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|subject =derived statistic
 
|subject =derived statistic
 
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==List==
 
==List==
{| class="fallout-table fallout-table-align-top"
+
{| class="va-table va-table-top"
  +
 
|-
 
|-
 
! Derived statistic
 
! Derived statistic
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! Derived from
 
! Derived from
 
! Initial value
 
! Initial value
  +
 
|-
 
|-
| [[Action Points|Action Points]]
+
| [[Action Points]]
| The higher the number, the more actions you can accomplish before another entity (whether friend or foe) reacts.
+
| The higher the number, the more actions you can perform in a single V.A.T.S. round.
 
| [[Agility]]
 
| [[Agility]]
|65 + (AGI x 3)
+
| 65 + (AGL x 3)
  +
 
|-
 
|-
| [[Carry Weight|Carry Weight]]
+
| [[Carry Weight]]
 
| How much you can carry before you become overencumbered.
 
| How much you can carry before you become overencumbered.
 
| [[Strength]]
 
| [[Strength]]
|150 + (STR x 10)
+
| 150 + (STR x 10)
  +
 
|-
 
|-
| [[Critical Chance|Critical Chance]]
+
| [[Critical Chance]]
 
| Chance that a hit will inflict critical damage.
 
| Chance that a hit will inflict critical damage.
 
| [[Luck]]
 
| [[Luck]]
  +
| 1% per LCK
|(LUK)%
 
  +
 
|-
 
|-
| [[Damage Threshold|Damage Threshold]]
+
| [[Damage Resistance]]
| Any damage taken is reduced by this amount.
+
| Any damage taken is reduced by this percentage. It is applied before [[DT]]. Only a few rare non-player characters use [[DR]].
| [[Fallout: New Vegas armor and clothing|Armor]]
+
| [[Perk]]s, [[Med-X (Fallout: New Vegas)|Med-X]], [[Slasher]], [[Battle brew]]
|
+
|
  +
 
|-
 
|-
  +
| [[Damage Threshold]]
| [[Fire Resistance|Fire Resistance]]
 
  +
| This amount is subtracted from any damage taken.
  +
| [[Fallout: New Vegas armor and clothing|Armor]] worn, [[Perk]]s, [[Implant]]s.
 
|
  +
 
|-
  +
| [[Dehydration]]
 
| A meter that will tell you if the player is dehydrated or hydrated. '''(Hardcore mode)'''
  +
| [[Survival]]<br />Amount of water drank
 
|
  +
 
|-
 
| [[Fatigue]]
  +
| How much special fatigue damage you can take before you are knocked unconscious.
  +
| [[Endurance]]<br />[[Level]]
  +
|
  +
  +
|-
 
| [[Fire Resistance]]
 
| All fire damage you receive is reduced by this percentage.
 
| All fire damage you receive is reduced by this percentage.
| [[Fallout: New Vegas armor and clothing|Armor]]
+
| [[Fallout: New Vegas armor and clothing|Armor]] worn, [[atomic cocktail]]
|
+
|
  +
 
|-
 
|-
| [[Hit Point|Hit Points]]
+
| [[Hit Points]]
 
| How much damage you can take before you die.
 
| How much damage you can take before you die.
 
| [[Endurance]]
 
| [[Endurance]]
|100 + (END x 20)
+
| 95 + (END x 20) + (Level x 5)
  +
|-
 
| [[Hunger]]
 
| A meter that tells how hungry the player is. '''(Hardcore mode)'''
 
| [[Survival]]
 
|
 
 
|-
 
|-
| [[Melee Damage|Melee Damage]]
+
| [[Melee Damage]]
 
| Bonus damage with [[Melee Weapons|melee weapons]].
 
| Bonus damage with [[Melee Weapons|melee weapons]].
 
| [[Strength]]
 
| [[Strength]]
  +
| (STR x 0.5)
|
 
  +
 
|-
 
|-
| [[Poison Resistance|Poison Resistance]]
+
| [[Poison Resistance]]
 
| All poison damage you receive is reduced by this percentage.
 
| All poison damage you receive is reduced by this percentage.
 
| [[Endurance]]
 
| [[Endurance]]
|(END x 5) - 5
+
| (END x 5) - 5
  +
 
|-
 
|-
| [[Radiation Resistance|Radiation Resistance]]
+
| [[Radiation Resistance]]
 
| How adept your body is at ignoring exposure to [[radiation]].
 
| How adept your body is at ignoring exposure to [[radiation]].
 
| [[Endurance]]
 
| [[Endurance]]
|(END x 2) - 2
+
| (END x 2) - 2
  +
  +
|-
  +
| Reload Speed
  +
| The reduction of the amount of time taken to reload a weapon.
 
| [[Agility]]
  +
| 10% per AGI > 5
  +
 
|-
 
|-
| [[Skill Rate|Skill Rate]]
+
| [[Skill Rate]]
 
| How many skill points your character gains per level.
 
| How many skill points your character gains per level.
 
| [[Intelligence]]
 
| [[Intelligence]]
|10 + (INT x 0.5)
+
| 10 + (INT x 0.5)
  +
 
|-
 
|-
 
| [[Sleep]]
 
| [[Sleep]]
 
| A meter that tells you how long the player has been awake and when the player needs sleep. '''(Hardcore mode)'''
 
| A meter that tells you how long the player has been awake and when the player needs sleep. '''(Hardcore mode)'''
  +
| Amount of time slept in a [[Bed]]
|
 
|
+
|
  +
 
|-
 
|-
| [[Thirst]]
+
| [[Starvation]]
| A meter that will tell you if the player is dehydrated or hydrated. '''(Hardcore mode)'''
+
| A meter that tells how hungry the player is. '''(Hardcore mode)'''
| [[Survival]]
+
| [[Survival]]<br />Amount of food consumed
|
+
|
  +
 
|-
 
|-
| [[Unarmed Damage|Unarmed Damage]]
+
| [[Unarmed Damage]]
| Damage done with fists (damage of [[Unarmed|unarmed]] weapons is added to this value).
+
| Damage done with fists (damage of [[unarmed]] weapons is added to this value).
 
| [[Unarmed|Unarmed skill]]
 
| [[Unarmed|Unarmed skill]]
|(STR x 0.5)
+
| (Unarmed skill/20) + 0.5
 
|}
 
|}
 
   
 
[[Category:Fallout: New Vegas derived statistics| ]]
 
[[Category:Fallout: New Vegas derived statistics| ]]
  +
[[Category:Derived statistics| {{PAGENAME}}]]
 
  +
[[de:Fallout: New Vegas Sekundäre Statistiken]]

Revision as of 16:40, 14 September 2015

 
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List

Derived statistic Description Derived from Initial value
Action Points The higher the number, the more actions you can perform in a single V.A.T.S. round. Agility 65 + (AGL x 3)
Carry Weight How much you can carry before you become overencumbered. Strength 150 + (STR x 10)
Critical Chance Chance that a hit will inflict critical damage. Luck 1% per LCK
Damage Resistance Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR. Perks, Med-X, Slasher, Battle brew
Damage Threshold This amount is subtracted from any damage taken. Armor worn, Perks, Implants.
Dehydration A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) Survival
Amount of water drank
Fatigue How much special fatigue damage you can take before you are knocked unconscious. Endurance
Level
Fire Resistance All fire damage you receive is reduced by this percentage. Armor worn, atomic cocktail
Hit Points How much damage you can take before you die. Endurance 95 + (END x 20) + (Level x 5)
Melee Damage Bonus damage with melee weapons. Strength (STR x 0.5)
Poison Resistance All poison damage you receive is reduced by this percentage. Endurance (END x 5) - 5
Radiation Resistance How adept your body is at ignoring exposure to radiation. Endurance (END x 2) - 2
Reload Speed The reduction of the amount of time taken to reload a weapon. Agility 10% per AGI > 5
Skill Rate How many skill points your character gains per level. Intelligence 10 + (INT x 0.5)
Sleep A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) Amount of time slept in a Bed
Starvation A meter that tells how hungry the player is. (Hardcore mode) Survival
Amount of food consumed
Unarmed Damage Damage done with fists (damage of unarmed weapons is added to this value). Unarmed skill (Unarmed skill/20) + 0.5