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A list of all Gamebryo quest IDs in Fallout: New Vegas. These IDs and stages are useful for fixing broken quests. Use the console command setstage <quest id> <quest stage id>. Please note that some quests do not have stages.

Base game[]

Quest IDs[]

Quest ID Name
000E5F34 188Dialogue
001084AC A Difference of Opinion
00105998 A Valuable Lesson
00140C3B Aba Daba Honeymoon
0007691F Achievement Tracking Quest
00104C1C Ain't That a Kick in the Head
00154234 All or Nothing
001083DE Ant Misbehavin'
0011F935 Anywhere I Wander
00144519 Arachnophobia
0016117F Arcade Gannon Dialogue
00131F09 Arizona Killer
001614E9 Atomic Wrangler Winnings Threshold Quest
0010A214 Back in the Saddle
00129445 Back in Your Own Backyard
0017B7BA Beatrix FX Sequence
0017B78C Beatrix FX Sequence
001194B8 Benny's Dialogue
00167F0F Beware the Wrath of Caesar!
0010D2C6 Beyond the Beef
00145F88 Big Winner: The Tops
00124123 Birds of a Feather
00139B8D Bitter Springs Infirmary Blues
000E61A4 Black Mountain Dialog
001348DB Bleed Me Dry
00131E7C Booted
0010C6E9 Boulder City Dialogue
0010E908 Boulder City Showdown
001672B0 BowChickaBowWow
0010E008 Bravo Station
001344E8 Bright and Shiny
0015D912 By a Campfire on the Trail
00110A65 Bye Bye Love
001227A1 Caesar's Dialogue
00163427 Caesar's Favor
00163428 Caesar's Foe
00163429 Caesar's Hire
001214A9 Camp Forlorn Hope Dialog
0013F400 Camp Guardian Dialogue
00144122 Can You Find it in Your Heart?
00157F76 Caravan Quest
000F8B79 Casa Madrid dialogue
00161F07 Cass Bark Timer
0014B0C8 Cave Transition ISFX Controller
00059C85 Chargen tutorial
0010E009 Charlie Station
00112577 Classic Inspiration
00133046 Climb Ev'ry Mountain
001349B5 Cold, Cold Heart
00038959 Collectable Bobbleheads
00080664 Come Fly With Me
00130B8E Cottonwood Cove dialogue
00096BCD Craig Boone Dialogue
00166B87 Crazy, Crazy, Crazy
000F8B6A Crimson Caravan Dialogue
00140C3C Cry Me a River
0010E1DC Debt Collector
0010E00A Delta Station
000E37E7 Don't Make a Beggar of Me
00167F0E Don't Tread on the Bear!
000F95B9 East Vegas Dialogue 2
0010E00B Echo Station
001572E8 ED-E My Love
0015FB7C Emergency Radio
00168D8E Encounters at Mountain Shadows Campground
0015C48A Encounters Boulder City & Repconn HQ
00173FAA Encounters in Prospector Den at Primm Area
001252D6 Et Tumor, Brute?
00133075 Eureka!
00134498 Eye for an Eye
001638F0 Eyesight to the Blind
001411A8 Faction Disguise Pulse Quest
0016517F Ferocious Loyalty
00173905 Fisto FX Sequence
0010431C Flags of Our Foul-Ups
00157E60 For Auld Lang Syne
00136166 For the Republic, Part 2
00164762 Fort Equipment Confiscation
0010D228 Foxtrot Station
0010E195 Freeside Dialogs
001615E8 Freeside Post-Endgame Content Quest
0016511C Friend of the Night
0010E196 G.I. Blues
0015BB01 Game Ending Narration
0008D750 General Novac Greets and Questions
0014D2C3 Generic Reputation
00104EAE Ghost Town Gunfight
0010C721 Gomorrah Freeform Dialogue and
001607FF Gomorrah Winnings Threshold Quest
00104C66 Goodsprings Dialogue
0013F405 Guess Who I Saw Today
000EE506 Gun Runner Dialogue
00159FA0 Hard Luck Blues
0007F47A HD00 Robots Dialogue
0015DA16 Heartache by the Number
000E327C Hidden Valley Conversations
0010E1DA High Times
000943EB Hiring RL-3 Quest
001207BA Hoover Dam Conversations
00110A63 How Little We Know
00145F85 I Could Make You Care
0015E480 I Don't Hurt Anymore
001349A7 I Forgot to Remember to Forget
0008D0E3 I Fought the Law
001268BD I Hear You Knocking
000E790F I Put a Spell on You
0013BF54 Jacobstown NPC Dialogue
00144124 Keep Your Eyes on the Prize
0013A243 Kimball Assassination Dialog
0011F95B Kings' Gambit
00135F63 Left My Heart
001438E6 Legate Final Fight
00080235 Like Water For Stealth Boys
00160269 LilyBerserkTimer
00160267 LilyMedicineTimer
0013E510 Lily's Dialogue
0015FB7D Limited Access
001132EF Lucky 38 Entrance Dialogue
0011A9F1 Lucky 38 Penthouse Dialogue
000E7913 McCarran: POW
000E7363 McCarran: Proper Burial, Mess Hall, Supplies
00164AFA Meat of Champions
001214AB Medical Mystery
0015F232 Mojave Express Control Quest
0015F4FF Most Wanted
00116B58 Mr. House's Dialogue
000DA115 My Kind Of Town
000CEF3A NCR Correctional Facility
0014B05B NCR Emergency Radio
000FED44 Nellis AFB: General Quests
001474CB New Vegas Medical Clinic Dialogue
001617A2 Night Stalker Scripting for South Map
00176538 Night Time Global Check
00154233 No Gods, No Masters
00133045 No, Not Much
0002012B Non-Quest Level shared quest
001176B8 Nothin' But a Hound Dog
00084223 Novac
000B16D0 NV Followers quest
00140C3A Oh My Papa
00084224 Old Lady Gibson Dialogue
00151403 One for My Baby
0013AACA Outer Vegas Lighting
0013AE42 Outer Vegas Random Fiends' Encounters
0011F86A Pheeble Will
0011649E Player Character Revision
00130C78 President Kimball's Speech
0014EF5F Pressing Matters
0015A388 Primm Generic Dialogue
001055BB Psych Exam Scripting
000E595A Quarry Junction Dialogue
000371D1 Quest to Handle Followers
0014DF04 Radio New Vegas
00157B4E Random Encounters - Goodsprings
0015F958 Random Encounters - Novac South Region
001564E0 Random Encounters and Dialogue for Sewers
0015A8D3 Random Encounters El Dorado
0015C7C1 Random Encounters Ivanpah Dry Lake
000E61A5 Raul's Dialog
00129D14 Render Unto Caesar
001214AA Restoring Hope
0014F3B1 Return to Sender
0010D229 Return To Sender
001176B7 Rex's Dialog
0011345D Ring-a-Ding-Ding!
0015EC5B Run Goodsprings Run
00159B12 Safehouse dialogues and scripts
0017B7B8 Santiago FX Sequence
0017B78A Santiago FX Sequence
001299AF Scripted Timer for VMS18 Events
0017A836 Scripting for Legion Random Encounters
00174B63 Scripting for Yes Man positioning
00165E65 Securiton Vault Destruction
001400F8 Sharecropper Field Dialogue
001406A5 Sloan Dialogue
000F2429 Someone to Watch Over Me
001019A6 SSHQ Dialog
0015D79D Still in the Dark
001214AC Stocking Up
00129014 Street's Combat Scripting
00127E9D Street's Lighting Scripting
0017A885 Strip Scripted Scene 7
0015ECC9 Sunshine Boogie
00127A5B Support Scripting
0013AE5A Support Scripting for Bleed Me Dry
0017A645 Support Scripting for Vegas North Quests
000E61A6 Tabitha's Radio Station
00116504 Talent Pool
00126D49 Team Spirit
0015A308 Template Script for Spawned Special Encounters
001633F2 Tend to Your Business
000E282D That Lucky Old Sun
000F8892 The Coyotes
001271EA The Finger of Suspicion
00129D1E The Fort - Arena Fight Variables
0011F9CF The Fort Dialogue
00147885 The House Always Wins, I
00147887 The House Always Wins, III
00147888 The House Always Wins, IV
00147889 The House Always Wins, V
001720CD The House Always Wins: Lockdown
00165AC2 The House Has Gone Bust!
0001F388 The Journey Begins
000E8F7D The Legend of the Star
0011A0C5 The Moon Comes Over the Tower
000E5959 The Remnants Dialogue
00118D5E The Street Dialog
00163E9F The Street's Lucky 38 Scripted
00163441 The Street's Scripted Scene Five
0015BD5E The Street's Scripted Scene Four
0015B7BC The Street's Scripted Scene Three
00151E2B The Street's Scripted Scene Two
001602BC The Strip's Reputation Script
0015F18A The Thorn Mayhem
000F0629 The White Wash
000EFB3B There Stands the Grass
000842DD They Went That-a-Way
00116B41 Things That Go Boom
000F81BD Three-Card Bounty
000F7EAC Three-card Bounty NPCs
00142AB3 Timer for medical training in VMS40
00146F1D Timer for VMS46 Fades
00128588 Tops Dialogue
00125498 Tops Performances
001292AC Tops Security
0014E8E2 TopsRadioQuest
0015FFEE Tumbleweed Rancher
001656FA Ultra-Luxe Security
00160301 Ultra-Luxe Winnings Threshold Quest
00103FED Underpass Water Purifier
00148A34 Unfriendly Persuasion
000E2891 Vance's Gun
000E8FA0 Variables for The White Wash
00071622 Vault 101 PA system
000E6A6A Vault 22 Dialogs and Tasks
000E6A83 Vault 3 Freeform
00117AC4 Vault Gear
0015FF6E Vegas Ending Binks
00137AB9 Veni, Vidi, Vici
001467B4 Veronica Dialogue
00154151 Victor in Boulder City
0015FFEC Victor In Novac
00161E96 Vikki and Vance Winnings Threshold Quest
001446AF VMQ03a Timer
0013F373 VMQ03b Timer
00161898 VMS08 Quest timer
00152E8A VMS30HealTimer1
00152E8B VMS30HealTimer2
00152E8C VMS30HealTimer3
00135696 VMS39 Timer
00163E72 VMS49 Timer
000FF5DF Volare!
00179B03 VStoryStateQuest
0010E1DB Wang Dang Atomic Tango
00125E7E We Are Legion
0014050C We Will All Go Together
00102037 Welcome To Fabulous New Vegas
0011EBA7 Welcome to Fabulous New Vegas
000ECE20 Westside Dialogue
0014050D Wheel of Fortune
0013E5AF Why Can't We Be Friends?
00165C37 Wild Card: Ace in the Hole
00157321 Wild Card: Change in Management
00157322 Wild Card: Side Bets
0016A161 Wild Card: You and What Army?
000ED567 Wild Wasteland
001567D7 World Changes Post-Endgame
000EDB37 You Can Depend on Me
00131F08 You'll Know It When It Happens
0015CB8B Young Hearts

Quest stages[]

Quest ID GECK ID Stage Description
000038B2 Generic 10 0
000038B2 Generic 20 0
000038B2 Generic 30 0
000038B2 Generic 40 0
000038B2 Generic 50 0
000038B2 Generic 60 0
000038B2 Generic 70 0
000038B2 Generic 80 0
000038B2 Generic 101 0
000038B2 Generic 102 0
000038B2 Generic 103 0
000038B2 Generic 104 0
000038B2 Generic 105 0
000038B2 Generic 106 0
000038B2 Generic 107 0
000038B2 Generic 108 0
000038B2 Generic 109 0
000038B2 Generic 110 0
0002012B NQlvl 1 0
00059C85 CGTutorial 2 0
00059C85 CGTutorial 2 1
00059C85 CGTutorial 18 0
00059C85 CGTutorial 20 0
00059C85 CGTutorial 22 0
00059C85 CGTutorial 24 0
00059C85 CGTutorial 50 0
00059C85 CGTutorial 52 0
00059C85 CGTutorial 54 0
00059C85 CGTutorial 56 0
00059C85 CGTutorial 60 0
00059C85 CGTutorial 62 0
00059C85 CGTutorial 70 0
00059C85 CGTutorial 72 0
00059C85 CGTutorial 80 0
00059C85 CGTutorial 82 0
00059C85 CGTutorial 84 0
00059C85 CGTutorial 90 0
00059C85 CGTutorial 92 0
00059C85 CGTutorial 100 0
00059C85 CGTutorial 110 0
00059C85 CGTutorial 200 0
00059C85 CGTutorial 210 0
00059C85 CGTutorial 212 0
00059C85 CGTutorial 212 1
00059C85 CGTutorial 214 0
00059C85 CGTutorial 216 0
00059C85 CGTutorial 218 0
00059C85 CGTutorial 220 0
000963D4 Doctors 20 0
000963D4 Doctors 30 0
000963D4 Doctors 40 0
000C6E93 WaterBeggars 10 0
00070EC9 ControlRumble 0 0
00070EC9 ControlRumble 0 1
00070EC9 ControlRumble 0 2
00070EC9 ControlRumble 0 3
00070EC9 ControlRumble 0 4
00070EC9 ControlRumble 1 0
00080664 VMS01 10 0 Investigate rumors of ghoul activity in the Rocket Facility.
00080664 VMS01 15 0 Head upstairs to meet the owner of the voice on the intercom.
00080664 VMS01 20 0 Speak to Jason Bright
00080664 VMS01 30 0 Get rid of the Nightkin so the ghouls can access the rockets once more
00080664 VMS01 40 0 Fix the rockets
00080664 VMS01 50 0 Launch the rockets!
00080664 VMS01 90 0 Chris Haversam has died before the launch sequence could be completed.
00080664 VMS01 100 0 The rockets successfully launched!
00080664 VMS01 101 0 The rockets crashed!
00080664 VMS01 102 0 Jason Bright dead, rockets crashed, news at 11!!!
000842DD VMQ01 10 0
000842DD VMQ01 40 0 Travel to Novac.
000842DD VMQ01 50 0
000842DD VMQ01 60 0
000842DD VMQ01 100 0
0008D0E3 VMS02 10 0 Deal with Chavez.
0008D0E3 VMS02 15 0 Dealt with Chavez.
0008D0E3 VMS02 20 0 Shake down the water merchant.
0008D0E3 VMS02 25 0 [QUOTE]Water merchant[QUOTE] dealt with. Return to Eddie.
0008D0E3 VMS02 26 0 Merchant killed. Return to Eddie.
0008D0E3 VMS02 30 0 Scout Primm and find out what the NCR's up to.
0008D0E3 VMS02 35 0 Return to Eddie.
0008D0E3 VMS02 40 0 Rendezvous with Sergeant Lee.
0008D0E3 VMS02 50 0 Kill Eddie.
0008D0E3 VMS02 55 0 Return to Eddie.
0008D0E3 VMS02 100 0 NCR CF quests complete.
0008D0E3 VMS02 105 0 Eddie taken out.
0008D0E3 VMS02 110 0 VMS02 Failed.
000CE959 VDoctors 10 0
000CE959 VDoctors 20 0
000CE959 VDoctors 30 0
000CE959 VDoctors 40 0
000DA115 nVPrimmDeputyConv 20 0 Spoke to Johnson about finding Beagle
000DA115 nVPrimmDeputyConv 25 0 Rescued Beagle
000DA115 nVPrimmDeputyConv 26 0 Player has agreed to find a new Sheriff
000DA115 nVPrimmDeputyConv 30 0 Player Found Someone Willing to be Sheriff. Either need to get petitions signed or need to [QUOTE]deal with[QUOTE] Eddie
000DA115 nVPrimmDeputyConv 35 0 Petition has been signed and Eddie has been dealt with. The new sheriff is heading to town.
000DA115 nVPrimmDeputyConv 45 0 Sheriff Arrived At Town
000DA115 nVPrimmDeputyConv 100 0 All Sheriff Candidates are dead
000DA115 nVPrimmDeputyConv 110 0 The NCR sent Sergeant McGee to serve as Primm's sheriff.
000DA115 nVPrimmDeputyConv 120 0 You convinced Meyers to take over as Sheriff of Primm.
000DA115 nVPrimmDeputyConv 130 0 You reprogrammed Primm Slim to act as Sheriff of Primm.
000E282D VMS03 10 0
000E282D VMS03 255 0
000E37E7 VMS04 10 0 Locate the suitcase in Sloan.
000E37E7 VMS04 20 0 Find out why the suitcase is empty.
000E37E7 VMS04 30 0 Talk to Tyrone in Primm.
000E37E7 VMS04 40 0 Return to Melissa with the shipment.
000E37E7 VMS04 45 0 Exposed smuggling operation.
000E37E7 VMS04 100 0 VMS04 complete.
000E37E7 VMS04 110 0 Quest failed.
000EDB37 VMS05 10 0
000EDB37 VMS05 15 0
000EDB37 VMS05 20 0
000EDB37 VMS05 30 0
000EDB37 VMS05 40 0
000EDB37 VMS05 100 0
000EDB37 VMS05 110 0 Alice McLafferty is dead.
000E790F VMS08 255 0
000E8F7D VMS09 10 0 Find the Sunset Sarsaparilla Headquarters and speak to Festus
000E8F7D VMS09 20 0 Return to Festus with enough Sunset Sarsaparilla Star Caps to earn a prize!
000E8F7D VMS09 30 0 You turned in enough Star Caps only to learn there is no prize.
000E8FA0 VMS10 10 0
000E8FA0 VMS10 20 0
000E8FA0 VMS10 25 0
000E8FA0 VMS10 30 0 Return to Lieutenant Romanowski with the information you discovered.
000E8FA0 VMS10 35 0
000E8FA0 VMS10 36 0
000E8FA0 VMS10 40 0
000E8FA0 VMS10 50 0
000E8FA0 VMS10 60 0 The White Wash quest now takes precedence.
000E8FA0 VMS10 100 0 Quest complete - water restored.
000E8FA0 VMS10 110 0 Quest complete - water secret hidden.
000EFB3B VMS06 10 0 Dr. Hildern has asked you to return research data from Vault 22, located northwest of Camp McCarran and the Strip.
000EFB3B VMS06 20 0 You've located the data Dr. Hildern requested and have downloaded it to your pip-boy. Return the data to him and he's promised to pay you generously.
000EFB3B VMS06 30 0 You returned the research data to Dr. Hildern and received your payment.
000EFB3B VMS06 31 0 You helped Keely purge Vault 22 of the plants that infested it, but she destroyed the research data to prevent the experiment from ever happening again.
000EFB3B VMS06 32 0 You helped Keely purge Vault 22 of the plants that infested it and managed to retain the research data and return it to Hildern.
000EFB3B VMS06 33 0 You managed to both get the data deleted and Keely killed. Good job!
000EFB3B VMS06 200 0 Quest failed because Hildern died
000F0629 VMS11 10 0
000F0629 VMS11 20 0
000F0629 VMS11 30 0
000F0629 VMS11 40 0
000F0629 VMS11 50 0
000F0629 VMS11 60 0
000F0629 VMS11 70 0
000F0629 VMS11 80 0 Anderson surrendered; Westside continues to get water.
000F0629 VMS11 90 0
000F0629 VMS11 100 0
000F0629 VMS11 110 0 Anderson sacrifices himself; Westside continues to get water.
000F0629 VMS11 120 0 The player blackmails Anderson.
000F0629 VMS11 130 0 Anderson attacks the player and is killed.
000F0629 VMS11 140 0 VMS11 failure state.
000F2429 VDialogueVegasNorth 10 0 Convince the squatters to leave North Vegas.
000F2429 VDialogueVegasNorth 20 0 Drive off the fiends terrorizing North Vegas.
000F2429 VDialogueVegasNorth 25 0
000F2429 VDialogueVegasNorth 29 0
000F2429 VDialogueVegasNorth 30 0 Talk to Mrs. Hostetler about her problem.
000F2429 VDialogueVegasNorth 40 0 Talk to Alice Hostetler about her new friends.
000F2429 VDialogueVegasNorth 45 0
000F2429 VDialogueVegasNorth 50 0
000F2429 VDialogueVegasNorth 60 0
000F2429 VDialogueVegasNorth 63 0
000F2429 VDialogueVegasNorth 70 0
000F2429 VDialogueVegasNorth 72 0
000F2429 VDialogueVegasNorth 74 0
000F2429 VDialogueVegasNorth 76 0
000F2429 VDialogueVegasNorth 78 0
000F2429 VDialogueVegasNorth 80 0 player talks to Becky, results in other stages and end of quest.
000F2429 VDialogueVegasNorth 82 0
000F2429 VDialogueVegasNorth 85 0
000F2429 VDialogueVegasNorth 87 0
000F2429 VDialogueVegasNorth 88 0
000F2429 VDialogueVegasNorth 89 0
000F2429 VDialogueVegasNorth 90 0 Player kills the Hostetlers
000F2429 VDialogueVegasNorth 100 0 Player finishes quest.
000F2429 VDialogueVegasNorth 110 0
000F2429 VDialogueVegasNorth 120 0
000F81BD VMS12 5 0
000F81BD VMS12 10 0
000F81BD VMS12 15 0
000F81BD VMS12 20 0
000F81BD VMS12 25 0
000F81BD VMS12 30 0
000F81BD VMS12 35 0
000F81BD VMS12 40 0
000F81BD VMS12 100 0
000F81BD VMS12 110 0
000F8892 VMS13 10 0
000F8892 VMS13 20 0 Confront Saint James about missing refugees - time to search his room and Dermot's room for evidence.
000F8892 VMS13 40 0
000F8892 VMS13 50 0 Kill Saint James and Dermot.
000F8892 VMS13 60 0 Killed Saint James and Dermot.
000F8892 VMS13 100 0 Quest completed.
000F8892 VMS13 110 0 Fail state.
000FF5DF VMS15 10 0 This Stage No Longer Does Anything.
000FF5DF VMS15 20 0 Boomers have been found, need to earn their trust.
000FF5DF VMS15 30 0 Earned the Boomer's trust. Start on fixing the jet.
000FF5DF VMS15 40 0 Attached the ballast to the plane, go back to nellis, got it floating, head back to base.
000FF5DF VMS15 60 0 Spoke to Pearl, full fledged Boomer. Time to talk to Pearl about joining with one of the factions, if you've done so. (Not Currently Used)
000FF5DF VMS15 110 0 I helped the Boomers. I am now a member of the tribe.
000FF5DF VMS15 112 0 After killing Pearl, leader of the Boomers, I am no longer welcome in Nellis.
000FF5DF VMS15 114 0 After killing Loyal, one of the Boomer Elders, I am no longer welcome in Nellis.
000FF5DF VMS15 116 0 After killing Argyll, one of the Boomer Elders, I am no longer welcome in Nellis.
000FF5DF VMS15 118 0 After killing Raquel, one of the Boomer Elders, I am no longer welcome in Nellis.
000FF5DF VMS15 120 0 After killing Jack, one of the Boomer Elders, I am no longer welcome in Nellis.
00102037 VCG00 0 0
00102037 VCG00 5 0
00102037 VCG00 7 0
00102037 VCG00 9 0
00102037 VCG00 10 0
00102037 VCG00 11 0 Hood removed, Jessup waits to pistol whip
00102037 VCG00 12 0 Jessup pistol whips the player
00102037 VCG00 13 0
00102037 VCG00 14 0
00102037 VCG00 23 0
00102037 VCG00 24 0
00102037 VCG00 25 0
00102037 VCG00 27 0
00102037 VCG00 30 0
00102037 VCG00 33 0
00102037 VCG00 35 0
00102037 VCG00 36 0
00102037 VCG00 37 0
00102037 VCG00 38 0
00102037 VCG00 39 0
00102037 VCG00 40 0
00102037 VCG00 43 0
00102037 VCG00 45 0
00102037 VCG00 50 0
00102037 VCG00 53 0
00102037 VCG00 54 0
00102037 VCG00 55 0
00102037 VCG00 60 0
00102037 VCG00 65 0
00102037 VCG00 70 0
00102037 VCG00 75 0
00102037 VCG00 80 0
00102037 VCG00 85 0
00102037 VCG00 90 0
00102037 VCG00 95 0
00102037 VCG00 100 0
0010431C VFreeformCampGolf 10 0 Find a way to help the Misfits improve so they aren't sent off to their deaths.
0010431C VFreeformCampGolf 15 0 Improve Camaraderie
0010431C VFreeformCampGolf 20 0 Help the Misfits improve their shooting skills.
0010431C VFreeformCampGolf 25 0 Talk to Poindexter.
0010431C VFreeformCampGolf 30 0 Fake the Misfits' shooting range results.
0010431C VFreeformCampGolf 40 0 Help the Misfits improve their grenade skills.
0010431C VFreeformCampGolf 50 0 Fake the Misfits' grenade range results.
0010431C VFreeformCampGolf 60 0 Delete the Misfits' mission orders.
0010431C VFreeformCampGolf 65 0 Talk to McCredie
0010431C VFreeformCampGolf 70 0
0010431C VFreeformCampGolf 100 0
00104C1C VCG01 0 0
00104C1C VCG01 1 0
00104C1C VCG01 3 0
00104C1C VCG01 5 0
00104C1C VCG01 7 0
00104C1C VCG01 8 0
00104C1C VCG01 9 0
00104C1C VCG01 10 0
00104C1C VCG01 15 0
00104C1C VCG01 17 0
00104C1C VCG01 20 0
00104C1C VCG01 25 0
00104C1C VCG01 30 0
00104C1C VCG01 35 0
00104C1C VCG01 36 0
00104C1C VCG01 37 0
00104C1C VCG01 40 0
00104C1C VCG01 45 0
00104C1C VCG01 50 0
00104C1C VCG01 55 0
00104C1C VCG01 60 0
00104C1C VCG01 65 0
00104C1C VCG01 70 0
00104C1C VCG01 75 0
00104C1C VCG01 76 0
00104C1C VCG01 78 0
00104C1C VCG01 79 0
00104C1C VCG01 80 0
00104C1C VCG01 85 0
00104C1C VCG01 90 0
00104C1C VCG01 95 0
00104C1C VCG01 98 0
00104C1C VCG01 100 0
00104C1C VCG01 102 0
00104C1C VCG01 105 0
00104C1C VCG01 110 0
00104C1C VCG01 115 0
00104C1C VCG01 200 0
00104EAE VMS16 5 0
00104EAE VMS16 10 0
00104EAE VMS16 50 0
00104EAE VMS16 60 0
00104EAE VMS16 65 0
00104EAE VMS16 70 0
00104EAE VMS16 80 0
00104EAE VMS16 100 0
00104EAE VMS16 110 0
00105998 VMS09a 10 0 Enter the Sunset Sarsaparilla Deputy Closet to claim your prize.
00105998 VMS09a 100 0 You discovered that sometimes the end doesn't justify the means.
001083DE VNellisInfestation 0 0 Raquel is dead.
001083DE VNellisInfestation 10 0 Ants killed and generators up
001083DE VNellisInfestation 20 0 Quest done
001083DE VNellisInfestation 22 0 Raquel thinks I killed the ants and fixed the generator.
0010A214 VCG02 5 0
0010A214 VCG02 10 0
0010A214 VCG02 20 0
0010A214 VCG02 25 0
0010A214 VCG02 30 0
0010A214 VCG02 35 0
0010A214 VCG02 40 0
0010A214 VCG02 45 0
0010A214 VCG02 50 0
0010A214 VCG02 100 0
0010D229 VMSRSGlobalCommBreakdown 5 0 Player spoke to Reyes and heard of quest but turned it down.
0010D229 VMSRSGlobalCommBreakdown 10 0 Update radio encryption at the Ranger Stations.
0010D229 VMSRSGlobalCommBreakdown 20 0 All stations updated.
0010D229 VMSRSGlobalCommBreakdown 21 0 All stations updated, some compromised.
0010D229 VMSRSGlobalCommBreakdown 28 0 Updates complete - player declined to do part 2 but invite is still open.
0010D229 VMSRSGlobalCommBreakdown 30 0 Player embarked on part 2 of the quest.
0010D229 VMSRSGlobalCommBreakdown 40 0 Holding Pattern - player reported by told Reyes to read and talk later (the lazy option)
0010D229 VMSRSGlobalCommBreakdown 50 0 Optional Content Completed - Assigned to Speak to Hanlon
0010D229 VMSRSGlobalCommBreakdown 60 0 PC spoke to Hanlon - sent to [QUOTE]Investigate[QUOTE] leak.
0010D229 VMSRSGlobalCommBreakdown 65 0 Hanlon Confessed, not dead yet...
0010D229 VMSRSGlobalCommBreakdown 70 0 Truth exposed - Hanlon fessed up, died, player can now report.
0010D229 VMSRSGlobalCommBreakdown 71 0 Truth Exposed - Hanlon fessed up and player offered to lie.
0010D229 VMSRSGlobalCommBreakdown 72 0 Truth exposed - Hanlon killed by PC.
0010D229 VMSRSGlobalCommBreakdown 73 0 Played convinced Hanlon - now must talk to Reyes for secrecy
0010D229 VMSRSGlobalCommBreakdown 100 0 Everything done - Reported truth to Reyes.
0010D229 VMSRSGlobalCommBreakdown 101 0 Everything done - lied to Reyes.
0010D229 VMSRSGlobalCommBreakdown 102 0 Everything done - told about Hanlon death.
0010D229 VMSRSGlobalCommBreakdown 103 0 Quest complete - Hanlon, player, and Reyes made a secrecy pact - best possible outcome for the NCR.
0010D229 VMSRSGlobalCommBreakdown 200 0 Everything done, optional content declined.
0010D229 VMSRSGlobalCommBreakdown 201 0 Fail State.
0010D2C6 VMS18 255 0
0010E008 vDialogueRangerStationBravo 20 0
0010E00A vDialogueRangerStationDelta 5 0
0010E00A vDialogueRangerStationDelta 20 0
0010E00B vDialogueRangerStationEcho 20 0
0010E196 VMS19 10 0 The King has asked you to investigate the guard.
0010E196 VMS19 20 0 The King has asked you to meet him in his suite to discuss another mission he has for you.
0010E196 VMS19 30 0 The King has asked you to question some Locals who were attacked.
0010E196 VMS19 40 0 The King has asked you to investigate why soldiers are in Freeside.
0010E196 VMS19 50 0 You've been sent to the battle between Pacer and the NCR.
0010E196 VMS19 100 0 You helped the Kings discover the supply drops, and Major Kieran and her men were killed as a result. The NCR will likely retaliate. Grats.
0010E196 VMS19 101 0 You told the King about the supply drops but talked Major Kieran into backing down, causing the seizure of the supplies to remain relatively bloodless.
0010E196 VMS19 102 0 The quest was failed because an important NPC died. Right now this includes the King, Pacer, and any of the three injured locals (Roy, Wayne, and Farris) before they wake up and tell you who attacked them.
0010E1DA VFSHighTimes 0 0 Julie Farkas is dead.
0010E1DB VFSAtomicPimp 0 0 James Garret is dead.
0010E1DB VFSAtomicPimp 5 0 The escorts are all dead.
0010E1DB VFSAtomicPimp 10 0 The remaining escorts are dead.
0010E1DB VFSAtomicPimp 100 0
0010E1DC VFSDebtCollector 0 0 Francine Garret is dead.
0010E908 VMS20 10 0 Negotiating with the Great Khans.
0010E908 VMS20 20 0 Sneaking in and freeing the hostages.
0010E908 VMS20 30 0
0010E908 VMS20 40 0
0010E908 VMS20 100 0 Optimal Resolution - Hostages alive, NCR escorts Great Khans home.
0010E908 VMS20 100 1 Hostages let go, Great Khans betrayed.
0010E908 VMS20 100 2 NCR troops wiped out.
0010E908 VMS20 100 3 Great Khans wiped out.
0010E908 VMS20 100 4 NCR bribed.
0010E908 VMS20 110 0 Fail state.
00110A63 VMS21 1 0 Quest Started
00110A63 VMS21 10 0 Player found out about racket
00110A63 VMS21 20 0 Player Gathered info on Racket Successfully
00110A63 VMS21 50 0 Player Successfully Stopped Racket.
00110A63 VMS21 55 0 Player successfully helped Racket.
00110A63 VMS21 60 0 You've made an enemy of the Omertas
00110A65 VMS21a 5 0
00110A65 VMS21a 10 0
00110A65 VMS21a 20 0
00110A65 VMS21a 30 0
00110A65 VMS21a 40 0
00110A65 VMS21a 50 0
00110A65 VMS21a 60 0
00110A65 VMS21a 70 0
00110A65 VMS21a 80 0
00110A65 VMS21a 90 0
00110A65 VMS21a 100 0
00110A65 VMS21a 105 0
00110A65 VMS21a 110 0
00110A65 VMS21a 120 0
00110A65 VMS21a 125 0
00110A65 VMS21a 130 0
00110A65 VMS21a 140 0
00110A65 VMS21a 150 0
00110A65 VMS21a 160 0
00110A65 VMS21a 170 0
00110A65 VMS21a 180 0
00110A65 VMS21a 190 0
00110A65 VMS21a 200 0
00112577 VMS22 10 0
00112577 VMS22 20 0
00112577 VMS22 30 0
00112577 VMS22 40 0
00112577 VMS22 50 0
00112577 VMS22 60 0
00112577 VMS22 70 0 I helped Michael Angelo with all the pictures that he needed to get bring back inspiration into his work - I was rewarded handsomely for this.
00112577 VMS22 80 0
00112577 VMS22 90 0
00112577 VMS22 100 0
001132EF VDialogueLucky38Entrance 10 0
001132EF VDialogueLucky38Entrance 15 0
0011345D VMQTops 5 0 Mr. House has information about Benny. Go talk to him at the Lucky 38.
0011345D VMQTops 10 0 Benny has the Chip he stole from you. He is currently at the Tops Hotel and Casino. Go find him and talk to him.
0011345D VMQTops 15 0 Search Benny's suite while Swank distracts him.
0011345D VMQTops 18 0 Sneak up to Benny's suite and assassinate him.
0011345D VMQTops 20 0 Benny wants to talk things out with you. Go up to the Presidential Suite and wait for him.
0011345D VMQTops 20 1 Benny wants to talk things out with you. Go up to the Presidential Suite with him.
0011345D VMQTops 30 0 Benny has double-crossed you. Survive the ambush.
0011345D VMQTops 40 0 Find out where Benny went.
0011345D VMQTops 41 0 Take the chip from Benny's corpse.
0011345D VMQTops 42 0 Kill Benny.
0011345D VMQTops 43 0 Recover the chip from Benny's body.
0011345D VMQTops 45 0 Benny has disappeared. Go see Mr. House for information on his whereabouts.
0011345D VMQTops 46 0 Get to Benny at Caesar's encampment and recover the chip.
0011345D VMQTops 50 0 You've regained possession of the chip. Bring it to Mr. House.
0011345D VMQTops 60 0 Search Benny's room and find out what he was planning to do with the chip.
0011345D VMQTops 70 0 Inform Mr. House as to the outcome of the events in the Tops.
0011345D VMQTops 80 0 QuestCompleted
00116504 VMSTopsTalentPool 10 0 Find entertainers you can recruit to work for Tommy Torini at the Tops.
00116504 VMSTopsTalentPool 15 0 Find more entertainers for Tommy.
00116504 VMSTopsTalentPool 20 0 You've found an entertainer for the Tops. Go talk to Tommy for your cut of the profits.
00116504 VMSTopsTalentPool 25 0 Find more entertainers for Tommy.
00116504 VMSTopsTalentPool 30 0 You've found another entertainer for the Aces Theater. Talk to Tommy for your reward.
00116504 VMSTopsTalentPool 35 0 Find more entertainers for Tommy.
00116504 VMSTopsTalentPool 40 0 You've found a third entertainer for Tommy Torini. Go talk to him at the Tops for your payment.
00116504 VMSTopsTalentPool 45 0 Find more entertainers for Tommy.
00116504 VMSTopsTalentPool 50 0 You've found four entertainers for the Tops. Go talk to Tommy for your cut of the profits.
00116504 VMSTopsTalentPool 60 0 Quest Completed
00116504 VMSTopsTalentPool 70 0 Quest failed
00116B41 VMS23 1 0 I have received a note with an invitation to meet Ambassador Crocker.
00116B41 VMS23 5 0 Ambassador Crocker has told me about the Boomer quest. I haven't accepted yet.
00116B41 VMS23 10 0 Make contact with the Boomers at Nellis AFB and earn their trust.
00116B41 VMS23 40 0 Return to Ambassador Crocker and let him know of the results of meeting with the Boomers.
00116B41 VMS23 100 0 I've told Ambassador Crocker that the Boomers will help.
00116B41 VMS23 102 0 I've told Ambassador Crocker that the Boomers will not help.
00116B41 VMS23 104 0 Ambassador Crocker found out that I've already pledged the Boomer's support and is disappointed.
00116B41 VMS23 200 0
00116B58 VDialogueMrHouse 10 0
00116B58 VDialogueMrHouse 20 0
001176B8 VMS24 1 0 After asking about Rex, the King sends you to the Followers to inquire as to whether anything can be done to help him.
001176B8 VMS24 10 0 ; Take Rex to a Dr. Henry in Jacobstown to learn how he can be healed.
001176B8 VMS24 20 0
001176B8 VMS24 50 0 Return to Doctor Henry with the canine brain you acquired.
001176B8 VMS24 100 0 Quest complete.
001176B8 VMS24 110 0 Quest failed because Rex died, or because Doctor Henry and Calamity died.
0011A0C5 vfreeformlucky38 10 0 Bug an access point to the Lucky 38's data network for the Followers of the Apocalypse.
0011A0C5 vfreeformlucky38 15 0 Disable the Lucky 38's network encryption from three executive consoles.
0011A0C5 vfreeformlucky38 20 0 Return to Emily Ortal on the New Vegas strip with news that the tower has been bugged.
0011A0C5 vfreeformlucky38 25 0 Completed quest for Emily.
0011A0C5 vfreeformlucky38 30 0 The Lucky 38 Reactor is being powered by the El Dorado substation.
0011A0C5 vfreeformlucky38 35 0
0011A0C5 vfreeformlucky38 110 0
0011B637 VVault21Tour 10 0
0011B637 VVault21Tour 20 0
0011EBA7 PressDemoQuest 20 0 Kill the Raiders
0011F86A VMS25 10 0
0011F86A VMS25 15 0
0011F86A VMS25 20 0
0011F86A VMS25 25 0
0011F86A VMS25 29 0
0011F86A VMS25 30 0
0011F86A VMS25 40 0
0011F86A VMS25 50 0
0011F86A VMS25 60 0
0011F86A VMS25 70 0
0011F86A VMS25 80 0
0011F86A VMS25 90 0
0011F86A VMS25 100 0 Walter's dead, that sucks!
0011F86A VMS25 110 0 Ethel's dead, that sucks!
0011F86A VMS25 120 0 Walter was happy to hear of Heck Gunderson's demise. He decided to take Ethel back to their home.
0011F86A VMS25 125 0 Walter was happy to hear of Heck Gunderson's demise. He decided to take Ethel back to their home. The result was not exactly what Ethel wanted, but life is full of strange coincidences.
0011F86A VMS25 127 0
0011F86A VMS25 130 0
0011F86A VMS25 140 0
0011F935 VTechatticup 10 0
0011F935 VTechatticup 20 0
0011F935 VTechatticup 100 0 Quest Completed.
0011F935 VTechatticup 110 0 NCR hostages are dead.
0011F95B VMS29 10 0 You're looking to assassinate Pacer without implicating the NCR, or talk the King into ceasing hostilities with the NCR. Ambassador Crocker is waiting for you to report your progress.
0011F95B VMS29 20 0 Ambassador Crocker has sent you to see either Colonel Moore or, optionally, Colonel Hsu.
0011F95B VMS29 100 0 You successfully assassinated Pacer and pinned his murder on the Van Graffs.
0011F95B VMS29 101 0 You successfully assassinated Pacer and made it look like an accident involving bad drugs.
0011F95B VMS29 102 0 You assassinated Pacer in a way that was open to interpretation, leading many to suspect the NCR was behind it and fanning the flames of sectional violence in Freeside.
0011F95B VMS29 105 0 You successfully negotiated with the King and convinced him to try to curb violence against NCR citizens in Freeside.
0011F95B VMS29 110 0 You convinced the King to accept Colonel Moore's ultimatum.
0011F95B VMS29 111 0 You wiped out the Kings in the battle following the King's refusal to accept the NCR's ultimatum.
0011F95B VMS29 120 0 You sided with the King and allowed him to retain control of the Kings after he accepted the NCR's offer of support.
0011F95B VMS29 121 0 You participated in the eradication of the Kings following inter-gang fighting that broke out after he accepted the NCR's offer of support.
0011F95B VMS29 200 0 You failed the quest in such a way that it could not possibly be completed, such as killing Crocker.
001214AA VMS30 10 0 Major Polatli wants me to help around camp. Go talk to Quartermaster Mayes.
001214AA VMS30 40 0 Quartermaster Mayes wants me to find some supplies.
001214AA VMS30 50 0 I've found the supplies and need to return them.
001214AA VMS30 55 0 I already had the supplies.
001214AA VMS30 60 0 I returned the supplies. Now talk to Major Polatli.
001214AA VMS30 80 0 Talk to Richards.
001214AA VMS30 100 0 Dr Richards wants me to do something.
001214AA VMS30 105 0 Not Qualified to help medically.
001214AA VMS30 110 0 I messed up royally helping Dr. Richards.
001214AA VMS30 112 0 I messed up and Richards stopped me from doing more harm.
001214AA VMS30 115 0 I wasn't able to do much for Dr. Richards (or at least I didn't mess things up).
001214AA VMS30 120 0 I was able to help Dr. Richards and I did well.
001214AA VMS30 140 0 Talk to Polatli about the last stage of the quest.
001214AA VMS30 145 0 Polatli mention Nelson assault, not accepted yet.
001214AA VMS30 150 0 Assault Nelson. (Talk to Cooper)
001214AA VMS30 155 0 Attack on Nelson Started
001214AA VMS30 160 0 Nelson Already Reclaimed. Good job.
001214AA VMS30 170 0 Nelson reclaimed.
001214AA VMS30 200 0 Quest Completed
001214AA VMS30 210 0
001214AB VMS31 10 0 Richards told me about the quest.
001214AB VMS31 20 0 Quest Accepted
001214AB VMS31 60 0 Discovered Stone stealing supplies.
001214AB VMS31 70 0 Caught Stone via evidence.
001214AB VMS31 80 0 Blackmailed Stone for $$.
001214AB VMS31 100 0 Turned in Stone to Dr. Richards.
001214AB VMS31 115 0 Ratted on stone after blackmailing him.
001214AB VMS31 120 0 Convinced Stone to turn himself in.
001214AB VMS31 125 0 Checked back in with Richards after Stone turned himself in.
001214AB VMS31 130 0 Decides to let Stone slide.
001214AB VMS31 200 0 Quest Complete
001214AB VMS31 210 0
001214AC vFreeformForlornHope02 10 0
001227A1 VDialogueCaesar 100 0 The player cured Caesar.
001227A1 VDialogueCaesar 110 0 Player killed Caesar during operation and is known to be his killer.
001227A1 VDialogueCaesar 120 0 Caesar died during the operation, but the player wasn't blamed.
00124123 VMS29a 10 0 The player has agreed to work for the Van Graffs. The first step is to serve as a door guard for a day.
00124123 VMS29a 20 0 Guard the Silver Rush entrance.
00124123 VMS29a 30 0 After your amazing (or not) performance guarding the storefront, Gloria has a hush-hush delivery she wants you to make to a mysterious individual.
00124123 VMS29a 40 0 While waiting for the Big Deal to go down, Gloria refers you to Jean-Baptiste, who wants you to mop up some leftover Cassidy Caravan stuff.
00124123 VMS29a 50 0 The Big Deal is finally going down, and the player is invited along for the ride. The Van Graffs and their guards meet with their not-so-secret customers, but surprises, and a large battle, await!
00124123 VMS29a 100 0 The player successfully saw things through, and the Big Deal is done.
00124123 VMS29a 200 0 An important quest NPC died and you failed the quest. Important NPCs include Gloria (before the warehouse), Jean-Baptiste (before completing the Kill Cass objective), and the Legion Contact (before delivering the package)
001252D6 VMS35 10 0
001252D6 VMS35 20 0
001252D6 VMS35 30 0
001252D6 VMS35 100 0 The player cured Caesar with surgery.
001252D6 VMS35 101 0 Player killed Caesar during surgery.
001252D6 VMS35 105 0 Player cured Caesar using the Auto-Doc.
001252D6 VMS35 110 0 The player killed Caesar during the operation and is blamed for his death.
001252D6 VMS35 120 0 Caesar died during the operation, but the player wasn't blamed.
001252D6 VMS35 130 0 Player killed Caesar with the Auto-Doc.
001252D6 VMS35 255 0 Fail state.
00125E7E VDeadSea 10 0
00125E7E VDeadSea 20 0
00125E7E VDeadSea 66 0
00125E7E VDeadSea 100 0
001268BD VMS32 10 0
001268BD VMS32 15 0
001268BD VMS32 20 0
001268BD VMS32 30 0
001268BD VMS32 100 0
001268BD VMS32 110 0 Failure.
00126D49 vFreeformForlornHope03 10 0
00126D49 vFreeformForlornHope03 100 0 Quest completed.
001271EA VMS33 10 0
001271EA VMS33 20 0 The Omerta Thugs attacked the player.
001271EA VMS33 30 0 Omerta Thugs killed.
001271EA VMS33 40 0 Martina dead.
001271EA VMS33 50 0
001271EA VMS33 100 0 Omerta Thugs convinced to leave.
001271EA VMS33 100 1 Omerta Thugs killed.
001271EA VMS33 100 2 Martina dead.
001271EA VMS33 110 0 Fail state.
00129445 VNelson 10 0 Kill the NCR Hostages.
00129445 VNelson 10 1 Milo must survive.
00129445 VNelson 15 0 Return to Milo at the NCR Checkpoint.
00129445 VNelson 20 0 Milo has died!
00129445 VNelson 100 0
00129D14 VMQ02 1 0 Travel to the Fort via Cottonwood Cove.
00129D14 VMQ02 2 0 Meet with Caesar.
00129D14 VMQ02 3 0
00129D14 VMQ02 5 0 Destroy Securitron Vault power regulators, or destroy one to fool Caesar.
00129D14 VMQ02 7 0 Return to Caesar.
00129D14 VMQ02 10 0 Kill Mr. House
00129D14 VMQ02 15 0 Tell Caesar that Mr. House is dead.
00129D14 VMQ02 20 0 Gain alliance of the Boomers.
00129D14 VMQ02 40 0 White Glove Society
00129D14 VMQ02 70 0 Destroy Brotherhood of Steel
00129D14 VMQ02 100 0 Quest complete.
00129D14 VMQ02 110 0 Quest failed - the player made enemies with the Legion or started the Battle of Hoover Dam with another faction.
00131E7C VNipton 25 0 Rescue the captives.
00131E7C VNipton 30 0 You rescued the captives.
00131E7C VNipton 35 0 The captives were killed.
00131E7C VNipton 70 0
00131F08 VMQ03a 10 0
00131F08 VMQ03a 20 0
00131F08 VMQ03a 100 0 Quest Completed. Kimball Saved.
00131F08 VMQ03a 110 0 Quest Failed. Kimball killed. Or killed Ranger Grant.
00131F08 VMQ03a 120 0 Quest Failed. You left the area or waited.
00131F08 VMQ03a 200 0 Quest Failed.
00131F09 VMQ03b 10 0
00131F09 VMQ03b 20 0
00131F09 VMQ03b 100 0 Quest Complete. President killed.
00131F09 VMQ03b 110 0 Quest failed. President escaped.
00131F09 VMQ03b 115 0 Quest Failed. Cato dead.
00131F09 VMQ03b 120 0 Quest Failed because you aren't around (or waited), or killed Cato.
00131F09 VMQ03b 200 0 Quest Failed.
00133045 VMS36 0 0
00133045 VMS36 10 0 Help Captain Gilles find support for Bitter Springs
00133045 VMS36 20 0 Return to Captain Gilles for your reward.
00133045 VMS36 30 0 Quest completed
00133045 VMS36 40 0 Quest failed
00133046 VMS37 10 0 Find out who or what has been harassing Bitter Springs
00133046 VMS37 20 0
00133046 VMS37 30 0
00133075 vHDBattleController 10 0 Battle Started for NCR Side
00133075 vHDBattleController 20 0 Battle Done
00133075 vHDBattleController 30 0 Game Over
00134498 vCCEyeforaneye 0 0 Astor is dead.
00134498 vCCEyeforaneye 50 0 I gave Astor the outdated intel.
00134498 vCCEyeforaneye 100 0 Cottonwood Cove has been dealt with.
001344E8 VMQ04 10 0 Destroy Securitron Vault power regulators.
001344E8 VMQ04 20 0 Return to Caesar.
001344E8 VMQ04 100 0 Quest complete.
001348DB VMS38 10 0
001348DB VMS38 20 0
001348DB VMS38 25 0
001348DB VMS38 30 0
001348DB VMS38 40 0
001348DB VMS38 45 0
001348DB VMS38 50 0
001348DB VMS38 60 0
001348DB VMS38 65 0
001348DB VMS38 70 0
001348DB VMS38 80 0
001348DB VMS38 85 0
001348DB VMS38 90 0
001348DB VMS38 100 0
001348DB VMS38 105 0
001348DB VMS38 110 0
001348DB VMS38 120 0
001348DB VMS38 125 0
001348DB VMS38 130 0
001348DB VMS38 140 0
001348DB VMS38 150 0
001349A7 VMS39 10 0 Travel with Boone to Bitter Springs
001349A7 VMS39 20 0 Go with Boone to Coyote Tail Ridge.
001349A7 VMS39 30 0 Talk to Boone about staying overnight at Coyote Tail Ridge.
001349A7 VMS39 40 0 Talk to Boone.
001349A7 VMS39 50 0 Go to the Bitter Springs refugee camp and repel the Legion raid.
001349A7 VMS39 60 0 Talk to Boone.
001349A7 VMS39 70 0 Quest completed.
001349A7 VMS39 80 0 Quest failed.
001349B5 vNiptonVulpes 10 0 Spread word of Legion atrocities.
001349B5 vNiptonVulpes 15 0 Return to Vulpes at Nipton.
001349B5 vNiptonVulpes 66 0
001349B5 vNiptonVulpes 100 0 You told the NCR about Vulpes attack at Nipton.
00135F63 vCCLeftMyHeart 0 0 Frank is dead.
00135F63 vCCLeftMyHeart 100 0 Frank is dead. According to his family, he had it coming.
00136166 VMQ05 10 0 The player is sent to Hoover Dam to speak to Moore.
00136166 VMQ05 20 0 On meeting with Moore, the player was told to deal with the Great Khans.
00136166 VMQ05 30 0 After dealing with the Khans, the player is told to investigate the Omertas.
00136166 VMQ05 40 0 On foiling RACKET (or pretending to), the player is asked to eliminate Mr. House.
00136166 VMQ05 50 0 After dealing with Mr. House, the player is tasked with finding and eliminating the Brotherhood of Steel.
00136166 VMQ05 60 0 With the Brotherhood finished (or recruited), the player is asked to help protect the president during his visit.
00136166 VMQ05 70 0 After the president's visit, the player is told to go see General Oliver in his temporary quarters.
00136166 VMQ05 100 0 Upon speaking to General Oliver, the dam fight breaks out.
00136166 VMQ05 200 0 Quest failure, Moore was likely killed.
00137AB9 VHDLegionBattle 10 0 First, the player must make their way across the dam to the Power Plant, where General Oliver resides.
00137AB9 VHDLegionBattle 20 0 Once in the Power Plant, the player must make his/her way to General Oliver.
00137AB9 VHDLegionBattle 30 0 When the player finds General Oliver, if he can't be talked out of it, a battle begins!
00137AB9 VHDLegionBattle 100 0 After killing or driving off General Oliver, the game ends, and there is much rejoicing.
00139B8D VMS40 10 0 Find medical supplies for Lt. Markland
00139B8D VMS40 20 0 Quest Completed.
00139B8D VMS40 30 0 Quest Failed
0013A40B VMQ06 10 0 Independent Vegas stub
0013A40B VMQ06 20 0 NCR Stub
0013A40B VMQ06 30 0 Legion Stub
0013A40B VMQ06 40 0 Mr House Stub
0013E5AF VMS42 10 0 Player has quest to kill fire geckos.
0013E5AF VMS42 11 0 Player has quest to destroy the sulfur.
0013E5AF VMS42 12 0 Player killed geckos - turned in to Cooke.
0013E5AF VMS42 13 0 Microcline Armed - turned in to Lem.
0013E5AF VMS42 20 0 Player has quest to speak with Papa Khan.
0013E5AF VMS42 30 0 FAIL QUEST
0013E5AF VMS42 40 0 player completed quest - great khans
0013E5AF VMS42 50 0 player quest complete - lem surrender
0013F405 VMS41 10 0
0013F405 VMS41 20 0
0013F405 VMS41 30 0
0013F405 VMS41 40 0
0013F405 VMS41 50 0
0013F405 VMS41 60 0
0013F405 VMS41 70 0
0013F405 VMS41 80 0
0013F405 VMS41 100 0 Quest complete.
0013F405 VMS41 110 0
0014050C VMS43 10 0 Start Quest
0014050C VMS43 20 0 Return to Astor with dog tags.
0014050C VMS43 30 0 Quest completed
0014050C VMS43 40 0 quest fails
0014050D VMS44 10 0 quest start
0014050D VMS44 15 0 points to suits
0014050D VMS44 20 0 picked up rad suits
0014050D VMS44 30 0 follow Logan to police station
0014050D VMS44 35 0 Logan inside police station
0014050D VMS44 40 0 follow Logan to fire station
0014050D VMS44 45 0 logan into fire station
0014050D VMS44 50 0 Quest completed
0014050D VMS44 55 0 quest completed part way through
0014050D VMS44 60 0 quest failed
00140C3A VMS45 10 0 Talk to Papa Khan about breaking the alliance with Caesar.
00140C3A VMS45 20 0 Convince Jack, Diane, Regis, and Melissa to speak out against the Legion.
00140C3A VMS45 30 0 Disgrace Karl
00140C3A VMS45 40 0 Assassinate Papa Khan
00140C3A VMS45 50 0 Quest Completed
00140C3A VMS45 60 0 Quest failed
00140C3B VMS46 10 0 Find Anders
00140C3B VMS46 20 0 Return to Diane.
00140C3B VMS46 30 0 Bring drugs to Motor Runner
00140C3B VMS46 40 0 Bring drugs to Crimson Caravan.
00140C3B VMS46 50 0 Bring drug-making supplies to Jack.
00140C3B VMS46 60 0 Complete Quest
00140C3B VMS46 70 0 Fail Quest
00140C3C VMS47 10 0 Find Jerry the Punk some painkillers to help him get through his initiation.
00140C3C VMS47 20 0 quest completed
00140C3C VMS47 30 0 quest failed.
001429F2 VMQHouse 5 0 Upon entering the Strip, the player is told to meet with Mr. House at the Lucky 38.
001429F2 VMQHouse 10 0 The player has met with Mr. House at the Lucky 38.
001429F2 VMQHouse 20 0 Mr. House has directed the player to recover the Platinum Chip.
001429F2 VMQHouse 30 0 Mr. House directed the player to use the Platinum Chip to gain access to a hidden bunker at Caesar's camp at Fortification Hill.
001429F2 VMQHouse 40 0 Mr. House asked the player to enlist the Boomer's support, or at least make sure they don't oppose his plans.
001429F2 VMQHouse 50 0 Mr. House asked the player to investigate the Omertas.
001429F2 VMQHouse 60 0 Mr. House asked the player to destroy the Brotherhood of Steel.
001429F2 VMQHouse 70 0 Mr. House asked the player to protect President Kimball from assassination during his visit to Hoover Dam.
001429F2 VMQHouse 80 0 Mr. House directed the player to help the NCR defeat the Legion at Hoover Dam.
00144122 vMojave 25 0 Clear out the critters on the road to Ivanpah Lake.
00144122 vMojave 35 0 Return to Ranger Jackson at Mojave Outpost.
00144122 vMojave 40 0 Quest Completed.
00144122 vMojave 66 0
00144124 vMojaveGhost 10 0 Recon Nipton for Ranger Ghost.
00144124 vMojaveGhost 20 0 Return to Ranger Ghost at Mojave Outpost with news of your findings.
00144124 vMojaveGhost 66 0
00144124 vMojaveGhost 100 0 Eyes on the Prize complete.
00144519 VMS43a 10 0 Begin quest
00144519 VMS43a 15 0 Moving outside of house
00144519 VMS43a 16 0 move to Astor
00144519 VMS43a 17 0 Go to RS Echo
00144519 VMS43a 18 0 wander wasteland
00144519 VMS43a 19 0 Attack Astor
00144519 VMS43a 20 0 Quest completed
00144519 VMS43a 21 0 Continue to Astor
00144519 VMS43a 25 0 Edwards joins with ghouls
00144519 VMS43a 30 0 At RS Echo
00144519 VMS43a 35 0 At Camp
00144519 VMS43a 50 0 Radscorpion Attack
00145F85 VMS49 255 0
00147885 VMQHouse1 5 0 Upon entering the Strip, the player is told to meet with Mr. House at the Lucky 38.
00147885 VMQHouse1 7 0 Try talking to House again.
00147885 VMQHouse1 10 0 The player has met with Mr. House at the Lucky 38.
00147885 VMQHouse1 20 0 Mr. House has directed the player to recover the Platinum Chip.
00147885 VMQHouse1 66 0
00147885 VMQHouse1 100 0 Player has turned in the Platinum Chip, observed upgrading of Securitrons, and returned to Mr. House.
00147885 VMQHouse1 110 0 Failure.
00147886 VMQHouse2 30 0 Mr. House directed the player to use the Platinum Chip to gain access to a hidden bunker at Caesar's camp at Fortification Hill.
00147886 VMQHouse2 100 0 The player has upgraded the Securitrons at the Fort and returned to Mr. House.
00147886 VMQHouse2 110 0 The player has destroyed Mr. House's Securitrons at the Fort.
00147887 VMQHouse3 40 0 Mr. House asked the player to enlist the Boomer's support, or at least make sure they don't oppose his plans.
00147887 VMQHouse3 100 0 Player has secured the Boomers' loyalty.
00147887 VMQHouse3 110 0 Player has killed the Boomers' leaders.
00147887 VMQHouse3 200 0
00147888 VMQHouse4 50 0 Mr. House asked the player to investigate the Omertas.
00147888 VMQHouse4 100 0 The player has foiled RACKET.
00147888 VMQHouse4 105 0 The player helped RACKET, but then reported his involvement to House, allowing him to handle the Omertas on his own.
00147888 VMQHouse4 110 0 The player has failed VMS21.
00147889 VMQHouse5 60 0 Mr. House asked the player to destroy the Brotherhood of Steel.
00147889 VMQHouse5 100 0 Player has destroyed the Brotherhood of Steel bunker.
00147889 VMQHouse5 110 0 Player has convinced House that the Brotherhood is valuable against the NCR.
00147889 VMQHouse5 200 0
0014788A VMQHouse6 70 0 Mr. House asked the player to protect President Kimball from assassination during his visit to Hoover Dam.
0014788A VMQHouse6 100 0 The player saved Kimball from assassination.
0014788A VMQHouse6 110 0 President Kimball survived, but was injured by the player.
0014788A VMQHouse6 120 0 President Kimball died, but the player is not known to have been involved.
0014788A VMQHouse6 130 0 The player killed President Kimball.
0014788A VMQHouse6 200 0
0014788B VMQHouse8 80 0 Player is directed to return to Mr. House when ready for battle at Hoover Dam.
0014788B VMQHouse8 200 0
00148A34 VMS50 10 0
00148A34 VMS50 20 0
00148A34 VMS50 40 0
00148A34 VMS50 100 0
00148A34 VMS50 110 0
0014EA0C nvNelsonExplorerBark 100 0
0014EF5F VMS51 10 0
0014EF5F VMS51 20 0
0014EF5F VMS51 100 0
0014EF5F VMS51 110 0 Alice McLafferty is dead.
0014F3B1 VMS52 10 0
0014F3B1 VMS52 20 0
0014F3B1 VMS52 30 0
0014F3B1 VMS52 40 0
0014F3B1 VMS52 50 0
0014F3B1 VMS52 60 0
0014F3B1 VMS52 70 0
0014F3B1 VMS52 100 0
0014F3B1 VMS52 110 0 Fail state.
00151403 VMS53 255 0
0015412F VT74 10 0
0015412F VT74 100 0
00154151 VES01VictorGSMyBodyguard 10 0
00154151 VES01VictorGSMyBodyguard 90 0
00154151 VES01VictorGSMyBodyguard 100 0
00154233 VHDIndependentBattle 10 0 Go to the Control Room in Hoover Dam and install the override chip.
00154233 VHDIndependentBattle 20 0 Reactivate Securitrons.
00154233 VHDIndependentBattle 25 0 Destroy Generators.
00154233 VHDIndependentBattle 30 0 Head topside.
00154233 VHDIndependentBattle 40 0 Deal with the Legate.
00154233 VHDIndependentBattle 50 0 Deal with General Oliver.
00154233 VHDIndependentBattle 90 0 Return to Yes Man!
00154233 VHDIndependentBattle 100 0 Completed!
00154234 VHDHouseBattle 10 0 Go to the Power Plant Control Room.
00154234 VHDHouseBattle 20 0 Unleash the Securitrons! Armies! Will! Clash!
00154234 VHDHouseBattle 30 0 Head Topside.
00154234 VHDHouseBattle 40 0 Deal with the Legate.
00154234 VHDHouseBattle 50 0 Deal with the NCR.
00154234 VHDHouseBattle 90 0 Return to Mr House and inform him of your victory.
00154234 VHDHouseBattle 100 0 Completed!
001572E8 vDialogueEDE 10 0 Fire EDE Chatter - EDE In party
001572E8 vDialogueEDE 10 1 Ede Not in party
001572E8 vDialogueEDE 20 0 Two EDE logs heard
001572E8 vDialogueEDE 100 0
00157321 VMQYesMan01 70 0
00157321 VMQYesMan01 75 0
00157321 VMQYesMan01 80 0
00157321 VMQYesMan01 100 0 Quest complete. Yes Man installed at Lucky 38, in charge of upgraded Securitrons on Strip.
00157322 VMQYesMan02 100 0 Quest Complete, all factions assessed.
00157E60 VMS54 10 0 VMS54 - For Auld Lang Syne start.
00157E60 VMS54 20 0 Remnants gathered - Dear Old Friends, Remember Navarro.
00157E60 VMS54 30 0
00157E60 VMS54 50 0
00157E60 VMS54 100 0
00157E60 VMS54 110 0
0015827D VMQYesMan03 100 0 Quest complete, battle for Hoover Dam begins.
0015834F VES02DialogueGeckoman 10 0
0015834F VES02DialogueGeckoman 50 0
0015834F VES02DialogueGeckoman 60 0
0015834F VES02DialogueGeckoman 70 0
0015834F VES02DialogueGeckoman 100 0
001599CD VMQHouse7 100 0 Quest complete.
001599CD VMQHouse7 200 0
00159FA0 VES34Vault 10 0 Player has quest to check out the East Pump Station.
00159FA0 VES34Vault 20 0 Player found that the water is irradiated by an outside source.
00159FA0 VES34Vault 25 0
00159FA0 VES34Vault 30 0 Player saved the crops.
00159FA0 VES34Vault 40 0 Player saved the trapped vault residents.
00159FA0 VES34Vault 50 0
00159FA0 VES34Vault 60 0
00159FA0 VES34Vault 70 0
00159FA0 VES34Vault 80 0
0015AD38 VES03DialogueWastelandHunterGS 10 0
0015AD38 VES03DialogueWastelandHunterGS 50 0
0015AD38 VES03DialogueWastelandHunterGS 100 0
0015C847 VES04FactReactPrimmArea01PowderGangers 10 0
0015C847 VES04FactReactPrimmArea01PowderGangers 50 0
0015C847 VES04FactReactPrimmArea01PowderGangers 100 0
0015CB8B VNellisJack 0 0 Janet is dead.
0015D79D VMS55 1 0 Player snuck in and got caught by Ramos, who takes him/her to Elder McNamara.
0015D79D VMS55 2 0 Player used a password found on one of the dead patrols, and is now directed by Ramos to speak to Elder McNamara.
0015D79D VMS55 3 0 Player entered with Veronica, and is now directed to see Elder McNamara.
0015D79D VMS55 10 0 Player either snuck in or used a password, and has now been tasked with proving him/herself by dealing with the Ranger who's set up shop topside.
0015D79D VMS55 15 0 The player has dealt with the ranger and returned, and Elder McNamara has asked that he/she come talk to him in the command room about something confidential.
0015D79D VMS55 20 0 Having proven him/herself or entered with Veronica, the player is tasked to find all of the missing Brotherhood Patrols, which are located in Black Mountain, REPCONN HQ, and near Nellis.
0015D79D VMS55 30 0 Now McNamara wants the player to retrieve the reports of scouts sent to investigate the state of the NCR. The scouts can be found near NCRCF, Nipton, and Forlorn Hope.
0015D79D VMS55 40 0 McNamara confides to the player that the bunker's systems are failing, and sends the player to find the components to fix them.
0015D79D VMS55 100 0 After dutifully completing all of McNamara's missions, the Brotherhood decides to once again emerge from their isolation, still led by Elder McNamara.
0015D79D VMS55 101 0 After the player reports the chapter's peril to Hardin, the Head Paladin calls for a vote of no faith in McNamara's leadership, resulting in his exile and Hardin's assumption of the title.
0015D79D VMS55 200 0 The quest failed, likely because Elder McNamara died.
0015D912 VCG03 10 0
0015D912 VCG03 255 0
0015DA16 VCassCompanion 40 0 Kill Alice and Gloria
0015DA16 VCassCompanion 50 0 Find evidence
0015DA16 VCassCompanion 100 0 Quest completed
0015DA16 VCassCompanion 110 0
0015E480 VMS56 10 0
0015E480 VMS56 20 0
0015E480 VMS56 30 0
0015E480 VMS56 40 0
0015E480 VMS56 50 0
0015E480 VMS56 100 0
0015E480 VMS56 110 0
0015EC5B VMS16b 10 0
0015EC5B VMS16b 20 0
0015EC5B VMS16b 30 0
0015EC5B VMS16b 70 0
0015EC5B VMS16b 100 0
0015EC5B VMS16b 110 0
0015ECC9 NellisSunshineBoogie 0 0
0015ECC9 NellisSunshineBoogie 100 0 Nellis Arrays Repaired
0015F0C0 vDialogueSL 20 0
0015F0C0 vDialogueSL 30 0
0015F0C0 vDialogueSL 40 0
0015F4FF VEFR02NCRBad2MostWanted 10 0
0015F4FF VEFR02NCRBad2MostWanted 20 0
0015F4FF VEFR02NCRBad2MostWanted 30 0
0015F4FF VEFR02NCRBad2MostWanted 40 0
0015F4FF VEFR02NCRBad2MostWanted 50 0
0015F4FF VEFR02NCRBad2MostWanted 60 0
0015F4FF VEFR02NCRBad2MostWanted 70 0
0015F4FF VEFR02NCRBad2MostWanted 80 0
0015F4FF VEFR02NCRBad2MostWanted 100 0
0015FB7C VEFR01NCRGood2EmergencyRadio 10 0
0015FB7C VEFR01NCRGood2EmergencyRadio 20 0
0015FB7C VEFR01NCRGood2EmergencyRadio 30 0
0015FB7C VEFR01NCRGood2EmergencyRadio 40 0
0015FB7C VEFR01NCRGood2EmergencyRadio 50 0
0015FB7C VEFR01NCRGood2EmergencyRadio 60 0
0015FB7C VEFR01NCRGood2EmergencyRadio 70 0
0015FB7C VEFR01NCRGood2EmergencyRadio 80 0
0015FB7C VEFR01NCRGood2EmergencyRadio 90 0
0015FB7C VEFR01NCRGood2EmergencyRadio 100 0
0015FB7D VEFR00NCRMixed2LimitedAccess 10 0
0015FB7D VEFR00NCRMixed2LimitedAccess 20 0
0015FB7D VEFR00NCRMixed2LimitedAccess 30 0
0015FB7D VEFR00NCRMixed2LimitedAccess 40 0
0015FB7D VEFR00NCRMixed2LimitedAccess 50 0
0015FB7D VEFR00NCRMixed2LimitedAccess 60 0
0015FB7D VEFR00NCRMixed2LimitedAccess 70 0
0015FB7D VEFR00NCRMixed2LimitedAccess 80 0
0015FB7D VEFR00NCRMixed2LimitedAccess 90 0
0015FB7D VEFR00NCRMixed2LimitedAccess 100 0
0015FFEC VES01aVictorInNovac 10 0
0015FFEC VES01aVictorInNovac 100 0
0015FFED VES01bVictorInBoulder 10 0
0015FFED VES01bVictorInBoulder 100 0
0015FFEE VES05NightkinTumbleweedRancher 10 0
0015FFEE VES05NightkinTumbleweedRancher 100 0
001633F2 VMS55a 10 0 Hardin has tasked the player with killing the Van Graffs.
001633F2 VMS55a 20 0 The player has killed the Van Graffs, and must now return to Hardin to report the deed.
001633F2 VMS55a 100 0 The player killed the Van Graffs and returned to Hardin, which let him/her join the Brotherhood of Steel.
001633F2 VMS55a 200 0 The quest failed, most probably because Hardin was killed prior to its completion.
00163427 VEFR01LegionGood2CaesarsFavor 10 0
00163427 VEFR01LegionGood2CaesarsFavor 50 0
00163427 VEFR01LegionGood2CaesarsFavor 100 0
00163427 VEFR01LegionGood2CaesarsFavor 255 0
00163428 VEFR02LegionBad2CaesarsFoe 10 0
00163428 VEFR02LegionBad2CaesarsFoe 50 0
00163428 VEFR02LegionBad2CaesarsFoe 100 0
00163429 VEFR00LegionMix2CaesarsHire 10 0
00163429 VEFR00LegionMix2CaesarsHire 50 0
00163429 VEFR00LegionMix2CaesarsHire 100 0
00163429 VEFR00LegionMix2CaesarsHire 255 0
001638F0 VMS55b 10 0 McNamara sent the player to install a device in a console in Black Mountain.
001638F0 VMS55b 20 0 After installing the device, the player must head back to McNamara.
001638F0 VMS55b 100 0 After reporting success, the player is inducted into the Brotherhood.
001638F0 VMS55b 200 0 The quest somehow failed, most likely due to McNamara getting killed before its completion.
0016511C FriendOfTheNightQuest 10 0
0016517F FerociousLoyaltyQuest 10 0
00165AC2 VMQHouseFail 1 0
00165AC2 VMQHouseFail 5 0
00165C37 VMQYesManFailsafe 1 0
00165C37 VMQYesManFailsafe 100 0 Player has spoken to Yes Man re how to take over New Vegas.
00166B87 VMS57 10 0 After talking to Neil, the player goes up the side of the mountain to confront Tabitha.
00166B87 VMS57 100 0 The player successfully got rid of Tabitha.
00167F0E VMQNCRFail 2 0
00167F0E VMQNCRFail 5 0
00167F0F VMQCaesarFail 1 0
00167F0F VMQCaesarFail 5 0
0016A161 VMQYesMan01a 100 0 Player upgrades the Securitron Army at the Fort.
0016A161 VMQYesMan01a 110 0 Player destroys the Securitron Army at the Fort.
001720CD VMQHouseLockdown 10 0
001720CD VMQHouseLockdown 20 0
001720CD VMQHouseLockdown 100 0
001720CD VMQHouseLockdown 110 0

Dead Money[]

Quest IDs[]

Quest ID GECK ID Name
xx012F6B NVDLC01RadioSpeakers Bomb Collar Audio
xx006E93 NVDLC01BombCollarQuest Bomb Collar Quest
xx01340D NVDLC01ChipReward Chip Reward Quest
xx001303 NVDLC01ChristineDialogue Christine Dialogue
xx00F2B8 NVDLC01RadioChristine Christine's Collar Radio
xx013A43 NVDLC01MQ03b Curtain Call at the Tampico
xx001302 NVDLC01DeanDialogue Dean Dialogue
xx00F2B9 NVDLC01RadioDeanQuest Dean's Collar Radio
xx012EA5 NVDLC01RadioAMBMusic DLC01 Ambient Music
xx0012FD NVDLC01Followers DLC01 Followers
xx001304 NVDLC01DogDialogue Dog/God Dialogue
xx00F2B7 NVDLC01RadioDog Dog's Collar Radio
xx00F3F7 NVDLC01ElijahBarkTown Elijah Signal Established
xx00F2BB NVDLC01RadioElijah Elijah's Collar Radio
xx001305 NVDLC01ElijahDialogue Father Elijah Dialogue
xx0139DF NVDLC01MQ01c Find Collar 12: Dean Domino
xx0139DF NVDLC01MQ01b Find Collar 14: Christine
xx0139DF NVDLC01MQ01a Find Collar 8: "Dog"
xx013A3F NVDLC01MQ02a Fires in the Sky
xx000FC1 NVDLC01MQ03 Heist of the Centuries
xx0127AB NVDLC01HoloVendor Hologram Vendor Quest
xx013A44 NVDLC01MQ03c Last Luxuries
xx011B11 NVDLC01ElijahBarkLobby Lobby Casino Support Quest
xx013A04 NVDLC01MQ02c Mixed Signals
xx000FBF NVDLC01MQ01 MQ01 Master Quest
xx00C4D4 NVDLC01CasinoComps NVDLC01CasinoComps
xx009174 NVDLC01WTSupport NVDLC01WTSupport
xx013A03 NVDLC01MQ03a Put the Beast Down
xx013C69 NVDLC01MQ01d Return to the Fountain
xx00E882 NVDLC01GlobalToxicDamage Script Functionality for Global Toxic Damage
xx00C543 NVDLC01ToxicCloud Script Functionality for Toxic Clouds
xx005229 NVDLC01MQ00 Sierra Madre Grand Opening!
xx013A40 NVDLC01MQ02b Strike Up the Band
xx000FC0 NVDLC01MQ02 Trigger the Gala Event
xx00F2BA NVDLC01RadioCasino Vera Radio Dialogue
xx00A4F6 NVDLC01ClinicAutoDocQuest
xx00ADBD NVDLC01Ending
xx00C10D NVDLC01GalaEventQuest
xx00C7E0 NVDLC01ChristineTerminalFX
xx00DFD0 NVDLC01DogBarkTimer
xx00F22A NVDLC01DeanBarkTimer
xx0103B7 NVDLC01Challenges
xx010A12 NVDLC01Intro
xx010AEF NVDLC01VillaTransitionTimer
xx0118E2 NVDLC01FountainStartSequence
xx011DF4 NVDLC01BunkerTransitionTimer
xx012314 NVDLC01FadeToCreditsTimer
xx0123E3 NVDLC01ChristineBarkTimer
xx0138C3 NVDLC01StarletDialogue
xx013D24 NVDLC01NewVegasFollowerFireQuest
xx013F58 NVDLC01ElijahCollarBark
xx013FCE NVDLC01RadioDeanMusic
xx0140DB NVDLC01ArcadeGoodbye

Quest stages[]

Quest ID GECK ID Stage Description
xx000FBF NVDLC01MQ01 5 0 There's 3 collars in the Villa: 14, 12, 8 and the volunteers attached to them. I need all 4 of you.
xx000FBF NVDLC01MQ01 100 0 Quest completed.
xx000FC0 NVDLC01MQ02 10 0
xx000FC0 NVDLC01MQ02 50 0
xx000FC0 NVDLC01MQ02 100 0 Quest completed.
xx000FC0 NVDLC01MQ02 255 0
xx000FC1 NVDLC01MQ03 10 0
xx000FC1 NVDLC01MQ03 20 0
xx000FC1 NVDLC01MQ03 30 0 Get to the vault's inner chamber.
xx000FC1 NVDLC01MQ03 40 0
xx000FC1 NVDLC01MQ03 50 0
xx000FC1 NVDLC01MQ03 100 0 Quest complete.
xx000FC1 NVDLC01MQ03 255 0 Quest Failed.
xx005229 NVDLC01MQ00 10 0
xx005229 NVDLC01MQ00 100 0
xx00F3F7 NVDLC01ElijahBarkTown 1 0
xx00F3F7 NVDLC01ElijahBarkTown 4 0
xx00F3F7 NVDLC01ElijahBarkTown 7 0
xx00F3F7 NVDLC01ElijahBarkTown 10 0
xx00F3F7 NVDLC01ElijahBarkTown 20 0
xx00F3F7 NVDLC01ElijahBarkTown 22 0
xx00F3F7 NVDLC01ElijahBarkTown 23 0
xx00F3F7 NVDLC01ElijahBarkTown 25 0
xx00F3F7 NVDLC01ElijahBarkTown 26 0
xx00F3F7 NVDLC01ElijahBarkTown 30 0
xx00F3F7 NVDLC01ElijahBarkTown 31 0
xx00F3F7 NVDLC01ElijahBarkTown 40 0 You sure have filled your Pip-Boy's archives with garbage.
xx00F3F7 NVDLC01ElijahBarkTown 41 0 Mitchell... that your name, Mitchell? No, wait... previous owner, Vault 21. Vegas.
xx00F3F7 NVDLC01ElijahBarkTown 44 0 Followed the Gala radio signal, just like I did, hoping to strike it rich?
xx00F3F7 NVDLC01ElijahBarkTown 45 0 Cooperate with me, follow along, we'll crack the Sierra Madre. Together.
xx00F3F7 NVDLC01ElijahBarkTown 46 0 There were others like you... turned on each other, even before the collars.
xx00F3F7 NVDLC01ElijahBarkTown 47 0
xx00F3F7 NVDLC01ElijahBarkTown 49 0
xx00F3F7 NVDLC01ElijahBarkTown 60 0
xx00F3F7 NVDLC01ElijahBarkTown 62 0
xx00F3F7 NVDLC01ElijahBarkTown 68 0 Those [QUOTE]Vending Machines[QUOTE]... wasn't their intended use.
xx00F3F7 NVDLC01ElijahBarkTown 72 0
xx00F3F7 NVDLC01ElijahBarkTown 74 0
xx00F3F7 NVDLC01ElijahBarkTown 255 0
xx0118E2 NVDLC01FountainStartSequence 10 0
xx0118E2 NVDLC01FountainStartSequence 20 0
xx0139DF NVDLC01MQ01a 10 0
xx0139DF NVDLC01MQ01a 20 0
xx0139DF NVDLC01MQ01a 30 0
xx0139DF NVDLC01MQ01a 40 0
xx0139DF NVDLC01MQ01a 100 0
xx0139DF NVDLC01MQ01a 255 0
xx0139E0 NVDLC01MQ01b 10 0
xx0139E0 NVDLC01MQ01b 20 0
xx0139E0 NVDLC01MQ01b 100 0
xx0139E0 NVDLC01MQ01b 255 0
xx0139E1 NVDLC01MQ01c 10 0
xx0139E1 NVDLC01MQ01c 20 0
xx0139E1 NVDLC01MQ01c 30 0
xx0139E1 NVDLC01MQ01c 40 0
xx0139E1 NVDLC01MQ01c 100 0
xx0139E1 NVDLC01MQ01c 255 0
xx013A03 NVDLC01MQ03a 5 0
xx013A03 NVDLC01MQ03a 10 0 Find the Emergency Door key.
xx013A03 NVDLC01MQ03a 20 0 Use the Emergency Door to get into the kitchen.
xx013A03 NVDLC01MQ03a 30 0 Repair the gas valves.
xx013A03 NVDLC01MQ03a 40 0 Confront dog.
xx013A03 NVDLC01MQ03a 50 0
xx013A03 NVDLC01MQ03a 60 0
xx013A03 NVDLC01MQ03a 100 0
xx013A04 NVDLC01MQ02c 10 0
xx013A04 NVDLC01MQ02c 20 0
xx013A04 NVDLC01MQ02c 30 0
xx013A04 NVDLC01MQ02c 50 0
xx013A04 NVDLC01MQ02c 60 0
xx013A04 NVDLC01MQ02c 70 0
xx013A04 NVDLC01MQ02c 100 0
xx013A04 NVDLC01MQ02c 255 0
xx013A3F NVDLC01MQ02a 5 0
xx013A3F NVDLC01MQ02a 10 0
xx013A3F NVDLC01MQ02a 30 0
xx013A3F NVDLC01MQ02a 40 0
xx013A3F NVDLC01MQ02a 100 0
xx013A3F NVDLC01MQ02a 255 0
xx013A40 NVDLC01MQ02b 10 0
xx013A40 NVDLC01MQ02b 30 0
xx013A40 NVDLC01MQ02b 40 0
xx013A40 NVDLC01MQ02b 100 0
xx013A40 NVDLC01MQ02b 255 0
xx013A43 NVDLC01MQ03b 10 0 Travel to the Tampico in search of Dean.
xx013A43 NVDLC01MQ03b 15 0 Search for the backstage key.
xx013A43 NVDLC01MQ03b 20 0 Search for a way to shut down the security holograms.
xx013A43 NVDLC01MQ03b 30 0 Play the holotape at the projector.
xx013A43 NVDLC01MQ03b 40 0 Go backstage and find Dean.
xx013A43 NVDLC01MQ03b 50 0 Kill Dean.
xx013A43 NVDLC01MQ03b 60 0
xx013A43 NVDLC01MQ03b 100 0
xx013A44 NVDLC01MQ03c 10 0
xx013A44 NVDLC01MQ03c 20 0
xx013A44 NVDLC01MQ03c 30 0
xx013A44 NVDLC01MQ03c 100 0
xx013AA5 NVDLC01EnemyTest 10 0 Disable all the starting enemies in the Villa. Useful for testing the Villa in other circumstances, such as after the Gala event.
xx013AA5 NVDLC01EnemyTest 11 0 Enables all the starting creatures in the villa. Intended for testing system limits if the player has been avoiding enemies all the way to the gala event.
xx013AA5 NVDLC01EnemyTest 20 0 Jump the player to the autodoc where Christine joins, add Christine to the party, and enable the enemies that spawn after Christine joins.
xx013AA5 NVDLC01EnemyTest 21 0 Jump the player to Dean's room with the chairs, make Dean join, and enable the critters that spawn when Dean actually joins.
xx013AA5 NVDLC01EnemyTest 22 0 Jump the player to the police station, add Dog to the party, and enable the enemies that spawn after Dog normally joins.
xx013AA5 NVDLC01EnemyTest 30 0 Enables the ghost people that appear once the player gets Christine to her gala position.
xx013AA5 NVDLC01EnemyTest 31 0
xx013AA5 NVDLC01EnemyTest 32 0
xx013AA5 NVDLC01EnemyTest 50 0 Enables all of the creatures in the Villa that do so after the Gala Event has started.
xx013AA5 NVDLC01EnemyTest 51 0 Disable the post-gala ghost people.
xx013C18 NVDLC01MQ03d 10 0
xx013C18 NVDLC01MQ03d 20 0
xx013C18 NVDLC01MQ03d 100 0
xx013C69 NVDLC01MQ01d 10 0
xx013C69 NVDLC01MQ01d 100 0
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