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Fallout: New Vegas player character housing

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For player housing in Fallout 3, see Fallout 3 player character housing.
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This page lists all player housing in Fallout: New Vegas.

Ownable housingEdit

  • Dino Dee-lite motel room in Novac
    • If a reputation of Accepted is held with Novac, the key can be obtained for free from either Jeannie May Crawford or Cliff Briscoe at the Dino Bite gift shop (should she be dead).
  • Lucky 38 presidential suite and penthouse in the Lucky 38 casino
    • Given to the Courier by Robert House after the first time they have spoken with him (Note: If Benny was killed prior to speaking to Mr. House, it will be required to give him the platinum chip in order to receive the suite. This is the only place companions can be sent to specifically aside from their home locations. The Lucky 38 presidential suite is spacious, but has an ominous atmosphere shared with the rest of the Lucky 38.
    • It is also possible to sleep and safely store items in the penthouse, located on the top floor of the Lucky 38 where the one meets and speaks with Mr. House. The penthouse comes with a view, and is much brighter and even more spacious than the presidential suite, but comes with fewer containers.
  • The Tops presidential suite in The Tops
    • The quest Ring-a-Ding-Ding! needs to be completed to gain access to this suite. The Tops presidential Suite has the best and most lively location, in the center of the strip.
    • There is also a high-roller suite available if one earns enough chips at the casino. Entering the room will complete the unmarked quest Big Winner, The Tops. Note that the Chairmen will barge into this room frequently and may pick up any food items left lying around.
    • One may also steal Benny's suite, located on the same floor as the high-roller suite's. This room also comes with a small radio and a 'secret exit' to the sub-basement, which may not actually function. Unlike the High-Roller suite, the Chairmen will never enter this room.
  • Bon Vivant suite in the Ultra-Luxe
    • The Bon Vivant suite is won if one should win 11,250 chips at the Ultra-Luxe casino. The room is located among the other Ultra-Luxe hotel rooms, and is similar to them in appearance. The room contains two beds, as well as two wardrobes and a suitcase for containers, a small bathroom and a toilet and sink with zero rads. The containers will not reset, and are 'safe', but remain marked red for stealing, as do all items within the suite.
    • This is not to be confused with the Ultra-Luxe penthouse located in the short hallway behind the reception desk. Although the penthouse is considered very large and fancy, and although a key may be found from Mortimer, it is not possible to sleep there and all containers are marked as stealing. It is guarded by two men who may become hostile once in sight. It is not possible to gain ownership of the penthouse except through modding or console commands.
  • Brotherhood of Steel safehouse
    • The current elder will award the key upon completion of Still in the Dark. It has a reloading bench, a workbench and a Brotherhood of Steel guard/repairman named Paladin Sato.
    • There is a bug where items left on shelves or anywhere in the room may fall through the floor and appear on the top floor.
  • Followers of the Apocalypse safehouse
    • The key will be awarded by Julie Farkas once the Courier has gained an 'Idolized' reputation with the Followers of the Apocalypse and accepted her offer to join them. It holds one of the four copies of the D.C. Journal of Internal Medicine. The fridges are constantly restocked with food and thus not safe storage; however, they are a good source of free food.
  • Caesar's Legion safehouse
    • The key is given by Lucius with a reputation of Liked with the Legion. It is visited by a Legion officer who will occasionally give items related to stealth, most notably Stealth Boys. In addition, one may find on the 3 beds: centurion armor and a chainsaw, Praetorian guard armor with 2 time bombs and the unique lucky shades, and on the final bed is a sniper rifle with another set of Legion armor.
  • Atomic Wrangler corner room
    • The Courier needs to either complete the quest Debt Collector, or kill Caleb McCaffery. Has no safe storage containers regardless of how the key is earned.
  • NCR Ranger safehouse
    • It is in the mountains southeast from junction 15 railway. Deathclaws gather nearby, so be careful on the first approach. Colonel James Hsu at Camp McCarran awards the key after earning a reputation of Liked with the NCR. The safehouse contains NCR Ranger combat armor at low condition, an assault carbine at low condition, and some surplus 5mm ammo.
  • The Sink

NotesEdit

  • As noted above, the Dino Dee-Lite motel room in Novac must be rented if you do not own the key. Jeannie May Crawford (proprietress of the Dino Dee-lite Inn) rents it for 100 caps. Unless you have become idolized by Novac, in which case she offers it for free.
  • Sarah Weintraub, the gift shop manager of Vault 21, located in the New Vegas Strip, will rent out a room to the player. The cost starts at 100 caps, but she will give increasing discounts as you deliver her Vault suits. If the player passes a speech check, gains rep with the Strip, or brings Sarah enough Vault suits, she will offer the room at 40 caps. If the player brings more Vault suits to her, she will offer the room at 10 caps. Upon giving her enough Vault suits, the room will become free and she will have sex with you if asked. Having sex with her is the only way the room provides a well rested bonus.
  • If a player's outdoor housing has unsafe containers, a determined player can drag Sunset Sarsaparilla crates to their player housing. The containers will only reset to their original locations (not reset their contents), this only occurs if the player leaves them unattended for a long period of time (6+ real life hours) without interacting with them (including bumping into them).
  • If you use an outside area as your home (i.e Lone Wolf Radio, Scavenger's Platform) you run the risk of your loosely stored equipment getting lost/clipped into the scenery. The only safe storage is containers that can't be moved by the Courier. On the other hand, if the house is in an enclosed area that lies behind a loading screen it should be safe to do things like dropping guns onto tables.

Incidental housingEdit

In addition to housing considered "owned," many locations can serve as viable safehouses. They will not, however, confer the benefits of owned properties.

Name Known Secure Containers # of Beds Workbench? Reloading bench? Campfire? Free of enemies? Notes / Features
Abandoned Brotherhood of Steel bunker 2 desks, 6 footlockers, 3 crates, 1 Brotherhood of Steel Crate, 8 metal boxes 7 yesIcon check yesIcon check noIcon cross yesIcon check
  • Accessible only with Dead Money DLC or console command
Abandoned shack, Yangtze Memorial First aid box

Ammunition box

1 noIcon cross yesIcon check noIcon cross yesIcon check
  • Giant radscorpions (occasionally a deathclaw) spawn outside
Bradley's shack 2 metal boxes, 2 sacks, 2 ammunition boxes, first aid box 1 noIcon cross noIcon cross yesIcon check noIcon cross
  • Jackal gang members spawn outside the shack
  • Houses super mutant target dummy
  • Rigged shotgun trap present
Coyote Mine House, Coyote Mines 1 cabinet, 2 filing cabinets, 1 footlocker, 1 locker, 3 toolboxes, 3 first aid boxes, 1 Sunset Sarsaparilla crate, 1 refrigerator, 1 oven, 1 duffle bag, various counters, shelves, and other furniture, jukebox 4 noIcon cross noIcon cross noIcon cross yesIcon check
Easy Pete's ranch, Goodsprings 1 refrigerator, 1 oven, 1 cabinets, 1 footlocker 2 noIcon cross noIcon cross noIcon cross yesIcon check
  • Location close to services and exterior utilities in Goodsprings
El Dorado Gas & Service - 5 noIcon cross noIcon cross yesIcon check yesIcon check
  • Beds and campfire outside of the building.
El Rey Motel Desk, footlocker, dresser. 1 noIcon cross noIcon cross noIcon cross noIcon cross
  • Enemies do not respawn.
Emergency service railyard 4 metal boxes, 2 toolboxes, 1 first aid box 2 noIcon cross noIcon cross yesIcon check yesIcon check
Goodsprings gas station, Goodsprings 3 boxes, 2 sacks, 3 crates, safe, duffle bag, cash register, vending machine outside 1 noIcon cross noIcon cross noIcon cross yesIcon check
  • Location is close to services and exterior utilities in Goodsprings
Goodsprings (exterior) 4 Sunset Sarsaparilla crates near the back of the general store, 2 metal boxes in trailer 1 yesIcon check yesIcon check noIcon cross noIcon cross
  • Close to the fast travel point in Goodsprings
  • Close to services in Goodsprings
  • Trailer north of the general store contains an un-owned bed
  • Mojave Express dropbox on the porch of the general store
  • Reloading bench and workbench just outside general store
  • Occasional varmint spawns at fast travel point
Harper's shack 3 Ammunition cases, 3 lockers, 1 cabinet, 5 metal boxes inside and 3 metal boxes outside. 2 yesIcon check yesIcon check yesIcon check yesIcon check
  • Reloading bench and workbench inside, campfire outside.
  • Vipers, geckos and deathclaws nearby.
  • Dead Wind Cavern to the south.
  • No water source
Hell's Motel, Mesquite Mountains crater 1 Briefcase, 1 oven, 1 refrigerator, 1 cabinet 2 noIcon cross noIcon cross noIcon cross noIcon cross
  • 1 Star cap inside.
  • Area filled with radiation.
  • Feral ghoul reavers and/or feral ghoul roamers in area.
Hidden Valley bunker - 1 noIcon cross noIcon cross yesIcon check yesIcon check
Hunter's farm Dresser, desk, footlocker, oven, refrigerator, Sunset Sarsaparilla Crate 1 noIcon cross noIcon cross noIcon cross noIcon cross
Lone Wolf Radio Footlocker, metal crate 1 noIcon cross noIcon cross noIcon cross noIcon cross
  • Geckos may spawn outside trailer
Lucky Jim Mine House, Lucky Jim mine 1 locker, 1 oven, 1 metal box, 2 yesIcon check noIcon cross noIcon cross noIcon cross
Nevada Highway Patrol station Five desks, filing cabinets (Dark cabinets not safe), ammunition box. 2 noIcon cross yesIcon check noIcon cross noIcon cross
  • rad water source
Powder Ganger camp south 2 1 noIcon cross noIcon cross yesIcon check noIcon cross
Powder Ganger camp west - 1 noIcon cross noIcon cross yesIcon check noIcon cross
Primm sheriff's office, Primm 2 metal boxes, filing cabinets, toolbox, 2 desks, oven, ammunition box, refrigerator 1 noIcon cross yesIcon check noIcon cross yesIcon check
Scavenger platform lockers, boxes, ammunition containers 1 noIcon cross noIcon cross yesIcon check noIcon cross
Smith Mesa Prospector Camp 1 suitcase, 1 metal crate, 1 ammunition box 1 noIcon cross noIcon cross yesIcon check noIcon cross
  • Built into the ground, fortified and a campfire to the left of it.
Sniper's nest 2 metal boxes, 1 weapon box (Very Hard Lock), 2 ammunition boxes 1 noIcon cross noIcon cross yesIcon check yesIcon check
Snyder Prospector Camp 1 metal box 1 noIcon cross noIcon cross yesIcon check noIcon cross
  • Located between two large rocks.
  • Campfire located beside the shanty.
  • Bighorners spawn nearby.
Trailer, Goodsprings, Goodsprings source 1 suitcase 2 noIcon cross noIcon cross yesIcon check yesIcon check
  • Located to the south of Goodsprings
  • 3 campfires nearby
Trailer, NCR Correctional Facility Wardrobe, Explosives crate, oven 2 noIcon cross noIcon cross noIcon cross noIcon cross
  • Due north of the NCRCF
  • Objects liable to fall through floor upon return
Vault 19 All dressers and lockers in in red and blue sectors,desks in main area 30+ yesIcon check yesIcon check noIcon cross noIcon cross
Victor's shack, Goodsprings 2 ammunition containers, desk, oven 1 noIcon cross noIcon cross noIcon cross yesIcon check
  • Location is close to services and exterior utilities in Goodsprings
  • With clean water source
Wolfhorn Ranch 2 lockers, 2 ammunition containers, 1 cabinet, 1 oven 1 noIcon cross noIcon cross yesIcon check yesIcon check
  • Unique cleaver Chopper located on the oven
  • Campfire at top of hill next to graves, overlooking road
  • Irradiated water pump outside

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