Failed FEV subject
They have lumps covering their bodies. Their upper bodies are much larger than that of a normal human, though their legs have remained a somewhat normal size, and their heads still hold some human-like characteristics. It also seems they have gained a fair amount of muscle on their upper body, much like super mutants. They wear torn Vault 87 jumpsuits.
Failed FEV subjectEdit
Found in the Vault 87 test labs, they are all dead and their holding cells have a small amount of radiation. According to the Vault 87 laboratory computer, they are among many of the FEV test subjects that have died due to their brains being unable to support even the most simple actions of human body and behavior after being injected with FEV.
|Name (Base ID)||Statistics||Behavior||Abilities||Items|
|Failed FEV subject|
The two failed FEV experiment's entries in the G.E.C.K. suggest they were originally planned to be live enemies at some point, with their S.P.E.C.I.A.L. attributes are already written out, and in possession of super mutant dialogue.
However, they have no AI or animations. Therefore, upon resurrection, they will lie where they are, spouting super mutant dialogue and appearing as red blips on the Radar. Any damage to their bodies, however, will cause the game to freeze.
They serve no purpose except to add to the background of the FEV experimentation at Vault 87.
- Attempting to resurrect an FEV subject will make the subject yell super mutant dialogue and cause the game to freeze. However, if one is successfully resurrected, it will not move and will yell super mutant battle cries.
- By trying to move their corpses with grenades, the corpse will appear in a different spot and position. They have no ragdoll animation.
- When moving the corpse by picking it up, it will stay in position, however an invisible skeleton will be moved in which the player character can move around a companion or search the empty corpse.
- It seems to resemble a cross between a super mutant and a centaur.
Failed FEV subjects appear only in Fallout 3.