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{{For|about=the game itself|an overview of our ''Fallout: New Vegas''-related articles|Portal:Fallout: New Vegas}}
 
{{Infobox game
 
|image =FNV box art (US).jpg
 
|developer =[[Obsidian Entertainment]]
 
|publisher =[[Bethesda Softworks]] (US, UK, ROI, JP)<br />[[Namco Bandai]] (EU, AU, NZ)<br />[[1C Company|1C]]/[[Cenega]] (PL, RU, CZ)
 
|release date =October 19, 2010 (US)<br />October 21, 2010 (OC)<br />October 22, 2010 (EU)<br />November 4, 2010 (Asia)
 
|genre =Role-playing game
 
|engine =[[Gamebryo]]
 
|modes =Single player
 
|rating =[[Wikipedia:Computer Entertainment Rating Organization|CERO]]: Z (JP)<br />[[Wikipedia:Entertainment Software Rating Board|ESRB]]: M (US)<br />[[Wikipedia:Pan European Game Information|PEGI]]: 18 (EU)
 
|platforms =Microsoft Windows XP/Vista/7/8,<br />Xbox 360, PlayStation 3
 
|media =Blu-ray disc, DVD, Download
 
|requirements =Minimum requirements:<br />OS: Windows 7/Vista/XP<br />CPU: dual core 2.0 GHz<br />Memory: 2GB RAM<br />Storage: 10GB free hard drive space<br />Video card: NVidia GForce 6 series, ATI 1300XT series
 
}}{{Games|FNV}}
 
 
'''''Fallout: New Vegas''''' is a role-playing video game developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]]. While ''New Vegas'' is not a direct sequel, it uses the same engine and style as ''[[Fallout 3]]''. It was developed by a few of the employees who worked on previous ''Fallout'' games at [[Black Isle Studios]], along with a larger number of new employees. It is set primarily in a post-apocalyptic [[Wikipedia:Nevada|Nevada]], although some areas of [[Wikipedia:California|California]] and [[Wikipedia:Arizona|Arizona]] are also visited.
 
 
The game was released on October 19, 2010 in North America, October 22, 2010 in Europe, and November 4, 2010 in Asia. It is available on the [[Fallout: New Vegas (PC)|PC]], [[Fallout: New Vegas (Xbox 360)|Xbox 360]], and [[Fallout: New Vegas (PlayStation 3)|PlayStation 3]].
 
 
==Development history==
 
''Fallout: New Vegas'' was announced on April 20, 2009 at Bethesda's London showcase.<ref>[http://www.vg247.com/2009/04/20/rumour-fallout-new-vegas-announced-in-london/ VG247 - ''Fallout: New Vegas'' announced in London]</ref> The first official information was released in the February 2010 issue of ''PC Gamer''. A cinematic teaser trailer and a gameplay trailer were released. The game spent a total of 18 months in development.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/419147051213799875 Josh Sawyer's Formspring]</ref>
 
 
==Story and setting==
 
===Setting===
 
{{Main|Fallout world}}
 
The game is set in and around a post-apocalyptic [[divergence|retro-futuristic]] Las Vegas, following the [[Great War]] between the [[United States|U.S.]], and [[China]] as a conventional and nuclear war that occurred on October 22 - October 23, [[Timeline#2077|2077]], and lasted less than two hours, while causing immense damage and destruction. Before the Great War was the [[Resource Wars]], during which the [[United Nations]] disbanded, a plague rendered the United States paranoid, and [[Canada]] was annexed. The city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings being left intact as a result. The [[Hoover Dam]] supplies free electricity and water to those who control it.
 
 
===Story===
 
The story has taken some parts from the ''[[Fallout]]'' and ''[[Fallout 2]]'' stories, and is for the most part unrelated to its predecessor, ''Fallout 3''.
 
 
''Fallout: New Vegas'' takes place in [[Timeline#2281|2281]], four years after the events of ''Fallout 3'', thirty-nine years after ''Fallout 2'', and one-hundred-twenty years after ''Fallout''. The [[New California Republic]] plays a major part in the game's story, being in a three-way struggle amongst the [[Caesar's Legion]] slavers, and the mysterious [[Robert House|Mr. House]].
 
 
The [[Courier]], the player's character, was meant to deliver a package from [[Primm]] to [[New Vegas]]. However, he/she is intercepted by the [[Great Khans]] led by [[Benny|a mysterious man]], who shoots him/her and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named [[Victor (Fallout: New Vegas)|Victor]], and is sent to the settlement of [[Goodsprings]], where [[Mitchell|Doctor Mitchell]] saves his/her life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest [[Ain't That a Kick in the Head (quest)|Ain't That a Kick in the Head]] begins. ''Fallout: New Vegas'' has a definitive ending, unlike ''Fallout 3''.<ref name="tim">''PC Gamer'' Edwards, Tim (February, 2010), March issue of ''PC Gamer'': pp. 40-41.</ref>
 
 
[[Fallout: New Vegas endings|Endings]] for ''Fallout: New Vegas'' are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.
 
 
==Gameplay==
 
The gameplay system is similar to [[Fallout 3 gameplay|''Fallout 3'' gameplay]], although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in [[Fallout 3]] to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.
 
 
===Hardcore mode===
 
{{main|Hardcore mode}}
 
Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. It can be turned on and off mid-game. Either a trophy or achievement is awarded for completing ''Fallout: New Vegas'' on Hardcore mode, however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings.
 
<!-- the following section is transcluded. to make changes to it, please edit the transcluded page -->{{Transcludesection|Hardcore mode|summarytable|options=nointro}}
 
 
===Character system===
 
{{Main|Fallout: New Vegas SPECIAL}}
 
The [[Fallout: New Vegas SPECIAL|SPECIAL]] system returns, and directly influences speech options and quests. Unlike ''Fallout 3'', traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers.
 
 
===Combat===
 
{{Main|Vault-Tec Assisted Targeting System}}
 
{{Main|Fallout: New Vegas combat}}
 
The Vault-Tec Assisted Targeting System, or [[Vault-Tec Assisted Targeting System|V.A.T.S.]], is an active pause combat system implemented in the game, just like in ''Fallout 3''. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost [[Action Points]], and the player can target specific body areas for attacks to inflict specific injuries.
 
 
During real time combat, you can now look down the iron sights of weapons, rather than the zoom in ''Fallout 3''. Unlike ''Fallout 3'', melee weapons now have special moves in V.A.T.S., such as "Fore!" for [[9 iron|golf clubs]].
 
 
New Vegas also brings back the [[Damage Threshold]] (DT) mechanic absent from ''Fallout 3''. If an enemy has a high DT, some weapons may be ineffective. This is indicated by a red shield near the enemy's health bar when attacking it, both in and out of V.A.T.S. The damage threshold will be due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon. Players also take much more damage in V.A.T.S. than in ''Fallout 3'' (75%, up from 10%), which makes dying during V.A.T.S. a real possibility. Another new feature is the presence of a dynamic 'Kill Cam' which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S. This camera can also be enabled/disabled at will, and is only shown on killing the last enemy of a group.
 
 
===Karma and Reputation===
 
[[Karma (Fallout: New Vegas)|Karma]] is back, incorporated alongside a [[reputation]] system similar to ''Fallout 2.''<ref name="tim"/> Reputation is a form of tracking relationships within the many factions and towns of ''Fallout: New Vegas'', such as the NCR or Goodsprings. A high reputation with a faction or town may give certain benefits, such as gifts from the people of that town, while a low reputation may lead to hits being taken out against you. Karma in New Vegas has little effect compared to ''Fallout 3''; reputation is the primary factor as to how people will react to you.
 
 
===Weapon Modding===
 
A modding feature allows you to modify your gun by adding scopes, extended magazines, silencers, and more. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. Obsidian implemented this feature as a direct response to the popularity of the [http://fallout3nexus.com/downloads/file.php?id=3388 Weapon Mod Kits mod] for ''Fallout 3''.<ref>[http://www.youtube.com/watch?v=iH-4gOMP8q0 Gamespots Interview with Chris Avellone at E3 2010]</ref>
 
 
===Unique weapons===
 
There are unique versions of weapons in ''Fallout: New Vegas'', a feature introduced in ''Fallout 3''. Unique weapons have different textures and adornments. They were not originally intended to be modified and most cannot be, however some are still able to take on modification (such as the [[weathered 10mm pistol]]), even so their built-in abilities and higher damage output often make up for their lack of flexibility. Counting all the DLC's, there are a total of 81 unique weapons to be found inside the game, but some of them need a quest to actually come across them (e.g [[Pew Pew]]).
 
 
===Companion wheel===
 
A new [[companion wheel]] has been added to quickly and easily give companions commands such as 'Talk', 'Use Ranged Weapons' and 'Wait Here'. It also makes it easier to restore their health (using [[stimpaks]]) and swap equipment. The companions also have their likes and dislikes; giving a sniper companion a shotgun, for example, will result in a nasty remark and decreased effectiveness.
 
 
===Gambling===
 
The city of New Vegas, as well as other smaller settlements in the game, have a variety of colorful casinos or other forms of gambling to explore. In ''Fallout: New Vegas'', several gambling mini-games have been added, including [[blackjack]], [[roulette]], and [[slots]]. Outside the casinos, many people across the Mojave play [[Caravan (game)|Caravan]], a card game designed by Obsidian specifically for ''New Vegas''. [[Luck]] is a considerable factor when it comes to gambling. You get money for winning, and floor managers will congratulate you with food or drink and maybe a VIP stay at the hotel. Winning too much money after that, however, will make the managers come down, give you the customary "tap on the shoulder", and tell you to leave the casino on suspicions of cheating. You will not be able to gamble in that casino anymore but are still able to enter and buy items or food from the casino. This however will not remove your current chips.
 
 
==Developers==
 
{{main|Fallout: New Vegas developers}}
 
''Fallout: New Vegas'' was developed by Obsidian Entertainment, a company founded by [[Feargus Urquhart]] and [[Chris Avellone]], two of the makers of ''Fallout 2'' (originally at Black Isle Studios). The project is led by [[J.E. Sawyer]], one of the lead designers of ''[[Van Buren]]'', the canceled ''Fallout 3'' project by Black Isle Studios. [[John R. Gonzalez]] is the lead creative designer, while Obsidian founder Chris Avellone, who worked on ''Fallout 2'' and ''Van Buren'' is a senior designer. [[Joe Sanabria]] is the lead artist.
 
 
==Products==
 
[[File:Fnv collector edition-generic.jpg|right|200px|The ''Fallout: New Vegas'' Collector's Edition, shown with all bonus collector's items.]]
 
 
===Collector's Edition===
 
The Collector's Edition of ''Fallout: New Vegas'' includes ''Fallout: New Vegas''; "Lucky 7" poker chips, replicas from the ones found in the game; a deck of ''Fallout: New Vegas'' themed playing cards; a replica of the "Lucky 38" poker chip (The [[platinum chip]]) from the game; “[[All Roads]]”, a graphic novel about the history of ''Fallout: New Vegas'' written by Chris Avellone; and a "The Making of ''Fallout: New Vegas''" DVD. The entire package comes in a collectible ''Fallout: New Vegas'' box. The Collector's Edition was also available for pre-order.
 
 
===Add-ons===
 
{{main|Fallout: New Vegas add-ons}}
 
A total of four add-ons, ''[[Dead Money]]'', ''[[Honest Hearts]]'', ''[[Old World Blues (add-on)|Old World Blues]]'', and ''[[Lonesome Road (add-on)|Lonesome Road]]'' have been released. The pre-order bonuses are now released as another add-on, ''[[Courier's Stash]]'', as well as another add-on called ''[[Gun Runners' Arsenal]]'' which was released on September 27, 2011.
 
 
''Fallout: New Vegas'' had four different pre-order bonuses: the [[Classic Pack]], [[Caravan Pack]], [[Tribal Pack]], and [[Mercenary Pack]]. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other items that are available within the game.
 
 
===Ultimate Edition===
 
 
The ''Fallout: New Vegas Ultimate Edition'' was released on February 7th, 2012 in North America and February 10th in Europe. The package contents are the base game along with all [[Fallout: New Vegas add-ons|add-on]]s, including ''Gun Runner's Arsenal'' and ''Courier's Stash''.
 
 
==Controversies and censorship==
 
* In the German version, there is no gore. German players that want the full ''Fallout'' experience can - as with ''Fallout 3'' - buy the Austrian version which basically features the uncut PEGI version with German speech and text. However, the German Ultimate Edition is completely uncensored.
 
* Just like in ''Fallout 3'', the [[Fat Man (Fallout: New Vegas)|Fat Man]] weapon was once again renamed to the "Nuka Launcher" in the Japanese version of ''Fallout: New Vegas''. The [[Fat Man Little Boy kit|Little Boy mod]], however, was not.
 
* ''Fallout: New Vegas'' was officially banned in the United Arab Emirates but the ban was repealed later as it did not contain much violence after a test run was made.
 
 
==Gallery==
 
<gallery captionalign="left">
 
FNV box art PC (US).jpg|Box art for the PC version.
 
FNV box art PS3 (US).jpg|Box art for the PS3 version.
 
FNV box art X360 (US).jpg|Box art for the Xbox 360 version.
 
137565b.jpg|Back Cover Art
 
Fnv collector edition-generic.jpg|Collector's Edition
 
FNV dev team.jpg|The development team for ''Fallout: New Vegas''.
 
FNV concept art People.jpg|Concept art
 
FNV concept art Vegas Skyline.jpg|New Vegas concept art
 
FNV concept art Hoover Dam.jpg|Hoover Dam concept art
 
FNV concept art Junkyard.jpg|Wasteland concept art
 
_FNV-Ultimate-Edition-Announce.jpg|Ultimate Edition box art.
 
</gallery>
 
 
==Videos==
 
[[File:Fallout New Vegas Intro (HD)|430 px]]
 
 
==See also==
 
* [[The Vault:Fallout: New Vegas news|''Fallout: New Vegas'' news]]
 
* [[Fallout: New Vegas FAQ|''Fallout: New Vegas'' FAQ]]
 
* [[Fallout: New Vegas Manual]]
 
 
==References==
 
{{References}}
 
 
==External links==
 
===Official links===
 
* [http://fallout.bethsoft.com/eng/games/fnv-overview.html Official site]
 
* [http://forums.bethsoft.com/forum/78-fallout-new-vegas-general-discussion/ Fallout: New Vegas Forum]
 
 
===Other links===
 
* [http://en.wikipedia.org/wiki/Fallout:_New_Vegas Fallout: New Vegas on Wikipedia]
 
 
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Revision as of 15:09, 21 April 2014