Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Teamed closely with Leonard Boyarsky and Scott Rodenhizer, Erik took the sketched reference and sculpted figure heads to create the living face-to-face characters where your speech choices, mixed with your skill stats, determined the developing story and outcome of the Fallout game.
Compiling video reference from the voice actor's choicest in-studio performances, the inhabitants grew to become formidable characters in a method that later evolved as industry-standard for facial motion capture; still ripe with opportunity for artistic embellishments.
Erik better developed this new technique in his next projects: Star Trek: Secret of Vulcan Fury, Titanic (film), Parasite Eve, Final Fantasy: Spirits Within (film), Area 51, and Gladiator: The Crimson Reign for the hordes that followed Interplay.
|1993||1997||Interplay||Lead 3D Character Artist|
|1997||2000||Square LA||Senior Animator|
|2000||2005||Midway Games / Atari||Art Director|
|1997||Fallout||3D Head Animator, Artist|
|Lead 3D Character Artist|
|2001||Area 51, Gladiator series||Art Director|