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Fallout: New Vegas skill books

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This page lists all skill books in Fallout: New Vegas.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For skill books in other Fallout games, please see "Skill book".
  • For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas".
 
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General informationEdit

Reading a skill book permanently raises the corresponding skill by three points (four with the Comprehension perk). With a few exceptions, the skill books are identical to the books from Fallout 3. The newly added Survival skill uses the Wasteland Survival Guide as a skill book. U.S. Army: 30 Handy Flamethrower Recipes from Fallout 3 has been removed, since the Big Guns skill has been dissolved into other skills.

There are, on average, four copies of every skill book in the base game. Dead Money adds an additional copy of each skill book type, with the exception of Wasteland Survival Guide. Honest Hearts introduces the workbench crate, a container with random loot that has a chance of containing various skill books, but no static book locations. Old World Blues adds two copies of Chinese Army: Spec Ops Training Manual and a copy of Big Book of Science, in addition to a new mechanic enabling the player to create a single copy of each book at a workbench using 25 blank books, two tubes of wonderglue and the appropriate recipe. Finally, Lonesome Road adds an additional copy of each skill book.

TypesEdit

The first number in parentheses indicates the total number of skill books with all add-ons included. The second number in parentheses is the total number of skills books with Old World Blues Skill book crafting mechanic included.

Name Skill # Locations Base ID
Tales of a Junktown Jerky Vendor Barter 4 (6/7) 00034042
Nikola Tesla and You Energy Weapons 4 (6/7) 00034041
Duck and Cover! Explosives 4 (6/7) 0006a80c
Guns and Bullets Guns 4 (6/7) 0003403e
Tumblers Today Lockpick 4 (7/8) 00034046
D.C. Journal of Internal Medicine Medicine 4 (6/7) 00034043
Grognak the Barbarian Melee Weapons 4 (6/7) 00034040
Dean's Electronics Repair 3 (6/7) 0003403d
Big Book of Science Science 5 (8/9) 0003403c
Chinese Army: Special Ops Training Manual Sneak 4 (8/9) 00034045
Lying, Congressional Style Speech 4 (6/7) 00034044
Wasteland Survival Guide Survival 4 (5/6) 00160227
Pugilism Illustrated Unarmed 4 (6/7) 0003403f
Workbench crate (Can hold random skill books) Random 0 (16) 0000e928

LocationsEdit

This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Big Book of ScienceAshton silo control station Lonesome Road (add-on)Gametitle-FNV LRIn the north corner of Launch Deck level 3 of Silo wreckage just past a hard locked safe.
Big Book of ScienceBrewer's beer bootleggingIn the cellar all the way in the back room with the sign, on a table with the chem kit to your left.
Big Book of ScienceCamp Forlorn HopeIn the Command Center, in the Southeast corner, on the desk (must be stolen).
Big Book of ScienceExecutive suites Dead MoneyGametitle-FNV DMOn a bookshelf in Vera's room, which is found in the Executive suites area of the Sierra Madre Casino.
Big Book of ScienceHELIOS One dialogueIcon dialogueReward for distributing power through the network during That Lucky Old Sun.
Big Book of ScienceNipton HallOn the desk in Mayor Joseph B. Steyn's office on the top floor.
Big Book of ScienceREPCONN headquartersLocated on the ground floor through the door next to the radioactive barrel display. There is another door behind the counter you must pick (hard difficulty), the book is located on a shelf past the door.
Big Book of ScienceY-0 research center Old World Blues (add-on)Gametitle-FNV OWBIn a corner of the canyon south of the Y-0 building, between two xander root plants by the hand of a skeleton.
Chinese Army: Special Ops Training ManualCamp SearchlightIn the east church, down in the gecko-filled basement, on the floor at the foot of some metal shelves.
Chinese Army: Special Ops Training ManualGoodspringsIn the Goodsprings Home inhabited by Trudy and Sunny Smiles, East from the Schoolhouse, on a bookshelf. (Must be stolen unless the Run Goodsprings Run quest has been completed).
Chinese Army: Special Ops Training ManualNCR Sharecropper FarmsOn some papers, by the corner desk inside the Sharecropper Barracks near the four water towers in the northeast corner of the fenced in area. (Must be stolen)
Chinese Army: Special Ops Training ManualPuesta del Sol switching station Dead MoneyGametitle-FNV DMIn the eastern most room of the switching station there is a huge machine on the south side of the room. The book is located on the catwalk that runs around the machine. Its the only portion of catwalk in this room that you have to jump to.
Chinese Army: Special Ops Training ManualVault 3Living Quarters, right after you come down the stairs from the recreation area. Through the 50 Lock/Security door. Turn right on the 2nd shelf.
Chinese Army: Special Ops Training ManualX-13 research facility Old World Blues (add-on)Gametitle-FNV OWBOn the floor, opposite the door in the room where the chest plate for the stealth suit Mk II is.
Chinese Army: Special Ops Training ManualX-13 testing facility Old World Blues (add-on)Gametitle-FNV OWBIn the reward safe upon completion of all the Stealth Suit tests.
Chinese Army: Special Ops Training ManualSunstone Tower Lonesome Road (add-on)Gametitle-FNV LROn a bookshelf facing the wall (hidden from view) on the S/E landing up one flight of stairs from the ground floor interior entrance. Can be exposed by placing/throwing explosives onto the bookshelf, underneath the filing cabinet.
D.C. Journal of Internal MedicineBuried Buildings Lonesome Road (add-on)Gametitle-FNV LRJust after exiting the Cave of the Abaddon, in the south corner under a nightstand, in the room with the bed and the exit to The Divide
D.C. Journal of Internal MedicineFollowers SafehouseOn the beside table shelf, by the bed on the right, in the second room
D.C. Journal of Internal MedicineHELIOS OneUpstairs in the main building, lying on a bed in the same room with the east terminal password. (Head to the right from main entrance, through the pool room, and right up the stairs.)
D.C. Journal of Internal MedicineMesquite Mountains CraterInside Hell's Motel, below the globe with a hat, on the table with the radio and repair kit
D.C. Journal of Internal MedicineNovacIn the middle of the queen-sized bed, inside Ranger Andy's bungalow (must be stolen)
D.C. Journal of Internal MedicineVilla Clinic Dead MoneyGametitle-FNV DMIn the Villa Clinic basement, in a tool cabinet next to some fire extinguishers
Dean's ElectronicsAbandoned Brotherhood of Steel bunker Dead MoneyGametitle-FNV DMOn the metal sill, opposite the reloading bench, in the area with the office. Though the location exists without the add-on, it is sealed by a keyless lock. Note: If the game is unpatched, the door is unlocked, and you will be able to enter and get the book.
Dean's ElectronicsNellis Air Force BaseInside Loyal's house, on the long counter next to the ruined terminal (must be stolen)
Dean's ElectronicsHopeville missile silo bunker Lonesome Road (add-on)Gametitle-FNV LRWhen walking into the room with the first missile, the book is located to the left of the stairs, in some rubble
Dean's ElectronicsPuesta del Sol switching station Dead MoneyGametitle-FNV DMPuesta del Sol switching station in the south center of the map on the upper level next to the terminal that shuts off power to the protected speakers. It is very difficult, but possible, to reach without Christine and disarm the trip wire before your collar detonates.
Dean's ElectronicsSloanIn the worker barracks, on the top shelf to your left as you enter (must be stolen)
Dean's ElectronicsSouthern Nevada Wind FarmIn the shack, on the table with the clipboard and scrap metal
Duck and Cover!Collapsed overpass tunnel Lonesome Road (add-on)Gametitle-FNV LRJust south of the exit to The High Road, behind some sandbags, the book is in a crate hiding underneath a teddy bear.
Duck and Cover!Mojave OutpostIt is inside the Mojave Outpost barracks, on the bottom shelf, in the middle, below the bar counter. It must be stolen, but can be bought if caught.
Duck and Cover!Nellis Air Force BaseIt is among the books on the shelf, above the grenade rifle, inside Pearl's Barracks (must be stolen).
Duck and Cover!Ranger Station FoxtrotIt is on the table next to Comm Officer Lenk.
Duck and Cover!Residential District Dead MoneyGametitle-FNV DMIt is stuck underneath the bed in the same room where you first meet Dean Domino. The book is only obtainable by using explosives and dropping throwing spears to force the book out.
Duck and Cover!SloanIt is inside the worker barracks on the back left shelf under a first aid box. (Must be stolen).
Grognak the BarbarianCannibal Johnson's caveOn the mattress near the radio, close to the fire (must be stolen)
Grognak the BarbarianCottonwood CoveInside Aurelius of Phoenix's office on the upper floor of the HQ, inside the nightstand next to the bed (must be stolen)
Grognak the BarbarianHidden Supply CaveRequires 50 Lockpicking to enter. Resting on one of the large metal crates, in the cave, sometimes behind the metal crates.
Grognak the BarbarianJacobstownLying in front of the oven, in the first bungalow to the east as you head towards the lodge
Grognak the BarbarianVilla Police Station Dead MoneyGametitle-FNV DMInside the Police Station basement, on the floor in the room in the northwest corner in front of the filing cabinets
Grognak the BarbarianHopeville women's barracks Lonesome Road (add-on)Gametitle-FNV LRAt the back of the barracks on a small table under a ruined book
Guns and BulletsGomorrahIn Big Sal's office, up the stairs from the main level of Brimstone. It is on the first low bookshelf on the left as you walk in (must be stolen).
Guns and BulletsNevada Highway Patrol stationOn the desk without the computer in the entrance open-plan office room, nearest the door leading to the cells
Guns and BulletsRaul's shackInside the shack, in the wooden crate next to the door
Guns and BulletsSierra Madre Casino Dead MoneyGametitle-FNV DMGo to the second floor and jump on to the support beams. From there, jump down into the cashier's caged area. The book is on the floor behind the cashier's desk.
Guns and BulletsVault 34On the small metal table between the sofas by the pool table, in the armory common room. (No need to unlock armory etc. through overseer office)
Guns and BulletsHopeville armory Lonesome Road (add-on)Gametitle-FNV LRUnderneath the desk in North-East corner, with a bed that can be slept on
Lying, Congressional StyleBrooks Tumbleweed RanchOn an open locker shelf, in the upstairs room with the chessboard (must be stolen).
Lying, Congressional StyleCerulean RoboticsOn the floor among the office desks.
Lying, Congressional StyleLucky Jim MineInside the Lucky Jim Mine house, on the bottom shelf below a varmint rifle.
Lying, Congressional StyleNCR Correctional FacilitySecond floor of the NCR CF administration, on a desk (must be stolen).
Lying, Congressional StyleSierra Madre Casino Dead MoneyGametitle-FNV DMThe Tampico, on a shelf, opposite the holotape projector.
Lying, Congressional StyleThird Street Municipal Building Lonesome Road (add-on)Gametitle-FNV LRIn the eastern most corner underneath a physician's desk (may have fallen off building after detonating warhead).
Nikola Tesla and YouHidden Valley bunkerIn the white plastic bin by the desk in Schuler's office; bunker L1, west of the central hub corridor junction (must be stolen)
Nikola Tesla and YouHopeville Missile Base Headquarters Lonesome Road (add-on)Gametitle-FNV LRLocated in the first room, on the wooden shelf directly on the right after you enter the place, hidden underneath a burned book
Nikola Tesla and YouNuclear test shackInside the irradiated shack on the small table opposite to the exit
Nikola Tesla and YouREPCONN Headquarters1st Floor, past the 100 Lock/Security door on top of the safe. (Or sneak up to the 3rd floor and get the key from the suitcase next to the skeleton). The room can also be accessed through a hole in the floor of a room on the west side of the 2nd floor (Must pick the Hard (75) lock on the door).
Nikola Tesla and YouREPCONN Headquarters2nd Floor, turn left, first door; on the desk with the lit computer
Nikola Tesla and YouSierra Madre Casino Vault Dead MoneyGametitle-FNV DMRight before you enter the vault door turn around and jump down to the pipes below the walkway, there is a duffle bag with the book inside. The only way back is to go east from the bag and jump on the valved pipe then back to main platform.
Pugilism IllustratedFisherman's Pride shackOn the bedside table, inside the shack.
Pugilism IllustratedNipton Road reststopInside the store, lying on the wooden shelf on the left when you enter, close to the counter.
Pugilism IllustratedThe TopsInside the Presidential suite in the Tops casino. Inside the Pool Room, on the tiny table in the corner.
Pugilism IllustratedVault 11Inside the living quarters, in female dorm #1, by the fallen dresser near a small sign on the ceiling that says "Ladies".
Pugilism IllustratedVilla Dead MoneyGametitle-FNV DMBehind the fountain where you start the Dead Money add-on.
Pugilism IllustratedWastewater treatment plant Lonesome Road (add-on)Gametitle-FNV LRIn the north-east corner of the third room, behind a set of tipped-over lockers.
Tales of a Junktown Jerky VendorAllied Technologies officesIn the largest room (west), on the floor in front of the Nuka-Cola machine
Tales of a Junktown Jerky VendorCap Counterfeiting ShackOn the suitcase by the bed, in the small back cellar room
Tales of a Junktown Jerky VendorMarked men guard outpost Lonesome Road (add-on)Gametitle-FNV LRLocated through a cellar door on the eastern wall of the building, downstairs on a table near some gore on the north-west wall
Tales of a Junktown Jerky VendorPrimmInside the Bison Steve Hotel, on the floor of the gift shop, behind the counter
Tales of a Junktown Jerky VendorSalida del Sol South Dead MoneyGametitle-FNV DMIn a building opposite the door to Salida del Sol House, on a book shelf
Tales of a Junktown Jerky VendorVault 22In the lab room (up the stairs from the elevator) in Pest Control, on the table with the bubbling vials
Tumblers TodayBitter Springs Recreation AreaInside the office shack to the west, on the desk in the smaller of the two rooms
Tumblers TodayHopeville Missile Base Lonesome Road (add-on)Gametitle-FNV LRInside the Hopeville men's barracks, in the toilets underneath an upturned box
Tumblers TodaySierra Madre Casino Dead MoneyGametitle-FNV DMIn the casino floor area, 3rd floor office room to south east with the auto doc, on top of a tool cabinet in room's northeast corner
Tumblers TodaySilver Peak MineInside the shack, behind the two small tables, on the ground in an open locker, right of the entrance
Tumblers TodayThe Crow's Nest Lonesome Road (add-on)Gametitle-FNV LRIn a box between the duffle bag and metal box; (replaced by 2 skill magazines in the patch 1.2.0.31x)
Tumblers TodayThe Prospector's DenInside the caves, in the subterranean den structure, in the large barracks room, on the floor in the far right corner
Tumblers TodayWolfhorn RanchInside the farmhouse, partially under the fridge without a door
Wasteland Survival GuideLone Wolf RadioInside the radio trailer, near the mattress.
Wasteland Survival GuideMatthews Animal Husbandry FarmTop balcony of the northern barn, near the barrel crate.
Wasteland Survival GuideMesquite Mountains camp siteInside the western tent, behind the bedding and toolbox.(May glitch into the ground)
Wasteland Survival GuideScavenger platformAmong the books under the fallen metal bookshelf, on the northern platform section.
Wasteland Survival GuideWaste disposal station Lonesome Road (add-on)Gametitle-FNV LRIn the middle of the fallen radioactive barrels, behind a skeleton draped over one of the barrels, between two lead-lined metal boxes.
Workbench crateAngel cave fnvhhGametitle-FNV HHTo the right of Joshua Graham.
Workbench crateCueva Guarache fnvhhGametitle-FNV HHIn the Survivalist's room.
Workbench crateFallen Rock cave fnvhhGametitle-FNV HHIn the same room as the Compliance Regulator.
Workbench crateStone Bones cave fnvhhGametitle-FNV HHIn the same room as the Desert Ranger combat armor.
See Also: The locations of the recipes used to create additional skill books possible with the Old World Blues DLC.

NotesEdit

  • With the total amount of skill points earned from reading every obtainable skill book (not counting the ones found as random loot in Honest Hearts), and with the Comprehension perk, the PC will have gained a total of 380 skill points (285 without it). The Workbench crate skill books found in Honest Hearts can make up an additional 64 skill points with Comprehension (48 without it), assuming the maximum of 4 skill books per crate, for a total of 444 skill points with Comprehension (333 without it).
  • Although it is possible to obtain the maximum of 16 (non combat related) skill books the likelihood is extremely low (see Workbench crate page). It would be more realistic to hope for the total amount of 8 skill books. Theoretically approximately 1 out of 5 save/reload trials (before entering the caves) or using the console, selecting it, and typing resetinventory should result in 2 random skill books. If the player has the Comprehension perk it still should be enough to max out all skills.
  • It is possible to use skill books to raise skill levels past 100. The value is not shown, and no skill will have any benefits past 100 points, except for the purposes of counteracting SPECIAL stat penalties. For example, if a character has a natural Endurance of 4, and then raises the Survival skill to 100 through level-ups, and then at some point suffers from minor radiation poisoning (-1 Endurance) and minor dehydration (-1 Endurance), resulting in a total negative Endurance score of 2, the Survival skill will consequentially be reduced to 96. Unless the character has read a "Wasteland Survival Guide" Skill book after the Survival skill was already raised to 100 through level-ups, then even with the SPECIAL point penalties, the Survival skill would display as 99 or 100 (with Comprehension).

GalleryEdit

See alsoEdit

Skill books in Fallout: New Vegas

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