Fallout Wiki
Fallout Wiki
Tag: sourceedit
(13 intermediate revisions by 11 users not shown)
Line 27: Line 27:
 
* [[Luck]]
 
* [[Luck]]
   
Unlike ''Fallout'' and ''Fallout 2'', the game internally keeps track of "base stats," which are the SPECIAL scores without any temporary adjustments (such as from [[chems]] or certain equipment). These base stats are used both for checking against the prerequisites for a perk and for determining the number of skill points allocated on a level up. The only ways to increase these "base stats" are through:
+
Unlike ''Fallout'' and ''Fallout 2'', the game internally keeps track of "base stats," which are the SPECIAL scores without any temporary adjustments (such as from [[chems]] or certain equipment). These base stats are used both for checking against the prerequisites for a perk and for determining the number of skill points allocated on a level up. The only ways to modify these "base stats" are through:
* [[New Vegas medical clinic]] implants,
+
* [[New Vegas medical clinic]] implants
* Taking the [[Intense Training]] perk,
+
* Taking the [[Intense Training]] perk
* Completing ''[[Lonesome Road (add-on)|Lonesome Road]]'',
+
* Completing ''[[Lonesome Road (add-on)|Lonesome Road]]''
* Taking the [[Four Eyes]] trait, which deducts 1 ''permanently'' from Perception while granting a ''temporary'' +2 to Perception when wearing glasses, or +3 when wearing [[Lucky shades (Fallout: New Vegas)|lucky shades]],
+
* Taking the [[Four Eyes]] trait, which deducts 1 ''permanently'' from Perception while granting a ''temporary'' +2 to Perception when wearing glasses, or +3 when wearing [[Lucky shades (Fallout: New Vegas)|lucky shades]]
* Taking the [[Small Frame]] trait,
+
* Taking the [[Small Frame]] trait
* Starting ''[[Old World Blues (add-on)|Old World Blues]]'', which automatically grants the [[Spineless]] perk (+1 Strength)
 
* Completing ''Old World Blues'' and obtaining the optional [[Reinforced Spine]] perk (+2 Strength), which will replace the [[Spineless]] perk.
 
   
 
Starting ''[[Old World Blues (add-on)|Old World Blues]]'' automatically grants the [[Spineless]] perk (+1 Strength) and completing it gives the option to replace Spineless with [[Reinforced Spine]] (+2 Strength). However, these bonuses do not count for perk requirements.
There is a special Endurance calculation used ''just'' for the [[New Vegas medical clinic]] implant limit, which is base Endurance ''minus any Endurance implant''. This is to prevent an Endurance implant from being "free" (as otherwise it would be possible to install an Endurance implant and still have the same number of available implants as before). Taking all these stat buffs will yield 24 SPECIAL points, the maximum possible without the use of cheats.
 
  +
 
There is a special Endurance calculation used ''just'' for the [[New Vegas medical clinic]] implant limit, which is base Endurance ''minus any Endurance implant''. This is to prevent an Endurance implant from being "free" (as otherwise it would be possible to install an Endurance implant and still have the same number of available implants as before). Taking all these stat buffs will yield 23 SPECIAL points, the maximum possible without the use of cheats.
   
 
==Ranks of SPECIAL==
 
==Ranks of SPECIAL==
Line 59: Line 59:
 
| Sub-Brick
 
| Sub-Brick
 
| Walking Disaster
 
| Walking Disaster
| 13-Pitch Black Cats
+
| 13 Pitch-Black Cats
   
 
|-
 
|-
Line 170: Line 170:
 
The skills in ''Fallout: New Vegas'' are:
 
The skills in ''Fallout: New Vegas'' are:
 
* Combat skills: [[Energy Weapons]], [[Explosives]], [[Guns]], [[Melee Weapons]], [[Unarmed]],
 
* Combat skills: [[Energy Weapons]], [[Explosives]], [[Guns]], [[Melee Weapons]], [[Unarmed]],
* Other skills: [[Barter]], [[Lockpick]], [[Medicine]], [[Repair]], [[Science]], [[Sneak]], [[Speech]], [[Survival]]
+
* Other skills: [[Barter]], [[Lockpick]], [[Medicine]], [[Repair]], [[Science]], [[Sneak (skill)|Sneak]], [[Speech]], [[Survival]]
   
 
==Perks==
 
==Perks==
Line 185: Line 185:
   
 
For a list of traits, please see [[Fallout: New Vegas traits|''Fallout: New Vegas'' traits]].
 
For a list of traits, please see [[Fallout: New Vegas traits|''Fallout: New Vegas'' traits]].
wjop;sjofffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccckkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
 
   
 
==Notes==
 
==Notes==
Line 193: Line 192:
 
Much of the SPECIAL from ''[[Fallout 3]]'' remains intact, with very few new features being added in the way of character creation or stats. Weapons now have a minimum Strength requirement to be used effectively, like in ''[[Fallout]]'' and ''[[Fallout 2]]''. Also returning from the first two games are [[Intelligence#Fallout:_New_Vegas_2|low Intelligence characters]], which can be created by setting Intelligence to less than 3. The SPECIAL [[Vault-Tec bobblehead|bobbleheads]] from ''Fallout 3'' have been replaced by implants available from the [[New Vegas medical clinic]].
 
Much of the SPECIAL from ''[[Fallout 3]]'' remains intact, with very few new features being added in the way of character creation or stats. Weapons now have a minimum Strength requirement to be used effectively, like in ''[[Fallout]]'' and ''[[Fallout 2]]''. Also returning from the first two games are [[Intelligence#Fallout:_New_Vegas_2|low Intelligence characters]], which can be created by setting Intelligence to less than 3. The SPECIAL [[Vault-Tec bobblehead|bobbleheads]] from ''Fallout 3'' have been replaced by implants available from the [[New Vegas medical clinic]].
   
==Bugs==
+
==Gallery==
  +
<gallery>
If, for some reason, you have 10 in every SPECIAL trait, Intense Training or any similar action that makes the player add a point to a SPECIAL attribute (such as completing the Lonesome Road DLC), you will be stuck in the SPECIAL menu with no way to even pause the game. There is no way to fix this except by using console commands.
 
  +
VitOMatic_Vigor_Tester.png|"[[Vit-o-matic Vigor Tester]]" used to allocate SPECIAL.
  +
</gallery>
   
 
{{Navbox SPECIAL}}
 
{{Navbox SPECIAL}}
Line 202: Line 203:
   
 
[[ru:Fallout: New Vegas SPECIAL]]
 
[[ru:Fallout: New Vegas SPECIAL]]
  +
[[de:Fallout: New Vegas S.P.E.C.I.A.L.]]

Revision as of 20:16, 29 October 2015

 
Gametitle-FNV
Gametitle-FNV

Character creation

The maximum level obtainable in Fallout: New Vegas is 30; however, each add-on installed adds an additional 5 levels to the maximum. With all four DLC's, the level is increased to a final level maximum of 50.

Primary statistics

Main article: SPECIAL

The S.P.E.C.I.A.L. system has remained mostly consistent throughout the Fallout series. As has been the case since Fallout, the character's S.P.E.C.I.A.L. attributes default to 5 points per attribute, with an additional 5 points to be distributed during character creation, for a total of 40 points. As in previous games, individual attributes can be adjusted upward and downward so long as the total equals exactly 40. Also as in previous games, individual attributes cannot go lower than 1 or higher than 10; any bonuses or penalties beyond those are simply ignored.

S.P.E.C.I.A.L. stands for:

Unlike Fallout and Fallout 2, the game internally keeps track of "base stats," which are the SPECIAL scores without any temporary adjustments (such as from chems or certain equipment). These base stats are used both for checking against the prerequisites for a perk and for determining the number of skill points allocated on a level up. The only ways to modify these "base stats" are through:

Starting Old World Blues automatically grants the Spineless perk (+1 Strength) and completing it gives the option to replace Spineless with Reinforced Spine (+2 Strength). However, these bonuses do not count for perk requirements.

There is a special Endurance calculation used just for the New Vegas medical clinic implant limit, which is base Endurance minus any Endurance implant. This is to prevent an Endurance implant from being "free" (as otherwise it would be possible to install an Endurance implant and still have the same number of available implants as before). Taking all these stat buffs will yield 23 SPECIAL points, the maximum possible without the use of cheats.

Ranks of SPECIAL

Rank Strength Perception Endurance Charisma Intelligence Agility Luck
1 Wet Noodle Deaf Bat Basically Dead Misanthrope Sub-Brick Walking Disaster 13 Pitch-Black Cats
2 Beached Jellyfish Senile Mole Crumbly Old Hermit Vegetable Accident Prone Broken Gypsy Mirror
3 Doughy Baby Squinting Newt Do Not Bend Creepy Undertaker Cretin Oaf Sickly Albatross
4 Lightweight Unsuspecting Trout Handle With Care Peevish Librarian Knuckle Head Butterfingers Spilled Salt
5 Average Joe Wary Trout Stain-Resistant Substitute Teacher Knowledgeable Under Control Coin Flip
6 Barrel Chested Alert Coyote Hardy Cheery Salesman Gifted Catlike Stacked Deck
7 Beach Bully Big-Eyed Tiger Tough-as-nails Diplomat Smartypants Knife Thrower Lucky 7
8 Circus Strongman Monocled Falcon Flame Retardant Movie Star Know-It-All Knife Catcher Leprechaun's Foot
9 Doomsday Pecs Sniper Hawk Bullet Proof Casanova Genius Acrobatic Marvel 21 Leaf Clover
10 Hercules' Bigger Cousin Eagle with Telescope Unstoppable Cult Leader Omniscient Walks on Water Two-Headed Coin Flip

Derived statistics

Derived statistics are attributes of a character that cannot be set directly, but are instead based on (or derived from) the character's primary statistics or attributes.

The following derived statistics are known to exist in Fallout: New Vegas:

Skills

Skills in Fallout: New Vegas determine effectiveness in a variety of situations. As in the previous games, three tag skills out of thirteen are selected as the character's specialties. Tagging a skill grants a 15 point bonus to that skill. S.P.E.C.I.A.L. attributes affect the starting level of each skill.

The skills in Fallout: New Vegas are:

Perks

Perks are special elements of the level up system which grant special effects and abilities. In Fallout: New Vegas, a perk is granted every two levels. Many perks have attribute and/or level requirement(s); for example, the Mysterious Stranger perk requires 6 Luck and can only be taken after reaching character level 10. Some perks also grant special bonuses; for example the Mysterious Stranger perk grants a non-player character from above that comes down to help in combat every once in a while.

For a list of perks, please see Fallout: New Vegas perks.

Traits

Traits modify different aspects of gameplay, including (but not limited to) primary statistics, derived statistics, and skills. Traits always have both positive and negative results. For example, the Small Frame trait grants a +1 to Agility but also makes limbs more easily crippled.

One can choose up to two traits when designing a character (or none at all).

For a list of traits, please see Fallout: New Vegas traits.

Notes

Changes from previous Fallout games

Much of the SPECIAL from Fallout 3 remains intact, with very few new features being added in the way of character creation or stats. Weapons now have a minimum Strength requirement to be used effectively, like in Fallout and Fallout 2. Also returning from the first two games are low Intelligence characters, which can be created by setting Intelligence to less than 3. The SPECIAL bobbleheads from Fallout 3 have been replaced by implants available from the New Vegas medical clinic.

Gallery