Fallout Wiki
Register
Fallout Wiki
Tag: sourceedit
(43 intermediate revisions by 28 users not shown)
Line 16: Line 16:
 
==Characteristics==
 
==Characteristics==
 
===Specifications===
 
===Specifications===
Eyebots are spherical robots, slightly larger than the human head, with a loudspeaker and electrical zapper on the front and several long antennas protruding from its top and back. They are used by the Enclave on the East Coast to broadcast Enclave propaganda, presidential speeches and patriotic marching music to the people of the [[Capital Wasteland]] in the form of [[Enclave Radio|their own radio station]].
+
Eyebots are spherical robots, slightly larger than the human head, with a loudspeaker and electrical [[Fallout 3 non-player weapons#Weapons used by robots|zapper]] on the front and several long antennas protruding from its top and back. They are used by the [[Enclave]] on the [[East Coast]] to broadcast Enclave propaganda, presidential speeches and patriotic marching music to the people of the [[Capital Wasteland]] in the form of [[Enclave Radio|their own radio station]].
   
 
===Gameplay attributes===
 
===Gameplay attributes===
Eyebots are hardly strong opponents, and the fact that they are friendly and will attack enemies that engage the player or other wastelanders, means that they are more beneficial than anything else. However, once the player finishes the quest "[[The Waters of Life]]", or engages them in combat, they can pose a threat, especially in the former case where they will turn hostile if any nearby Enclave patrols are under attack.
+
Eyebots are hardly strong opponents and the fact that they are friendly, and will attack enemies that engage the player or other [[Wastelander (Fallout 3)|wastelanders]] means that they are more beneficial than anything else. However, once the player finishes the [[Fallout 3 quests|quest]] [[The Waters of Life]], or engages them in combat, they may pose a threat; especially in the former case where they will turn hostile if any nearby Enclave patrols are under attack.
   
The eyebot is armed with a [[Fallout 3 non-player weapons#Weapons used by robots|zapper]], almost equal in strength to a [[Laser pistol (Fallout 3)|laser pistol]]. It is extremely accurate with this weapon and will rarely miss, even over considerable distances. While not a very damaging opponent, the eyebot's mobility, small size and high accuracy can make it a threat if encountered by a low level character. Fortunately, they are the most fragile robot in the game and are easily destroyed, even with bare fists. Eyebots don't seem to have a uniform level of strength, as some are killed by weak creatures like mole rats, while other pose a challenge to much stronger characters, such as raiders. When killed, an eyebot will explode, causing minor damage to anything nearby.
+
The eyebot is armed with a zapper, almost equal in strength to a [[Laser pistol (Fallout 3)|laser pistol]]. It is extremely accurate with this weapon and will rarely miss, even over considerable distances. While not a very damaging opponent, the eyebot's mobility, small size and high accuracy can make it a threat if encountered by a low level player character. Fortunately, they are the most fragile robot in the game and are easily destroyed, even with [[Unarmed|bare fists]]. Eyebots don't seem to have a uniform level of strength, as some are killed by weak [[Fallout 3 creatures|creatures]] like [[Mole rat (Fallout 3)|mole rats]], while other pose a challenge to much stronger characters, such as [[Raiders (Fallout 3)|raiders]]. When killed, an eyebot will explode, causing minor damage to anything nearby.
   
 
==Variants==
 
==Variants==
Line 28: Line 28:
 
The normal eyebot encountered in the wastes is hardly a threat, except to very low level players: they have a weapon similar to the AEP7 laser pistol and the least health of all the robots in the game.
 
The normal eyebot encountered in the wastes is hardly a threat, except to very low level players: they have a weapon similar to the AEP7 laser pistol and the least health of all the robots in the game.
   
Eyebots can be easily identified at a distance as they emit a small buzzing sound from flying and constantly broadcast [[Enclave Radio]], which consists of patriotic songs and [[John Henry Eden]]'s speeches.
+
Eyebots can be easily identified at a distance, as they emit a small buzzing sound from flying and constantly broadcast Enclave Radio, which consists of patriotic songs and [[John Henry Eden]]'s speeches.
   
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|start}}
Line 50: Line 50:
   
 
==Notes==
 
==Notes==
* Eyebots disabled using the [[Robotics Expert]] perk will hover in the air instead of dropping to the ground.
+
* Eyebots that are disabled using the [[Robotics Expert]] [[Fallout 3 perks|perk]] will hover in the air instead of dropping to the ground.
* In the scavengers house at the [[Charnel House]], you can find a deactivated eyebot which can be looted for scrap metal.
+
* In the scavenger's house by the [[Charnel House]], you can find a deactivated eyebot which can be looted for [[scrap metal]].
* [[Crow]] will give you a helmet made out of an eyebot called [[Crow's eyebot helmet]] if you invest sufficiently in him.
+
* [[Crow]] will give you a helmet made out of an eyebot called [[Crow's eyebot helmet]] if you invest sufficiently in him during the unmarked quest ''[[Merchant Empire]]''.
** Another version, just called "[[eyebot helmet]]", can be found during the final portion of [[The Waters of Life]] quest in the [[Taft Tunnels]]. A few [[Raider (Fallout 3)|raider]]s can also be seen sporting these eyebot helmets at certain destroyed Enclave camps.
+
** Another version, just called "[[eyebot helmet]]," can be found during the final portion of The Waters of Life quest in the [[Taft Tunnels]]. A few raiders can also be seen sporting these eyebot helmets at certain destroyed Enclave camps.
* In a [[Fallout 3 random encounters|random encounter]], two wastelanders are conversing over an Enclave eyebot, one of them stating ''"I bet it's spying on us."'' The wastelanders will have a lengthy discussion about how strange the eyebots are. Notably, this particular eyebot will in turn be observing them instead of patrolling as normal.
+
* In a [[Fallout 3 random encounters|random encounter]], two wastelanders are conversing over an Enclave eyebot, one of them stating "I bet it's spying on us." The wastelanders will have a lengthy discussion about how strange the eyebots are. Notably, this particular eyebot will in turn be observing them instead of patrolling as normal.
* Certain eyebots roaming the wastes may cause a [[vertibird]] to land at the site and drop off a patrol should the player attack it. The chance of this is partially dependent on the player's Luck; a lower Luck makes a higher chance. Approximately 56 of the total 117 eyebots roaming the wastes may cause such an event if destroyed by the player.
+
* Certain eyebots roaming the wastes may cause a [[vertibird]] to land at the site and drop off a patrol should the player attack it. The chance of this is partially dependent on the player's [[Luck]]; a lower Luck makes a higher chance. Approximately 56 of the total 117 eyebots roaming the wastes may cause such an event if destroyed by the player.
* Some eyebots are stronger than others, while most will get killed by a small creature or raider. Some, like the two outside of the [[Super-Duper Mart]], can kill raiders with ease.
+
* Some eyebots are stronger than others, while most will get killed by a small creature or such. Some, like the two outside of the [[Super-Duper Mart (Fallout 3)|Super-Duper Mart]], can kill raiders with ease.
 
* If the player destroys [[Raven Rock]], the eyebots will stop transmitting Enclave radio messages and only play static. However, the eyebots will still not attack the Lone Wanderer on sight, no matter what his/her reputation with the Enclave is.
 
* If the player destroys [[Raven Rock]], the eyebots will stop transmitting Enclave radio messages and only play static. However, the eyebots will still not attack the Lone Wanderer on sight, no matter what his/her reputation with the Enclave is.
* Eyebots are usually neutral to the [[Lone Wanderer]], but if he/she attacks an [[Enclave soldier (Fallout 3)|Enclave soldier]] in an eyebot's presence or there are Brotherhood of Steel personnel nearby, the eyebot will become hostile.
+
* Eyebots are usually neutral to the [[Lone Wanderer]], but if he/she attacks an [[Enclave soldier (Fallout 3)|Enclave soldier]] in an eyebot's presence or there are [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] personnel nearby, the eyebot will become hostile.
* Eyebots are one of only two robots in ''Fallout 3'' that cannot be looted once they are destroyed. The other being turrets, as both completely explode after their HP is depleted.
+
* Eyebots are one of only two robots in ''[[Fallout 3]]'' that cannot be looted once they are destroyed, the other being [[Automated turret (Fallout 3)|turrets]], as both completely explode after their [[Hit Points|HP]] is depleted.
* It is possible to loot eyebots for scrap metal, but only in cases in which they are killed by a critical hit from an energy weapon, since these weapons have the effect of turning the enemy into goo or ash.
+
* It is possible to loot eyebots for scrap metal, but only in cases in which they are killed by a [[Critical Hit]] from an [[Fallout 3 weapons#Energy weapons|energy weapon]], since these weapons have the effect of turning the enemy into goo or ash.
* When the player first exits [[Vault 101]] and goes to [[Springvale]], a single Eyebot will be roaming the town.
+
* When the player first exits [[Vault 101]] and goes to [[Springvale]], a single eyebot will be roaming the town.
  +
* Enclave eyebots are the only NPCs affiliated with the [[Enclave]] that can be met prior to completing [[The Waters of Life]].
   
 
==Appearances==
 
==Appearances==
Line 71: Line 72:
 
==Gallery==
 
==Gallery==
 
<gallery captionalign="left">
 
<gallery captionalign="left">
FO3OutcastEyebot.png|Brotherhood of Steel Outcast eyebot {{cut}}
+
FO3OutcastEyebot.png|{{cut}} Brotherhood of Steel Outcast eyebot
 
FO3 Sputnik concept.jpg|Eyebot concept art of ''[[Fallout 3]]''
 
FO3 Sputnik concept.jpg|Eyebot concept art of ''[[Fallout 3]]''
 
FO3 eyebots.jpg
 
FO3 eyebots.jpg
Line 83: Line 84:
 
{{Navbox Enclave}}
 
{{Navbox Enclave}}
   
  +
[[Category:Enclave technology]]
 
[[Category:Fallout 3 robots and computers]]
 
[[Category:Fallout 3 robots and computers]]
[[Category:Enclave]]
+
[[Category:Fallout: New Vegas legacy content]]
 
[[Category:Enclave equipment]]
 
[[Category:Enclave equipment]]
  +
 
[[de:Augenbot der Enklave]]
 
[[de:Augenbot der Enklave]]
 
[[es:Ojobot (Fallout 3)]]
 
[[es:Ojobot (Fallout 3)]]
 
[[ru:Робот-шпион Анклава]]
 
[[ru:Робот-шпион Анклава]]
 
[[zh:Eyebot]]
 
[[zh:Eyebot]]
  +
[[pl:Szperacz]]

Revision as of 20:02, 16 August 2015

 
Gametitle-FO3
Gametitle-FO3

Enclave eyebots are a type of robot found in the Capital Wasteland in 2277.

Background

This section is transcluded from Eyebot. To change it, please edit the transcluded page.

One of the more elegant creations of RobCo Industries, the Eyebot is a hovering robot designed for a variety of purposes.[1] On the surface, it was designed for giving consumers instant access to radio and television on the go. It uses a sophisticated antenna array to deliver the latest news bulletins and presidential addresses even in subterranean areas like subways. However, it was also outfitted with advanced facial and auditory recognition technology, making it a useful tool for surveillance and security.[1][Non-game 1] RALPHIE the Robot's Incredible Odyssey! was a popular pre-War broadcast about the titular RALPHIE eyebot.

Although the design was compact and quite sophisticated, there was still room for post-War expansion. The Enclave attempted to create a line of superior Duraframe Eyebots at Adams Air Force Base, but eventually scrapped the program, leaving one survivor.[2] Usually found near settlements or cities, the automated bases of Hopeville and Ashton later reproduced these robots in quantity, creating dedicated repair and medical variants, showcasing the potential still remaining in the Eyebot.[3]

Characteristics

Specifications

Eyebots are spherical robots, slightly larger than the human head, with a loudspeaker and electrical zapper on the front and several long antennas protruding from its top and back. They are used by the Enclave on the East Coast to broadcast Enclave propaganda, presidential speeches and patriotic marching music to the people of the Capital Wasteland in the form of their own radio station.

Gameplay attributes

Eyebots are hardly strong opponents and the fact that they are friendly, and will attack enemies that engage the player or other wastelanders means that they are more beneficial than anything else. However, once the player finishes the quest The Waters of Life, or engages them in combat, they may pose a threat; especially in the former case where they will turn hostile if any nearby Enclave patrols are under attack.

The eyebot is armed with a zapper, almost equal in strength to a laser pistol. It is extremely accurate with this weapon and will rarely miss, even over considerable distances. While not a very damaging opponent, the eyebot's mobility, small size and high accuracy can make it a threat if encountered by a low level player character. Fortunately, they are the most fragile robot in the game and are easily destroyed, even with bare fists. Eyebots don't seem to have a uniform level of strength, as some are killed by weak creatures like mole rats, while other pose a challenge to much stronger characters, such as raiders. When killed, an eyebot will explode, causing minor damage to anything nearby.

Variants

Eyebot

Fo3 Enclave eyebot

The normal eyebot encountered in the wastes is hardly a threat, except to very low level players: they have a weapon similar to the AEP7 laser pistol and the least health of all the robots in the game.

Eyebots can be easily identified at a distance, as they emit a small buzzing sound from flying and constantly broadcast Enclave Radio, which consists of patriotic songs and John Henry Eden's speeches.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Enclave eyebot
0001CF73
Level
1
Experience Points
?
Perception
5
Hit Points
30
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Ranged (1 Damage)
Ability
Enclave broadcast effect
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Notes

  • Eyebots that are disabled using the Robotics Expert perk will hover in the air instead of dropping to the ground.
  • In the scavenger's house by the Charnel House, you can find a deactivated eyebot which can be looted for scrap metal.
  • Crow will give you a helmet made out of an eyebot called Crow's eyebot helmet if you invest sufficiently in him during the unmarked quest Merchant Empire.
    • Another version, just called "eyebot helmet," can be found during the final portion of The Waters of Life quest in the Taft Tunnels. A few raiders can also be seen sporting these eyebot helmets at certain destroyed Enclave camps.
  • In a random encounter, two wastelanders are conversing over an Enclave eyebot, one of them stating "I bet it's spying on us." The wastelanders will have a lengthy discussion about how strange the eyebots are. Notably, this particular eyebot will in turn be observing them instead of patrolling as normal.
  • Certain eyebots roaming the wastes may cause a vertibird to land at the site and drop off a patrol should the player attack it. The chance of this is partially dependent on the player's Luck; a lower Luck makes a higher chance. Approximately 56 of the total 117 eyebots roaming the wastes may cause such an event if destroyed by the player.
  • Some eyebots are stronger than others, while most will get killed by a small creature or such. Some, like the two outside of the Super-Duper Mart, can kill raiders with ease.
  • If the player destroys Raven Rock, the eyebots will stop transmitting Enclave radio messages and only play static. However, the eyebots will still not attack the Lone Wanderer on sight, no matter what his/her reputation with the Enclave is.
  • Eyebots are usually neutral to the Lone Wanderer, but if he/she attacks an Enclave soldier in an eyebot's presence or there are Brotherhood of Steel personnel nearby, the eyebot will become hostile.
  • Eyebots are one of only two robots in Fallout 3 that cannot be looted once they are destroyed, the other being turrets, as both completely explode after their HP is depleted.
  • It is possible to loot eyebots for scrap metal, but only in cases in which they are killed by a Critical Hit from an energy weapon, since these weapons have the effect of turning the enemy into goo or ash.
  • When the player first exits Vault 101 and goes to Springvale, a single eyebot will be roaming the town.
  • Enclave eyebots are the only NPCs affiliated with the Enclave that can be met prior to completing The Waters of Life.

Appearances

Eyebots appear only in Fallout 3.

Behind the scenes

In the book The Art of Fallout 3, an artist mentions that the eyebot was designed after the Sputnik-era satellites, probably the Sputnik 1, an artificial Earth satellite launched by the Soviet Union in 1957.

Gallery

References

  1. 1.0 1.1 REPCONN headquarters placard: ""The 'I' in 'Eyebot.'""
    "RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are! Exhibit Brought to You By Your Friends at RobCo."
    (Fallout: New Vegas message box transcriptions)
  2. ED-E
  3. Lonesome Road
Enclave Symbol (FO3)


Cite error: <ref> tags exist for a group named "Non-game", but no corresponding <references group="Non-game"/> tag was found