(Undo revision 2291563 by 74.140.74.69 (talk)) Tags: rollback sourceedit |
(→Bladed) Tags: rollback sourceedit |
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+ | {{For|an overview of unique weapons in ''Fallout: New Vegas''|Fallout: New Vegas unique weapons}} |
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{{Navbox overviews FNV}} |
{{Navbox overviews FNV}} |
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{{overviewintro |
{{overviewintro |
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<small> |
<small> |
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: ''Unique weapons are highlighted with a darker background'' |
: ''Unique weapons are highlighted with a darker background'' |
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− | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill. |
+ | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak (skill)|Sneak]] skill. |
− | : ² Improved holdout weapon: May be concealed if [[Sneak]] ≥ 50 |
+ | : ² Improved holdout weapon: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50 |
</small> |
</small> |
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<small> |
<small> |
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: ''Unique weapons are highlighted with a darker background'' |
: ''Unique weapons are highlighted with a darker background'' |
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− | : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50 |
+ | : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50 |
</small> |
</small> |
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<small> |
<small> |
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: ''Unique weapons are highlighted with a darker background'' |
: ''Unique weapons are highlighted with a darker background'' |
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− | : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50 |
+ | : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50 |
</small> |
</small> |
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: ''Unique weapons are highlighted with a darker background'' |
: ''Unique weapons are highlighted with a darker background'' |
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: ¹ May only be acquired if the player has chosen the [[Wild Wasteland]] trait. |
: ¹ May only be acquired if the player has chosen the [[Wild Wasteland]] trait. |
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− | : ² Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50. |
+ | : ² Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50. |
: ³ Frightens abominations. |
: ³ Frightens abominations. |
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: ⁴ Does bonus damage to robots and power armored foes. |
: ⁴ Does bonus damage to robots and power armored foes. |
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| 600 |
| 600 |
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| 49.6 |
| 49.6 |
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− | | .65 |
+ | | 0.65 |
| 35 |
| 35 |
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| 2.17 |
| 2.17 |
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<small> |
<small> |
||
: ''Unique weapons are highlighted with a darker background'' |
: ''Unique weapons are highlighted with a darker background'' |
||
− | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill. |
+ | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak (skill)|Sneak]] skill. |
− | : ² Improved holdout weapon: May be concealed if [[Sneak]] ≥ 50 |
+ | : ² Improved holdout weapon: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50 |
: ³ May only be acquired if the player has chosen the [[Wild Wasteland]] trait. |
: ³ May only be acquired if the player has chosen the [[Wild Wasteland]] trait. |
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: ⁴ Does bonus damage to robots and power armored foes. |
: ⁴ Does bonus damage to robots and power armored foes. |
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|} |
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<small> |
<small> |
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− | : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50 |
+ | : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50 |
: ² Custom-built weapon |
: ² Custom-built weapon |
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: ³ Does bonus damage to robots and power armored foes. |
: ³ Does bonus damage to robots and power armored foes. |
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|- style="height:32px;" |
|- style="height:32px;" |
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− | | [[File:ProtonicInversalAxe.png| |
+ | | [[File:ProtonicInversalAxe.png|32px|link=Protonic inversal axe]] |
| [[Protonic inversal axe]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
| [[Protonic inversal axe]] {{icon|FNVOWB|link=Old World Blues (add-on)}} |
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| 58<br/>+50/+20{{icon|emp}}⁵ |
| 58<br/>+50/+20{{icon|emp}}⁵ |
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<small> |
<small> |
||
: ''Unique weapons are highlighted with a darker background'' |
: ''Unique weapons are highlighted with a darker background'' |
||
− | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill. |
+ | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak (skill)|Sneak]] skill. |
− | : ² Improved holdout weapon: May be concealed if [[Sneak]] ≥ 50. |
+ | : ² Improved holdout weapon: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50. |
: ³ Ignores DR/DT. |
: ³ Ignores DR/DT. |
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: ⁴ Includes [[Melee Damage#Notes|double normal weapon damage]] in V.A.T.S. |
: ⁴ Includes [[Melee Damage#Notes|double normal weapon damage]] in V.A.T.S. |
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<small> |
<small> |
||
: ''Unique weapons are highlighted with a darker background'' |
: ''Unique weapons are highlighted with a darker background'' |
||
− | : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak]] ≥ 50 |
+ | : ¹ Improved [[Holdout weapons|holdout weapon]]: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50 |
: ² Includes [[Melee Damage#Notes|double normal weapon damage]] in V.A.T.S. |
: ² Includes [[Melee Damage#Notes|double normal weapon damage]] in V.A.T.S. |
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: ³ Does bonus damage to robots and power armored foes. |
: ³ Does bonus damage to robots and power armored foes. |
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|} |
|} |
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<small> |
<small> |
||
− | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill. |
+ | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak (skill)|Sneak]] skill. |
: ² Does bonus damage to robots and power armored foes. |
: ² Does bonus damage to robots and power armored foes. |
||
</small> |
</small> |
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<small> |
<small> |
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: ''Unique weapons are highlighted with a darker background'' |
: ''Unique weapons are highlighted with a darker background'' |
||
− | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak]] skill. |
+ | : ¹ Normal [[Holdout weapons|holdout weapon]]: May be concealed regardless of [[Sneak (skill)|Sneak]] skill. |
− | : ² Improved holdout weapon: May be concealed if [[Sneak]] ≥ 50. |
+ | : ² Improved holdout weapon: May be concealed if [[Sneak (skill)|Sneak]] ≥ 50. |
: ³ Includes [[Unarmed Damage#Fallout: New Vegas|double normal weapon damage]] in V.A.T.S. |
: ³ Includes [[Unarmed Damage#Fallout: New Vegas|double normal weapon damage]] in V.A.T.S. |
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: ⁴ Does bonus damage to robots and power armored foes. |
: ⁴ Does bonus damage to robots and power armored foes. |
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==Unused weapons== |
==Unused weapons== |
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− | ===Cut |
+ | ===Cut content=== |
{{clear}} |
{{clear}} |
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{| class="va-table va-table-full va-table-center sortable" |
{| class="va-table va-table-full va-table-center sortable" |
Revision as of 19:40, 25 November 2015
For an overview of unique weapons in Fallout: New Vegas, see Fallout: New Vegas unique weapons. |
|
This page lists all weapons in Fallout: New Vegas. |
|
Legend |
---|
G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. | - Damage: This information comes straight from the
- Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. |
- Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. |
- Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition. |
- Critical chance multiplier: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm round bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done. |
- Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike. |
- Action Point cost: The amount of Action Points used per shot in V.A.T.S. |
- Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K. |
- Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking. |
- Ammunition used: The type of ammunition the weapon uses. |
- Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine. |
- Weapon weight: Weight value of the weapon that applies to encumbrance. |
- Weapon value in caps: Base value of the weapon in caps. Resale value is affected by Barter skill. |
- Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. |
- Skill required: The weapon skill and skill level required to use the weapon without penalty. |
- Strength required: The Strength required to use the weapon without penalty. |
Guns
“Guns are the most common ranged weapons of the Mojave Wasteland. They are numerous and varied and ammunition is relatively easy to acquire.”— Fallout: New Vegas loading screen
Pistols
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
.357 magnum revolver² | 26 | 45.5 | 1.75 | x1 | 26 | 26 | 1.0 | 0.5 | .357 magnum round | 6 | 995 | 2 | 110 | 55 | 0 | 3 | 0008F216 | |
Lucky² | 30 | 82.5 | 2.75 | x2.5 | 30 | 17 | 1.76 | 0.3 | .357 magnum round | 6 | 1120 | 2.5 | 1500 | 600 | 0 | 3 | 000E2C86 | |
.44 magnum revolver² | 36 | 67.5 | 1.88 | x1 | 36 | 25 | 1.44 | 0.7 | .44 magnum round | 6 | 1245 | 3.5 | 2500 | 714.3 | 50 | 5 | 0008F215 | |
Mysterious Magnum² | 42 | 102.4 | 2.44 | x1 | 42 | 22 | 1.91 | 0.5 | .44 magnum round | 6 | 745 | 4 | 3200 | 800 | 50 | 6 | 00127C6C | |
.45 Auto pistol² | 29 | 79.8 | 2.75 | x1 | 29 | 17 | 1.7 | 0.8 | .45 Auto | 7 | 745 | 1.5 | 1750 | 1166.7 | 25 | 3 | xx008E1A | |
A Light Shining in Darkness² | 33 | 144.4 | 4.38 | x2 | 33 | 15 | 2.2 | 0.55 | .45 Auto | 6 | 1245 | 1.2 | 4500 | 3750 | 75 | 3 | xx009DBE | |
5.56mm pistol² | 28 | 77 | 2.75 | x2 | 28 | 21 | 1.33 | 0.6 | 5.56mm round | 5 | 870 | 5 | 1200 | 240 | 50 | 6 | xx000813 | |
That Gun | 30 | 90 | 3.0 | x2.5 | 30 | 19 | 1.58 | 0.5 | 5.56mm round | 5 | 1120 | 5 | 1750 | 350 | 50 | 6 | 00133058 | |
9mm pistol² | 16 | 50 | 3.13 | x1 | 16 | 17 | 0.94 | 0.7 | 9mm round | 13 | 745 | 1.5 | 100 | 66.7 | 0 | 2 | 000E3778 | |
Maria² | 20 | 75 | 3.75 | x2 | 20 | 15 | 1.3 | 0.2 | 9mm round | 13 | 995 | 1.5 | 1000 | 666.7 | 0 | 2 | 000E7655 | |
10mm pistol² | 22 | 60.5 | 2.75 | x1 | 22 | 17 | 1.29 | 0.8 | 10mm round | 12 | 395 | 3 | 750 | 250 | 25 | 4 | 0000434F | |
Weathered 10mm pistol | 24 | 66 | 2.75 | x1 | 24 | 17 | 1.41 | 0.8 | 10mm round | 12 | 545 | 3 | 1200 | 400 | 0 | 4 | 001735D4 | |
12.7mm pistol | 40 | 110 | 2.75 | x1 | 40 | 17 | 2.35 | 1.1 | 12.7mm round | 7 | 395 | 3.5 | 4000 | 1142.9 | 75 | 7 | 0008F213 | |
Li'l Devil¹ | 45 | 146.3 | 3.25 | x2 | 45 | 15 | 3.0 | 0.9 | 12.7mm round | 7 | 595 | 3.2 | 16000 | 5000 | 75 | 8 | xx000805 | |
Hunting revolver (GRA) |
58 | 87 | 1.5 | x1 | 58 | 31 | 1.87 | 0.35 | .45-70 Gov't | 5 | 545 | 4 | 3500 | 875 | 75 | 6 | 0008F214 xx000852 | |
Ranger Sequoia | 62 | 104.6 | 1.69 | x1.5 | 62 | 30 | 2.07 | 0.1 | .45-70 Gov't | 5 | 395 | 4 | 1200 | 300 | 75 | 6 | 00129A44 | |
Police pistol¹ | 30 | 60 | 2.0 | x1 | 45 | 19 | 1.58 | 0.5 | .357 magnum round | 6 | 1120 | 3 | 1000 | 333.3 | 0 | 4 | xx00BBC2 | |
Silenced .22 pistol¹ | 9 | 31.5 | 3.5 | x3 | 18 | 17 | 0.53 | 0.5 | .22LR round | 16 | 495 | 3 | 80 | 26.6 | 0 | 1 | 000E377A |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50
Rifles
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-materiel rifle¹ (GRA) |
110 | 49.3 | .45 | x1 | 110 | 55/ 65 |
2/ 1.69 |
.015 | .50 MG | 8 | 470 | 20 | 5600 | 280 | 100 | 8 | 0008F21C xx00084F | |
Assault carbine (GRA) |
13 | 156 | 12 | x.06 | 13 | 20 | 3.25 | 1.2 | 5mm round | 24 | 3745 | 6 | 3950 | 658 | 75 | 3 | 0008F21E xx000850 | |
Automatic rifle | 40 | 240 | 6 | x.18 | 40 | 35 | 2.28 | 2.5 | .308 round | 20 | 995 | 16 | 4500 | 281 | 100 | 8 | xx00A7A9 | |
Battle rifle (GRA) | 48 | 92.6 | 1.93 | x1 | 48 | 25 | 1.92 | .55 | .308 round | 8 | 1495 | 9.5 | 1500 | 158 | 75 | 6 | xx000812 | |
This Machine | 55 | 117.9 | 2.14 | x1 | 55 | 22 | 2.5 | .5 | .308 round | 8 | 2995 | 9.5 | 2800 | 295 | 75 | 6 | 000F062B | |
BB gun | 4 | 6.2 | 1.54 | x1 | 4 | 28 | .14 | .5 | BB | 100 | 245 | 2 | 36 | 18 | 0 | 1 | 00004323 | |
Abilene Kid LE BB gun | 4 | 6.2 | 1.54 | x1.5 | 70 | 28 | .14 | .5 | BB | 100 | 495 | 2 | 500 | 250 | 0 | 1 | 0015FF5D | |
Brush gun | 75 | 92.3 | 1.23 | x1 | 75 | 33 | 2.27 | .06 | .45-70 Gov't | 6 | 745 | 5 | 4900 | 980 | 100 | 6 | 00121148 | |
Medicine Stick | 78 | 108 | 1.38 | x1 | 78 | 31 | 2.52 | .06 | .45-70 Gov't | 8 | 995 | 5.5 | 20000 | 3636 | 100 | 6 | xx00080E | |
Cowboy repeater | 32 | 54.2 | 1.69 | x1.25 | 32 | 27 | 1.19 | .06 | .357 magnum round | 7 | 595 | 5 | 800 | 160 | 25 | 4 | 0008F21A | |
File:La Longue Carabine cropped.png | La Longue Carabine¹ | 35 | 75.4 | 2.15 | x1.5 | 35 | 24 | 1.46 | .05 | .357 magnum round | 11 | 745 | 5 | 1500 | 300 | 25 | 5 | 000F56F5 |
Hunting rifle | 52 | 49.3 | .95 | x2 | 52 | 40 | 1.3 | .01 | .308 round | 5 | 1495 | 6 | 2200 | 366 | 50 | 6 | 00004333 | |
Paciencia | 55 | 65.1 | 1.18 | x2 | 110 | 35 | 1.57 | .01 | .308 round | 3 | 1745 | 6.2 | 12000 | 1936 | 50 | 6 | xx00080C | |
Light machine gun | 21 | 252 | 12 | x.06 | 21 | 18 | 5.83 | 1.5 | 5.56mm round | 90 | 3995 | 15 | 5200 | 347 | 100 | 8 | 000906DF | |
Bozar¹ | 19 | 285 | 15.01 | x.05 | 19 | 18 | 4.22 | .75 | 5.56mm round | 30 | 3995 | 15 | 20000 | 1333 | 100 | 8 | xx000806 | |
Marksman carbine¹ | 24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.71 | .04 | 5.56mm round | 20 | 1995 | 6 | 5200 | 867 | 100 | 4 | 00106FEA | |
All-American¹ | 26 | 156 | 6 | x1 | 26 | 13 | 2.0 | .035 | 5.56mm round | 24 | 1995 | 6 | 5900 | 983 | 100 | 4 | 00106FEB | |
Service rifle | 18 | 75.6 | 4.2 | x1 | 18 | 15 | 1.2 | .55 | 5.56mm round | 20 | 1995 | 8.5 | 540 | 64 | 25 | 2 | 000E9C3B | |
Survivalist's rifle | 48 | 187.2 | 3.9 | x1 | 48 | 20 | 2.4 | .08 | 12.7mm round | 10 | 2495 | 8.5 | 5400 | 635 | 75 | 4 | xx00DD79 | |
Sniper rifle¹ | 45 | 86.8 | 1.93 | x2 | 45 | 27 | 1.66 | .02 | .308 round | 5 | 395 | 8 | 4100 | 513 | 75 | 6 | 00004353 | |
Christine's CoS silencer rifle¹ | 62 | 99.6 | 1.61 | x2.5 | 62 | 38 | 1.63 | .02 | .308 round | 5 | 420 | 5.5 | 6100 | 1109 | 75 | 6 | xx0112BA | |
Gobi Campaign scout rifle¹ | 48 | 102.9 | 2.14 | x2 | 80 | 24 | 2.0 | .018 | .308 round | 6 | 795 | 4.5 | 6200 | 1378 | 75 | 6 | 001429E1 | |
Trail carbine | 48 | 73.8 | 1.5 | x1 | 48 | 29 | 1.65 | .06 | .44 magnum round | 8 | 2495 | 5.5 | 3900 | 709 | 75 | 5 | 000CD539 | |
Varmint rifle | 18 | 21.9 | 1.22 | x1 | 18 | 35 | .51 | .024 | 5.56mm round | 5 | 595 | 5.5 | 75 | 14 | 0 | 3 | 0007EA24 | |
Ratslayer¹ | 23 | 30 | 1.3 | x5 | 23 | 33 | .7 | .0225 | 5.56mm round | 8 | 995 | 4.5 | 2000 | 444 | 0 | 3 | 000E5B17 |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default.
SMGs
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
.45 Auto SMG | 26 | 286 | 11 | x0.06 | 26 | 19 | 5.47 | 2.3 | .45 Auto | 30 | 2995 | 11 | 3750 | 341 | 75 | 6 | xx00996C | |
9mm SMG | 14 | 154 | 11 | x0.06 | 14 | 20 | 2.8 | 1.5 | 9mm round | 30 | 2745 | 4 | 850 | 213 | 25 | 3 | 0008F217 | |
Vance's 9mm SMG | 17 | 221 | 13 | x0.05 | 17 | 20 | 4.25 | 1.5 | 9mm round | 60 | 3745 | 4 | 1500 | 375 | 25 | 3 | 000E32F4 | |
10mm SMG | 19 | 171 | 9 | x0.08 | 19 | 22 | 2.59 | 2.2 | 10mm round | 30 | 2495 | 5 | 2370 | 474 | 50 | 5 | 00004321 | |
Sleepytyme¹ | 22 | 220 | 10 | x0.1 | 22 | 22 | 4.0 | 1.7 | 10mm round | 40 | 2495 | 5 | 8250 | 1650 | 50 | 5 | xx00080D | |
12.7mm SMG (GRA) |
36 | 324 | 9 | x0.08 | 36 | 24 | 4.5 | 2.0 | 12.7mm round | 21 | 2495 | 5 | 5100 | 1020 | 100 | 6 | 001429D1 xx00084E | |
H&H Tools nail gun | 9 | 126 | 14 | x0.12 | 9 | 20 | 2.7 | 1.4 | Nails | 90 | 2745 | 4 | 5000 | 1250 | 75 | 2 | xx00925E | |
Silenced .22 SMG | 10 | 110 | 11 | x0.23 | 20 | 19 | 2.1 | 2.0 | .22LR round | 180 | 4995 | 8 | 1850 | 231 | 50 | 2 | 0008F218 |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
Shotguns
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Caravan shotgun | 045 (6.4 x7) |
144.6 | 3.21 | x1 | 6 | 20 | 2.25 | 2.2 | 20 gauge shotgun shell | 2 | 695 | 3 | 675 | 225 | 25 | 3 | 000CD53A | |
Sturdy caravan shotgun | 050 (7.1 x7) |
160.7 | 3.21 | x1 | 7 | 27 | 1.85 | 4 | 20 gauge shotgun shell | 2 | 1495 | 3 | 875 | 292 | 0 | 3 | 001735E3 | |
Hunting shotgun | 070 (10 x7) |
116.7 | 1.67 | x1 | 10 | 28 | 2.5 | 1.5 | 12 gauge | 5 | 995 | 7.5 | 3800 | 507 | 75 | 5 | 0008ED0B | |
Dinner Bell | 075 (10.7 x7) |
125 | 1.67 | x1 | 11 | 28 | 2.67 | 1.2 | 12 gauge | 5 | 745 | 7.5 | 4800 | 640 | 75 | 5 | 000F0B12 | |
File:ScreenShot37png.png | Lever-action shotgun | 048 (6.9 x7) |
84.9 | 1.8 | x1 | 7 | 25 | 1.92 | 1.9 | 20 gauge shotgun shell | 5 | 495 | 3 | 2000 | 667 | 50 | 4 | 0008ED0C |
Riot shotgun | 067 (9.5 x7) |
268 | 4.0 | x1 | 10 | 17 | 3.94 | 2.5 | 12 gauge | 12 | 870 | 5 | 5500 | 1100 | 100 | 7 | 0008ED0A | |
Sawed-off shotgun¹ | 100 (7.1 x14) |
28.2 | 2.34 | x1 | 7 | 37 | 2.7 | 4.0 | 12 gauge | 2(1) | 395 | 4 | 1950 | 488 | 50 | 4 | 0000434C | |
Big Boomer | 120 (8.6 x14) |
34.2 | 2.58 | x1 | 9 | 35 | 3.43 | 3.5 | 12 gauge | 2(1) | 395 | 4 | 2500 | 625 | 50 | 4 | 001673CD | |
File:ScreenShot34png.png | Single shotgun | 050 (7.1 x7) |
20.9 | 2.6 | x1 | 7 | 50 | 1.0 | 1.4 | 20 gauge shotgun shell | 1 | 995 | 7 | 175 | 25 | 0 | 5 | 000E393B |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
Heavy Weapons
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
K9000 cyberdog gun¹ | 26 | 182 | 7 | x0.5 | 13 | 27 | 2.9 | 1.35 | .357 magnum round | 50 | 2495 | 27 | 7500 | 278 | 75 | 8 | xx00E39E | |
FIDO¹ | 36 | 252 | 7 | x0.5 | 18 | 28 | 3.9 | 1.5 | .44 magnum round | 50 | 2495 | 27 | 9500 | 352 | 85 | 9 | xx00FD3C | |
Minigun | 12 | 240 | 20 | x0.5 | 12 | 30 | 3.2 | 1.0 | 5mm round | 240 | 5995 | 25 | 5500 | 220 | 100 | 10 | 0000433F | |
CZ57 Avenger | 13 | 390 | 30 | x0.5 | 13 | 25 | 6.24 | 0.55 | 5mm round | 120 | 7995 | 18 | 8500 | 340 | 100 | 10 | 001629B6 | |
Shoulder mounted machine gun | 30 | 210 | 7 | x0 | 20 | 30 | 3.0 | 0.9 | 10mm round | 60 | 3995 | 17 | 7500 | 442 | 75 | 7 | xx008858 |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default
Energy weapons
“Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent.”— Fallout: New Vegas loading screen
Energy Pistols
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alien blaster¹ | 75 | 131.3 | 1.8 | x100 | 50 | 20 | 3.75 | 0 | Alien power cell | 10 | 2495 | 2 | 4000 | 2000 | 75 | 1 | 00004322 | |
Euclid's C-Finder | 0 +150 |
20.6 | 0.2 | x50 | 0 | 50 | 3 | 0.5 | Archimedes II charge | 1 | 3995 | 15 | 1 | 0.07 | 0 | 1 | 0014EB3C | |
Flare gun² ³ | 10 +1/10s |
3.4 | 1.8 | x1.5 | 10 | 30 | 0.67 | 0.5 | Flamer fuel | 10 | 245 | 2 | 500 | 250 | 0 | 3 | xx004C4E | |
Laser pistol² (GRA)² |
12 | 45 | 3.75 | x1.5 | 12 | 15 | 0.8 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | 00004335 xx00084D | |
Compliance Regulator² | 8 | 30 | 3.75 | x1.5 | 12 | 15 | 0.53 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | xx00C626 | |
Missing laser pistol³ | 11 | 41.3 | 3.8 | x1.5 | 11 | 15 | 0.73 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | 0010A6FC | |
Pew Pew² | 75 | 150 | 2.0 | x2.5 | 50 | 35 | 2.14 | 0.1 | SEC | 10(2) | 395 | 3 | 2498 | 832.6 | 0 | 1 | 00103B1D | |
Plasma Defender (GRA) |
38 | 95 | 2.5 | x 1 | 38 | 20 | 1.9 | 0.3 | SEC | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 | 00090727 xx000853 | |
Plasma pistol² (GRA)² |
33 | 57.8 | 1.75 | x1.5 | 33 | 30 | 1.1 | 0.5 | SEC | 32(16) | 745 | 3 | 200 | 66.6 | 0 | 2 | 00004343 xx000855 | |
Pulse gun | 5 +250/ +110⁴ |
5.17 | 1 | x1 | 5 | 20 | 0.25 | 0.1 | SEC | 25(5) | 495 | 2 | 1800 | 900 | 25 | 2 | 00090A6B | |
Recharger pistol | 18 | 90 | 5 | x1.2 | 18 | 13 | 1.38 | 0.1 | Microfusion breeder | 20 | 1495 | 7 | 2700 | 385.7 | 50 | 2 | 0009071F | |
MF Hyperbreeder Alpha² | 25 | 175 | 7 | x2 | 25 | 20 | 1.25 | 1.0 | Microfusion breeder | 10 | 3995 | 7 | 8900 | 1271.4 | 50 | 2 | xx000802 | |
Sonic emitter - Gabriel's bark² | 55 +20⁴ |
56.9 | 1.03 | x1 | 25 | 30 | 1.83 | 0.1 | SEC | 24(12) | 495 | 2 | 3500 | 1750 | 50 | 2 | xx00E37E | |
Sonic emitter - opera singer² | 55 +20⁴ |
56.9 | 1.03 | x1 | 25 | 30 | 1.83 | 0.1 | SEC | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 | xx00E1B8 | |
Sonic emitter - revelation² | 31 +20⁴ |
32.1 | 1.03 | x1 | 18 | 30 | 1.03 | 0.1 | SEC | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 | xx00E381 | |
Sonic emitter - robo-scorpion² | 65 +20⁴ |
67.2 | 1.03 | x1 | 30 | 30 | 2.16 | 0.1 | SEC | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 | xx00E386 | |
Sonic emitter - tarantula² | 60 +20⁴ |
62.1 | 1.03 | x1 | 30 | 30 | 2.0 | 0.1 | SEC | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 | xx00E389 |
- Unique weapons are highlighted with a darker background
- ¹ May only be acquired if the player has chosen the Wild Wasteland trait.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Frightens abominations.
- ⁴ Does bonus damage to robots and power armored foes.
Energy Rifles
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gauss rifle² | 120 | 45 | 3 | x2 | 60 | 40 | 3 | 0.03 | MFC | 5 (1) |
395 | 7 | 3000 | 429 | 75 | 5 | 0015837B | |
YCS/186¹ ² | 140 | 52.5 | 3 | x2 | 70 | 40 | 3.5 | 0.0275 | MFC | 4 (1) |
495 | 8 | 3000 | 375 | 75 | 5 | 0015B38D | |
Holorifle² | 80 | 88.9 | 1.11 | x1 | 80 | 30 | 2.67 | 0.4 | MFC | 4 | 495 | 8 | 3000 | 375 | 50 | 4 | xx0092EF | |
LAER | 65 | 162.5 | 2.5 | x1.5 | 15 | 32 | 2 | 0.08 | MFC | 20 | 370 | 4 | 8000 | 2000 | 75 | 4 | xx00B9CF | |
Elijah's advanced LAER | 65 | 178.8 | 2.75 | x1.5 | 15 | 32 | 2 | 0.08 | MFC | 15 | 245 | 4 | 8500 | 2125 | 75 | 4 | xx015DD3 | |
Laser RCW | 15 | 135 | 9 | x0.5 | 15 | 20 | 2.25 | 0.08 | ECP | 60 | 1995 | 4 | 2150 | 537 | 50 | 4 | 0009073B | |
Laser rifle | Laser rifle | 22 | 67.8 | 3.08 | x1.5 | 23 | 18 | 1.22 | 0.025 | MFC | 24 | 620 | 8 | 800 | 100 | 25 | 3 | 00004336 |
AER14 prototype | 35 | 105 | 3 | x2 | 35 | 20 | 1.75 | 0.0225 | MFC | 24 (12) |
495 | 8.5 | 2200 | 259 | 25 | 3 | 001479B3 | |
File:AER9LASERRIFLE.png | Van Graff laser rifle | 15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.83 | 0.025 | MFC | 24 | 270 | 8 | 800 | 100 | 0 | 3 | 001251CD |
Multiplas rifle | 105 (35x3) |
105 | 1 | x1 | 34 | 35 | 3 | 1.5 | MFC | 30 (10) |
245 | 7 | 2500 | 357 | 50 | 4 | 00121168 | |
Plasma rifle | 47 | 65.8 | 1.4 | x2 | 47 | 30 | 1.57 | 0.2 | MFC | 24 (12) |
370 | 8 | 1300 | 163 | 25 | 3 | 00004344 | |
Van Graff plasma rifle | 32 | 44.8 | 1.4 | x2 | 32 | 30 | 1.06 | 0.2 | MFC | 24 (12) |
370 | 8 | 1300 | 163 | 0 | 3 | 001251CC | |
Q-35 matter modulator | 40 | 96 | 2.4 | x2 | 62 | 28 | 1.43 | 0.2 | MFC | 12 | 1245 | 7 | 3000 | 429 | 25 | 2 | 000E6064 | |
Recharger rifle | 12 | 51.1 | 4.3 | x1.5 | 12 | 19 | 0.63 | 0.02 | Microfusion breeder | 7 | 370 | 15 | 250 | 17 | 0 | 5 | 00121154 | |
Tri-beam laser rifle (GRA) |
66 (22x3) |
180 | 2.73 | x1.5 | 22 | 23 | 2.87 | 0.5 | MFC | 24 (8) |
245 | 9 | 4800 | 533 | 75 | 4 | 000E2BF4 xx000854 |
- Unique weapons are highlighted with a darker background
- ¹ May only be acquired if the player has not chosen the Wild Wasteland trait.
- ² Scoped by Default.
Energy Heavy Weapons
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arc welder | 9 +8/+4¹ |
72 | 8 | x4 | 1 | 30 | 0.9 | 0.5 | ECP | 30 | 1245 | 15 | 3700 | 247 | 75 | 7 | xx00766B | |
Flamer | 16 +2/5s |
130 | 8 | x4 | 1 | 50 | 1.6 | 0.5 | Flamer fuel | 60 | 995 | 15 | 2350 | 157 | 50 | 7 | 0000432D | |
Cleansing Flame | 15 +10/6s |
115 | 7 | x1 | 1 | 55 | 4.1 | 1.5 | Flamer fuel | 100 | 1495 | 22 | 9500 | 432 | 50 | 7 | xx00080B | |
Gatling laser | 10 | 300 | 30 | x1 | 10 | 30 | 4 | 0.6 | ECP | 240 | 7495 | 18 | 6800 | 378 | 100 | 8 | 0000432E | |
Sprtel-Wood 9700 | 16 | 320 | 20 | x1 | 16 | 30 | 4.3 | 0.5 | ECP | 90 | 4995 | 15 | 20000 | 1333 | 100 | 6 | xx000803 | |
Heavy incinerator | 15 +20 +8/5s |
148 | 4 | x0.83 | 5 | 50 | 1.5 | 0.5 | Flamer fuel | 24 | 995 | 15 | 7200 | 480 | 100 | 8 | 000E2BFC | |
Incinerator | 1 +20 +4/8s |
46 | 2 | x1.67 | 1 | 50 | 1.1 | 0.1 | Flamer fuel | 30 | 995 | 12 | 1300 | 108 | 25 | 6 | 000906DA | |
Plasma caster | 65 | 195 | 3 | x1 | 65 | 25 | 2.6 | 0.7 | MFC | 10 | 395 | 20 | 7000 | 350 | 100 | 8 | 000906CF | |
The Smitty Special | 35 | 245 | 7 | x0.1 | 35 | 30 | 3.5 | 1.3 | MFC | 20 | 1095 | 20 | 20000 | 1000 | 100 | 8 | xx00080A | |
Tesla cannon | 80 +20/2s |
127.4 | 1.34 | x2 | 40 | 37 | 3.2 | 0.1 | ECP | 20 (4) |
395 | 8 | 8700 | 1088 | 100 | 8 | 000E2BEC | |
Elijah's jury-rigged Tesla cannon | 85 +20/2s |
154.2 | 1.58 | x2 | 45 | 37 | 3.4 | 0 | ECP | 30 (6) |
245 | 8 | 13500 | 1688 | 100 | 8 | xx01199E | |
Tesla-Beaton prototype | 90 +25/2s |
145.8 | 1.34 | x2 | 45 | 37 | 3.8 | 0.08 | ECP | 24 (4) |
195 | 8 | 12525 | 1566 | 100 | 8 | 0015A47F |
- Unique weapons are highlighted with a darker background
- ¹ Does bonus damage to robots and power armored foes.
Explosives
“Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority."”— Fallout: New Vegas loading screen
Projectile
AOE |
Base ID | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25mm grenade APW | 2 +50 |
550 | 130 | 2.5 | 25 | 2.1 | 0.7 | 25mm | 6 | 745 | 8 | 4200 | 525 | 75 | 5 | xx00081B | |
Fat Man (GRA) |
400 +600 |
1700 | 275.2 | 1.58 | 65 | 15.4 | 0.5 | Mini nuke | 1 | 495 | 30 | 6000 | 200 | 100 | 8 | 0000432C xx000AC3 | |
Esther | 475 +600 |
1700 | 304.7 | 1.89 | 55 | 19.5 | 0.5 | Mini nuke | 1 | 620 | 40 | 18000 | 450 | 100 | 8 | xx000804 | |
Grenade machinegun | 0 +50 |
550 | 150 | 3 | 50 | 1.0 | 1 | 25mm grenade | 30 | 995 | 15 | 5200 | 347 | 100 | 8 | 00090A6A | |
Mercy | 5 +100 |
750 | 325.5 | 3.1 | 50 | 2.1 | 1 | 40mm grenade | 18 | 2495 | 15 | 5200 | 347 | 100 | 8 | 0015FFF4 | |
Grenade launcher | 30 +100 |
750 | 57.4 | 0.6 | 35 | 3.71 | 0.7 | 40mm grenade | 4 | 495 | 12 | 4200 | 350 | 75 | 5 | 0007EA25 | |
Grenade rifle | 2 +100 |
750 | 41.4 | 2.14 | 35 | 2.9 | 1 | 40mm grenade | 1 | 495 | 6 | 300 | 50 | 25 | 3 | 000FF576 | |
Great Bear grenade rifle | 15 +100 |
750 | 46.6 | 2.14 | 32 | 3.6 | 0.5 | 40mm grenade | 1 | 1245 | 5 | 950 | 190 | 25 | 3 | xx0046C4 | |
Mercenary's grenade rifle | 2 +100 |
750 | 41.4 | 2.14 | 35 | 2.9 | 1 | 40mm grenade | 1 | 495 | 5.5 | 300 | 55 | 0 | 3 | 001735E4 | |
Red Victory grenade rifle | 2 +100 |
750 | 44.1 | 3.21 | 29 | 3.5 | 0.5 | 40mm grenade | 1 | 620 | 4 | 950 | 238 | 25 | 3 | xx0046C3 | |
Thump-Thump | 2 +100 |
750 | 43.2 | 2.79 | 35 | 2.9 | 0.8 | 40mm grenade | 1 | 620 | 5.5 | 800 | 145 | 25 | 3 | 001429E2 | |
Missile launcher | 125 +200 |
1000 | 70.1 | 1.58 | 55 | 5.9 | 0.3 | Missile | 1 | 245 | 20 | 3900 | 195 | 75 | 6 | 00004340 | |
Annabelle | 150 +200 |
1000 | 77.3 | 1.89 | 47 | 7.4 | 0.02 | Missile | 1 | 495 | 15 | 5200 | 347 | 75 | 5 | 00162019 | |
Red Glare ¹ | 20 +40 |
500 | 240 | 4 | 25 | 2.4 | 0.5 | Rocket | 13 | 2245 | 20 | 15000 | 750 | 100 | 6 | xx004C3C |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default.
Thrown
AOE |
Base ID | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dynamite² | 1 +75 | 750 | 30 | 0.4 | 24 | 3.17 | 0.3 | 25 | 83 | 0 | 1 | 000BA0F3 | |
Fire bomb² | 1 +20 +4/8s |
212 | 12.5 | 0.4 | 24 | 2.2 | 0.5 | 200 | 400 | 50 | 2 | xx00BCB4 | |
Flash bang² | 1 +0 | 768 | 0.65 | 0.65 | 24 | 0.04 | 0.5 | 50 | 100 | 50 | 4 | xx004C35 | |
Frag grenade² | 1 +125 | 900 | 82.2 | 0.65 | 24 | 5.3 | 0.5 | 150 | 300 | 25 | 2 | 00004330 | |
Holy Frag Grenade³ | 1 +800 | 1500 | 522.4 | 0.65 | 24 | 33.4 | 0.5 | 500 | 1000 | 0 | 2 | 0014EA5A | |
Incendiary grenade | 1 +50 +6/15s |
450 | 39.3 | 0.65 | 24 | 5.87 | 0.5 | 200 | 400 | 50 | 2 | 0014DDDE | |
Long-fuse dynamite² | 1 +75 | 750 | 30.8 | 0.4 | 24 | 3.17 | 0.3 | 25 | 83 | 0 | 1 | 00109A0C | |
MFC grenade¹ |
1 +75 | 600 | 49.6 | 0.65 | 35 | 2.17 | 0.5 | 15 | 30 | 25 | 2 | xx0008C8 | |
Nuka-grenade¹ |
1 +350 +2/5s |
450 | 230.9 | 0.65 | 24 | 15.04 | 0.5 | 50 | 100 | 100 | 2 | xx000818 | |
Plasma grenade² | 1 +225 | 450 | 147.4 | 0.65 | 24 | 9.4 | 0.5 | 300 | 600 | 75 | 2 | 00004332 | |
Pulse grenade² | 1 +10 +200/+80⁴ |
750 | 7.2 | 0.65 | 24 | .45 | 0.5 | 40 | 80 | 50 | 2 | 00004331 | |
Tin grenade¹ |
1 +100 | 768 | 65.8 | 0.65 | 35 | 2.89 | 0.5 | 25 | 50 | 0 | 2 | xx000814 |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50
- ³ May only be acquired if the player has chosen the Wild Wasteland trait.
- ⁴ Does bonus damage to robots and power armored foes.
Placed
AOE |
Base ID | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Bottlecap mine² | 1 +200 | 256 | 35 | 5.74 | 0.5 | 150 | 300 | 0 | 1 | 0000433A | |
C-4 plastic explosive¹ | 1 +250 | 512 | 24 | 10.45 | 0.5 | 1000 | 2000 | 50 | 1 | 001221C1 | |
Demolition charge | 2 +100 | 192 | 38 | 2.68 | 1.5 | 75 | 50 | 0 | 1 | xx01140B | |
Detonator¹ | N/A | N/A | - | - | 0.5 | 25 | 50 | 0 | 0 | 00130041 | |
Fat mine | 5 +450 | 1400 | 35 | 13 | 3.25 | 275 | 84.62 | 50 | 3 | xx000815 | |
Frag mine | 1 +100 | 192 | 35 | 2.88 | 0.5 | 75 | 150 | 25 | 1 | 0000433C | |
Gas bomb | 1 +80 | 600 | 24 | 5.2 | 5 | 100 | 20 | 50 | 1 | xx00C45D | |
MFC cluster¹ ² |
1 +(75x6) | 600 | 35 | 12.9 | 0.5 | 110 | 220 | 50 | 2 | xx0008C9 | |
Plasma mine | 1 +150 | 192 | 35 | 4.31 | 0.5 | 300 | 600 | 75 | 2 | 0000433D | |
Powder charge² | 1 +75 | 192 | 35 | 2.17 | 0.5 | 25 | 50 | 0 | 1 | 00109A0B | |
Pulse mine | 1 +10 +200/+80³ |
450 | 35 | 0.31 | 0.5 | 40 | 80 | 50 | 2 | 0000433E | |
Satchel charge | 1 +250 | 384 | 35 | 7.17 | 0.75 | 125 | 166.66 | 50 | 4 | xx0076E3 | |
Time bomb² | 1 +150 | 1024 | 24 | 6.29 | 0.5 | 750 | 1500 | 50 | 1 | 0013D534 | |
Time bomb, high yield² | 1 +400 | 1536 | 24 | 16.71 | 0.5 | 750 | 1500 | 50 | 1 | xx000811 |
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
- ² Custom-built weapon
- ³ Does bonus damage to robots and power armored foes.
Melee
“Most Melee Weapons are completely silent, making them excellent stealth weapons.”— Fallout: New Vegas loading screen
Bladed
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bowie knife² | 23 | 79.6 | 3.46 | x1.5 | 35 | 20 | 2.3 | 495 | 1 | 1000 | 1000 | 75 | 3 | xx0046C7 | |
Blood-Nap² | 30 | 110.8 | 3.69 | x1.5 | 45 | 17 | 3.5 | 495 | 1 | 2000 | 2000 | 50 | 4 | xx00A606 | |
Bumper sword | 32 | 45.5 | 1.42 | x1 | 32 | 38 | 1.68 | 1495 | 12 | 2500 | 208 | 50 | 8 | 000CD50D | |
Blade of the East | 65 +2/10s |
104.6 | 1.58 | x1 | 30 | 35 | 4.3 | 3995 | 12 | 45 | 3.8 | 100 | 9 | 00143FBA | |
Blade of the West | 60 | 127.9 | 2.13 | x1.5 | 30 | 29 | 4.1 | 745 | 12 | 5700 | 475 | 100 | 9 | xx008B05 | |
File:ScreenShot26png.png | Chainsaw³ (GRA) |
80 | 80 | 1 | x1 | 8 | 65 | 2.5 | 7995 | 20 | 2800 | 140 | 75 | 7 | 0015FE44 xx000851 |
Cleaver² | 7 | 17.8 | 2.54 | x1 | 7 | 22 | 0.6 | 1245 | 2 | 20 | 10 | 0 | 2 | 00109A0A | |
Chopper² | 14 | 54.9 | 3.92 | x2 | 14 | 22 | 1.3 | 1245 | 2 | 800 | 400 | 0 | 2 | 0014D2AA | |
Combat knife² | 15 | 48.5 | 3.23 | x2 | 15 | 17 | 1.8 | 445 | 1 | 500 | 500 | 50 | 3 | 00004326 | |
Chance's knife² | 22 | 91.4 | 4.15 | x2 | 22 | 17 | 2.6 | 445 | 1 | 900 | 900 | 50 | 3 | 00162C92 | |
Cosmic knife¹ | 12 | 36 | 3 | x1 | 12 | 20 | 1.2 | 745 | 1 | 35 | 35 | 0 | 1 | xx00BD09 | |
Cosmic knife clean¹ | 15 | 45 | 3 | x1.2 | 15 | 20 | 1.5 | 995 | 1 | 50 | 50 | 0 | 1 | xx012209 | |
Cosmic knife super-heated¹ | 14 | 42 | 3 | x5 | 14 | 20 | 1.4 | 745 | 1 | 50 | 50 | 0 | 1 | xx010589 | |
Fire axe | 55 | 86.8 | 1.58 | x1 | 27 | 22 | 5.0 | 995 | 8 | 2500 | 313 | 75 | 5 | 0011A8B9 | |
Knock-Knock | 66 | 118.8 | 1.8 | x1 | 33 | 21 | 6.3 | 545 | 8 | 3200 | 400 | 75 | 5 | 00156F7C | |
Hatchet² | 16 | 40.6 | 2.54 | x1 | 16 | 22 | 1.5 | 1495 | 2 | 75 | 37.5 | 25 | 2 | 0011A8E4 | |
Katana | 22 | 71.1 | 3.23 | x2 | 22 | 21 | 2.1 | 995 | 3 | 2500 | 833 | 75 | 4 | xx000817 | |
Knife¹ | 8 | 24 | 3 | x1 | 8 | 20 | 0.8 | 745 | 1 | 20 | 20 | 0 | 1 | 00004334 | |
Knife spear | 20 | 37.9 | 1.89 | x1 | 20 | 35 | 1.1 | 1995 | 3 | 55 | 18.3 | 25 | 2 | xx000FBE | |
Knife spear clean | 25 | 47.4 | 1.89 | x1.2 | 25 | 35 | 1.4 | 1995 | 3 | 55 | 18.3 | 25 | 2 | xx012208 | |
Machete | 11 | 33 | 3 | x1.5 | 11 | 20 | 1.1 | 245 | 2 | 50 | 25 | 25 | 3 | 000CE569 | |
Broad machete | 15 | 48.5 | 3.23 | x2 | 15 | 17 | 1.8 | 370 | 1 | 75 | 75 | 0 | 3 | 001735E5 | |
Liberator | 18 | 62.3 | 3.46 | x3 | 18 | 18 | 2.0 | 370 | 2 | 1000 | 500 | 25 | 3 | 00127E45 | |
File:ScreenShot30png.png | Machete gladius | 28 | 84 | 3 | x1.5 | 28 | 20 | 2.8 | 370 | 2 | 1000 | 500 | 25 | 4 | 0015430B |
Proton axe | 50 +50/+20⁵ |
90.8 | 1.82 | x1 | 25 | 22 | 4.5 | 995 | 8 | 3500 | 437.5 | 50 | 5 | xx016A4B | |
Protonic inversal axe | 58 +50/+20⁵ |
105.3 | 1.82 | x1 | 45 | 25 | 4.6 | 1245 | 8 | 4000 | 500 | 55 | 5 | xx009701 | |
Ripper²³ (GRA) |
50 | 50 | 1 | x1 | 5 | 65 | 1.5 | 5995 | 6 | 1200 | 200 | 50 | 3 | 00004349 xx000857 | |
Shishkebab | 40 +2/5s |
94.3 | 2.31 | x2 | 20 | 28 | 3.2 | 2495 | 3 | 2500 | 833.3 | 75 | 6 | 0000434E | |
Gehenna | 42 +5/5s |
121.3 | 2.77 | x2 | 21 | 25 | 4.4 | 1995 | 3 | 12000 | 4000 | 75 | 6 | xx00080F | |
Straight razor¹ | 5 | 18.5 | 3.69 | x2 | 10 | 18 | 0.6 | 370 | 1 | 35 | 35 | 0 | 1 | 000F0F04 | |
Figaro¹ | 8 | 33.2 | 4.15 | x4 | 16 | 17 | 0.9 | 445 | 1 | 400 | 400 | 0 | 1 | 0014D2A7 | |
Switchblade¹ | 7 | 14 | 2 | x2 | 11 | 18 | 0.8 | 495 | 1 | 35 | 35 | 25 | 1 | 000289C3 | |
Thermic lance³ | 100 | 100 | 1 | x1 | 10 | 65 | 3.1 | 9995 | 20 | 5500 | 275 | 100 | 7 | 0015C881 |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Ignores DR/DT.
- ⁴ Includes double normal weapon damage in V.A.T.S.
- ⁵ Does bonus damage to robots and power armored foes.
Blunt
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 iron | 17 | 40.3 | 2.37 | x1 | 17 | 22 | 1.5 | 295 | 3 | 55 | 18 | 25 | 2 | 000FC335 | |
Nephi's golf driver | 30 | 71.1 | 2.37 | x1.2 | 30 | 21 | 2.9 | 245 | 1 | 500 | 500 | 25 | 2 | 000F56F6 | |
Baseball bat (GRA) |
22 | 36.3 | 1.65 | x1 | 22 | 25 | 1.8 | 1995 | 3 | 250 | 83.3 | 25 | 4 | 0000421C xx00084C | |
Cattle prod | 5 | 11.5 | 2.3 | x2 | 5 | 28 | 0.36 | 2495 | 3 | 450 | 150 | 75 | 4 | 0013316D | |
Dress cane | 22 | 50.8 | 2.3 | x1 | 35 | 27 | 1.63 | 245 | 3 | 40 | 13.3 | 50 | 2 | 0011A8A0 | |
Lead pipe¹ | 22 | 55.8 | 2.54 | x1 | 22 | 24 | 1.8 | 245 | 3 | 75 | 25 | 50 | 5 | 00004337 | |
File:The Humble Cudgel cropped1.png | The Humble Cudgel¹ | 26 | 72 | 2.77 | x1 | 26 | 21 | 2.5 | 370 | 3 | 350 | 116.7 | 50 | 5 | 00157BCA |
Nail board | 25 | 35.5 | 1.4 | x0 | 25 | 27 | 1.85 | 295 | 4 | 250 | 62.5 | 25 | 7 | 000A01DD | |
File:FONVEagleFlagPole.PNG | Old Glory | 45 | 85.3 | 1.89 | x1.5 | 80 | 22 | 4.1 | 1245 | 8 | 2500 | 312.5 | 50 | 7 | xx0076E0 |
Pool cue | 15 | 22.5 | 1.5 | x0 | 15 | 27 | 1.1 | 245 | 1 | 15 | 15 | 0 | 2 | 00004346 | |
Police baton¹ | 10 | 27.7 | 2.8 | x1 | 10 | 23 | 0.87 | 1245 | 2 | 70 | 35 | 0 | 1 | 00004345 | |
Rebar club | 42 | 50.4 | 1.2 | x0.5 | 24 | 40 | 2.1 | 1245 | 9 | 500 | 56 | 50 | 9 | 000CD50E | |
Nuka Breaker | 50 | 75.8 | 1.52 | x2 | 50 | 35 | 2.86 | 995 | 8 | 7800 | 975 | 50 | 9 | xx000807 | |
Rolling pin | 3 | 5.2 | 1.7 | x0 | 8 | 24 | 0.25 | 495 | 1 | 10 | 10 | 0 | 2 | 000B2943 | |
Shovel | 12 | 20.8 | 1.7 | x3 | 20 | 28 | 0.86 | 1495 | 3 | 55 | 18 | 0 | 3 | 0011E46F | |
Sledgehammer | 24 | 45.5 | 1.9 | x1 | 24 | 38 | 1.26 | 745 | 12 | 130 | 11 | 50 | 7 | 00004351 | |
Super sledge | 70 | 105 | 1.5 | x1 | 35 | 38 | 3.68 | 495 | 20 | 5800 | 290 | 100 | 8 | 00004352 | |
Oh, Baby! | 80 | 138.9 | 1.74 | x1 | 40 | 35 | 4.57 | 495 | 20 | 6200 | 310 | 100 | 8 | 00156968 | |
Tire iron¹ | 15 | 34.6 | 2.3 | x1 | 15 | 27 | 1.11 | 995 | 3 | 40 | 13 | 0 | 3 | 00004328 | |
War club¹ | 19 | 57 | 3 | x1 | 19 | 21 | 1.81 | 995 | 3 | 75 | 25 | 25 | 2 | xx00BCB5 | |
X-2 antenna | 65 +50/+20³ |
70.4 | 1.1 | x1 | 23 | 22 | 5.91 | 620 | 15 | 6000 | 400 | 75 | 7 | xx00C297 |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
- ² Includes double normal weapon damage in V.A.T.S.
- ³ Does bonus damage to robots and power armored foes.
Thrown
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Proton throwing axe | 40 +50/+20² |
32.2 | 0.8 | x1 | 29 | 20 | 5.5 | 0 | 1 | 100 | 100 | 25 | 1 | xx00BB5E | |
Protonic inversal throwing axe | 60 +50/+20² |
52.7 | .88 | x1 | 29 | 22 | 5.5 | 0 | 1 | 200 | 200 | 25 | 1 | xx00BB5F | |
Throwing hatchet | 20 | 17.6 | 0.88 | x1 | 20 | 22 | 1.8 | 0 | 2 | 20 | 10 | 25 | 1 | 0014DE1D | |
Throwing knife¹ | 15 | 48.2 | 3.2 | x2 | 15 | 20 | 1.5 | 0 | 0.5 | 20 | 40 | 0 | 1 | 00161246 | |
Throwing knife spear | 42 | 20.2 | 0.48 | x1 | 42 | 28 | 3.0 | 0 | 0.65 | 25 | 38.5 | 25 | 1 | xx00119E | |
Throwing spear | 50 | 30 | 0.6 | x1 | 50 | 24 | 4.2 | 0 | 0.5 | 25 | 50 | 25 | 1 | 0014D2AC | |
Tomahawk | 30 | 19.8 | 0.66 | x1 | 30 | 23 | 2.6 | 0 | 0.5 | 75 | 37.5 | 50 | 3 | xx00BCB6 |
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Does bonus damage to robots and power armored foes.
Unarmed
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | 0015BA03 | |
Two-Step Goodbye² |
70 | 76.4 | 1.09 | x4 | 10 +175 |
28 | 5.0 | 395 | 6 | 20000 | 3333 | 100 | 9 | xx000809 | |
Bear trap fist | 27 | 29.5 | 1.09 | x1 | 27 | 28 | 1.9 | 395 | 6 | 800 | 150 | 50 | 5 | xx00119D | |
Bladed gauntlet | 25 | 39.1 | 1.57 | x2 | 40 | 26 | 1.9 | 295 | 10 | 200 | 20 | 25 | 5 | 001519E0 | |
Cram Opener | 28 | 47.5 | 1.7 | x2 | 44 | 26 | 2.2 | 370 | 10 | 800 | 80 | 25 | 5 | 00151D0C | |
Boxing gloves | 1 | 1.3 | 1.26 | x1 | 1 | 28 | 0.1 | 995 | 6 | 100 | 16.7 | 0 | 1 | 000E5391 | |
Golden Gloves | 1 | 1.3 | 1.26 | x2 | 1 | 28 | 0.1 | 1245 | 6 | 100 | 16.7 | 0 | 1 | 000E58BB | |
Boxing tape | 4 | 5.1 | 1.26 | x1 | 4 | 28 | 0.3 | 2495 | 0.25 | 100 | 400 | 0 | 1 | 0012D852 | |
Brass knuckles¹ | 18 | 36.9 | 2.05 | x1 | 18 | 18 | 2.0 | 995 | 1 | 120 | 120 | 25 | 2 | 00004324 | |
File:ScreenShot28png.png | Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | 00155E66 |
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | 00155E6D | |
Dog tag fist³ | 20 | 31.6 | 1.58 | x1 | 20 | 35 | 1.1 | 495 | 3 | 50 | 16.7 | 0 | 1 | 00146C79 | |
Recompense of the Fallen | 25 | 47.4 | 1.89 | x1 | 25 | 35 | 1.4 | 745 | 3 | 250 | 83.3 | 0 | 1 | 0012ADB8 | |
Fist of Rawr Fist of the North Rawr |
50 | 97.8 | 1.96 | x2 | 75 | 24 | 4.17 | 445 | 10 | 6200 | 620 | 100 | 6 | xx00CA89 xx00CA88 | |
Industrial hand²⁵ | 50 | 160 | 3.2 | x1 | 40 | 65 | 1.5 | 7995 | 10 | 2500 | 250 | 75 | 7 | xx008CB9 | |
Mantis gauntlet | 30 | 60.7 | 2.02 | x3 | 30 | 22 | 2.7 | 245 | 10 | 750 | 75 | 75 | 4 | 001524B3 | |
Embrace of the Mantis King! | 42 | 65.7 | 1.57 | x3 | 64 | 25 | 3.4 | 395 | 12 | 8500 | 708.3 | 75 | 4 | xx000808 | |
Power fist² (GRA) |
40 | 43.6 | 1.09 | x1 | 40 | 28 | 2.9 | 395 | 6 | 800 | 133.3 | 50 | 5 | 00004347 xx000856 | |
Saturnite fist² | 35 | 63 | 1.8 | x1 | 35 | 25 | 2.8 | 795 | 4 | 1600 | 400 | 45 | 4 | xx00F806 | |
Saturnite fist super-heated² | 55 | 90.8 | 1.65 | x1 | 55 +2/5s |
25 | 4.4 | 595 | 4 | 2400 | 600 | 55 | 5 | xx00F83C | |
Greased Lightning² | 32 | 96 | 3 | x1 | 32 | 28 | 2.3 | 995 | 6 | 15000 | 2500 | 50 | 5 | xx000810 | |
Salt-Upon-Wounds' power fist² | 45 +3/10s |
64.4 | 1.36 | x1 | 45 | 25 | 4.8 | 495 | 6 | 2500 | 416.6 | 50 | 6 | xx00A38D | |
Scientist glove² | 21 | 28.6 | 1.36 | x1.5 | 5 | 28 | 1.5 | 245 | 2 | 500 | 250 | 25 | 2 | xx009FFD | |
Corrosive glove² | 21 | 22.9 | 1.09 | x1 | 5 +2/10s |
28 | 1.5 | 745 | 4 | 1500 | 375 | 55 | 2 | xx00A130 | |
Sterilizer glove² | 21 | 28.6 | 1.36 | x1 | 5 +2/5s |
28 | 1.5 | 995 | 3 | 1500 | 500 | 55 | 2 | xx00A135 | |
Dr. Klein's glove² | 34 -5 EW/30s -2 ST/30s |
46.4 | 1.36 | x1 | 5 -1 ST/30s -1 DT/60s |
18 | 3.8 | 495 | 4 | 2500 | 625 | 45 | 3 | xx00A13E | |
Dr. Mobius' glove² | 28 -5 EW/30s -2 ST/30s |
38.2 | 1.36 | x2 | 5 Knockback Frenzy |
15 | 3.7 | 495 | 3 | 3500 | 1166 | 35 | 2 | xx00A138 | |
Spiked knuckles¹ | 25 | 59.2 | 2.37 | x1 | 25 | 19 | 2.6 | 1495 | 1 | 500 | 500 | 50 | 3 | 00004354 | |
Love and Hate¹ | 30 | 75.8 | 2.53 | x1 | 30 | 19 | 3.2 | 1495 | 1 | 750 | 750 | 50 | 3 | 001568E6 | |
Yao guai gauntlet²⁵ | 20 | 32.6 | 1.63 | x2.5 | 30 | 22 | 1.8 | 2995 | 10 | 150 | 15 | 50 | 4 | xx00BCB7 | |
She's Embrace²⁵ | 25 | 44 | 1.76 | x3 | 37 | 20 | 2.5 | 4495 | 10 | 420 | 42 | 50 | 4 | xx00BCB8 | |
Zap glove | 35 +50/+20⁴ |
57.3 | 1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | 0015BA78 | |
Paladin Toaster | 41 +50/+20⁴ |
67.1 | 1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 | 0015BA72 |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Includes double normal weapon damage in V.A.T.S.
- ⁴ Does bonus damage to robots and power armored foes.
- ⁵ Ignores DR/DT.
Other
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Big Mountain Transportalponder! | - | - | - | x1 | - | 24 | - | - | - | - | 995 | - | - | - | 0 | 0 | xx00E1B0 | |
Binoculars | - | - | - | - | - | - | - | - | - | - | - | 1.5 | 50 | 33.3 | 0 | 0 | 000E6346 | |
Codac R9000 | - | - | 2.5 | x0 | 65 | 1000 | - | 0.3 | Camera film | 24 | - | 0 | 150 | ∞ | 0 | 0 | 0011A208 | |
Laser detonator | - | - | 0.1 | - | - | - | - | - | Microfusion breeder | 1 | 49995 | - | - | - | 0 | 0 | xx007670 |
- Quest items are highlighted with a darker background
Unused weapons
Cut content
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deathclaw gauntlet | 20 | 32.6 | 1.6 | x 5 | 30 | 26 | 1.5 | - | - | - | 2995 | 10 | 150 | 15 | 100 | 6 | 0000432B | |
Debug Mega Pistol | 9999 | 31247 | 3.1 | x1 | 9 | 17 | 588.2 | 0.7 | 9mm round | 13 | 1120 | 1.5 | 100 | 66.7 | 0 | 2 | 001465A6 | |
Double-barrel shotgun | ? | ? | ? | x? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | 00?????? | |
Gas grenade | 1 | - | 0.7 | x1 | 0 | 24 | 0.04 | - | - | - | - | 0.5 | 25 | 50 | 0 | 2 | 0012701F | |
Oliver anti-materiel rifle | 150 | 67.2 | 0.4 | x1 | 80 | 25 | 6 | 0 | .50 MG | 8 | 870 | 20 | 5600 | 280 | 100 | 6 | 001724F2 | |
Plasma rifle always crit | 45 (9x5) |
180 | 1 | x100 | 44 | 25 | 1.8 | 0.2 | MFC | 12 | 4495 | 8 | 1800 | 225 | 0 | 0 | 000F7EAE | |
Plasma rifle weak | 3 | 12 | 4 | x2 | 44 | 25 | 0.12 | 0.2 | MFC | 12 | 4495 | 8 | 1800 | 225 | 0 | 0 | 000CDA5C | |
Poisoned hatchet | 30 | 19.8 | 0.7 | x1 | 30 | 23 | 2.6 | - | - | - | 4995 | 0.5 | 75 | 150 | 50 | 3 | xx00F91A | |
Poisoned mantis gauntlet | 30 | 60.6 | 2 | x3 | 30 | 22 | 2.7 | - | - | - | 245 | 10 | 150 | 15 | 75 | 4 | xx010E5D | |
Slave's Burden | 16 | 25.3 | 1.6 | x4 | 1 | 0 | - | - | - | - | - | 400 | 2350 | 5.875 | 1 | 7 | 00171B48 | |
Starlet's hand wraps | 15 | 18.9 | 1.3 | X1 | 30 | 28 | 1.1 | - | - | - | 24995 | 6 | 100 | 16.66 | 0 | 1 | xx00E8A4 | |
Stun baton | 12 | 27 | 2.3 | x1 | 8 | 5 | 4.8 | - | - | - | 495 | 1 | 110 | 110 | 0 | 0 | 00166B95 | |
Stun grenade | 1 +15 |
11.2 | 0.7 | x1 | 0 | 24 | 0.67 | - | - | - | - | 0.5 | 50 | 100 | 25 | 2 | 0014DDDF | |
File:AER9LASERRIFLE.png | The Disintegrator | 1000 | 3818 | 3.8 | x100 | 22 | 17 | 58.8 | 0 | MFC | 255 | 4995 | 8 | 1000 | 125 | 0 | 0 | 000F82AA |
The Faderator¹ | 120 | 20160 | 168 | x0.01 | 60 | 4 | 360 | 0.3 | MFC/Microfusion breeder | 255 | 3995 | 7 | 3000 | 429 | 25 | 3 | xx000800 |
- ¹ Available in all add-ons except Courier's Stash.
Non-player character weapons
Base ID | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcade Gannon's Ripper | 50 | 50 | 1 | x1 | 5 | 45 | 2.2 | - | - | - | 5995 | 6 | 100 | 16.7 | 75 | 3 | 00176E5D | |
Boone's scoped hunting rifle | 52 | 41.1 | 0.8 | x0.25 | 15 | 40 | 1.3 | 0.015 | MCA | 5 | 1495 | 6 | 2600 | 433.3 | 50 | 6 | 000CE549 | |
Follows-Chalk's .45 Auto pistol | 29 | 79.8 | 2.8 | x1 | 29 | 17 | 1.7 | 0.8 | MCA | 7 | 745 | 1.5 | 100 | 66.6 | 25 | 3 | xx00E8EF | |
Follows-Chalk's war club | 24 | 83 | 3.5 | x1 | 24 | 21 | 2.3 | - | - | - | 995 | 3 | 75 | 25 | 25 | 2 | xx00E8EE | |
Joshua's Pistol Whippin' .45 | 20 | 46.2 | 2.3 | x2 | 20 | 24 | 1.6 | - | - | - | 495 | 1 | 10 | 10 | 0 | 2 | xx000E1F | |
Lily's assault carbine | 18 | 216 | 12 | x0.08 | 18 | 20 | 0.9 | 4.8 | MCA | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 | 00174093 | |
Lily's gauntlet | 20 | 21.8 | 1.1 | x1 | 20 | 28 | 1.4 | - | - | - | 2495 | 6 | 100 | 16.7 | 0 | 8 | 00105CF6 | |
Lily's Vertibird blade | 24 | 43.2 | 1.8 | x1 | 24 | 38 | 1.3 | - | - | - | 4995 | 12 | 130 | 10.83 | 0 | 9 | 00105CF5 | |
Mysterious Stranger's .44 magnum | 9000 | 16875 | 1.9 | x100 | 9000 | 0 | - | 0 | .44 magnum round | 6 | 4995 | 3 | 0 | 0 | 0 | 0 | 00050F92 | |
Miss Fortune's Bad Luck Bringer | 10 | 18.8 | 1.9 | x1 | 10 | 0 | - | 0 | .44 magnum round | 6 | 4995 | 3 | 0 | 0 | 0 | 0 | 0013568B | |
Mean super sledge | 85 | 127.5 | 1.5 | x1 | 40 | 38 | 4.5 | - | - | - | 3745 | 20 | 180 | 9 | 100 | 8 | 0013E540 | |
Poisoned bladed gauntlet | 25 | 39 | 1.6 | x2 | 40 | 26 | 1.9 | - | - | - | 295 | 10 | 200 | 20 | 25 | 5 | xx010E5E | |
Poisoned cleaver | 7 | 17.8 | 2.5 | x1 | 7 | 22 | 0.6 | - | - | - | 1245 | 2 | 2 | 1 | 0 | 2 | xx00F91C | |
Poisoned fire axe | 55 | 82.5 | 1.5 | x1 | 27 | 22 | 5 | - | - | - | 995 | 8 | 2500 | 312.5 | 75 | 5 | xx00F919 | |
Poisoned machete | 11 | 33 | 3 | x1.5 | 11 | 20 | 1.1 | - | - | - | 245 | 2 | 50 | 25 | 25 | 3 | xx00F91B | |
Poisoned throwing spear | 35 | 21 | 0.6 | x1 | 7 | 24 | 2.9 | - | - | - | 4995 | 0.5 | 25 | 50 | 25 | 1 | xx00F91E | |
Waking Cloud's yao guai gauntlet | 20 | 40 | 2 | x2.5 | 30 | 22 | 1.8 | - | - | - | 2995 | 10 | 150 | 15 | 50 | 4 | xx00E8F0 |
Bugs
- Can be fixed by making a new save and restarting the console.
Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
- regulator duster (Or sheriff's duster) can cause a purple line to obscure your zooming, when the rifle is holstered. The line goes from the left to right and only takes up a thin stretch of the screen, but there is no known solution, besides unequiping either the rifle or apparel. Combining any scoped rifle and the
- Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an npc. This can be fixed by opening the console, clicking the weapon, and typing the "setownership" command.
- With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.
- Sometimes when using melee weapons, you get blood splatter on the weapon and the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.
- Rarely the weapon models can become small.
- Sometimes, when you fire until you have no ammo left, the gun will still shake like it is shooting. It won't make a sound or inflict any damage.