This is a transcript for dialogue with Evan Watson. |
DialogueInstitute[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | DialogueInstituteEvanFirstGreetingScene | {A bit patronizing} Since you're new here, you should take time to learn our safety procedures, and the sooner the better. | EvanWatson: Rules create order, and order promotes efficiency. | A | |
2 | NPCMEvanWatson: Since you're new here, you should take time to learn our safety procedures, and the sooner the better. | Rules create order, and order promotes efficiency. | Player Default: Words any former soldier can appreciate. | A1a | |
3 | Player Default: Words any former soldier can appreciate. | A man who understands the need for discipline will be a valuable addition here. | EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. | A1a | |
4 | Player Default: Words any former soldier can appreciate. | A woman who understands the need for discipline will be a valuable addition here. | EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. | A2a | |
5 | Player Default: Too many rules get in the way of efficiency. It slows things down. | I've heard that before. I've also seen scientists get too cavalier with protocols and end up dead. | B1a | ||
6 | It only takes one mistake, one lapse. Remember that. | EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. | B1b | ||
7 | Player Default: You sound like my fifth-grade math teacher. I hated that woman. | I doubt her rules were a matter of life and death. | X1a | ||
8 | Fail to follow protocols in one of our labs, and you could end up with a serious injury... or worse. | EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. | X1b | ||
9 | Player Default: How many rules are we talking about here? | Not nearly enough, if you ask me. | EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. | Y1a | |
10 | Player Default: A man who understands the need for discipline will be a valuable addition here. | I had some handbooks made up, but that was years ago. I'll see about getting one to you. | Player Default: Sounds good. | A1a | |
11 | Player Default: Sounds good. | EvanWatson: Take care, then. | A1a | ||
12 | Player Default: Yeah, look, don't worry about it. I'll figure out the rules as I go. | Look, it's not just for your sake. If you're careless, other people could get hurt. | EvanWatson: Take care, then. | B1a | |
13 | Player Default: Sure, whatever. | EvanWatson: Take care, then. | X1a | ||
14 | Player Default: Uh, how big is this handbook? | Just a few thousand pages, but I like to think it's a brisk read. I certainly find it so. | EvanWatson: Take care, then. | Y1a | |
15 | Player Default: | Take care, then. | A1a | ||
16 | - | {Wondering why the player has stopped talking.} Something wrong? | |||
17 | {Firm, all business} In case anyone didn't mention it, quiet time runs from 10 p.m. to 6 a.m. | ||||
18 | {Firm, all business} Safety first. Remember that. | ||||
19 | {Firm, all business} Rushed work is sloppy at best and deadly at worst. |
DialogueInstituteAdvSys[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
20 | DialogueInstituteAdvSys1Scene | Rosalind: Here we go again... | {Defensive} We're not violating any protocols. | A1a | |
21 | {Stoic, resolute, convinced you're right} We're well within approved operating parameters. I checked. | Madison: I'm aware of that. Nevertheless, we're going to have to cut back. | A1b | ||
22 | DialogueInstituteAdvSys2Scene | {Measured... broaching a subject where you disagree} I was looking over your testing plan for the plasma pistol upgrades. | Rosalind: Yeah? What about it? | A1a | |
23 | {A bit patronizing, talking to someone you think is wrong} I had a concern about your proposed re-designed for the teleporter. | Rosalind: Yeah? What about it? | A2a | ||
24 | Rosalind: Yeah? What about it? | {A little bit patronizing... trying to talk sense into a hothead} Well, it's a little bit radical, to be honest. | Rosalind: Evan, it'll be fine. | A1a | |
25 | Rosalind: Yeah? What about it? | {Lecturing} I'm not sure your proposed safety protocols are going to be sufficient. | Rosalind: Evan, it'll be fine. | A2a | |
26 | DialogueInstituteAdvSys4Scene | Rosalind: I need to synthesize a few components. Any idea if the latest weapons run has finished yet? | Yes, I believe so. It should be available now. | Rosalind: Okay, thanks. | A1a |
27 | Rosalind: I need to synthesize a few components. Any idea if the latest weapons run has finished yet? | Just finished up an hour ago, so yes. | Rosalind: Okay, thanks. | A2a | |
28 | Rosalind: I need to synthesize a few components. Any idea if the latest weapons run has finished yet? | I'm fairly certain, yes. | Rosalind: Okay, thanks. | A3a | |
29 | DialogueInstituteAdvSysScene7 | {Curious / Question} I saw you speaking with that Brendan Volkert earlier. What did he want? | RosalindOrman: Oh, nothing really. | A1a | |
30 | RosalindOrman: He sometimes has theoretical physics questions for me, though I think it's just an excuse to talk to me. | {Concerned, cautionary / Concerned} That's what I thought. | A1a | ||
31 | {Concerned} He's a good kid, but I'd appreciate it if he didn't bother you at work. We don't need anymore distractions. | RosalindOrman: Of course, Doctor Watson. I'll do my best to discourage him. | A1b |
Inst303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
32 | - | {Apologetic} Little busy right now. | A | ||
33 | Inst303DirectorateFatherScene | Madison: What?! | {Just received terrible news; shocked / Worried} No! | Justin: You can't be serious! | A1a |
34 | Inst303DirectorateOpeningScene | Madison: Given... well, considering all parties present? | {hesitant} Excuse me, but sir... Are you sure this is, well, the proper time to be discussing that? | Evan: Considering... I mean, given all parties present? | A1a |
35 | Evan: Excuse me, but sir... Are you sure this is, well, the proper time to be discussing that? | {hesitant} Considering... I mean, given all parties present? | Shaun: Given that some of us have apparently lost interest in this meeting, I think we'll adjourn for now. | A1a | |
36 | Inst303DirectoratePreSceneLoop | Madison: Doctor Filmore, did you get the requests I sent over? | Doctor Filmore, did you get the requests I sent over? | Allie: I did. I'm in the middle of reviewing them now, but I'm already unsure how we're going to shuffle things to get you the necessary power. | A1a |
Inst303Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
37 | - | {Skeptical / Neutral} Father has always been a little... unpredictable. I suppose his choice of a successor shouldn't surprise me. | |||
38 | {Uncertain, but hopeful / Neutral} As long as you respect our rules and policies, you might just succeed as our next director. |
Inst305[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
39 | Inst305Stage90DirectorateDecisionScene | Player Default: Shouldn't we wait and see? Give the announcement some time to sink in before acting? | The Railroad won't suddenly decide to stop bothering us, and we all know why the Brotherhood is even in the Commonwealth to begin with. | AllieFilmore: We've all agreed that action must be taken. | Y1a |
40 | Inst305Stage90DirectorateScene | ClaytonHoldren: The Directorate has... agreed that steps must be taken to ensure our safety in the long run... | Let's just spit it out, shall we? The Directorate has decided that the Brotherhood of Steel need to be eliminated. | AllieFilmore: As the incoming Director, we felt it important to inform you of the decision and get your thoughts on it. | A1a |
Inst305Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
41 | - | {Matter-of-fact / Neutral} Surplus power should translate to increased effeciency and productivity. | |||
42 | {Matter-of-fact / Neutral} We'll need to update our safety procedures for the new reactor. |
Inst307[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
43 | Inst307BriefingScene | MadisonLi: Dr. Orman has done most of the prep work, so I'll let her explain. | Doctor Orman has done most of the hands-on work, so I'll let her explain the basics to you. | Rosalind: Okay, thanks. Is this really exciting, or is it just me? | A1a |
44 | Inst307LPBriefingScene | Player Default: Very well. Good luck to you. | If you've got any questions, this is where you ought to ask. If not, they're probably ready for you upstairs in the Relay room. | Player Default: What have I got for backup? | A1a |
45 | Player Default: What have I got for backup? | With our reactor online, once the field is down we can throw everything we've got at them. And believe me, we will. | Player Default: What have I got for backup? | A1a | |
46 | Player Default: No questions. Let's do this. | All right. Good luck; I'll send word that you're on your way up. | B1a | ||
47 | Player Default: Have we got a Plan B? | {amused, laughing} Seriously? No, this is it. Don't worry, it's going to work. | Player Default: What have I got for backup? | X1a | |
48 | Player Default: What happens to Liberty Prime after this? | He'll have several hundred tons of airship crashing down on top of him. That's about it. | Player Default: What have I got for backup? | Y1a | |
49 | Inst307LPHistoryWatsonScene | Right, sure. | Evan: Liberty Prime was a pre-war experiment by the military. The Brotherhood found it when they moved to the Capital Wasteland. | A1a | |
50 | Evan: Right, sure. | Liberty Prime was a pre-war experiment by the military. The Brotherhood found it when they moved to the Capital Wasteland. | Evan: They never could get it up and running... until they got help from Doctor Li. | A1a | |
51 | Evan: Liberty Prime was a pre-war experiment by the military. The Brotherhood found it when they moved to the Capital Wasteland. | They never could get it up and running... until they got help from Doctor Li. | Player Default: I didn't realize she'd had such an impact. | A1a | |
52 | Player Default: I didn't realize she'd had such an impact. | Yeah. It was successful enough that they brought it with them; you can guess, I think, who they plan on using it on next. | Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. | A1a | |
53 | Player Default: I can't believe she was stupid enough to help them. | Well, she hadn't yet joined the Institute. From what I understand, she didn't have much in the way of a choice. | Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. | B1a | |
54 | Player Default: She was one of us. I never would've suspected she was a traitor. | To be fair, this was before she was part of the Institute. In fact, her experience with the Brotherhood was what led her to join us. | Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. | X1a | |
55 | Player Default: What did she do? | Designed the power system for it. Small, but powerful enough to get the thing moving. And shooting. And apparently, throwing bombs. | Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. | Y1a | |
56 | Player Default: Yeah. It was successful enough that they brought it with them; you can guess, I think, who they plan on using it on next. | Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. | Evan: We know what it can do, and we know how to take advantage of that. | A1a | |
57 | Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. | We know what it can do, and we know how to take advantage of that. | A1a | ||
58 | Inst307WatsonOrmanScene | Let's go, Rosalind. Shaun says it's time. | Rosalind: What, now? I'm still working over the code that Robotics sent over. The algorithim is a mess; it's not even close to peak efficiency! | A1a | |
59 | Rosalind: What, now? I'm still working over the code that Robotics sent over. The algorithim is a mess; it's not even close to peak efficiency! | I know, I know. But we need to move quickly on this. | MadisonLi: We're going to cover the basics of the operation as it stands now. | A1a | |
60 | Inst307WatsonStartScene | PlayerVoiceFemale01: Doctor Watson? | {pleasant} Did you need something? | Player Default: Shaun says "it's time." | A1a |
61 | Player Default: Shaun says "it's time." | Oh. Well, I guess it's been coming. | Evan: I suppose we should get moving. | A1a | |
62 | Player Default: It's nothing. Never mind. | {slightly confused, dismissive} Okay... | Evan: I suppose we should get moving. | B1a | |
63 | Player Default: We need to go talk to Shaun right now. | Okay, fine. Relax. | Evan: I suppose we should get moving. | X1a | |
64 | Player Default: Any special projects going on that I should know about? | Are you referring to something in particular? Has something happened? | Player Default: Shaun says "it's time." | Y1a | |
65 | Player Default: Oh. Well, I guess it's been coming. | I suppose we should get moving. | A1a |
Inst308Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
66 | - | {A sad but fond reminiscence. Father just passed away. / Sad} Father and I used to have long talks every week over dinner. I'm going to miss those conversations. | |||
67 | {Friendly. / Friendly} Once you've acclimated to your new role, we should meet to discuss policy updates. | ||||
68 | {A sad but fond reminiscence. Father just passed away. / Sad} Father and I used to have long talks every week over dinner. I'm going to miss those conversations. | ||||
69 | {A sad but fond reminiscence. Father just passed away. / Sad} Father and I used to have long talks every week over dinner. I'm going to miss those conversations. | ||||
70 | {Friendly. / Friendly} Once you've acclimated to your new role, we should meet to discuss policy updates. |
InstR03_OLD[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
71 | InstR03SceneEvanIntro | {Admiration} The Brotherhood has some top-notch engineers. We stand to learn a lot from their work. | A1a |
InstR03NEW[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
72 | InstR03NEWSceneEnd | PlayerVoiceFemale01: I have some Brotherhood schematics for you. | {Enthusiastic / Friendly} Great! I can't wait to get a look at them. | A1a | |
73 | {Grateful, appreciative / Friendly} I guess you took a pretty big risk to bring me these. I hope I wasn't asking too much of you. | Player Default: It was a cakewalk. No problem at all. | A1b | ||
74 | Player Default: It was a cakewalk. No problem at all. | {Grateful / Friendly} I'm glad to hear it. | QuestGiver: If you come across any more of these blueprints, let me know. | A1a | |
75 | Player Default: To be honest, I didn't think I'd get out of there alive. | {Grateful / Grateful} Well, I definitely appreciate it. I'm sure these plans will be a great help. | QuestGiver: If you come across any more of these blueprints, let me know. | B1a | |
76 | Player Default: I've been in worse situations, but it's not something I'd want to do every day. | {Impressed / Friendly} No kidding? I guess you've seen a lot of action, then. | QuestGiver: If you come across any more of these blueprints, let me know. | X1a | |
77 | Player Default: That depends. How do you plan to reward me, exactly? | {A bit guilty, breaking the rules} Well, I guess I could give you you these. | Y1a | ||
78 | {A bit guilty, breaking the rules} Just keep this between us, okay? I'm not really supposed to be handing out fusion cells. | QuestGiver: If you come across any more of these blueprints, let me know. | Y1b | ||
79 | Player Default: That depends. How do you plan to reward me, exactly? | {A bit guilty, breaking the rules} Okay, fine. Here you go. Like I said before, though, keep this between us. | QuestGiver: If you come across any more of these blueprints, let me know. | Y2a | |
80 | Player Default: That depends. How do you plan to reward me, exactly? | {Apologetic / Apologetic} I wish I could, but the rules are pretty strict when it comes to allocating resources. | QuestGiver: If you come across any more of these blueprints, let me know. | Y3a | |
81 | Player Default: I'm glad to hear it. | {Eager. / Friendly} If you come across any more of these blueprints, let me know. | A1a | ||
82 | {Grateful} In the meantime, I'll see what I can learn from them. | A1b | |||
83 | InstR03NewSceneIntro | {Friendly, eager / Question} You make a lot of trips to the surface, right? Maybe you can help me out with something. | QuestGiver: The Brotherhood of Steel has developed some impressive technology, and I think we could learn some things from them. | A | |
84 | NPCMEvanWatson: You make a lot of trips to the surface, right? Maybe you can help me out with something. | {Friendly} The Brotherhood of Steel has developed some impressive technology, and I think we could learn some things from them. | A1a | ||
85 | {Friendly} The best place to start would be to study their design schematics, assuming you can get your hands on some. | Player Default: I've got some right here. | A1b | ||
86 | Player Default: I've got some right here. | {Enthusiastic / Friendly} Great! | QuestGiver: We've got a lead on a small Brotherhood salvage team. That's a good place to start. | A1a | |
87 | Player Default: I'm not taking on the Brotherhood of Steel just for some blueprints. | {Placating} Of course not. But, you know, if the opportunity presents itself, maybe keep an eye out. | B1a | ||
88 | {Placating} That's all I'm asking. | Player Default: I've got some right here. | B1b | ||
89 | Player Default: Sounds pretty dangerous. | {Trying to be persuasive} Probably, but it'll be well worth it. What do you say? | Player Default: I've got some right here. | X1a | |
90 | Player Default: Where can I find these schematics? | {Thinking aloud} They probably keep them in a safe place, like a chest or locker. I'd expect guards, as well. | Player Default: I've got some right here. | Y1a | |
91 | Player Default: Great! | {Admiration} We've got a lead on a small Brotherhood salvage team. That's a good place to start. | A1a | ||
92 | InstR03NEWSceneRepeat | {Grateful, then eager} Those blueprints you brought me were fascinating. Any chance you could find more of them? | Player Default: No problem. | A | |
93 | {Eager} I'd still love to get my hands on more of those Brotherhood blueprints. You said you were busy before, but how about now? | Player Default: No problem. | A | ||
94 | Player Default: No problem. | {Enthusiastic / Friendly} Great! I'm eager to see what else we can learn. | QuestGiver: Should I take that as a yes? | A1a | |
95 | Player Default: The answer is still no. | {Apologetic} Oh, okay. Never mind, then. | QuestGiver: Should I take that as a yes? | B1a | |
96 | Player Default: The answer is still no. | {Apologetic} Sorry to bother you, then. | B2a | ||
97 | {Hopeful} If things open up for you, let me know. | QuestGiver: Should I take that as a yes? | B2b | ||
98 | Player Default: No promises, but I'll see what I can do. | {Satisfied / Friendly} Good enough for me. | QuestGiver: Should I take that as a yes? | X1a | |
99 | Player Default: Great! I'm eager to see what else we can learn. | {Hopeful} Should I take that as a yes? | Player Default: No problem. | A1a | |
100 | - | {Grateful, friendly / Grateful} I really appreciate your help with this. | |||
101 | {Genuine concern} Those Brotherhood of Steel guys are pretty tough. Be careful out there. | ||||
102 | {Eager} I'd love to get my hands on one of those Brotherhood vertibirds someday. |