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Non-player weapons are weapons that are not intended for use by the player character in Fallout: New Vegas.

Characteristics[]

The Gamebryo engine requires all non-player characters and script effects to use a weapon in order to shoot a projectile. Some of these weapons can be obtained via console commands. The same is true for the default weapons used by followers, which may have differences from the weapons obtainable by the player character.

Weapons used by non-player characters[]

Legend

* DMG / HIT or SHOT: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
  • DPS: This stands for damage per second.
  • MDPS: This is the modified damage per second number that takes critical hits into account. It assumes a non-V.A.T.S. attack, a Luck of 5, no perks (Finesse, Survival Expert, etc.), 100 skill and 100 weapon condition.
  • ROF: This stands for rate of fire in shots per second.
  • SPRD: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
  • CRIT % MULT: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.
  • CRIT DMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
  • AP: The amount of Action Points used per shot in V.A.T.S.
  • AOE: This stands for area of effect it's an unknown unit of measurement displayed in the G.E.C.K.
  • HP: This is the Health stat from the G.E.C.K. It determines how fast a weapon breaks down. The more HP, the slower the rate of decay.
  • MAG: The magazine capacity of the firearm. Basically, how much ammunition it can hold.
  • V:W: Value to Weight ratio.

Weapons used by followers[]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG VAL AP DMG/ AP Form ID Notes
A Light Shining in Darkness 50 DPS 0.35 x2 50 AMMO 6 1.2 V:W AP DMG/ AP xx0108C7 Carried by Joshua Graham
Arcade Gannon's Plasma Defender 38 82 2.00 x1 38 MCA 32 0.3 1500 N/A N/A 00174094 Carried by Arcade Gannon
Arcade Gannon's Ripper 50 50 x1 5 6 100 45 1.11 00176E5D Carried by Arcade Gannon
Boone's machete 11 32 1.5 11 2.00 25 AP DMG/ AP 00176E59 Carried by Craig Boone
Boone's scoped hunting rifle 52 41.1 0.015 x0.25 15 MCA 5 6 2600 40 1.3 000CE549 Carried by Craig Boone
Cass' caravan shotgun DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP 00176E55 Carried by Cass
Cass' combat knife DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP 00176E56 Carried by Cass
Dean Domino's 9mm pistol DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP xx00C66A Carried by Dean Domino
ED-E's zapper 15-20(Upgrade) DPS SPRD CRIT %MULT 15-25(Upgrade) REC MAG WG V:W AP DMG/ AP 00166B94 Used by ED-E
Follows-Chalk's .45 Auto pistol 29 79.8 0.8 x1 29 MCA 7 1.5 100 17 1.71 xx00E8EF Carried by Follows-Chalk
Follows-Chalk's war club 24 24 x1 24 3 75 21 1.14 xx00E8EE Carried by Follows-Chalk
Joshua's Pistol Whippin' .45 20 46.2 x0 20 1 10 24 0.83 xx010E1F Carried by Joshua Graham
Lily's assault carbine 18 216 1.2 x0.08 18 MCA 24 6 3950 20 0.9 00174093 Carried by Lily, silenced
Lily's gauntlet 20 21.8 x1 20 6 100 28 0.71 00105CF6 Carried by Lily
Lily's Vertibird blade 24 43.2 x1 24 12 130 38 0.63 00105CF5 Carried by Lily
Raul's .44 Magnum revolver DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP 00176E57 Carried by Raul
Raul's lead pipe DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP 00176E58 Carried by Raul
Veronica's power fist DMG /SHOT DPS SPRD CRIT %MULT CRITDMG WG V:W AP DMG/ AP 00176E5A Carried by Veronica
Veronica's 10mm pistol DMG /SHOT DPS SPRD CRIT %MULT CRITDMG MCA MAG WG V:W AP DMG/ AP 00176E5B Carried by Veronica
Waking Cloud's yao guai gauntlet 20 40 x2.5 30 10 150 22 0.91 xx00E8F0 Carried by Waking Cloud
NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Form ID Notes

Other weapons used by non-player characters[]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG VAL AP Form ID Notes
Mean super sledge 85 127.5 x1 40 20 180 38 0013E540 Carried by Mean Sonofabitch
Miss Fortune's Bad Luck Bringer 10 18.8 0 x1 10 .44 Magnum 6 3 0 0 0013568B Applies special effect on hit
Mysterious Stranger's .44 Magnum 9000 16875 0 x100 9000 .44 Magnum 6 3 0 0 00050F92 Notes
Oliver anti-materiel rifle 150 67.2 x1 80 .50 MG 8 20 5600 25 xx1724F2 Carried by NCR sniper in Oliver's compound
Poisoned bladed gauntlet 25 39 x2 40 10 200 26 xx010E5E Additional poison damage
Poisoned cleaver 7 17.8 x1 7 2 20 22 xx00F91C Additional poison damage
Poisoned fire axe 55 82.5 x1 27 8 2500 22 xx00F919 Additional poison damage
Poisoned hatchet Cut content 30 19.8 x1 30 0.5 75 23 xx00F91A Additional poison damage
Poisoned machete 11 33 x1.5 11 2 50 20 xx00F91B Additional poison damage
Poisoned mantis gauntlet Cut content 30 60.6 x3 30 10 150 22 xx010E5D Additional poison damage
Poisoned throwing spear 35 21 x1 7 0.5 25 24 xx00F91E Additional poison damage
Misfits' frag grenade 0 0 5 x1 0 1 0.5 100 24 00176ABB Used by The Misfits in Camp Golf.
NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP Form ID Notes

Weapons used by creatures[]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Form ID Notes
NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Form ID Notes

Weapons used by robots[]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG VAL HP Form ID Notes
NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG VAL HP Form ID Notes

Weapons used by vehicles[]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG VAL HP Form ID Notes
NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG VAL HP Form ID Notes

Weapons used by scripts[]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Form ID Notes
NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG AMMO MAG WG V:W AP DMG/ AP Form ID Notes
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