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{{Games|FO1|FO2|FO3|FNV}}
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[[File:Experience Points.png|right|90px]]
'''Experience points''' (or '''XP''' for short) are a measurement for how your character is progressing. The [[player character]] can earn experience points for killing [[creatures]] and solving [[quests]]. They are used to determine when a character should gain a new [[level]]. Different amounts of experience points are awarded for killing more dangerous creatures. For example, in ''[[Fallout 3]]'', killing a [[deathclaw]] will get you 50 experience points while killing a [[radroach]] will give you 1 experience point. Experience points can also be gained for disarming mines and traps, picking locks, hacking computers, passing speech challenges, doing sections of a quest and in [[Fallout: New Vegas]] completing passive challenges like killing a set amount of an enemy. Note that experience points earned are not dependent on your character level, meaning you will get a fixed amount of XP from a certain source regardless of your current level.
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'''Experience Points''' (or '''XP''' for short) are a measurement of character progress. The [[player character]] can earn experience points for killing [[creatures]] and solving [[quests]]. They are used to determine when a character should gain a new [[level]]. Different amounts of experience points are awarded for killing more dangerous creatures. For example, in ''[[Fallout 3]]'', killing a [[deathclaw]] nets 50 experience points while killing a [[radroach]] gives only 1. Experience points can also be gained for disarming mines and traps, picking locks, hacking computers, passing speech challenges, doing sections of a quest and, in ''[[Fallout: New Vegas]]'', completing passive challenges like killing a set amount of an enemy. The number of experience points earned for an accomplishment are not dependent on character level.
   
 
==''Fallout''==
 
==''Fallout''==
XP in ''Fallout'' is a conventional type similar to ''Dungeons and Dragons'' where levels are separated by large amount of experience. For example, you need 1,000 XP to reach level 2, 3,000 for level 3, 6,000 for level 4, and so on.
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XP in ''Fallout'' is a conventional type similar to ''Dungeons and Dragons'' where levels are separated by a large amount of experience. For example, it takes 1,000 XP to reach level 2, 3,000 for level 3, 6,000 for level 4, and so on.
   
 
==''Fallout 2''==
 
==''Fallout 2''==
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==''Fallout 3''==
 
==''Fallout 3''==
 
===''Fallout 3'' difficulty modifier===
 
===''Fallout 3'' difficulty modifier===
Changing the difficulty level will also change experience gained from killing enemies. On Very Hard you will receive 150% of the regular experience for a kill, while a kill on Very Easy will only yield 50%. For example, a [[deathclaw]] is worth 25 XP on Very Easy, 50 XP on Normal and 75 XP on Very Hard.
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Changing the difficulty level will also change the experience gained from killing enemies. Playing on Very Hard instead of Normal makes a kill worth 50% more experience, while playing on Very Easy makes it worth 50% less. For example, a [[Deathclaw (Fallout 3)|deathclaw]] is worth 25 XP on Very Easy, 50 XP on Normal, and 75 XP on Very Hard.
   
While this means that you can gain up to three times as much experience from fights on Very Hard compared to Very Easy, this is somewhat compensated by the enemies being much tougher. In the end, it depends on the player's skills and play style which difficulty setting allows for faster leveling. Some people play on Very Easy until their enemy is about to die and then change the difficulty to Very Hard and finish them off to get the XP amount from being on the Very Hard difficulty. Some great places to use this method of gaining XP are [[Old Olney]], [[Bethesda Ruins]], and [[Mason Dixon Salvage]] as the enemies there re-spawn every 73 hours (3 in-game days).
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The additional experience from fights on Very Hard compared to Very Easy is somewhat compensated by the enemies being much tougher. In the end, the player's skills and play style determine which difficulty setting allows for optimal leveling.
   
XP caps at level 20 on all difficulties without purchase of the [[Broken Steel]] add-on. Purchase of the add-on increases the cap to 30.
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XP caps at level 20 on all difficulties without the ''[[Broken Steel]]'' add-on, which increases the cap to 30.
   
 
==''Fallout: New Vegas''==
 
==''Fallout: New Vegas''==
''Fallout: New Vegas'', however, does not reward XP increases based on the level of difficulty selected, despite the manual (PC version) stating otherwise. This somewhat alleviates the stress encountered while playing the game simultaneously on Hardcore, as it is not necessary to play it on Very Hard. No additional trophy/achievement is awarded to those who play the game on Very Hard nor do you gain bonus XP.
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''Fallout: New Vegas'' does not reward XP based on the level of difficulty selected, despite the manual (PC and X360 version) stating otherwise. This somewhat alleviates the stress encountered while playing the game simultaneously on Hardcore, as it is not necessary to play it on Very Hard.
   
Unlike in ''Fallout 3'', ''Fallout: New Vegas'' does award XP for kills made by followers, albeit at a reduced amount. This increases the usefulness of followers and significantly reduces the hassle of having to compete with them for XP.
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Unlike ''Fallout 3'', ''Fallout: New Vegas'' awards XP for kills made by followers. This increases the usefulness of followers and significantly reduces the hassle of having to compete with them for XP.
   
== Bugs ==
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==''Fallout 4''==
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The higher the [[Sole Survivor]]'s [[Intelligence]], the more experience points they earn.
* If you earn experience points, then load an older save right before they register, you will get the points in the older save. An easy way to do this is to kill multiple enemies that deal XP independently and load in between the separate XP gains.
 
   
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The [[Idiot Savant]] perk offers significant XP increases. The higher the Intelligence, the lower the chance of activating the perk.
* It is possible that you can earn XP past where you should have leveled up but the game does not do so. You will hence be stuck at level one. Your XP counter may end up reading something like 600/200, indicating that you should have leveled up 400 XP "ago". This may happen at any level or only from the start of the game. If it happens at the start of the game, beginning a new game fixes this bug, so watch your XP meter closely.
 
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**{{platforms|Xbox360}}: If starting a second character, the game will recognize the level 1 character as a continuation of the most recent save (typically a level 30 character). This will make the player unable to level up at some point. This can be fixed by deleting all the save files and starting a new game.
 
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Similar to New Vegas, Fallout 4 also awards experience points for kills made by a follower. However, the player must get in at least one hit before the follower makes the kill in order for the experience points to count.
**{{platforms|Xbox360}}: This can also be solved if you follow these steps:
 
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==''Fallout Tactics''==
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XP in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' are given to all party members, regardless of the number of members. The game does not feature difficulty modifiers; however the [[Tough Guy (Fallout Tactics)|Tough Guy]] game mode can provide 100% XP bonus (30% in versions prior to 1.27).
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== Bugs ==
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* {{platforms|ps3|xbox360}} Earning experience points and dying or loading an older save right before they register yields the points in the older save.
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**This appears to only be a display issue as the points are not added to the total on either platforms, this is easily realized if the player would have gone up a level.
 
* {{platforms|Xbox360}} It is possible to earn XP past where a level-up should happen without the game registering the level-up. This results in being stuck at level one. The XP counter may end up reading something like 600/200, indicating that a level-up should have happened 400 XP "ago". This may happen at any level or only from the start of the game. If it happens at the start of the game, beginning a new game fixes this bug, so watching the XP meter closely is a good idea.
 
** Upon starting a new character, the game will recognize the level 1 character as a continuation of the most recent save (typically a level 30 character). This will make the player unable to level up at some point. This can be fixed by deleting all the save files and starting a new game.
 
** This can also be solved by following these steps:
 
***Start a new game on a different profile that has no save file from the game.
 
***Start a new game on a different profile that has no save file from the game.
***Go to memory under system settings and delete the most recent auto save from your bugged profile.
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***Go to memory under system settings and delete the most recent auto save from the bugged profile.
***Start a new game and the bug should not occur. In the case it does, try the same process but exit the town before 200 XP is reached.
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***Start a new game, and the bug should not occur. If it does, try the same process but exit the town before 200 XP is reached.
* If the player earns enough experience to level up twice with the experience earned, then the game will register you as leveling twice, but will not allow you to use additional skill points. Ex. If you completed the quest "Ring-A-Ding-Ding" and earned 1000xp, and leveled up past level 6 and into 8 you would lose the amount of skillpoints you would have gotten for leveling up to level 7. (Might be fixed by a recent patch.)
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* {{platforms|ps3}} If a single accomplishment results in enough experience to level up twice, the game will register two level-ups but will not award additional [[skill points]]. E.g., if the 1000 XP for completing the quest "[[Ring-a-Ding-Ding!]]" would result in going from level 6 to level 8, the skill points that would result from attaining level 7 are lost.
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** {{icon|FNV}} Fixed in a recent patch.
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[[Category:Experience]]
   
 
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[[pl:Punkty doświadczenia]]
 
[[ru:Очки опыта]]
 
[[ru:Очки опыта]]
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[[de:Erfahrungspunkte]]
[[Category:Experience]]
 

Revision as of 05:18, 22 January 2016

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Experience Points

Experience Points (or XP for short) are a measurement of character progress. The player character can earn experience points for killing creatures and solving quests. They are used to determine when a character should gain a new level. Different amounts of experience points are awarded for killing more dangerous creatures. For example, in Fallout 3, killing a deathclaw nets 50 experience points while killing a radroach gives only 1. Experience points can also be gained for disarming mines and traps, picking locks, hacking computers, passing speech challenges, doing sections of a quest and, in Fallout: New Vegas, completing passive challenges like killing a set amount of an enemy. The number of experience points earned for an accomplishment are not dependent on character level.

Fallout

XP in Fallout is a conventional type similar to Dungeons and Dragons where levels are separated by a large amount of experience. For example, it takes 1,000 XP to reach level 2, 3,000 for level 3, 6,000 for level 4, and so on.

Fallout 2

Fallout 2's XP system is similar to Fallout's. The only major difference is that leveling requires more XP than in Fallout.

Fallout 3

Fallout 3 difficulty modifier

Changing the difficulty level will also change the experience gained from killing enemies. Playing on Very Hard instead of Normal makes a kill worth 50% more experience, while playing on Very Easy makes it worth 50% less. For example, a deathclaw is worth 25 XP on Very Easy, 50 XP on Normal, and 75 XP on Very Hard.

The additional experience from fights on Very Hard compared to Very Easy is somewhat compensated by the enemies being much tougher. In the end, the player's skills and play style determine which difficulty setting allows for optimal leveling.

XP caps at level 20 on all difficulties without the Broken Steel add-on, which increases the cap to 30.

Fallout: New Vegas

Fallout: New Vegas does not reward XP based on the level of difficulty selected, despite the manual (PC and X360 version) stating otherwise. This somewhat alleviates the stress encountered while playing the game simultaneously on Hardcore, as it is not necessary to play it on Very Hard.

Unlike Fallout 3, Fallout: New Vegas awards XP for kills made by followers. This increases the usefulness of followers and significantly reduces the hassle of having to compete with them for XP.

Fallout 4

The higher the Sole Survivor's Intelligence, the more experience points they earn.

The Idiot Savant perk offers significant XP increases. The higher the Intelligence, the lower the chance of activating the perk.

Similar to New Vegas, Fallout 4 also awards experience points for kills made by a follower. However, the player must get in at least one hit before the follower makes the kill in order for the experience points to count.

Fallout Tactics

XP in Fallout Tactics are given to all party members, regardless of the number of members. The game does not feature difficulty modifiers; however the Tough Guy game mode can provide 100% XP bonus (30% in versions prior to 1.27).

Bugs

  • Playstation 3Playstation 3Playstation 3 Earning experience points and dying or loading an older save right before they register yields the points in the older save.
    • This appears to only be a display issue as the points are not added to the total on either platforms, this is easily realized if the player would have gone up a level.
  • Xbox 360Xbox 360 It is possible to earn XP past where a level-up should happen without the game registering the level-up. This results in being stuck at level one. The XP counter may end up reading something like 600/200, indicating that a level-up should have happened 400 XP "ago". This may happen at any level or only from the start of the game. If it happens at the start of the game, beginning a new game fixes this bug, so watching the XP meter closely is a good idea.
    • Upon starting a new character, the game will recognize the level 1 character as a continuation of the most recent save (typically a level 30 character). This will make the player unable to level up at some point. This can be fixed by deleting all the save files and starting a new game.
    • This can also be solved by following these steps:
      • Start a new game on a different profile that has no save file from the game.
      • Go to memory under system settings and delete the most recent auto save from the bugged profile.
      • Start a new game, and the bug should not occur. If it does, try the same process but exit the town before 200 XP is reached.
  • Playstation 3Playstation 3Playstation 3 If a single accomplishment results in enough experience to level up twice, the game will register two level-ups but will not award additional skill points. E.g., if the 1000 XP for completing the quest "Ring-a-Ding-Ding!" would result in going from level 6 to level 8, the skill points that would result from attaining level 7 are lost.
    • Fallout: New Vegas Fixed in a recent patch.