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| ||For the Fallout 2 creatures sometimes called "aliens", see wanamingo.|
Aliens are an extraterrestrial yellowish-green-skinned humanoid race from an unknown planet. The only thing known about them is that they use their ability to travel space to study other planets and species.
It is not known from what system and what planet they come. They have orbited and observed the Earth with two motherships (Zeta and an unnamed one) at least since the 1600s in the Solar System, but humans had no real awareness of them and no evidence of their existence. Before the 1960s, only "crackpot" groups such as Quaere Verum believed in them, thinking that aliens existed but that evidence of their existence was covered up by a government conspiracy.
But after the mysterious disappearances (abducted by aliens in Zeta in fact) of the USSA space capsule Clarabella 7 and the pilot, astronaut Colonel Hartigan, during the 1960s Space Race, the aliens became nationally recognized. It is said that alien technology was the basis of many of the Enclave's more exotic and impressive weaponry and robotics. Toy manufacturers such as Wilson Automatoys weren't immune to these suspicions. The pre-War United States government was said to keep its alien specimens and technology mainly in Area 51 (such as a flying saucer that was later re-captured by aliens, but crashed in California probably during a flight sometime after the Great War, instantly killing the two alien pilots).
The Brotherhood of Steel around 2161 and the Shi around 2241 have encountered the bodies of aliens or their spaceships. By extension, the Capital Wasteland Brotherhood of Steel have 72x alien power cells in the Citadel's armory and the Brotherhood Outcasts also have some alien power cells at Fort Independence. Also before 2277, an alien body was discovered in Fort Bannister, probably by the Enclave, carrying what may have been recovered (like an alien blaster and some alien power cells) in the armory of the Mobile Base Crawler at Adams Air Force Base.
Some advanced human technologies were created by using alien technology, such as the AI project number 59234, created in the 2050s, which manages the entire Sierra Army Depot Skynet, the device blocking telepathic and psychic commands, the psychic nullifier and probably the advanced accelerated organic tissue regeneration processes gel mostly used for brain bots (robobrain, humanoid brain bot, think tank), and the bio med gel developed at the Boulder Dome.
Aliens are diminutive, hairless, yellowish-green-skinned humanoids with short, wiry limbs and green blood. Their heads are disproportionately large, with round, heavy-lidded, solid black eyeballs with no discernible iris or pupil; a thin, toothless mouth with green tongue, and two pairs of small holes where ears and noses would be. Aliens have no opposable thumbs, each hand instead having three long, tentacle-like fingers with large suction cups at each fingertip that allow them to manipulate objects. They breathe a similar atmosphere to humans, and (at least those on Mothership Zeta) subsist mainly on a diet of strange, alien worms and squid.
They seem to have a strict society focused on work and progress, with no apparent concern for hobbies and personal pursuits. Their architecture is spartan and purely functional - for instance, their bed (called a stasis chamber) is a sterile metal capsule with no mattress, blankets, sheets, or other pieces of bedclothes typically found in a normal human bed, and no discernible means of entertainment can be seen aboard Zeta. However, the aliens, in their own right, appear to have some degree of emotion since alien workers display obvious fear when confronted with armed assailants. In another notable case, the aliens are shown to have an unusual fascination with Giddyup Buttercup, as demonstrated in a captive recorded log onboard Zeta, of Sally being taken to the recording room and noticing a Giddyup Buttercup. She notes that upon her calling attention to it, the aliens become very excited, though she has no idea why they act this way.
They view other species as laboratory animals, worthy of preservation and storage at best and vivisection and experimentation at worst. They speak in their own language of high-pitched screeches and wails. As such, communication between humans and aliens is supposedly impossible. However, linguistics specialist Holly Barrisford did make an attempt to communicate with the aliens during her abduction. Unfortunately , barring recording some brief biographical information, the aliens simply aren't interested in discussion.
They are incredibly advanced in their various technological fields, capable of spaceflight and technological feats equal to and often beyond that of even the most advanced human pre-War technology. They also possess technologies such as long-term cryostasis, powerful rayguns, genetic manipulation, teleportation and holograms. However, they are totally dependent on technology. Because of this they are physically fragile, lacking in raw strength, and ineffective in melee-based combat. Very few possess especially protective armor and clothing.
Aliens typically wear spacesuits, the color of the suit apparently indicating rank, and soldiers generally carry shock batons, disintegrators and atomizers. They prefer to attack their foes in large numbers, and tend to have guardian drones with them.
- In Fallout, the Vault Dweller can encounter a device based on alien technology (the psychic nullifier) and a flying saucer with two alien skeletons.
- In Fallout 2, the Chosen One can encounter two technologies based on alien technology, bio med gel and Skynet.
- In Fallout 3, the Lone Wanderer can encounter a downed recon craft named Theta and a dead alien, and can be abducted by a mothership named Zeta.
|The following is based on the Wild Wasteland trait and has not been confirmed by canon sources.|
- In Fallout: New Vegas, the Courier can encounter a unnamed recon craft with two aliens and an alien captain nearby.
Five alien ships are known to have crashed in the United States:
- A flying saucer in a special encounter in California (Fallout).
- A recon craft named Theta in Capital Wasteland (Fallout 3).
- Another recon craft that crashed and exploded on contact with the ground in a random encounter near the Lone Wanderer in the Capital Wasteland (Fallout 3).
- At the Citadel, there is information on a terminal (in the A-Ring) about another ship of unknown type codenamed "Palandine" that crashed in a heavily wooded area which the government was not able to reach.
|The following is based on the Wild Wasteland trait and has not been confirmed by canon sources.|
- A recon craft with three aliens near Horowitz farmstead in the Mojave Wasteland (Fallout: New Vegas).
- Alien atomizer
- Alien blaster
- Alien disintegrator
- Atomic pulverizer
- Captain's sidearm
- Drone cannon
- Drone cannon Ex-B
- fo1 Small energy cell alien blaster
- Alien turret - turret which fires concentrated balls of electric energy.
- Death ray - powerful raygun cannon equipped on mothership.
Robots and computersEdit
- Experimental weapons drone - experimental security robot armed with a drone cannon Ex-B.
- Guardian drone - security robot armed with a drone cannon.
- Support drone - maintenance robot.
- Flying saucer - small ship with a saucer-shaped body used for fast operations that houses two pilots. The only known flying saucer is the one that crashed in California.
- Mothership - large ship dedicated to long-term space travel and the study of other species. It's generally located in space. It houses a large crew of aliens and is commanded by a captain. The overall shape of the ship resembles a colossal saucer with another small disc-shaped section attached to the bottom. Known motherships are Zeta and the unnamed mothership which arrives after Zeta's bridge is captured by the Lone Wanderer.
- Recon craft - small ship with a disc-shaped rear body used for stealth operations that houses only one pilot. Known recon craft are Theta, another which exploded and sprayed in the Firelance event, and a possible unnamed craft in the Mojave Wasteland.
- Abominations - biological weapons created from humans with alien DNA.
- Alien biogel - ingestible curative gelatin-like liquid which accelerates organic tissue's regeneration processes.
- Healing archway - care generator restoring health, removing all radiation, clearing any drug addiction and restoring crippled limbs.
- Alien epoxy - advanced liquid repairing agent for weapons.
- Alien homing beacon - teleportation beacon sent by a mothership to return quickly.
- Drone control device - remote control for alien drones.
- Force field generator - portable forcefield used for protective cover or blocking a passage.
- Inertia suppression field - personal protection shield technology.
- See Alien items.
Fallout: New VegasEdit
- The alien workers in the Fallout 3 add-on Mothership Zeta will give bad Karma when killed, probably because they are classified as civilians.
- The creatures known as wanamingos are referred to as aliens but are actually the result of genetic engineering by humans and have nothing to do with them.
In Fallout and Fallout 2, they only appear in the form of skeletons. The crashed recon craft Theta appears in Fallout 3 with the first dead alien, and the aliens are the primary antagonists of the Fallout 3 add-on Mothership Zeta. They also make an appearance in Fallout: New Vegas if the player has the Wild Wasteland trait. If the player has the associated trait, then they are spotted in the northernmost part of the map near Brooks Tumbleweed Ranch.
Behind the scenesEdit
- The aliens resemble Greys, beings commonly described in alien abduction accounts and commonly depicted in 1950s science fiction that have come to represent the "stereotypical" alien.
- ↑ Generic Scribe - 111
- ↑ Emperor Computer - 176, 182
- ↑ Seen if you choose to destroy the Citadel during Who Dares Wins in Broken Steel add-on of Fallout 3
- ↑ Fallout 3 Official Game Guide
- ↑ Fallout Official Survival Guide