Vault Boy image, as first appeared in Fallout
Fallout, Fallout 2 and Fallout TacticsEdit
The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places and people.”— Fallout 2 In-game description
Fallout 3, Fallout: New VegasEdit
When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!”— In-game description
- This perk only reveals the locations, similar to when a character marks them on your Pip-Boy. You still have to travel to them on foot to activate them for fast travel.
- The collectors edition guide erroneously claims that this perk allows you to fast travel to all the locations, though this is not the case.
- This perk will not reveal markers that do not exist prior to certain scripted events. Regulator HQ in Fallout 3 will only appear on the map when the player has the Lawbringer perk. In Fallout: New Vegas, Ranger Morales' corpse will only be marked upon speaking to his wife.
- Locations in add-ons will be revealed by this perk, but only if it was taken after the add-on was installed. If the add-on is installed after this perk is taken, those locations remain hidden.
- The two locations added to the main map by the Lonesome Road, namely Long 15 & Dry Wells, both appear when this perk is taken. However, they are only accessible depending on how the Courier chooses to complete Lonesome Road.
- Since the locations are only marked, not visited, it is still necessary to physically visit the locations in order for them to count towards the Geomapping with Reilly quest and One-Man Scouting Party achievement in Fallout 3, as well as the Walker of the Mojave/Master of the Mojave achievements in Fallout: New Vegas.
- In Lonesome Road, taking this perk gives the Courier a special dialog option with Ulysses during the quest The Launch.
- pc xbox360 ps3 Sometimes when you take the perk no location will be revealed. [verified]
- pc xbox360 ps3 In New Vegas, you can level up high enough to choose the Explorer perk before leaving Goodsprings for the first time by using the infinite exp exploit with Doc Mitchell or Chet. Now, when you leave the town you can rebuild your character. The Explorer perk won't be available because you've already taken it, however, all the markers will remain on your map. You can now choose any perk instead of having to choose the Explorer perk. [verified]
J.E. Sawyer's Fallout Role-Playing GameEdit
The mark of the Explorer is to search out new and interesting locations. With this perk, you have a better chance of finding special encounters.
However, Sawyer had yet to decide on a mechanic for special encounters before he dropped the project.