Teamed closely with Leonard Boyarsky and Scott Rodenhizer, Erik took the sketched reference and sculpted figure heads to create the living face-to-face characters where your speech choices, mixed with your skill stats, determined the developing story and outcome of the Fallout game.
Compiling video references from the voice actor's choicest in-studio performances, the inhabitants grew to become formidable characters in a method that quickly evolved to become industry-standard for facial motion capture; still ripe with opportunity for artistic enhancement and embellishments.
Erik developed this new technique in his next projects: Star Trek: Secret of Vulcan Fury, Titanic (film), Parasite Eve, Final Fantasy VIII & IX, Final Fantasy: Spirits Within (film), Area 51, and Gladiator: The Crimson Reign for the hordes that followed Interplay.
|1993||1997||Interplay||Lead 3D Character Artist|
|1997||2000||Square LA / ENIX||Senior Animator, Lead 3D Artist|
|2000||2005||Midway Games / Atari||Art Director|
|1996||Fallout||3D Head Animator, Artist|
|1997||Fallout 2||3D Head Animator|
Final Fantasy VIII & IX
|Lead 3D Character Artist|
Lead 3D Character Artist
Senior 3D Artist
|2001||Area 51, Gladiator series||Art Director|