 2 11 1 35 35 18 0.78 100 000289C3 Melee:25 Strength:1
Thermic lance³ 100 100 x 1 10 20 5500 275 65 3.08 2000 0015C881 Melee:100 Strength:7
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50.
³ Ignores DR/DT.
⁴ Includes double normal weapon damage in V.A.T.S.

Blunt

NAME DMG: HIT DPS CRIT %MULT CRIT DMG WG VALUE V:W AP DMG: AP² HP Base ID ATT REQ
9 iron 17 38.3 x 1 17 3 55 18 22 1.55 60 000FC335 Melee:25 Strength:2
Nephi's Golf Driver 30 67.5 x 1.2 30 1 500 500 21 2.86 50 000F56F6 Melee:25 Strength:2
Baseball bat
(GRA) Gun Runners' Arsenal
22 36.3 x 1 22 3 250 83.3 25 1.76 400 0000421C
xx00084C
Melee:25 Strength:4
Cattle prod 5 11.5 x 2 5 3 450 150 28 0.36 500 0013316D Melee:75 Strength:4
Dress cane 22 50.8 x 1 35 3 40 13.3 27 1.63 50 0011A8A0 Melee:50 Strength:2
Lead pipe¹ 22 55.8 x 1 22 3 75 25 24 1.83 50 00004337 Melee:50 Strength:5
The Humble Cudgel¹ 26 72 x 1 26 3 350 116.6 21 2.48 75 00157BCA Melee:50 Strength:5
Nail board 25 35.5 x 0 25 4 250 62.5 27 1.85 60 000A01DD Melee:25 Strength:7
Old Glory Lonesome Road (add-on) 45 85.3 x 1.5 80 8 2500 312.5 22 4.09 250 xx0076E0 Melee:50 Strength:7
Pool cue 15 23.7 x 0 15 1 15 15 27 1.11 50 00004346 Melee:0 Strength:2
Police baton¹ 10 27.7 x 1 10 2 70 25 23 0.87 250 00004345 Melee:0 Strength:1
Rebar club 42 53.1 x 0.5 24 9 500 56 40 2.1 250 000CD50E Melee:50 Strength:9
Nuka Breaker Gun Runners' Arsenal 50 72 x 2 50 8 7800 975 35 2.86 200 xx000807 Melee:50 Strength:9
Rolling pin 3 5.2 x 0 8 1 10 10 24 0.25 100 000B2943 Melee:0 Strength:2
Shovel 12 20.8 x 3 20 3 55 18 28 0.86 300 0011E46F Melee:0 Strength:3
Sledgehammer 24 45.5 x 1 24 12 130 11 38 1.26 150 00004351 Melee:50 Strength:7
Super sledge 70 110.5 x 1 35 20 5800 290 38 3.68 100 00004352 Melee:100 Strength:8
Oh, Baby! 80 138.9 x 1 40 20 6200 310 35 4.57 100 00156968 Melee:100 Strength:8
Tire iron¹ 15 34.6 x 1 15 3 40 13 27 1.11 200 00004328 Melee:0 Strength:3
War club¹ Honest Hearts 19 57 x 1 19 3 75 25 21 1.81 200 xx00BCB5 Melee:25 Strength:2
X-2 antenna Old World Blues (add-on) 65 +50/20 EMP 70.4 x 1 23 15 6000 400 22 5.91 125 xx00C297 Melee:75 Strength:7
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥50
² Includes double normal weapon damage in V.A.T.S.

Thrown

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Proton throwing axe Old World Blues (add-on) 40 +20 EMP 32.2 0 x 1 29 1 100 100 20 2 1000 xx00BB5E Melee:25 Strength:1
Protonic inversal throwing axe Old World Blues (add-on) 60 +20 EMP 52.7 0 x 1 29 1 200 200 22 2.73 1000 xx00BB5F Melee:25 Strength:1
Throwing hatchet 20 17.6 0 x 1 20 2 20 10 22 0.91 1000 0014DE1D Melee:25 Strength:1
Throwing knife¹ 15 48.2 0 x 2 15 0.5 20 40 20 0.75 1000 00161246 Melee:0 Strength:1
Throwing knife spear Dead Money 42 20.2 0 x 1 42 0.65 25 38.5 28 1.5 1000 xx00119E Melee:25 Strength:1
Throwing spear 50 30 0 x 1 50 0.5 25 50 24 1.46 1000 0014D2AC Melee:25 Strength:1
Tomahawk Honest Hearts 30 19.8 0 x 1 30 0.5 75 37.5 23 1.3 1000 xx00BCB6 Melee:50 Strength:3
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.

Unarmed

NAME DMG: SHOT DPS CRIT
%MULT
CRIT DMG WG VALUE V:W AP DMG: AP³ HP Base ID ATT REQ
Ballistic fist 80 87.3 x 1 80 6 7800 1300 28 5.71 80 0015BA03 Unarmed:100 Strength:9
Two-Step Goodbye²
Gun Runners' Arsenal
70 76.4 x 4 10 6 20000 3333.3 28 5.0 80 xx000809 Unarmed:100 Strength:9
Bear trap fist Dead Money 27 29.5 x 1 27 6 800 150 28 1.93 80 xx00119D Unarmed:50 Strength:5
Bladed gauntlet 25 39.1 x 2 40 10 200 20 26 1.93 60 001519E0 Unarmed:25 Strength:5
Cram Opener 28 47.5 x 2 44 10 800 80 26 2.15 75 00151D0C Unarmed:25 Strength:5
Boxing gloves 1 1.3 x 1 1 6 100 16.7 28 0.07 200 000E5391 Unarmed:0 Strength:1
Golden Gloves 1 1.3 x 2 1 6 100 16.7 28 0.07 250 000E58BB Unarmed:0 Strength:1
Boxing tape 4 5.1 x 1 4 0.25 100 400 28 0.29 500 0012D852 Unarmed:0 Strength:1
Brass knuckles¹ 18 36.9 x 1 18 1 120 120 18 2.0 200 00004324 Unarmed:25 Strength:2
Displacer glove 50 68.2 x 1 50 6 3500 583.3 28 3.57 100 00155E66 Unarmed:100 Strength:4
Pushy 60 88.4 x 1 60 6 4200 700 28 4.29 120 00155E6D Unarmed:100 Strength:2
Dog tag fist³ 20 31.6 x 1 20 3 50 16.7 35 1.14 100 00146C79 Unarmed:0 Strength:1
Recompense of the Fallen 25 47.4 x 1 25 3 250 83.3 35 1.43 150 0012ADB8 Unarmed:0 Strength:1
Fist of Rawr Lonesome Road (add-on)
Fist of the North Rawr Wild Wasteland
50 97.8 x 2 75 10 6200 620 24 4.17 90 xx00CA89
xx00CA88
Unarmed:100 Strength:6
Industrial hand² Lonesome Road (add-on) 50 160 x 1 40 10 2500 250 65 1.54 1600 xx008CB9 Unarmed:75 Strength:7
Mantis gauntlet 30 60.7 x 3 30 10 750 75 22 2.73 50 001524B3 Unarmed:75 Strength:4
Embrace of the Mantis King! Gun Runners' Arsenal 42 65.7 x 3 64 12 8500 708.3 25 3.36 80 xx000808 Unarmed:75 Strength:4
Power fist²
(GRA) Gun Runners' Arsenal
40 43.6 x 1 40 6 800 133.3 28 2.86 80 00004347
xx000856
Unarmed:50 Strength:5
Saturnite fist² Old World Blues (add-on) 35 63 x 1 35 4 1600 400 25 2.8 160 xx00F806 Unarmed:45 Strength:4
Saturnite fist super-heated² Old World Blues (add-on) 55 90.8 x 1 55 +2 for 5s 4 2400 600 25 4.40 120 xx00F83C Unarmed:55 Strength:5
Greased Lightning² Gun Runners' Arsenal 32 96 x 1 32 6 15000 2500 28 2.29 200 xx000810 Unarmed:50 Strength:5
Salt-Upon-Wounds' power fist² Honest Hearts 45 +3 for 10s 61.4 +3 x 1 45 6 2500 416.6 25 3.6 100 xx00A38D Unarmed:50 Strength:6
Scientist glove² Old World Blues (add-on) 21 28.6 x 1.5 5 2 500 250 28 1.50 50 xx009FFD Unarmed:25 Strength:2
Corrosive glove² Old World Blues (add-on) 21 22.9 x 1 5 +2 for 10s 4 1500 375 28 1.5 150 xx00A130 Unarmed:55 Strength:2
Sterilizer glove² Old World Blues (add-on) 21 28.6 x 1 5 +2 for 5s 3 1500 500 28 1.5 200 xx00A135 Unarmed:55 Strength:2
Dr. Klein's glove² Old World Blues (add-on) 34 46.4 x 1 5 4 2500 625 18 3.78 100 xx00A13E Unarmed:45 Strength:3
Dr. Mobius' glove² Old World Blues (add-on) 28 38.2 x 2 5 3 3500 1166 15 3.73 100 xx00A138 Unarmed:35 Strength:2
Spiked knuckles¹ 25 59.2 x 1 25 1 500 500 19 2.63 300 00004354 Unarmed:50 Strength:3
Love and Hate¹ 30 75.8 x 1 30 1 750 750 19 3.16 300 001568E6 Unarmed:50 Strength:3
Yao guai gauntlet² Honest Hearts 20 32.6 x 2.5 30 10 150 15 22 1.82 600 xx00BCB7 Unarmed:50 Strength:4
She's Embrace² Honest Hearts 25 44 x 3 37 10 420 42 20 2.5 900 xx00BCB8 Unarmed:50 Strength:4
Zap glove 35 +50/20 EMP 57.3 x 1 35 6 5200 866.6 28 2.5 100 0015BA78 Unarmed:75 Strength:4
Paladin Toaster 41 +50/20 EMP 67.1 x 1 41 6 6800 1133.3 28 2.93 80 0015BA72 Unarmed:75 Strength:4
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50.
³ Includes double normal weapon damage in V.A.T.S.

Other

NAME DMG: SHOT DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Big Mountain Transportalponder! Old World Blues (add-on) - - - - - - - - - - - - 200 xx00E1B0 Energy Weapons:0 Strength:0
Binoculars - - - - - - - 1.5 50 33.3 - - 250 000E6346 Melee:0 Strength:0
Codac R9000 - - - - - Camera film 24 - - - - - 650 0011A208 Guns:0 Strength:0
Laser detonator Lonesome Road (add-on) - - - - - MF breeder 1 - - - - - 10000 xx007670 Energy Weapons:0 Strength:0
Quest items are highlighted with a darker background

Unused weapons

Cut Content

NAME DMG DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Deathclaw gauntlet 20 32 - x 5 30 - - 10 150 15 26 0.76 600 0000432B Unarmed:100 Strength:6
Debug Mega Pistol 9999 31246 0.7 x 1 9 9mm round 13 1.5 100 66.6 17 588.17 225 001465A6 Guns:0 Strength:2
Gas grenade 1 - - x 1 0 - - 0.5 25 50 24 0.04 5 0012701F Explosives:0 Strength:2
Oliver anti-materiel rifle 150 67 0 x 1 80 .50 MG 8 20 5600 280 25 6 175 001724F2 Guns:100 Strength:6
Plasma rifle always crit 45 (9 x5) 180 0.2 x 100 44 MFC 12 8 1800 225 25 1.8 900 000F7EAE Energy Weapons:0 Strength:0
Plasma rifle weak 3 12 0.2 x 2 44 MFC 12 8 1800 225 25 0.12 900 000CDA5C Energy weapons:0 Strength:0
Starlet's hand wraps Dead Money 15 18.9 - X 1 30 - - 6 100 16.66 28 0.53 5000 xx00E8A4 Unarmed:0 Strength:1
Stun baton 12 27 - x 1 8 - - 1 110 110 5 2.4 100 00166B95 Melee:0 Strength:0
Stun grenade 1 +15 AoE - - x 1 0 - - 0.5 50 100 24 0.67 5 0014DDDF Explosives:25 Strength:2
The Disintegrator 1000 3818 0 x 100 1000 MFC 255 8 1000 125 17 58.82 1000 000F82AA Energy Weapons:0 Strength:0
The Faderator¹ 120 20160 0.3 x 2 60 MFC/MF breeder 255 7 3000 429 4 30 800 xx000800 Energy weapons:25 Strength:3
¹ Available in all add-ons.

Non-player character weapons

NAME DMG DPS SPRD CRIT
%MULT
CRIT DMG Ammo MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Arcade Gannon's Ripper 50 50 - x 1 5 - - 6 100 16.66 45 1.11 1200 00176E5D Melee:75 Strength:3
Boone's scoped hunting rifle 45 35.52 0.03 x 1 45 Magical companion ammo 5 6 2600 433.3 60 0.75 650 000CE549 Guns:0 Strength:6
Follows-Chalk's .45 Auto pistol Honest Hearts 29 78.9 0.8 x 1 29 Magical companion ammo 7 1.5 100 66.6 17 1.7 150 xx00E8EF Guns:25 Strength:3
Follows-Chalk's war club Honest Hearts 24 83 - x1 24 - - 3 75 25 21 1.14 200 xx00E8EE Melee:25 Strength:2
Joshua's Pistol Whippin' .45 Honest Hearts 20 46.2 - x 2 40 - - 1 10 10 24 20 100 xx000E1F Melee:0 Strength:2
Lily's assault carbine 12 144 1.5 x 0.5 12 Magical companion ammo 24 6 3950 658.3 20 0.6 400 00174093 Guns:75 Strength:3
Lily's gauntlet 20 21 - x 1 20 - - 6 100 16.7 28 0.71 500 00105CF6 Unarmed:0 Strength:8
Lily's Vertibird Blade 32 33 - x 1 50 - - 12 130 10.83 50 0.64 999 00105CF5 Melee:0 Strength:9
Mysterious Stranger's .44 magnum 9000 16875 0 x 100 9000 .44 magnum 6 3 0 0 0 - 1000 00050F92 Guns:0 Strength:0
Miss Fortune's Bad Luck Bringer 10 18 0 x 1 10 .44 magnum 6 3 0 0 0 - 1000 0013568B Guns:0 Strength:0
Mean super sledge 85 127 - x 1 40 - - 20 180 9 38 2.24 750 0013E540 Melee:100 Strength:8
Poisoned bladed gauntlet Honest Hearts 24 39 - x 2 40 - - 10 200 20 26 0.96 60 xx010E5E Unarmed:25 Strength:5
Poisoned cleaver Honest Hearts 7 17.8 - x 1 7 - - 2 2 1 22 0.31 250 xx00F91C Melee:0 Strength:2
Poisoned fire axe Honest Hearts 55 82.5 - x 1 27 - - 8 2500 312.5 22 27.5 200 xx00F919 Melee:75 Strength:5
Poisoned hatchet Honest Hearts 30 19.8 - x 1 30 - - 0.5 75 150 23 1.3 1000 xx00F91A Melee:50 Strength:3
Poisoned machete Honest Hearts 11 33 - x 1.5 11 - - 2 50 25 20 0.55 50 xx00F91B Melee:25 Strength:3
Poisoned mantis gauntlet Honest Hearts 30 60.6 - x 3 30 - - 10 150 15 22 1.36 50 xx010E5D Unarmed:75 Strength:4
Poisoned throwing spear Honest Hearts 35 21 - x 1 7 - - 0.5 25 50 24 1.45 1000 xx00F91E Melee:25 Strength:1
Waking Cloud's yao guai gauntlet Honest Hearts 20 40 - x2.5 30 - - 10 150 15 22 .91 600 xx00EF80 Unarmed:50 Strength:4

Bugs

  • Xbox 360Xbox 360 Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
    • Xbox 360Xbox 360 Can be fixed by making a new save and restarting the console.
  • Playstation 3Playstation 3Playstation 3 Combining any scoped rifle and the regulator duster (Or sheriff's duster) can cause a purple line to obscure your zooming, when the rifle is holstered. The line goes from the left ro right and only takes up a thin stretch of the screen, but there is no known solution, besides unequiping either the rifle or apparel.
  • Xbox 360Xbox 360 Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an npc.
  • With heavy energy weapons that use a backpack as an ammunition supply, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other.
Weapons in Fallout: New Vegas
Advertisement