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==Factions==
 
==Factions==
 
===Major factions===
 
===Major factions===
The following factions are the three major players in ''Fallout: New Vegas''. During the course of the game, you will have the option to side with one of them or to go independent, to the expense of your relations with the other major factions.
+
The following factions are the four major players in ''Fallout: New Vegas''. During the course of the game, there will be an option to side with one of them or to go independent, to the expense of relations with the other major factions.
 
* [[New California Republic]]
 
* [[New California Republic]]
 
* [[Caesar's Legion]]
 
* [[Caesar's Legion]]
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===Minor factions===
 
===Minor factions===
The following factions can be recruited as allies (of you and the major faction you ally with, if any.)
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The following factions can be recruited as allies (of you and the major faction one allies with, if any.)
 
* [[Boomers]]
 
* [[Boomers]]
 
* [[Brotherhood of Steel]]
 
* [[Brotherhood of Steel]]
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===The Strip factions===
 
===The Strip factions===
In addition to the Brotherhood of Steel and the Great Khans, the following are parties you can choose to destroy or spare if you choose to go it alone instead of siding with one of the three major factions. All three of these factions run casinos on The Strip.
+
In addition to the Brotherhood of Steel and the Great Khans, the following are parties one can choose to destroy or spare if one chooses to go it alone instead of siding with one of the three major factions. All three of these factions run casinos on The Strip.
 
* [[Chairmen]]
 
* [[Chairmen]]
 
* [[Omertas]]
 
* [[Omertas]]
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** [[Goodsprings]]
 
** [[Goodsprings]]
 
** [[Freeside]]
 
** [[Freeside]]
** [[The Strip]]
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** [[New Vegas Strip|The Strip]]
 
** [[Novac]]
 
** [[Novac]]
 
** [[Jacobstown]]
 
** [[Jacobstown]]
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==Faction hostility==
 
==Faction hostility==
This table is a representation of a faction's hostility towards the player, and how likely the player will be forgiven or not forgiven. However, the player must also note that the higher their Reputation with the faction, the more likely they will be forgiven (such as holstering your weapon).
+
This table is a representation of a faction's hostility towards the [[Courier]], and how likely they will be forgiven or not. However, the Courier must also note that the higher their Reputation with the faction, the more likely they will be forgiven (such as holstering one's weapon).
   
 
{| class="va-table collapsible" style="width: 100%;"
 
{| class="va-table collapsible" style="width: 100%;"
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==Notes==
 
==Notes==
* Wearing any faction armor will move your reputation with that faction to neutral. For example, if you are "Liked" by the NCR but you are wearing [[NCR face wrap armor]] your [[Fallout: New Vegas reputations|reputation]] with the [[New California Republic|NCR]] will be neutral. It will return to "Liked" once the armor is removed.
+
* Wearing any faction armor will turn reputation with that faction to neutral. For example, if "Liked" by the NCR but wearing [[NCR face wrap armor]] will return [[Fallout: New Vegas reputations|reputation]] with the [[New California Republic|NCR]] to "Neutral". It will go back to "Liked" once the armor is removed.
* Faction armor may also temporarily (while the disguise is on) erase some faction relationships completely from your PipBoy. For example, wearing BoS power armor will set your relationship with the BoS to Neutral, your relationships with Freeside and the Strip will remain the same, but you will not see any reference to a relationship with NCR and the Legion. This is not a bug, but just a way to illustrate which factions are unaffected by the faction armor. (Other factions that have been removed may either be hostile or friendly to you.)
+
* Faction armor may also temporarily (while the disguise is on) erase some faction relationships completely from the PipBoy. For example, wearing BoS power armor will set one's relationship with the BoS to Neutral, relationships with Freeside and the Strip will remain the same, but one cannot see any reference to a relationship with NCR and the Legion. This is not a bug, but just a way to illustrate which factions are unaffected by the faction armor. (Other factions that have been removed may either be hostile or friendly.)
* Wearing faction armor is also a good way to accept quests from factions that would normally attack you. For example, if you've killed several [[Great Khans]], the whole village will attack you if you approach [[Red Rock Canyon]]. However, while wearing [[Great Khan simple armor|Great Khan faction armor]], you can accept and complete quests, which would eventually get you some [[Fallout: New Vegas reputations#Reputation|mixed reputation]], and enough to allow you to safely take off the faction armor without hostilities from that faction. It is recommended to always wear the faction armor (as much as possible) when advancing the quests to prevent quest failure or certain quest people from becoming hostile to you. (At the same time, if you're entering an area from the opposite faction, be sure to take it off to prevent hostilities.)
+
* Wearing faction armor is also a good way to accept quests from factions that would normally result in being attacked. For example, if having killed several [[Great Khans]], the whole village will attack on sight if approaching [[Red Rock Canyon]]. However, while wearing [[Great Khan simple armor|Great Khan faction armor]], one can accept and complete quests, which would eventually get some [[Fallout: New Vegas reputations#Reputation|mixed reputation]], and enough to allow safely taking off the faction armor without hostilities from that faction. It is recommended to always wear the faction armor (as much as possible) when advancing the quests to prevent quest failure or certain quest people from turning hostile. (At the same time, if one is entering an area from the opposite faction, be sure to take it off to prevent hostilities.)
* The player can kill members of a certain faction with no consequences if they sneak attack while hidden successfully.
+
* The Courier can kill members of a certain faction without consequences if they sneak attack while hidden successfully.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|xbox360}} Sometimes equipping ''any'' faction clothing/armor, no matter how briefly, ''permanently'' sets you as a member of that faction in the eyes of all enemies of that faction. This happens even if you put on neutral duds before exiting Pip-Boy and no non-player character ever sees you wearing enemy faction attire. For example, while looting bodies out in the wasteland you accidentally put on Powder Ganger armor, but immediately take it off. When you return to Primm all residents will be hostile anyway. If you ever put on Legion gear, the NCR will be hostile forever after, etc. This can be remedied by putting on clothing of the faction you are associated with and taking it off.
+
* {{Platforms|pc|xbox360}} Sometimes equipping ''any'' faction clothing/armor, no matter how briefly, ''permanently'' sets you as a member of that faction in the eyes of all enemies of that faction. This happens even if you put on neutral duds before exiting Pip-Boy and no non-player character ever sees you wearing enemy faction attire. For example, while looting bodies out in the wasteland you accidentally put on Powder Ganger armor, but immediately take it off. When you return to Primm all residents will be hostile anyway. If you ever put on Legion gear, the NCR will be hostile forever after, etc. This can be remedied by putting on clothing of the faction you are associated with and taking it off. {{Verify|verified}}
* {{Platforms|xbox360}} Trading faction armor you are wearing to a companion will result in an interface bug, as you are still in the trading screen when the "no longer wearing faction armor" comment pops up. (Furthermore, if the faction armor cannot be worn by the companion, as is the case for most of them (Veronica can wear brotherhood armor, and Boone can wear NCR armor), they will drop the armor anyway.) This dialog can be impossible to select OK on. Pressing start and hitting "Continue" appears to fix this. (Unconfirmed on other platforms.)
+
* {{Platforms|xbox360}} Trading faction armor you are wearing to a companion will result in an interface bug, as you are still in the trading screen when the "no longer wearing faction armor" comment pops up. (Furthermore, if the faction armor cannot be worn by the companion, as is the case for most of them (Veronica can wear brotherhood armor, and Boone can wear NCR armor), they will drop the armor anyway.) This dialog can be impossible to select OK on. Pressing start and hitting "Continue" appears to fix this. (Unconfirmed on other platforms.) {{Verify|verified}}
* {{Platforms|xbox360|ps3}} If you are accepted, idolized, etc., by a faction and you wear their armor, it is possible that your reputation with that faction will drop to neutral, even if you take the armor off. It is possible for it to work in the opposite way, if you're vilified, hated, etc., the same thing can happen. The only way to boost your reputation with that faction is to do quests for them. When you drop the armor your reputations will go back to normal.
+
* {{Platforms|xbox360|ps3}} If you are accepted, idolized, etc., by a faction and you wear their armor, it is possible that your reputation with that faction will drop to neutral, even if you take the armor off. It is possible for it to work in the opposite way, if you're vilified, hated, etc., the same thing can happen. The only way to boost your reputation with that faction is to do quests for them. When you drop the armor your reputations will go back to normal. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Upon killing a certain amount of faction characters in a legion owned location regardless of reputation, using the stealth kill method or using enemy faction armor to mask the attacks characters who can see through disguises will be hostile towards the character regardless of stealth or reputation. For example if the player triggers this bug and has not alerted the location through unsuccessful stealth kills (the kills either were not hidden or the weapon was not silent) or does not have negative faction reputation; any character that can see through disguises (such as [[Dead Sea]]) will be hostile and alert any other legion faction character nearby to become hostile much like if the player has vitrified reputation with the legion and is disguised as legion and their disguise is compromised by a character who can see through disguises. This will also remain true for characters that are in a different area inside the location such as house or barracks those characters will function like above (such as doing this in [[Nelson]] and walking into the barracks containing the legion soldiers and [[Dead Sea]] because he can see through disguises). This will break when the player has killed all legion faction soldiers in the area (if the player kills all legion soldiers outside of [[Nelson]] including the explorers that patrol the area outside of the town the player can enter the legion barracks and find [[Dead Sea]] and his fellow legion recruits not hostile). This may or may not be a bug due to if soldiers notice a large portion of their force being kill by an unknown enemy they should searching for the unknown killer but only soldiers perceptive enough to see through disguises will be able to identify him/her could be a design feature however this only seems to affect the legion and not the [[New California Republic|NCR]]. Locations tested at: [[Nelson]], [[Cottonwood Cove]], [[Camp Forlorn Hope]] and [[Mojave Outpost]]. {{Verify|verified}}
   
 
==See also==
 
==See also==
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[[Category:Fallout: New Vegas factions| ]]
 
[[Category:Fallout: New Vegas factions| ]]
   
[[ru: Организации Fallout: New Vegas]]
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[[de:Fallout: New Vegas Fraktionen]]
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[[es:Organizaciones de Fallout: New Vegas]]
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[[ru:Организации Fallout: New Vegas]]

Revision as of 01:44, 19 July 2015

Each of the major factions intentionally exhibits both characteristic strengths and weaknesses of their type of organization. The NCR is most like the current American government, but none of the factions are intended to be an indictment of the United States' politics/government.Joshua Sawyer, Bethesda forums


 
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Factions

Major factions

The following factions are the four major players in Fallout: New Vegas. During the course of the game, there will be an option to side with one of them or to go independent, to the expense of relations with the other major factions.

Minor factions

The following factions can be recruited as allies (of you and the major faction one allies with, if any.)

The Strip factions

In addition to the Brotherhood of Steel and the Great Khans, the following are parties one can choose to destroy or spare if one chooses to go it alone instead of siding with one of the three major factions. All three of these factions run casinos on The Strip.

Other factions

Faction hostility

This table is a representation of a faction's hostility towards the Courier, and how likely they will be forgiven or not. However, the Courier must also note that the higher their Reputation with the faction, the more likely they will be forgiven (such as holstering one's weapon).

Faction Forgiving
New California Republic Yes
Caesar's Legion Yes
Boomers Yes
Followers of the Apocalypse Yes
Crimson Caravan Yes
Gun Runners Yes
Freeside Yes
Novac Yes
Primm Yes
Bright Brotherhood Yes
Westside Yes
Powder Gangers No
Kings gang members No
Robert House No
Great Khans No
Omertas No
White Glove Society No
Van Graffs No
Happy Trails Trading Company No
Fiends No
Enclave Remnants No
Jackals No
The Strip No
Jacobstown No
Westside Militia No
Brotherhood of Steel No

Notes

  • Wearing any faction armor will turn reputation with that faction to neutral. For example, if "Liked" by the NCR but wearing NCR face wrap armor will return reputation with the NCR to "Neutral". It will go back to "Liked" once the armor is removed.
  • Faction armor may also temporarily (while the disguise is on) erase some faction relationships completely from the PipBoy. For example, wearing BoS power armor will set one's relationship with the BoS to Neutral, relationships with Freeside and the Strip will remain the same, but one cannot see any reference to a relationship with NCR and the Legion. This is not a bug, but just a way to illustrate which factions are unaffected by the faction armor. (Other factions that have been removed may either be hostile or friendly.)
  • Wearing faction armor is also a good way to accept quests from factions that would normally result in being attacked. For example, if having killed several Great Khans, the whole village will attack on sight if approaching Red Rock Canyon. However, while wearing Great Khan faction armor, one can accept and complete quests, which would eventually get some mixed reputation, and enough to allow safely taking off the faction armor without hostilities from that faction. It is recommended to always wear the faction armor (as much as possible) when advancing the quests to prevent quest failure or certain quest people from turning hostile. (At the same time, if one is entering an area from the opposite faction, be sure to take it off to prevent hostilities.)
  • The Courier can kill members of a certain faction without consequences if they sneak attack while hidden successfully.

Bugs

  • PCPC Sometimes equipping any faction clothing/armor, no matter how briefly, permanently sets you as a member of that faction in the eyes of all enemies of that faction. This happens even if you put on neutral duds before exiting Pip-Boy and no non-player character ever sees you wearing enemy faction attire. For example, while looting bodies out in the wasteland you accidentally put on Powder Ganger armor, but immediately take it off. When you return to Primm all residents will be hostile anyway. If you ever put on Legion gear, the NCR will be hostile forever after, etc. This can be remedied by putting on clothing of the faction you are associated with and taking it off. [verified]
  • Xbox 360Xbox 360 Trading faction armor you are wearing to a companion will result in an interface bug, as you are still in the trading screen when the "no longer wearing faction armor" comment pops up. (Furthermore, if the faction armor cannot be worn by the companion, as is the case for most of them (Veronica can wear brotherhood armor, and Boone can wear NCR armor), they will drop the armor anyway.) This dialog can be impossible to select OK on. Pressing start and hitting "Continue" appears to fix this. (Unconfirmed on other platforms.) [verified]
  • Xbox 360Xbox 360 If you are accepted, idolized, etc., by a faction and you wear their armor, it is possible that your reputation with that faction will drop to neutral, even if you take the armor off. It is possible for it to work in the opposite way, if you're vilified, hated, etc., the same thing can happen. The only way to boost your reputation with that faction is to do quests for them. When you drop the armor your reputations will go back to normal. [verified]
  • Xbox 360Xbox 360 Upon killing a certain amount of faction characters in a legion owned location regardless of reputation, using the stealth kill method or using enemy faction armor to mask the attacks characters who can see through disguises will be hostile towards the character regardless of stealth or reputation. For example if the player triggers this bug and has not alerted the location through unsuccessful stealth kills (the kills either were not hidden or the weapon was not silent) or does not have negative faction reputation; any character that can see through disguises (such as Dead Sea) will be hostile and alert any other legion faction character nearby to become hostile much like if the player has vitrified reputation with the legion and is disguised as legion and their disguise is compromised by a character who can see through disguises. This will also remain true for characters that are in a different area inside the location such as house or barracks those characters will function like above (such as doing this in Nelson and walking into the barracks containing the legion soldiers and Dead Sea because he can see through disguises). This will break when the player has killed all legion faction soldiers in the area (if the player kills all legion soldiers outside of Nelson including the explorers that patrol the area outside of the town the player can enter the legion barracks and find Dead Sea and his fellow legion recruits not hostile). This may or may not be a bug due to if soldiers notice a large portion of their force being kill by an unknown enemy they should searching for the unknown killer but only soldiers perceptive enough to see through disguises will be able to identify him/her could be a design feature however this only seems to affect the legion and not the NCR. Locations tested at: Nelson, Cottonwood Cove, Camp Forlorn Hope and Mojave Outpost. [verified]

See also

Factions in Fallout: New Vegas