Everett
From The Vault
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Everett is a Pitt Raider in the Fallout 3 add-on The Pitt.
He is the person who the PC reports to for Steelyard duty. He also rewards the player for turning in Steel Ingots. With every 10 ingots gathered, he will give 1 piece of equipment. Note that he is the source of several unique weapons and armor, including the The Mauler and Tribal Power Armor.
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[edit] Corpse Loot
- Hunting Rifle
- .32 Caliber Round
- Random Pitt Raider armor
[edit] Appearances
Everett appears in The Pitt add-on for Fallout 3.
[edit] Notes
- Everett is considered "essential" initially, but can be killed later. His status may be linked to whether you have obtained all of the items he has to offer.
- Regardless of who you side with, Everett will remain friendly.
- Everett is not attacked by the slaves during the riot, though no explanation of why he is in good relations with the slaves is given. This may be because he seems perfectly willing to outfit anyone who scavenges Steel Ingots with weapons and equipment and as such may have been instrumental in helping the slaves arm themselves. In addition, Everett doesn't seem to come across as aggressive towards the player, even as a slave.
- Also if you choose to free the slaves, Wernher will tell you that Everett is still alive and taking ingots from the player, although he never mentions why they didn't kill him.
- During certain events such as the hole fights and the slave riot, Everett will refuse to take ingots, although sometimes he will refuse for seemingly no reason, leaving and coming back at a later time fixes this.
- Killing Everett results in negative karma.
[edit] Bugs
- Everett wouldn't return to his office and I couldn't get him to take any ingots. This is possibly a result of going through the door to the steelyard before he has a chance to finish his dialogue about it (confirmed on Xbox360). However this can be fixed by being somewhere in The Pitt DLC, then deleting your The Pitt DLC from your hard drive, reinstalling it, you should now be outside Vault 101, wait for Wernher's Radio signal, replay The Pitt quests, however this time allow Everett to return to his desk before handing the initial ten steel ingots. It is advised making an addition save just before first encountering Everett in case this glitch occurs again making the fix shorter a second time if needed.
