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{{Navbox overviews FNV}}
 
{{overviewintro
 
{{overviewintro
 
|subject =derived statistic
 
|subject =derived statistic
 
|game =FNV
 
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}}{{Games|FNV}}
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==List==
 
==List==
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| Chance that a hit will inflict critical damage.
 
| Chance that a hit will inflict critical damage.
 
| [[Luck]]
 
| [[Luck]]
  +
| 1% per LCK
| (LCK) x 1%
 
  +
 
|-
  +
| [[Damage Resistance]]
 
| Any damage taken is reduced by this percentage. It is applied before [[DT]]. Only a few rare non-player characters use [[DR]].
  +
| [[Perk]]s, [[Med-X (Fallout: New Vegas)|Med-X]], [[Slasher]], [[Battle brew]]
 
|
   
 
|-
 
|-
 
| [[Damage Threshold]]
 
| [[Damage Threshold]]
 
| This amount is subtracted from any damage taken.
 
| This amount is subtracted from any damage taken.
| [[Fallout: New Vegas armor and clothing|Armor]] worn, [[Perk]]s.
+
| [[Fallout: New Vegas armor and clothing|Armor]] worn, [[Perk]]s, [[Implant]]s.
| 0
+
|
   
 
|-
 
|-
| [[Damage Resistance]]
+
| [[Dehydration]]
 
| A meter that will tell you if the player is dehydrated or hydrated. '''(Hardcore mode)'''
| Any damage taken is reduced by this percentage. It is applied before [[DT]]. Only a few rare non-player characters use [[DR]].
 
 
| [[Survival]]<br />Amount of water drank
| [[Perk]]s, [[Med-X]]
 
 
|
 
|
   
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| [[Fire Resistance]]
 
| [[Fire Resistance]]
 
| All fire damage you receive is reduced by this percentage.
 
| All fire damage you receive is reduced by this percentage.
| [[Fallout: New Vegas armor and clothing|Armor]] worn, atomic cocktail
+
| [[Fallout: New Vegas armor and clothing|Armor]] worn, [[atomic cocktail]]
 
|
 
|
   
 
|-
 
|-
| [[Hit Point]]s
+
| [[Hit Points]]
 
| How much damage you can take before you die.
 
| How much damage you can take before you die.
 
| [[Endurance]]
 
| [[Endurance]]
 
| 95 + (END x 20) + (Level x 5)
 
| 95 + (END x 20) + (Level x 5)
 
|-
 
| [[Starvation]]
 
| A meter that tells how hungry the player is. '''(Hardcore mode)'''
 
| [[Survival]]<br />Amount of food consumed
 
|
 
   
 
|-
 
|-
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| [[Strength]]
 
| [[Strength]]
 
| (STR x 0.5)
 
| (STR x 0.5)
|
 
   
 
|-
 
|-
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| [[Endurance]]
 
| [[Endurance]]
 
| (END x 2) - 2
 
| (END x 2) - 2
  +
 
|-
  +
| Reload Speed
  +
| The reduction of the amount of time taken to reload a weapon.
  +
| [[Agility]]
  +
| 10% per AGI > 5
   
 
|-
 
|-
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|-
 
|-
| [[Dehydration]]
+
| [[Starvation]]
| A meter that will tell you if the player is dehydrated or hydrated. '''(Hardcore mode)'''
+
| A meter that tells how hungry the player is. '''(Hardcore mode)'''
| [[Survival]]<br />Amount of water drank
+
| [[Survival]]<br />Amount of food consumed
 
|
 
|
   
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| Damage done with fists (damage of [[unarmed]] weapons is added to this value).
 
| Damage done with fists (damage of [[unarmed]] weapons is added to this value).
 
| [[Unarmed|Unarmed skill]]
 
| [[Unarmed|Unarmed skill]]
| [(unarmed skill/20) + 0.5]
+
| (Unarmed skill/20) + 0.5
 
|}
 
|}
   
 
[[Category:Fallout: New Vegas derived statistics| ]]
 
[[Category:Fallout: New Vegas derived statistics| ]]
  +
[[Category:Derived statistics]]
 
  +
[[de:Fallout: New Vegas Sekundäre Statistiken]]

Revision as of 16:40, 14 September 2015

 
Gametitle-FNV
Gametitle-FNV

List

Derived statistic Description Derived from Initial value
Action Points The higher the number, the more actions you can perform in a single V.A.T.S. round. Agility 65 + (AGL x 3)
Carry Weight How much you can carry before you become overencumbered. Strength 150 + (STR x 10)
Critical Chance Chance that a hit will inflict critical damage. Luck 1% per LCK
Damage Resistance Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR. Perks, Med-X, Slasher, Battle brew
Damage Threshold This amount is subtracted from any damage taken. Armor worn, Perks, Implants.
Dehydration A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) Survival
Amount of water drank
Fatigue How much special fatigue damage you can take before you are knocked unconscious. Endurance
Level
Fire Resistance All fire damage you receive is reduced by this percentage. Armor worn, atomic cocktail
Hit Points How much damage you can take before you die. Endurance 95 + (END x 20) + (Level x 5)
Melee Damage Bonus damage with melee weapons. Strength (STR x 0.5)
Poison Resistance All poison damage you receive is reduced by this percentage. Endurance (END x 5) - 5
Radiation Resistance How adept your body is at ignoring exposure to radiation. Endurance (END x 2) - 2
Reload Speed The reduction of the amount of time taken to reload a weapon. Agility 10% per AGI > 5
Skill Rate How many skill points your character gains per level. Intelligence 10 + (INT x 0.5)
Sleep A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) Amount of time slept in a Bed
Starvation A meter that tells how hungry the player is. (Hardcore mode) Survival
Amount of food consumed
Unarmed Damage Damage done with fists (damage of unarmed weapons is added to this value). Unarmed skill (Unarmed skill/20) + 0.5