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| How much damage you can take before you die. |
| How much damage you can take before you die. |
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| [[Endurance]] |
| [[Endurance]] |
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− | |145 + (END x |
+ | |145 + (END x 10) + (Level x 5) |
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| [[Starvation]] |
| [[Starvation]] |
Revision as of 22:50, 15 July 2011
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This page lists all derived statistics in Fallout: New Vegas. |
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List
Derived statistic | Description | Derived from | Initial value | |
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Action Points | The higher the number, the more actions you can accomplish before another entity (whether friend or foe) reacts. | Agility | 65 + (AGI x 3) | |
Carry Weight | How much you can carry before you become overencumbered. | Strength | 150 + (STR x 10) | |
Critical Chance | Chance that a hit will inflict critical damage. | Luck | (LUK) x 1% | |
Damage Threshold | This amount is subtracted from any damage taken. | Armor worn | Max((Shot Damage - DT)x(100% - DR%), (Shot Damage x 20%)) | |
Damage Resistance | Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare NPCs use DR. | Perks, Med-X | ||
Fatigue | How much special fatigue damage you can take before you are knocked unconscious. | Endurance Level |
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Fire Resistance | All fire damage you receive is reduced by this percentage. | Armor worn | ||
Hit Points | How much damage you can take before you die. | Endurance | 145 + (END x 10) + (Level x 5) | |
Starvation | A meter that tells how hungry the player is. (Hardcore mode) | Survival Amount of food consumed |
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Melee Damage | Bonus damage with melee weapons. | Strength | (STR x 0.5) | |
Poison Resistance | All poison damage you receive is reduced by this percentage. | Endurance | (END x 5) - 5 | |
Radiation Resistance | How adept your body is at ignoring exposure to radiation. | Endurance | (END x 2) - 2 | |
Skill Rate | How many skill points your character gains per level. | Intelligence | 10 + (INT x 0.5) | |
Sleep | A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) | Amount of time slept in a Bed | ||
Dehydration | A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) | Survival Amount of water drank |
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Unarmed Damage | Damage done with fists (damage of unarmed weapons is added to this value). | Unarmed skill | [(unarmed skill/20) + 0.5] |