Fallout Wiki
Fallout Wiki
No edit summary
(→‎PC only bugs: Overdue bugs purge - Final extensions)
 
(287 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Games|FNV}}
 
 
 
{{Bugintro|game=FNV}}
 
{{Bugintro|game=FNV}}
  +
  +
==Add-on-specific bugs==
  +
For add-on-specific bugs please see the following pages.
  +
* [[Dead Money bugs|''Dead Money'' bugs]]
  +
* [[Honest Hearts bugs|''Honest Hearts'' bugs]]
  +
* [[Old World Blues bugs|''Old World Blues'' bugs]]
   
 
==General advice and notes==
 
==General advice and notes==
 
* Save often and in different slots. Do not rely too much on autosave. A frequently overwritten autosave slot can easily become corrupted.
 
* Save often and in different slots. Do not rely too much on autosave. A frequently overwritten autosave slot can easily become corrupted.
(For Xbox 360 users removing the auto-save function in the settings menu will remove most of the save time/corruption issues as well as reducing travel time)
+
* {{Platforms|xbox360}} Removing the auto-save function in the settings menu will remove most of the save time/corruption issues as well as reducing travel time.
 
* {{Platforms|pc}} Make sure your computer meets, or exceeds the minimum system requirements. If any component of your computer falls below the minimum system requirements, do not report any bugs you may experience.
 
* {{Platforms|pc}} Make sure your computer meets, or exceeds the minimum system requirements. If any component of your computer falls below the minimum system requirements, do not report any bugs you may experience.
* {{Platforms|xbox360}} Installing the game can help greatly cut down load times and lessen glitches triggered by entering certain locations or interacting with certain non-player characters. If you are experiencing game freezing and frame rate drops, loading screens that last 60 seconds and longer, or multiple crashes ensuing from the same action or location, installing the game can help with some of these issues. It may also help to clear your console cache (found under "memory > device options") which will then prompt you to re-download any patches issued on XBL when you next launch the game. Excess saves may cause this as well.
+
* {{Platforms|xbox360}} Installing the game can help greatly, cutting down load times and lessen glitches triggered by entering certain locations or interacting with some non-player characters. If you are experiencing game freezing and framerate drops, loading screens that last a minute or longer, or multiple crashes ensuing from the same action or location, installing the game can help with some of these issues. It may also help to clear your console cache (found under "memory > device options") which will then prompt you to re-download any patches issued on XBL when you next launch the game. Excess saves may cause this as well.
[http://support.bethsoft.com/eng/faqs.asp?sid=192847101021065026180182&pid=400000953&pnm=Fallout%3A+New+Vegas&seid=400002571&pos=Xbox+360 Bethesda's FNV support page] offers many simple solutions to common problems.
 
   
===Weapon Mods===
+
==Using the console==
* Fixed: When you attach a mod onto the Weathered 10mm pistol, you hold a large red error marker indicating it has a missing mesh. This will also affect the item when dropped, and will not be able to pick it back up. This was corrected on the latest PS3 and Xbox 360 download patch by making the mods not appear on the weapon, though their effects will still be active once applied.
 
* Sometimes, after installing the 'Heavy Frame' mod onto a .44 magnum revolver, when you go to repair it to 100% at the Mojave Outpost, the weapon mod may uninstall and force you to repair your weapon twice, and when you look at your weapon, it may appear to have the 'Heavy Frame' mod still attached, but the effects are gone, and shortly thereafter, the mesh for the .44 magnum revolver will revert back to as if it had no mods attached.
 
 
===Using the console===
 
 
{{main|Fallout: New Vegas console commands}}
 
{{main|Fallout: New Vegas console commands}}
 
On the PC, many non-player character, quest, and player-getting-stuck issues can be resolved through the use of console commands.
 
On the PC, many non-player character, quest, and player-getting-stuck issues can be resolved through the use of console commands.
   
===Crashing, freezing and other hardware- or software-related issues===
+
==Crashing, freezing and other hardware- or software-related issues==
  +
* {{Platforms|pc}} Using alt+tab may crash the game. {{verify|verified}}
* {{Platforms|pc}} Whenever the player first loads the game(Normally from autosave) and tries to shoot, the game freezes. It does not matter which gun. Trying to load the game from a saved file occasionally works. It is possible this could be a hardware issue for certain Graphics Cards. In this glitch/bug, ATI Radeon HD 5700. The easiest way to quickly get back to the game is to ctrl+alt+delete and stop the process (FO:NV) then log off and back on to the account.
 
  +
* {{Platforms|xbox360}} A message that reads "This save game relies on downloadable content that is no longer available. Some objects may be no longer available. Continue loading?" may pop up. Even if the player selects the "Yes" option, the game will return to the main menu with a message reading "The storage device you selected is no longer available. Load canceled." This can happen even though no downloadable content has been downloaded and even if the Xbox has never been connected to Xbox LIVE. This issue appears to be caused at multiple points in the game. It is fixed in the [[Fallout: New Vegas patch 1.02|1.2.0.315 patch]]. {{verify|verified}}
* Stuttering, crashing, freezing, and slow-down issues are often hardware- and/or software-related. Please visit the [http://forums.bethsoft.com/index.php?/forum/109-fallout-new-vegas-hardware-and-software-issues/ Bethesda ''Fallout: New Vegas'' hardware forums] for information regarding these issues. In particular, read through the stickied threads at the top of the forum pages.
 
  +
* {{Platforms|pc}} The Pip-Boy at various times may have a poorly detailed or blurred texture due to graphics card related issues. {{verify|verified}}
* {{Platforms|pc}} Alt-tabbing out of the game can cause problems of all sorts.
 
  +
** For ATI video card this is caused by settings in 'Catalyst Control Center (CCC)', or the popular ATI users tool Ray Adams ATI Tray Tools (ATT). With ATT you should go to 'tray icon RMB-click' > Direct 3D > Settings > and check your Texture Preference and MipMap Detail Level settings. If it's on High Performance / Performance you should try and change the state of the both pull-down menus to 'Quality' and accept changes. Check the CCC manual for similar settings.
* When playing the game, for uncertain reasons, your entire field of vision can become permanently blurred, without having any head injuries at all. The blurring is absolute and total, not fading in and out of focus in cycles like when you have a crippled head. There appears to be no fixing this bug, turning the Pip-Boy light on and off, sleeping, fast traveling, getting killed, and reloading the game and rebooting the system several times did not fix the problem. Perhaps getting a crippled head may make a difference, but more likely the cycles of blurriness would not even be apparent as your vision is already at maximum opacity. (Getting a crippled head made no difference *verified on PS3.*)
 
  +
<gallery>
** Solution found: go to [[Guardian Peak]]. Just wander around for a minute, use your Pip-Boy a couple times; it should fix itself.
 
  +
FNV Pip-Boy low texture bug.jpg|Pip-Boy 'low-textures' look
** It may be necessary to enter the cave in order to fix the problem.
 
  +
FNV Pip-Boy low texture bug fixed.jpg|Pip-Boy 'low-textures' fixed
* {{Platforms|xbox360}} A message that reads "This save game relies on downloadable content that is no longer available. Some objects may be no longer available. Continue loading?" may pop up. Even if the player selects the "Yes" option, the game will return to the main menu with a message reading "The storage device you selected is no longer available. Load canceled." This can happen even though no downloadable content has been downloaded and even if the Xbox has never been connected to Xbox LIVE. This issue appears to be caused at multiple points in the game. It is fixed in the [[Fallout: New Vegas patch 1.02|1.2.0.315]] patch.
 
* {{Platforms|xbox360}} Equipping cowboy hats via mapped key sometimes causes the console to freeze (as of latest patch)
 
* {{Platforms|xbox360|ps3}} Trying to holster weapons seems to make some characters stick to the ground, and be immobile. Zooming and turning still works, but the player cannot pull out his or her gun. Dropping the weapon frees the player for a few moments, as does dropping anything out of the inventory, but the player sticks quickly after. No known fixes, waiting and fast traveling doesn't work. The player also cannot fire any weapon, and switching weapons causes the bug to occur. Resetting seems to fix this bug, and it only seems to happen after loading a save file, and then loading a second file. Erasing old saves and clearing the hard drive cache may fix the problem.
 
* {{Platforms|ps3}} [[Fallout: New Vegas achievements and trophies|Trophies]] collected do not sync to the Public Trophies list at [http://us.playstation.com/publictrophy/index.htm?onlinename=USERNAME playstation.com].
 
** They can be seen through the trophies list and compared via the Friends menu on the PlayStation.
 
* {{Platforms|ps3}} Excessive save games in memory may cause crashes.
 
* {{Platforms|ps3|xbox360}} Sometimes when accessing the world map in the Pip-Boy and leaving the console, the background will disappear. To fix this press r1 or l1
 
* {{Platforms|pc}} 'Extremely-low textures' / 'blurred textures' / 'unreadable Pip-boy buttons text' and some other descriptions could be the different names of the same driver-settings-related bug (tested for some ATI videocards, see the pictures for comparing).
 
<gallery position="center" orientation="landscape" captionalign="left">
 
ScreenShot570.jpg|Pipboy 'low-textures' look
 
 
</gallery>
 
</gallery>
  +
* {{Platforms|xbox360}} Sometimes, the Xbox will crash upon exiting the Hidden Valley bunker.{{Verify|verified}}
Caused by settings in 'Catalyst Control Center (CCC)', or the popular among ATI users tool 'Ray Adams ATI Tray Tools (ATT)'. With ATT you should go 'tray icon RMB-click' > Direct 3D > Settings > and check your '''Texture Preference''' and '''MipMap Detail Level''' settings. If it's like 'High Performance / Performance' you should try and change state of the both of pull-down menus to 'Quality' and accept changes. Check the CCC manual for the similar settings.
 
  +
* {{Platforms|ps3}} The game can crash when going up the stairs to the NCR tents in Bitter Springs. This can make any related quests there nearly impossible to complete. The rate of it crashing seems to be 50/50. Resetting the console does not seem to improve these odds. {{verify|verified}}
Now your Pip-Boy (and the whole game) should start looking a way better, like this:
 
  +
* {{Platforms|pc}} The game crashes when you try to set or overview hotkey-ed slots (key 1-8) regardless of being in Pip-Boy view or actually playing. The glitch is often caused by the [[cowboy repeater]] and could be related with other hand-reloaded rifles. {{verify|verified}}
<gallery position="center" orientation="landscape" captionalign="left">
 
  +
* {{platforms|pc,ps3,xbox360}} Save file bloat can crash your game during loading screens. The roulette will spin for a period before lagging and then freezing completely. In some cases, this may crash your operating system/console, requiring a manual restart. {{verify|verified}}
ScreenShot569.jpg|Pipboy 'low-textures' fixed
 
  +
* {{Platforms|xbox360}} If the game is saved on Xbox One (cloud save) and attempted to be played on Xbox360 (cloud save), the game will crash upon loading the world with the error message “This Disk Is Unreadable.” (This can be fixed by deleting your cloud save data and restarting your game) {{verify|verified)}}
</gallery>
 
(note that Pip-Boy's look o both screenshots slightly changed by mod, non-critical for the above-mentioned problem)
 
* {{Platforms|xbox360}} DLC quests may not appear for ''Honest Hearts'' and ''Old World Blues'' when downloaded off the xbox360 menu together-deleting files from the hard drive and redownloading does not sovle issue **Update**The only way to fix this is to delete the dlc data and redownload it many times {4x to MY knowledge}. However, the dlc ''Dead Money'' may take a few extra minutes to load up into the game
 
'''Warning!''': if the settings would be changed to 'High Performance' for both Preferences in result you could see something like the next screenshots.
 
<gallery position="center" orientation="landscape" captionalign="left">
 
FNV no-textures.jpg|FNV No-textures 1
 
FNV notextures 2.jpg|FNV No-textures 2
 
FNV notextures 3.jpg|FNV No-textures 3
 
a.jpg|Textures failed to load
 
aaa.jpg|[[ED-E|ED-E's]] skin shows up on the floor
 
</gallery>
 
Also note that performance boost caused by 'High Performance / Performance' setting for ''Fallout: New Vegas'' is rather negative.
 
* {{Platforms|xbox360}} Sometimes, the Xbox will crash upon exiting the Hidden Valley bunker.
 
   
  +
==Menu-, HUD-, inventory-, and radio-related bugs==
==Patch 1.1.1.271 "Everything's Essential" bug==
 
  +
* {{Platforms|pc,ps3,xbox360}} Sometimes when trying to continue or load the game from the main menu, the game will begin loading, but stays loading forever. Slides will still change, and the roulette wheel will still spin, but the game never actually loads - tested up to 25 minutes. {{verify|verified}}
* Patch [[Fallout: New Vegas patch 1.1.1.271|1.1.1.271]] introduced a bug - Any creature or non-player character could suddenly become [[essential]]. This bug is fixed by the next patch [[Fallout: New Vegas patch 1.2.0.285|1.2.0.285]].
 
  +
** {{Platforms|pc}} An early sign that this will happen on PC is when the developer credits upon starting the game take longer than usual to skip. This can be avoided by quitting through the main menu and restarting the game.
  +
** {{Platforms|xbox360}} This can be solved on Xbox 360 by clearing the cache on the hard drive and it should then allow you to load. Another option is loading an earlier save file, then reloading the intended save file.
  +
** {{Platforms|ps3}} For PS3 users, the only option when this occurs is to force close and restart the game.
  +
* {{Platforms|pc}} The bar that displays the health of enemies may sometimes become bugged and display an empty bar in addition to also not even showing the numerical amount of enemy health despite the [[Living Anatomy (Fallout: New Vegas)|Living Anatomy]] perk having been selected. This seems to occur sporadically and affect certain types of enemies while sparing other types.
  +
* {{Platforms|pc}} Both weapons and armor with a stolen tag may sometimes lose the tag that designates them as stolen if they are dropped from the inventory onto the ground. This appears to happen at random and is inconsistent at best, but seems to occur mostly when multiple items of that type and of both stolen and non-stolen varieties are quickly dropped one after another or when the process of dropping one of them happens to split up a large stack of such stolen perfect condition items of that particular type.{{Verify|10:00, 1 April 2024 (UTC)|type=bug}}
  +
* {{Platforms|pc}} Some weapons and types of armor do not correctly stack in the inventory due to certain factors such as whether or not they are marked as stolen, whether they were repaired at merchants or through the regular repair and [[Jury Rigging (Fallout: New Vegas)|Jury Rigging]] process, or whether or not they are simply an item type that is known for being stubborn and refusing to stack easily. This issue is directly related to some kind of bug that is linked with the condition of the item since it only affects weapons and armor while food, medical items, materials, ammunition, etc. do not have this issue.{{verify|10:00, 1 April 2024 (UTC)|type=bug}}
  +
** Weapons and pieces of armor that are bought from a merchant in perfect condition or that are repaired at merchants will almost always refuse to stack with other items of the same type despite all of them being in perfect condition and not being marked as stolen, and will sometimes exist in the player's inventory or inside a container as "ghost" items that only appear if the rest of the items of that type are removed from the player's inventory or from the container in question.
  +
*** It may not immediately be obvious what the issue could be since the bugged item will clearly appear as non-stolen and will have the same perfect condition and value as all of the other perfect items of the same type that are stacking with one another without any issues, but there is a way to "test" this bugged potential "ghost" item or item that is refusing to stack with the others of the same type by simply dropping that bugged item onto the ground and picking it up again. Once the bugged item has been dropped and picked up again, one will be able to see that its condition actually wasn't perfect and only had a condition of about 95% the entire time despite the interface previously indicating that it was in perfect shape and previously not allowing it to be repaired either by the player or by merchants before it was dropped onto the ground. This will make it possible for the player to then fix the bugged item in question through a regular repair or through [[Jury Rigging (Fallout: New Vegas)|Jury Rigging]], and that bugged item will finally have its condition boosted all the way up to a legitimate 100% which will then allow it to properly stack with any other normal and non-stolen perfect condition items of that same type.
  +
*** It's possible to have multiple instances of such bugged items that are suffering from this issue either in the player's inventory or inside a random container, and they may even be visible in the inventory and appear to be capable of forming a small stack of their own with other fellow bugged items while refusing to stack with the larger non-bugged stack, but the same process can be used to fix them up and get them to properly stack with the larger normal stack.
  +
** Certain specific items such as faction-related armor and weapons that inflict fatigue effects upon the target such as the Boxing Glove, the Boxing Tape, and the Cattle Prods, and possibly others such as detonators will refuse to stack properly no matter what regardless of their non-stolen status and perfect condition and regardless of whether or not they are dropped onto the ground to attempt to solve their issue through the method mentioned above and will therefore still unfortunately continue to experience the bug that prevents them from stacking properly.
  +
*** If someone wanted to store a larger amount of these particular items and stubbornly wanted neat stacks instead of having each individual item taking up an inventory slot, the only solution to getting these particular item types to properly stack would be to equip each one of these individual bugged items and then do something to cause its condition to be lowered just enough to allow it to be repaired such as getting hit by enemies in the case of the faction-related armor or hitting enemies in the case of the fatigue-inducing weapons. Once their condition has taken just enough of a hit to make the items repairable, one will be able to fix these bugged items through either the regular repair process or through [[Jury Rigging (Fallout: New Vegas)|Jury Rigging]] or simply through bringing them to Raul or a merchant that is capable of repairing items back to perfect condition. After going through the repairing process, the issue with these bugged items will be partially resolved and they will finally be able to properly stack. However, it's very important to note that you need at least six of such items in your inventory to create the initial stack, otherwise a stack of five or less such items will get split back into individual items when attempting to transfer them into any other container or when dropping them onto the ground. Essentially, when it comes to these particular item types, any of the items that are removed from that stack will subsequently refuse to stack again even if the stack remained at six items or more all along, meaning that any attempts to add items to the stack of any of these faction-related armor pieces or these fatigue-inducing weapons will literally require grabbing the whole stack from your storage container and bringing it with you when you repair the item that you want to add to the stack in order for the item to be added to the stack through the repair action itself, otherwise it will simply get added as a separate item and will refuse to stack with the rest.
  +
** Weapons and pieces of armor that are marked as stolen will not stack with their regular non-stolen counterparts regardless of them all being in perfect condition, and will sometimes even have trouble stacking with one another or will experience the aforementioned issue where they get split into individual items and refuse to stack again after being dropped or transferred into a container if the stack was left to end up with less than six items.
  +
*** In order to get these stolen items to stack, one must follow the same process as mentioned above for faction-related armor and fatigue-inducing weapons.
  +
*** If a stack of stolen perfect condition items has somehow already been created, it is sometimes possible to get them to stack with another stack of non-stolen items of the same type by dropping the stack of stolen ones onto the ground and picking it up again. Just like with other items, this will sometimes cause it to lose its stolen tag and stack with the regular non-stolen perfect condition stack of items of the same type.
  +
** If the trick that involves dropping these bugged items to get them to reveal their true condition doesn't work for some reason and the item condition remains just high enough to prevent a repair while also being just low enough to prevent it from successfully being added to the stack of other perfect condition items of that particular type, the bugged item in question may outright be impossible to fix to get it to stack properly if the item happens to be something like a Detonator or a pair of Binoculars or Sunglasses that don't experience a loss of condition from using the "weapon" or from taking hits from enemies while wearing the "armor".
   
  +
==Physics engine glitches==
==Bugs fixed by patch 1.2.0.315==
 
  +
* {{Platforms|pc}} If a number of small items are on a shelf or tabletop, taking one of them will cause all the others to move upward and then begin bobbing up and down, slightly, but perceptibly, as if they were floating in water. {{verify|verified}}
==Gameplay bugs==
 
  +
* {{Platforms|pc}} Items may occasionally experience a slight shift in their position or even fall through the surface of the static or movable object upon which they were sitting on and possibly even fall through the ground and into the void below. This almost always occurs when there are multiple small items next to one another and the player disturbs them by moving something or by picking up another nearby item.
* {{Platforms|ps3|pc}} Sometimes in combat, an enemy will face the other way and fire at nothing, but the game will think the bullets are hitting you, when they are not, and you will lose health.
 
  +
** Examples involving the ground include some of the bottles of purified water sitting on the ground near the belly of a dead [[Brahmin (Fallout: New Vegas)|Pack Brahmin]] at [[Clark Field]] right next to where one of the two [[Isotope-239 igniting agent]] quest items are found. If the player picks up any of the bottles or attempts to move the body of the Brahmin or even simply just causes the slightest shift in the position of the items on the ground by walking near them, the water bottles will fall through the ground and into the void below.
* {{Platforms|xbox360|pc}} ''Dead Money'' poison gas carries over on save files if you save within the gas, unknown if it can be cured. The only work around is [http://www.newvegasnexus.com/downloads/file.php?id=40520 this. (PC only)]
 
  +
** Examples involving the items falling through other static objects often include situations in which objects are sitting upon one another such as bottle caps sitting on top of a chessboard sitting on top of a picnic table or a movable crate, but may also include situations involving pencils or clipboards falling through counters or medical supplies such as forceps or scalpels or empty syringes or bonesaws falling through the little medical stand upon which they were sitting on and either ultimately falling through the ground below or instead simply landing onto the floor. Unless the object that they were sitting on was a crate or something that can easily be moved out of the way to pick them up off the ground afterwards, this will put them out of reach in terms of being able to pick them up afterwards since they will now be stuck behind the walls of the "invisible box" that makes up the collision of the counter or picnic table or medical stand or whatever the static object might have been.
* {{Platforms|xbox360}} When performing various unarmed attacks, character's vocal expressions (yells, grunts) were that of a female despite the character being chosen as a male. Perks, non-player character interaction, and model were all that of a male as well.
 
  +
** It isn't really possible to predict which items might experience this issue with certainty other than just keeping an eye out for multiple small items sitting next to one another on a shelf or something along those lines and quick-saving the game before proceeding to disturb the items if they happen to be valuable just in case one or more of them do end up falling through the floor or getting stuck beneath a table or whatever the object might be.
* {{Platforms|xbox360}} Companions and other non-player character's may randomly flee, and possibly never return to their original location.
 
  +
** If reloading from a previous quick save happens to be an option, there may be two possible solutions to get around this issue.
* {{Platforms|pc}} Occasionally after changing ammunition types in one of your guns, you will be unable to manually swap ammunition types from within the Pip-Boy. It is still possible to change types via the hotkey, but when selecting a new ammunition type in the ammunition menu you will get an empty sounding click and the square indicating selection will refuse to move. Experienced with Lucky, the service rifle, and the varmint rifle. Dropping the affected weapon and picking it back up appears to fix the issue.
 
  +
*** The first involves attempting to pick up the items in a different order, because sometimes the issue is caused by a single item that is causing the others to fall through the ground or through the surface of whatever they were sitting on, and it may therefore be possible to pick up everything else around it and leave that item to be picked last.
* {{Platforms|pc|xbox360|ps3}} Boxes or jars of ammunition primer or powder are useless and take up weight until dropped or stored in a container, and then picked up again, at which time the quantity of weightless ingredients is added to the inventory. This applies to most boxes and jars with a few exceptions, such as "ammunition box, Microfusion cell", which are correctly added as ammunition immediately. In hardcore mode, this 'bug' is actually a benefit; a box of 250 5.56mm surplus rounds weighs only 5 pounds as opposed to 250 individual 5.56 rounds, each weighing 0.03 pounds, totals up to 7.5 pounds.
 
  +
*** The second potential solution is simply lining up properly in a way that would allow the items to be picked up one after the another in quick succession without having to move the mouse, and then just attempting to click to pick them up really quickly and hoping that you were able to click fast enough and that you managed to get most of them before they had time to fall through the surface of whatever they were sitting on. However, the rate of success will depend on the size of the item since larger objects have a larger profile that will be able to remain in the path of the crosshairs for a split second longer than something that is very small or very thin. For example, it may be possible to use this little trick to pick up three large books one after another, but it will be pretty much impossible if attempted on something small like multiple pencils that have a very narrow profile that is difficult to properly aim towards even when they're sitting on a desk and not moving or falling to begin with.
* {{Platforms|xbox360}} If an enemy attacks someone that is Neutral to the player and the enemy, the Neutral non-player character becomes hostile to the player.
 
  +
** If reloading from a previous quick save is not an option and the item really was something important such as a quest item or an item that must be collected to complete a challenge, there may still be hope to avoid having to lose progress by being forced to reload a much older save game. In some cases, the problem may be fixed by leaving the area and waiting over 72 hours for that building or cave or that particular cell of the world map to be reset, which will cause the game to reposition all of the items in the area and put them back into their original intended position, which will make them reachable again. Therefore, in such cases, it will always be worth a shot to take a minute and either find a bed to sleep in or simply use the wait option for three 24 hour periods plus a fourth 1 hour period and then trying to go back to the location to see if the area and its items have been reset instead of having to go back to reloading an old save game and ending up losing a whole bunch of progress. In extreme cases, if there are multiple items next to one another that fall through the surface as soon as any of the others are disturbed or picked up, this process may have to be repeated multiple times by waiting at least 72 hours in between going back to the location to pick up each individual item one by one.
* {{Platforms|xbox360}} Purchasing the Strength implant does not increase Strength when at level 7.
 
  +
** In some cases, the item may spawn behind such an "invisible box" from the very first time that it gets loaded into the world to begin with, which leaves it out of reach in a permanent manner and prevents it from ever being picked up normally. There are many examples of such items throughout the game, but a perfect example of this phenomenon involving a valuable item is the [[Duck and Cover!]] skill book that is found in the room where [[Dean Domino]] is encountered for the first time in [[Dead Money]]. The book is presumably supposed to be hidden behind the bed or something along those lines to make it difficult to spot, but it instead spawns underneath the bed and within the "invisible box" that makes up the sides of the bed which puts it out of reach from the very beginning, and no amount of reloading the game or leaving the area and waiting is ever going to fix this issue. In such cases, more extreme measures may need to be taken in order to be able to pick up the item.
* {{Platforms|pc}} Occasionally clothing and armor is not properly unequipped, resulting in being attacked for no reason by friendly factions, independent of your reputation. Try to remember which faction armors you had equipped before this happenend and re-equip it. Example: If the NCR starts attacking for no reason, and you were dressed as Legion some time before, try to re-equip Legion armor and unequip it again. Make sure you receive the message that you are no longer dressed in Legion clothes. If you were wearing a Brotherhood armor before that caused this bug, only unequipping a brotherhood armor will fix it.
 
  +
*** It's almost always possible to dislodge such items from behind the "invisible box" that surrounds them by using grenades or any other explosives to literally blow them out of the "invisible box" of the static object that they are under. However, it's not as simple as getting the item to just slide out from underneath the bed or table or whatever the case might be because despite what it may look like, no real gap exists and the item is definitely being blocked by an "invisible wall" that prevents the player from reaching it despite aiming the crosshairs at it both directly and indirectly and trying from every possible angle. As such, it requires a perfect explosion that will somehow essentially get the item to glitch through that "invisible wall" and out into the open where it can then be picked up normally. This will almost certainly require the game to be reloaded multiple times before one manages to land the grenade or place the explosives at just the right location to generate a lucky "perfect" explosion that sends the item flying with enough force at just the right angle to dislodge it from underneath the object and get it out of the "invisible box".
** The above fix doesn't always work. In case your reputation is to bad (check your pipboy), you'll have to use the console command {{console|setreputation factionid x y}}.
 
  +
*** Unless someone has managed to figure out some other less commonly-known trick to solve this issue, the only other method that allows these stuck items to be picked up appears to be the use of the "tcl" console command to cheat by momentarily getting rid of collision physics to move underneath the floor or into the "invisible box" of the static object that the item is stuck under and to quickly pick it up before moving back up above ground level and turning the collision physics back on again afterwards. Despite what it looks like, this really isn't that big of a deal in the sense that achievements are only temporarily disabled and will automatically get enabled again once the player restarts the game itself and reloads any of his saved games including the latest in which console commands were used, and taking thirty seconds to do this and reset the game is definitely faster than spending up to fifteen minutes to reload dozens of times in an attempt to place the explosives just right and get the perfect explosion that will successfully dislodge the item. Therefore, it really boils down to the playing style of the player and whether that individual is open to "cheating" by quickly using the console commands for a few seconds to save a bunch of time and get around this annoying issue that is probably one of the most commonly-encountered bugs in the game.
* {{Platforms|ps3}} Sometimes weapons do not properly hot key when multiple items are being assigned.
 
* {{Platforms|ps3}} Loading a save may not change your current reputation with a faction.
 
* {{Platforms|xbox360}} The "Sneak" skill has no difference in effect from 50 - 100. Only factors are the amount of light, running (pre-perk), stepping on some obstacles, and line of sight.
 
* {{Platforms|xbox360}} When pickpocketing ammunition cases, the "pick" is not counted, does not count towards the challenge and achievement, and your karma will not be adjusted. You can take it freely as if it wasn't owned.
 
* {{Platforms|pc|xbox360}} Sometimes in V.A.T.S., if queuing up attacks with a firearm and attacking, the player will not do anything and can still be attacked. However, AP is not lost when going out of V.A.T.S. after a few seconds.
 
* {{Platforms|xbox360|pc|ps3}} Various wasteland critters often fall through the terrain. Occurs most often over high, rocky, and uneven ground. Also occasionally occurs at Lake Mead with lakelurks. This can result in creatures with half their bodies exposed and half their bodies submerged, making them destructible but unable to move and attack the player.
 
* {{Platforms|xbox360|pc}} Occasionally when the player ventures in and out of the casinos (the Tops when the player confronts Benny in particular) will remove all non-holdout weapons from the player's inventory and not return them when the player leaves. It is also possible for the Courier's weapons to be returned but not those the companions were holding. Possible fix, you will have to break into the bank/cashier and steal your weapons back.
 
* {{Platforms|xbox360|ps3|pc}} When a new game is started sometimes vendors and traders stock will never change and you won't be able to buy new things through the entire game.
 
** Possible fix: attempt to buy all the trader's items and come back a few hours or days later.
 
** '''Xbox 360 Fix''': Clear system cache by going to Storage Settings > Memory > Press Y while Hard Drive is highlighted > Clear System Cache. After you've done this, all vendors will refresh their inventory.
 
** Individual Vendor Workaround: Go up to the vendor that you want to refresh their stock, then create a save, exit to main menu, then continue from the save you just created. (Note: Only the vendors stock that you saved by will be replenished)
 
* {{Platforms|xbox360}} Corpses will often become either immovable or unlootable, which also happened within ''Fallout 3''. Occasionally, revisiting the body will result in it being able to be looted, but at other times it still will be set in and you won't be able to interact with it.
 
* {{Platforms|xbox360}} When looting an ash pile while sneaking, the "body's" inventory showed as a pickpocket attempt. When it was attempted to be taken, the attempt failed and a raider came running up. When he was killed, his body had the same inventory. The ash pile then showed as empty. The same thing happened with a goo pile. A NCR trooper 'caught' the attempt. Upon reloading the very recent save, the trooper's inventory was checked, then one item from the goo pile was successfully 'pick pocketed'. When the trooper's inventory was rechecked, the item that had been taken from the goo pile was gone. The 'pocket' picked showed up on the tally of pockets picked as well.
 
** This glitch also occurs when revisiting an area where energy weapons were used previously. Ash and Goo piles can be 'looted', stripping a dead non-player character several feet away.
 
* {{Platforms|xbox360}} If you take advantage of your companion's inventory to store weapons, and then enter an area where your weapons are confiscated, the weapons you stored in your companion's inventory may not be returned once you leave these areas.
 
** Possible fix break into the bank/cashiers and steal your weapons back.There should be two lockers that has stuff. This will cause anyone there to turn hostile.
 
* {{Platforms|xbox360}} After completing the game along Mr. House's questline, you can load a different game during the end cinematic, stopping the cinematic. But, after loading the game and playing for a few minutes, the end cinematic starts to play again, refuting any new progress.
 
* {{Platforms|xbox360}} Sometimes after auto-saving then turning off the console (sometimes without even turning off the console) the right stick can become stuck. It can still be used to look around on the map screen in your pip-boy.
 
** Fix: Entering V.A.T.S. and performing cinematic kills (where by the game slows down to show your kill) has been known to un-stick your controller.
 
* {{Platforms|xbox360}} If you kill everyone in a casino on the strip (such as the Gomorrah), the game may freeze when you walk into it again because there is no person to take your weapons.
 
* {{Platforms|pc|ps3}} During a cinematic kill while NOT in V.A.T.S., occasionally, the game will remain in such a slow-motion state following the kill. This can continue for anywhere from a few seconds to several minutes.
 
* {{Platforms|pc}} Doc Mitchell will not fix radiation poisoning if you select any other fix after that choice, until you exit out of dialogue with him.
 
* {{Platforms|pc|xbox360|ps3}} You can be attacked after fast traveling to any location. Fast travel is supposed to be a player shortcut, not literal teleportation, so the player should have "seen" nearby enemies at a longer range. This results in fast travel "ambushes" that should not be possible.
 
* {{Platforms|pc}} Enemies can move through the player during hand-to-hand combat, and will sometimes be thrown away several meters in a random direction faster than the non-player character can move. This can result in: 1, targeting problems if the player attempts to use V.A.T.S. in melee or 2, situations where an enemy can strike at you from a longer range than their weapon seems to allow.
 
* {{Platforms|pc|ps3}} V.A.T.S. targeting can sometimes cause the screen to move and limit the options available to the player. This is most common when enemies are too close. A similar but possibly related issue can occur at range when body parts are shown in V.A.T.S. but cannot be targeted because the limb selection option won't appear for certain limbs (most common when targeting small objects like antennae).
 
* {{Platforms|xbox360}} At HELIOS One, Old Lady Gibson's dogs may spawn at the back door (facing the tower) and become hostile.
 
** {{Platforms|xbox360}} Also seen once where dogs were not hostile, but Gibson was sitting in mid-air. Also, upon exiting Helios One there were sounds of metal objects colliding with one another. Upon looking to the ground the cursor displayed info on multiple junk items (such as paint guns and tin cans). However, these items were invisible.
 
* {{Platforms|xbox360}} At the bottom of Vault 3, there is a door that is too low for ED-E to go through. Sometimes ED-E goes further into the vault, but cannot get back through the door and is therefore stuck. Loading a new game and telling ED-E to wait on one side of the door fixes it.
 
* {{Platforms|xbox360}} Some versions of the Xbox 360 experience problems while attempting to hack a computer terminal: The screen blurs out but the hacking minigame does not initiate. This seems to only occur with the terminals with the non-foldout keyboard.
 
** {{Platforms|xbox360|ps3}} This bug seems to only happen if you change the default button mapping of X on the PS3 or B on the Xbox 360 to another button. Restoring your button mapping to default will let hack the stationary (not foldout keyboard) terminals OR a bypass is by holding down the 'activate' button down, this will bring up the hacking screen enabling you to hack. Keep it held down till you complete the hack, release, then re-enter the terminal and all will be well.
 
* {{Platforms|pc|ps3}} Often when doing the You Can Depend on Me quest, after stealing the Pre-War schematics, fast-traveling back to the Crimson Caravan will cause a freeze while loading.
 
* {{Platforms|xbox360}} Sometimes when you attack an non-player character in V.A.T.S. and it runs away through to a new area (by door) you will be teleported to a white room.
 
* Sometimes when equipping a weapon mod to a weapon, the mod (scope, extended magazine, etc.) may not show up on the weapon but the effect will still be applied to the weapon. (always happens with the Weathered 10mm pistol)
 
* {{Platforms|ps3}} Occasionally, when attempting to fast travel, the game may tell you that fast travel is currently unavailable from your location.
 
* {{Platforms|pc}} Game crashes to desktop when you try to set or overview hotkey-ed slots (key 1-8) regardless of being in Pip-Boy view or actually playing. Glitch often caused by cowboy repeater and could be related with other hand-reloaded rifles / All-American. Fix is the same as for 'Custom button-mapping bugs' case for Xbox360: unload '''all''' of your inventory weapons (in worst cases - all equip-able items) to container or even plain ground (not recommended) and after picking it up try to re-set your hotkeys. If this doesn't work add Save > Exit game > Start game > Load - and '''then''' pick up your stuff. ''(Tested on Windows XP x86 SP3)''
 
* {{Platforms|xbox360}} When in the New Vegas Strip outside of Gomorrah, if you attack one (unarmed) of the girls dancing outside, mostly every civilian runs into Gomorrah, if you run with them into Gomorrah, you'll have no HUD and no ability of movement, no Pip-Boy or weaponry system only crouch, this is un-fixable, unless you saved recently before entering the area.(this is known as a Soft Crash)
 
* {{Platforms}} If you have more than 2 different save games, it will automatically stop you from leveling up. (2 Completely different saves, not more than 2 of the same save game.) This can be fixed by either of 2 ways:
 
Reload the game from a very early save. (Even this may not work)
 
Or just restart the game completely.
 
* {{Platforms|xbox360}} After convincing the Great Khans not to form an alliance with Caesar and completing Aba Daba Honeymoon, every once in a while your character may disappear entirely and a random Great Khan will appear in the area. Your character will reappear after talking to someone.
 
* {{Platforms|pc}} The day of the week is set to Sunday when loading a save just after starting up the game regardless of the date in that save. This causes vendors' inventories not to reset unless three game days pass without exiting the game entirely.
 
* {{Platforms|ps3|pc|xbox360}} When hostile non-player characters are sneak-killed (feral ghouls, Vipers etc...) you are given good karma, but when they are killed without sneaking there is no karma gained or lost.
 
* {{Platforms|xbox360}} If you have Benny come up to the presidential suite with you, and let him survive, he will move to the front of The Tops lobby. If you have 35 barter skill, you can then repeatedly choose (what do you have in mind?) and (The suite's a nice touch...), which will give you 500 caps and 250 The Tops chips every time. This bug allows for effectively infinite money.
 
* {{Platforms|xbox360|pc|ps3}} Sometimes while playing the player may randomly fall through rocks and will not be able to get out. The player can fix this by fast traveling to any location.
 
* {{Platforms|xbox360}} If you move any ''Fallout: New Vegas'' file that has a companion following onto a memory unit, then you insert the memory unit into an Xbox 360 without Xbox Live, and no title updates on either the Xbox or the memory unit, the current companion will keep entering conversation if they get too close to the player while following. This was only tested with Boone.
 
* {{Platforms|pc|xbox360}} Sometimes, when trying to continue or load the game from the main menu, the game will begin loading, but stay loading "forever" (slides will still change, and the roulette wheel will still spin, but the game will never actually load - tested up to 25 minutes), this is easily solved, just clear the cache on your Hard-Drive (Xbox 360) and it should then allow you to load.
 
* {{Platforms|xbox360}} In ''Old World Blues'' when talking to your brain it is possible to get stuck in a loop when asking him about what he misses of being in a body. Game will not crash but the dialogue will repeat indefinitely until another save is loaded.
 
* {{Platforms|pc}} While using the no-clipping command from the console, when crouching or sneaking, your altitude will decrease about a meter every second and if left unchecked, you will descend below the ground and beyond. There is currently no noted solution to this other than to get out of sneak.
 
* {{Platforms|pc}} When you are using the no-clipping command from the console, firing a weapon that shoots high-velocity rounds, like the [[anti-materiel rifle]] will push your opponent's body away, but their arms and/or other limbs may be in the same place that the body was before any shots were fired, even though collision is disabled.
 
* {{Platforms|pc}} While using the no-clipping mode from the console, when you fire your weapon at a target, nothing happens besides your shot and/or action reload. This is probably because either your aim is off, or your altitude is too high.
 
* {{Platforms|ps3}} While aiming at your target and shooting your target outside of V.A.T.S. the bullets will either not shoot but your ammo count goes down or the bullets do nothing.
 
* {{Platforms|pc}} Occasionally items picked up can become un-sellable to vendors permanently. No known fix. Confirmed occurs on acquisition and other triggers (likely repair). Does not affect the item's use, crafting or whether or not it shows up when opening boxes etc, only store inventories.
 
   
  +
==Graphics glitches==
==Custom button-mapping bugs==
 
  +
* {{Platforms|xbox360}} When crouched and holding a rifle while in first person mode, your arms will occasionally appear to be above your head as if the camera moved down your chest and arms did not follow. It can be solved by standing and crouching one or more times. Additionally, the gun seems to disappear altogether from view, even when holstered and redrawn. It can be solved sometimes by switching view to third person and back.{{Verify|verified}}
* Using custom control-mappings can cause problems when attempting to activate or use objects, fire weapons, reload, etc.
 
  +
** This glitch is fixed in patch [[Fallout: New Vegas patch 1.4.0.525|patch 1.4.0.525]].
** {{Platforms|xbox360}} Fix: Unload all your equipment into a container. When you pick it all up again you can once again use the D-pad.
 
  +
* {{Platforms|xbox360}} Sometimes the player's hand and equipped weapon will simply vanish from the screen as if it had been holstered but the player is still able to fire. The Pip-Boy also becomes invisible at the same time. Movement causes the player's hand/weapon to reappear and disappear erratically. Quitting to the main menu and reloading usually solves this.{{Verify|verified}}
* {{Platforms|pc}} If you re-map the quick ammo swap, default 2, to another key, such as 9, neither 2 nor 9 will swap your weapon's ammo. In addition, when attempting to map it back to 2, you'll get a message saying that key is not remappable. You may still press 'reset bindings' to fix it, but this has the side-effect of resetting any other changed bindings, as well.
 
  +
* {{Platforms|xbox360}} Occasionally, doors appear not to be present and instead you will see the horizon, although this doesn't actually affect the gameplay.{{Verify|verified}}
  +
* {{Platforms|xbox360}} Sometimes when using a Stealth Boy, the character model will become completely invisible and will not reappear after the Stealth Boy has worn off.{{Verify|verified}}
  +
* {{Platforms|xbox360}} After removing the head of a giant or evolved centaur, either by shooting it or using melee, the ground that the centaur is above can be seen through its neck, where the neck gore would be normally seen. Can be easily achieved by going to The Devil's Throat on the top right of the map.{{Verify|verified}}
  +
* {{Platforms|xbox360}} When sneaking in the first-person view, the player sometimes is able to see his clothing but the clothing is transparent showing only certain parts of the item, usually around the neck area and most commonly happens with the bounty hunter duster. {{Verify|verified}}
  +
* {{Platforms|ps3}} When in the third person, if you zoom in with your current weapon using the L1 Button then switch to the first-person while still holding L1 your gun will disappear from view when zooming in after that. {{Verify|verified}}
  +
** Fix - you need to simply un-equip and re-equip your weapon.
  +
* {{Platforms|xbox360}} Very rarely, when waiting in the section of the Strip with the Lucky 38 and Gomorrah a Powder Ganger and Great Khans will randomly spawn. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Sometimes your hands will appear to be abnormally large. {{Verify|verified}}
  +
** The easiest fix is to reload your game.
  +
* {{Platforms|xbox360}} Sometimes the area will go very dark, a little darker than night, even when still daytime. When it does become night (via waiting) it becomes even darker to the point where you can't see, as well as when you enter a dark cave. Fast traveling or reloading saves does not fix. Restart system to fix. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Weapons used by non-player characters may be invisible to the player. They will fire and reload them as normal, but the weapon cannot be seen. Seems to happen mostly with [[Fiends]]. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Occasionally, everything on the screen will turn bright blue. The easiest way to fix this is to reload the last save that you made before the screen turned blue.{{Verify|verified}}
  +
* {{Platforms|pc}} When entering an interior and leaving it again the sun glare effect is gone. This can be fixed by entering [[Freeside]] or quit the game and start up again.{{Verify|verified}}
  +
[[File:FNV_Nipton_flag_texture_glitch.png|thumb]]
  +
* {{Platforms|pc}} The Legion flag above [[Nipton Town Hall]] will not show the faction's logo and instead, will rotate between several other textures, including branches, birds, the ground, and water. {{Verify|verified}}{{clear}}
   
==Caravan bugs==
+
==Gallery==
  +
<gallery>
* {{Platforms|pc|ps3|xbox360}} When discarding cards from your hand in your initial turn (before you place any cards down on the table) the third card from the left in your hand seemingly changes randomly to another card in your deck. Once the animation for drawing a new card is completed however, the card returns to its initial value. For example: The three right most cards in my hand might be a 7, 9, and a Queen. Once you choose to discard the Queen for example, the 7 changes to another card in my deck, possibly a 9. Therefore, while the animation for discarding a card and drawing a new one is taking place the two rightmost cards will appear two nines. Once the animation is finished and the player is able to make another move, the nine will then change back to its actual value of 7.
 
  +
New Vegas bugs ED-E's skin shows up on the floor.jpg
* {{Platforms|pc|ps3|xbox360}} Upon winning, the player receives the amount of caps in the pot added to their cap total, though the in game message only reports adding half the pot. This is only when the player wins, if the non-player character wins the caps are removed and added properly from both. (i.e. non-player character bets 800, you call. If you win, you get 1600 caps instead of 800, if non-player character wins they only get 800) This is due to the player not having their caps taken from them when they place their bet, and obtaining their caps "back" as if they did.
 
  +
New Vegas bugs saloon porch.jpg
* {{Platforms|pc}} When playing Caravan game (rarely) ends abruptly even when the win conditions are not met. Either the player or non-player character can win.
 
  +
New Vegas bugs pool table texture.jpg
* {{Platforms|pc}} Non-player character's may not be able to ante and money may not be transferred after a win. This bug has been reported as both random but also consistent within a particular game (associated with a character).
 
  +
New Vegas bugs Juke Box texture.jpg
* {{Platforms|pc}} When playing Caravan, if you remove an enemy card lowering their score below 21, the game can still end as if the column is still sold prior to enough cards being re-added. This is a bug, as this does not happen when a column is removed to try and restart it, nor is the column value noted anywhere.
 
  +
</gallery>
* {{Platforms|xbox360}} When playing Caravan, when the player discards their last card, the card may appear to be on its side and half of it will be phased through the table.
 
* {{Platforms|xbox360}} For some reason during the quest Run Goodsprings Run, if you kill Ringo and take his deck of Caravan cards, it may freeze for a couple seconds and make the noise like when you scroll down you Pip-Boy menu, then stop and you can take the rest of his things. It doesn't seem to cause any problems other than freezing for a moment with the noise. Caused by each individual card being added to the players inventory.
 
   
==Pip-Boy bugs==
+
==Effect bug==
  +
* {{Platforms|pc}} Loss of perks effect, specifically the loss of stat gain from six implants bought from Usanagi. Possibly loss of 10 Barter points. Unknown if there's any other loss of unseen (as shown on Pip-Boy) effects. After using numerous chems in a radiated environment, that leads to numerous effects line (as shown in EFF page in Status button), when the effect wore off, there's a loss of numerous stat gained during the course of the game, as stated above. It's highly possible there's also a loss of other hidden unshown effects of perks. To repeat the bug: go to a radiated environment, like Vault 34, or Old nuke test site, or Crashed Vertibird, use 20+ chems/mags/foods that led to numerous effects. Wait for it to wear off, then recheck your stat. {{Verify|verified}}
* {{Platforms|xbox360|ps3|pc}} The Pip-Boy screen may increase in brightness to a point where you can't see anything on the screen. Turning on then off the Pip-Boy light or saving and loading can fix this.
 
* {{Platforms|pc|xbox360}} In some instances when the player turns on their Pip-Boy's light, the entire sky may glare up, regardless if day or night.
 
* {{Platforms|pc|ps3|xbox360}} When bringing the Pip-Boy screen up, the Pip-Boy moves partially off screen, occluding the view of the Pip-Boy screen. This can be fixed by equipping or unequipping a weapon.
 
* {{Platforms|pc|xbox360}} Occasionally the damage threshold indicator (Ex: DT 10.0) in the top-right of the Pip-boy screen will disappear (just the letters 'DT' and the value - all other parts of the screen are fine). Resetting the console, and reloading the save seems to fix it.
 
* {{Platforms|ps3|xbox360}} On the 'Stats' screen, certain stats are not accurately reflected. For example, the Courier has consumed water hundreds of time so far, yet 'water consumed' reads as zero. This also happens with 'weapons crafted', the Courier have made gas bombs, time bombs and all the spears in ''[[Dead Money]]'' and the total is still zero.
 
* {{Platforms|xbox360}} The Pip-Boy character texture can sometimes disappear and not enable to take it back.
 
* {{Platforms|xbox360|ps3}} While on the world map, and the dashboard button is pressed the background of the world map will vanish leaving only the map icons, this can be fixed by removing the Pip-Boy or switching from 'Map' to another screen.
 
* {{Platforms|xbox360}} After starting a new file, the Pip-Boy map may have all locations discovered on previous file marked when Pip-Boy was first received. Exiting Pip-Boy and re-entering fixes the map.
 
* Rarely the Pip-Boy might appear further up the screen at an angled view while sneaking.
 
* {{Platforms|xbox360|ps3|}} Occasionally, the Pip-Boy will not center vertically on the screen preventing you from seeing the menu options. Exiting and performing some other action (such as holstering your weapon) will sometimes fix it.
 
* {{Platforms|xbox360}} If you die while opening your Pip-Boy, your game will freeze and corrupt all your data.
 
* {{Platforms|xbox360|ps3}} Sometimes, after finishing a game with companions, when you start a new game the companions location will appear on your Pip-Boy map. They will appear in their initial location where you first find them in the game (unknown if this happens with all companions, but does with Raul, Rex, Cass, ED-E, and Boone).
 
* {{Platforms|xbox360}} Switching between the main Pip-Boy screens will become less responsive as you 'fill it with data'. e.g. discovering (and completing) more quests, collecting notes, etc.
 
   
==Non-player character-specific bugs==
+
==Custom button-mapping bugs==
  +
* {{Platforms|xbox360}} Using custom control-mappings can cause problems when attempting to activate or use objects, fire weapons, reload, etc. {{Verify|verified}}
* For non-player character-specific bugs, please see the respective [[Fallout: New Vegas non-player characters|non-player character]] article page.
 
  +
** Unload all your equipment into a container. When you pick it all up again you can once again use the D-pad.
   
 
==Quest-specific bugs==
 
==Quest-specific bugs==
  +
{{See|Fallout: New Vegas quests}}
<!-- This is only for bugs that wouldn't fit on a quest specific article. If it can go on a quest article, don't put it here.-->
 
* {{Platforms|ps3}} After collecting the holotapes (by not giving them to Hardin) can sometimes cause the Brotherhood of Steel to be hostile towards the player character (the way to avoid this is to have Veronica as a companion before starting the Brotherhood of Steel quests).
 
* {{Platforms|xbox360|pc|ps3}} The unmarked quest, Not Worth a Hill of Corn and Beans, doesn't allow you to fix the processor even if you have all the parts, one more part is needed. You will need one extra [[pot]] in your inventory, only one pot will be removed when fixing the food processor.
 
* {{Platforms|xbox360}} In the unmarked quest [[Keith's Caravan Charade]] you are asked to provide evidence that [[Keith (Fallout: New Vegas)|Keith]] is cheating at cards and selling drugs. Once you provide this information to [[Parker]] he will enter [[Aerotech Suite 200]] and confront [[Keith (Fallout: New Vegas)|Keith]]. [[Captain Parker]] will begin a dialog with him. If Keith was awoken by Captain Parker he will go back to sleep as soon as the conversation is over. Captain Parker, who wants to kill Keith for insulting his wife, will spin around in circles with his gun drawn above the sleeping Keith. You can correct this by talking to Keith. As soon as Keith gets up off his bed, Captain Parker will kill him.
 
* {{Platforms|xbox360|pc|ps3}} Before initiating the quest [[For Auld Lang Syne]] after Arcade Gannon may lose the conversation option to invite to party causing his quest to become unobtainable.
 
* {{Platforms|xbox360}} While playing the [[Camp McCarran]] quests, if you decide to kill [[Silus]] before doing other quests such as [[The White Wash]] or [[I Put a Spell on You]], they will become unavailable due to [[Carrie Boyd]] not wanting to speak with you.
 
* {{Platforms|xbox360}} If you do not meet with Ambassador Crocker when you first enter the Strip, after the NCR trooper tells you that he is waiting to see you, his character disappears. After searching the entire Embassy and NCR MP headquarters, Ambassador Crocker is nowhere to be found. This is a problem if you want to finish the game with the NCR at Hoover Dam.
 
<!-- This is only for bugs that wouldn't fit on a quest specific article. If it can go on a quest article, don't put it here.-->
 
   
 
==Location-specific bugs==
 
==Location-specific bugs==
  +
{{See|Fallout: New Vegas locations}}
*{{Platforms|xbox360}} When in Searchlight Airport, there are some Oil tanks in the upper-left hand corner. If you keep pressing the jump button, you can get on top of it. From there, you can jump onto or over the fence, and effectively get out of the map. This allows you to go to certain areas like the Fort, or Legate's camp before actually progressing far enough into the game to enter those areas.
 
* {{Platforms|xbox360}} When traveling up the river from Cottonwood Cove, about half way up on right-hand side is a clearing where deathclaws hang out, when you go up the ramp go left, there is a rock that does not connect with the ground, kneeling down allows you to see through the rocks.
 
* {{Platforms|xbox360}} When wandering through the basement of the REPCONN Test Site where the Courier fights Nightkin, closing a door in front of you while still walking forward will cause the player to fall through the floor and be re-spawned at the original entrance to the Nightkin area. Does not effect weapons or items equipped.
 
* {{Platforms|xbox360}} In Goodsprings, entering buildings or saving after returning from the NCRCF causes the game to crash.
 
* {{Platforms|pc}} In the [[Lucky 38 presidential suite]] the terminal used for purchasing extra features does not have the items properly mapped and you must click off to the right of the right of the item to select it or you can just close the computer and try using the standard menu.
 
* {{Platforms|ps3|xbox360|pc}} After upgrading the [[Lucky 38 presidential suite]] the containers by the workbench can reset causing you to lose any items placed there.
 
* {{Platforms|ps3|xbox360}} At some point, the gate to the Strip might be locked requiring a key. It's unknown what causes this or when it happens. However, destroying the Securitrons outside the gate will provide you with keys.
 
* {{Platforms|ps3|xbox360}} Entering the Strip may cause console to crash showing only black screen. Wearing the old cowboy hat can prevent this. <!-- (source: Bethesda development team). Tested\works. -->
 
* {{Platforms|ps3|xbox360|pc}} At REPCONN Headquarters, it is possible despite gaining an Executive Level pass from hacking Isley's computer, that the robots in attendance upstairs will not acknowledge the pass and the alarm will be sounded after 30 seconds.
 
* {{Platforms|ps3|xbox360}} At HELIOS One, when you walk out the door to the solar panels, sometimes you will see Old Lady Gibson, her dogs, and mole rats or any combination of these. If you have a companion, they might accidentally hit Old Lady Gibson when they are attacking the mole rats and they will kill her. In addition, a collection of invisible barrels or random items (most likely ones found around Gibson scrap yard) can also load, causing collision noises as you walk. Loading a prior save is recommended.
 
* {{Platforms|ps3|pc|xbox360}} During the quest [[For Auld Lang Syne]] be warned; Save before entering the Remnants Bunker and before starting the quest, because if you convinced him to return to [[Freeside]] right completing the quest, he might not even be outside the Bunker to give you the item [[Gannon family Tesla armor]] to you or the dialogue won't even appear.
 
* {{Platforms|pc}} Sometimes, Little Buster's dead body won't spawn near the train tracks near [[Freeside's North Gate]].
 
* {{Platforms|ps3|pc|xbox360}} At the Lucky 38, the automatic doors before the real doors to go inside will not open and you wont be able to go in (talking to Victor won't fix it).
 
* {{Platforms|ps3}} The game can crash when going up the stairs to the NCR tents in Bitter Springs. This can make any related quests nearly impossible to complete. The rate of crashes seems to be 50/50, seemingly at random. Resetting the console does not seem to improve these odds.
 
* {{Platforms|ps3}} The road to the REPCONN test site (if traveling from Novac) seems to have poor textures. Only on a small amount of the road, and there appears to be no way to fix this. Even playing through the game again, the bug is still there.
 
* {{Platforms|xbox360}} It is possible to leave the normal map near the Morning Star Cavern to the south. If you are there and are looking to the south, just walk along the mountain left to you. Use any chance to get a higher path on the stonewall, and soon you will be just able to run around out there. And probably everywhere else outside of the map. The water of the great river is by the way irradiated (1 rads/sec by swimming in it, 9 rads by drinking from it).
 
* {{Platforms|xbox360}} If you go to Searchlight airport and jump up upon the fuel containers to the east or to the left of the actual airport building, you can jump over the fence and go out the level due to no invisible walls, you are simply free to roam around the Mojave outside the boundaries, and there have been no crashes so far as a result of doing this.
 
* {{Platforms|ps3}} Sometimes a rock will block your path when exiting [[Coyote Mines]], but fast traveling is still possible.
 
* {{Platforms|xbox360}} Upon exiting [[The Cuckoo's Nest]] and entering V.A.T.S., you may be stuck in the firing position indefinitely.
 
* {{Platforms|xbox360}} Sometimes when talking to Victor inside the Lucky 38 and then leaving to go outside, then immediately going back inside you may not be able to talk to Victor again indefinitely and either need to kill him and the robots or restart the console and/or reload the save (happens when wearing Caesar's armor or any faction armor). To prevent this if needing to go back into the Lucky 38, fast travel out of the Strip (somewhere like Camp McCarran), then wait an hour and then go back into the Strip.
 
   
==Exploits==
+
==Pip-Boy bugs==
  +
* {{Platforms|pc,ps3,xbox360}} The Pip-Boy screen may increase in brightness to a point where you can't see anything on the screen. Turning on then off the Pip-Boy light or saving and loading can fix this. {{Verify|verified}}
Please see [[Fallout: New Vegas exploits|''Fallout: New Vegas'' exploits]].
 
  +
* {{Platforms|pc,xbox360}} In some instances when the player turns on their Pip-Boy's light, the entire sky may glare up, regardless if day or night. {{Verify|verified}}
 
  +
* {{Platforms|pc,ps3,xbox360}} When bringing the Pip-Boy screen up, the Pip-Boy moves partially off screen, occluding the view of the Pip-Boy screen. This can be fixed by equipping or unequipping a weapon. {{Verify|verified}}
==Physics engine glitches==
 
  +
* {{Platforms|pc,xbox360}} Occasionally the damage threshold indicator (Ex: DT 10.0) in the top-right of the Pip-Boy screen will disappear (just the letters 'DT' and the value - all other parts of the screen are fine). Resetting the console, and reloading the save seems to fix it. {{verify|verified}}
====General solutions====
 
  +
* {{Platforms|ps3,xbox360}} On the 'Stats' screen, certain stats are not accurately reflected. For example, the Courier has consumed water hundreds of time so far, yet 'water consumed' reads as zero. This also happens with 'weapons crafted', the Courier have made gas bombs, time bombs and all the spears in ''[[Dead Money]]'' and the total is still zero. {{Verify|verified}}
* Leave and re-enter the area.
 
  +
* {{Platforms|xbox360}} The Pip-Boy character texture can sometimes disappear and not enable to take it back. {{Verify|verified}}
* Load a save from before the glitch occurred.
 
  +
* {{Platforms|ps3,xbox360}} While on the world map, and the dashboard button is pressed the background of the world map will vanish leaving only the map icons, this can be fixed by removing the Pip-Boy or switching from 'Map' to another screen. {{Verify|verified}}
* Exit the game, restart the game, and load a save from before the glitch occurred.
 
  +
* {{Platforms|xbox360}} After starting a new file, the Pip-Boy map may have all locations discovered on previous file marked when Pip-Boy was first received. Exiting Pip-Boy and re-entering fixes the map. {{Verify|verified}}
* PC users may be able to fix some issues by using [[Fallout: New Vegas console commands|console commands]].
 
  +
* {{Platforms|ps3,xbox360}} Occasionally, the Pip-Boy will not center vertically on the screen preventing you from seeing the menu options. Exiting and performing some other action (such as holstering your weapon) will sometimes fix it. {{Verify|verified}}
 
  +
* {{Platforms|xbox360}} If you die while opening your Pip-Boy, your game will freeze and corrupt all your data. {{Verify|verified}}
==Crashing, freezing and slowdowns==
 
  +
* {{Platforms|ps3,xbox360}} Sometimes, after finishing a game with companions, when you start a new game the companions location will appear on your Pip-Boy map. They will appear in their initial location where you first find them in the game (unknown if this happens with all companions, but does with Raul, Rex, Cass, ED-E, and Boone). {{Verify|verified}}
Crashes and freezes may happen occasionally to anyone. Crashes and freezes are only notable when they are repeatable (e.g. they happen under the same set of circumstances often). If the crash only occurs on one particular save, then the save itself is most likely the source of the problem. Please verify that crashes and freezes are repeatable on more than one save game before reporting.
 
  +
* {{Platforms|xbox360}} Switching between the main Pip-Boy screens will become less responsive as you 'fill it with data'. e.g. discovering (and completing) more quests, collecting notes, etc. {{Verify|verified}}
* Crashes often when you near completion of the game.
 
** Waiting 73 hours can fix this occasionally by resetting all cells except the one you are in.
 
* Crashes in V.A.T.S. are somewhat common.
 
* Crashing or freezing when entering or exiting areas is somewhat common.
 
* Crashing or freezing upon entering the Strip is fairly common.
 
* Crashes or very severe slowdowns are common when the player character reaches the top of a hill or ridge and the landscape and sky beyond become visible.
 
* Severe slowdowns are occurring on all platforms. Restarting your system may help.
 
** {{Platforms|ps3}} Turning the Pip-Boy radio off and leaving it off seems to help quite a bit. Try it if nothing else seems to help.
 
* {{Platforms|xbox360|ps3}} The game freezes when repairing/wearing/unequipping the NCR bandoleer armor found in the tent next to Lieutenant Hayes' tent and in the Supply shack at Camp McCarran.
 
* If one saves at the beginning of the game while editing your character the Level up system can crash.
 
* {{Platforms|xbox360|pc}} After entering the Hidden Valley bunker, in the main office, after handing over your weapons, clothes and ammunition (occurred during ED-E My Love quest).
 
** Workaround: Don't bring any companions inside the bunker with you during the "strip".
 
* {{Platforms|xbox360}} Attempting to fire Euclid's C-Finder at any time with the Heave Ho Perk (after arming the Archimedes-II).
 
* At any time the game will freeze up and crash followed by a message box stating that required downloadable content is not present and then continuing to load will bring up another message saying selected save device is not present.
 
* {{Platforms|xbox360|ps3}} Equipping the sniper rifle may cause the game to slow down severely and most likely freeze. On the PS3 equipping the sniper rifle can cause the weapon hotkeys to stop functioning, and the game to crash shortly thereafter on attempts to sleep, save, enter a new area, or just walk around the map for a minute or so.
 
* {{Platforms|xbox360}} If the game has been installed to an Xbox 360 hard drive, there is a chance that the files will become corrupted. The game will crash extremely often with a notification saying that the disk is unreadable. This issue can be fixed by uninstalling (and reinstalling, if desired) the game to the hard drive. If this happens when ''Fallout: New Vegas'' ''wasn't'' installed, it is likely that the hard drive itself is at fault.
 
* {{Platforms|xbox360}} Entering Dead Sea's Barracks in Nelson may cause the game to freeze. This may have been caused by meeting Dead Sea in Nipton beforehand.
 
* {{Platforms|xbox360}} Occasionally, an enemy will turn invisible without Stealth Boy use, and when one targets them using V.A.T.S. the game will often crash or see through the floor to the grey background.
 
* {{Platforms|ps3}} Sometimes changing the color of the interface can cause the game to crash or lock up. Keeping the interface Amber may help in avoiding this (on both the Pip-Boy and Hud).
 
* {{Platforms|pc}} Scrolling the list of saved games can cause the interface to freeze and crash.
 
* {{Platforms|pc}} Upon exiting the Prospector Saloon (start of game) the game crashes, no matter how you get out.
 
 
==General non-player character bugs==
 
* {{Platforms|xbox360|ps3|pc}} [[ED-E]] may sometimes, upon waking up from being unconscious, make a sound as if it is slamming into metal and then disappear unable to be brought back even when fast traveling. It will not come back even if using Vault 22's elevator as well. It will still be considered a companion, so you will not be able recruit Rex later on if this happens. When traveling to Zion National Park, you will be told "ED-E has returned to Primm" as usual, but it has not.
 
* {{Platforms|xbox360}} Game crashes/console freezes after trading with some wandering merchants, either upon exiting transaction screen, or when trying to save immediately after, or leaving the environment. In one particularly bad case, it seems that the merchant would still have the stock you just bought from him when you go to trade again. This might be related to the crash, if one were to re-buy the same item in this way.
 
* {{Platforms|xbox360}} Pacer during the quest "Kings' Gambit" will sometimes not appear in the location your Pip-Boy is pointing. He will also not appear in his room.
 
* {{Platforms|ps3}} Companions that are using lever action or pump action weapons may occasionally get stuck reloading their weapon indefinitely. A couple ways to fix this is to change their weapon preference from ranged to melee and back again, or take the weapon from their inventory and then return it.
 
* {{Platforms|ps3}} It is possible that while in [[Camp McCarran]] [[ED-E]] can become lost. The map says it's there, but if you go exactly where [[ED-E]] is, it's not there. The only way you can get it back is loading to a previous save. [[ED-E]] does come back later when you are battling at Hoover Dam.
 
* {{Platforms|xbox360}} If you press the A button when facing some brahmin in the Crimson Caravan camp, the subtitles will show generic Crimson Caravan dialogue, such as "McLafferty is a hard boss, etc.", even though no voice will sound.
 
* {{Platforms|xbox360|ps3}} Sometimes, if sent back to the [[Lucky 38]], [[Arcade Gannon]] will be unable to rejoin the Courier. The Courier will only be able to access the dialogue "We should travel together" if you already have a companion. Otherwise, the dialogue will not appear and [[Arcade Gannon]] will be unusable. One way around this is to reload a game save from before he is sent back to the [[Lucky 38 presidential suite]]. Another way to regain him is to dismiss all other companions, then re-try. For further information, see [[Arcade Gannon#Bugs|here]].
 
 
==Engine Bugs==
 
* {{Platforms|xbox360|pc|ps3}} Occasionally a corpse or item (or several) that are visible upon entering/exiting a room or building, may fall from a few feet above ground after loading. Some items are known to float after this effect.
 
* {{Platforms|pc}} If a number of small items is on a shelf or tabletop, taking one of them will cause all the others to move upward and then begin bobbing up and down, slightly, but perceptibly, as if they were floating in water.
 
* {{Platforms|xbox360}} If a bucket or other pot-like object is thrown into water and then taken out, it will perceive itself as still in water. When thrown on the floor it will splash, and if taken to a lower level of height and dropped, it will sink slowly, as if in water.
 
 
==Radio-related bugs==
 
* {{Platforms|xbox360|pc|ps3}} Some songs played much more often than others (seems to only be radio stations with an announcer, Mojave Music radio appears to randomize correctly).
 
* {{Platforms|xbox360}} A noticeable distortion is present in [[Mr. New Vegas]]' speech when in [[Freeside]] or the [[New Vegas Strip]] caused by the ambient sounds.
 
* {{Platforms|xbox360}} Radio New Vegas has dramatically different volume levels between the announcer and the music being played.
 
   
 
==Animation bugs==
 
==Animation bugs==
  +
* {{Platforms|pc,ps3,xbox360}} When unequipping a heavy weapon with a backpack attachment, sometimes the backpack will stay, even if the player is not using that weapon (viewed in 3rd person mode). Other weapons holstered on the back or with backpack attachments will clip through the glitched backpack. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} If you are using the Gatling laser and you switch weapons, the Gatling backpack may sometimes glitch onto your back. It cannot be removed even if you drop all your weapons and/or armor. There are three ways to fix this; reload to a previous save not affected by this phenomenon, reset the game console (in case you auto-saved with the bugged backpack on) or change to another weapon while you have your weapon holstered. Keep doing this until the backpack disappears, or if you have a minigun in your possession, switch to it (the backpack of the minigun should cancel the one of the Gatling laser).
 
  +
** Reload to a previous save not affected by this phenomenon, reset the game console (in case you auto-saved with the bugged backpack on) or change to another weapon while you have your weapon holstered. Keep doing this until the backpack disappears, or if you have another of the weapon in your possession, switch to it (the backpack of the [[Minigun (Fallout: New Vegas)|minigun]] should cancel the one of the [[Gatling laser (Fallout: New Vegas)|Gatling laser]].
* {{Platforms|xbox360|pc}} If "True Iron Sights" is disabled, many modded weapons when aimed will block the target reticule and obscure all view.
 
  +
* {{Platforms|pc,xbox360}} If "True Iron Sights" is disabled, many modded weapons when aimed will block the target reticule and obscure all view. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} Sometimes your character will hold the gun above the screen if you're in first person. Switching from first person to third person and back will fix this bug; alternatively, you can access your Pip-Boy (fixed with latest patch).
 
* {{Platforms|ps3|xbox360}} Zooming in with Guns equipped with the scope mod sometimes results in a black screen with a hack computer screen. If you exit the game completely, restart it and "load" a save game rather than "continue", the bug is cleared.
+
* {{Platforms|ps3,xbox360}} Sometimes your character will hold the gun above the screen if you're in first person. Switching from first person to third person and back will fix this bug; alternatively, you can access your Pip-Boy (fixed with latest patch). {{Verify|verified}}
* {{Platforms|pc}} Zooming in and quicksaving the game and then loading the game will cause the zoomed-in view to overlay the first-person view, you will be able to move around normally but most of the screen will be covered.
+
* {{Platforms|ps3,xbox360}} Zooming in with guns equipped with the scope mod sometimes results in a black screen with a hack computer screen. If you exit the game completely, restart it and "load" a save game rather than "continue", the bug is cleared. {{Verify|verified}}
  +
* {{Platforms|pc}} Zooming in and quicksaving the game and then loading the game will cause the zoomed-in view to overlay the first-person view, you will be able to move around normally but most of the screen will be covered. {{Verify|verified}}
* {{Platforms|xbox360|ps3}} Occasionally, some non-player character's heads will do an 'exorcist' or will turn completely upside down, being near their chest. This is extremely rare, but the most notable person to do this is [[Antony]].
 
  +
* {{Platforms|pc,ps3,xbox360}} Occasionally, some non-player characters' heads will turn completely upside down, being near their chest. This is extremely rare, but the most notable person to do this is [[Antony]]. {{Verify|verified}}
** {{Platforms|pc}} This bug can be solved changing the screen texture settings in "PAUSE" menu.
 
* {{Platforms|ps3}} Sometimes, your fingers will 'break', and your index finger will bend and partially clip through itself.
+
** {{Platforms|pc}} This bug can be solved by changing the screen texture settings in the pause menu.
* {{Platforms|ps3|xbox360}} Many non-player characters seem to sit about 2 feet to the left or right of chairs instead of actually in the chair in several places throughout the game.
+
* {{Platforms|xbox360}} When activating a computer console for use, the screen becomes blurry, rendering the terminals unusable, but you can hear the typing on the computer as if nothing is wrong. Players can still back out from the screen. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Numerous non-player characters will sit down at a dining table or empty desk and begin to type on a computer that isn't there. You can hear the keys and their fingers will move, but no computer will ever appear in front of them. Note that this has occurred in locations where a computer isn't present. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} Sometimes, when a character is talking, their mouth won't move or their mouth will move when they aren't talking anymore. This happens (generally) when a message pops up on the screen during a conversation.
 
  +
* {{Platforms|ps3,xbox360}} Sometimes after wearing heavy armor such as power armor, the holster and unholster animation for two-handed guns or energy weapons will remain the same no matter what you wear. This can be fixed by reloading the last save. Some NCR rangers may also suffer from this even if the Courier hasn't worn power armor. {{Verify|verified}}
* {{Platforms|xbox360}} When activating a computer console for use, the screen becomes blurry, rendering the terminals unusable, but you can hear the typing on the computer as if nothing is wrong. Players can still back out from the screen.
 
  +
* {{Platforms|ps3}} Sometimes NPC's will be walking in place or standing on top of desks. This happens most often in crowded indoor environments, such as the Mojave Outpost HQ. Leaving and returning to the cell sometimes solves this problem temporarily. {{Verify|verified}}
* {{Platforms|xbox360}} Numerous non-player character's will sit down at a dining table or empty desk and begin to type on a computer that isn't there. You can hear the keys and their fingers will move, but no computer will ever appear in front of them. Note that this has occurred in locations where a computer isn't present.
 
  +
* {{Platforms|xbox360}} Rarely when you give [[Craig Boone]] or [[Rose of Sharon Cassidy]] a modded automatic weapon ([[Minigun (Fallout: New Vegas)|minigun]] or [[assault carbine]]) their arms will disappear and render outside of the playable area and be useless until the weapon is taken out of their inventory. A temporary fix would be giving them an unmodded version of said weapon. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} Sometimes after wearing heavy armor such as power armor the holster and unholster animation for two-handed guns or energy weapons will remain the same no matter what you wear. This can be fixed by reloading the last save. Some NCR rangers may also suffer from this even if the [[Courier]] hasn't worn a power armor.
 
  +
* {{Platforms|pc,ps3,xbox360}} Sometimes upon an enemy's death, its body will stretch out incredibly far. {{Verify|verified}}
* {{Platforms|ps3}} Sometimes NPC's will be walking in place or standing on top of desks. This happens most often in crowded indoor environments, such as the Mojave Outpost HQ. Leaving and returning to the cell sometimes solves this problem, temporarily.
 
  +
** {{Platforms|pc}} Using the "sgtm" console command to speed up the game will dramatically increase the odds of the issue happening, and will pretty much guarantee it when the speed is increased above 3 or 4. Not only will the various body parts of the dead bodies stretch for up to dozens or even hundreds of yards, but the body itself will begin to experience a weird collision issue and will begin flapping up and down and may get propelled way up into the sky and end up hundreds of feet away relative to its initial ground position. It's sometimes possible to clearly see the bodies crashing back down onto the ground if the speed is suddenly set back to normal through the "sgtm 1" command while the bodies were mid-flight and in the process of being catapulted into the sky by this weird collision issue the occurs at such higher game speeds.
* {{Platforms|xbox360}} Rarely when you give [[Craig Boone]] or ''[[Rose of Sharon Cassidy]]'' a modded automatic weapon ([[Minigun (Fallout: New Vegas)|minigun]] or [[assault carbine]]) their arms will disappear and render outside of the Playable Area and be useless until the weapon is taken out of their inventory. A temporary fix would be giving them a unmodded version of said weapon (unconfirmed).
 
   
==Weapon Bugs==
+
==Weapon bugs==
  +
* {{Platforms|pc,ps3}} Weapons that ignore damage threshold and damage resistance will not actually ignore DT/DR due to an engine bug. {{Verify|verified}}
* {{Platforms|xbox360}} While equipping the anti-materiel rifle in first person and then holstering, it will appear coming out of the left shoulder of the player and partly visible through the lower right torso - this is the same with all weapons, but smaller weapons are not visible at all.
 
* {{Platforms|xbox360}} If you throw mines too close to each other and then take one, any mines close to it will disappear and you will lose the other mine (tested with plasma mines).
+
* {{Platforms|pc}} When reloading a weapon one bullet at a time while holding down "Walk", bringing up the Pip-Boy and unequipping the weapon, one will fly forward at tremendous speed. {{Verify|verified}}
  +
* {{Platforms|pc,ps3}} Due to an engine bug, weapons firing non-hitscan projectiles with explosions, such as missiles, will only deal explosion damage and no impact damage. {{Verify|verified}}
* {{Platforms|xbox360}} Weapons freeze and refuse to fire. Going to the Pip-Boy and unequipping and then re-equip the weapon will fix this.
 
* {{Platforms|xbox360}} Many weapons, when modded will block the target reticule and obscure all view when aimed if "True Iron Sights" is disabled.
+
* {{Platforms|xbox360}} If one throws mines too close to each other and then take one, any mines close to it will disappear and other mine will be lost. {{Verify|verified}}
  +
* {{Platforms|pc}} Sometimes there is a chance when aiming and firing with any weapon, the screen will cut to black. The hud will still be visible. Restarting the game will fix this. {{Verify|verified}}
* {{Platforms|ps3}} Anything related to the hot-key functionality might cause the PS3 to hang, requiring a hard reset, including: using R2 to assign a weapon to the analog-pad hot-key from the Pip-Boy interface, using the D-pad to change weapons.
 
* {{Platforms|xbox360|ps3|pc}} After reloading a pump-style or shotgun the fire trigger may not work from 0 to 60 sec after the reload. Also occurs with the cowboy repeater and lever-action shotgun.
+
* {{Platforms|pc,ps3,xbox360}} Sometimes, when reloading a weapon that reloads one bullet at a time, after reloading the weapon will not show any movement animations. Aiming down sights, bringing up the Pip-Boy, crouching and reloading a save will fix this. {{Verify|verified}}
  +
* {{Platforms|ps3,xbox360}} Weapons may freeze and refuse to fire. Going to the Pip-Boy and unequipping and then re-equip the weapon will fix this. {{Verify|verified}}
** Solution: Do not let the ammunition in your gun run out, i.e., reload before it's absolutely required to fire another shot.
 
  +
* {{Platforms|pc}} Sometimes a weapon will fire straight down from muzzle to the ground when fired in first person. It will still fire properly in third person. Reloading a game can sometimes fix this. Otherwise, exit New Vegas and reload the save. {{Verify|verified}}
** {{Platforms|pc|xbox360}} It affects more than the fire trigger: Pip-Boy cannot be accessed, cannot aim or search bodies/crates either.
 
  +
* {{Platforms|ps3}} Anything related to the hot-key functionality might cause the PS3 to hang, requiring a hard reset, including: using R2 to assign a weapon to the analog-pad hot-key from the Pip-Boy interface, using the D-pad to change weapons. {{Verify|verified}}
  +
* {{Platforms|pc,ps3,xbox360}} After reloading a pump-style or shotgun, the fire trigger may not work from 0 to 60 seconds after the reload. This also occurs with the cowboy repeater and lever-action shotgun. It may also affect more than the fire trigger. The Pip-Boy cannot be accessed, cannot aim, or search bodies and crates. {{Verify|verified}}
  +
** Do not let the ammunition in your gun run out, i.e., reload before it's absolutely required to fire another shot.
 
** {{Platforms|pc}} Performing a quick 360-degree spin or taking a step backwards, allows the weapon to be fired once again.
 
** {{Platforms|pc}} Performing a quick 360-degree spin or taking a step backwards, allows the weapon to be fired once again.
 
** {{Platforms|pc}} Hitting the fire key/mouse button won't fire the weapon while in this glitch, but fixes it quickly.
 
** {{Platforms|pc}} Hitting the fire key/mouse button won't fire the weapon while in this glitch, but fixes it quickly.
** {{Platforms|pc}} This bug happens with all guns you load rounds into individually such as .357 magnum, hunting shotgun, and cowboy repeater. It happens with all reloads whether it's firing every shot, pressing reload button or switching ammunition types. All controls including pressing Esc will be locked out. The last thing you press before LMB (Fire) will happen except if you press LMB (Fire) twice.
+
* {{Platforms|pc}} All guns you load rounds into individually such as the .357 magnum revolver, hunting shotgun, and cowboy repeater may not work. It happens with all reloads whether it's firing every shot, pressing reload button or switching ammunition types. All controls including the esc key will be locked out. The last thing you press before LMB (fire) will happen except if you press LMB twice. {{Verify|verified}}
*** Solution: Press Tab then LMB (Fire) to bring up the Pip-Boy menu, then press Tab again to get back in the action. Obviously beware having to reload any of these weapons in V.A.T.S., as you will sit there doing nothing for a while.
+
** Press tab then LMB to bring up the Pip-Boy, then press tab again to gain controls back. Beware having to reload any of these weapons in V.A.T.S., as you will stand doing nothing for a while.
  +
* {{Platforms|pc,xbox360}} When you have an upgraded, as well as a standard 9mm submachine gun, moving them in and out of a container might make the standard one disappear (it reappears upon removing the other one) or be "magically" repaired to full condition. Similar problems with plasma rifles found, this happens with many weapons on the PC while trading with companions. See also the bug list of 'Crashing, freezing and slowdowns' above: There seems to be a generic item bug which happens from time to time. Similar things can happen not only with weapons but with other items as well. {{Verify|verified}}
** {{Platforms|pc}} This glitch will happen when during the end reload animation your character isn't standing still.
 
  +
* {{Platforms|xbox360}} After finishing hacking/using a computer then attempting to zoom in with a scoped weapon, you will have a computer monitor display instead obstructing your view. {{Verify|verified}}
* {{Platforms|xbox360|pc}} When you have an upgraded, as well as a standard 9mm submachine gun, moving them in and out of a container might make the standard one disappear (it reappears upon removing the other one) or be "magically" repaired to full condition. Similar problems with plasma rifles found, this happens with many weapons on the PC while trading with companions. (Added by another user): See also the bug list of 'Crashing, freezing and slowdowns' above: There seems to be a generic item bug which happens from time to time. Similar things can happen not only with weapons but with other items as well.
 
  +
* {{Platforms|pc}} Revolver type pistols fired from the third person camera do not hit where aimed. Instead, they hit much higher, probably due to the fact that revolvers have a bigger kick and the weapon moves upward when fired therefore the bullet is set to leave a little to late and hit a lot higher than aimed. In the first person camera this bug does not manifest. {{Verify|verified}}
* {{Platforms|xbox360}} When unequipping a heavy weapon with a backpack attachment, sometimes the backpack will stay, even if the player is not using that weapon (viewed in 3rd person mode). Other weapons holstered on the back or with backpack attachments will clip through the glitched backpack.
 
* {{Platforms|xbox360}} After finishing hacking/using a computer then attempting to zoom in with a scoped weapon you will have a computer monitor display instead obstructing your view.
+
* {{Platforms|pc,xbox360}} The + sign that indicates the weapon is modded may not show up when opening storage containers or trading like it normally should. {{Verify|verified}}
  +
* {{Platforms|pc}} The + sign that indicates a weapon is modded may disappear when another weapon of the same type is traded. {{Verify|verified}}
* {{Platforms|pc|xbox360}} If an unarmed weapon like the [[ballistic fist]] or the [[Power fist (Fallout: New Vegas)|power fist]] is equipped and then forcefully unequipped (such as when entering a casino or the Fort) the player's model will fail to update correctly. The weapon will be unequipped, but the player's hand will still look as it does when having the weapon equipped.
 
  +
* {{Platforms|xbox360}} Firing a missile launcher until it breaks with either HE or HV missiles equipped, and then switching to another weapon using the Pip-Boy will cause any remaining missiles to be loaded into the selected weapon. This weapon will now fire missiles instead of its normal ammunition. This works with almost all weapons tested, including melee and thrown. For example, instead of hunting shotgun firing 7 buckshot pellets at 10x7 DMG, it fires a spread of missiles at 24.3x7 DMG. This only costs 1 missile worth of ammunition. {{Verify|verified}}
* {{Platforms|pc}} Revolver type pistols fired from the third person camera do not hit where aimed. Instead, they hit much higher, probably due to the fact that revolvers have a bigger kick and the weapon moves upward when fired therefore the bullet is set to leave a little to late and hit a lot higher than aimed. In the first person camera this bug does not manifest.
 
  +
* {{Platforms|xbox360}} Sometimes after completing the ''Old World Blues'' and ''Dead Money'' DLC, the Gauss rifle will sometimes either jam in V.A.T.S. and keep you in the firing position in real time indefinitely, or knock every one of your enemy's hit points down to one or two and other shots will not or will kill them until another weapon is equipped. {{Verify|verified}}
* {{Platforms|pc|xbox360}} The + sign that indicates the weapon is modded may not show up when opening storage containers or trading like it normally should.
 
  +
* {{Platforms|xbox360}} If you switch to hollow point rounds for the cowboy repeater and V.A.T.S., you will be frozen in V.A.T.S. and will not fire. {{Verify|verified}}
* {{Platforms|pc}} The + sign that indicates a weapon is modded may disappear when another weapon of the same type is traded.
 
  +
* {{Platforms|pc,ps3,xbox360}} If loading a saved game from the main menu in which you have a re-loadable weapon equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. {{Verify|verified}}
* {{Platforms|xbox360}} Firing a missile launcher until it breaks with either HE or HV missiles equipped, and then switching to another weapon using the Pip-Boy, will cause any remaining missiles to be loaded into the selected weapon. This weapon will now fire missiles instead of its normal ammunition. This works with almost all weapons tested, including melee and thrown. For example, instead of hunting shotgun firing 7 buckshot pellets at 10x7 dmg, it fires a spread of missiles at 24.3x7 dmg. This only costs 1 missile worth of ammunition.
 
  +
* {{Platforms|xbox360}} Trying to repair boxing tape can freeze the game. {{Verify|verified}}
* {{Platforms|xbox360|pc}} Occasionally, the assault carbine will reload incorrectly causing the entire magazine to shoot, but instead of the fire animation at the end of the barrel nothing happens and the gun makes the out-of-ammunition click, although causing damage to the enemy.
 
  +
* {{Platforms|pc}} Performing the glitch to obtain infinite ARCHIMEDES II Charges or using console commands to get them for the Euclids C-Finder will result in the weapon being able to fire but the beam will never come down and the targeting lasers will randomly show up nearby. {{Verify|verified}}
* {{Platforms|xbox360}} If you load an anti-materiel rifle with incendiary rounds and target anyone in V.A.T.S and leave V.A.T.S without attacking, the targeted opponent catches fire. Causing the targeted person to take standard fire damage.
 
* {{Platforms|xbox360}} Sometimes when wielding a ranged weapon, the weapon will randomly disappear from onscreen, and automatically holster, or just disappear entirely. This can be fixed by taking your weapon back out or by aiming/firing the weapon (fixed with latest patch).
+
* {{Platforms|ps3}} Sometimes you will lose a weapon or two when you exit a New Vegas casino. So don't bring weapons with you if you plan to gamble. This also affects any weapons held by companions. {{Verify|verified}}
  +
* {{Platforms|pc,ps3}} Even if the player doesn't have the skill needed to hide their [[holdout weapons]] when they enter a casino, attempting to hide them will result in the weapons (knives, switchblades, Silenced .22 pistol, etc.) staying in your inventory even when they're supposedly being taken. {{Verify|verified}}
* {{Platforms|ps3}} Having a flamer with the expanded tanks mod will sometimes stay on your back and you can't get rid of it, even by equipping another weapon dropping the flamer or giving the flamer to a companion.
 
* {{Platforms|xbox360}} Explosive weapons may inflict absolutely no damage when in 1st person view or in V.A.T.S.
 
* {{Platforms|xbox360}} Occasionally, more so after prolonged play, enemies will begin to be invulnerable to explosive weapons and strangely they will still take 1 or 2 damage from the weapon physically hitting them, but the splash damage has no effect. However, when viewed in V.A.T.S. or with Living Anatomy, their health bars will be empty, even though they will only be missing 1 or 2&nbsp;hp. This glitch becomes much more prevalent for the reporter after about 3 hours of play. At which point every combat will feature at least 1 invulnerable enemy. Restarting the Xbox alleviates the problem for about 20–30 minutes, however it manifests again more quickly with each subsequent restart.
 
* {{Platforms|xbox360}} Sometimes after compleating the ''Old World Blues'' and ''Dead Money'' DLC the Gauss rifle will sometime either jam in V.A.T.S. and keep you in the firing position in real time indefinitely, or knock every one of your enemy's hp down to one or two and other shots will not or will kill them until another weapon is equipped.
 
* {{Platforms|xbox360}} If you switch to hp rounds for the cowboy repeater and V.A.T.S., you will be frozen in V.A.T.S. and will not fire.
 
* {{Platforms|xbox360|ps3|pc}} If loading a saved game from the main menu in which you have a re-loadable weapon equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
 
* {{Platforms|xbox360}} Trying to repair boxing tape can freeze the game.
 
   
 
==Barter system bugs==
 
==Barter system bugs==
* {{Platforms|pc|xbox360|ps3}} If a vendor's standing cap count via barter exceeds approximately 32,000 caps(likely 32,768 (2^15) or more), that vendor will no longer transfer caps back to the player when the player sells items to them. However, the vendor will continue to accumulate caps for items sold to the player. This upper limit count may not apply to vendors that provide repair services or have shared inventories, as caps accumulated in those cases are handled differently for some vendors(like [[Samuel Kerr]]). The map cell the vendor operates out of (not the vendor inventory) generally has to reset to fix this condition.
+
* {{Platforms|pc,ps3,xbox360}} If a vendor's standing [[Bottle cap (Fallout: New Vegas)|cap]] count via barter exceeds approximately 32,000 caps (likely 32,767 (2^15 - 1) or more), that vendor will no longer transfer caps back to the player when the player sells items to them. However, the vendor will continue to accumulate caps for items sold to the player. This upper limit count may not apply to vendors that provide repair services or have shared inventories, as caps accumulated in those cases are handled differently for some vendors (like [[Samuel Kerr]]). The map cell the vendor operates out of (not the vendor inventory) generally has to reset to fix this condition. {{Verify|verified}}
* {{Platforms|xbox360}} Vendors that offer repair service may track caps accumulated from repair services and item sales separately. Caps received via repair services for these vendors are assigned to accumulate as personal inventory, though still display in their store inventory. Caps accumulated for such vendors through their repair services cannot be exchanged for items bought from the player.
+
* {{Platforms|xbox360}} Vendors that offer repair service may track caps accumulated from repair services and item sales separately. Caps received via repair services for these vendors are assigned to accumulate as personal inventory, though still display in their store inventory. Caps accumulated for such vendors through their repair services cannot be exchanged for items bought from the player. {{Verify|verified}}
* {{Platforms|xbox360}} A vendor whose inventory contains quest related items will not reset. This is only sometimes alleviated when related quest conditions are met. Examples include, but not limited to [[Blake (Fallout: New Vegas)|Blake]], [[Ralph (Fallout: New Vegas)|Ralph]], and the [[Sink Central Intelligence Unit|SCIU]] (of Old World Blues).
+
* {{Platforms|xbox360}} A vendor whose inventory contains quest related items will not reset. This is only sometimes alleviated when related quest conditions are met. Examples include, but not limited to [[Blake (Fallout: New Vegas)|Blake]], [[Ralph (Fallout: New Vegas)|Ralph]], and the [[Sink Central Intelligence Unit|SCIU]] (of Old World Blues). {{Verify|verified}}
* {{Platforms|xbox360|ps3}} Do not at any point attempt to sell any faction armor that is currently equipped as it will result in you receiving the notice that the armor has been removed and you are no longer dressed as the said faction. You will be unable to select "A" to accept the message, if you do hit "A" it will simply sell or buy the next item in the list. When this happens, if you press the start button and then resume, you are then able to get rid of the notification.
+
* {{Platforms|ps3,xbox360}} Do not at any point attempt to sell any faction armor that is currently equipped as it will result in you receiving the notice that the armor has been removed and you are no longer dressed as the said faction. You will be unable to select "A" to accept the message, if you do hit "A" it will simply sell or buy the next item in the list. When this happens, if you press the start button and then resume, you are then able to get rid of the notification. {{Verify|verified}}
* {{Platforms|pc|xbox360|ps3}} The vendor's name is blank when the barter screen is first opened. If the category of the vendor's items is changed, when you cycle back to the vendor's name, it is now displayed.
+
* {{Platforms|pc,ps3,xbox360}} The vendor's name is blank when the barter screen is first opened. If the category of the vendor's items is changed, when you cycle back to the vendor's name, it is now displayed. {{Verify|verified}}
  +
* {{Platforms|pc,xbox360}} Selling a modded weapon and then subsequently trying to buy back the weapon, will result in the purchasing of a different form of the weapon (if it is stocked).{{Verify|verified}}
* {{Platforms|ps3}} When purchasing a Caravan card from any vendor you will hear one or two clicking noises. DO NOT PRESS ANY BUTTON WHILE ITS CLICKING! Wait a second or two after the last click before continuing your transaction, or it will freeze your ps3. Also, never buy more than one of the same card at the same time as it usually freezes your system.
 
  +
** Example: Trying to buy back an extended mag 10mm pistol while other 10mm pistols are present will result in the purchase of the unmodified weapons first. Purchasing all weapons did not solve this problem, as the modded weapon would not be transferred, though caps were lost.
* {{Platforms|pc|xbox360}} Selling a modded weapon and then subsequently trying to buy back the weapon, will result in the purchasing of a different form of the weapon (if it is stocked).
 
  +
* {{Platforms|xbox360}} If the user abuses the infinite caps glitch with a vendor, the item the player is buying may duplicate in their, or the vendor's inventory. If the item duplicates in the players' inventory and the player is already carrying an item of that type, all the duplicates will not be listed. However, once the player drops or stores that item, the duplicates will appear.{{Verify|verified}}
** Example: Trying to buy back an extended mag 10mm pistol while other 10mm pistols are present will result in the purchase of the unmodified weapons first. Purchasing all weapons did not solve this problem, as the modded weapon would not be transferred, though caps were lost
 
* {{Platforms|xbox360}} If the user abuses the infinite caps glitch with a vendor, the item the player is buying may duplicate in their, or the vendor's inventory. If the item duplicates in the players' inventory and the player is already carrying an item of that type, all the duplicates will not be listed. However, once the player drops or stores that item, the duplicates will appear.
+
* {{Platforms|pc,xbox360}} When repeatedly buying items from vendors, the item the player is buying may simply disappear when the player accepts the trade. The player will still be charged for the purchase, but never receives the item. {{Verify|verified}}
  +
* {{Platforms|xbox360}} When bartering with a traveling merchant, the barter system may freeze upon finalizing a transaction when purchasing one or more cards - this is either because you pressed a button before the system inserted the card to your deck (to avoid this wait a second after you hear one or two clicks before you press any buttons) or it is because you bought two of the same card at the same time. It is quite likely that this only occurs when trying to purchase a card that you already have one of within your inventory.{{Verify|verified}}
* {{Platforms|pc|xbox360}} When repeatedly buying items from vendors, the item the player is buying may simply disappear when the player accepts the trade. The player will still be charged for the purchase, but never receives the item.
 
* {{Platforms|xbox360}} When bartering with a traveling merchant, the barter system may freeze upon finalizing a transaction when purchasing one or more cards - this is either because you pressed a button before the system inserted the card to your deck (to avoid this wait a second after you hear one or two clicks before you press any buttons) or it is because you bought two of the same card at the same time.
+
* {{Platforms|ps3,xbox360}} First time bartering with Alexander at 188 trading post or Vendortron at Gun Runners: save, quit to main menu, continue from lasted saved game will refresh the inventory (including 45-70), once you leave the area the bug will stop working, but if you continually go through the process you can get unlimited amounts of stuff. If you quit to the console's main menu and then "continue" from the games main menu, it will refresh even if you had left the area and returned.{{Verify|verified}}
  +
* {{Platforms|ps3}} When buying multiple ammunition boxes, the game only adds the amount listed for 1 box, a workaround would be to buy all the ammunition boxes, then sell all, but one back and exit the buy/sell screen. Then once the game registers the ammunition as being added, repeat as needed. DO NOT exit the buy/sell screen till you sell the ammunition boxes back as that will simply cause the game to only add the amount listed for 1 box.{{Verify|verified}}
It is quite likely that this only occurs when trying to purchase a card that you already have one of within your inventory.
 
  +
* {{platforms|pc}} The addiction and radiation treatment will begin, but the NPC doctor will have its AI released, meaning they will wander away and even engage others during the procedure. If there are still pending dialogue with the player, they will come back and engage the PC after that.{{Verify|verified}}
* {{Platforms|xbox360|ps3}} First time bartering with Alexander at 188 trading post or Vendortron at Gun Runners: save, quit to main menu, continue from lasted saved game will refresh the inventory (including 45-70), once you leave the area the bug will stop working, but if you continually go through the process you can get unlimited amounts of stuff. If you quit to the console's main menu and then "continue" from the games main menu, it will refresh even if you had left the area and returned.
 
  +
* {{Platforms|pc}} Some merchants such as [[Blake (Fallout: New Vegas)|Blake]] from the [[Crimson Caravan Company]] or [[Bardon|Quartermaster Bardon]] over at the [[Hoover Dam offices]] or perhaps even the [[Great Khan armorer]] over at the [[Great Khan armory]] will often have "ghost" items in stock that may be purchased and exploited to essentially empty out their entire inventory and their entire supply of caps. This will often occur with high value items such as the Displacer Gloves, the Ballistic Fist, Combat Armor, or Recon Armor that will appear in their inventory as having a low condition and be offered for a very low sum of caps. In reality, the vendor will most likely also have 1 or 2 extra perfect quality "ghost" items of that type that do not show up but that exist in his inventory, and purchasing the cheap low quality one that does show up will instead yield the high value perfect condition "ghost" one while clearly leaving the crappy one in their inventory. This allows the player to get an item that is worth thousands of caps for just a few hundred and sell it back and forth to the merchant for a very high profit each time the player purchases the "ghost" item to sell it right back to them. This can be repeated until the merchant is completely out of items and caps as long as the player only buys and sells a single one of these "ghost" items at once. Attempting to buy multiple of the same item type at once will ruin the trick and cause the player to eventually genuinely end up with the low quality version of the item in their inventory, after which the trick will not work anymore since the full value perfect condition "ghost" item will then start to correctly appear in the inventory of the merchant upon that item being sold back to him.{{verify|10:08, 1 April 2024 (UTC)|type=bug}}
* {{Platforms|ps3}} When buying multiple ammunition boxes, the game only adds the amount listed for 1 box, a workaround would be to buy all the ammunition boxes, then sell all, but one back and exit the buy/sell screen. Then once the game registers the ammunition as being added, repeat as needed. DO NOT exit the buy/sell screen till you sell the ammunition boxes back as that will simply cause the game to only add the amount listed for 1 box.
 
* {{platforms|PC}} The addiction and radiation treatment will begin, but the NPC doctor will have its AI released, meaning they will wander away and even engage others during the procedure. If there are still pending dialogue with the player, they will come back and engage the PC after that.
 
   
==Schematics/Workbench/Campfire bugs==
+
==Leveling bugs==
  +
* {{Platforms|xbox360}} After completing a playthrough and starting a new one as the opposite sex (tested male to female), the Courier may not level up past level 1 despite gaining more than 200 XP. This can be fixed by starting a new playthrough as the same sex you were on your original playthrough. This may also occur if you pick a different race, but are the same sex as your original PC. It is not confirmed whether or not trying the old race fixes this.{{Verify|verified}}
* {{Platforms|xbox360|pc}} If you obtain Food Recipes, they may not show up in the workbench or campfire crafting menu. [[Rock-It Launcher schematics]] will never appear as the launcher is cut content.
 
  +
** When helping the Powder Gangers or agreeing to do the tutorial, but not finishing the whole quests will lead to being left at permanent level one even IF you change races when it asks you if you would like to rebuild your character before the Courier makes progress.
* {{Platforms|pc}} May be unable to use Schematics/Workbench/Campfire because it doesn't list what you can make.
 
  +
** Changing race in a new playthrough does no longer prevent leveling up past level 1 in the new patch.
* {{Platforms|pc|ps3}} Butter knife not recognized for the new Cutlery-to-Metal recipe.
 
  +
* {{Platforms|pc}} If you are killed just as you level up you may stay at your previous level and require the same amount of XP for the next level to progress. {{Verify|verified}}
  +
* {{Platforms|ps3}} Even with no DLC, a character may level up beyond 30.{{Verify|verified}}
  +
* {{Platforms|xbox360}} If you save or auto-save after gaining enough experience to level up, but before assigning skill points or perks (due to being in combat or under "caution"), loading that save will cause you to skip the level you are advancing to and go to the next one. This causes you to miss out on the skipped level's skill points/perk. {{Verify|verified}}
  +
* {{Platforms|pc,ps3,xbox360}} There are many speech check challenges that can be repeated. Since successful speech checks award XP, this can be exploited to achieve unlimited XP. For example, if the courier asks [[Angela Williams]] about her opinion on [[Dr. Hildern]], her response will prompt a 25 speech check. This action can be repeated, awarding around 40 XP every time.{{Verify|verified}}
   
==PC-specific bugs and issues==
+
==Gameplay bugs==
  +
* {{Platforms|pc}} Workbenches may be unable to use schematics because it doesn't list what you can make. {{Verify|verified}}
Stuttering, crashing, freezing, and slow-down issues are often hardware- and/or software-related. Please visit the [http://forums.bethsoft.com/index.php?/forum/112-fallout-new-vegas-pc-issues/ Bethesda forums] for information regarding these issues. In particular, read through the stickied threads at the top of the forum page.
 
  +
* {{Platforms|xbox360}} When leaving the tutorial area flying, killed due to an explosion, you still get the option to rebuild your character. When you do so, the game freezes. If you choose the option to 'finish onward' the game continues to load your last save (like normally on death). {{Verify|verified}}
* {{Platforms|pc}} A common bug is a slowdown when opening containers or loading new areas, looting or searching corpses. The cause of this slowdown is due to third party graphic software. Uninstalling software such as ASUS SmartDoctor, ASUS Gamer OSD or FRAPS will resolve this issue.
 
  +
* {{Platforms|pc,ps3}} Sometimes in combat, an enemy will face the other way and fire at nothing, but the game will think the bullets are hitting you when they don't appear to, and you lose health. {{verify|verified}}
  +
* {{Platforms|pc}} Beams and bullets can shoot backwards out of an NPC gun. {{verify|verified}}
  +
* {{Platforms|pc}} Missing in V.A.T.S. will sometimes cause grenades from grenade launchers to clip through you. {{Verify|verified}}
  +
* {{Platforms|pc,xbox360}} ''Dead Money'' poison gas carries over on save files if you save within the gas. {{verify|verified}}
  +
* {{Platforms|xbox360}} When performing various unarmed attacks, characters' vocal expressions (yells, grunts) are that of a female despite the character being chosen as a male. Perks, non-player character interaction, and the player character model are that of a male as well. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Companions and other non-player characters may randomly flee, and possibly never return to their original location. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Dropped items in The [[Hopeville missile silo bunker]] will sometimes seem to fall through the floor. The item dropped remains where it is although invisible. {{Verify|verified}}
  +
* {{Platforms|pc}} Occasionally, after changing ammunition types in one of your guns, you will be unable to manually swap ammunition types from within the Pip-Boy. It is still possible to change types via the hotkey, but when selecting a new ammunition type in the ammunition menu you will get an empty-sounding click and the square indicating selection will refuse to move. Experienced with [[Lucky (Fallout: New Vegas)|Lucky]], the [[service rifle]], and the [[varmint rifle]]. {{Verify|verified}}
  +
** Dropping the affected weapon and picking it back up appears to fix the issue.
  +
* {{Platforms|pc,ps3,xbox360}} Boxes or jars of ammunition primer or powder are useless and take up weight until dropped or stored in a container, and then picked up again, at which time the quantity of weightless ingredients is added to the inventory. This applies to most boxes and jars with a few exceptions, such as "ammunition box, Microfusion cell", which are correctly added as ammunition immediately. In hardcore mode, this 'bug' is actually a benefit; a box of 250 5.56mm surplus rounds weighs only 5 pounds as opposed to 250 individual 5.56 rounds, each weighing 0.03 pounds, totals up to 7.5 pounds. {{Verify|verified}}
  +
* {{Platforms|xbox360}} If an enemy attacks someone that is Neutral to the player and the enemy, the Neutral non-player character becomes hostile to the player. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Purchasing the Strength implant does not increase Strength when at level 7. {{Verify|verified}}
  +
* {{Platforms|pc}} Occasionally, clothing and armor is not properly unequipped, resulting in being attacked for no reason by friendly factions, independent of your reputation. {{Verify|verified}}
  +
** Try to remember which faction armors you had equipped before this happened and re-equip it. Example: If the NCR starts attacking for no reason, and you were dressed as a Legion some time before, try to re-equip the Legion armor and unequip it again. Make sure you receive the message that you are no longer dressed in Legion clothes. If you were wearing a Brotherhood armor before that caused this bug, only un-equipping a Brotherhood armor will fix it.
  +
** The above fix doesn't always work. In case your reputation is too negative, you'll have to use the console command {{console|setreputation factionid x y}}.
  +
* {{Platforms|ps3}} Sometimes weapons do not properly hotkey when multiple items are being assigned. {{Verify|verified}}
  +
* {{Platforms|ps3}} Loading a save may change your current reputation with a faction. {{Verify|verified}}
  +
* {{Platforms|pc,ps3,xbox360}} Various wasteland critters often fall through the terrain. Occurs most often over high, rocky, and uneven ground. Also occasionally occurs at Lake Mead with lakelurks. This can result in creatures with half their bodies exposed and half their bodies submerged, making them destructible but unable to move or attack the player.{{Verify|verified}}
  +
* {{Platforms|pc,ps3,xbox360}} When a new game is started, sometimes vendors and traders stock will never change and you won't be able to buy new things through the entire game.{{Verify|verified}}
  +
** On Xbox 360, clear the system cache by going to Storage Settings > Memory > Press Y while Hard Drive is highlighted > Clear System Cache. After you've done this, all vendors will refresh their inventory.
  +
** Go up to the vendor that you want to refresh their stock, then create a save, exit to main menu, then continue from the save you just created. (Note: Only the vendors stock that you saved by will be replenished)
  +
* {{Platforms|xbox360}} Corpses will often become either immovable or unlootable, which also happened within ''Fallout 3''. Occasionally, revisiting the body will result in it being able to be looted, but at other times it still will be set in and you won't be able to interact with it. {{Verify|verified}}
  +
* {{Platforms|pc,xbox360}} Goo and ash piles will permanently sustain. If a respawnable NPC is turned into an goo or ash pile the goo/ash pile will share their inventory after respawning. If turned into goo/ash again it will spawn another pile duplicating them infinitely. When looting an ash/goo pile while sneaking, the piles show as a pickpocket attempt on all NPC's that can be pickpocketed, allowing you to pickpocket/loot NPC's at a safe distance. This glitch also occurs when revisiting an area where energy weapons were used previously. Ash and Goo piles can be 'looted', stripping a dead non-player character several feet away. {{Verify|verified}}
  +
* {{Platforms|pc}} Occasionally a glitch will occur causing the doorman of a casino to not interact with you or even disappear, causing you to be frozen. {{Verify|verified}}
  +
* {{Platforms|xbox360}} If you take advantage of your companion's inventory to store weapons while at a casino and then enter an area where your weapons are confiscated, the weapons stored in your companion's inventory may not be returned once you leave these areas. {{Verify|verified}}
  +
** It is possible to break into the cashier area and steal your weapons back. There should be two lockers that have the items, but this will turn the casino hostile.
  +
* {{Platforms|xbox360}} Sometimes after auto-saving and then turning off the console (sometimes without even turning off the console) the right stick can become stuck. It can still be used to look around on the map screen in your Pip-Boy. {{Verify|verified}}
  +
** Entering V.A.T.S. and performing cinematic kills has been known to unstick the controller.
  +
* {{Platforms|xbox360}} If you kill everyone in a casino on the strip (such as the Gomorrah), the game may freeze when you walk into it again because there is no person to take your weapons. {{Verify|verified}}
  +
* {{Platforms|pc,ps3}} During a cinematic kill while not in V.A.T.S., occasionally, the game will remain in such a slow-motion state following the kill. This can continue for anywhere from a few seconds to several minutes. {{Verify|verified}}
  +
* {{Platforms|pc}} Enemies can move through the player during hand-to-hand combat, and will sometimes be thrown away several meters in a random direction faster than the non-player character can move. This can result in targeting problems if the player attempts to use V.A.T.S. in melee or situations where an enemy can strike at you from a longer range than their weapon seems to allow. {{Verify|verified}}
  +
* {{Platforms|xbox360}} Some versions of the Xbox 360 experience problems while attempting to hack a computer terminal. The screen blurs out but the hacking mini-game does not initiate. This seems to only occur with the terminals with the non-foldout keyboard. {{Verify|verified}}
  +
** {{Platforms|ps3,xbox360}} This bug seems to only happen if you change the default button mapping of X on the PS3 or B on the Xbox 360 to another button. Restoring your button mapping to default will allow hacking the stationary (not foldout keyboard) terminals or a bypass is by holding the 'activate' button down, this will bring up the hacking screen enabling you to hack. Keep it held down till you complete the hack, release, then re-enter the terminal. {{verify|verified}}
  +
* {{Platforms|pc}} Sometimes when equipping a weapon mod to a weapon, the mod (scope, extended magazine, etc.) may not show up on the weapon but the effect will still be applied to the weapon. {{Verify|verified}}
  +
* {{Platforms|ps3}} Occasionally, when attempting to fast travel, the game may tell you that fast travel is currently unavailable from your location. {{verify|verified}}
  +
** The fix is the same for the 'Custom button-mapping bugs' for Xbox 360: unload all of your inventory weapons (in worst cases - all equip-able items) to a container or drop them and after picking them up try to re-set your hotkeys. If this doesn't work add Save > Exit game > Start game > Load - and then pick up your items.
  +
* {{Platforms}} If you have more than 2 different save games, it will automatically stop you from leveling up (2 completely different saves, not more than 2 of the same save game).{{verify|07:10, 4 April 2024 (UTC)|type=bug}}
  +
** Reloading from a very early save (this may not work) or restarting the game may fix this.
  +
* {{Platforms|xbox360}} After convincing the Great Khans not to form an alliance with Caesar and completing Aba Daba Honeymoon, every once in a while your character may disappear entirely and a random Great Khan will appear in the area. Your character will re-appear after talking to someone. {{Verify|verified}}
  +
* {{Platforms|pc}} The day of the week is set to Sunday when loading a save just after starting up the game regardless of the date in that save. This causes vendors' inventories not to reset unless three game days pass without exiting the game entirely. {{Verify|verified}}
  +
* {{Platforms|pc,ps3,xbox360}} When hostile non-player characters are sneak-killed (feral ghouls, Vipers, etc.) you are given good Karma, but when they are killed without sneaking there is no Karma gained or lost. {{Verify|verified}}
  +
* {{Platforms|pc,ps3,xbox360}} Sometimes while walking up rocky terrain, the player character may randomly fall through and will not be able to get out. {{verify|verified}}
  +
** Moving while in third person view can negate the chances of this happening.
  +
** This can be fixed by fast traveling to any location. However, if this occurred with hostiles nearby, the only solution is to load an earlier save as they can still detect the player character inside the terrain.
  +
** PC users can open the console and use {{console|tcl}} to get out.
  +
* {{Platforms|xbox360}} If you move any ''Fallout: New Vegas'' file that has a companion following onto a memory unit, then you insert the memory unit into an Xbox 360 without Xbox Live, and no title updates on either the Xbox or the memory unit, the current companion will keep entering conversation if they get too close to the player while following. This was only tested with Boone. {{verify|verified}}
  +
* {{Platforms|ps3}} While aiming at a target and shooting the target outside of V.A.T.S. the bullets will either not shoot but your ammo count goes down or the bullets do nothing. {{Verify|verified}}
  +
* {{Platforms|pc}} Occasionally, items picked up can become unsellable to vendors permanently. This occurs on acquisition and other triggers (likely repair). This does not affect the item's use, crafting, or whether or not it shows up when opening boxes, only store inventories. {{Verify|verified}}
  +
* {{Platforms|ps3}} When running occasionally the player will run very quickly even with the weapon equipped. {{Verify|verified}}
  +
** This can be fixed by saving and loading that file.
  +
* {{Platforms|pc,ps3}} If the player character decides to flee from a hostile, usually a creature, and loses them due to a boundary restriction on that hostile, the player's [HIDDEN] status becomes [CAUTION] as usual but will stay that way for a considerable time in the surrounding area, when approaching non-hostile NPCs they will react as if a hostile is close by, fleeing from the Courier. {{Verify|verified}}
  +
** To fix this, continue your venture until the status disappears or fast travel to another location.
  +
* {{Platforms|xbox360}} Upon loading a player in the tutorial area, limbs may become permanently crippled with no recourse(i.e., seeing a doctor, sleeping in normal mode, applying stimpaks, doctors bags or hydra will not fix the affected limb/limbs). {{Verify|Verified}}
  +
* {{Platforms|xbox360}} One can make their player character appear as if they were melted by a plasma weapon. Using the ammo switch exploit to load an AOE ammunition type (i.e. Mini Nuke - Big Kid) into a plasma weapon. Then by sneaking and firing at an NPC, the cinematic kill cam will play, during which the player shoots at a wall to kill themselves. Upon reloading, the player character's joints will no longer be rigid upon death. {{Verify|verified}}
  +
* {{Platforms|pc,ps3,xbox360}} One very common glitch encountered is having the Courier get stuck in/on an object so that they can't move or leave. {{Verify|Verified}}
  +
** If the player character is close enough to a chair, stool, or other sittable objects, sitting in the object and then getting up should free the Courier.
  +
** Since loading a game gives the player a slight brief boost forward, a save/load sequence can often be used to free the Courier. Move as far forward as possible in the direction you want to escape, then save. While reloading the game attempt to jump and move forward at the same time.
  +
** PC players can usually free themselves with [[console commands]]. Specifically, open the console with the ~ or ` key, type {{console|tcl}} to enable moving through objects, close the console and have the Courier walk free, then open the console and use {{console|tcl}} again to turn this mode off. You should then save and relaunch the game so that achievements will not be disabled.
  +
* {{platforms|ps3}} When playing the game, for uncertain reasons, your entire field of vision can become permanently blurred, without having any head injuries at all. The blurring is absolute and total, not fading in and out of focus in cycles like when you have a crippled head. There appears to be no way of fixing this bug, turning the Pip-Boy light on and off, sleeping, fast traveling, getting killed, and reloading the game and rebooting the system several times do not fix the problem. Perhaps getting a crippled head may make a difference, but more likely the cycles of blurriness would not even be apparent as your vision is already at maximum opacity. {{Verify|verified}}
  +
** This can be fixed by going to [[Guardian Peak]], wandering around for a minute, and using the Pip-Boy a couple of times. It may be necessary to enter the cave in order to fix the problem.
  +
* {{Platforms|pc}} If you kill an NPC and the death is shown in cinematic form, then kill another NPC and the death is also shown with cinematic presentation, the first NPC's nametag may replace the second NPC's tag after death. {{Verify|verified}}
  +
<gallery position="center" hideaddbutton="true">
  +
NPC1_CinematicDeath.jpg|Cinematic view of first NPC (Easy Pete) dying
  +
NPC2_CinematicDeath.png|Bugged nametag on second NPC (Sunny Smiles) killed in cinematic view
  +
</gallery>
   
==Leveling Bugs==
+
==PC only bugs==
  +
Stuttering, crashing, freezing, and slow-down issues are often hardware- and/or software-related.
* {{Platforms|xbox360}} After completing a playthrough and starting a new one as the opposite sex (tested male to female), the Courier may not level up past level 1 despite gaining more than 200 XP. This can be fixed by starting a new playthrough as the same sex you were on your original playthrough. This may also occur if you pick a different race, but are the same sex as your original PC. It is not confirmed whether or not trying the old race fixes this.
 
  +
* {{Platforms|pc}} A common bug is a slowdown when opening containers or loading new areas, looting or searching corpses. The cause of this slowdown is due to third party graphic software. Uninstalling software such as ASUS SmartDoctor, ASUS Gamer OSD or FRAPS will resolve this issue. {{verify|07:13, 4 April 2024 (UTC)|type=bug}}
** When helping the Powder gangers or agreeing to do the tutorial, but not finishing the whole quests will lead to being left at permanent level one even IF you change races when it asks you if you would like to rebuild your character before the Courier makes progress.
 
  +
* {{Platforms|pc}} Entering the Steam overlay menu, exiting to the Windows home screen (without quitting the game) and then entering back into the game again will result in a pause menu bug where the player character can fully move with the menu still on and the world will be in a paused state. This can be exploited to move past enemies for short distances but areas will not properly load with the menu still on, and moving longer distances will crash the game. {{verify|07:13, 4 April 2024 (UTC)|type=bug}}
** Changing race in a new playthrough does no longer prevent leveling up past level 1 in the new patch (unconfirmed).
 
  +
<gallery>
* {{Platforms|pc}} If you are killed just as you level up you may stay at your previous level and require the same amount of XP for the next level to progress.
 
  +
New Vegas bugs Mesh failed to load.jpg|Mesh failure to load.
* {{Platforms|ps3}} Even with no DLC, a character may level up beyond 30.
 
  +
</gallery>
* {{Platforms|xbox360}} If you save or auto-save after gaining enough experience to level up, but before assigning skill points or perks (due to being in combat or under "caution"), loading that save will cause you to skip the level you are advancing to and go to the next one. This causes you to miss out on the skipped level's skill points/perk.
 
 
==Graphics glitches==
 
* {{Platforms|ps3}} It seems the problem described above happens when a modded weapon is held in the players personal inventory with an un-modded weapon of the same type with better condition than the modded weapon. The weapons "stack" and cannot be accessed in the players inventory at the same time.
 
* {{Platforms|xbox360}} When crouched and holding a rifle while in first person mode, your arms will occasionally appear to be above your head as if the camera moved down your chest and arms did not follow. It can be solved by standing and crouching one or more times. Additionally, the gun seems to disappear altogether from view, even when holstered and redrawn. It can be solved sometimes by switching view to third person and back.
 
** This glitch can now be fixed with a patch, see [[Fallout: New Vegas patch 1.4.0.525|''Fallout: New Vegas'' patch 1.4.0.525]]).
 
* {{Platforms|xbox360}} Sometimes the players hand and equipped weapon will simply vanish from the screen as if it had been holstered but the player is still able to fire. The Pip-Boy also becomes invisible at the same time. Movement causes the players hand/weapon to reappear and disappear erratically. Quitting to the main menu and reloading usually solves this.
 
* {{Platforms|xbox360}} Occasionally, doors appear not to be present and instead you will see the horizon, although this doesn't actually affect the gameplay.
 
* {{Platforms|xbox360}} Sometimes when using a Stealth Boy, the character model will become completely invisible and will not reappear after the Stealth Boy has worn off.
 
* {{Platforms|pc|xbox360|ps3}} The clouds in the sky may occasionally turn to abnormal colors, such as a pure red, purple, orange, pink, and even green. This may be unnoticeable at night, and the glitch usually occurs at sunrise and sunset, but only appears when the sky has less clouds in it, which also usually occurs at sunrise and sunset. This glitch is easily fixed by simply entering a loading screen, but if this isn't done, the clouds will continue to slowly change colors, until night falls or more clouds enter the sky. None of this has any effect on gameplay, save for a rather interesting view.
 
* {{Platforms|xbox360}} After removing the head of a giant or evolved centaur, either by shooting it or using melee, the ground that the centaur is above can be seen through its neck, where the neck gore would be normally seen. Can be easily achieved by going to The Devil's Throat on the top right of the map.
 
* {{Platforms|xbox360}} When sneaking in first person view, the player sometimes is able to see his clothing but the clothing is transparent showing only certain parts of the item, usually around the neck area and most commonly happens with the bounty hunter duster.
 
* {{Platforms|ps3}} The fencing within the Legate's camp, most notably near the steps leading to the Legate's tent, will sometimes not generate properly and can be seen hanging in mid air. No known fix is available.
 
* {{Platforms|ps3}} When in third person, if you zoom in with your current weapon using the L1 Button then switch to first person whist still holding L1 your gun will disappear from view when zooming in after that
 
** Fix - you need to simply un-equip and re-equip your weapon) (Needs verification on other platforms).
 
* {{Platforms|xbox360}} Very rarely, when waiting in the section of the Strip with the Lucky 38 and Gomorrah a Powder ganger and Great Khans will randomly spawn.
 
* {{Platforms|xbox360}} Sometimes your hands will appear to be abnormally large. ** The easiest fix is to reload your game.
 
* {{Platforms|xbox360}} Sometimes the area will go very dark, a little darker than night, even when still daytime. When it does become night (via waiting) it becomes even darker to the point where you can't see, as well as when you enter a dark cave. Fast traveling or reloading saves does not fix. Restart system to fix.
 
* {{Platforms|xbox360}} Weapons used by non-player characters may be invisible to the player. They will fire and reload them as normal, but the weapon cannot be seen. Seems to happen mostly with [[Fiends]].
 
* {{Platforms|xbox360}} Occasionally, everything on the screen will turn bright blue. The easiest way to fix this is to reload the last save that you made before the screen turned blue.
 
* {{Platforms|xbox360}} Occasionally whilst playing you may become transparent.
 
* {{Platforms|pc}} When entering an interior and leaving it again the sun glare effect is gone. This can be fixed by entering [[Freeside]] or quit the game and start up again.
 
   
  +
{{DISPLAYTITLE:''Fallout: New Vegas'' bugs}}
==Audio glitches==
 
  +
[[Category:Fallout: New Vegas bugs| ]]
* {{Platforms|xbox360}} Your character's voice when performing power attacks or taking damage may never be heard again, cause is unknown.
 
* {{Platforms|ps3}} When walking near Nipton, a bug can cause audio to stop working properly. Not audio lag. It simply stops working, you hear nothing at all.
 
** To fix, just reset your system and continue from where you left off.
 
* Sometimes the music (combat) played during combat won't play.
 
* {{Platforms|PC|xbox360}} Gun sounds can be heard when entering certain buildings after being in combat and escaping the room while enemies are still shooting.
 
   
[[Category:Fallout: New Vegas bugs]]
+
[[de:Fallout: New Vegas Bugs]]
  +
[[ru:Баги Fallout: New Vegas]]
  +
[[zh:Fallout: New Vegas bugs]]

Latest revision as of 07:14, 4 April 2024

Add-on-specific bugs

For add-on-specific bugs please see the following pages.

General advice and notes

  • Save often and in different slots. Do not rely too much on autosave. A frequently overwritten autosave slot can easily become corrupted.
  • Xbox 360Xbox 360 Removing the auto-save function in the settings menu will remove most of the save time/corruption issues as well as reducing travel time.
  • PCPC Make sure your computer meets, or exceeds the minimum system requirements. If any component of your computer falls below the minimum system requirements, do not report any bugs you may experience.
  • Xbox 360Xbox 360 Installing the game can help greatly, cutting down load times and lessen glitches triggered by entering certain locations or interacting with some non-player characters. If you are experiencing game freezing and framerate drops, loading screens that last a minute or longer, or multiple crashes ensuing from the same action or location, installing the game can help with some of these issues. It may also help to clear your console cache (found under "memory > device options") which will then prompt you to re-download any patches issued on XBL when you next launch the game. Excess saves may cause this as well.

Using the console

On the PC, many non-player character, quest, and player-getting-stuck issues can be resolved through the use of console commands.

Crashing, freezing and other hardware- or software-related issues

  • PCPC Using alt+tab may crash the game. [verified]
  • Xbox 360Xbox 360 A message that reads "This save game relies on downloadable content that is no longer available. Some objects may be no longer available. Continue loading?" may pop up. Even if the player selects the "Yes" option, the game will return to the main menu with a message reading "The storage device you selected is no longer available. Load canceled." This can happen even though no downloadable content has been downloaded and even if the Xbox has never been connected to Xbox LIVE. This issue appears to be caused at multiple points in the game. It is fixed in the 1.2.0.315 patch. [verified]
  • PCPC The Pip-Boy at various times may have a poorly detailed or blurred texture due to graphics card related issues. [verified]
    • For ATI video card this is caused by settings in 'Catalyst Control Center (CCC)', or the popular ATI users tool Ray Adams ATI Tray Tools (ATT). With ATT you should go to 'tray icon RMB-click' > Direct 3D > Settings > and check your Texture Preference and MipMap Detail Level settings. If it's on High Performance / Performance you should try and change the state of the both pull-down menus to 'Quality' and accept changes. Check the CCC manual for similar settings.
  • Xbox 360Xbox 360 Sometimes, the Xbox will crash upon exiting the Hidden Valley bunker.[verified]
  • Playstation 3Playstation 3Playstation 3 The game can crash when going up the stairs to the NCR tents in Bitter Springs. This can make any related quests there nearly impossible to complete. The rate of it crashing seems to be 50/50. Resetting the console does not seem to improve these odds. [verified]
  • PCPC The game crashes when you try to set or overview hotkey-ed slots (key 1-8) regardless of being in Pip-Boy view or actually playing. The glitch is often caused by the cowboy repeater and could be related with other hand-reloaded rifles. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Save file bloat can crash your game during loading screens. The roulette will spin for a period before lagging and then freezing completely. In some cases, this may crash your operating system/console, requiring a manual restart. [verified]
  • Xbox 360Xbox 360 If the game is saved on Xbox One (cloud save) and attempted to be played on Xbox360 (cloud save), the game will crash upon loading the world with the error message “This Disk Is Unreadable.” (This can be fixed by deleting your cloud save data and restarting your game) Expression error: Unexpected < operator.

Menu-, HUD-, inventory-, and radio-related bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes when trying to continue or load the game from the main menu, the game will begin loading, but stays loading forever. Slides will still change, and the roulette wheel will still spin, but the game never actually loads - tested up to 25 minutes. [verified]
    • PCPC An early sign that this will happen on PC is when the developer credits upon starting the game take longer than usual to skip. This can be avoided by quitting through the main menu and restarting the game.
    • Xbox 360Xbox 360 This can be solved on Xbox 360 by clearing the cache on the hard drive and it should then allow you to load. Another option is loading an earlier save file, then reloading the intended save file.
    • Playstation 3Playstation 3Playstation 3 For PS3 users, the only option when this occurs is to force close and restart the game.
  • PCPC The bar that displays the health of enemies may sometimes become bugged and display an empty bar in addition to also not even showing the numerical amount of enemy health despite the Living Anatomy perk having been selected. This seems to occur sporadically and affect certain types of enemies while sparing other types.
  • PCPC Both weapons and armor with a stolen tag may sometimes lose the tag that designates them as stolen if they are dropped from the inventory onto the ground. This appears to happen at random and is inconsistent at best, but seems to occur mostly when multiple items of that type and of both stolen and non-stolen varieties are quickly dropped one after another or when the process of dropping one of them happens to split up a large stack of such stolen perfect condition items of that particular type.[verification needed]
  • PCPC Some weapons and types of armor do not correctly stack in the inventory due to certain factors such as whether or not they are marked as stolen, whether they were repaired at merchants or through the regular repair and Jury Rigging process, or whether or not they are simply an item type that is known for being stubborn and refusing to stack easily. This issue is directly related to some kind of bug that is linked with the condition of the item since it only affects weapons and armor while food, medical items, materials, ammunition, etc. do not have this issue.[verification needed]
    • Weapons and pieces of armor that are bought from a merchant in perfect condition or that are repaired at merchants will almost always refuse to stack with other items of the same type despite all of them being in perfect condition and not being marked as stolen, and will sometimes exist in the player's inventory or inside a container as "ghost" items that only appear if the rest of the items of that type are removed from the player's inventory or from the container in question.
      • It may not immediately be obvious what the issue could be since the bugged item will clearly appear as non-stolen and will have the same perfect condition and value as all of the other perfect items of the same type that are stacking with one another without any issues, but there is a way to "test" this bugged potential "ghost" item or item that is refusing to stack with the others of the same type by simply dropping that bugged item onto the ground and picking it up again. Once the bugged item has been dropped and picked up again, one will be able to see that its condition actually wasn't perfect and only had a condition of about 95% the entire time despite the interface previously indicating that it was in perfect shape and previously not allowing it to be repaired either by the player or by merchants before it was dropped onto the ground. This will make it possible for the player to then fix the bugged item in question through a regular repair or through Jury Rigging, and that bugged item will finally have its condition boosted all the way up to a legitimate 100% which will then allow it to properly stack with any other normal and non-stolen perfect condition items of that same type.
      • It's possible to have multiple instances of such bugged items that are suffering from this issue either in the player's inventory or inside a random container, and they may even be visible in the inventory and appear to be capable of forming a small stack of their own with other fellow bugged items while refusing to stack with the larger non-bugged stack, but the same process can be used to fix them up and get them to properly stack with the larger normal stack.
    • Certain specific items such as faction-related armor and weapons that inflict fatigue effects upon the target such as the Boxing Glove, the Boxing Tape, and the Cattle Prods, and possibly others such as detonators will refuse to stack properly no matter what regardless of their non-stolen status and perfect condition and regardless of whether or not they are dropped onto the ground to attempt to solve their issue through the method mentioned above and will therefore still unfortunately continue to experience the bug that prevents them from stacking properly.
      • If someone wanted to store a larger amount of these particular items and stubbornly wanted neat stacks instead of having each individual item taking up an inventory slot, the only solution to getting these particular item types to properly stack would be to equip each one of these individual bugged items and then do something to cause its condition to be lowered just enough to allow it to be repaired such as getting hit by enemies in the case of the faction-related armor or hitting enemies in the case of the fatigue-inducing weapons. Once their condition has taken just enough of a hit to make the items repairable, one will be able to fix these bugged items through either the regular repair process or through Jury Rigging or simply through bringing them to Raul or a merchant that is capable of repairing items back to perfect condition. After going through the repairing process, the issue with these bugged items will be partially resolved and they will finally be able to properly stack. However, it's very important to note that you need at least six of such items in your inventory to create the initial stack, otherwise a stack of five or less such items will get split back into individual items when attempting to transfer them into any other container or when dropping them onto the ground. Essentially, when it comes to these particular item types, any of the items that are removed from that stack will subsequently refuse to stack again even if the stack remained at six items or more all along, meaning that any attempts to add items to the stack of any of these faction-related armor pieces or these fatigue-inducing weapons will literally require grabbing the whole stack from your storage container and bringing it with you when you repair the item that you want to add to the stack in order for the item to be added to the stack through the repair action itself, otherwise it will simply get added as a separate item and will refuse to stack with the rest.
    • Weapons and pieces of armor that are marked as stolen will not stack with their regular non-stolen counterparts regardless of them all being in perfect condition, and will sometimes even have trouble stacking with one another or will experience the aforementioned issue where they get split into individual items and refuse to stack again after being dropped or transferred into a container if the stack was left to end up with less than six items.
      • In order to get these stolen items to stack, one must follow the same process as mentioned above for faction-related armor and fatigue-inducing weapons.
      • If a stack of stolen perfect condition items has somehow already been created, it is sometimes possible to get them to stack with another stack of non-stolen items of the same type by dropping the stack of stolen ones onto the ground and picking it up again. Just like with other items, this will sometimes cause it to lose its stolen tag and stack with the regular non-stolen perfect condition stack of items of the same type.
    • If the trick that involves dropping these bugged items to get them to reveal their true condition doesn't work for some reason and the item condition remains just high enough to prevent a repair while also being just low enough to prevent it from successfully being added to the stack of other perfect condition items of that particular type, the bugged item in question may outright be impossible to fix to get it to stack properly if the item happens to be something like a Detonator or a pair of Binoculars or Sunglasses that don't experience a loss of condition from using the "weapon" or from taking hits from enemies while wearing the "armor".

Physics engine glitches

  • PCPC If a number of small items are on a shelf or tabletop, taking one of them will cause all the others to move upward and then begin bobbing up and down, slightly, but perceptibly, as if they were floating in water. [verified]
  • PCPC Items may occasionally experience a slight shift in their position or even fall through the surface of the static or movable object upon which they were sitting on and possibly even fall through the ground and into the void below. This almost always occurs when there are multiple small items next to one another and the player disturbs them by moving something or by picking up another nearby item.
    • Examples involving the ground include some of the bottles of purified water sitting on the ground near the belly of a dead Pack Brahmin at Clark Field right next to where one of the two Isotope-239 igniting agent quest items are found. If the player picks up any of the bottles or attempts to move the body of the Brahmin or even simply just causes the slightest shift in the position of the items on the ground by walking near them, the water bottles will fall through the ground and into the void below.
    • Examples involving the items falling through other static objects often include situations in which objects are sitting upon one another such as bottle caps sitting on top of a chessboard sitting on top of a picnic table or a movable crate, but may also include situations involving pencils or clipboards falling through counters or medical supplies such as forceps or scalpels or empty syringes or bonesaws falling through the little medical stand upon which they were sitting on and either ultimately falling through the ground below or instead simply landing onto the floor. Unless the object that they were sitting on was a crate or something that can easily be moved out of the way to pick them up off the ground afterwards, this will put them out of reach in terms of being able to pick them up afterwards since they will now be stuck behind the walls of the "invisible box" that makes up the collision of the counter or picnic table or medical stand or whatever the static object might have been.
    • It isn't really possible to predict which items might experience this issue with certainty other than just keeping an eye out for multiple small items sitting next to one another on a shelf or something along those lines and quick-saving the game before proceeding to disturb the items if they happen to be valuable just in case one or more of them do end up falling through the floor or getting stuck beneath a table or whatever the object might be.
    • If reloading from a previous quick save happens to be an option, there may be two possible solutions to get around this issue.
      • The first involves attempting to pick up the items in a different order, because sometimes the issue is caused by a single item that is causing the others to fall through the ground or through the surface of whatever they were sitting on, and it may therefore be possible to pick up everything else around it and leave that item to be picked last.
      • The second potential solution is simply lining up properly in a way that would allow the items to be picked up one after the another in quick succession without having to move the mouse, and then just attempting to click to pick them up really quickly and hoping that you were able to click fast enough and that you managed to get most of them before they had time to fall through the surface of whatever they were sitting on. However, the rate of success will depend on the size of the item since larger objects have a larger profile that will be able to remain in the path of the crosshairs for a split second longer than something that is very small or very thin. For example, it may be possible to use this little trick to pick up three large books one after another, but it will be pretty much impossible if attempted on something small like multiple pencils that have a very narrow profile that is difficult to properly aim towards even when they're sitting on a desk and not moving or falling to begin with.
    • If reloading from a previous quick save is not an option and the item really was something important such as a quest item or an item that must be collected to complete a challenge, there may still be hope to avoid having to lose progress by being forced to reload a much older save game. In some cases, the problem may be fixed by leaving the area and waiting over 72 hours for that building or cave or that particular cell of the world map to be reset, which will cause the game to reposition all of the items in the area and put them back into their original intended position, which will make them reachable again. Therefore, in such cases, it will always be worth a shot to take a minute and either find a bed to sleep in or simply use the wait option for three 24 hour periods plus a fourth 1 hour period and then trying to go back to the location to see if the area and its items have been reset instead of having to go back to reloading an old save game and ending up losing a whole bunch of progress. In extreme cases, if there are multiple items next to one another that fall through the surface as soon as any of the others are disturbed or picked up, this process may have to be repeated multiple times by waiting at least 72 hours in between going back to the location to pick up each individual item one by one.
    • In some cases, the item may spawn behind such an "invisible box" from the very first time that it gets loaded into the world to begin with, which leaves it out of reach in a permanent manner and prevents it from ever being picked up normally. There are many examples of such items throughout the game, but a perfect example of this phenomenon involving a valuable item is the Duck and Cover! skill book that is found in the room where Dean Domino is encountered for the first time in Dead Money. The book is presumably supposed to be hidden behind the bed or something along those lines to make it difficult to spot, but it instead spawns underneath the bed and within the "invisible box" that makes up the sides of the bed which puts it out of reach from the very beginning, and no amount of reloading the game or leaving the area and waiting is ever going to fix this issue. In such cases, more extreme measures may need to be taken in order to be able to pick up the item.
      • It's almost always possible to dislodge such items from behind the "invisible box" that surrounds them by using grenades or any other explosives to literally blow them out of the "invisible box" of the static object that they are under. However, it's not as simple as getting the item to just slide out from underneath the bed or table or whatever the case might be because despite what it may look like, no real gap exists and the item is definitely being blocked by an "invisible wall" that prevents the player from reaching it despite aiming the crosshairs at it both directly and indirectly and trying from every possible angle. As such, it requires a perfect explosion that will somehow essentially get the item to glitch through that "invisible wall" and out into the open where it can then be picked up normally. This will almost certainly require the game to be reloaded multiple times before one manages to land the grenade or place the explosives at just the right location to generate a lucky "perfect" explosion that sends the item flying with enough force at just the right angle to dislodge it from underneath the object and get it out of the "invisible box".
      • Unless someone has managed to figure out some other less commonly-known trick to solve this issue, the only other method that allows these stuck items to be picked up appears to be the use of the "tcl" console command to cheat by momentarily getting rid of collision physics to move underneath the floor or into the "invisible box" of the static object that the item is stuck under and to quickly pick it up before moving back up above ground level and turning the collision physics back on again afterwards. Despite what it looks like, this really isn't that big of a deal in the sense that achievements are only temporarily disabled and will automatically get enabled again once the player restarts the game itself and reloads any of his saved games including the latest in which console commands were used, and taking thirty seconds to do this and reset the game is definitely faster than spending up to fifteen minutes to reload dozens of times in an attempt to place the explosives just right and get the perfect explosion that will successfully dislodge the item. Therefore, it really boils down to the playing style of the player and whether that individual is open to "cheating" by quickly using the console commands for a few seconds to save a bunch of time and get around this annoying issue that is probably one of the most commonly-encountered bugs in the game.

Graphics glitches

  • Xbox 360Xbox 360 When crouched and holding a rifle while in first person mode, your arms will occasionally appear to be above your head as if the camera moved down your chest and arms did not follow. It can be solved by standing and crouching one or more times. Additionally, the gun seems to disappear altogether from view, even when holstered and redrawn. It can be solved sometimes by switching view to third person and back.[verified]
  • Xbox 360Xbox 360 Sometimes the player's hand and equipped weapon will simply vanish from the screen as if it had been holstered but the player is still able to fire. The Pip-Boy also becomes invisible at the same time. Movement causes the player's hand/weapon to reappear and disappear erratically. Quitting to the main menu and reloading usually solves this.[verified]
  • Xbox 360Xbox 360 Occasionally, doors appear not to be present and instead you will see the horizon, although this doesn't actually affect the gameplay.[verified]
  • Xbox 360Xbox 360 Sometimes when using a Stealth Boy, the character model will become completely invisible and will not reappear after the Stealth Boy has worn off.[verified]
  • Xbox 360Xbox 360 After removing the head of a giant or evolved centaur, either by shooting it or using melee, the ground that the centaur is above can be seen through its neck, where the neck gore would be normally seen. Can be easily achieved by going to The Devil's Throat on the top right of the map.[verified]
  • Xbox 360Xbox 360 When sneaking in the first-person view, the player sometimes is able to see his clothing but the clothing is transparent showing only certain parts of the item, usually around the neck area and most commonly happens with the bounty hunter duster. [verified]
  • Playstation 3Playstation 3Playstation 3 When in the third person, if you zoom in with your current weapon using the L1 Button then switch to the first-person while still holding L1 your gun will disappear from view when zooming in after that. [verified]
    • Fix - you need to simply un-equip and re-equip your weapon.
  • Xbox 360Xbox 360 Very rarely, when waiting in the section of the Strip with the Lucky 38 and Gomorrah a Powder Ganger and Great Khans will randomly spawn. [verified]
  • Xbox 360Xbox 360 Sometimes your hands will appear to be abnormally large. [verified]
    • The easiest fix is to reload your game.
  • Xbox 360Xbox 360 Sometimes the area will go very dark, a little darker than night, even when still daytime. When it does become night (via waiting) it becomes even darker to the point where you can't see, as well as when you enter a dark cave. Fast traveling or reloading saves does not fix. Restart system to fix. [verified]
  • Xbox 360Xbox 360 Weapons used by non-player characters may be invisible to the player. They will fire and reload them as normal, but the weapon cannot be seen. Seems to happen mostly with Fiends. [verified]
  • Xbox 360Xbox 360 Occasionally, everything on the screen will turn bright blue. The easiest way to fix this is to reload the last save that you made before the screen turned blue.[verified]
  • PCPC When entering an interior and leaving it again the sun glare effect is gone. This can be fixed by entering Freeside or quit the game and start up again.[verified]
FNV Nipton flag texture glitch
  • PCPC The Legion flag above Nipton Town Hall will not show the faction's logo and instead, will rotate between several other textures, including branches, birds, the ground, and water. [verified]

Gallery

Effect bug

  • PCPC Loss of perks effect, specifically the loss of stat gain from six implants bought from Usanagi. Possibly loss of 10 Barter points. Unknown if there's any other loss of unseen (as shown on Pip-Boy) effects. After using numerous chems in a radiated environment, that leads to numerous effects line (as shown in EFF page in Status button), when the effect wore off, there's a loss of numerous stat gained during the course of the game, as stated above. It's highly possible there's also a loss of other hidden unshown effects of perks. To repeat the bug: go to a radiated environment, like Vault 34, or Old nuke test site, or Crashed Vertibird, use 20+ chems/mags/foods that led to numerous effects. Wait for it to wear off, then recheck your stat. [verified]

Custom button-mapping bugs

  • Xbox 360Xbox 360 Using custom control-mappings can cause problems when attempting to activate or use objects, fire weapons, reload, etc. [verified]
    • Unload all your equipment into a container. When you pick it all up again you can once again use the D-pad.

Quest-specific bugs

Location-specific bugs

Pip-Boy bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The Pip-Boy screen may increase in brightness to a point where you can't see anything on the screen. Turning on then off the Pip-Boy light or saving and loading can fix this. [verified]
  • PCPC Xbox 360Xbox 360 In some instances when the player turns on their Pip-Boy's light, the entire sky may glare up, regardless if day or night. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When bringing the Pip-Boy screen up, the Pip-Boy moves partially off screen, occluding the view of the Pip-Boy screen. This can be fixed by equipping or unequipping a weapon. [verified]
  • PCPC Xbox 360Xbox 360 Occasionally the damage threshold indicator (Ex: DT 10.0) in the top-right of the Pip-Boy screen will disappear (just the letters 'DT' and the value - all other parts of the screen are fine). Resetting the console, and reloading the save seems to fix it. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 On the 'Stats' screen, certain stats are not accurately reflected. For example, the Courier has consumed water hundreds of time so far, yet 'water consumed' reads as zero. This also happens with 'weapons crafted', the Courier have made gas bombs, time bombs and all the spears in Dead Money and the total is still zero. [verified]
  • Xbox 360Xbox 360 The Pip-Boy character texture can sometimes disappear and not enable to take it back. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 While on the world map, and the dashboard button is pressed the background of the world map will vanish leaving only the map icons, this can be fixed by removing the Pip-Boy or switching from 'Map' to another screen. [verified]
  • Xbox 360Xbox 360 After starting a new file, the Pip-Boy map may have all locations discovered on previous file marked when Pip-Boy was first received. Exiting Pip-Boy and re-entering fixes the map. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Occasionally, the Pip-Boy will not center vertically on the screen preventing you from seeing the menu options. Exiting and performing some other action (such as holstering your weapon) will sometimes fix it. [verified]
  • Xbox 360Xbox 360 If you die while opening your Pip-Boy, your game will freeze and corrupt all your data. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, after finishing a game with companions, when you start a new game the companions location will appear on your Pip-Boy map. They will appear in their initial location where you first find them in the game (unknown if this happens with all companions, but does with Raul, Rex, Cass, ED-E, and Boone). [verified]
  • Xbox 360Xbox 360 Switching between the main Pip-Boy screens will become less responsive as you 'fill it with data'. e.g. discovering (and completing) more quests, collecting notes, etc. [verified]

Animation bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When unequipping a heavy weapon with a backpack attachment, sometimes the backpack will stay, even if the player is not using that weapon (viewed in 3rd person mode). Other weapons holstered on the back or with backpack attachments will clip through the glitched backpack. [verified]
    • Reload to a previous save not affected by this phenomenon, reset the game console (in case you auto-saved with the bugged backpack on) or change to another weapon while you have your weapon holstered. Keep doing this until the backpack disappears, or if you have another of the weapon in your possession, switch to it (the backpack of the minigun should cancel the one of the Gatling laser.
  • PCPC Xbox 360Xbox 360 If "True Iron Sights" is disabled, many modded weapons when aimed will block the target reticule and obscure all view. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes your character will hold the gun above the screen if you're in first person. Switching from first person to third person and back will fix this bug; alternatively, you can access your Pip-Boy (fixed with latest patch). [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Zooming in with guns equipped with the scope mod sometimes results in a black screen with a hack computer screen. If you exit the game completely, restart it and "load" a save game rather than "continue", the bug is cleared. [verified]
  • PCPC Zooming in and quicksaving the game and then loading the game will cause the zoomed-in view to overlay the first-person view, you will be able to move around normally but most of the screen will be covered. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Occasionally, some non-player characters' heads will turn completely upside down, being near their chest. This is extremely rare, but the most notable person to do this is Antony. [verified]
    • PCPC This bug can be solved by changing the screen texture settings in the pause menu.
  • Xbox 360Xbox 360 When activating a computer console for use, the screen becomes blurry, rendering the terminals unusable, but you can hear the typing on the computer as if nothing is wrong. Players can still back out from the screen. [verified]
  • Xbox 360Xbox 360 Numerous non-player characters will sit down at a dining table or empty desk and begin to type on a computer that isn't there. You can hear the keys and their fingers will move, but no computer will ever appear in front of them. Note that this has occurred in locations where a computer isn't present. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes after wearing heavy armor such as power armor, the holster and unholster animation for two-handed guns or energy weapons will remain the same no matter what you wear. This can be fixed by reloading the last save. Some NCR rangers may also suffer from this even if the Courier hasn't worn power armor. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes NPC's will be walking in place or standing on top of desks. This happens most often in crowded indoor environments, such as the Mojave Outpost HQ. Leaving and returning to the cell sometimes solves this problem temporarily. [verified]
  • Xbox 360Xbox 360 Rarely when you give Craig Boone or Rose of Sharon Cassidy a modded automatic weapon (minigun or assault carbine) their arms will disappear and render outside of the playable area and be useless until the weapon is taken out of their inventory. A temporary fix would be giving them an unmodded version of said weapon. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes upon an enemy's death, its body will stretch out incredibly far. [verified]
    • PCPC Using the "sgtm" console command to speed up the game will dramatically increase the odds of the issue happening, and will pretty much guarantee it when the speed is increased above 3 or 4. Not only will the various body parts of the dead bodies stretch for up to dozens or even hundreds of yards, but the body itself will begin to experience a weird collision issue and will begin flapping up and down and may get propelled way up into the sky and end up hundreds of feet away relative to its initial ground position. It's sometimes possible to clearly see the bodies crashing back down onto the ground if the speed is suddenly set back to normal through the "sgtm 1" command while the bodies were mid-flight and in the process of being catapulted into the sky by this weird collision issue the occurs at such higher game speeds.

Weapon bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Weapons that ignore damage threshold and damage resistance will not actually ignore DT/DR due to an engine bug. [verified]
  • PCPC When reloading a weapon one bullet at a time while holding down "Walk", bringing up the Pip-Boy and unequipping the weapon, one will fly forward at tremendous speed. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Due to an engine bug, weapons firing non-hitscan projectiles with explosions, such as missiles, will only deal explosion damage and no impact damage. [verified]
  • Xbox 360Xbox 360 If one throws mines too close to each other and then take one, any mines close to it will disappear and other mine will be lost. [verified]
  • PCPC Sometimes there is a chance when aiming and firing with any weapon, the screen will cut to black. The hud will still be visible. Restarting the game will fix this. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, when reloading a weapon that reloads one bullet at a time, after reloading the weapon will not show any movement animations. Aiming down sights, bringing up the Pip-Boy, crouching and reloading a save will fix this. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Weapons may freeze and refuse to fire. Going to the Pip-Boy and unequipping and then re-equip the weapon will fix this. [verified]
  • PCPC Sometimes a weapon will fire straight down from muzzle to the ground when fired in first person. It will still fire properly in third person. Reloading a game can sometimes fix this. Otherwise, exit New Vegas and reload the save. [verified]
  • Playstation 3Playstation 3Playstation 3 Anything related to the hot-key functionality might cause the PS3 to hang, requiring a hard reset, including: using R2 to assign a weapon to the analog-pad hot-key from the Pip-Boy interface, using the D-pad to change weapons. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After reloading a pump-style or shotgun, the fire trigger may not work from 0 to 60 seconds after the reload. This also occurs with the cowboy repeater and lever-action shotgun. It may also affect more than the fire trigger. The Pip-Boy cannot be accessed, cannot aim, or search bodies and crates. [verified]
    • Do not let the ammunition in your gun run out, i.e., reload before it's absolutely required to fire another shot.
    • PCPC Performing a quick 360-degree spin or taking a step backwards, allows the weapon to be fired once again.
    • PCPC Hitting the fire key/mouse button won't fire the weapon while in this glitch, but fixes it quickly.
  • PCPC All guns you load rounds into individually such as the .357 magnum revolver, hunting shotgun, and cowboy repeater may not work. It happens with all reloads whether it's firing every shot, pressing reload button or switching ammunition types. All controls including the esc key will be locked out. The last thing you press before LMB (fire) will happen except if you press LMB twice. [verified]
    • Press tab then LMB to bring up the Pip-Boy, then press tab again to gain controls back. Beware having to reload any of these weapons in V.A.T.S., as you will stand doing nothing for a while.
  • PCPC Xbox 360Xbox 360 When you have an upgraded, as well as a standard 9mm submachine gun, moving them in and out of a container might make the standard one disappear (it reappears upon removing the other one) or be "magically" repaired to full condition. Similar problems with plasma rifles found, this happens with many weapons on the PC while trading with companions. See also the bug list of 'Crashing, freezing and slowdowns' above: There seems to be a generic item bug which happens from time to time. Similar things can happen not only with weapons but with other items as well. [verified]
  • Xbox 360Xbox 360 After finishing hacking/using a computer then attempting to zoom in with a scoped weapon, you will have a computer monitor display instead obstructing your view. [verified]
  • PCPC Revolver type pistols fired from the third person camera do not hit where aimed. Instead, they hit much higher, probably due to the fact that revolvers have a bigger kick and the weapon moves upward when fired therefore the bullet is set to leave a little to late and hit a lot higher than aimed. In the first person camera this bug does not manifest. [verified]
  • PCPC Xbox 360Xbox 360 The + sign that indicates the weapon is modded may not show up when opening storage containers or trading like it normally should. [verified]
  • PCPC The + sign that indicates a weapon is modded may disappear when another weapon of the same type is traded. [verified]
  • Xbox 360Xbox 360 Firing a missile launcher until it breaks with either HE or HV missiles equipped, and then switching to another weapon using the Pip-Boy will cause any remaining missiles to be loaded into the selected weapon. This weapon will now fire missiles instead of its normal ammunition. This works with almost all weapons tested, including melee and thrown. For example, instead of hunting shotgun firing 7 buckshot pellets at 10x7 DMG, it fires a spread of missiles at 24.3x7 DMG. This only costs 1 missile worth of ammunition. [verified]
  • Xbox 360Xbox 360 Sometimes after completing the Old World Blues and Dead Money DLC, the Gauss rifle will sometimes either jam in V.A.T.S. and keep you in the firing position in real time indefinitely, or knock every one of your enemy's hit points down to one or two and other shots will not or will kill them until another weapon is equipped. [verified]
  • Xbox 360Xbox 360 If you switch to hollow point rounds for the cowboy repeater and V.A.T.S., you will be frozen in V.A.T.S. and will not fire. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which you have a re-loadable weapon equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
  • Xbox 360Xbox 360 Trying to repair boxing tape can freeze the game. [verified]
  • PCPC Performing the glitch to obtain infinite ARCHIMEDES II Charges or using console commands to get them for the Euclids C-Finder will result in the weapon being able to fire but the beam will never come down and the targeting lasers will randomly show up nearby. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes you will lose a weapon or two when you exit a New Vegas casino. So don't bring weapons with you if you plan to gamble. This also affects any weapons held by companions. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Even if the player doesn't have the skill needed to hide their holdout weapons when they enter a casino, attempting to hide them will result in the weapons (knives, switchblades, Silenced .22 pistol, etc.) staying in your inventory even when they're supposedly being taken. [verified]

Barter system bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If a vendor's standing cap count via barter exceeds approximately 32,000 caps (likely 32,767 (2^15 - 1) or more), that vendor will no longer transfer caps back to the player when the player sells items to them. However, the vendor will continue to accumulate caps for items sold to the player. This upper limit count may not apply to vendors that provide repair services or have shared inventories, as caps accumulated in those cases are handled differently for some vendors (like Samuel Kerr). The map cell the vendor operates out of (not the vendor inventory) generally has to reset to fix this condition. [verified]
  • Xbox 360Xbox 360 Vendors that offer repair service may track caps accumulated from repair services and item sales separately. Caps received via repair services for these vendors are assigned to accumulate as personal inventory, though still display in their store inventory. Caps accumulated for such vendors through their repair services cannot be exchanged for items bought from the player. [verified]
  • Xbox 360Xbox 360 A vendor whose inventory contains quest related items will not reset. This is only sometimes alleviated when related quest conditions are met. Examples include, but not limited to Blake, Ralph, and the SCIU (of Old World Blues). [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Do not at any point attempt to sell any faction armor that is currently equipped as it will result in you receiving the notice that the armor has been removed and you are no longer dressed as the said faction. You will be unable to select "A" to accept the message, if you do hit "A" it will simply sell or buy the next item in the list. When this happens, if you press the start button and then resume, you are then able to get rid of the notification. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The vendor's name is blank when the barter screen is first opened. If the category of the vendor's items is changed, when you cycle back to the vendor's name, it is now displayed. [verified]
  • PCPC Xbox 360Xbox 360 Selling a modded weapon and then subsequently trying to buy back the weapon, will result in the purchasing of a different form of the weapon (if it is stocked).[verified]
    • Example: Trying to buy back an extended mag 10mm pistol while other 10mm pistols are present will result in the purchase of the unmodified weapons first. Purchasing all weapons did not solve this problem, as the modded weapon would not be transferred, though caps were lost.
  • Xbox 360Xbox 360 If the user abuses the infinite caps glitch with a vendor, the item the player is buying may duplicate in their, or the vendor's inventory. If the item duplicates in the players' inventory and the player is already carrying an item of that type, all the duplicates will not be listed. However, once the player drops or stores that item, the duplicates will appear.[verified]
  • PCPC Xbox 360Xbox 360 When repeatedly buying items from vendors, the item the player is buying may simply disappear when the player accepts the trade. The player will still be charged for the purchase, but never receives the item. [verified]
  • Xbox 360Xbox 360 When bartering with a traveling merchant, the barter system may freeze upon finalizing a transaction when purchasing one or more cards - this is either because you pressed a button before the system inserted the card to your deck (to avoid this wait a second after you hear one or two clicks before you press any buttons) or it is because you bought two of the same card at the same time. It is quite likely that this only occurs when trying to purchase a card that you already have one of within your inventory.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 First time bartering with Alexander at 188 trading post or Vendortron at Gun Runners: save, quit to main menu, continue from lasted saved game will refresh the inventory (including 45-70), once you leave the area the bug will stop working, but if you continually go through the process you can get unlimited amounts of stuff. If you quit to the console's main menu and then "continue" from the games main menu, it will refresh even if you had left the area and returned.[verified]
  • Playstation 3Playstation 3Playstation 3 When buying multiple ammunition boxes, the game only adds the amount listed for 1 box, a workaround would be to buy all the ammunition boxes, then sell all, but one back and exit the buy/sell screen. Then once the game registers the ammunition as being added, repeat as needed. DO NOT exit the buy/sell screen till you sell the ammunition boxes back as that will simply cause the game to only add the amount listed for 1 box.[verified]
  • PCPC The addiction and radiation treatment will begin, but the NPC doctor will have its AI released, meaning they will wander away and even engage others during the procedure. If there are still pending dialogue with the player, they will come back and engage the PC after that.[verified]
  • PCPC Some merchants such as Blake from the Crimson Caravan Company or Quartermaster Bardon over at the Hoover Dam offices or perhaps even the Great Khan armorer over at the Great Khan armory will often have "ghost" items in stock that may be purchased and exploited to essentially empty out their entire inventory and their entire supply of caps. This will often occur with high value items such as the Displacer Gloves, the Ballistic Fist, Combat Armor, or Recon Armor that will appear in their inventory as having a low condition and be offered for a very low sum of caps. In reality, the vendor will most likely also have 1 or 2 extra perfect quality "ghost" items of that type that do not show up but that exist in his inventory, and purchasing the cheap low quality one that does show up will instead yield the high value perfect condition "ghost" one while clearly leaving the crappy one in their inventory. This allows the player to get an item that is worth thousands of caps for just a few hundred and sell it back and forth to the merchant for a very high profit each time the player purchases the "ghost" item to sell it right back to them. This can be repeated until the merchant is completely out of items and caps as long as the player only buys and sells a single one of these "ghost" items at once. Attempting to buy multiple of the same item type at once will ruin the trick and cause the player to eventually genuinely end up with the low quality version of the item in their inventory, after which the trick will not work anymore since the full value perfect condition "ghost" item will then start to correctly appear in the inventory of the merchant upon that item being sold back to him.[verification needed]

Leveling bugs

  • Xbox 360Xbox 360 After completing a playthrough and starting a new one as the opposite sex (tested male to female), the Courier may not level up past level 1 despite gaining more than 200 XP. This can be fixed by starting a new playthrough as the same sex you were on your original playthrough. This may also occur if you pick a different race, but are the same sex as your original PC. It is not confirmed whether or not trying the old race fixes this.[verified]
    • When helping the Powder Gangers or agreeing to do the tutorial, but not finishing the whole quests will lead to being left at permanent level one even IF you change races when it asks you if you would like to rebuild your character before the Courier makes progress.
    • Changing race in a new playthrough does no longer prevent leveling up past level 1 in the new patch.
  • PCPC If you are killed just as you level up you may stay at your previous level and require the same amount of XP for the next level to progress. [verified]
  • Playstation 3Playstation 3Playstation 3 Even with no DLC, a character may level up beyond 30.[verified]
  • Xbox 360Xbox 360 If you save or auto-save after gaining enough experience to level up, but before assigning skill points or perks (due to being in combat or under "caution"), loading that save will cause you to skip the level you are advancing to and go to the next one. This causes you to miss out on the skipped level's skill points/perk. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 There are many speech check challenges that can be repeated. Since successful speech checks award XP, this can be exploited to achieve unlimited XP. For example, if the courier asks Angela Williams about her opinion on Dr. Hildern, her response will prompt a 25 speech check. This action can be repeated, awarding around 40 XP every time.[verified]

Gameplay bugs

  • PCPC Workbenches may be unable to use schematics because it doesn't list what you can make. [verified]
  • Xbox 360Xbox 360 When leaving the tutorial area flying, killed due to an explosion, you still get the option to rebuild your character. When you do so, the game freezes. If you choose the option to 'finish onward' the game continues to load your last save (like normally on death). [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Sometimes in combat, an enemy will face the other way and fire at nothing, but the game will think the bullets are hitting you when they don't appear to, and you lose health. [verified]
  • PCPC Beams and bullets can shoot backwards out of an NPC gun. [verified]
  • PCPC Missing in V.A.T.S. will sometimes cause grenades from grenade launchers to clip through you. [verified]
  • PCPC Xbox 360Xbox 360 Dead Money poison gas carries over on save files if you save within the gas. [verified]
  • Xbox 360Xbox 360 When performing various unarmed attacks, characters' vocal expressions (yells, grunts) are that of a female despite the character being chosen as a male. Perks, non-player character interaction, and the player character model are that of a male as well. [verified]
  • Xbox 360Xbox 360 Companions and other non-player characters may randomly flee, and possibly never return to their original location. [verified]
  • Xbox 360Xbox 360 Dropped items in The Hopeville missile silo bunker will sometimes seem to fall through the floor. The item dropped remains where it is although invisible. [verified]
  • PCPC Occasionally, after changing ammunition types in one of your guns, you will be unable to manually swap ammunition types from within the Pip-Boy. It is still possible to change types via the hotkey, but when selecting a new ammunition type in the ammunition menu you will get an empty-sounding click and the square indicating selection will refuse to move. Experienced with Lucky, the service rifle, and the varmint rifle. [verified]
    • Dropping the affected weapon and picking it back up appears to fix the issue.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Boxes or jars of ammunition primer or powder are useless and take up weight until dropped or stored in a container, and then picked up again, at which time the quantity of weightless ingredients is added to the inventory. This applies to most boxes and jars with a few exceptions, such as "ammunition box, Microfusion cell", which are correctly added as ammunition immediately. In hardcore mode, this 'bug' is actually a benefit; a box of 250 5.56mm surplus rounds weighs only 5 pounds as opposed to 250 individual 5.56 rounds, each weighing 0.03 pounds, totals up to 7.5 pounds. [verified]
  • Xbox 360Xbox 360 If an enemy attacks someone that is Neutral to the player and the enemy, the Neutral non-player character becomes hostile to the player. [verified]
  • Xbox 360Xbox 360 Purchasing the Strength implant does not increase Strength when at level 7. [verified]
  • PCPC Occasionally, clothing and armor is not properly unequipped, resulting in being attacked for no reason by friendly factions, independent of your reputation. [verified]
    • Try to remember which faction armors you had equipped before this happened and re-equip it. Example: If the NCR starts attacking for no reason, and you were dressed as a Legion some time before, try to re-equip the Legion armor and unequip it again. Make sure you receive the message that you are no longer dressed in Legion clothes. If you were wearing a Brotherhood armor before that caused this bug, only un-equipping a Brotherhood armor will fix it.
    • The above fix doesn't always work. In case your reputation is too negative, you'll have to use the console command setreputation factionid x y.
  • Playstation 3Playstation 3Playstation 3 Sometimes weapons do not properly hotkey when multiple items are being assigned. [verified]
  • Playstation 3Playstation 3Playstation 3 Loading a save may change your current reputation with a faction. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Various wasteland critters often fall through the terrain. Occurs most often over high, rocky, and uneven ground. Also occasionally occurs at Lake Mead with lakelurks. This can result in creatures with half their bodies exposed and half their bodies submerged, making them destructible but unable to move or attack the player.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When a new game is started, sometimes vendors and traders stock will never change and you won't be able to buy new things through the entire game.[verified]
    • On Xbox 360, clear the system cache by going to Storage Settings > Memory > Press Y while Hard Drive is highlighted > Clear System Cache. After you've done this, all vendors will refresh their inventory.
    • Go up to the vendor that you want to refresh their stock, then create a save, exit to main menu, then continue from the save you just created. (Note: Only the vendors stock that you saved by will be replenished)
  • Xbox 360Xbox 360 Corpses will often become either immovable or unlootable, which also happened within Fallout 3. Occasionally, revisiting the body will result in it being able to be looted, but at other times it still will be set in and you won't be able to interact with it. [verified]
  • PCPC Xbox 360Xbox 360 Goo and ash piles will permanently sustain. If a respawnable NPC is turned into an goo or ash pile the goo/ash pile will share their inventory after respawning. If turned into goo/ash again it will spawn another pile duplicating them infinitely. When looting an ash/goo pile while sneaking, the piles show as a pickpocket attempt on all NPC's that can be pickpocketed, allowing you to pickpocket/loot NPC's at a safe distance. This glitch also occurs when revisiting an area where energy weapons were used previously. Ash and Goo piles can be 'looted', stripping a dead non-player character several feet away. [verified]
  • PCPC Occasionally a glitch will occur causing the doorman of a casino to not interact with you or even disappear, causing you to be frozen. [verified]
  • Xbox 360Xbox 360 If you take advantage of your companion's inventory to store weapons while at a casino and then enter an area where your weapons are confiscated, the weapons stored in your companion's inventory may not be returned once you leave these areas. [verified]
    • It is possible to break into the cashier area and steal your weapons back. There should be two lockers that have the items, but this will turn the casino hostile.
  • Xbox 360Xbox 360 Sometimes after auto-saving and then turning off the console (sometimes without even turning off the console) the right stick can become stuck. It can still be used to look around on the map screen in your Pip-Boy. [verified]
    • Entering V.A.T.S. and performing cinematic kills has been known to unstick the controller.
  • Xbox 360Xbox 360 If you kill everyone in a casino on the strip (such as the Gomorrah), the game may freeze when you walk into it again because there is no person to take your weapons. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 During a cinematic kill while not in V.A.T.S., occasionally, the game will remain in such a slow-motion state following the kill. This can continue for anywhere from a few seconds to several minutes. [verified]
  • PCPC Enemies can move through the player during hand-to-hand combat, and will sometimes be thrown away several meters in a random direction faster than the non-player character can move. This can result in targeting problems if the player attempts to use V.A.T.S. in melee or situations where an enemy can strike at you from a longer range than their weapon seems to allow. [verified]
  • Xbox 360Xbox 360 Some versions of the Xbox 360 experience problems while attempting to hack a computer terminal. The screen blurs out but the hacking mini-game does not initiate. This seems to only occur with the terminals with the non-foldout keyboard. [verified]
    • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This bug seems to only happen if you change the default button mapping of X on the PS3 or B on the Xbox 360 to another button. Restoring your button mapping to default will allow hacking the stationary (not foldout keyboard) terminals or a bypass is by holding the 'activate' button down, this will bring up the hacking screen enabling you to hack. Keep it held down till you complete the hack, release, then re-enter the terminal. [verified]
  • PCPC Sometimes when equipping a weapon mod to a weapon, the mod (scope, extended magazine, etc.) may not show up on the weapon but the effect will still be applied to the weapon. [verified]
  • Playstation 3Playstation 3Playstation 3 Occasionally, when attempting to fast travel, the game may tell you that fast travel is currently unavailable from your location. [verified]
    • The fix is the same for the 'Custom button-mapping bugs' for Xbox 360: unload all of your inventory weapons (in worst cases - all equip-able items) to a container or drop them and after picking them up try to re-set your hotkeys. If this doesn't work add Save > Exit game > Start game > Load - and then pick up your items.
  • [Platforms needed] If you have more than 2 different save games, it will automatically stop you from leveling up (2 completely different saves, not more than 2 of the same save game).[verification needed]
    • Reloading from a very early save (this may not work) or restarting the game may fix this.
  • Xbox 360Xbox 360 After convincing the Great Khans not to form an alliance with Caesar and completing Aba Daba Honeymoon, every once in a while your character may disappear entirely and a random Great Khan will appear in the area. Your character will re-appear after talking to someone. [verified]
  • PCPC The day of the week is set to Sunday when loading a save just after starting up the game regardless of the date in that save. This causes vendors' inventories not to reset unless three game days pass without exiting the game entirely. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When hostile non-player characters are sneak-killed (feral ghouls, Vipers, etc.) you are given good Karma, but when they are killed without sneaking there is no Karma gained or lost. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes while walking up rocky terrain, the player character may randomly fall through and will not be able to get out. [verified]
    • Moving while in third person view can negate the chances of this happening.
    • This can be fixed by fast traveling to any location. However, if this occurred with hostiles nearby, the only solution is to load an earlier save as they can still detect the player character inside the terrain.
    • PC users can open the console and use tcl to get out.
  • Xbox 360Xbox 360 If you move any Fallout: New Vegas file that has a companion following onto a memory unit, then you insert the memory unit into an Xbox 360 without Xbox Live, and no title updates on either the Xbox or the memory unit, the current companion will keep entering conversation if they get too close to the player while following. This was only tested with Boone. [verified]
  • Playstation 3Playstation 3Playstation 3 While aiming at a target and shooting the target outside of V.A.T.S. the bullets will either not shoot but your ammo count goes down or the bullets do nothing. [verified]
  • PCPC Occasionally, items picked up can become unsellable to vendors permanently. This occurs on acquisition and other triggers (likely repair). This does not affect the item's use, crafting, or whether or not it shows up when opening boxes, only store inventories. [verified]
  • Playstation 3Playstation 3Playstation 3 When running occasionally the player will run very quickly even with the weapon equipped. [verified]
    • This can be fixed by saving and loading that file.
  • PCPC Playstation 3Playstation 3Playstation 3 If the player character decides to flee from a hostile, usually a creature, and loses them due to a boundary restriction on that hostile, the player's [HIDDEN] status becomes [CAUTION] as usual but will stay that way for a considerable time in the surrounding area, when approaching non-hostile NPCs they will react as if a hostile is close by, fleeing from the Courier. [verified]
    • To fix this, continue your venture until the status disappears or fast travel to another location.
  • Xbox 360Xbox 360 Upon loading a player in the tutorial area, limbs may become permanently crippled with no recourse(i.e., seeing a doctor, sleeping in normal mode, applying stimpaks, doctors bags or hydra will not fix the affected limb/limbs). [verified]
  • Xbox 360Xbox 360 One can make their player character appear as if they were melted by a plasma weapon. Using the ammo switch exploit to load an AOE ammunition type (i.e. Mini Nuke - Big Kid) into a plasma weapon. Then by sneaking and firing at an NPC, the cinematic kill cam will play, during which the player shoots at a wall to kill themselves. Upon reloading, the player character's joints will no longer be rigid upon death. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 One very common glitch encountered is having the Courier get stuck in/on an object so that they can't move or leave. [verified]
    • If the player character is close enough to a chair, stool, or other sittable objects, sitting in the object and then getting up should free the Courier.
    • Since loading a game gives the player a slight brief boost forward, a save/load sequence can often be used to free the Courier. Move as far forward as possible in the direction you want to escape, then save. While reloading the game attempt to jump and move forward at the same time.
    • PC players can usually free themselves with console commands. Specifically, open the console with the ~ or ` key, type tcl to enable moving through objects, close the console and have the Courier walk free, then open the console and use tcl again to turn this mode off. You should then save and relaunch the game so that achievements will not be disabled.
  • Playstation 3Playstation 3Playstation 3 When playing the game, for uncertain reasons, your entire field of vision can become permanently blurred, without having any head injuries at all. The blurring is absolute and total, not fading in and out of focus in cycles like when you have a crippled head. There appears to be no way of fixing this bug, turning the Pip-Boy light on and off, sleeping, fast traveling, getting killed, and reloading the game and rebooting the system several times do not fix the problem. Perhaps getting a crippled head may make a difference, but more likely the cycles of blurriness would not even be apparent as your vision is already at maximum opacity. [verified]
    • This can be fixed by going to Guardian Peak, wandering around for a minute, and using the Pip-Boy a couple of times. It may be necessary to enter the cave in order to fix the problem.
  • PCPC If you kill an NPC and the death is shown in cinematic form, then kill another NPC and the death is also shown with cinematic presentation, the first NPC's nametag may replace the second NPC's tag after death. [verified]

PC only bugs

Stuttering, crashing, freezing, and slow-down issues are often hardware- and/or software-related.

  • PCPC A common bug is a slowdown when opening containers or loading new areas, looting or searching corpses. The cause of this slowdown is due to third party graphic software. Uninstalling software such as ASUS SmartDoctor, ASUS Gamer OSD or FRAPS will resolve this issue. [verification needed]
  • PCPC Entering the Steam overlay menu, exiting to the Windows home screen (without quitting the game) and then entering back into the game again will result in a pause menu bug where the player character can fully move with the menu still on and the world will be in a paused state. This can be exploited to move past enemies for short distances but areas will not properly load with the menu still on, and moving longer distances will crash the game. [verification needed]