(→List: common fixes) |
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{{overviewintro |
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|subject =derived statistic |
|subject =derived statistic |
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==List== |
==List== |
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| Chance that a hit will inflict critical damage. |
| Chance that a hit will inflict critical damage. |
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| [[Luck]] |
| [[Luck]] |
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+ | | 1% per LCK |
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− | | (LCK) x 1% |
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+ | | [[Damage Resistance]] |
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+ | | [[Perk]]s, [[Med-X (Fallout: New Vegas)|Med-X]], [[Slasher]], [[Battle brew]] |
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| [[Damage Threshold]] |
| [[Damage Threshold]] |
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| This amount is subtracted from any damage taken. |
| This amount is subtracted from any damage taken. |
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− | | [[Fallout: New Vegas armor and clothing|Armor]] worn, [[Perk]]s. |
+ | | [[Fallout: New Vegas armor and clothing|Armor]] worn, [[Perk]]s, [[Implant]]s. |
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+ | | |
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− | | [[ |
+ | | [[Dehydration]] |
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− | | [[Perk]]s, [[Med-X]] |
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| [[Fire Resistance]] |
| [[Fire Resistance]] |
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| All fire damage you receive is reduced by this percentage. |
| All fire damage you receive is reduced by this percentage. |
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− | | [[Fallout: New Vegas armor and clothing|Armor]] worn, atomic cocktail |
+ | | [[Fallout: New Vegas armor and clothing|Armor]] worn, [[atomic cocktail]] |
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− | | [[Hit |
+ | | [[Hit Points]] |
| How much damage you can take before you die. |
| How much damage you can take before you die. |
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| [[Endurance]] |
| [[Endurance]] |
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| 95 + (END x 20) + (Level x 5) |
| 95 + (END x 20) + (Level x 5) |
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− | | [[Starvation]] |
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| [[Strength]] |
| [[Strength]] |
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| (STR x 0.5) |
| (STR x 0.5) |
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| [[Endurance]] |
| [[Endurance]] |
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| (END x 2) - 2 |
| (END x 2) - 2 |
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+ | | Reload Speed |
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+ | | The reduction of the amount of time taken to reload a weapon. |
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+ | | [[Agility]] |
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+ | | 10% per AGI > 5 |
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− | | [[ |
+ | | [[Starvation]] |
− | | A meter that |
+ | | A meter that tells how hungry the player is. '''(Hardcore mode)''' |
− | | [[Survival]]<br />Amount of |
+ | | [[Survival]]<br />Amount of food consumed |
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| Damage done with fists (damage of [[unarmed]] weapons is added to this value). |
| Damage done with fists (damage of [[unarmed]] weapons is added to this value). |
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| [[Unarmed|Unarmed skill]] |
| [[Unarmed|Unarmed skill]] |
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+ | | (Unarmed skill/20) + 0.5 |
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[[Category:Fallout: New Vegas derived statistics| ]] |
[[Category:Fallout: New Vegas derived statistics| ]] |
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− | [[Category:Derived statistics]] |
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+ | [[de:Fallout: New Vegas Sekundäre Statistiken]] |
Revision as of 16:40, 14 September 2015
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This page lists all derived statistics in Fallout: New Vegas. |
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List
Derived statistic | Description | Derived from | Initial value |
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Action Points | The higher the number, the more actions you can perform in a single V.A.T.S. round. | Agility | 65 + (AGL x 3) |
Carry Weight | How much you can carry before you become overencumbered. | Strength | 150 + (STR x 10) |
Critical Chance | Chance that a hit will inflict critical damage. | Luck | 1% per LCK |
Damage Resistance | Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR. | Perks, Med-X, Slasher, Battle brew | |
Damage Threshold | This amount is subtracted from any damage taken. | Armor worn, Perks, Implants. | |
Dehydration | A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) | Survival Amount of water drank |
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Fatigue | How much special fatigue damage you can take before you are knocked unconscious. | Endurance Level |
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Fire Resistance | All fire damage you receive is reduced by this percentage. | Armor worn, atomic cocktail | |
Hit Points | How much damage you can take before you die. | Endurance | 95 + (END x 20) + (Level x 5) |
Melee Damage | Bonus damage with melee weapons. | Strength | (STR x 0.5) |
Poison Resistance | All poison damage you receive is reduced by this percentage. | Endurance | (END x 5) - 5 |
Radiation Resistance | How adept your body is at ignoring exposure to radiation. | Endurance | (END x 2) - 2 |
Reload Speed | The reduction of the amount of time taken to reload a weapon. | Agility | 10% per AGI > 5 |
Skill Rate | How many skill points your character gains per level. | Intelligence | 10 + (INT x 0.5) |
Sleep | A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) | Amount of time slept in a Bed | |
Starvation | A meter that tells how hungry the player is. (Hardcore mode) | Survival Amount of food consumed |
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Unarmed Damage | Damage done with fists (damage of unarmed weapons is added to this value). | Unarmed skill | (Unarmed skill/20) + 0.5 |