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{{overviewintro |
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|subject =derived statistic |
|subject =derived statistic |
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|game =FNV |
|game =FNV |
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+ | }}{{Games|FNV}} |
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− | }} |
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==List== |
==List== |
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− | {| class=" |
+ | {| class="va-table va-table-top" |
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! Derived statistic |
! Derived statistic |
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! Derived from |
! Derived from |
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! Initial value |
! Initial value |
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+ | |||
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− | | [[Action Points |
+ | | [[Action Points]] |
− | | The higher the number, the more actions you can |
+ | | The higher the number, the more actions you can perform in a single V.A.T.S. round. |
| [[Agility]] |
| [[Agility]] |
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+ | | 65 + (AGL x 3) |
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⚫ | |||
+ | |||
|- |
|- |
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− | | [[Carry Weight |
+ | | [[Carry Weight]] |
| How much you can carry before you become overencumbered. |
| How much you can carry before you become overencumbered. |
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| [[Strength]] |
| [[Strength]] |
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+ | | 150 + (STR x 10) |
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⚫ | |||
+ | |||
|- |
|- |
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− | | [[Critical Chance |
+ | | [[Critical Chance]] |
| Chance that a hit will inflict critical damage. |
| Chance that a hit will inflict critical damage. |
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| [[Luck]] |
| [[Luck]] |
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+ | | 1% per LCK |
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⚫ | |||
+ | |||
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|- |
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− | | [[Damage Resistance |
+ | | [[Damage Resistance]] |
− | | |
+ | | Any damage taken is reduced by this percentage. It is applied before [[DT]]. Only a few rare non-player characters use [[DR]]. |
− | | [[Fallout: New Vegas |
+ | | [[Perk]]s, [[Med-X (Fallout: New Vegas)|Med-X]], [[Slasher]], [[Battle brew]] |
− | | |
+ | | |
+ | |||
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|- |
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+ | | [[Damage Threshold]] |
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⚫ | |||
+ | | This amount is subtracted from any damage taken. |
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+ | | [[Fallout: New Vegas armor and clothing|Armor]] worn, [[Perk]]s, [[Implant]]s. |
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+ | |||
⚫ | |||
+ | | [[Dehydration]] |
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⚫ | |||
+ | | [[Survival]]<br />Amount of water drank |
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+ | |||
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+ | | How much special fatigue damage you can take before you are knocked unconscious. |
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+ | | [[Endurance]]<br />[[Level]] |
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+ | |||
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⚫ | |||
| All fire damage you receive is reduced by this percentage. |
| All fire damage you receive is reduced by this percentage. |
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− | | [[Fallout: New Vegas armor and clothing|Armor]] |
+ | | [[Fallout: New Vegas armor and clothing|Armor]] worn, [[atomic cocktail]] |
− | | |
+ | | |
+ | |||
|- |
|- |
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− | | [[Hit |
+ | | [[Hit Points]] |
| How much damage you can take before you die. |
| How much damage you can take before you die. |
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| [[Endurance]] |
| [[Endurance]] |
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+ | | 95 + (END x 20) + (Level x 5) |
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+ | |||
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|- |
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− | | [[Melee Damage |
+ | | [[Melee Damage]] |
| Bonus damage with [[Melee Weapons|melee weapons]]. |
| Bonus damage with [[Melee Weapons|melee weapons]]. |
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| [[Strength]] |
| [[Strength]] |
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+ | | (STR x 0.5) |
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− | | |
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+ | |||
|- |
|- |
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− | | [[Poison Resistance |
+ | | [[Poison Resistance]] |
| All poison damage you receive is reduced by this percentage. |
| All poison damage you receive is reduced by this percentage. |
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| [[Endurance]] |
| [[Endurance]] |
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+ | | (END x 5) - 5 |
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− | | |
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+ | |||
|- |
|- |
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− | | [[Radiation Resistance |
+ | | [[Radiation Resistance]] |
| How adept your body is at ignoring exposure to [[radiation]]. |
| How adept your body is at ignoring exposure to [[radiation]]. |
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| [[Endurance]] |
| [[Endurance]] |
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+ | | (END x 2) - 2 |
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− | | |
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+ | |||
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+ | | Reload Speed |
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+ | | The reduction of the amount of time taken to reload a weapon. |
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+ | | [[Agility]] |
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+ | | 10% per AGI > 5 |
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+ | |||
|- |
|- |
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− | | [[Skill Rate |
+ | | [[Skill Rate]] |
| How many skill points your character gains per level. |
| How many skill points your character gains per level. |
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| [[Intelligence]] |
| [[Intelligence]] |
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+ | | 10 + (INT x 0.5) |
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− | | |
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+ | |||
|- |
|- |
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| [[Sleep]] |
| [[Sleep]] |
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| A meter that tells you how long the player has been awake and when the player needs sleep. '''(Hardcore mode)''' |
| A meter that tells you how long the player has been awake and when the player needs sleep. '''(Hardcore mode)''' |
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+ | | Amount of time slept in a [[Bed]] |
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− | | |
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− | | |
+ | | |
+ | |||
|- |
|- |
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− | | [[ |
+ | | [[Starvation]] |
− | | A meter that |
+ | | A meter that tells how hungry the player is. '''(Hardcore mode)''' |
+ | | [[Survival]]<br />Amount of food consumed |
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− | | |
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− | | |
+ | | |
+ | |||
|- |
|- |
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− | | [[Unarmed Damage |
+ | | [[Unarmed Damage]] |
− | | Damage done with fists (damage of [[ |
+ | | Damage done with fists (damage of [[unarmed]] weapons is added to this value). |
| [[Unarmed|Unarmed skill]] |
| [[Unarmed|Unarmed skill]] |
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+ | | (Unarmed skill/20) + 0.5 |
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− | | |
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|} |
|} |
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− | |||
[[Category:Fallout: New Vegas derived statistics| ]] |
[[Category:Fallout: New Vegas derived statistics| ]] |
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− | [[Category:Derived statistics| {{PAGENAME}}]] |
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+ | [[de:Fallout: New Vegas Sekundäre Statistiken]] |
Revision as of 16:40, 14 September 2015
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This page lists all derived statistics in Fallout: New Vegas. |
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List
Derived statistic | Description | Derived from | Initial value |
---|---|---|---|
Action Points | The higher the number, the more actions you can perform in a single V.A.T.S. round. | Agility | 65 + (AGL x 3) |
Carry Weight | How much you can carry before you become overencumbered. | Strength | 150 + (STR x 10) |
Critical Chance | Chance that a hit will inflict critical damage. | Luck | 1% per LCK |
Damage Resistance | Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR. | Perks, Med-X, Slasher, Battle brew | |
Damage Threshold | This amount is subtracted from any damage taken. | Armor worn, Perks, Implants. | |
Dehydration | A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) | Survival Amount of water drank |
|
Fatigue | How much special fatigue damage you can take before you are knocked unconscious. | Endurance Level |
|
Fire Resistance | All fire damage you receive is reduced by this percentage. | Armor worn, atomic cocktail | |
Hit Points | How much damage you can take before you die. | Endurance | 95 + (END x 20) + (Level x 5) |
Melee Damage | Bonus damage with melee weapons. | Strength | (STR x 0.5) |
Poison Resistance | All poison damage you receive is reduced by this percentage. | Endurance | (END x 5) - 5 |
Radiation Resistance | How adept your body is at ignoring exposure to radiation. | Endurance | (END x 2) - 2 |
Reload Speed | The reduction of the amount of time taken to reload a weapon. | Agility | 10% per AGI > 5 |
Skill Rate | How many skill points your character gains per level. | Intelligence | 10 + (INT x 0.5) |
Sleep | A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) | Amount of time slept in a Bed | |
Starvation | A meter that tells how hungry the player is. (Hardcore mode) | Survival Amount of food consumed |
|
Unarmed Damage | Damage done with fists (damage of unarmed weapons is added to this value). | Unarmed skill | (Unarmed skill/20) + 0.5 |