Derived statistic
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Description
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Derived from
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Initial value
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Action Points
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The higher the number, the more actions you can accomplish before another entity (whether friend or foe) reacts.
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Agility
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65 + (AGI x 3)
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Carry Weight
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How much you can carry before you become overencumbered.
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Strength
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150 + (STR x 10)
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Critical Chance
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Chance that a hit will inflict critical damage.
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Luck
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(LUK)%
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Damage Threshold
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Any damage taken is reduced by this amount.
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Armor
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Fire Resistance
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All fire damage you receive is reduced by this percentage.
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Armor
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Hit Points
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How much damage you can take before you die.
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Endurance
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100 + (END x 20)
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Hunger
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A meter that tells how hungry the player is. (Hardcore mode)
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Survival
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Melee Damage
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Bonus damage with melee weapons.
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Strength
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(STR x 0.5)
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Poison Resistance
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All poison damage you receive is reduced by this percentage.
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Endurance
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(END x 5) - 5
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Radiation Resistance
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How adept your body is at ignoring exposure to radiation.
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Endurance
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(END x 2) - 2
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Skill Rate
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How many skill points your character gains per level.
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Intelligence
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10 + (INT x 0.5)
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Sleep
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A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode)
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Thirst
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A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode)
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Survival
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Unarmed Damage
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Damage done with fists (damage of unarmed weapons is added to this value).
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Unarmed skill
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