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Reading a skill book permanently raises the corresponding skill by three points (four with the [[Comprehension]] perk). With a few exceptions, the skill books are identical to the books from ''Fallout 3''. The newly added [[Survival]] skill uses the ''Wasteland Survival Guide'' as a skill book. ''[[U.S. Army: 30 Handy Flamethrower Recipes]]'' from ''Fallout 3'' has been removed, since the [[Big Guns]] skill has been dissolved into other skills. |
Reading a skill book permanently raises the corresponding skill by three points (four with the [[Comprehension]] perk). With a few exceptions, the skill books are identical to the books from ''Fallout 3''. The newly added [[Survival]] skill uses the ''Wasteland Survival Guide'' as a skill book. ''[[U.S. Army: 30 Handy Flamethrower Recipes]]'' from ''Fallout 3'' has been removed, since the [[Big Guns]] skill has been dissolved into other skills. |
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− | There are, on average, four copies of every skill book in the base game. ''[[Dead Money]]'' adds an additional copy of each skill book type, with the exception of ''[[Wasteland Survival Guide (Fallout: New Vegas)|Wasteland Survival Guide]]''. ''[[Honest Hearts]]'' introduces the [[workbench crate]], a container with random loot that has a chance of containing various skill books, but no static book locations. ''[[Old World Blues (add-on)|Old World Blues]]'' adds two copies of ''Chinese Army: Spec Ops Training Manual'' and a copy of ''Big Book of Science'', in addition to a [[Skill book recipe|new mechanic]] enabling the player to create a single copy of each book at a workbench using 25 [[blank book]]s, two tubes of [[wonderglue]] and the appropriate [[Skill book recipe|recipe]]. Finally, ''[[Lonesome Road (add-on)|Lonesome Road]]'' adds an additional copy of each skill book. |
+ | There are, on average, four copies of every skill book in the base game. ''[[Dead Money]]'' adds an additional copy of each skill book type, with the exception of ''[[Wasteland Survival Guide (Fallout: New Vegas)|Wasteland Survival Guide]]''. ''[[Honest Hearts]]'' introduces the [[workbench crate]], a container with random loot that has a chance of containing various skill books, but no static book locations. ''[[Old World Blues (add-on)|Old World Blues]]'' adds two copies of ''Chinese Army: Spec Ops Training Manual'' and a copy of ''Big Book of Science'', in addition to a [[Skill book recipe|new mechanic]] enabling the player to create a single copy of each book at a workbench using 25 [[blank book]]s, two tubes of [[Wonderglue (Fallout: New Vegas)|wonderglue]] and the appropriate [[Skill book recipe|recipe]]. Finally, ''[[Lonesome Road (add-on)|Lonesome Road]]'' adds an additional copy of each skill book. |
==Types== |
==Types== |
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| style="text-align: left;" | [[Tumblers Today (Fallout: New Vegas)|Tumblers Today]] |
| style="text-align: left;" | [[Tumblers Today (Fallout: New Vegas)|Tumblers Today]] |
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| [[Lockpick]] |
| [[Lockpick]] |
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− | | 4 ( |
+ | | 4 (6/7) |
| {{ID|034046}} |
| {{ID|034046}} |
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|- |
|- |
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| style="text-align: left;" | [[Chinese Army: Special Ops Training Manual (Fallout: New Vegas)|Chinese Army: Special Ops Training Manual]] |
| style="text-align: left;" | [[Chinese Army: Special Ops Training Manual (Fallout: New Vegas)|Chinese Army: Special Ops Training Manual]] |
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− | | [[Sneak]] |
+ | | [[Sneak (skill)|Sneak]] |
| 4 (8/9) |
| 4 (8/9) |
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| {{ID|034045}} |
| {{ID|034045}} |
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==Notes== |
==Notes== |
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− | * With the total amount of skill points earned from reading every obtainable skill book (not counting the ones found as random loot in ''Honest Hearts''), and with the [[Comprehension]] perk, the PC will have gained a total of |
+ | * With the total amount of skill points earned from reading every obtainable skill book (not counting the ones found as random loot in ''Honest Hearts''), and with the [[Comprehension]] perk, the PC will have gained a total of 376 skill points (282 without it). The [[Workbench crate]] skill books found in Honest Hearts can make up an additional 64 skill points with Comprehension (48 without it), assuming the maximum of 4 skill books per crate, for a total of 440 skill points with Comprehension (330 without it). |
− | *Although it is possible to obtain the maximum of 16 (non combat related) skill books the likelihood is extremely low (see [[Workbench crate]] page). It would be more realistic to hope for the total amount of 8 skill books. Theoretically approximately 1 out of 5 save/reload trials ('''''before''''' entering the caves) or using the console, selecting it, and typing {{console|resetinventory}} should result in 2 random skill books. If the player has the [[Comprehension]] perk it still should be enough to max out all skills. |
+ | * Although it is possible to obtain the maximum of 16 (non combat related) skill books the likelihood is extremely low (see [[Workbench crate]] page). It would be more realistic to hope for the total amount of 8 skill books. Theoretically approximately 1 out of 5 save/reload trials ('''''before''''' entering the caves) or using the console, selecting it, and typing {{console|resetinventory}} should result in 2 random skill books. If the player has the [[Comprehension]] perk it still should be enough to max out all skills. |
− | *It is possible to use skill books to raise skill levels past 100. |
+ | * It is possible to use skill books to raise skill levels past 100. The value is not shown, and no skill will have any benefits past 100 points, except for the purposes of counteracting SPECIAL stat penalties. For example, if a character has a natural Endurance of 4, and then raises the Survival skill to 100 through level-ups, and then at some point suffers from minor radiation poisoning (-1 Endurance) and minor dehydration (-1 Endurance), resulting in a total negative Endurance score of 2, the Survival skill will consequentially be reduced to 96. Unless the character has read a "Wasteland Survival Guide" Skill book after the Survival skill was already raised to 100 through level-ups, then even with the SPECIAL point penalties, the Survival skill would display as 99 or 100 (with [[Comprehension]]). |
==Gallery== |
==Gallery== |
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[[Category:Fallout: New Vegas skill books| ]] |
[[Category:Fallout: New Vegas skill books| ]] |
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+ | [[de: Fallout: New Vegas Fertigkeitsbücher]] |
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[[es: Libros de Fallout: New Vegas]] |
[[es: Libros de Fallout: New Vegas]] |
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[[ru: Книги Fallout: New Vegas]] |
[[ru: Книги Fallout: New Vegas]] |
Revision as of 18:11, 27 February 2016
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This page lists all skill books in Fallout: New Vegas. |
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General information
Reading a skill book permanently raises the corresponding skill by three points (four with the Comprehension perk). With a few exceptions, the skill books are identical to the books from Fallout 3. The newly added Survival skill uses the Wasteland Survival Guide as a skill book. U.S. Army: 30 Handy Flamethrower Recipes from Fallout 3 has been removed, since the Big Guns skill has been dissolved into other skills.
There are, on average, four copies of every skill book in the base game. Dead Money adds an additional copy of each skill book type, with the exception of Wasteland Survival Guide. Honest Hearts introduces the workbench crate, a container with random loot that has a chance of containing various skill books, but no static book locations. Old World Blues adds two copies of Chinese Army: Spec Ops Training Manual and a copy of Big Book of Science, in addition to a new mechanic enabling the player to create a single copy of each book at a workbench using 25 blank books, two tubes of wonderglue and the appropriate recipe. Finally, Lonesome Road adds an additional copy of each skill book.
Types
The first number in parentheses indicates the total number of skill books with all add-ons included. The second number in parentheses is the total number of skills books with Old World Blues Skill book crafting mechanic included.
Name | Skill | # Locations | Base ID |
---|---|---|---|
Tales of a Junktown Jerky Vendor | Barter | 4 (6/7) | 00034042 |
Nikola Tesla and You | Energy Weapons | 4 (6/7) | 00034041 |
Duck and Cover! | Explosives | 4 (6/7) | 0006A80C |
Guns and Bullets | Guns | 4 (6/7) | 0003403E |
Tumblers Today | Lockpick | 4 (6/7) | 00034046 |
D.C. Journal of Internal Medicine | Medicine | 4 (6/7) | 00034043 |
Grognak the Barbarian | Melee Weapons | 4 (6/7) | 00034040 |
Dean's Electronics | Repair | 3 (6/7) | 0003403D |
Big Book of Science | Science | 5 (8/9) | 0003403C |
Chinese Army: Special Ops Training Manual | Sneak | 4 (8/9) | 00034045 |
Lying, Congressional Style | Speech | 4 (6/7) | 00034044 |
Wasteland Survival Guide | Survival | 4 (5/6) | 00160227 |
Pugilism Illustrated | Unarmed | 4 (6/7) | 0003403F |
Workbench crate (Can hold random skill books) | Random | 0 (16) | 0000E928 |
Locations
Name | Closest map marker | Location description |
---|---|---|
Big Book of Science | Ashton missile silo | In the north corner of launch deck, level 3 of the silo wreckage just past a Hard locked safe |
Big Book of Science | Brewer's beer bootlegging | In the cellar, in the back room on a table to the left of the chemistry set |
Big Book of Science | Camp Forlorn Hope | In the command center, in the southeast corner, on the desk |
Big Book of Science | HELIOS One | Reward from Ignacio Rivas for distributing power to entire grid during That Lucky Old Sun |
Big Book of Science | Nipton | On the desk in Mayor Joseph B. Steyn's office on the top floor of the Nipton Town Hall building |
Big Book of Science | REPCONN headquarters | Located on the first floor through the door next to the radioactive barrel display, located on a shelf past the Hard locked door |
Big Book of Science | Sierra Madre Casino | On a bookshelf in Vera's room, which is found in the Executive suites area of the Sierra Madre casino |
Big Book of Science | Y-0 research center | In a corner of the canyon south of the Y-0 building, between two xander root plants by the hand of a skeleton |
Chinese Army: Special Ops Training Manual | Camp Searchlight | In the east church's basement, by the eastern wall, at the foot of the metal shelves, on the floor. |
Chinese Army: Special Ops Training Manual | Goodsprings | In the Goodsprings home inhabited by Trudy and Sunny Smiles, east from the schoolhouse, on a bookshelf |
Chinese Army: Special Ops Training Manual | NCR sharecropper farms | On some papers, by the corner desk inside the sharecropper barracks near the four water towers in the northeast corner of the fenced-in area |
Chinese Army: Special Ops Training Manual | Puesta del Sol switching station | In the easternmost room of the switching station there is a large machine on the south side of the room, located on the catwalk that runs around the machine |
Chinese Army: Special Ops Training Manual | Sunstone Tower roof | On a bookshelf facing the wall (hidden from view) on the southeast landing up one flight of stairs from the first floor interior entrance, acquired by placing/throwing explosives onto the bookshelf underneath the filing cabinet |
Chinese Army: Special Ops Training Manual | Vault 3 | In the living quarters on a shelf, down the stairs from the recreation area through an Average locked door |
Chinese Army: Special Ops Training Manual | X-13 research facility | On the floor, opposite the door in the room where the chest plate for the stealth suit Mk II is found |
Chinese Army: Special Ops Training Manual | X-13 research facility | In the testing facility section, in the reward safe upon completion of all the stealth suit tests |
D.C. Journal of Internal Medicine | Cave of the Abaddon | After exiting the Cave of the Abaddon, in the south corner under a nightstand, in the room with the bed and the exit to The Divide (In the "Buried Building"), underneath the RALPHIE poster |
D.C. Journal of Internal Medicine | Followers safehouse | On the bedside table shelf, by the bed on the right, in the second room. Entry requires a key. |
D.C. Journal of Internal Medicine | HELIOS One | Upstairs in the main building, lying on a bed in the same room with the east terminal password |
D.C. Journal of Internal Medicine | Hell's Motel | The shack inside the Mesquite Mountains crater, below the globe with a hat, on the table with the radio and repair kit |
D.C. Journal of Internal Medicine | Novac | In the middle of the queen-sized bed, inside Ranger Andy's bungalow |
D.C. Journal of Internal Medicine | Villa clinic | In the Villa clinic basement, in a tool cabinet next to some fire extinguishers |
Dean's Electronics | Abandoned Brotherhood of Steel bunker | On the metal sill, opposite the reloading bench, in the area with the office. Though the location exists without the add-on, it is sealed by a keyless lock. Note: If the game is unpatched, the door is unlocked and can be accessed. |
Dean's Electronics | Hopeville missile silo bunker | When walking into the room with the first missile, the book is located to the left of the stairs, amongst some rubble |
Dean's Electronics | Nellis Air Force Base | Inside Loyal's house, on the long counter next to the ruined terminal |
Dean's Electronics | Puesta del Sol switching station | Puesta del Sol switching station in the south center of the map on the upper level next to the terminal that shuts off power to the protected speakers. It is very difficult but possible, to reach without Christine and disarm the tripwire before the collar detonates |
Dean's Electronics | Sloan | In the worker barracks, on the top shelf to the left of the entrance |
Dean's Electronics | Southern Nevada wind farm | In the shack, on the table with the clipboard and scrap metal |
Duck and Cover! | Collapsed overpass tunnel | Just south of the exit to The High Road, behind some sandbags, in a crate underneath a teddy bear |
Duck and Cover! | Mojave Outpost | Inside the Mojave Outpost barracks, below the bar counter in the middle of the bottom shelf |
Duck and Cover! | Nellis Air Force Base | Among the books on the shelf, above the grenade rifle, inside Pearl's barracks |
Duck and Cover! | Ranger Station Foxtrot | On the table next to Comm Officer Lenk. |
Duck and Cover! | Residential District | It is stuck underneath the bed in the room Dean Domino is first encountered, only obtainable by using explosives or other simlilar mechanisms to force the book out |
Duck and Cover! | Sloan | It is inside the worker barracks on the back left shelf under a first aid box. |
Grognak the Barbarian | Cannibal Johnson's cave | On the mattress near the radio, close to the campfire |
Grognak the Barbarian | Cottonwood Cove | Inside Aurelius of Phoenix's office on the upper floor of the HQ, inside the nightstand next to the bed |
Grognak the Barbarian | Hidden supply cave | Resting on one of the large metal crates in the cave, sometimes behind the metal crates. Cave is behind an Average locked door. |
Grognak the Barbarian | Hopeville women's barracks | At the back of the barracks on a small table under a ruined book |
Grognak the Barbarian | Jacobstown | Lying in front of the oven in the southernmost bungalow. |
Grognak the Barbarian | Villa police station | Inside the police station basement, on the floor in the room in the northwest corner in front of the filing cabinets |
Guns and Bullets | Gomorrah | In Big Sal's office past a Hard locked door, upstairs from the main level of Brimstone, on the first low bookshelf on the left |
Guns and Bullets | Hopeville armory | Underneath the desk in northeast corner, with a bed that can be slept on |
Guns and Bullets | Nevada Highway Patrol station | On the desk without the computer in the entrance office room, nearest the door leading to the cells |
Guns and Bullets | Raul's shack | Inside the shack, in the wooden crate next to the door |
Guns and Bullets | Sierra Madre casino | On the floor behind the cashier's desk, accessible by the ceiling beams |
Guns and Bullets | Vault 34 | On the small metal table between the sofas by the pool table, in the armory common room |
Lying, Congressional Style | Brooks tumbleweed ranch | On an open locker shelf, in the upstairs room with the chessboard |
Lying, Congressional Style | Cerulean Robotics | On the floor among the office desks |
Lying, Congressional Style | Lucky Jim Mine | Inside the Lucky Jim Mine house, on the bottom shelf below a varmint rifle |
Lying, Congressional Style | NCR Correctional Facility | Second floor of the NCR CF administration, on a desk |
Lying, Congressional Style | The Tampico | On a shelf, opposite the holotape projector |
Lying, Congressional Style | Third Street Municipal Building | In the eastern most corner underneath a physician's desk (may have fallen off building after detonating warhead) |
Nikola Tesla and You | Hidden Valley | Located on the first floor of the Hidden Valley bunker building, in the white plastic bin by the desk in Schuler's office, west of the central hub corridor junction |
Nikola Tesla and You | Hopeville Missile Base Headquarters | Located in the first room, on the wooden shelf directly on the right upon entering, hidden underneath a burned book |
Nikola Tesla and You | Old nuclear test site | Inside the nuclear test shack on the small table opposite to the exit |
Nikola Tesla and You | REPCONN headquarters | On the first floor, past the Very Hard locked door, on top of the safe. The key is on the third floor from a suitcase next to a skeleton. The room can also be accessed through a hole in the floor of a western room on the second floor, past a Hard locked door. |
Nikola Tesla and You | REPCONN headquarters | A second copy can be found on the second floor, through the first door on the left, on the desk with the very easy locked terminal. |
Nikola Tesla and You | Sierra Madre vault | In the pipes below the vault, in a duffle bag |
Pugilism Illustrated | Fisherman's Pride shack | On the bedside table, inside the shack |
Pugilism Illustrated | Nipton Road reststop | Inside the store, lying on the wooden shelf on the left upon entering, close to the counter |
Pugilism Illustrated | The Tops | Inside the presidential suite, inside the pool room, on the tiny table in the corner |
Pugilism Illustrated | Vault 11 | Inside the living quarters, in the first female dorm, by the fallen dresser near a small sign on the ceiling that says "ladies" |
Pugilism Illustrated | Villa | Behind the fountain at the entrance of the Dead Money add-on |
Pugilism Illustrated | Wastewater treatment plant | In the northeast corner of the third room, behind a set of tipped-over lockers |
Tales of a Junktown Jerky Vendor | Allied Technologies offices | In the largest room on the west side of the building, on the floor in front of the Nuka-Cola machine |
Tales of a Junktown Jerky Vendor | Cap counterfeiting shack | On the suitcase by the bed, in the small back cellar room |
Tales of a Junktown Jerky Vendor | Marked men guard outpost | Located through a cellar door on the eastern wall of the building, downstairs on a table near some gore on the northwest wall |
Tales of a Junktown Jerky Vendor | Primm | Inside the Bison Steve Hotel, on the floor of the gift shop, behind the counter |
Tales of a Junktown Jerky Vendor | Salida del Sol South | In a building opposite the door to Salida del Sol house, on a book shelf |
Tales of a Junktown Jerky Vendor | Vault 22 | In the lab room up the stairs from the elevator in pest control, on the table with the bubbling vials |
Tumblers Today | Bitter Springs recreation area | Inside the office shack to the west, on the desk in the smaller of the two rooms. |
Tumblers Today | Hopeville Missile Base | Inside the Hopeville men's barracks, in the toilets underneath an overturned box. |
Tumblers Today | The Prospector's Den | Inside the caves, in the subterranean den structure, in the large barracks room, on the floor in the far right corner. |
Tumblers Today | Sierra Madre Casino | In the casino floor area, in the southeast third floor office on top of the tool cabinet. |
Tumblers Today | Silver Peak mine | Inside the shack, behind the two small tables, on the ground in an open locker, to the right of the entrance. |
Tumblers Today | Wolfhorn ranch | Inside the farmhouse, partially under the fridge without a door. |
Wasteland Survival Guide | Lone Wolf Radio | Inside the radio trailer, near the mattress |
Wasteland Survival Guide | Matthews Animal Husbandry Farm | Top balcony of the northern barn, near the barrel crate |
Wasteland Survival Guide | Mesquite Mountains camp site | Inside the western tent, behind the bedding and toolbox, may glitch into the ground) |
Wasteland Survival Guide | Scavenger platform | Among the books under the fallen metal bookshelf, on the northern platform section |
Wasteland Survival Guide | Waste disposal station | In the middle of the fallen radioactive barrels, behind a skeleton draped over one of the barrels, between two lead-lined metal boxes |
- See Also: The locations of the recipes used to create additional skill books possible with the Old World Blues DLC.
Notes
- With the total amount of skill points earned from reading every obtainable skill book (not counting the ones found as random loot in Honest Hearts), and with the Comprehension perk, the PC will have gained a total of 376 skill points (282 without it). The Workbench crate skill books found in Honest Hearts can make up an additional 64 skill points with Comprehension (48 without it), assuming the maximum of 4 skill books per crate, for a total of 440 skill points with Comprehension (330 without it).
- Although it is possible to obtain the maximum of 16 (non combat related) skill books the likelihood is extremely low (see Workbench crate page). It would be more realistic to hope for the total amount of 8 skill books. Theoretically approximately 1 out of 5 save/reload trials (before entering the caves) or using the console, selecting it, and typing resetinventory should result in 2 random skill books. If the player has the Comprehension perk it still should be enough to max out all skills.
- It is possible to use skill books to raise skill levels past 100. The value is not shown, and no skill will have any benefits past 100 points, except for the purposes of counteracting SPECIAL stat penalties. For example, if a character has a natural Endurance of 4, and then raises the Survival skill to 100 through level-ups, and then at some point suffers from minor radiation poisoning (-1 Endurance) and minor dehydration (-1 Endurance), resulting in a total negative Endurance score of 2, the Survival skill will consequentially be reduced to 96. Unless the character has read a "Wasteland Survival Guide" Skill book after the Survival skill was already raised to 100 through level-ups, then even with the SPECIAL point penalties, the Survival skill would display as 99 or 100 (with Comprehension).